Administrative Guild Leader of The Luminiferous Constellation [Lumi] on Kaineng US
www.luminiferous-constellation.com
All I see in this thread are people whining and wanting to cash in. None of you has a valid argument. You obviously thought it was worth making two items exactly the same. You still have them. Nothing has changed except now you can use it MORE. Oh noooooeeeeesss!!!! Pu-lease. I feel the salivation dripping from those just waiting for all their legendaries to get unbound so they can make a killing by selling them.
You are losing nothing. The change costs you nothing. Your argument is invalid in every way.
Clearly this is invalid. If it was so bad and insignificent, Anet would have replied 200 replies ago. They realize that there is this issue, and they are trying to make everyone happy. Please stop being disrespectful and just wait for an official update(if any) and not criticize this niche gamer society. We are addressing an issue that seems illogical, we don’t need your comments to flood this thread.
I don’t need a compensation, I just want the system to treat all dual wielders more fairly, with the ONE dual wield weapon, ONE display concept.
Do you work for ANet? Give me proof that “they realize that there is this issue, and they are trying to make eveyrone happy”. Thanks.
They realize the issue. Because they did not reply yet, they a formulating an official response.
All I see in this thread are people whining and wanting to cash in. None of you has a valid argument. You obviously thought it was worth making two items exactly the same. You still have them. Nothing has changed except now you can use it MORE. Oh noooooeeeeesss!!!! Pu-lease. I feel the salivation dripping from those just waiting for all their legendaries to get unbound so they can make a killing by selling them.
You are losing nothing. The change costs you nothing. Your argument is invalid in every way.
Clearly this is invalid. If it was so bad and insignificent, Anet would have replied 200 replies ago. They realize that there is this issue, and they are trying to make everyone happy. Please stop being disrespectful and just wait for an official update(if any) and not criticize this niche gamer society. We are addressing an issue that seems illogical, we don’t need your comments to flood this thread.
I don’t need a compensation, I just want the system to treat all dual wielders more fairly, with the ONE dual wield weapon, ONE display concept.
I don’t get what is not being conveyed by most people against this idea. When you make one legendary, you display one legendary. You make Sunrise, you show Sunrise. You can’t hold two Sunrises on two hands. The only problem here is the dual wields, if everyone made a dual wield, it would seem that they unlocked two legendaries instead of the one they only crafted. Why should it be any different? One incinerator per set, fair enough, if you only crafted one. Two incinerators per set if you crafted both, should be enabled automatically. Is this too much to ask for? Is it that “selfish”? You can use skins on all your characters, just no dual wield legendaries unless you have 2 or more.
Sorry Mad Pig.2890, I used your picture for a demonstration, but yes.
Imagine this. It’s just not fair.
The majority of players will welcome this change which is all that matters really.
I have a bolt , inci, sunrise and minstrel , working on the juggernaut needless to say i have spent a lot of hrs crafting them so there is no reason i should NOT be able to enjoy them on all my toons , absolutely none.
Not all of us have the time to do 10 map completions just to make duplicates for our different toons ( some of us do have jobs and a life as crazy as that must sound ) so great stuff Anet you’re making 99% of your community happy with this upcoming change.
Your signature is “That one Blue Hair thief with Bolt and Incinerator.” You obviously understand the prestige and work associated with dual wielding legendaries. You chose to make two unique skins, whereas we chose to make two identical ones. Now, because of that choice, we will visually be identical to any single Incinerator thief or elementalist despite putting in twice as much time and effort.
I don’t understand why your tone is so snarky. I have two legendaries: both are Incinerators, and I would like that to remain unique as it is the goal I worked for. You chose to make five unique legendaries. The situation is different.
i don’t care for dual wielding my inci or bolt , all i care about is being able to use my legendaries on all my toons , to be honest legendaries should have been account bound from the get go, they take a lot of work.
I agree that legendaries should be account bound. I don’t agree that people with one one-hander should be able to wield two of them.
That’s an extremely selfish way to see things. You’re seeing it all wrong, think about all you will gain with this patch rather than what you’re loosing. You will be able to wear next legendaries on all your character. You will be able to use dual wielding on another class. Anet is not going to make some special rule, if people arn’t happy they will just remove the Legendaries from wardrobe, making EVERYONE unhappy. (except maybe 2-3 marginals selfish individual)
Can we look at the post above and see if that is more satisfying? Or is it still “unfair” for people who owns 1 skin to not be able to dual wield that skin?
The majority of players will welcome this change which is all that matters really.
I have a bolt , inci, sunrise and minstrel , working on the juggernaut needless to say i have spent a lot of hrs crafting them so there is no reason i should NOT be able to enjoy them on all my toons , absolutely none.
Not all of us have the time to do 10 map completions just to make duplicates for our different toons ( some of us do have jobs and a life as crazy as that must sound ) so great stuff Anet you’re making 99% of your community happy with this upcoming change.
Your signature is “That one Blue Hair thief with Bolt and Incinerator.” You obviously understand the prestige and work associated with dual wielding legendaries. You chose to make two unique skins, whereas we chose to make two identical ones. Now, because of that choice, we will visually be identical to any single Incinerator thief or elementalist despite putting in twice as much time and effort.
I don’t understand why your tone is so snarky. I have two legendaries: both are Incinerators, and I would like that to remain unique as it is the goal I worked for. You chose to make five unique legendaries. The situation is different.
i don’t care for dual wielding my inci or bolt , all i care about is being able to use my legendaries on all my toons , to be honest legendaries should have been account bound from the get go, they take a lot of work.
I agree that legendaries should be account bound. I don’t agree that people with one one-hander should be able to wield two of them.
This would simplify the whole issue, yes. But many people is overjoyed for the skins system, and the skins system has a flaw with dual wielding weapons where one incinerator on the account can appear to be two. That is the major issue here, everyone else who think we’re “evil” as we’re trying to “ruin it for everyone” clearly has no respect for niche gamers in GW2. We’re not ruining your gameplay, we’re proposing a problem, and the easiest way is to NOT allow people to clone and dual wield their incinerator/bolt if they only have ONE bounded on the account.
The people here who have 1 incinerator or 1 bolt and got notified that they would get 2 are overjoyed, obviously.
However they absolutely have NO right to be disappointed if Anet decides to change the criteria that dual wielded weapons must require two identical weapons to use the transmutation charge system. They didn’t work for it, they shouldn’t be able to show credit that made it seem like they did. Like Morley from Michelson and Morley’s experiment. Clearly Michelson did much more than Morley but they got an equivalent prize at the end? Generations have past, this doesn’t have to repeat.
This doesn’t go for people with only one non-dual-wieldable weapon, they should be able to enjoy the system as much as Anet advertised, but people who dual wield should still have standards so people can’t just make one legendary in the place of two, looks-wise.
(edited by Reminiscent Valkyrie.3109)
Dual wielders have no benefit except stat wise, but as answered by many people, most of the people who make a second identical legendary do it for the looks rather than the BiS, which came as a bonus for all the hard work, which in any circumstances, IS NOT worth 2800g.
How is that so? How can you assume most of the people made it for skins? I ain’t saying they didn’t, but there is no proof that anyone did that nor is there any proof that people did it only for stats (which I can easily believe, because I did on dreamer). When you say it sohuldn’t be possible for someone with only 1 1h-handed legendary to have 2, that means you would rather lose the posibility to skin over to a another item a skin you worked for? How is that ‘fair’ for all the other player with single legendary skins? There is no need to be selfish or whatsoever here, everyone does understand the so called ‘loss’ in ‘look’ or ‘skin’, but as many suggested, this could be compensated with a complete refund (by unbinding) or partial refund. If they do refund the dagger itself, you will still be able to dual wield skins as you so desired and aswell make back a good amount of money. How is that not acceptable for you? The risk that they don’t refund? ANet has a market to protect as many said. It is true that if a good amount of Bolt, Incinerator or Frostfang (everyone seems to be forgeting this poor frostfang, and I said quite a lot of double wielders), the market for these weapons will be fluctuating alot. But that is ANet`s choice, they can refund in many other ways.
There is also no proof that people did it for stats, OH WAIT. 2012-2013 was a time when there were no ascended switchable stats, people made it NEVER expecting it to be able to switch stats, hence switching stats is a BONUS from BiS, and was never (probably) the original intention for people who made their duals in 2012 or the first 3/4 of 2013, as they kept with Exotic stats.
How is it fair for people with 1 legendary? This doesn’t put people with 1 legendary to a loss, an account bound option to switch between a unified area, for example a bank, is better than the soul bound option. But we’re talking about cloning your Incinerator/Bolt to make it seem like you have a second one. Even so, dual handed weapons like Sunrise/Jugger/Bifrost should be able to use the skin function, BUT I was suggesting a few replies back, before people threw all their rage on this thread, that Incinerators cannot be dual wielded unless they have TWO already existing on the account. They can still use the skins feature, but if the system detects that you only have ONE dual wield weapon, it will ONLY let you display ONE on every character you please. So yes, you can still move your incinerators around characters, but only display ONE if you only made ONE.
Seriously, I can’t help but feel extremely bad at those who made 2 incinerators for example. 500 hours wasted!
why ??
2 incinerators or 2 bolts, You can add infusions to both ( unable to with exotic)
No stat switching.Not best in class ( what if they change to a higher stat per legendary )
Just a skin that’s all.
1 incinerator + 1 incinerator ascended – currently the best you can get, and identical for now.
1 bolt + 1 bolt ascended – current the best you can get, and identical for now.“For now” are the key words, the main reason I decided to grind for legendaries was the security that comes from the Best in Slot. I can switch my build for WvW whenever I want or even boss like tequalt where my Berzerker stats are useless. Legendaries still have their advantages. Every ascended weapon takes 75? gold or so, along with 1-2 hours of farming for the Dragonite/Empyreal. Eventually ANet is going to release a new tier, or even raise the level cap, those with legendaries won’t have to bother upgrading.
Correct we are thinking the same way.
So people who currently have no legendaries and want to make a full Incinerator look only needs to make one for the skin to get a dual wield appearance. People with one handed weapons don’t really understand this, but dual wielding a real and a clone just defeats the motivation and drive that gets people to make a second real incinerator.
I saw what you wrote prior and you don’t need to throw insults. If you followed and read every single post in the past 6 pages, you would get the gist of what the problem here is. Dual wielders have no benefit except stat wise, but as answered by many people, most of the people who make a second identical legendary do it for the looks rather than the BiS, which came as a bonus for all the hard work, which is, under any circumstances, NOT worth 2800g.
Seriously, I can’t help but feel extremely bad at those who made 2 incinerators for example. 500 hours wasted!
why ??
2 incinerators or 2 bolts, You can add infusions to both ( unable to with exotic)
No stat switching.Not best in class ( what if they change to a higher stat per legendary )
Just a skin that’s all.
1 incinerator + 1 incinerator ascended – currently the best you can get, and identical for now.
1 bolt + 1 bolt ascended – current the best you can get, and identical for now.currently…. Yes, Who knows later on
What’s your main message you’re trying to convey? We already cut the line for stats and BiS a few replies back. We’re talking about skins here.
Seriously, I can’t help but feel extremely bad at those who made 2 incinerators for example. 500 hours wasted!
why ??
2 incinerators or 2 bolts, You can add infusions to both ( unable to with exotic)
No stat switching.Not best in class ( what if they change to a higher stat per legendary )
Just a skin that’s all.
1 incinerator + 1 incinerator ascended – currently the best you can get, and identical for now.
1 bolt + 1 bolt ascended – current the best you can get, and identical for now.
Barely anyone gets a legendary for stat switching. Please.
Ok, clearly there is a contraversal situation here. People with 2 same legendary skin feel their 2nd unvalued. On the other hand people with as many kitten and more skins are greatly welcoming this feature.
Let’s have something clear, the wardrobe isn’t about unvaluing the 2nd legendary skin of anyone, it’s about having the possibility to have the same skin over more then oneequipment. People stating that this feature is just unfair clearly don’t understand the meaning behind all this feature ANet built.
Yes it may be quite a hit for dual wielders to ‘feel’ their 2nd skin unvalued. But think about all the others, would you rather have everyone cut off this awesome feature or have these guys in anyway ‘compansated’. I, by all means, don’t want to start an argument with someone that has no place here on this forum. But I ask of everyone to try and look at the 2 sides of the medal here.
I for one, would enjoy this feature, not only for my legendary skins, but for plenty of other skins that are pretty expensive and I’d like on other caracters. I think about foefire weapon, volcanus, fractal weapons ( I know they are account bound, but skins can’t be used to many weapons ), even more the halloween item forever stuck on one caracter.
Trice said : There is more to win then to lose.
I know it may hurt dual wielder, and I understand why, but Trice is right, the weight is unmesurable. There is SO much more to win then there is to lose. Please consider before having ANet remove a beautiful and awesome feature in this game.
Honestly, it is not really a cut when it hasn’t even happened yet. So rather changing the idea of a legendary just being an unlockable skin when you make one, just don’t issue the legendaries being inside the wardrobe in the upcoming feature pack UNTIL a final decision is made. We’re not cutting this feature, we’re pointing out a FLAW, for dual wielded weapons. Go enjoy the feature with your Juggernaut or your Eternity, be my guest, as you can only show ONE at a time. If you have multiple sets, well, no one runs around with both weapon sets as GS or Hammer.
The thing is: Why should people with 1 incinerator be benefited solely, it doesn’t make sense, it’s childs play here, if you work for 1, you display 1 at a time, if you work for 2, you show 2 at a time, this is common logic and it won’t devalue the idea of dual wield legendaries. People who worked for ONE should NOT be able to show two, ONLY ONE. People who worked for TWO can show BOTH.
As dual wield weapons include Bolt and Incin, they could issue an exchange, without damaging the economy heavily.
I honestly propose that you are NOT allowed to dual wield copies, only allowed to one hand them. If you want to dual wield copies, you must have at least 2 of the same kind of weapon. This resolves most issues.
Now if this isn’t a good enough change, we could propose the unbind all dual legendaries from soul/acc option.
The Eternity is a bit problematic still, as soulbinding both Twilight and Sunrise, then crafting Eternity to sell, should remove Twilight and Sunrise IF the system detects that NO Eternity, Twilight or Sunrise exists on the account. As the wardrobe is just a collection of skins that were once bounded and somehow removed, this is just an exploit for thousands of people to gain easy 4000g and still retain the Twilight and Sunrise skins.
A lot of people are concerned about legendaries no longer being special. A lot of people feel cheated for making 2 of the same legendaries. Here is a proposal that may or may not address the issues:
Part 1: My solution to legendaries is to allow them to be in the wardrobe. HOWEVER, copies of the legendary will NOT provide an aura or footprints. They will still have the weapon trail or special projectile. . If anet wishes to do so, they can even go as far as taking away the weapon trail and special projectiles so you are left with nothing more than just a simple weapon skin.
This solution allows people to tell if you are holding a real legendary or simply a copy. You can still feel special knowing you are holding a crafted legendary vs. a copy. This solution also benefits people who have made the same legendary twice but are using then on different toons. It will also provide an incentive to crafting a duplicate legendary vs. simply making a wadrobe copy.
Part 2: Addition to part one (above) , people dual wielding the same legendary on a single toon will have an enhanced/larger aura/footprints (similar to how Eternity users get a larger aura & bigger footprint).
This basically sets up 3 categories of dual wielders
1) People dual wielding wardrobe copies = have no aura or footprints = lulz
2) People wielding 1 real legendary and 1 copy = normal current special effects
3) People dual wielding 2 real legendaries = enhanced special effects that sets them apartPlease comment on my proposal. It seems to address a majority of the concerns that people have over legendaries and it avoids dealing with reimbursements/refunds which may be unfair to certain people.
I have a problem with Part 1, a skin has particle effects, I assume you accounted for that. An incinerator spits out fire, normal. But ONLY the mainhand would show footprints. What would this be if you keep the copy on your offhand? The fire will still spit as removing particle effects entirely from a Sunrise or Twilight would just make it a Scarlet’s Rainbow look on the blade?
Hi, from this point onwards, if you want to reply, please understand the topic of this thread. The original title was changed, but if you want to know the problem here, it is to the people who have duplicate legendaries and felt the wardrobe system is unfair.
If you want to comment on the BiS system, please DO NOT. We are talking about one legendary holders having unlimited amounts of that skin. Therefore making one incinerator holder appear to have two, while original dual incinerator holders feel like their second incinerator (obviously made for looks) is devalued as they worked much harder for the second.
If you are a person with one or no legendaries, please refrain from bashing people with multiple legendaries. If you have only one legendary of each type, great, but us duplicate holders feel that it shouldn’t be an unfair approach towards this when one incinerator holder can wield two of the same skin.
Just piping in to say that this really needs to be addressed. I spent countless hours farming for my second incinerator just so I could duel wield matching daggers.
I could care less about switching stats, I’ve not ever done it once, all I need is zerker and that’s all I will ever need.
Yes, I could care less for the switchable stats as well.
Back then in 2012 when I dual wielded, they had exotic stats. No switchable stats and whatnot. It’s all the skin. You chose to craft the skin and it was the skin that costed 2000+g (if bought) or 1000+g (if crafted). The new stuff were just the added bonuses, but the point still stands, most people craft legendaries for their looks. To dual wield, you spend hundreds of hours farming, not just a simple transmute to make your second. We could have just used exotic weapons that costed 1g with perfect stats, but we opted for the legendary option.
It’s like if I buy a Lamborghini, and it became a “life unlock”, I can make my best friend’s car look like a Lamborghini with all the cool sounds and door effects, but not as powerful, by paying a fraction of what it costs. By fraction I mean it is insignificant to the cost compared to just selling the car as brand new.
Is this what’s going to happen as the latest feature pack?
Can be done, there are kit cars made to ‘look’ the piece.
Are you seriously jealous over that?
^^ clearly doesn’t understand the main point most people here are trying to get say.
If you craft Eternity, and sell it, you will still have Twilight, Sunrise, Dusk and Dawn skins……
Let that sink in for a bit.
Yes i think you can sell Eternity but you wont get it in the wardrobe. Act of Soulbinding or salvaging are the only way of filling your wardrobe. (otherwise everyone will just flip all the legendary skins off TP like they do with minis)
But the thing is, you get Twilight and Sunrise skins permanently even though you sold Eternity. Sunrise and Twilight to form Eternity is meant to be a permanent decision, it’s not meant to be back trackable.
(edited by Reminiscent Valkyrie.3109)
Does this mean that precursors that are used will always be available? From that does that mean that you never have to buy another precursor again if you wanted to make a new legendary? From that (lots of "from that’s) will legendary weapons be one time use only or will they be available to all your characters at the same time? So build once, use on any character? By one time use only I mean will legendary weapons still be soul-bound or one equipment at a time only?
If a legendary can be used on any character at any time (provided they can use that weapon type), then I guess that answers my initial question on precursors – the market for them will suffer as a result, as you won’t need more than one of a certain type ever. If they are to be treated like every other weapon but legendary’s can be one character use at a time, the precursor market tanks too due to already having that precursor unlocked.
Am I over thinking this?
I don’t believe after a skin is transmuted, it can still function normally the Mystic Forge.
I have now read the patch notes 9 times.
It states you will get progression skins, so you will get dusk skin and twilight skin.
If you had dusk and dawn, to sunrise \ twilight soulbound then to eternity. You WILL get all skins.
If you craft Eternity, and sell it, you will still have Twilight, Sunrise, Dusk and Dawn skins……
Let that sink in for a bit.
I was pointing out that they get the skin for free, sure, but you still have something over someone using an exotic secondary, so it’s not as if you come away with nothing at all.
That’s disingenuous. Can you honestly imagine a person, after these changes, building a second Bolt to wield in his offhand, rather than crafting an ascended sword or two and putting the Bolt skin on them? Calling the stat-changing a worthwhile consolation prize is a bit silly.
I wasn’t saying it was worthwile, I was just pointing out you do get something for your time. :p
It’s not worth 2800g to hotswap your stats. You make and soulbind a certain legendary because you like that look, not only because of the stats….
If you just wanted the stats back then, you could have just made an Ascended weapon, it’s much easier. You like the exclusivity and the extra added effects.
Also regarding the Best In Slot (BiS), even though the legendary stats are BiS no matter what , the fact that other people has your legendary skin multiple times when they only have 1 incinerator and 1 bolt devalues the item no matter what. I could have three sets of incin/incin or incin/bolt or bolt/bolt when only having two legendaries.
(edited by Reminiscent Valkyrie.3109)
Quit with the “YOU STILL GET THE STATS”…
for those of us who is willing and has the time and money to craft multiple legendaries can very easily just craft some ascended weapons to skin them onto, for a heck of a lot less money and time than the actual legendary. I would have much rather just made one incinerator rather than my 3 I made then just made several ascended daggers to skin onto.
and it seems to be mainly only people with 1 or no legendaries who are saying this, for those who have multiple the stats are pretty useless to be honest, I can just make ascended items at ease to make up for not being able to swap on the fly.. and who even uses the swapping feature this often? I for one do not. (maybe once since i’ve had them)
This guy ^^ I watched your video btw.
The time it takes to make the same legendary for the visual appeal can’t be justified in the upcoming feature pack. It puts the whole ‘made a second for the visual aspect’ pointless and everyone around the world would have multiple legendaries visually when they only have 1.
What? Prestigous-ness? What’s that?
It’s like if I buy a Lamborghini, and it became a “life unlock”, I can make my best friend’s car look like a Lamborghini with all the cool sounds and door effects, but not as powerful, by paying a fraction of what it costs. By fraction I mean it is insignificant to the cost compared to just selling the car as brand new.
Is this what’s going to happen as the latest feature pack?
(edited by Reminiscent Valkyrie.3109)
[…]
The problem here is not if you have all these legendaries and want to put them on another alt.
The problem is when you can make it seem like you have 2 when you only have 1. The drive to make the second legendary is gone. Daggers, swords, pistols are dual wield. If you made one of them and it seems like you have two, the people who actually made two will feel like they got devalued visually if they really liked the skin so much to remake that legendary.
As Anbu showed above, he/she could have made 4 less legendaries for the skins she wanted to dual wield, now all she has left is the system of switching stats and the fact that she can now no longer feel special when dual-wielding thousands of hours of repeated hard work, despite it being money or time spent in game.
Well, the time an effort invested getting lost in that is definitely a problem.
Hm… maybe they could make it so a second legendary with the same skin unlocks the skin again, so you don’t have to spend transmutation charges, to compensate for the extra time investment:
- Get prestige skin once (legendary, T3 cultural armor, extremely rare drop, extremely expensive craft, etc): Can apply the skin by spending TM charges.
- Get prestige skin twice: Can apply the skin freely for no additional cost like HoM and AP skins.This could be applied to all skins, actually. The higher the rarity and prestige of the skin, the less times you have to “bind” an item with the skin until you no longer have to pay charges. For a legendary it’ll require just binding two to the account, for the most common skins like those level 0 drops with the fine common loot skins it could take tens of thousands of salvages to get them permanently unlocked with no charge consumption.
Even with that, the “showoff” prestige would be lost, of course. And adding a way to inspect gear could lead to discrimination in parties, so that can’ be done either.
Maybe the transmuted version could lose the visual effects like steps and sparks, or get a slightly different effect, so you can see it’s transmuted by looking at the weapon itself.Still, I don’t think the “showoff” part is that important. Legendaries now are something you get more for yourself than for other to see. Thanks to them being tradable the merit of crafting them can’t be seen. There’s no way you can prove it was made by you and not bought because your rich uncle gave you a $5000 USD allowance you spent in gems over some months, then bought some gold and then bought them legendaries.
I didn’t buy my legendaries, but I was thinking…wouldn’t it be more profitable that way for ArenaNet if they got 5000USD from a player who wanted to buy legendaries? Let this branch off to other possibilities.
Dear anet… please don’t listen to much to the people who whine and cry and QQ on the forums to much… as we know the forums are usually all negative anyways with also the addition of trolls.
Instead please go in game and look at town chats and guild chats and pm’s, i’ve been playing all day and have seen nothing but excitement, happiness, and glowing reviews about all the new changes. Maybe one nay-sayer in 100 if that.
Which server on which map may I find these people?
The forums are inter-server so there are mixed feelings about this, you can’t expect everyone to be happy, or upset. We just need to point out our place here so that people won’t be neglected in this already amazing game. We spent countless hours crafting our second incinerator, and now people with 1 incinerator can make it seem like they’ve got two? Most people choose to make legendary because of their looks, the added stat switcher is a bonus.
To wield dual legendaries is different from wielding one bolt and one incin, but now if you have one bolt and one incin, you can have as many bolts and as many incins, provided you pay the charge cost.
Uproar. Uproar.
Just imagine a world where alts level 1 have an Eternity at fine level.
Or a person who JUST made ONE bolt wielding two immediately.
How about the people who made 2 incinerators in the past? All their efforts wasted if they went in for the skins.
Wouldn’t this devalue the motion of making a legendary if you can just skin them? Also the people who have 4 incinerators or 2 bolts or any dual wielded identical legendaries, striking these people who worked hundreds of hours or spending thousands of gold so they look different, now everyone who made 1 incinerator can immediately visually get 2 provided that they pay the price of transmutation?
It just isn’t fair.
I’m imagining this world and hate to say it but I love it! Working on eternity next which will take a lot of time… the ability to allow my guardian, warrior, ranger, or mesmer all use it sounds pretty awesome to me!
So does dual wielding my incinerators.
Your points are invalid. MMO’s do this type of thing ALL THE TIME. One month you have the epic loot the next you’re not the hottest stuff anymore, especially 1 and 1/2 years later. Most people who got dual incinerators yeah they might be mad, but they have something the rest of us don’t and that was dual wielding 2 when we didn’t. That’s an experience that can’t be taken away from them. Like in WoW you can solo or get a small team and go kill the BC raids and get the legendaries there quite easily now, that didn’t take away from the thrill or the accomplishment of those that got them during their time.
You also “conveniently” forgot to point out the benefits of owning a legendary or two. Only your main will have the stats, it will always be best in slot (BiS, pretty huge advantage when you think about it… always is a big word), and you can change its stats! Do you want zerker gear go for it, need some more defense and want it to be knights or sentinel this fight you can do that too. These things are huge. Doing fractals let’s add some agony resistance to the weapons… It’s not like those people with legendaries (myself included) are losing anything… if anything all their alts get to use their legendaries too without having to pay gems for switching them over everytime! They are gaining something great. So be quiet and stop whining so you don’t ruin it for the rest of us who would seriously enjoy it. This world you described sounds pretty amazing to me.
I’m going to conveniently copy and paste this:
Again I will point this out. The big problem isn’t to have your alt level 2 wield an Eternity, the problem for people who made two dual wield legendaries is that one person who makes ONE incinerator can make it seem like they made two, on the same character, at the same time.
Even in your case where you said: “One month you have the epic loot the next you’re not the hottest stuff anymore”, the thing is, what if you made your second incinerator just one week before this patch? Unless you’re having this problem, you don’t understand how much time we felt wasted. Like above, someone crafted Infinite Light twice, they cost extremely high! What stat benefits do you get? None! It’s unfair.
This is kittening good change cos I have 4 character and they all use staff.
So my 1 Bifrost can become 4 Bifrost just like that. kitten yeah!!You will have one legendary Bifrost and 3 Bifrost clones. The one thing that I do like is taking ascended weapons and making them legendary.
Yeah one Bifrost made in USA, 3 Bifrosts made in China. haha.
Ignoring the racist undertones of the “made in China” quip, the legendary change is great and as numerous said – making multiple legendaries gives benefit of stat change that only legendaries have. So when metas change and/or skills/traits get reworked/added, you won’t have to recraft an ascended weapon to fit the new build (your legendary can change accordingly).
Also, why get mad about a lvl 2 carrying eternity? It doesn’t hurt you in any way and doesn’t harm your actual game experience. It lost all prestige after the 5000th gamer made it anyways
Don’t be mad Kyle, It’s not offensive if your own race points out their stereotypes given around the world.
Again I will point this out. The big problem isn’t to have your alt level 2 wield an Eternity, the problem for people who made two dual wield legendaries is that one person who makes ONE incinerator can make it seem like they made two, on the same character, at the same time.
(edited by Reminiscent Valkyrie.3109)
This is kittening good change cos I have 4 character and they all use staff.
So my 1 Bifrost can become 4 Bifrost just like that. kitten yeah!!You will have one legendary Bifrost and 3 Bifrost clones. The one thing that I do like is taking ascended weapons and making them legendary.
Yeah one Bifrost made in USA, 3 Bifrosts made in China. haha.
- Accounts cannot be shared.
- When you unlock a skin, the item has to become untradable.
- The skin does not give the item ascended variable stats the actual legendary has.What is the problem, then?
The only thing unfair about the system is that people who can afford continuous gems get to make changes anytime they want, and the rest have to stick with a single transmutation and that’s it, until they can afford or find more charges, if what they like to do gives charges at all (or enough coin to buy them) in the first place.
And legendaries should not have been tradable, only some of the materials, and not all, but the harm is done already, that can’t be taken back.
People could already transmute a legendary skin in a level 0 item, and go around with the skin in the starting instance if they wanted.
The problem here is not if you have all these legendaries and want to put them on another alt.
The problem is when you can make it seem like you have 2 when you only have 1. The drive to make the second legendary is gone. Daggers, swords, pistols are dual wield. If you made one of them and it seems like you have two, the people who actually made two will feel like they got devalued visually if they really liked the skin so much to remake that legendary.
As Anbu showed above, he/she could have made 4 less legendaries for the skins she wanted to dual wield, now all she has left is the system of switching stats and the fact that she can now no longer feel special when dual-wielding thousands of hours of repeated hard work, despite it being money or time spent in game.
(edited by Reminiscent Valkyrie.3109)
Don’t tell the OP about the part of the blog regarding forged weapons also giving you the skins of the precursors and other things that made them, like how Eternity holders will get dawn, dusk, twilight, and sunrise.
Oops! did I say that out loud?
I know this. That’s a price to pay when you make two legendaries then fusing them into one. But two incinerators don’t fuse together so you’re left with just one benefit rather than two from Eternity.
We still don’t know the cost (if they’re even varied per skin rarity). If it’s a high cost, I highly doubt that people will be putting their legendary skins on a low level item. Because they would have to continuously reskin that item as the character levels up. With both stones and crystals merging to one type of cost, it might not even be worth it for a Lvl 1 to have Eternity.
But the motion of having a weapon that costs so much to make now can be duplicated for a much lower price than making another, destroys the value and thought of having another legendary.
As well as fooling other players that you have two incinerators when you don’t even have any on your level 80 alt.
Are you actually one of these people, or just complaining for the sake of complaining? It really seems like you are the latter here…. It still isn’t a piece of cake to get 1 legendary, and you can’t log in on two of your characters at the same time, so they have just made them account bound with a slight cost and not the stats is all.
And ultimately, those people that have made two bolts still have alts (or possible alts) that can make some advantage out of the new system. The only people that are negatively impacted are those who have ~10-15 legendaries. Although it is debatable whether or not those people even care about this change.
I am one of those people who are saddened by this update. If you don’t believe me check my sig’s website and wait for the banner to scroll. Last picture.
I’m one of those people with only 1 legendary that is excited about this update… I’m willing to bet that most people either have few legendaries or no legendaries and this update will benefit them.
You also still have the actual legendaries, the ascended stats and stat swapping ability is still going to be something that you will have over others who only have skins.
I think, for the most part, this change is a great change for the game. In fact.. all of the changes in the feature patch so far seem amazing and I can’t wait for them to come ^.^
If I knew that this system would be released, I wouldn’t have made my second incinerator at the first place and made bolt instead. Now I’m rocking 2x Incin and 1x Dreamer when I could be rocking 1x Incin, 1x Incin skin, 1x Dreamer, 1x Bolt and 1x Bolt skin.
I’m happy about it. I can finally dual wield incinerators on my thief and ele even tho I only made one. And I can concentrate my resources in making a bolt now, and not another incinerator.
Woooohooooooo!
Exactly what she said. The value of making another has dropped in these two sentences.
We still don’t know the cost (if they’re even varied per skin rarity). If it’s a high cost, I highly doubt that people will be putting their legendary skins on a low level item. Because they would have to continuously reskin that item as the character levels up. With both stones and crystals merging to one type of cost, it might not even be worth it for a Lvl 1 to have Eternity.
But the motion of having a weapon that costs so much to make now can be duplicated for a much lower price than making another, destroys the value and thought of having another legendary.
As well as fooling other players that you have two incinerators when you don’t even have any on your level 80 alt.
Are you actually one of these people, or just complaining for the sake of complaining? It really seems like you are the latter here…. It still isn’t a piece of cake to get 1 legendary, and you can’t log in on two of your characters at the same time, so they have just made them account bound with a slight cost and not the stats is all.
And ultimately, those people that have made two bolts still have alts (or possible alts) that can make some advantage out of the new system. The only people that are negatively impacted are those who have ~10-15 legendaries. Although it is debatable whether or not those people even care about this change.
I am one of those people who are saddened by this update. If you don’t believe me check my sig’s website and wait for the banner to scroll. Last picture.
A) You have to get the legendary on your account somehow. That hasn’t changed.
B) Combatwise, there are very few players that care if you have two Incinerators other than “Hey, that guy has two flaming daggers.” You don’t get any combat benefits, or they are insignificant in most situations to exotics.Other than swappable stats, legendaries didn’t have any combat value to begin with. People spent hours farming for a look. Players will still have to farm for a look the first time but now they aren’t restricted to one character.
The thing is, the look is what drives many people to make a legendary, if you can just make your character look better by making another legendary skinned exotic, just like that, what’s the motive of making the legendary skin have ascended switchable stats?
The people who originally had one incinerator can seem like they have two, and to the people who actually had two incinerators, what’s the point of making it for the skin if everyone can now just use the wardrobe system?
We still don’t know the cost (if they’re even varied per skin rarity). If it’s a high cost, I highly doubt that people will be putting their legendary skins on a low level item. Because they would have to continuously reskin that item as the character levels up. With both stones and crystals merging to one type of cost, it might not even be worth it for a Lvl 1 to have Eternity.
But the motion of having a weapon that costs so much to make now can be duplicated for a much lower price than making another, destroys the value and thought of having another legendary.
As well as fooling other players that you have two incinerators when you don’t even have any on your level 80 alt.
A level 1 character having a fine-quality Eternity was already possible in the old system. Very unlikely that someone would waste the legendary stats for it, but still entirely possible.
I’ve seen plenty of people complain that 1H legendaries were undervalued compared to the 2H ones because 1H had to create 2 legendaries to “fill” their weapon slots while 2H weapons just had to make one. So this could be seen as partially alieving this problem, though only if the player wants 2 of the same legendary.
Of course it worked on the previous system, people used the same method for white rarity to move legendaries around their characters. But having BOTH Eternity on your max level character and your alt seems a bit too much. In the old system you’d have to give up the legendary entirely to move it over to a low level character.
If they had a system where if you have dual wield legendaries, they should give you an option/automatically unsoulbind one of them so they can sell it. To people who made/bought these weapons solely for the skin, it’s a bit unfair.
Also, if you had one incinerator, you should only go around with one. You shouldn’t make it able to trick people into thinking you have two incinerators. The prestigious-ness of having legendaries just got worse.
(edited by Reminiscent Valkyrie.3109)
The original topic here was regarding the problem with the wardrobe, and that people with ONE incin/bolt can wield two immediately after they made one.
This thread has lost it’s original purpose, sadly, and I am suddenly getting flamed for “speaking for all of us” when clearly this was my thread at the start, you wouldn’t go into someone’s thread named “How to navigate in GW2 using WASD” and change the topic into “Crafting skins from the Mystic Forge”.
As the OP, I have the first post, and I will regurgitate people’s ideas here, to the best of my memory:
1. I suggested that we make people who have ONE Incinerator/Bolt not able to dual wield using a skin, unless they have TWO. Why? You make one legendary to using one legendary, if you crafted TWO you have the right to whip out two at a time. This is no way is destroying the system, but adds a few more if…else conditions in the code.
2. Someone suggested to have an unbinding option for people with dual wielding legendaries.
3. Someone suggested to have a Box of Gold as compensation, but due to fluctuation in prices, this is not such a great idea.
4. Some suggested to have the duplicate legendary exchangeable using the Support Ticket system on request.
5. Some suggested to have the duplicate legendaries exchanged for another dual wield weapon.
6. Someone suggested, that as this does not only apply to Legendaries, all duplicate skins should have an unbind option. Especially ones that cost over XXXX gold (undetermined as the flame war) such as Mjolnir, Volcanus, Ghastly Grinning Shield, etc.
7. Someone built on my idea, saying that they should not be able to dual wield unless you bought the second weapon.
8. Someone suggested to temporarily disable the Legendary category in the Wardrobe.
9. Someone suggested to make Legendary weapons account bound only, to move around characters.
10. Someone suggested to allow this to happen, but with no footfalls and auras, and if people dual wield, they should have a more vibrant footfall or aura.
People who are against this idea, stop treating us as bad people, we are just people who want to defend our rights from people making fake copies to seem as if they have two legendaries when in fact they only have one. The fact that you are flaming us with harsh and disrespectful words clearly show how much respect you have for niche gamers with lots of time on their hands who don’t feel like they should be getting the cold shoulder from Anet because everyone wants the benefit of dual wielding their already existing expensive dual-wield skin, be it Exotic, Ascended or Legendary when they only worked for ONE.
There have been a lot of odd circumstances formulated to try and get us to understand this in a more positive light, but nothing can justify that a person who made a second legendary for the skin can now do it for much less, be it 2800g less. Legendaries are treasures, they take time and effort, even if you say that people could have paid for them, that group of people also had to work for the money at the first place (Don’t comment anything about being given free money here, because not everyone is like that). The main point here is that, no matter how you get the Legendary, it takes time and effort. Seeing people dual wield their single incinerator they just made, really destroys the happiness from people who made another incinerator to make their Thief/Ele look amazing, because they didn’t make TWO, but only made one. If you wield a Sunrise you only see ONE, as you made ONE. When you make ONE Incinerator, you shouldn’t be able to make a copy of that Incinerator onto an Exotic, and dual wielding.
*Don’t think of it being fair or not, think of it as, you grow one apple, you have one apple. You grow two apples, you have two apples. You can move your one apple around all your accounts, but you don’t have two apples, you want to have two apples at the same time? Grow another. *
EDIT: There seems to be a petition on this website regarding dual-wielding legendaries made by someone that was sent through PM (I was told to put this up):
http://www.ipetitions.com/petition/compensate-dual-wielding-gw2-fans-in-april-2014
(edited by Reminiscent Valkyrie.3109)
Same, at 8/9…..
Really wished they’d let the 30th be the last day, was expecting the patch to remove it this Wednesday, not on the 30th
any US servers open??
If yes, PM me in game ASAP!!!
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