Feedback/Questions: Legendaries in Wardrobe
People who have 2 of the same legendary should be able to choose a free legendary skin.
Seriously, I can’t help but feel extremely bad at those who made 2 incinerators for example. 500 hours wasted!
why ??
2 incinerators or 2 bolts, You can add infusions to both ( unable to with exotic)
No stat switching.Not best in class ( what if they change to a higher stat per legendary )
Just a skin that’s all.
1 incinerator + 1 incinerator ascended – currently the best you can get, and identical for now.
1 bolt + 1 bolt ascended – current the best you can get, and identical for now.
Barely anyone gets a legendary for stat switching. Please.
Administrative Guild Leader of The Luminiferous Constellation [Lumi] on Kaineng US
www.luminiferous-constellation.com
Seriously, I can’t help but feel extremely bad at those who made 2 incinerators for example. 500 hours wasted!
why ??
2 incinerators or 2 bolts, You can add infusions to both ( unable to with exotic)
No stat switching.Not best in class ( what if they change to a higher stat per legendary )
Just a skin that’s all.
1 incinerator + 1 incinerator ascended – currently the best you can get, and identical for now.
1 bolt + 1 bolt ascended – current the best you can get, and identical for now.
currently…. Yes, Who knows later on
Seriously, I can’t help but feel extremely bad at those who made 2 incinerators for example. 500 hours wasted!
why ??
2 incinerators or 2 bolts, You can add infusions to both ( unable to with exotic)
No stat switching.Not best in class ( what if they change to a higher stat per legendary )
Just a skin that’s all.
1 incinerator + 1 incinerator ascended – currently the best you can get, and identical for now.
1 bolt + 1 bolt ascended – current the best you can get, and identical for now.currently…. Yes, Who knows later on
What’s your main message you’re trying to convey? We already cut the line for stats and BiS a few replies back. We’re talking about skins here.
Administrative Guild Leader of The Luminiferous Constellation [Lumi] on Kaineng US
www.luminiferous-constellation.com
Seriously, I can’t help but feel extremely bad at those who made 2 incinerators for example. 500 hours wasted!
why ??
2 incinerators or 2 bolts, You can add infusions to both ( unable to with exotic)
No stat switching.Not best in class ( what if they change to a higher stat per legendary )
Just a skin that’s all.
1 incinerator + 1 incinerator ascended – currently the best you can get, and identical for now.
1 bolt + 1 bolt ascended – current the best you can get, and identical for now.
“For now” are the key words, the main reason I decided to grind for legendaries was the security that comes from the Best in Slot. I can switch my build for WvW whenever I want or even boss like tequalt where my Berzerker stats are useless. Legendaries still have their advantages. Every ascended weapon takes 75? gold or so, along with 1-2 hours of farming for the Dragonite/Empyreal for something that could easily become useless in a future update.
Eventually ANet is going to release a new tier, or even raise the level cap, those with legendaries won’t have to bother upgrading.
(edited by Trice.4598)
The way I’ve always viewed changes is to follow the following checklist:
1.) When you paid for/crafted/acquired the item, what did you want in terms of functionality?
2.) Does the answer to number one still apply?
3.) If the answer to number two is “yes”, then it’s not a problem. If the answer to number two is ’no", then it is a problem.
If you’ve crafted two Incinerators, or two Frostfangs, you still retain the ability to equip them both. You’ve lost no functionality. Would it be easier to acquire that functionality now? Yeah, it would. That doesn’t mean you no longer have the functionality. Moreover, you still have the stat switching.
I personally bought two additional Marjory’s Daggers right before this announcement came out, because I wanted to dual wield them on my new thief (I already had one on my necro). Does this change mean that I could’ve waited a month and then gotten them without paying 1200 gems? Yes. But I decided at the time that this functionality was worth the cost. It was my decision, and for better or worse, I have to lie with it.
The same applies to crafting a legendary (I’m currently on my first, since it was never a huge priority for me). If you decided it was worth the cost to craft a second Incinerator to dual wield, then you paid your cost and got your functionality. Most stores don’t allow you to return an item because it went on sale three months later, and those that do offer it as a perk, not as an obligation.
This situation is functionally different from, say, some of the town clothes, which will no longer have the functionality for which they were purchased (and which ANet is compensating users for). You wanted two Incinerators. You got two Incinerators.
Can we stop saying “just un-bind the second one/duplicate”? The markets for these weapons have supply of 10-15. You are expecting hundreds of players to get weapons back that they will have no reason NOT to sell and the market to not fall apart? Hundreds of these hit the TP all once, and there are not enough people buying legendaries straight up to compensate. The market would be ruined for months.
TL;DR – un-binding is not a solution. Think of the markets.
You must be joking. Players aren’t sitting on stacks of duplicate legendaries. The market would see a transient increase in supply but it will not be ruined, much less for months.
Seriously, I can’t help but feel extremely bad at those who made 2 incinerators for example. 500 hours wasted!
why ??
2 incinerators or 2 bolts, You can add infusions to both ( unable to with exotic)
No stat switching.Not best in class ( what if they change to a higher stat per legendary )
Just a skin that’s all.
1 incinerator + 1 incinerator ascended – currently the best you can get, and identical for now.
1 bolt + 1 bolt ascended – current the best you can get, and identical for now.“For now” are the key words, the main reason I decided to grind for legendaries was the security that comes from the Best in Slot. I can switch my build for WvW whenever I want or even boss like tequalt where my Berzerker stats are useless. Legendaries still have their advantages. Every ascended weapon takes 75? gold or so, along with 1-2 hours of farming for the Dragonite/Empyreal. Eventually ANet is going to release a new tier, or even raise the level cap, those with legendaries won’t have to bother upgrading.
Correct we are thinking the same way.
(edited by Vladimer.7051)
The same applies to crafting a legendary (I’m currently on my first, since it was never a huge priority for me). If you decided it was worth the cost to craft a second Incinerator to dual wield, then you paid your cost and got your functionality. Most stores don’t allow you to return an item because it went on sale three months later, and those that do offer it as a perk, not as an obligation.
This situation is functionally different from, say, some of the town clothes, which will no longer have the functionality for which they were purchased (and which ANet is compensating users for). You wanted two Incinerators. You got two Incinerators.
I couldn’t agree more, yes alot will be able to dual wield ‘skins’ without having the legendary item twice, but you the choice you made when making a 2nd exact same item and skins is made. It matters to you most that others have 2 skins and then 2 items. Even if alot said they didn’t care about BiS or Switching stats, it still does impact a large group of people when taking decision in making a legendary or a named exotic (which imo have some better looking skins). The choice was made for stats and for skins, not only for skins.
The hard work is not to be forgoten here, I for one agree that a compensation would be greatly appreciated, but there is no need to remove this fonctionnality from the future feature just for a small minority of people stating the work of 1 is absolutely nothing compared to the work for 2. Like Gabe said, live with it.
Seriously, I can’t help but feel extremely bad at those who made 2 incinerators for example. 500 hours wasted!
why ??
2 incinerators or 2 bolts, You can add infusions to both ( unable to with exotic)
No stat switching.Not best in class ( what if they change to a higher stat per legendary )
Just a skin that’s all.
1 incinerator + 1 incinerator ascended – currently the best you can get, and identical for now.
1 bolt + 1 bolt ascended – current the best you can get, and identical for now.“For now” are the key words, the main reason I decided to grind for legendaries was the security that comes from the Best in Slot. I can switch my build for WvW whenever I want or even boss like tequalt where my Berzerker stats are useless. Legendaries still have their advantages. Every ascended weapon takes 75? gold or so, along with 1-2 hours of farming for the Dragonite/Empyreal. Eventually ANet is going to release a new tier, or even raise the level cap, those with legendaries won’t have to bother upgrading.
Correct we are thinking the same way.
So people who currently have no legendaries and want to make a full Incinerator look only needs to make one for the skin to get a dual wield appearance. People with one handed weapons don’t really understand this, but dual wielding a real and a clone just defeats the motivation and drive that gets people to make a second real incinerator.
I saw what you wrote prior and you don’t need to throw insults. If you followed and read every single post in the past 6 pages, you would get the gist of what the problem here is. Dual wielders have no benefit except stat wise, but as answered by many people, most of the people who make a second identical legendary do it for the looks rather than the BiS, which came as a bonus for all the hard work, which is, under any circumstances, NOT worth 2800g.
Administrative Guild Leader of The Luminiferous Constellation [Lumi] on Kaineng US
www.luminiferous-constellation.com
this is an amazing idea, I think everyone with a legendary will be happy to be able to used such a skin on a reroll !
For those who made 2 identical legendary, putting them back not account bounded isn’t a bad idea but to say to people who farmed (as i did) identical fractals skin ? I mean the time wasted can be the same (some fractal skin are very hard to get as it depend only on your luck)? Where to put the limit if you go this way?
But definitively it won’t be a loss to put legendary in wardrobe as all other skins ! You have all my support on such an idea even if I’m one of those who are loosing time invest.
The majority of players will welcome this change which is all that matters really.
I have a bolt , inci, sunrise and minstrel , working on the juggernaut needless to say i have spent a lot of hrs crafting them so there is no reason i should NOT be able to enjoy them on all my toons , absolutely none.
Not all of us have the time to do 10 map completions just to make duplicates for our different toons ( some of us do have jobs and a life as crazy as that must sound ) so great stuff Anet you’re making 99% of your community happy with this upcoming change.
Dual wielders have no benefit except stat wise, but as answered by many people, most of the people who make a second identical legendary do it for the looks rather than the BiS, which came as a bonus for all the hard work, which in any circumstances, IS NOT worth 2800g.
How is that so? How can you assume most of the people made it for skins? I ain’t saying they didn’t, but there is no proof that anyone did that nor is there any proof that people did it only for stats (which I can easily believe, because I did on dreamer). When you say it sohuldn’t be possible for someone with only 1 1h-handed legendary to have 2, that means you would rather lose the posibility to skin over to a another item a skin you worked for? How is that ‘fair’ for all the other player with single legendary skins? There is no need to be selfish or whatsoever here, everyone does understand the so called ‘loss’ in ‘look’ or ‘skin’, but as many suggested, this could be compensated with a complete refund (by unbinding) or partial refund. If they do refund the dagger itself, you will still be able to dual wield skins as you so desired and aswell make back a good amount of money. How is that not acceptable for you? The risk that they don’t refund? ANet has a market to protect as many said. It is true that if a good amount of Bolt, Incinerator or Frostfang (everyone seems to be forgeting this poor frostfang, and I said quite a lot of double wielders), the market for these weapons will be fluctuating alot. But that is ANet`s choice, they can refund in many other ways.
I think this will make people want to get legendaries even more.
People who play multiple toons may be discouraged from making a legendary because it takes up truckloads of resources, and they won’t even be using it much. So this change might get those people to want legendaries.
Simple solution, Unbind the legendaries and let people sell them if they want. I personally would welcome the additional legendaries on the market to help bring down the cost of legendaries right now.
If people don’t want the changable stats….let them sell them! It hurts absolutely no one to do this.
I’m a bit bitter, since I have had all the gifts for a legendary for over 9 months, but have never seen a precursor for any weapon dispite 800 exotics thrown in the MF and almost 2000 rares thrown in…and every slayer achievement and most of the weapon achievements….I recently finished the gifts for a second legendary…but no pre.
So to all of you with more than one legendary…I just see you as extremely lucky. And personally, I will still go after my second legendary after my first simply for the stat switching.
I think this will make people want to get legendaries even more.
People who play multiple toons may be discouraged from making a legendary because it takes up truckloads of resources, and they won’t even be using it much. So this change might get those people to want legendaries.
That is, imo, the greatest point of this feature. People will be tempted to make skins they can get across caracter, alot of players were discouraged, like you said, of making legendary because of switching caracter would make that skin unavailable. So they`d rather stay with ascended or exotics and have multiple caracter with those. I am not ditching any weapon in the game, as alot of them are simple beautiful even if they aren’t ‘legendary’. I, for two(?), think this will bring even more people to the legendary holders player!
I think this will make people want to get legendaries even more.
People who play multiple toons may be discouraged from making a legendary because it takes up truckloads of resources, and they won’t even be using it much. So this change might get those people to want legendaries.
Exactly , i hardly ever play my warrior atm because i got sick of transmuting my sunrise back and forth between him and my guardian , with this patch however that’ll change.
Dual wielders have no benefit except stat wise, but as answered by many people, most of the people who make a second identical legendary do it for the looks rather than the BiS, which came as a bonus for all the hard work, which in any circumstances, IS NOT worth 2800g.
How is that so? How can you assume most of the people made it for skins? I ain’t saying they didn’t, but there is no proof that anyone did that nor is there any proof that people did it only for stats (which I can easily believe, because I did on dreamer). When you say it sohuldn’t be possible for someone with only 1 1h-handed legendary to have 2, that means you would rather lose the posibility to skin over to a another item a skin you worked for? How is that ‘fair’ for all the other player with single legendary skins? There is no need to be selfish or whatsoever here, everyone does understand the so called ‘loss’ in ‘look’ or ‘skin’, but as many suggested, this could be compensated with a complete refund (by unbinding) or partial refund. If they do refund the dagger itself, you will still be able to dual wield skins as you so desired and aswell make back a good amount of money. How is that not acceptable for you? The risk that they don’t refund? ANet has a market to protect as many said. It is true that if a good amount of Bolt, Incinerator or Frostfang (everyone seems to be forgeting this poor frostfang, and I said quite a lot of double wielders), the market for these weapons will be fluctuating alot. But that is ANet`s choice, they can refund in many other ways.
There is also no proof that people did it for stats, OH WAIT. 2012-2013 was a time when there were no ascended switchable stats, people made it NEVER expecting it to be able to switch stats, hence switching stats is a BONUS from BiS, and was never (probably) the original intention for people who made their duals in 2012 or the first 3/4 of 2013, as they kept with Exotic stats.
How is it fair for people with 1 legendary? This doesn’t put people with 1 legendary to a loss, an account bound option to switch between a unified area, for example a bank, is better than the soul bound option. But we’re talking about cloning your Incinerator/Bolt to make it seem like you have a second one. Even so, dual handed weapons like Sunrise/Jugger/Bifrost should be able to use the skin function, BUT I was suggesting a few replies back, before people threw all their rage on this thread, that Incinerators cannot be dual wielded unless they have TWO already existing on the account. They can still use the skins feature, but if the system detects that you only have ONE dual wield weapon, it will ONLY let you display ONE on every character you please. So yes, you can still move your incinerators around characters, but only display ONE if you only made ONE.
Administrative Guild Leader of The Luminiferous Constellation [Lumi] on Kaineng US
www.luminiferous-constellation.com
Don’t care if people with double legendaries will get compensated one way or another, I do love the wardrobe function as announced though and hope you guys won’t take it out or break it just because some people complain. To me this is going to be the single best addition to the game since launch.
The majority of players will welcome this change which is all that matters really.
I have a bolt , inci, sunrise and minstrel , working on the juggernaut needless to say i have spent a lot of hrs crafting them so there is no reason i should NOT be able to enjoy them on all my toons , absolutely none.
Not all of us have the time to do 10 map completions just to make duplicates for our different toons ( some of us do have jobs and a life as crazy as that must sound ) so great stuff Anet you’re making 99% of your community happy with this upcoming change.
Your signature is “That one Blue Hair thief with Bolt and Incinerator.” You obviously understand the prestige and work associated with dual wielding legendaries. You chose to make two unique skins, whereas we chose to make two identical ones. Now, because of that choice, we will visually be identical to any single Incinerator thief or elementalist despite putting in twice as much time and effort.
I don’t understand why your tone is so snarky. I have two legendaries: both are Incinerators, and I would like that to remain unique as it is the goal I worked for. You chose to make five unique legendaries. The situation is different.
So all of this QQ is from people who bought 2x something expensive and “exclusive” (lol) and are now mad because other people can get the same thing at a cheaper price a year later?
This is how the world works. Anyone who made a duplicate weapon made an economic decision at the time of crafting that the price was acceptable. Just because a year later a new legendary has an extra feature does not mean that you should get your original, rationally-made purchase back.
Go ask apple or samsung for a refund because that “cool” phone that you waited in line for a year ago is now cheaper and everybody has it. Let me know how it works.
(edited by thehipone.6812)
There is also no proof that people did it for stats
I did say there wasn’t :o. As I stated earlier, I don’t want to start arguing over something that to me makes no sense. I will simply wait and see what other people thinks of this. I for one agree with you about the effort put for 2 instead of 1, but still thinks this feature should definitly be added for so much more then just a 2nd skin.
The people here who have 1 incinerator or 1 bolt and got notified that they would get 2 are overjoyed, obviously.
However they absolutely have NO right to be disappointed if Anet decides to change the criteria that dual wielded weapons must require two identical weapons to use the transmutation charge system. They didn’t work for it, they shouldn’t be able to show credit that made it seem like they did. Like Morley from Michelson and Morley’s experiment. Clearly Michelson did much more than Morley but they got an equivalent prize at the end? Generations have past, this doesn’t have to repeat.
This doesn’t go for people with only one non-dual-wieldable weapon, they should be able to enjoy the system as much as Anet advertised, but people who dual wield should still have standards so people can’t just make one legendary in the place of two, looks-wise.
Administrative Guild Leader of The Luminiferous Constellation [Lumi] on Kaineng US
www.luminiferous-constellation.com
(edited by Reminiscent Valkyrie.3109)
The majority of players will welcome this change which is all that matters really.
I have a bolt , inci, sunrise and minstrel , working on the juggernaut needless to say i have spent a lot of hrs crafting them so there is no reason i should NOT be able to enjoy them on all my toons , absolutely none.
Not all of us have the time to do 10 map completions just to make duplicates for our different toons ( some of us do have jobs and a life as crazy as that must sound ) so great stuff Anet you’re making 99% of your community happy with this upcoming change.
Your signature is “That one Blue Hair thief with Bolt and Incinerator.” You obviously understand the prestige and work associated with dual wielding legendaries. You chose to make two unique skins, whereas we chose to make two identical ones. Now, because of that choice, we will visually be identical to any single Incinerator thief or elementalist despite putting in twice as much time and effort.
I don’t understand why your tone is so snarky. I have two legendaries: both are Incinerators, and I would like that to remain unique as it is the goal I worked for. You chose to make five unique legendaries. The situation is different.
i don’t care for dual wielding my inci or bolt , all i care about is being able to use my legendaries on all my toons , to be honest legendaries should have been account bound from the get go, they take a lot of work.
The majority of players will welcome this change which is all that matters really.
I have a bolt , inci, sunrise and minstrel , working on the juggernaut needless to say i have spent a lot of hrs crafting them so there is no reason i should NOT be able to enjoy them on all my toons , absolutely none.
Not all of us have the time to do 10 map completions just to make duplicates for our different toons ( some of us do have jobs and a life as crazy as that must sound ) so great stuff Anet you’re making 99% of your community happy with this upcoming change.
Your signature is “That one Blue Hair thief with Bolt and Incinerator.” You obviously understand the prestige and work associated with dual wielding legendaries. You chose to make two unique skins, whereas we chose to make two identical ones. Now, because of that choice, we will visually be identical to any single Incinerator thief or elementalist despite putting in twice as much time and effort.
I don’t understand why your tone is so snarky. I have two legendaries: both are Incinerators, and I would like that to remain unique as it is the goal I worked for. You chose to make five unique legendaries. The situation is different.
i don’t care for dual wielding my inci or bolt , all i care about is being able to use my legendaries on all my toons , to be honest legendaries should have been account bound from the get go, they take a lot of work.
I agree that legendaries should be account bound. I don’t agree that people with one one-hander should be able to wield two of them.
You must be joking. Players aren’t sitting on stacks of duplicate legendaries. The market would see a transient increase in supply but it will not be ruined, much less for months.
If the players aren’t sitting on stacks of duplicate legendaries, then why are you all having this discussion? If it’s only a few who have duplicates, the majority will love the change and only a minority is complaining.
If the players aren’t sitting on stacks of duplicate legendaries, then why are you all having this discussion? If it’s only a few who have duplicates, the majority will love the change and only a minority is complaining.
I have to agree that this might be happening to a minority complaining, but there still is a topic to discuss, if they complain and no one reacts, ANet might consider. I am not saying they will or they are, but it might be happening. So let’s hope we can get a good amount of players to discuss. Not only pros and cons. I can’t express how much I’d like this feature to be added, an amazing feature for any player in this game.
(edited by Squall.8704)
The majority of players will welcome this change which is all that matters really.
I have a bolt , inci, sunrise and minstrel , working on the juggernaut needless to say i have spent a lot of hrs crafting them so there is no reason i should NOT be able to enjoy them on all my toons , absolutely none.
Not all of us have the time to do 10 map completions just to make duplicates for our different toons ( some of us do have jobs and a life as crazy as that must sound ) so great stuff Anet you’re making 99% of your community happy with this upcoming change.
Your signature is “That one Blue Hair thief with Bolt and Incinerator.” You obviously understand the prestige and work associated with dual wielding legendaries. You chose to make two unique skins, whereas we chose to make two identical ones. Now, because of that choice, we will visually be identical to any single Incinerator thief or elementalist despite putting in twice as much time and effort.
I don’t understand why your tone is so snarky. I have two legendaries: both are Incinerators, and I would like that to remain unique as it is the goal I worked for. You chose to make five unique legendaries. The situation is different.
i don’t care for dual wielding my inci or bolt , all i care about is being able to use my legendaries on all my toons , to be honest legendaries should have been account bound from the get go, they take a lot of work.
I agree that legendaries should be account bound. I don’t agree that people with one one-hander should be able to wield two of them.
This would simplify the whole issue, yes. But many people is overjoyed for the skins system, and the skins system has a flaw with dual wielding weapons where one incinerator on the account can appear to be two. That is the major issue here, everyone else who think we’re “evil” as we’re trying to “ruin it for everyone” clearly has no respect for niche gamers in GW2. We’re not ruining your gameplay, we’re proposing a problem, and the easiest way is to NOT allow people to clone and dual wield their incinerator/bolt if they only have ONE bounded on the account.
Administrative Guild Leader of The Luminiferous Constellation [Lumi] on Kaineng US
www.luminiferous-constellation.com
The majority of players will welcome this change which is all that matters really.
I have a bolt , inci, sunrise and minstrel , working on the juggernaut needless to say i have spent a lot of hrs crafting them so there is no reason i should NOT be able to enjoy them on all my toons , absolutely none.
Not all of us have the time to do 10 map completions just to make duplicates for our different toons ( some of us do have jobs and a life as crazy as that must sound ) so great stuff Anet you’re making 99% of your community happy with this upcoming change.
Your signature is “That one Blue Hair thief with Bolt and Incinerator.” You obviously understand the prestige and work associated with dual wielding legendaries. You chose to make two unique skins, whereas we chose to make two identical ones. Now, because of that choice, we will visually be identical to any single Incinerator thief or elementalist despite putting in twice as much time and effort.
I don’t understand why your tone is so snarky. I have two legendaries: both are Incinerators, and I would like that to remain unique as it is the goal I worked for. You chose to make five unique legendaries. The situation is different.
i don’t care for dual wielding my inci or bolt , all i care about is being able to use my legendaries on all my toons , to be honest legendaries should have been account bound from the get go, they take a lot of work.
I agree that legendaries should be account bound. I don’t agree that people with one one-hander should be able to wield two of them.
That’s an extremely selfish way to see things. You’re seeing it all wrong, think about all you will gain with this patch rather than what you’re loosing. You will be able to wear next legendaries on all your character. You will be able to use dual wielding on another class. Anet is not going to make some special rule, if people arn’t happy they will just remove the Legendaries from wardrobe, making EVERYONE unhappy. (except maybe 2-3 marginals selfish individual)
I assume that if I have wings of the sunless, slickpack, or other LW exclusive back pieces that they’ll be available in the wardrobe?
Queen Of Macabre – 80 Thief
Dragonbrand [Ankh]
You are correct. As mentioned explicitly in the video, LW rewards such as the Tempered Blades backpiece will be in the wardrobe. ANYTHING you put on your character, armor, weapons, town clothes will be in the wardrobe.
The majority of players will welcome this change which is all that matters really.
I have a bolt , inci, sunrise and minstrel , working on the juggernaut needless to say i have spent a lot of hrs crafting them so there is no reason i should NOT be able to enjoy them on all my toons , absolutely none.
Not all of us have the time to do 10 map completions just to make duplicates for our different toons ( some of us do have jobs and a life as crazy as that must sound ) so great stuff Anet you’re making 99% of your community happy with this upcoming change.
Your signature is “That one Blue Hair thief with Bolt and Incinerator.” You obviously understand the prestige and work associated with dual wielding legendaries. You chose to make two unique skins, whereas we chose to make two identical ones. Now, because of that choice, we will visually be identical to any single Incinerator thief or elementalist despite putting in twice as much time and effort.
I don’t understand why your tone is so snarky. I have two legendaries: both are Incinerators, and I would like that to remain unique as it is the goal I worked for. You chose to make five unique legendaries. The situation is different.
i don’t care for dual wielding my inci or bolt , all i care about is being able to use my legendaries on all my toons , to be honest legendaries should have been account bound from the get go, they take a lot of work.
I agree that legendaries should be account bound. I don’t agree that people with one one-hander should be able to wield two of them.
That’s an extremely selfish way to see things. You’re seeing it all wrong, think about all you will gain with this patch rather than what you’re loosing. You will be able to wear next legendaries on all your character. You will be able to use dual wielding on another class. Anet is not going to make some special rule, if people arn’t happy they will just remove the Legendaries from wardrobe, making EVERYONE unhappy. (except maybe 2-3 marginals selfish individual)
Can we look at the post above and see if that is more satisfying? Or is it still “unfair” for people who owns 1 skin to not be able to dual wield that skin?
Administrative Guild Leader of The Luminiferous Constellation [Lumi] on Kaineng US
www.luminiferous-constellation.com
That’s an extremely selfish way to see things. You’re seeing it all wrong, think about all you will gain with this patch rather than what you’re loosing. You will be able to wear next legendaries on all your character. You will be able to use dual wielding on another class. Anet is not going to make some special rule, if people arn’t happy they will just remove the Legendaries from wardrobe, making EVERYONE unhappy. (except maybe 2-3 marginals selfish individual)
Amen
15 letters
The majority of players will welcome this change which is all that matters really.
I have a bolt , inci, sunrise and minstrel , working on the juggernaut needless to say i have spent a lot of hrs crafting them so there is no reason i should NOT be able to enjoy them on all my toons , absolutely none.
Not all of us have the time to do 10 map completions just to make duplicates for our different toons ( some of us do have jobs and a life as crazy as that must sound ) so great stuff Anet you’re making 99% of your community happy with this upcoming change.
Your signature is “That one Blue Hair thief with Bolt and Incinerator.” You obviously understand the prestige and work associated with dual wielding legendaries. You chose to make two unique skins, whereas we chose to make two identical ones. Now, because of that choice, we will visually be identical to any single Incinerator thief or elementalist despite putting in twice as much time and effort.
I don’t understand why your tone is so snarky. I have two legendaries: both are Incinerators, and I would like that to remain unique as it is the goal I worked for. You chose to make five unique legendaries. The situation is different.
i don’t care for dual wielding my inci or bolt , all i care about is being able to use my legendaries on all my toons , to be honest legendaries should have been account bound from the get go, they take a lot of work.
I agree that legendaries should be account bound. I don’t agree that people with one one-hander should be able to wield two of them.
That’s an extremely selfish way to see things. You’re seeing it all wrong, think about all you will gain with this patch rather than what you’re loosing. You will be able to wear next legendaries on all your character. You will be able to use dual wielding on another class. Anet is not going to make some special rule, if people arn’t happy they will just remove the Legendaries from wardrobe, making EVERYONE unhappy. (except maybe 2-3 marginals selfish individual)
How is it any more selfish than the players with one Incinerator wanting a free second Incinerator, when we actively chose to pursue and complete our second one because we wanted it that badly? If the legendaries were account bound, we would still be able to use them on any alts we wish. The difference would be that if you have two Incinerators, it is because you built two.
Since this thread seems very negative of the proposed changes, I’m here just to display how happy I am with this changes as a legendary owner.
Now I can finally go around and explore the game on new characters, using my own hard acquired items that I enjoy to use so much. No matter how you look at it, I (the player) worked hard to have my own legendary and now I won’t be bound to use one main character at all times. Makes sense that my legendary is available for all my account to use as a skin instead of only one of my characters.
Having 2 of the same legendaries means you had it and used to dual wield all this time, and you still keep the stats and ability to change it at will. Just because more people can use the skins now it doesn’t mean these players are losing anything, because they aren’t.
Tarnished Coast
Sorry Mad Pig.2890, I used your picture for a demonstration, but yes.
Imagine this. It’s just not fair.
Administrative Guild Leader of The Luminiferous Constellation [Lumi] on Kaineng US
www.luminiferous-constellation.com
I remember a game called GW1 that only had soulbound items when they were customized to the character and, that character gained 15% damage.
Do the devs not remember this game?
What made GW1 fun was when I got sick of my “look” I would sell my weapons and buy something else.
Now in GW2 you have to make a decision…do I want this weapon forever. Literally. Because you cannot resell it, you cannot even give it to another character….till now(April15th).
This was a fundamental mistake from the beginning of the game that was blatantly obvious.
I don’t blame dual wielders for being angry, I certainly would be. You were given a set of options from the beginning of the game and you made a decision within those options. Grind grind grind for that cool 2nd weapon that will be with your character forever. Now the set of options is changed.
The solution to the problem is unbelievably simple. Legendary weapons are now account bound. Ascended and down are in the wardrobe.
1. This provides the continuation of Legendary weapons being Legendary. No copies.
2. This provides a solution to dual wielders frustration to a year and a half grind that feels wasted.
3. This still allows people to move the Legendary weapon to other characters…it is call the BANK. I know, tough concept.
A downside is that items like Infinite light are still copyable but at least it is a partial solution.
I never made more than one Legendary(and I never will) but I know if I made 2 incinerators I would fuming mad with this patch.
addendum: I laugh at the people who think that changing the stats on a Legendary is worth the 2000+ gold. You could craft as many ascended weapon sets with that gold and still have tons left over. It is an invalid argument.
intel 335 180gb/intel 320 160gb WD 3TB Gigabyte GTX G1 970 XFX XXX750W HAF 932
(edited by Stormcrow.7513)
I think the people complaining only ever use a single character, otherwise they would see what a bonus this is even to the people who did craft two of the same legendaries…
However, I also acknowledge the amount of work it takes to get the materials to make a legendary and do not want to see that wasted. So they simply should have the option to sell their second duplicate legendary if they want to….this is the only solution that really doesn’t hurt anyone.
The people who crafted two of the same, can sell one and take that money towards a second legendary of a different type…the added legendaries in the market will bring down the price slightly, but it will bring down the price of all legendaries, so that if you are selling one, you still should be able to buy a second one for the deflated value (since all of them deflate at roughly the same level). I would even argue that since so many more people will WANT legendaries, the price may not go down at all!
The people who only crafted one, still have the ability to dual-use it or put it on multiple toons.
No one is hurt by this solution, and no work is wasted.
I love the thought process of: “I look so unique(LOL) because instead of going for 2 different legendaries I got 2 of the same. But now other people who already had to spend ungodly hours to craft their first one can dual wield them also, that’s unfair!”. Of course these people don’t lose ANYTHING from this change except the superiority that they felt before.
FYI this is from someone who has 3 legendaries none of which will be dual wielded after this patch. (Unless you count the 1 time I run around with Moot/Moot on my warrior.)
Unstable Shield, Unstable Light
Since this thread seems very negative of the proposed changes, I’m here just to display how happy I am with this changes as a legendary owner.
Now I can finally go around and explore the game on new characters, using my own hard acquired items that I enjoy to use so much. No matter how you look at it, I (the player) worked hard to have my own legendary and now I won’t be bound to use one main character at all times. Makes sense that my legendary is available for all my account to use as a skin instead of only one of my characters.
Having 2 of the same legendaries means you had it and used to dual wield all this time, and you still keep the stats and ability to change it at will. Just because more people can use the skins now it doesn’t mean these players are losing anything, because they aren’t.
That is how, I guess, most people will see it like and exactly how it should be looked at. The gain, not the loss even if it’s inexistant as you keep the item.
I love the thought process of: “I look so unique(LOL) because instead of going for 2 different legendaries I got 2 of the same. But now other people who already had to spend ungodly hours to craft their first one can dual wield them also, that’s unfair!”. Of course these people don’t lose ANYTHING from this change except the superiority that they felt before.
FYI this is from someone who has 3 legendaries none of which will be dual wielded after this patch. (Unless you count the 1 time I run around with Moot/Moot on my warrior.)
I think it is more the thought process of: I put all this work into making two of the same legendary for the look, but if I had had the ability to just make one for the look I would have made two different legendaries for 2x the looks instead of 1. So they feel that the effort put into their second legendary is wasted.
Since this thread seems very negative of the proposed changes, I’m here just to display how happy I am with this changes as a legendary owner.
Now I can finally go around and explore the game on new characters, using my own hard acquired items that I enjoy to use so much. No matter how you look at it, I (the player) worked hard to have my own legendary and now I won’t be bound to use one main character at all times. Makes sense that my legendary is available for all my account to use as a skin instead of only one of my characters.
Having 2 of the same legendaries means you had it and used to dual wield all this time, and you still keep the stats and ability to change it at will. Just because more people can use the skins now it doesn’t mean these players are losing anything, because they aren’t.
I’m guessing most of the people who are effected by this change(those with legendaries) are incredibly happy with it. I know I am REALLY happy about, now I can actually play a few characters without feeling like I am missing out on weapons that I spent a huge amount of time getting in the first place. I am really looking forward to playing my Ranger now so I can use Eternity, Fractal Axe/Fractal Torch, it is going to be awesome! Now they just need to put Hammer on Ranger so I can run a Bunny Thumper with Juggernaut.
Unstable Shield, Unstable Light
I think it is more the thought process of: I put all this work into making two of the same legendary for the look, but if I had had the ability to just make one for the look I would have made two different legendaries for 2x the looks instead of 1. So they feel that the effort put into their second legendary is wasted.
I can see being mad about it if they have just recently gotten the 2nd one(like within the last couple weeks), but if they have been able to dual wield them for any length of time, then I say they got their enjoyments worth of it.
Edit: This is my last post in here because I’m just making myself mad, but I REALLY hope they don’t listen to this. The ONLY thing proposed in here that wouldn’t be a big deal to me, is to allow the people with 2 of the same the chance to turn 1 in for another 1 handed Legendary. If they keep them out of the wardrobe, or made it so that transmuting it to another character didn’t allow footprints/effects then it will be a slap to the face for EVERYONE with a legendary that has wanted to play an alt.
Unstable Shield, Unstable Light
(edited by sirflamesword.3896)
I think it is more the thought process of: I put all this work into making two of the same legendary for the look, but if I had had the ability to just make one for the look I would have made two different legendaries for 2x the looks instead of 1. So they feel that the effort put into their second legendary is wasted.
I can see being mad about it if they have just recently gotten the 2nd one(like within the last couple weeks), but if they have been able to dual wield them for any length of time, then I say they got their enjoyments worth of it.
Moshari is exactly right. And, sirflamesword, when exactly is the cut-off for being allowed to be upset by the change? I made my second Incinerator ~three months ago and had I known this patch was upcoming I absolutely would have made a Bolt and waited patiently for my free second Incinerator skin.
I think it is more the thought process of: I put all this work into making two of the same legendary for the look, but if I had had the ability to just make one for the look I would have made two different legendaries for 2x the looks instead of 1. So they feel that the effort put into their second legendary is wasted.
I can see being mad about it if they have just recently gotten the 2nd one(like within the last couple weeks), but if they have been able to dual wield them for any length of time, then I say they got their enjoyments worth of it.
It’s still a loss of equity…that equity being the effort to make that second one, when now they could have had a second legendary skin for that same effort. And anyone who knows me from the forums will know that I will always fight ANET when they make a decision that eliminates someones equity in the game.
I don’t get what is not being conveyed by most people against this idea. When you make one legendary, you display one legendary. You make Sunrise, you show Sunrise. You can’t hold two Sunrises on two hands. The only problem here is the dual wields, if everyone made a dual wield, it would seem that they unlocked two legendaries instead of the one they only crafted. Why should it be any different? One incinerator per set, fair enough, if you only crafted one. Two incinerators per set if you crafted both, should be enabled automatically. Is this too much to ask for? Is it that “selfish”? You can use skins on all your characters, just no dual wield legendaries unless you have 2 or more.
Administrative Guild Leader of The Luminiferous Constellation [Lumi] on Kaineng US
www.luminiferous-constellation.com
All I see in this thread are people whining and wanting to cash in. None of you has a valid argument. You obviously thought it was worth making two items exactly the same. You still have them. Nothing has changed except now you can use it MORE. Oh noooooeeeeesss!!!! Pu-lease. I feel the salivation dripping from those just waiting for all their legendaries to get unbound so they can make a killing by selling them.
You are losing nothing. The change costs you nothing. Your argument is invalid in every way.
Sorry Mad Pig.2890, I used your picture for a demonstration, but yes.
Imagine this. It’s just not fair.
I’m imagining it and I still don’t care, to be fair.
I agree with the people who are saying that this affects so little of the population that it shouldn’t matter.
us high level fractal runners had this same argument spewed to us so much that the devs agreed with them, so why should this be any different?
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.
It’s still a loss of equity…that equity being the effort to make that second one, when now they could have had a second legendary skin for that same effort. And anyone who knows me from the forums will know that I will always fight ANET when they make a decision that eliminates someones equity in the game.
YOU MADE A DECISION, learn to live with it. I made both Greatswords, to turn into Eternity before knowing about this, instead of making just one of them and Frostfang like I once thought I would. I would call it opportunity cost(even though it really isn’t, but it makes my point) that you were okay with when you made it.
Unstable Shield, Unstable Light