Showing Posts For Polismassa.6740:

Would you support GvG Arenas/ranking system?

in Suggestions

Posted by: Polismassa.6740

Polismassa.6740

I fully support this.

My Guild has been one of the most active in setting up GvG battles in Tier 1 NA as far as i know, but every time, there are a lot of organizational problems that we have to contend with, along with queues, randoms running around the area, and the WvW battles raging around us.

Some might argue that this will split up the population and pull people away from WvW, but I would argue that, for the guilds that are already doing GvGs on a regular basis, this would speed up the process, allowing us to spend less time with organizational nonsense, and more time actually playing the game.

As an effective temporary Arena, perhaps Anet could use “The Bane” area in the Black citadel (Charr main city). It’s an open, circular Arena with plenty of room to fight, but small enough to keep the battles tight and intense. In addition, it’s an already implemented area, and already has the ability to be instanced through the personal story, so all that would need to be done is to add in some type of matchmaking system, a scoring system and voila.

For the record though, the “GUILD WARS” name is a Lore related name, for those who don’t know, so it’s not really a reason for implementing this, but i think that the game sorely needs an organized PvP game mode for more than 16 players.

[IX]

why do so many play wvw

in Players Helping Players

Posted by: Polismassa.6740

Polismassa.6740

There are times when WvW gets really fast paced and intense, and through all of the skill lag and culling issues, there’s the gleam of a genuinely enjoyable game mode that can keep you glued to the screen for hours.

Personally, i’m part of a large WvW guild on Jade Quarry, the main thing that makes WvW interesting is the organization required. being able to lock down an entire map takes a different kind of skill than anything else in the game, it takes dedication and coordination that just doesn’t exist in other modes.

There’s really 2 reasons why people go into WvW, the first is that people enjoy feeling like a part of something bigger, and with the way this game is set up, that isn’t really possible anywhere else. The other is that some people just enjoy the straight up PvP side of things, and the straight up sPvP mode feels too sterile and not interesting enough.

There’s many reasons, but i would suggest trying it, and trying to get some organization with other people. If the concept just doesn’t float your boat, that’s entirely fine, much of the community of this game feel the same way.

[IX]

3/8 - JQ/SoR/BG

in WvW

Posted by: Polismassa.6740

Polismassa.6740

Yea we won the first 5 4-1, they made better adjustments in the second half.

you guys were destroying us at first. I honestly don’t really know what we changed that made battles started to swing in our favor when the first 3 battles found us dead on the ground before we even know what hit us. Choo is definitely one of the strongest open field guilds that we’ve ever faced, we had a fantastic time fighting you guys, and i hope that the same was true for your guild.

[IX]

3/8 - JQ/SoR/BG

in WvW

Posted by: Polismassa.6740

Polismassa.6740

I don’t think the score at present really reflects JQs "scare"last week as much as it reflects BGs morale this week. Alot of JQ were pretty casual about last week and were happy if we lost first place last week to BG because it provided some competition. As a few people said, “lets not lose any sleep over this, we are likely to be fighting them for a fair few weeks now”.

Obviously not all of us had the same attitude. I put in only couple of extra hours over the course of the week. I think its important not to see WvW as a duty and I think alot of JQ players know this and is a big reason JQ has been a stable server for pretty much since the start of GW2 WvW.

Anyways, Im out, time to go farm some more PvE!

Casual players don’t feel the need to cheat and if JQ were looking for competition they would not have. As far as stability if i remember right JQ was the legacy server first to fill and so even if the game dies you should still have players.(like the is it fat boy server in swtor)

First of all, he said “Alot of JQ were pretty casual”, and then mentioned that not the entire server had the same mentality. Second, when did JQ players cheat, do you have proof, screenshots? If you are referring to the random posts that were made on forums a few days ago, does that really prove that the major guilds on our server were hacking, let alone the entirety of JQ? If this is your stance, then every random hack/exploit accusation leveled at BG and SoR is true and represents the gaming mentality of that entire server.

[IX]

3/1 - JQ/SoR/BG

in WvW

Posted by: Polismassa.6740

Polismassa.6740

Smells like fear to me.

you’re free to think what you wish, i’m just letting you know the reason why our GM didn’t list them in the guilds that we want to fight.

You say you respect TW as players and would love to fight them, but then turn around and refuse to include them in the list of guilds you want to fight. I mean you do realize there are third person parties you can go to, to communicate.

your post makes it seem as if i made my statements previously, and then somehow made the list myself. i did not, my GM made the list, he was the one who recieved personal attacks from members of TW, not me.

To be clear, I am not a leader, nor an officer in the guild, I am a member, nothing more. When i say that we have respect for TW, that is the opinion of me, and several others in the guild, but when your GM decided to personally attack my GM with whispers, he closed a door that cannot be so easily reopened.

Do you want to GvG EMP? maybe someone from your guild should make a post saying that instead of “witty” remarks about precursors. I am really trying to keep this diplomatic, so please try and do the same.

My post was nothing but diplomatic. I never once crossed the line and trolled you or harassed you with words about precursors. When I stated that “You said you had respect for TW” I was talking as if I was addressing your guild not you. It would be nice to have some GvG tomorrow prehaps why don’t you guys message me and we can talk. If I start to troll you its as easy as blocking me to end it. Its that simple.

That last comment was not directed at you, it was directed at your guildmate, Hoots (see his post above, and again earlier in the thread. You have kept things very diplomatic, and i applaud you for that. I will try and be on later today to see if we can get something set up. Cheers.

[IX]

3/1 - JQ/SoR/BG

in WvW

Posted by: Polismassa.6740

Polismassa.6740

But srsly, what sort of bagels do JQ and BG enjoy?

Yeah.. What kind of bagels do you guys like? I also love to have pancakes with bacon & eggs.

even though it’s about 1 AM here, a plate of pancakes and bacon would seriously hit the spot right now, in fact, that particular combination is somethign i will pretty much eat at any time of the day… yum

anyway, my favorite kind of bagel would be a plain bagel (boring i know, but just wait for it) with a spread of plain cream chease (wait for it…) smoked salmon, capers and fresh red onions. kinda like Lox on a bagel, but with smoked salmon instead. A local bagel place serves a variant that is simply mouth watering.

cheers guys, great fights all around.

[IX]

3/1 - JQ/SoR/BG

in WvW

Posted by: Polismassa.6740

Polismassa.6740

Smells like fear to me.

you’re free to think what you wish, i’m just letting you know the reason why our GM didn’t list them in the guilds that we want to fight.

[IX]

3/1 - JQ/SoR/BG

in WvW

Posted by: Polismassa.6740

Polismassa.6740

What armor is that? It looks awesome!

That’s medium inquest armor from the Crucible of Eternity, and yeah, it’s one of my favorite skins.

On topic though, some awesome fights with BG and SoR. You rallians definetely still bring the pain during primetime as usual, but i’ve been rather impressed by Blackgate. I wasn’t sure if they would have a really strong NA contingent, but they have some really solid guilds playing during those hours. Shoutout to GoF, HB and LotD, we had our fair share of back and forth wipes on reset night, but i think they came out on top, and we were pretty much stopped in our tracks on SoRbl.

Also, yesterday afternoon on BG was hilarious, after SoR took BG garrison, our little outmanned JQ group of 25 or so started causing havoc, we took two towers and managed to hold out for quite some time until we got smacked back down. i’ve had a great time fighting this matchup, let’s see if BG can keep it exciting during the weekend like SoR unfortunately doesn’t have the coverage to do.

[IX]

2/22 -JQ/SoR/SoS

in WvW

Posted by: Polismassa.6740

Polismassa.6740

JQ just has too many bandwagoning guilds to make this Tier interesting. Right now its boring. Whoever were the original JQ guilds buying other guilds for 1kgold over estimated how many they needed. They could of saved themselves some gold and we could of had some interesting battles.

Could we please just stop these ridiculous rumours about what happened with the guilds that transferred to JQ. I can tell you for absolute certain that not a single guild that transferred to JQ recieved 1k gold from any of our WvW guilds. JQ does not have guilds on call all the time to come and transfer and do our bidding. The guilds that transferred to JQ all did it for one of two reasons: a) they were looking for a new server, and saw JQ as a good option (SF, Rage and the rest of our SBI friends) or b) they decided to come to our server because they wanted the free wins.

The guilds that came over came of their own volition, and anyone who says otherwise is delusional. The core guilds on Jade Quarry do not enjoy having a stacked server and no competition. Remember that the vast majority of us came here when JQ was getting stomped week after week, and continued to stay there through that because guess what: We Like PvP, not PvD, not PvE, we’re here for the PvP. And now that transfers have ended, we couldn’t leave even if we wanted to.

In short, please stop acting as if the guilds of JQ are somehow evil masterminds who created this situation in order to destroy all competition in T1. We are just normal guilds, we want to play the game, and have fun. If you are finding that the game is no longer fun for you, that you loath logging in every day so much that you have to complain about it on the forums, then perhaps you should take a break. No game is worth the kind of kitten and vitrol that perpetuates T1 right now.

[IX]

Europe super clash Red Guard vs. Za Drots GVG

in WvW

Posted by: Polismassa.6740

Polismassa.6740

EMP has done a few GvG’s as well (as mentioned in the OP) and for those of you who have never actually been part of an organized battle of this size, the intensity and complexity of it might escape you. It might seem incredibly boring and simple , but battles at this level require situational awareness, precision timing and quick reactions easily on par with an sPvP match. I only wish that the engine was built to handle displaying these types of battles.

Mad respect to RG, as well as every single other guild in those videos. EMP has been really working to improve our tactics, and RG is definetely a huge inspiration.

Here’s hoping that Anet implements some sort of cross server GvG so you don’t have to transfer to find good opponents. It’s threads and videos like this that really display the value of the GvG as a competitive format.

[IX]

JQ's EMP in SOS spawn

in WvW

Posted by: Polismassa.6740

Polismassa.6740

There is absolutely nothing they can do in there. You are siege locked inside spawn so you can’t build golems in there.

What is the point of crying about this?

You don’t build the golems in spawn, standard procedure is to take a camp, drain all 100 supply into building a golem, then port the golem back to spawn and store them there. This way, not only do you flip enemy camps and take their supply, but you don’t have to use the supply that you have built up in keeps.

As for the topic of this thread, i’d just like to apologize for this behavior, EMP certainly doesn’t condone such tactics, let alone endorse them. See all of you on the battlefield.

[IX]

Urban Warfare in WvW?

in WvW

Posted by: Polismassa.6740

Polismassa.6740

I actually mentioned this in another “map design” thread as a great idea. There are really two ways to make small group play more viable, and zerg gameplay less viable, that is to either make the maps much larger, allowing room for small, quick groups to outmaneuver zergs, or create relatively small, but complex maps that would accomplish effectively the same thing. My personal prefference would be an urban map, because first of all, it rewards experienced players who really learn the lay of the land and learn how to use the terrain to their advantage, and it also removes one of the problems of huge maps: travel time.

There were a number of complaints back in beta about how large WvW maps were, and how annoying it was to have to run back and forth between objectives, and how players were spending more time running to battles than actually fighting in them. Now, today, i don’t know of a single dedicated WvWer who still thinks that the maps are too big, but this could become a problem if maps become too huge.

Although I definitely consider the current maps to be too small, the main problem with the current maps is in their setup, there is generally only one good way to get from point A to point B on the current maps, encouraging no variation. An urban map with side streets, alleyways, and multiple roads to any particular destination would be absolutely ideal.

[IX]

How much blood is on your hands?

in WvW

Posted by: Polismassa.6740

Polismassa.6740

How many kills does everyone have in wvw?

http://i.imgur.com/L8fO7iN.jpg

im not sure how many kills i have but i like your armor set. if you dont mind, can you please tell me where and the name of the armor your wearing on your guardian? thank you

He’s wearing heavy nightmare armor from the Twilight Arbor dungeon, the reason that he looks so metallic is the effect of the legendary hammer “juggernaut”. Obviously he is not holding the juggernaut in that pic, but i’m assuming that he must have just switched off of it.

[IX]

(edited by Polismassa.6740)

Fresh Fruit is Overpowered

in WvW

Posted by: Polismassa.6740

Polismassa.6740

immediately thought of monty python when i saw this thread and barely dared to hope that it would be something actually related to it and not QQ, to my delight, it actually was. good job making me laugh my kitten off OP. Oh and also, my favorite python sketch:

[IX]

Guild Wars "2" Zerg Friendly

in WvW

Posted by: Polismassa.6740

Polismassa.6740

In my opinion, the main reason that Zergs are such a common and viable strategy is more due to the map design of WvW than anything else. With incredibly small and linear feeling maps, there’s really only one, maybe 2 ways to get from one objective to the other, so when players move, they move as a zerg for safety in numbers. Small groups moving the in the vicinity can be easily chased down and killed by the zerg and there is no place to hide.

Of course, many of your points are extremely valid, I think that there should be an AoE limit, but it definetely shouldn’t be as small as it currently is. Also, i agree with DarthBenedict’s idea regarding combo fields, they do get somewhat ridiculous, but the OP’s idea would basically gut the entire combo system in WvW and make it pointless. Limiting the number of uses on a field serves as a nice middle ground. Anyway, that’s just my two cents, i’m not exactly holding my breath for map changes, so your idea is certainly intriguing.

[IX]

Upcoming WvW Updates:

in WvW

Posted by: Polismassa.6740

Polismassa.6740

As i sort of expected, the WvW update will largely be a polish update, granted, it’s not like polish isn’t a good thing, and could really help WvW, but it would be great to have a bit of added content. PvE has gotten several major content additions, including one permanent one, so i was really hoping for something a bit more… substantial for this update.

New maps, if not replacements, then maps to put in a rotation, would be ideal, but just adding a new siege weapon or two to shake up the meta would be more than welcome. hopefully with an expanded WvW focused team, the game mode will start getting a bit more attention.

Either way, as dissapointed as i sound, thank you for the communication, communication is always welcome, even if it’s not something that we fans want to hear. Rock on Anet.

[IX]

(edited by Polismassa.6740)

The Cantha Thread [Merged]

in Guild Wars 2 Discussion

Posted by: Polismassa.6740

Polismassa.6740

Say that Cantha was reintroduced in an expansion, and one or two new races/professions were introduced, what might they be. I don’t remember of any particularly stand-out races in Cantha aside from the Tengu, and they already have an area cordoned off for use as a main city on mainland tyria so i’m not sure how that would work.

That said, I think that several people hit the nail on the head, the three environments that really stood out were Kaineng city, which could be stunningly reimagined and redesigned with the new engine. As well as the Echovald forest and the Jade sea, which practically need no redesign. heck, most of the textures and objects they already have from the jade maw fractal, and some of the monsters from both are present in GW2. I’m also thinking of how incredible it could be to do jumping puzzles in Kaineng city, as well as what kind of dungeons and world bosses could be added. Obviously many will want the return of The Deep and Urgoz’s Warren, but really the possibilities are endless.

[IX]

Mesmers mandatory in wvwvw, unfair?

in WvW

Posted by: Polismassa.6740

Polismassa.6740

I would almost argue that Elementalists are more necessary in WvW, not only do they have some of the best, if not the absolute best ranged AoE in the game, and excellent healing and survival potential that makes them indispensible in small groups, but they posess the extremely useful skill “Swirling Winds” (Focus #4 on air) which allows us to block trebuchet shots and catapult shots, and drastically improve the longevity of a wall or gate.

I play elementalist as my main, and i am constantly called upon to help shield walls from enemy siege, as well as just generally being useful in any type of encounter, from solo D/D bouts to flinging fireballs and calling down meteor showers during zerg battles.

Like many have said though, this is no reason at all to nerf the class, in fact, i think that there are some parts of the elementalist that could be buffed to make more playstyles viable. What i really want is for other classes, namely rangers and Engineers, to gain the type of utility and versatility that makes the elementalist and mesmer so special. No doubt warriors, thieves, guardians and necros have incredibly useful combat abilities, but those two unfortunate adventurer classes are generally considered second rate in the current WvW meta, most of my guild mates who previously played a ranger or engineer have made alts that they use in WvW.

More on topic though, i think mesmers are in a good place as far as WvW utility, Veil is very prevalent in the current T1 meta, but Portals, although useful against an unorganized group in open field, largely result in a party wipe against groups with proper communication and response time. Also, mesmer plants in WvW objectives are generally far less common as far as i can tell, because people have discovered and memorized the best hiding spots in every single objective. Mass invis is a nonissue, as it only affects 5 people, and like many have said, mesmer phantasms have been nerfed to remove that particular capability. Time warp is incredibly useful with golems, but is pretty much a nonissue elsewhere.

[IX]

Feb 1st | JQ/SoR/SoS

in WvW

Posted by: Polismassa.6740

Polismassa.6740

Thanks to Anet we could have this matchup for a long time….. Were going to be stuck on T4 together for weeks….

Frankly, i totally agree with you on that, this is easily the most fun i’ve had in WvW since I first started playing it. We have to make difficult strategic decisions, and react to an opponent that is just as organized and just as tenacious as we are, if not more so.

The only upside i can see is that when we do end up back in T1, it will make it so much sweeter. I find that servers that are stuck in the same matchup week after week tend to get bitter and start to lose sight of the fun parts of the game. This weeks matchup has been like a rebirth, with SoR in the tier, we have possibly the most even matchup ever to grace T1, Even with JQ’s coverage, i still feel as if either SoR or SoS could somehow sweep this out from under us. It’s the type of constant Edgy intensity that makes WvW the gamemode that it is.

So anyway, mad respect to every single one of our opponents this week. My guild has been tasked with defending JQB pretty much every day, with help from a few other guilds, and it has been a wild ride. SoR is stubborn and implacable, hitting our points time and time again with ruthless efficiency and solid battlefield strategy. SoS is wily and devious, snaking around and hitting anything that isn’t locked down, and stabbing us from behind right when we feel safe. SoR and SoS contrast each other so nicely and completely, and are both incredibly fierce on the battlefield.

[IX]

Jan 25 - Feb 1 2013 | SoS & JQ & BG

in WvW

Posted by: Polismassa.6740

Polismassa.6740

Its good to hear you guys had fun in GvG Look me up anytime if you wanna face HB !

One quick question: Did TSym bring more members to the GvG than agreed on again?

Nah, they were all pretty fair matchups, there was one wipe we had where a few of the spectators started attacking/stomping our players, but they pretty much had us beat anyway. I think both guilds learned a lot during those engagements, I know that every time we had a wipe, we tried to look carefully at what happened, and fix it the next time. We tried a few fairly ambitious strategies at first, but when we slipped up, Tsym knocked us flat.

All in all, we had a great time Tsym, thanks for agreeing to fight us and communicating with your server as well.

[IX]

Bring Back GvG

in Suggestions

Posted by: Polismassa.6740

Polismassa.6740

My guild (Empërium [EMP] on JQ) just did a few GvG bouts with Tac Sym [Tsym] on SoS today. Our guild leaders got in contact with each other, and set up some ground rules, negotiated the battlefield, and the positioning and all of that. Our two ~30 man teams squared off and participated in a series of 9 controlled battles wherein the two teams would go at each other until the other team wiped. Rezzing from downed was allowed, but rezzing from death was not. screenshot:
!http://i.imgur.com/3uG9rjL.jpg!

The point is, people are interesting in GvG, it’s a form of PvP that allows guilds to bond together and improve their coordination in WvW as well. We had so much fun doing GvG and we ended up learning a lot, we had in depth tactical discussions of what could have been done better and we ended up having a lot of people speak up and give input who normally don’t say much. Also, in the screenshot, you can see numerous people standing on the boardwalk to the left watching the battle, There were Blackgate invaders, and Sea of sorrow’s invaders up there, and even more people, including some JQ, came to watch later on. People enjoy watching GvG matches, and would enjoy them even more if there was a real system set up with points and structure.

Here is another screenshot where you can see how many people came to watch the GvG matches. We kept them short, sweet and to the point and they were both fun to play and watch.
!http://i.imgur.com/6E6FuPA.jpg!

This is really something that ought to be implemented, I understand that Anet doesn’t want to create content that can’t be accessed by relatively casual or unsocial players, but you can pretty clearly see that GvG is something that people enjoy watching even if they can’t play it. I understand the lore behind the name guild wars, but GvG was very much an integral part of GW1. Like i said, there doesn’t need to be any crazy bells and whistles, just set up a system so that each side can see how many enemies they are facing, and have an arena that can only be accessed by guilds, but has spectator areas for those who wish to watch.

[IX]

Scenario: You are the lead WvW map designer.

in WvW

Posted by: Polismassa.6740

Polismassa.6740

Like Many people here have said, make the maps bigger, maps are currently incredibly small, while they seemed large at release, and seemed to include endless hours of running, for those of us who have been playing since BWE1, they have become very small. I personally think that Anet should look at planetside maps. Even though the system they have is very different, the maps are incredibly well designed IMO. There is a definite sense of flow to PS2 maps. You notice as you play that even small outposts can have strategic importance because the terrain allows them to. Many small objectives are situated at a mountain pass or in a valley that provides a gateway to a large facility. WvW needs to be designed around more of a progression based system. Maps should be larger, and keeps shouldn’t really be accessible from every part of the map, to take a keep, you should have to at least take the surrounding fortifications, and even then keeps and towers need to be more difficult to take.

The other thing with keeps and towers is the fact that they don’t really seem like defensible positions as much as they seem like stops on the road. The briar tower on every map is set up in a horrible position defensively, in reality, there would be no reason to put fortifications there, now i’m not advocating realism in a fantasy RPG, but sometimes things are done in real life for a good reason. The point is, fortifications need to have either a) strategic value as far as terrain, vision, or movement, such as overlooking a mountain pass, or sitting on a hill with a commanding view of the surrounding area. or b) be in a position so that they have a strategic value in and of themselves, such as set up in a defensible position so that they can be used as a staging area for other assaults. In this respect, i actually love the design of the Hills keep. it was created with defense in mind, and feels like an actual fortification. Hills has a view of the surrounding area, and although it has many possible points of attack, all of those points can be fairly easily countered, making it a matter of ingenuity and to both take and defend the keep.

Also, for some reason, i really like the idea of having a city based map, if people want to encourage small group fights, then the answer is pretty simple, make objectives further apart, but the terrain itself more compact and complex. Nobody is really going to run in a small group when there is no real terrain to support them, there is no way to hide from the mighty zerg, beyond running perma stealth. A city map with small cramped streets, along with underground and aboveground tunnels would give plenty of real estate for experienced roamers to explore and own. In the meantime, zergs would have a hard time navigating convoluted terrain, which would both break up and slow down huge groups.

Either way, i would want to almost completely redesign the maps. I also don’t think it matters if each borderland is exactly the same, just make it so that if any team has an advantage on a particular map, they have a slight disadvantage on the other two maps, and vice versa, much like how things are now.

Frankly though, as much as new WvW maps excites me, i have a feeling that there is nothing we can do about it unless we as a community step up and really begin to own the process. I’m not sure how to do that, but I think that WvW as a game mode would stop feeling so neglected if we as a playerbase took charge of it.

[IX]

NA Players/Guilds Looking for a new server

in WvW

Posted by: Polismassa.6740

Polismassa.6740

Didn’t mean to sound harsh and applaud your efforts to inject some balance into the equation. Was just joking more than anything. Although it does seem a bit like closing the barn door after the horse has left. I doubt if there are enough large guilds out there contemplating a transfer to make a difference at this point.

you may be right, but i’ll never know unless I try right? I guess i’m sort of just panicking at the last minute, i’ve always been a bit of a procrastinator :P. Anyway, good luck to TC and all those other servers out there, not just in recruitment, but on the battlefield too, you would be surprised what a small group can accomplish out on the field.

[IX]

Jade Quarry - 24/7 WvW Needs EU/Oceanics!

in WvW

Posted by: Polismassa.6740

Polismassa.6740

Translated: Now that we’re assured of staying the #1 WvW server into perpetuity and have recruited away more guilds than most of the other servers combined, we’re done. (J/K — I envy your recruitment efforts – you got some great guilds).

I understand that people may be bitter about JQ’s current population level and how stacked we truly are, but understand that no server (with the possible exception of HoD) Enjoys running their enemies into the ground until they lose the will to fight. Nothing would make me, and my server mates happier than if we ended up with a couple of solid opponents that could keep us scrambling all the way through friday night.

[IX]

NA Players/Guilds Looking for a new server

in WvW

Posted by: Polismassa.6740

Polismassa.6740

Or you and some of the other guilds on JQ could just transfer off to another server and even things up. Just sayin’.

Also, it might help if JQ stopped recruiting like a college fraternity during rush.

Finally, TARNISHED COAST. We’re the #5 NA server, working our tails off against the mega-servers, and going up in the rankings every week (albeit a bit more slowly than the bandwagon servers). You sort of forgot about us in your post.

Other than that, I agree with everything you said.

My guild has been on JQ since launch, we have deep roots in the community here, and helped build up this server. JQ is more than our WvW server, it’s our home, and i would never get my guild to leave even if i wanted to myself. This was directed at players and guilds who were thinking of transferring already. It might be a vain attempt, but i really love World vs World in this game, and it would be a shame to see it go. Maybe i seem like a hypocrite, maybe this post is just another giant case of “do as I say, not as i do” but i hope you can see where i’m coming from here.

Also, i’ve already posted on several JQ recruitment threads, letting people know that JQ does not need more bodies. Unfortunately that’s all i can do, i’m just one player, if I could do more, i would, but please don’t think that i’m typing all of this, only to turn around and try and recruit more players.

[IX]

NA Players/Guilds Looking for a new server

in WvW

Posted by: Polismassa.6740

Polismassa.6740

As Most of you already know, Paid transfers begin tomorrow, so this is something of a last ditch effort to try and save WvW before it begins to sink.

I am a player on Jade Quarry, JQ has been a fairly WvW focused server from the very beginning of the game, we rose up to T1 and have stayed there, minus a few matches, ever since. JQ was not usually the very top server, but we have a history of hanging on by a thread. Now it seems as if JQ is going to become the server to beat, the bloated monolith at the top of the pile that refuses to come down.

This is not a recruitment thread, this is a cry for help. PLEASE do not let WvW die, with free transfers closing, whatever state the game is at by 12:00AM PST tonight is the state that it will stay for a long time, barring some type of significant intervention from Anet, and even that might not be able to save things. This may seem a bit Alarmist, but anyone who plays a lot of WvW knows that Stagnation is a slippery and dangerous slope. If your server is getting stomped into the dirt week after week, then fewer players are going to want to join, and then things will only get worse. WvW dedication only goes so far when there are just too many enemies and too few allies.

The ultimate point of this post is, If you are thinking about transferring, if your server is a ghost town and you want something more, heck, even if you just want a change of pace, Transfer to Sea of Sorrows, Blackgate, Kaineng or Sanctum of rall. The fighting may be hard, but WvW can either be stable, yet dynamic and fun, or it can be stable, but boring and stagnant, your choice.

This is a plea, a recommendation, whatever you wish to call it. It may seem that i am trying to pin responsibility on you and your guild, but i’m not. Don’t feel pressured into making a move that isn’t right for you. I just want to make sure that everyone is aware of the situation, and the consequences that it could entail.

Wherever you decide to go, may your zergs always run true, and may the culling be with you.

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Jade Quarry - 24/7 WvW Needs EU/Oceanics!

in WvW

Posted by: Polismassa.6740

Polismassa.6740

Just a note, JQ currently has Queues on all maps for much of the day, we have by far the largest and strongest NA contingent in T1, and our EU and Oceanic coverage zones are getting stronger every day.

Point is, JQ is no longer in need of more Bodies in WvW, if your guild is thinking of transferring to a new home in T1, i would recommend Blackgate, Sea of Sorrows, Kaineng or Sanctum of Rall. All of them have solid communities, and a great organizational structure.

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WvW Guilds & Players - SoS need you!

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Posted by: Polismassa.6740

Polismassa.6740

Just Wanted to give a bump from a friendly JQ player. These guys really need you in the days to come, if you enjoy hard fights, there’s no better place to prove yourself at this point, I will admit that JQ has become a bit of a monsters, so PLEASE think about transferring your guild over to SoS, I’ve heard that they have a great community, and they definitely have the type of organization that can make WvW really enjoyable.

[IX]

Blackgate Server need you! (NA/EU/Oceanic)

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Posted by: Polismassa.6740

Polismassa.6740

As a JQ player, Blackgate seems like a great server to WvW on, they are usually fighting against the odds, and yet they never give up and keep pushing. I would definetely recommend moving to Blackgate if you enjoy hard fights against the odds. Move now before it’s too late!

[IX]

Glass cannon Elementalist in WvW

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Posted by: Polismassa.6740

Polismassa.6740

Does Glass cannon Ele normally mean Berserker, or Rampager gear. I would like to try getting a set of armor for just WvW and running Glass cannon with it, but i don’t want to spend the absurd amount of gold trying to get all of the Powerful bloods required.

Would it help if i supplemented with ruby orbs/zerker jewelery/+condition damage runes?

[IX]

JQ vs HoD vs SBI thread/updates/screenshots

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Posted by: Polismassa.6740

Polismassa.6740

I think some people are under the strange impression that we actually control the bandwagoners somehow. Most of the original JQ players are just as kitten at you are.

if you don’t want people to go away, don’t bring 3x their numbers to every fight.

oh wait that’s all that happens with your server now.

have fun finishing those empty towers off while waiting on the 890 person queue for the one map that isn’t completely green

Once again, we don’t “Bring” players to any fight, they will continue to do what they want regardless of the havoc that they cause in WvW.

I don’t really understand the minds of the bandwagoners to be honest. They immediately move servers to the top ranked server in the game and kitten any possible chance for a balanced matchup, there’s not even a pretense of trying to fight back. I have to wonder what’s going through their heads, is it just “ kitten i’m on the winning server that makes me pro”

Some of the new names i’ve seen on JQ ingame and on our forums seem nice and sensible enough, but i just can’t fathom how they can keep jumping ship from server to server then act like a part of the community and act like nothing ever happened.

[IX]

SBI what is your deal?

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Posted by: Polismassa.6740

Polismassa.6740

Watch out we got a kitten over here…

Sounds like someone is about to get internet tuffguy’d.

Oh noes, i’m so afraid >.<

[IX]

SBI what is your deal?

in WvW

Posted by: Polismassa.6740

Polismassa.6740

This is a pretty pointless post, attacking one of our objectives while we make a major push for the enemy is called TACTICS.

I don’t know why you are coming on here crying about SBI trying to sabotage you, if they attack, deal with it, build up your defenses and make a push. Just because everything doesn’t go as planned doesn’t mean you have to go getting your panties in a twist.

@SBI, Sorry about this idiot, just keep on fighting guys.

[IX]

HoD vs JQ vs SBI (Score Screen Shot)

in WvW

Posted by: Polismassa.6740

Polismassa.6740

[img]http://i.imgur.com/wjrmG.jpg[/img]

C’mon SBI, don’t give up, you guys are doing awesome :P

JQ on the other hand…

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