Showing Posts For Rash.6514:

Gigantic lupicus is too challenging

in Fractals, Dungeons & Raids

Posted by: Rash.6514

Rash.6514

You do realise that Lupicus has more than the charge and the AoE attacks on Phase 2, right? He will hit you with his “green magic impaler” directly (so no red circle AoE indication) that you must try to dodge as well.

I first thought I was getting hit outside the AoE area too, until I got hit by one of those when he was not AoEing the place. That is when I realised he has a targeted attack.

(edited by Rash.6514)

Put Heroes back into the game!

in Suggestions

Posted by: Rash.6514

Rash.6514

No, please don’t! ArenaNet whatever you do, DO NOT, please DO NOT add NPCs that can replace human players.

Make the “empty” dungeons more interesting if there aren’t many players on them (I honestly don’t know if there are any). Create an in-game LFG system for both dungeons and world events. Create a server-wide chat channel. But PLEASE, PLEASE, DO NOT add NPCs that replace human players. Yes, I am begging.

Increasing microtransaction profits?

in Suggestions

Posted by: Rash.6514

Rash.6514

A dye-like skin wardrobe on where I could store (read unlock) my skins (acquired via in-game loot) so I could apply the same skin on different items at the same time. There are actual suggestions for this here:
https://forum-en.gw2archive.eu/forum/game/suggestions/NEW-Wardrobe-system
https://forum-en.gw2archive.eu/forum/game/suggestions/Why-Skin-Wardrobe-should-be-a-high-priority/page/4#post1725961

Other than that, I really like the current items. It has some consumables and boosts I think are fair enough to be sold with real money. Slot expansion. And, finally, gold.

Please fix/improve the jumping mechanic

in Suggestions

Posted by: Rash.6514

Rash.6514

3. Jumping into a dodge roll. My jump key is nowhere near the dodge key.

Yes it is. It is binded by default on “V”.

Skipping in Dungeons

in Fractals, Dungeons & Raids

Posted by: Rash.6514

Rash.6514

As someone said, this has been debated to death. This is also my ONLY qualm with the game so far (special attention to ONLY).

This is solvable, I think, for all of us:
1) The ones who just don’t want to waste time and want to do things faster
2) The ones who would like to enjoy the content

- Lower the health pools on the trash mobs or lower their numbers.
- If lowering their numbers but keeping their difficulty, please make their loot count (even if it just more coins!)
- Fix the exploits, but keep it “skippable” for those who actually feel so good doing it.

Today nobody feels bad skipping the trash because they won’t reward you anything. If ANet made the trash drop something good, then those who would like to skip will truly make a choice, they would know that they are missing something. Anyway, I have high hopes ANet will come up with a good solution for this.

(edited by Rash.6514)

Need an In-game LFG Panel

in Suggestions

Posted by: Rash.6514

Rash.6514

I really hope they are secretly designing this. As much as they push for guild groups (which I totally agree), we not always can team up with guild mates to do something.

Increase the "Zooming out" Distance

in Suggestions

Posted by: Rash.6514

Rash.6514

That was the very first thing I thought when I began playing GW2, it is too close. That is because my zoom on WoW was very far. You know what, I like it the way it is now.

What is the idea on dungeons? (no troll pls)

in Fractals, Dungeons & Raids

Posted by: Rash.6514

Rash.6514

Yes, bad wording maybe, but you are inferring distinct things. I simply cannot afford 3 hours in the game (and I am pretty sure there are others who can’t either). There were times when I had so ask many sorries for the group but I had to leave before the end. A complete waste of time for all of us.

When I say I don’t mind how long it takes, I mean I may not be running dungeons every day and I would get my gear in 2 months, more or less. But aiming dungeons at a really long experience (like World of Warcraft raids, if you know what they were), then it simply means too much, I would have to skip that content completely. Now that I quoted the forbidden game, I would like to add that even Blizzard itself aimed to lower the time it takes to run a raid. People today just don’t have time to stay in the game for hours anymore.

Arah Vets grouping together to do Arah Runs

in Fractals, Dungeons & Raids

Posted by: Rash.6514

Rash.6514

Name: Raskoe
Profession: Warrior (with rifle)
Experience: path 3 (but willing to learn others)
Schedule: Mondays, Wednesdays and Fridays from 9 to 11pm EST
Other: I rather not skip content, but I can do it if the group decides to.

What is the idea on dungeons? (no troll pls)

in Fractals, Dungeons & Raids

Posted by: Rash.6514

Rash.6514

But I do choose. While some players want to get the tokens as fast as possible, I can wait. I like enjoying things one small step at a time. I will eventually get my full gear set of a dungeon and I am not in a hurry. And the game allows me to do it while allowing others to farm as much as possible. This is perfect, I agree that ANet got that right.

Dungeons and why they aren't engaging

in Fractals, Dungeons & Raids

Posted by: Rash.6514

Rash.6514

I agree with the comments here that say mobs should give us better loot. Either skins or coins (or a bit of both). But a 3 hour run for just one path is too much, as I said on the other topic. Just for the sake of the other content the game has.

I, for example, like to do my daily, run a dungeon (or a fractal) and spend the rest of time I have left on WvW. I am not saying the game should adapt to my tastes, that is not what I meant, but a 3-hour run means I would have to sacrifice the other content (or the dungeon itself). And I am pretty sure more people on this game, with other real-life duties, feel the same.

What is the idea on dungeons? (no troll pls)

in Fractals, Dungeons & Raids

Posted by: Rash.6514

Rash.6514

Whoa, wait a second, you guys need to read it better. I never said skipping is exploiting. I said using exploits to skip content is bad. If there is a path “designed” to skip, then that is a choice.

Which comes to my original question, what were the dungeons intended for? To give us a choice? I agree that killing all the mobs takes a LONG time. I said that too. ANet could also solve it by putting daily limits on which you could get tokens, so it wouldn’t matter if you skip or not. But even with daily caps, I think a 3 hour run for 1 path is abusive as well, this game has other content I want to enjoy.

GW1 wasn’t even designed with dungeons in mind. They were introduced on Eye of The North. As far as missions went, you could skip some stuff by choice without using exploits. I didn’t like the reward system of the GW1 missions (one, two or three swords), but I did like how they were designed. I think (and that is just my humble opinion), if ANet designed the GW2 dungeons with the same timing and difficulty as the GW1 missions, it would be perfect.

Dungeons and why they aren't engaging

in Fractals, Dungeons & Raids

Posted by: Rash.6514

Rash.6514

After more than 7 months with Gw2. And with 8 characters. I am kind of bored with the repetitive nature of the game. All the daily are like a chore now and reward are just bad.

Some on the skill trigger animation are just un-necessarily long (too long). After playing a some time, you will find it annoying. Cut shot the silly dancing and excessive dumb animation.

I think you have been playing just too much. Have you tried doing something different for a change? There is absolutely no game on the market, none, that will give you that many different things to do, and that you like doing, by playing this excessively. Every game you will ever play will become boring and repetitive one day, simply because if you want to continue playing you will need to redo things you’ve done before. And you’ve hit that day.

Please do something RIGHT. Try not to think like a programmer. Don’t make stupid changes like what you did with AC Path 2 with the last boss fight. It’s an insult to ghostbusters. Just like WoW insulted KungFu Panda.

As a lot of people know by know, the pandaren character appeared on Warcraft III some time before the first movie of the KungFu Panda.

I find the dungeons to be fun. The thing that kills the fun for me is how no one wants to actually do the dungeon. Everyone just wants their tokens.

I would really love to +1 your whole post much more than once.

The new AC...

in Fractals, Dungeons & Raids

Posted by: Rash.6514

Rash.6514

All new stuff in dungeons is going to be hard for the first few days. We see it all the time with new content – people fail and get knocked down when they aren’t used to that sort of thing, and they claim it is too difficult.
Give it a week or so for everyone to develop strategies, learn encounters, and build fundamentals, and they will claim it is too easy. Trust me when I say this, the numbers are punishing (but less than they were before), but knowing the mechanics will greatly mitigate the danger.

Thank God ArenaNet has this mentality. That is the correct way of doing this! This is a GAME. This is exactly what is supposed to happen. You find an obstacle, you study that obstacle and it becomes easier. Anything else is bull… or a bunch of spoiled kids. I have ran dungeons where we died around 11 times on a boss. Some would give up. But never, not once, when the players continued we were not able to kill the boss and think it wasn’t so hard after all. That we could do it again. Where do I find more players with that mentality?

What is the idea on dungeons? (no troll pls)

in Fractals, Dungeons & Raids

Posted by: Rash.6514

Rash.6514

Please note that I agree that killing the trash takes time and the loot is not always good. Although a lot of people don’t see greens and blues as crafting materials, I think ANet could also help with the coins. This is what made me ask that question in the first place. Is in ANet’s plans that we take time on the dungeons? Or should it be more casual? If it should be more casual (or quicker), then they must really do something about the HP on the mobs.

The only thing I think is wrong is skipping content so much.

What is the idea on dungeons? (no troll pls)

in Fractals, Dungeons & Raids

Posted by: Rash.6514

Rash.6514

This is NOT a flame topic. This is an honest question that I think will hardly be answered by ArenaNet.

I would just like to know what was the original intention with the Dungeons, on this game. More specifically their explorable modes. Were they supposed to take around 3 hours to complete all paths, or each path? Were they meant as something more casual, a quicker run, 30 minutes each path?

The reason I ask is those many skipping exploits the dungeons have. I haven’t got one pug group yet whose members were willing to kill the mobs along the way (at least those RIGHT were we are supposed to go). But I can understand why. Killing a trash mob can take time. Not to mention those undying Champions on the way that really take time to kill, almost as much time as a boss.

If I could give an opinion here about what players find fun on dungeons are the boss fights. They require some coordination. Sometimes their objectives are “mini-game-like” in nature where you have to do more than just smash buttons towards your target. This is awesome. If those boss fights were connected by some trash mobs like those just before the energy ball that does damage mini-game on the Arah Explorable (which I think are fair enough in difficulty and time it takes to kill them, and the mini game can be FUN), the dungeons would be better explored.

But there is a huge time gap between those bosses. Did ArenaNet intended that? If you did, do you developers play this game with random players or just between yourselves? Why wouldn’t you fix the terrible skipping exploits on the dungeons?

(edited by Rash.6514)

Export characters to 3D printing service

in Suggestions

Posted by: Rash.6514

Rash.6514

Wow, this would be so cool!

Warrior Changes

in Suggestions

Posted by: Rash.6514

Rash.6514

I thought that is EXACTLY what the Discipline trait was about. It gives you all the tools to avoid that sniffing while giving you more damage for playing “correctly” which, by the way, requires a lot of skill, specially as a melee class that don’t give you much time to react to certain attacks with a dodge.

Warrior Changes

in Suggestions

Posted by: Rash.6514

Rash.6514

Really? I like Warrior the way it is… humm.

Add a third Heavy class

in Suggestions

Posted by: Rash.6514

Rash.6514

Well, you know they will most probably be adding new classes to a future expansion, right? And if it is a new Heavy Class, it will kick both Guardian and Warrior’s butt because it is new and they need incentives for us to buy the expansion.

Don’t get me wrong. I love ANet and the work they are doing and I most certainly love this game. But they did in the past (GW1) and it is very probable they are doing it again. Specially if the expansion is independent of the vanilla game as it was with GW1.

So no hurries for more classes. Just wait.

There is a desire for mounts! [merged]

in Suggestions

Posted by: Rash.6514

Rash.6514

I am not sure I want mounts on this game (WoW player here). As cool as I think it is to fly around, I don’t think that is the focus of this game. Now, perhaps a passive, out-of-combat, speed boost would be really nice.

Why Skin Wardrobe should be a high-priority

in Suggestions

Posted by: Rash.6514

Rash.6514

If I got this correctly, TL;DR would be turning skins into a dye-like system. The difference is you unlock the skins for your whole account and it takes transmutation crystals to apply to your current gear (contrary to the free painting in the dyes case).

If that is so, I totally support it. Like some people pointed out, “unlocking” the skin should make the item soulbound instead of destroying it. Fair enough to avoid abuses.

This Game's PvE needs a Trinity.

in Suggestions

Posted by: Rash.6514

Rash.6514

These guys have given so many reasons why not trinity that I will not post about it anymore.

While I agree that ANet could increase the complexity of some boss fights in the future, that does not require trinity.

Wait, here is it. Enjoy.

Attachments:

10+ man dungeons, classes, skills

in Suggestions

Posted by: Rash.6514

Rash.6514

Yes, let’s hope so.

10+ man dungeons, classes, skills

in Suggestions

Posted by: Rash.6514

Rash.6514

Thank you, Kaimick.

The trinity system you are talking about is Tank, Healer, DPS? Well, FORTUNATELY GW2 breaks from that model. For the love of God, please don’t come back to that. I can’t express how happy I am not to see the word “taunt” anywhere on this game.

But with some creativity, they don’t need it. Like keeping two bosses apart from each other (Ascalon City) is nice, just make the bosses react more “correctly” to those who are attacking them, and you create a mechanic that requires group separation. I also like how you have to kite the armored boss on the Dredge fractal. But simply moving him from one place to the other is still too simple.

Randomly choose players with a certain buff/debuff that would cause them to leave the comfort zone of button smashing to do something else. Make players change targets based on a certain event. And so on. None of that requires the trinity. As I said, Fractals are getting there. The “mini-games” that don’t necessarily involves killing are awesome too. Just evolve from there.

10+ man dungeons, classes, skills

in Suggestions

Posted by: Rash.6514

Rash.6514

Oh guys, please, forget the GW2 dying stuff. Fortunately it is not, he is wrong. Period. Let’s focus on his suggestion, it has some good points.

I would love to see 5+ instances as well (not just events). For example, Guild Wars 1 had a mission on Kaineng City called Vizunah Square where two groups of players would start at different points and meet at a certain location and continue together from there. If this game had a Looking for Group system, or a way for 10 people from my guild to be on the same instance at the same time, they could use Vizunah Square idea here more extensively.

If I might hijack this thread a little bit, I would also love to see more complex mechanics on the bosses. The Fractals are almost there, but like Orc Slayer said, they still don’t require too much coordination to execute. I love how this game values player skills, how you use your character, but a little more complex mechanics would be awesome.

Revamp Quickness instead of nerfing it

in Suggestions

Posted by: Rash.6514

Rash.6514

Leave Time Warp’s cooldown and duration as it is (and Quickness as it was). Make Time Warp a channeling spell that the Mesmer will have to maintain in order to make it work. Make it something like Necro’s Plague, an aura around the mesmer. I know this would disable the mesmer, so he wouldn’t be able to cast anything else during time warp and that is his blessing, his sacrifice for his party members (I would love to have a more support-like class).

And make something different, that would affect only the mesmer (like Warrior’s Frenzy) for when he is playing solo.

I also agree that Quickness should be available in stacks. Each stack is, for instance, 25% haste and this boon can stack up to 4 times (a total of 100% haste as it was before). Maybe Time Warp could give you 3 stacks (75%) leaving the other 25% up to your class, so Warriors would have to trigger Frenzy (no matter how many stacks Frenzy gives, it can only be up to 4) to reach 100%, for example, and suffer the drawbacks of that skill as well.

I think this would be fair enough, given that we can’t boost Quickness through gear on this game. I would love to have small burts of Quickness with shorter cooldoowns (90sec is too kitten much for a Grandmaster trait), like a 25% haste on Warrior’s Trait Last Chance.

Last Chance
Gain one stack of quickness for 3 seconds when you strike a foe with less than 25% health (20-second cooldown).

(edited by Rash.6514)

A small change/addition to transmutation

in Suggestions

Posted by: Rash.6514

Rash.6514

OK, this is just an idea that I don’t know how feasible is on the current design of the game’s engine and backend. So maybe an idea for future patches (or expansions maybe).

Would it be possible to add a system to transmute an item’s look in a non-destructive way? I know it sounds a lot, specially for those of you who don’t come from other MMOs. I know ANet’s logic behind it is that we get the same “good looking” item over and over, but there are several gear on this game that can only be obtained once per character, like personal story rewards. I’ve got this awesome looking Axe that was offered together with an awesome looking Sword but I had to choose one. Fine. However, this item is soul bound, so even if I created another character to get it, I couldn’t dual-wield two of this awesome looking Axe.

Please let me reason on it a little bit.

Today we have the Fine Transmutation Stone (now called Transmutation Crystal) that can only be obtained though gems or from a very rare drop from Black Lion Chests (that are opened used keys purchased with gems or very rare drops). How about the Transmutation Crystal be changed to a system were you don’t destroy the two items you are trying to transmute, the one with the looks and the one with the stats? The crystal would be consumed, of course, but not the items. And let the Basic Transmutation Stone (now simply Transmutation Stone) be able to transmute any item through the destructive process we have today. For all I care, ANet could even create yet a third Transmutation System sold as a service on the Black Lion’s Trading Panel, for gems, that would do this non-destructive process.

See, buying the Crystals with gems for a lot of us players (me included) means spending real money on them. While I have no problem spending money on a game I love, having to spend it on a destructive system like we have today really hurts.

This idea has possibly been given before. I would just like to give my thoughts and suggestions on it. I didn’t come here trying to pick a fight with those players who love the system the way it is now. So please, no ranting. Thanks!

New artistic direction for new content?

in Suggestions

Posted by: Rash.6514

Rash.6514

I don’t think it is meant for you to like Orr the way it is now.

Mac Client Not Working

in Account & Technical Support

Posted by: Rash.6514

Rash.6514

Alternatively, you guys can simply open a Terminal and type “purge”, no quotes, on the command line. That’s it, just purge, you don’t have to understand command lines for this. This could save you a reboot.

To open a Terminal press ? + spacebar and type: Terminal.
Then simply type: purge

If you want to know what purge does, simply type: man purge.

Lets see your Warriors!

in Warrior

Posted by: Rash.6514

Rash.6514

I think it is pretty safe to say that ArenaNet’s artists and designers know what they are doing.

Vitality useless for Warriors?

in Warrior

Posted by: Rash.6514

Rash.6514

Right, I see. So you would spend 25 on one and 15 on another to get the minor traits (Tier 3 and Tier 2) of those lines.

Vitality useless for Warriors?

in Warrior

Posted by: Rash.6514

Rash.6514

my banner warhorn warrior loves the tactics and defense trees.
25/0/15/30/0

My I ask why the 5’s? Is 50 more power points worth a Tier 2 Major trait on another trait line?