Showing Posts For Pyro.4765:

No Trinity and Maybe Trinity?

in Guild Wars 2 Discussion

Posted by: Pyro.4765

Pyro.4765

@OP

Gear besides Berserker is plenty useful in WvW. I’d dislike if they changed things significantly because I think that format is more interesting than PvE and any fundamental mechanical reworkings of the nature you’re suggesting could really muck things up.

GW2 adding the trinity would also be like a vegan shop deciding to stock meat: they might satisfy a few more customers, but they’ll also alienate their niche and lose what made them special.

Chronomancer Lore

in Lore

Posted by: Pyro.4765

Pyro.4765

And therein lies a problem for the ages. How do we both portray an complex world and tell good stories? I’d love some examples of these, since I can’t recall and movies, shows, or books in which there wasn’t a character focus and by which the plot was not character centric.

I feel like Fallout: New Vegas had a good blend of complex world and interesting characters involved in interesting stories.

Rifle/PP

in Engineer

Posted by: Pyro.4765

Pyro.4765

Or a “reload” skill that refreshes your gun cooldowns and registers as a weapon swap for the purposes of runes and sigils.

Aw man, an autoreloader gadget would be great. Maybe a main ability of resetting cooldowns and a toolbelt that involves special ammunition, like the flamethrower toolbelt. AP rounds would seem like an obvious choice, perhaps helping to give the engineer a good source of vulnerability without needing to use explosives.

Future expansions

in Lore

Posted by: Pyro.4765

Pyro.4765

Asura lore would also be welcome. I’d be interested to find lost Asura cities in the Depths of Tyria.

Agree with you there. An expansion that partially or wholly took place beneath the surface of Tyria would allow for some really neat set pieces and monster designs. There are also some pre-existing underground minor races to populate areas and a subterranean enemy in the Destroyers.

A focus on the Asura might also be a chance to finally discover what/where/when the Unclassified fractal was pulled from

May 8: The Dragonhunter Ready Up stream

in Guardian

Posted by: Pyro.4765

Pyro.4765

My only real disappointment is that there is clearly a large effort to improve QoL for PVP/WvW.

From a PVE perspective, I don’t see alot to get excited about. I won’t be using traps, I don’t wish to loose my blind on VoJ and recharge so I won’t use the new spec. The best part is LB.

Really? What about the trait that gives you +15% damage and vuln stacking against enemies you hit with your Spear of Justice? Plus the vulnerability trap will be a new non-situational PvE skill for Guardian, which currently only has Bane Signet.

I wouldn’t claim either of these WILL be good for dungeons (because as always, testing must be done) but I do think there’s PvE potential here.

Silverwastes help please?

in Engineer

Posted by: Pyro.4765

Pyro.4765

I use my general world exploration/combat build in the Silverwastes. It’s by no means optimized or the most efficient way of doing the caravan missions, but if you’re failing to complete them altogether it might be a place to start.

I go 6/0/4/4 with Rifle, Grenades, Tool Kit and Elixir S and Berserker’s gear. I start unleashing as many conditions and as much DPS as I can, kite with grenade 1+2 followed by healing turret+activate+pick up when I’m low on HP. Then I use one or more of my survivability options while my healing turret recharges and my high damage skills go off cool-down. Part of the trick is to run in circles and throw grenades directly underneath yourself to hit wolves and the like while avoiding their damage. Avoid being hit by the charging enemies at all costs.

Hope this helps in some way