Showing Posts For Puddles.6385:

Too few players wanting difficult content?

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Posted by: Puddles.6385

Puddles.6385

I’d like difficult content, but I would also like to be assured that I will receive appropriate rewards before investing the time & energy.

Tequatl is a good example: requires coordination and strategy (hard to do in a game with such terrible communication tools) and has a chance (probably less than 1 percent) of dropping something good. Why on earth would I want to invest the time (have to be on the map an hour early) for a nearly non-existent chance at a marginally cooler-looking skin?

Acount wide pack in inventory

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Posted by: Puddles.6385

Puddles.6385

This was a feature we asked for heavily in the lead-up to the most recent feature pack. ANet decided it would be better to give us ugly backpacks.

Before raids, any chance of a condition fix?

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Posted by: Puddles.6385

Puddles.6385

As we all know, the current condition system is irrevocably broken due to the condition cap limit. As raids will require more people, this problem is only going to be magnified with their introduction.

Is Anet seriously moving forward on this, forever cementing the zerk-only meta? I’m personally getting extremely bored with being pigeonholed into 1-2 “usable” builds for each class, with absolutely no reason whatsoever to wear anything except full zerks. Why on earth do different stat sets exist in PvE, when they are all inferior to zerk? Healing power is useless (and scales terribly), toughness just makes you an aggro magnet (fine if you have proper mitigation, but that doesn’t exist in this game either), and condi damage is just a way to make dungeons take longer, because everyone is stacking bleeding unintentionally while wearing zerks, eating up the stack cap that could be put to use by that condi necro, for instance.

I’m a little irritated that they’re pushing ahead with new game systems when there are systems in place that have been 100% broken since launch. Maybe for the next feature patch, they can spare us the ugly backpacks they made 6 months ago for China, and actually focus on fixing the systems we’ve been begging for for over 2 years.

Raids are coming to GW2!

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Puddles.6385

I would much prefer if ANet worked to fix systems that have been broken since launch (conditions and abysmal rewards are 2 that come to mind) before caving to the WoW children.

This is just one more thing that intentionally kittens over people who prefer to be in a smaller guild. Guild missions are already impossible with a guild smaller thakittenllion, so let’s make raids so those people are even more screwed. I’m really beginning to think that Anet doesn’t want anyone to play this game.

What happened to "biweekly cadence"?

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Posted by: Puddles.6385

Puddles.6385

There was a lot of lip service paid to the Living World during season 1. Most of it was the idea that expansion-style content could be released in smaller batches, and not charging us for a boxed expansion. I could get behind that.

We got 25 Living World releases during season 1. That wasn’t quite one every 2 weeks, but we certainly understand taking some time off around the holidays.

However, Living World Season 1 ended in February (maybe even January, I don’t remember exactly). We then got a feature pack with features that actually impacted the bulk of the playerbase, and most of us were happy with it. It has been 6-7 months since then, and we have gotten exactly 4 Living World releases since. I’m not a math whiz, but that looks closer to bimonthly, rather than biweekly.

The playerbase already felt abandoned by the 3 months where nothing happened on NA/EU servers, because of the China release. Making us wait another full month while ANet dribbled out feature announcements for assets that were already created during the last period of abandonment, only to follow it up with another announcement that it’ll be another 2 months until the next LS update really feels like a slap in the face.

To be clear: I’m not complaining about the leveling changes. Despite the fact that I feel the gating is more excessive than is really necessary, I don’t feel it’s quite as bad as people are making it out to be. My true gripe is that we’re effectively waiting 3 months for ANet to implement features that they already spent 3 dark months making. To NA/EU players, this feels like a total of ~6 months of ANet doing absolutely nothing this year.

Downlevelling should be more harsh

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Posted by: Puddles.6385

Puddles.6385

Its very clear from recent updates that ANet is mostly interested in improving the game for newer players, which I am completely fine with, don’t get me wrong. Like any veteran I wish they would add more end-game content, but I still have friends who join this game and I like them getting a better experience.

The problem is I still cannot play with my friends because when I go to low level zones, even on the weakest of gear and builds, I completely destroy everything.

Now, one of the original promised goals of the game would be that all players would be able to play together regardless of their level; this is the whole point of the downlevelling system, but this system does not work. When you are downlevelled, it does not properly compensate for improved gear quality (e.g Exotics), and full traits, so you end up being just as overpowered as you do in any MMO.

Is there really a big difference if I can go to the starter zone and take on 20 mobs at one time instead of the 200 of other games? I don’t think so. Its still too much.

After the mobs were weakened in the trait update, this became even worse.

Please reconsider the downlevelling system design; I would love to be able to play with my friends and other low level players once again without just one-shotting everything that they attack before they can even target it. And world bosses in these zones should not be dying in a mere 30 seconds, either.

I agree with you.

Until something is done about the scaling, I might suggest that you grab a cheap set of low-level white items (the ones you get from armorsmith and weaponsmith NPCs) for when you want to play with your friends in lowbie zones. With the lvl1 whites on a level 80 character (scaled down to <15), it seems that you end up even weaker than appropriately-leveled characters. However, since you’ve been playing for awhile, your knowledge of game mechanics should make up for almost all of the difference.

Not a fix by any means, but it certainly makes low level zones feel quite a bit less faceroll-y.

Endless repair canister.. go

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Posted by: Puddles.6385

Puddles.6385

I have about 25 of the regular repair canisters in the bank that I’ve collected over the course of the game, and I think I’ve used maybe 3.

With repairs being free, and having a repair station in every dungeon, I simply cannot see this being a popular item.

Feature Pack Week 3 Speculation

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Posted by: Puddles.6385

Puddles.6385

Kormir “seeing” us through.

I see what you did there.

Guild Wars 2 Expansion

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Puddles.6385

I’m a little worried it’s Guild Wars 3.

Actually, that’d be amazing, if it reminded of GW1 a lil bit more than GW2 “does”.

One would think that, until they realized that it’d be 2019 by the time we’d get to play it

A question on behalf of veteran players

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Puddles.6385

How long did they wait to release an expansion after GW1 anyway?

Unless I’m mistaken, both Factions and Nightfall both came out within 2 years of GW1’s launch.

A question on behalf of veteran players

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Posted by: Puddles.6385

Puddles.6385

The Feature Pack announcements will continue next week and some of them will definitely contain information that’s relevant to those of you who’ve been playing the game for long. We won’t tell you about them until the articles are live though, to keep the element of surprise!

Hmm…

Week 3: Collecting and Trading
In the September 2014 Feature Pack, we’re rethinking the way you collect and trade items!

Collecting and trading? Does this mean… we can finally trade person-to-person instead of over mail?

It probably does. While I would use this feature, it’s yet another thing that would be completely unnecessary, as we already have a system in place that works. All they would need to do is tone down the mail suppression so we can at least send food/potions to the other 4 people in our party before shutting us down.

Guild Wars 2 Expansion

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Puddles.6385

I’m a little worried it’s Guild Wars 3.

Completely Pointless Revamps?

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Puddles.6385

More information will be released next week about features that are more suited to veteran players.

That’s great news, and thanks for the response, but I have a question:

Why today, a day that only holds significance for people who have been playing since launch, would you guys choose to make announcements that only affect the exact opposite type of player?

A question on behalf of veteran players

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Posted by: Puddles.6385

Puddles.6385

I am a veteran player and I don’t see this at all. I guess YOU DON’T SPEAK FOR EVERYONE.

Gee, good thing I didn’t use the word “all” or “every” then. I think that the responses so far are pretty good evidence that a significant number of veteran players, if not the majority, tend to agree. I’m sorry if you feel like I was trying to speak for you, but:

“Question on behalf of veteran players (except Dusty Moon.4382, and some others)” is too long for a thread title.

A question on behalf of veteran players

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Puddles.6385

Follow up question: What use is it to make a blog post that only really affects people who don’t yet play the game?

Hi Puddles,

First of all, we at ArenaNet very much appreciate the support that all players that have played the game for so long have given us. Without you guys, your love of the game and how you spread the word around you, things would clearly not be the same.

Today’s blogpost about the New Player Experience will not have as many visible effects to you specifically as it would have for a brand new player, that knows very little about the game. The new direction system should help you get a clearer and more useful top-tight UI, but also give your new characters better rewards.

As you noted, it is mainly targeted at new players, those that need it the most. We want their learning experience to be better so that they, too, can become veteran players of Guild Wars 2 one day! Learning to play a brand new game, and MMOs tend to be more on the more complex side of videogames, can be a daunting and hard task.

We want more people to be able to walk this path you walked and this is why we implemented the New Player Experience system, to create a route that new players can walk and feel rewarded along the way.

Again, thanks for your support!

Thanks for the response!

Many of us, myself included, already have level 80 characters of every class (or at least the ones we’re interested in leveling). This whole week has felt like “Hey, look at this cool new stuff!”, followed by “…but since you’ve actually been playing the game, you can’t have any of it.”

I’ll mention again that today is the 2-year anniversary of launch. A day that is completely meaningless to everyone EXCEPT those of us who have been around since then. While I’m still holding out hope that next week’s announcements may carry some improvements for the loyal fanbase, today would have been a really good day to make an announcement that affects people to whom this day actually holds significance.

Today should have been a day for the players to celebrate the game, and for ANet to celebrate the players who made the game what it is. Instead, it’s feeling like a day of vitriol and disappointment for the players, and I’m sure it doesn’t feel very festive for people in your position either.

A question on behalf of veteran players

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Posted by: Puddles.6385

Puddles.6385

ANet, What do you have against us?

We went through the somewhat lackluster personal story, getting even more lackluster rewards. Now you announce that you’re updating the rewards to be mildly interesting, but those of us who already completed it get absolutely nothing. This is only one of many gripes about the announcements so far, but this one seems particularly irritating.

“A Fresh Start” is an interesting choice of words. If you continue to alienate the people who have supported this game (financially and otherwise), recommended it to friends, and done everything they can to be helpful to new players in-game, then it really will be a fresh start, because there won’t be veterans around anymore. This should not be read as a threat; I don’t have immediate plans of leaving, but I think I speak for most vets when I say that, especially on the 2nd anniversary of the game, it would be nice to feel appreciated as a loyal player. With more than a title and a cake gun, that is.

Follow up question: What use is it to make a blog post that only really affects people who don’t yet play the game?

EDIT: Now that this thread has a red post (merci, Stephane!), I’d like to request we try to keep the discussion civil. It’s OK to be disappointed, but it’s not OK to be a jerk about it.

(edited by Puddles.6385)

Any hope for GENUINE answers?

in Account & Technical Support

Posted by: Puddles.6385

Puddles.6385

The GW2 store page claims that GW2 runs “well” on a particular list of macs.

I happen to own 2 of the macs on that list (Mid-2011 iMac, and a mid-2012 Macbook Pro), and I can assure you it runs far from “well” on either, especially when compared with performance under Windows on THE SAME MACHINE! 15 FPS on lowest settings (OSX) or 55+ FPS on nearly maxed settings (Windows) on an NVIDIA GT650M 4GB.

ANet really need to either kitten or get off the kitten about this. I believe the shoddy performance of the Mac client is more likely to drive people away than to attract new people.

Can you ACTUALLY play on a Mac?

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Posted by: Puddles.6385

Puddles.6385

It looks like no one addressed your Magic Mouse question:

It’s not that the Apple mouse is “bad” or anything, but they don’t lend themselves well to gaming. In addition to not having extra buttons that gamers seem to favor, the biggest problem is that in order to right-click, you need to lift your LMB finger completely off of the mouse, or it registers as a left-click. I’m pretty certain one could get used to it, but it seems far from optimal to me.

Hope this helps!

4 common items for finishing LS chapter?

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Posted by: Puddles.6385

Puddles.6385

I thought the rewards were supposed to improve, but after all the champ boxes from the earlier steps (ALL of them full of more kittenty blues & greens, btw), I expected something marginally ok at the end, but it was only 1 more champ box and 4 level 78 white (common) items.

Is this a bug? I’ve never gotten whites as a “reward” before, just as drops (at least since level 8 or so). Seemed like a pretty large investment of time to get what amounts to nothing.

Nvidia vs. AMD

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Posted by: Puddles.6385

Puddles.6385

I was gone for a bit as well, and have noticed similar results. While I don’t think any optimizations were specifically announced, the game does seem to run much better, even on the same hardware that I ran it on previously.

Loading screens, however, seem at least twice as long as they used to. If that’s the cost of a decent framerate on high-ish settings, however, then I’m prefectly OK with load screens being longer.

Could the chat window get some love next?

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Posted by: Puddles.6385

Puddles.6385

And while we’re at it, customizable colors or at least, at the very least, converting emote text to something more legible than the dull grey horror of graphic design that (it) is (I’ve only been asking for that since BWE1).

To build on this, some way to easily block emote spammers would be stellar. It’s pretty annoying that I can’t send potions to the rest of my 5-person party without getting suppressed for spamming, but my chat window regularly fills up with:

Dorky McTwatwaffle sits.
Dorky McTwatwaffle sits.
Dorky McTwatwaffle sits.
Dorky McTwatwaffle sits.
Dorky McTwatwaffle sits.

etc.

(edited by Puddles.6385)

Could the chat window get some love next?

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Puddles.6385

I’m very excited about all the new features and changes coming along on the 15th, and I must say that the anticipation has really reinvigorated my interest in the game.

However, I was disappointed to hear nothing at all regarding chat window improvements. It’s incredibly frustrating that anything that shows up in either /s or /m chat persists through my entire gaming session (even when changing characters or maps), but anything I receive in /g chat disappears whenever I change characters. Some sort of guild chat persistence, especially when all characters are representing the same guild, is probably the biggest QoL improvement that has been completely ignored in the upcoming patch.

I tend to log in a bit before the rest of my guildmates, so I tend to log in on a low-level character to get some xp before we start for the evening. Once people log in, however (most of them tend to come on at around the same time), I have to make sure that everyone knows I’m changing characters, and therefore will not get any messages they send in guild chat for the next 30-90 seconds, depending on where I logged out on the character I’m switching to.

At the very least, I’d prefer that no chat channels at all persisted between a character change. The message that someone posted in Mount Maelstrom map chat 2.5 hours ago is completely and utterly useless to the level 16 thief in Queensdale, as are all the /say messages from the ERPers in Rata Sum (also, frequently, from hours before) when I’ve just logged in on a different character in a different part of the world.

400 Free Gems for not playing...

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Puddles.6385

Most companies try to reward their most loyal customers. This is the exact opposite of that.

While what some are saying about it really only being 5 bucks worth of gems is absolutely true, and it is also true that there’s not much one could buy with 400 gems. However, this is not the point.

If I were one of the people who left, 400 gems would probably not be enough to get me to come back, and I doubt many of you would come rushing back either for such a small sum.

On the other hand, making existing players who actually play feel rewarded and appreciated seems like a far more logical conclusion. Considering the small amount, and the fact that most truly useful items in the store start around 800 gems, It makes more sense to give them to active players who are likely to spend additional money for (as an example) a character slot, while being appreciative that they didn’t have to pay full price.

For the people who’ve left, a nice 24-hour xp booster would be just as, if not more, enticing (apart from being able to sell the code for real money, that is), and would probably not make the existing player base feel as unappreciated as they seem to from all of this.

400 Free Gems for not playing...

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Puddles.6385

They should have put the gems in the birthday presents; This way, leavers would get the gems, and we could actually get excited about our birthday presents. I’m just not excited to open my next one for ANOTHER Queen Jennah, a booster that will languish away in my bank, and a instant lvl20 scroll that is completely useless if (like me) all your characters are >20.

OMG I figured out the conclusion to the LS...

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Posted by: Puddles.6385

Puddles.6385

Then who’s behind Scarlet?

I have a crackpot theory I’m working on where Scarlet’s intelligence is the result of experiments cocducted at the Thaumanova Reactor.

A challenge for one of the devs

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Puddles.6385

Perhaps I was not entirely clear: Taking a human-sized tonic does alleviate some of the camera issues, but Troll’s End features an absolutely terrible camera for everyone, regardless of size.

The last jump off of the wooden plank is possible only with luck. On no race does the camera allow you to see how close you are to the end of that plank, and if you aren’t hanging off the edge, you’ll hit your head and miss the jump.

The jumping puzzle itself is fine. The only reason I brought up Troll’s End specifically is that it highlights the gross inadequacies of the camera system. However, though the camera is at its worst in enclosed areas like some JPs, the camera is also pretty terrible no matter what you’re doing or where you’re doing it.

How many of us who play Asura have been fighting in the wide open, only to have a small rock or other debris force the camera right up our backside, obscuring vision entirely, because the low-slung camera for Asura has no ability to clip through terrain? Does no one remember the camera fiasco that was the Queen’s Gauntlet?

ANet gave us a beautiful game, and then made sure we couldn’t look at it properly.

A challenge for one of the devs

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Puddles.6385

Here’s the challenge:

On the livestream, I would really like one of the devs to go through the Troll’s End jumping puzzle in LA, preferably on a Norn, then look directly at the camera and tell us that they don’t think there’s anything wrong with the in-game camera.

I don’t believe it would be possible to do with a straight face.

The Manifesto- Word for Word

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Puddles.6385

I believe that, generally speaking, ANet have lived up to the spirit of the Manifesto, if not to each specific detail.

For instance, how many times have you started a project, and said, “I want to complete A, B, C, and D”, only to find out that some sort of unforeseen circumstances or technical/physical limitations are preventing you from completing one or more of those tasks? Sometimes, the limitation is something that you have no control over, like someone you were relying on not coming through. This is an analogy for the players: Sure, ANet envisioned a happy world where everyone was perfectly happy with cosmetic progression; Unfortunately, not enough players who actually wanted to play that kind of game actually bought this one.

It’s time we put the whining surrounding the manifesto to bed. It’s a three-year-old marketing piece about a one-year-old game, and the fact that people keep pointing it out like ANet promised these things to us is childish at best.

While we’re at it, the “For a game called Guild Wars……..” people only serve to prove that they took no time whatsoever to educate themselves about the game before coming here to whine like a kitten kindergartner.

Whats the point of..

in Tequatl Rising

Posted by: Puddles.6385

Puddles.6385

I was very excited when I heard that my home world, Tarnished Coast, was the second server to get Taco down.

Unfortunately, the accomplishment is completely meaningless, because it’s likely that less than half of the players participating are actually from Tarnished Coast.

WvW is supposed to foster some sort of loyalty, or at least pride, for your home server. This could have been a chance for those of us who don’t like WvW to share in some home server pride. Unfortunately, all it really means is that TC is a high-population server that has some name recognition.

Seems like a missed opportunity to me.

My other worry is for/about newer players. With yet another free trial on the way (and likely, the goldseller spam that comes with it), ANet is still clearly focused on attracting new players. What do you think that will mean for how the Tequatl fight goes down 6-12 months from now? I started seeing abusive, self-important jerks screaming at people in map chat within 2 hours of the patch going live (in an overflow, no less), when NO ONE knew how to beat it. Fast forward a year, and try to imagine yourself as a brand new player trying to do this event.

The way the fight is set up right now needs to be tweaked. I believe that the difficulty is appropriate (if a little heavy-handed), but a mechanic (cannons) through which as few as 3 people, either intentionally or not, can make the fight absolutely impossible for everyone else can only lead to problems.

This patch is going to be small?

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Puddles.6385

TBH, it’s not any smaller than the current one:

We got 1 reworked dragon fight, with the rest minorly modified to have a timer & more health, and an LFG tool that, as of the last time I looked, it seems a few more people are using than the old tool. (To be fair, I haven’t looked since it’s been announced that it’s available to everyone, though myself & all of my guildies all got access on the second day. But it’s looked pretty empty in there most of the time)

A new explorable path, if it’s done well, is worth the wait. I just hope the rest of the dungeon can have bugs fixed (those blossoms that don’t die!), without sucking all of the fun out of the dungeon, like was done with AC when they “fixed” that one.

Voice Communications

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Puddles.6385

Does TS make people less stupid? And I’m doing a legit question.

Does people magically follow instructions if you tell them with your voice?

People on TS are some kind of enchanters?

Or everyone “speak” English but are unable to “read” English?

You make a valid point, but I think a lot of people, in the heat of battle, are far more focused on what is going on around them (they have to be, or they die) than they are on the chatlog. TS doesn’t require you to pull focus from what you’re doing.

Voice Communications

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Puddles.6385

Once people start to figure out the fight, it will become more possible to take this down without TS. Also, most TS servers I’ve been on have a MUCH lower user limit than what would be required.

Sadly, no matter how good your coordination, all it takes is three people on cannons not using them correctly to make it impossible to win.

Why no crit damage?

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Puddles.6385

Yep, if you’re fighting the dragon directly, there’s no reason at all to be in anything other than a power build with soldier’s (P/V/T) gear. Arguements could be made for Cleric’s, but as most of Taco’s attacks insta-down, rather than damage, healing is of very limited utility.

You can put conditions on him, provided the cap has not been reached, but the cap is usually reached and maintained within seconds.

In other words, Power is still useful, and I suppose vit & toughness couldn’t hurt (even if they won’t save you), but condi damage, precision, and crit damage are all perfectly useless. Unless, of course, you’re fighting the spawns that try to destroy the cannons, but we can’t all be doing that.

Tequatl Rising - finally a worthy challenge!

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Puddles.6385

I can’t say this enough: The difficulty is about right, but there’s one mechanic that can make this fight completely impossible.

There are only 6 cannons. If just 3 of those cannons are manned by someone who either doesn’t know what to do or is just a plain troll, there is no way the fight will succeed. As there is no way to remove someone from a cannon, short of them dying, it’s actually possible to fail the event even before it really starts.

My only other gripe is guesting: I’m on TC, and unless I want to get to the map an hour early and AFK, I simply cannot get into it outside of an overflow. So far, the best attempt that I’ve been a part of (so far, it’s always been in overflow) got him down to about 85%. Even if I’m totally sucking it up, there’s nothing I, personally, could be doing that would make that mess winnable.

I will never kill TEQ cause of overflows

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Puddles.6385

Glass cannon is useless unless you’re dealing with the spawns that attack the cannons. You can’t crit a boss or an object, so precision & crit damage are useless. Conditions are equally useless for different reasons (stack limit).

If you’re attacking the boss, there’s no reason to be in anything but soldier’s gear (P/V/T) in a power build. Cleric’s gear also doesn’t work well, because Taco doesn’t have a lot of skills that hurt people, only ones that insta-gib people, so healing doesn’t help.

Sadly, only power, toughness, and vitality have any impact on the direct fight whatsoever. Even if you’re on spawn duty, those same stats are useless for the ever-present “fingers”, as they cannot be critted or condition-ed.

Why Tequatl is a badly thought out idea...

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Puddles.6385

One addition that I don’t think would be too difficult, and it would fix one of the biggest problems with this fight:

Anyone who’s on a cannon when the bone wall comes up whose #2 skill isn’t on cooldown gets either kicked off of (and temporarily kept off of) their cannon or insta-killed. In every attempt I’ve made (I stick to defending cannons because I’m not in a pure power build, and precision, crit damage, and condition damage are all completely useless on the boss), I have seen at least one person on a cannon who wasn’t even firing, let alone contributing to reducing the Hardened Scales buff.

Does magic find now affect boxes?

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Posted by: Puddles.6385

Puddles.6385

I’m pretty sure it doesn’t affect the boxes you can carry (kite fortunes, dragon coffers, BL chests), but I’ve definitely been getting better luck with boss chests (the big ones on the ground after a world event, for instance) since the MF change went live.

My sample size is still very small (especially when dealing with these very low percentages), but the evidence I have so far seems to point toward it having an effect.

Why does /s persist, but /g doesn't?

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Puddles.6385

The recent addition of LFG & Solo Q have proven to me that, if you whine loud enough, ANet will change what you want changed. Unfortunately, little niceties like a useful chat log or a functional guild pane seem to fall by the wayside in favor of the vocal minority’s knicker-twist of the week, though the chat log and guild pane affect everyone.

I was playing some GW1 the other day, and I was struck by how good the chatlog was there compared to here. Clearly ANet knows how to do make a good one, I just don’t understand why they haven’t done it yet.

Why does /s persist, but /g doesn't?

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Puddles.6385

So it seems that party chat goes away along with guild chat. Does anyone else feel like these are backwards?

Why does /s persist, but /g doesn't?

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Puddles.6385

I’ve always wondered this myself. Though I can understand it being temporary like party chat. I see no reason that it should filter out if you log into a character in the same guild.

Hopefully its something they will look into. As it would be quite convenient.

Unfortunately, there aren’t enough people whining about it, so I’m sure it’s extremely low priority.

Why does /s persist, but /g doesn't?

in Guild Wars 2 Discussion

Posted by: Puddles.6385

Puddles.6385

So, I play on tarnished coast, and spend a good deal of time in Rata Sum. I bring this up because there is a really cool RP community in RS, so a lot of things get said is the /s channel.

So let’s say that I’m hanging about in RS, seeing all this RP text (which I like, but am not a participant in), along with guild chat messages. I then decide to change characters, as I often do.

Upon logging into the new character (who is in a completely different map), all of the messages in the chat log from my guild are erased from my chat log, but all of the “says” and map chat messages persist, despite the fact that I am not even in the same zone.

I’m not saying that map and say chat should not be preserved when zoning or changing characters, but merely that, since it’s clearly possible for chat to persist while changing characters, shouldn’t guild chat be a fairly high priority? I certainly care far more for what is said there than I do for anything typically said in LA map chat, and I doubt I’m alone in that.

I suspect it has something to do with the multi-guild system, but for those of us (once again, I’m pretty sure I’m not the only one) whose characters always represent, and only belong to, one guild, this is completely infuriating. Right before a dungeon run (the time when it seems most people are likely to change characters), any information that needs to get to everyone usually has to be repeated multiple times because anyone in the midst of changing characters will simply never see what has been said.

Ascended weapons and MF Change same time.

in Guild Wars 2 Discussion

Posted by: Puddles.6385

Puddles.6385

I believe that the MF changes went in when they did because the LFG tool is coming with the next update. Imagine a full pug with everyone in MF. Now you understand why MF HAD to go before a LFG tool showed up.

I never ran MF before (aside from an infusion, and omnoms when doing events in Cursed Shore), because it’s a selfish stat; it makes your group work harder while you (and only you) reap the rewards. Because of this, I currently have 50% account MF, and am fully happy.

It seems the people who are here complaining today on the loss of MF gear are the same people who would have made everyone else’s lives miserable by running full MF in dungeons.

It’s a good change, and a needed change. Your rant looks like entitled nonsense to me.

Daily Scarlet Scrambler Survey

in Clockwork Chaos

Posted by: Puddles.6385

Puddles.6385

Tarnished Coast – 5 attempts with no success. (all in overflow)

The problem seems, to me, to be associated with Champion farming. As soon as Aetherblades are up, that’s all anyone does. Even after the Aetherblade part of the event is complete, people continue to farm champs, making certain that we can’t complete the invasion.

People are also SUCH kittenes during these invasions. If someone goes down right in front of you, and you’re too much of a jerk to lend a hand, could you AT LEAST move away, so they have a better chance at getting themselves back up without being interrupted constantly?

ATTENTION everyone who has the 12/13 glitch

in Clockwork Chaos

Posted by: Puddles.6385

Puddles.6385

This is the post that helped me when I was stuck. Page 3 has the relevant information.

https://forum-en.gw2archive.eu/forum/support/bugs/merged-Invasion-Canceler-not-advancing/first

I’ve done all of this. On every map. At least twice. All since being at 12/13.

This info may help some people, but the rest of us are legitimately bugged.

Clockwork = Frustrating experience

in Clockwork Chaos

Posted by: Puddles.6385

Puddles.6385

You need to zone into the map no more than 10 minutes after the invasion starts. Otherwise, you’re likely to end up in an overflow where the event is not happening.

Invasions start at the top of the hour, so you need to get there betweek X:00 and X:10.

trade post error at selling

in Bugs: Game, Forum, Website

Posted by: Puddles.6385

Puddles.6385

The TP will start to refuse transactions if you post a lot of things quickly. I believe it was intended to stop TP bots, but it does create quite an annoyance for players as well.

In other words, it’s working as intended, but yes, it’s annoying.

[merged] Invasion Canceler not advancing...

in Bugs: Game, Forum, Website

Posted by: Puddles.6385

Puddles.6385

Hi guys,

After some careful investigation of these achievements, we believe there are a few technical restrictions and communication issues that are causing the problems here.

First, Molten and Pirate events do not grant achievement credit. This means that if you hop into an invasion right as scarlet spawns, or if you spend an entire invasion on pirate and/or molten events, you will not get achievement credit for that map.

Second, disconnecting during an invasion seems to have some odd effects on participation credit, especially if you end up switching maps in the process (i.e. moving to a different overflow). You should still get credit if you participate in at least one watchwork event after reconnecting, but if you disconnect, you should assume your participation credit up to that point has been lost. This is far from ideal, but it would be a code-level fix, and we wouldn’t be able to get it in before the end of the event.

Lastly, because the previous two issues are not super obvious, people may be losing track of which maps they have already gotten credit for. The meta rewards are always given as long as you’re on the map when it ends. Many players expect this to mean that they also received achievement credit (which ideally should be a reasonable assumption). However, as this is not always the case, they may mark off a map as complete, even though they did not receive achievement credit.

So in order to receive achievement credit, you need to participate and complete at least one watchwork portal event, and still be on the map when the meta ends. It doesn’t matter how far the meta gets progressed, and you don’t need to participate in any Molten/Pirate events.

Hopefully this clarifies some things for you, and many apologies for any frustration this has caused. In the future, we will try to ensure that large-scale achievements like this are more easily trackable to cut down on any potential confusion.

I have followed your advice, and have completed every map twice since being at 12/13, and I’m still at 12/13. Is there anything else I can waste hour after hour trying, only to be further disappointed? I don’t understand why ANet won’t own up to the fact that it’s definitely a bug.

More Invasion Canceler nonsense

in Bugs: Game, Forum, Website

Posted by: Puddles.6385

Puddles.6385

Yes, I know there’s a merged thread, but I figure I’ll make someone put this there. At least I’ll know they’ve read it then.

Like SO MANY people, I’m stuck at 12/13 for Invasion Canceler. I have systematically completed EVERY map AT LEAST twice since I’ve been at 12/13.

Please ANet, stop effectively silencing people on this issue by throwing everything into one thread. This is DEFINITELY a bug, so will you please address it? So far as I can find (forum search feature is broken) there’s been one dev response, and it was basically telling us we’re doing it wrong. I’ve taken the advice from that post, and made certain to kill (and get credit for) at least one clockwork champ during each invasion, but still I languish away at 12/13.

I filed a support request, but tbh, I’m not looking forward to the response.

[merged] Invasion Canceler not advancing...

in Bugs: Game, Forum, Website

Posted by: Puddles.6385

Puddles.6385

Just what I wanted! A merged thread, so I can be completely ignored!

12/13 here, and I have done EVERY map at least twice SINCE being at 12/13.

Filed a support request, because I know those guys were just itching to tell me there’s nothing they can do, and to kitten off. If I get a response, I’ll be sure to share it in this merged black hole.

Mac client is driving players away

in Account & Technical Support

Posted by: Puddles.6385

Puddles.6385

I started playing, at headstart, using Windows installed via bootcamp. A few months later, the mac client was announced, so I downloaded it to see how it was. It was slow and buggy at first, so I went back to playing under Windows, still happy that there was a Mac client being worked on.

Fast forward to this past weekend. I talked a buddy into trying the free trial because I think everyone should get a chance to try this fantastic game. He didn’t want to bother installing Windows, so he downloaded the Mac client. As it had been so long since I had tried it out, I just assumed that the client would have improved. This is not the case. He wasn’t able to stay logged in for more than 20-30 minutes at a time without the client exiting with an unhandled exception. Needless to say, he now perceives Guild Wars 2 as a buggy mess that he wouldn’t spend $50 on, and while I do not agree, I can certainly understand why he feels this way. The worst part is that he actually really liked the content he was actually able to play, but the client simply crashes too often to be considered playable.

If ANet is only willing to put half the effort into the Mac client as it requires (half actually seems like a generous estimate), then the Mac client should be pulled entirely. It’s hurting the game far more than it’s helping.