So you have to avoid direct confrontation?Thats kinda stupid…
Could you define “direct confrontation”? Do you mean standing still and swinging sword around, hoping it will hit hard enough to clean the way ahead of you?
No offense, but I really like the idea of swithcing weapons in combat and carry a few extra just in case you might need them. If we need to put barriers, and hold foes for a few seconds I will grab my staff. If we need someone to keep a foe busy in close combat, I will pull my greatsword. If the tête-à-tête combat is meaningless due to overhelming amount of damage received in one shot, then yeah I like the idea of using your other weapons, which usually you don’t, just to overcome the difficulty.
Think, adapt, overcome. I like it.
For those who think the TA Nightmare set is “impossible”, its actually not.
At the start, yes, it was difficult. But after a couple of runs with the same stable group, its kinda easy and predictable.
I agree.
When I came in there with random group, people gave up on the first boss – but all they were doing was standing still and trying to scratch the boss with pony tails. Nobody really tried to avoid the red circles, which should give you an obvious hint to run away/dodge/ jump away.
Luckily, I found a group of few awesome guys who knew how to cooperate, and then the Explorable Mode of TA dungeon turned into a piece of cake, easily done within 30 minutes per run.
I believe that it’s all in our minds. We all heard the rumors, thus we ended up with mental block. “This is too hard”, they say. “IT MUST BE NERFED”, they cry. “TRASH IS OVERPOWERED”, they complain. Thanks to never-ending shouts like these, we fear the dungeons, and people who are scared prefer to run away rather than cool down and think of a way to improve.
All the professions offer wonderful synergy together. People tend to build “glass cannons” and focus on pure damage, which will not really work here in this game. In my case, we had a lot of boons given and conditions removed. Extra healing and protection from Guardians, a lot of conditions from Thief and all sort of stuff from Engineer. Figuring the game mechanics is not that hard, if people forget about standing in one spot and smash their keyboard to activate all the skills in their bar. Moving around, avoiding the red circles, which warn you before you get hit, and watching the boss as he is going to pull some nasty move that might kill you – all this should be natural and easy to do. Just stop listening and following the cry-babies, try to get in a group of people who at least TRY, and have patience if thigns don’t work at first.
Yeah, I’ve encountered exactly the same issue. Since two days I can’t do any progress with my storyline due to this bug. I tried to do this quest 4 times by now, and it always gets bugged at the same point – I destroy all the towers, then I clear the beach from the undeads, and when the green star changes to “completed” icon, nothing happens. There is no new storyline update, no cutscene.