How’s the mapping software for these mice, specifically related to gw2?
The OP asked about 2 mice, both made by Razer. Since the software is the same for the Naga & Naga Epic, I would assume the Mamba would also use the same software.
I was able to make do mostly with the Naga’s default settings. Mapped 3 keys differently, (one for weapon swap, the other two for f1-f4 (I use a modifier key to get to f3&f4)) and was good to go.
The naga also seems to save those keybindings, as I took my mouse to a friend’s and was able to play normally, despite not having the razer software installed on the foreign machine.
EDIT: Punctuation
I have a Naga, and a friend has the Naga Epic.
Unless you NEED a wireless mouse, I would highly recommend the regular Naga (at a significant cost savings over the Epic, to boot)
We’re quickly approaching x-mas, which, I believe, will involve a large number of new players shortly afterward. This is awesome, as more players eventually means more content, more stuff to do, and more stuff to explore.
However, the way current dungeon content is designed, those same new players will have an extremely hard time experiencing dungeons. First of all, story mode dungeons are virtually impossible to get groups for unless you’re in a large, established guild. These large, established guilds are very unlikely (due in part to the guild member cap) to have much interest in recruiting brand new players, so story mode dungeons, the only in-game way to get any insights at all into the members of Destiny’s Edge, are basically locked away from those players (Yes, with enough persistence, it can be made to happen, but I don’t think most people are willing to spend more time getting a group than it takes to run a dungeon mode that, let’s face it, has pretty lackluster rewards).
Then we have fractals. Once again, unless you have been running them non-stop since the release of Lost Shores, you are behind the curve. Being behind the curve is exactly what I had hoped that GW2’s design philosophy would prevent. Very few players who are on T4 fractals have any desire whatsoever to run a level 1, so players who did not start grinding in FotM from the first day have been, in essence, locked out of this content, as finding anyone who is willing to run L1 fractals is extremely difficult, let alone a full group.
I do not believe that this design philosophy is in line with the Manifesto. I also do not believe that this fracturing of the community was Arenanet’s intention, but it is the result.
I don’t think the damage is irreparable, and I’m not planning on quitting or anything so drastic (I still love the game), but I do think that a rework of these systems is absolutely necessary in order for the game to continue growing and thriving.
Just my $0.02.
Scaling to the number of players is also a good idea. It solves the aforementioned problems, and would likely require a lot less coding on ANet’s part than henchies would.
I’m good with any solution to the problem, as long as it’s addressed. (Though I would like to play with Dinky again)
The game is very much in flux right now. A lot of people are running fractals, and only fractals, and this has caused a lot of maps to thin out considerably. ANet have stated that they will be adding more incentive to do something other than fractals, but it hasn’t happened yet.
Regarding map chat, many people, myself included, actually turn off map chat (think Trade chat or Barrens chat. It can get pretty awful). If you find yourself fighting alongside some strangers, try striking up a conversation with /s. Some people will probably ignore you, and others may be less than nice (this is the Internet, after all), but you’re likely to strike up some friendships that may eventually lead you into joining/forming a guild that is much better for your playstyle than you could find browsing recruitment ads.
The game’s still quite new, so finding a large, well-organized guild who aren’t already an existing group from another MMO (and thereby more-or-less closed to outside recruitment) can be tricky, but stay vigilant, and you’ll find a group you fit well with.
Also, if you haven’t really made any ingame connections yet, consider changing servers. I recently switched over to Henge of Denravi, and I have been really surprised to see how much more chatty and generally friendly people there have been, compared to the server I came from. If you decide to make the switch, feel free to look me up. I’m not in a big guild or anything at the moment, but I’d be more than happy to help you out.
As far as finding a guild, there are plenty of places to go to find one, but I’ll admit that they’re less than obvious to find. GW2Guru has a pretty good tool for finding/recruiting for guilds at http://www.guildwars2guru.com/forum/47-guild-recruitment/ , but they’re not the only game in town.
Thanks that did it.
No worries. Glad to help!
I think it’s the bar on the right-hand side that appears when you hover over the minimap. Click-and-drag that down.
First, a little back story: I started playing at headstart, and am still loving the game. However, I made a mistake early on that I fear there is no way to recover from; I decided not to run dungeons right away, mostly because it was my understanding (gleaned from posts here and on Reddit) that dungeons were pretty buggy at the beginning, and that balance and difficulty adjustments were on the way.
Now that the initial hubbub has died down, I decided to try and do the story modes for all the dungeons. I wanted to do this not so much for rewards, but to get a little more insight into the world of Tyria. Many ANet employees (including the lovely & talented Ree Soesbee) poured their hearts and souls into giving us great lore and stories to explore, and I would like to experience as much of it as possible.
Which brings me to the problem at hand: Because you only get rewards from the first running of a story mode (a decision that I agree with, btw; story mode shouldn’t be for farming), it has become nearly impossible to scrounge together a group to do them. Check out gw2lfg.com, and select a random story mode if you don’t believe me. On the rare occasion that I have time to spam lfg over & over again for hours to scrape together a group, there has, without fail, been at least one person who has run the dungeon before, and who insists on skipping cutscenes, then running ahead and dying because some of us would actually like to experience the STORY. This person invariably either just quits the group, or starts demanding that people skip cutscenes because he “doesn’t have time”. I feel obligated to mention that he’s not the one who just spent 2-3 hours trying to get a group together, only to have it all fall apart.
Unfortunately, even if we do get the whizbang cross-server LFG tool that the players have been demanding, it will not solve this problem. As a matter of fact, it will likely only make it worse.
So what to do? One idea I’ve seen tossed around occasionally is the return of Henchmen. This idea gets poo-pooed pretty quickly most of the time, but most of the arguments I have seen against it would be assuaged by limiting their use to story modes, which aren’t really farmable.
Henchies would effectively allow behind-the-curve players, who either avoided dungeons as I did or simply didn’t start playing at launch (we’re bound to see a bump in new players after x-mas, for instance) to really get into the meat of the Destiny’s Edge storyline. Without the supporting story offered up in Storymodes, Logan, Caithe, Rytlock, Zojja, and Eir really just come across as petulant, whiny children (OK, maybe not Caithe. She seems like she’s got a good head on her.. uhm.. stem?) who can’t get along. Heck, without storymodes (or having read Edge of Destiny), it would be virtually impossible to determine why we should even care that they can’t get along.
As far as who the henchmen would be, the personal story provides NPC after NPC whose use seems to just, well, end. It’s especially sad for Charr characters who invest quite a bit of time in the early levels rebuilding their warband, only to basically abandon every one of them at level 30 when they choose an order. To my knowledge, characters of every race cobble together a ragtag bunch of adventurers in the first 30 levels, but it seems more poignant for Charr (Poor Dinky!). These NPC’s go and live in your home instance, but they do absolutely nothing other than serve as set dressing. Let’s dust them off and put them to use!
tl;dr: Storymodes could be made more-or-less soloable with the addition of henchmen, thereby eliminating the need to spam LFG to get people to run something with next to no rewards. This would open a large section of the game (and lore) to players who might otherwise be unable to spend the time to get a group together. The lore of this game, for me at least, is a reward in itself. It would be really nice to be able to experience the story behind the dungeons without having to resort to a titanic cat-herding exercise just to get started.
I’d like to respond to concerns players have raised about ascended items. Please keep in mind that we’re releasing this as one portion of a massive November update that introduces and improves many aspects of challenge, progression, and rewards. With this and upcoming updates, we view ourselves as introducing large amounts of content with supporting systems and features, akin to an expansion pack, building on Guild Wars 2 through a series of live releases. So it’s important for us to be able to add an expansion pack’s worth of progression and rewards to support that content.
Our goal is not to create a gear treadmill. Our goal is to ensure we have a proper progression for players from exotic up to legendary without a massive jump in reward between the two. We will slowly add the remaining ascended gear items and legendary items in future updates to allow people time to acquire them as we add exciting new content that deserves exciting rewards. We will not be adding a new tier of gear every 3 months that we expect everyone to chase after and then get the next set and so on.
Ascended and infusion rewards will be available in both PvE and WvW over time, and be made available through all sorts of content around the world including existing content. PvP will remain unaffected to ensure our intended PvP balance going forward. We are also working on other reward and progression systems for the game that tie into current and new content and features. As you know we care very much about your support and opinion and are listening intently to what you say.
Finally we look forward to hearing your thoughts on the upcoming content, and we will ensure we share our thoughts with you on the experiences we share in the Lost Shores.
Chris Whiteside – Studio Design Director
Thank you!
I’m very curious about the decision to, after letting the community rip itself apart over the past day or so, bury the one thing that we all needed to hear on page 117 of a frankenthread on the forums.
Had ANet come right out and said this, a great deal of wailing and gnashing of teeth could have been avoided.
I think it’s safe to say those content with the upcoming patch have no reason to post.
Other than to balance out the incessant complaining of people who are basically just guessing as to what this bodes for the future, and assuming the worst, you’re right.
Are you that naïve?
Obviously, I am. Until ANet announces another tier, I will continue to believe this, because there is absolutely no reason not to.
Why does everyone seem so quick to assume that ANet wants to piss of their players? Has anyone considered that this addition may help alleviate the massive zergs in Orr by giving max-level characters something else to do?
Link is broken for me.
First of all, I’d like to say that I, for one, am glad to see a top tier of items that can’t just be purchased from the TP. People with large amounts of gold/cash to convert to gold/cash to give to RMTs could easily just buy all the gear they need at 80, and be done with it. It is my hope that ascended items will be soulbound on acquire, forcing people who want them to actually work for them, instead of just buying them.
It is also my hope that future ascended items will not all come from dungeons. The (albeit extremely minor) stat increase has WvW players’ knickers in quite an epic twist, and while I am not one of them, they do have a valid gripe. At least a few slots of the new tier could be made available through WvW, possibly only through WvW.
Before my fellow PvErs start lighting torches, consider that it only makes sense that getting a full set of top tier gear should require participation in many different facets of the game, instead of just doing the same thing repeatedly. Personal Story should also get some love here, as well as crafting.
It looks like, from the one piece of ascended gear that we’ve seen stats on, we’re either looking at an 8% upgrade, or a flat +2 per piece. In the case of a percentage upgrade, a full set of ascended gear would indeed be a quite significant upgrade leading to some imbalance both in small-scale WvW battles (which, admittedly, barely exist atm) not to mention creating the dreaded “LFM FotM must be full ascended” that we’re all dreading. Spreading the acquisition of ascended gear out to game modes other than just dungeons should mitigate this somewhat.
Finally, it does not seem that there are plans for gear beyond this tier, so it’s not a treadmill. It is simply a gate to make sure that you are rewarded for participation in the game, rather than a reward for an obscene outlay of gold/cash. Treadmill implies that you never really reach your goal, only get more powerful in order to unlock the opportunity to get more powerful.
tl;dr Haters gonna hate, but we have no information that merits the nerdrage/ragequitting I’ve seen in the past ~24 hours. Sure, it’s not how I would have done it, but it’s not my game. I’m sure Arenanet has the best interests of the game in mind, considering that it is their game.
I really wish the forums had a downvote button.
All we have right now, guys, is intentionally vague information from two different third-party sources. Nothing from ANet at all.
Don’t get me wrong; I do not want a gear treadmill, but I’m also not going to go ballistic before I see what ANet is actually doing with this.
“Slightly more powerful” does not necessarily mean higher stats. It very well could be that the “infusion” slot is the only tangible difference between exotic and ascended. We simply do not know, so there is absolutely no reason to fly off the handle yet.
I have a 6770, and I followed all of the steps up until the editing of settings.
Do I need to add the autotunesupport section, and the related subsections, or am I supposed to be editing values that should already be there? I ask because those fields do not exist.
Also, some tested values for this card would be helpful.
Thanks
It’s earned by unlocking skills. I’m not sure how many it takes to unlock all the tiers, but I can tell you that it takes multiple characters, and it seems only utility and elite skills count, not weapon skills.
It takes a lot of skillpoints to fully complete it. I’ve unlocked every skill on two professions, and quite a few more on others, and I still have quite a few to go.
This achievement really doesn’t get you anything but achievement points, so unless you’re desperate to beat somebody to a certain number, I don’t think it’s really worth it to try for this. Once you’ve unlocked the skills you want for a particular character, I’d recommend holding on to your skillpoints. You’ll need a lot of them to craft a legendary, so if that’s on your to-do list, then trying for Skillful would really be working against yourself.
If there is any truth to this, the reason could simply be that almost every MMO out there has at least one Asian-style expansion. Most recently notable would be Kung Fu Panda.
If GW2’s first expansion were to do this also, you know the WoW fanboys would come alive saying that GW2 was copying WoW (Yes, Guild Wars did it first, but since when has that stopped the wow kiddies?)
I played OoW first, and I loved Tybalt, but Sieran made me mad.
More than once, she basically says “The road ahead is treacherous, so I’m going to teleport there and not bring you along. Have fun catching up!”
Her personality and very Sylvari worldview were fun and refreshing, but this was extremely aggravating to me.
This being said, I’ll deal with a hundred Sierans leaving me behind instead of one Trahearne bravely charging ahead and dying repeatedly without doing any appreciable damage any day.
And at least she didn’t hog my glory for herself.
First, let me say that the Mac client is exceeding my expectations every day. I’ve played my share of Cider ports, and This may be the first one that made me feel like the performance increase while playing under Windows wasn’t really worth the reboot. Well done, guys.
Both of these requests are related to the login process, and more specifically, to the authenticator page.
1) It would be really nice if the cursor would start IN the box. frequently, I hit enter on the first login screen, pull out my phone, and start typing, only to find that I haven’t typed anything.
2) After entering the authenticator code, hitting <ENTER> does not submit the entry. Instead, it does nothing, which seems a bit counterintuitive.
I am not sure if this is the way it is for the Windows client as well, and I KNOW these are extremely low priority, and really nothing more than annoyances, but I figured I’d run them up the pole anyway to see if anyone else would like them.
if you jump while at the surface, you’ll sink a bit when you come back down.
I agree that swim down should do this, but if you want a quick workaround, it’s worked fine for me.
Not a fix, but a passable workaround:
Switch pets after jumping down. The old pet despawns, mobs it aggroed reset back to where they were, and your new pet spawns right where you are.
Yup, it’s VAT.
If you don’t like it, vote. VAT makes sense on some items, but not digital goods.