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Is it Time for Veteran content yet?

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Posted by: Revilrad.1962

Revilrad.1962

Its funny how my posts are getting shorter and shorter because in essence its all about 1 thing.

Fun, Replayable, Lasting Content. Not a farm, so whats left?
A challenge.

The only replayable content that can remain a challenge even after you have done it many times already is PvP. In any PvE case, the challenge will be lesser and lesser on any subsequent tries. Unless someone is incapable of learning, of course.

That does not mean there shouldnt be PvE content like it.
It means it should get updates and patches more often, Just like they are doing with zerg farming events. And hell i would much wrather earn my gold via PvE content wich requires me to use my skills and utilities then in a mindless zerg fest. Especially if it grants me the same return rate in gold vs time spent.

Ea. 1 boss takes 30 minutes, 30 minutes chestfarming grants howmuch gold on average? it should be the same. Doing mundane tasks shouldnt be the only way to increase gold capacity at a decent rate. And right now as it stands zerg farm content earns about 5/10 times as much then any single boss ingame. Just look at tequatl.

Killing a huge legendary dragon grants you the same riches as running around opening boxes with keys? Oh no wait, it grants you even less with a bonus RNG on skins. And its capped to once a day. And your event reward is almost the same as any other event at the same level. Be it helping frogs to killing any champ on the map.

The problem is obvious if you ask me.

OK. I will make a point. This kind of comment from you shows exactly why demanding more “pro” content threads are always about the same problem.

There is enough content out there. You Just do not use them. You go around and do SW chest farm and then complain about mindless zerging/grinding.

And you are not alone in this matter. Almost everyone feels this way.

But this is not about lack of content. This is about the rewarding system and the way we look into the content : As a Gold source. Thats why no body does TA AE Path. Because Gold/Minute is not feasible.

Anet doesnt need to add content, they need to rewamp the reward system and the current Wall Street Simulator TP, which forces players always go for best Gold/Minute and miss actually the content they are demanding here in forums.

This is not a ANET problem, this is a human nature problem. Look at LOTRO, gold is worthless there for most of what you need and how to get things and yet you still have a good number of people showing off how much they have or going to great lengths to get even more.

I agree. I actually had a thread about this :
https://forum-en.gw2archive.eu/forum/game/gw2/Main-Approach-of-Players-to-GW2/first#post4584530

But as human behaviour to show off, brag and bully wont change, and most of the MMO players tend to such behaviour, we cant expect it to change from itself.

Anet needs to intervene and free us from the shackels of Gold Farming, which destorys the feeling of accomplishment and rewards and forces boring farm minded behaviour. This bores EVERYONE not only “veterans”.

Is it Time for Veteran content yet?

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Posted by: Revilrad.1962

Revilrad.1962

Its funny how my posts are getting shorter and shorter because in essence its all about 1 thing.

Fun, Replayable, Lasting Content. Not a farm, so whats left?
A challenge.

The only replayable content that can remain a challenge even after you have done it many times already is PvP. In any PvE case, the challenge will be lesser and lesser on any subsequent tries. Unless someone is incapable of learning, of course.

That does not mean there shouldnt be PvE content like it.
It means it should get updates and patches more often, Just like they are doing with zerg farming events. And hell i would much wrather earn my gold via PvE content wich requires me to use my skills and utilities then in a mindless zerg fest. Especially if it grants me the same return rate in gold vs time spent.

Ea. 1 boss takes 30 minutes, 30 minutes chestfarming grants howmuch gold on average? it should be the same. Doing mundane tasks shouldnt be the only way to increase gold capacity at a decent rate. And right now as it stands zerg farm content earns about 5/10 times as much then any single boss ingame. Just look at tequatl.

Killing a huge legendary dragon grants you the same riches as running around opening boxes with keys? Oh no wait, it grants you even less with a bonus RNG on skins. And its capped to once a day. And your event reward is almost the same as any other event at the same level. Be it helping frogs to killing any champ on the map.

The problem is obvious if you ask me.

OK. I will make a point. This kind of comment from you shows exactly why demanding more “pro” content threads are always about the same problem.

There is enough content out there. You Just do not use them. You go around and do SW chest farm and then complain about mindless zerging/grinding.

And you are not alone in this matter. Almost everyone feels this way.

But this is not about lack of content. This is about the rewarding system and the way we look into the content : As a Gold source. Thats why no body does TA AE Path. Because Gold/Minute is not feasible.

Anet doesnt need to add content, they need to rewamp the reward system and the current Wall Street Simulator TP, which forces players always go for best Gold/Minute and miss actually the content they are demanding here in forums.

Is it Time for Veteran content yet?

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Posted by: Revilrad.1962

Revilrad.1962

Back to discussion, What can be a solution as a “hard” content, which is not grindy, is not exploited as gold/minute content and dont punish players with less time in hands?

List of Common Controversial Forum Topics

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Posted by: Revilrad.1962

Revilrad.1962

1. Mounts :
Not needed. WP System is the existing solution of going fast from place to place. Those who want mounts want just another tier of collectibles to get busy. Not a real use out of it.

2.Duelling : PvP in GW2 is built around teamwork and classes are optimized/nerfed/buffed around this system. Some classes are clearly superior to others and inferior to some. Duelling would be just frustrating.

3.Open World PvP : Reason for Trolling. Hate between players. Factions dont fit into current story of all against Elder Dragons.

4.Holy Trinity : Please no. 1 Step closer to generic MMO.

8 : DPS Meter. Inspect Gear. Inspect Gear is actuall a nice addition. DPS meter would just be one step closer to generic one best build/equipment approach. Destroys variabilty and forces everyone use the same build.

12. Player to Player Trading : Did you ever played Diablo 2? Reason for bans, hate frustrating and new chinese player explosion.

wow u are so d…. first of all people already are using the same build is called BERSERK ER gear second of all dueling is nice add u don’t have to duel if you are noob let the rest of us enjoy having fun in towns dueling for fun wasting time in this game and 3 there is reason why there is holy trinity you can create awesome content whit that mode inside your kittening game raids pvp dungeons right now we have shallow copy of and mmo staking and killing in dungeons not smart play no positioning no healing there is no support role there is no tank role there is no need its only DPS rush it always was that so adding that and the dps meter will only improve this game

Search Forums about whining because of Zerker Build Domination in GW2. This is a serious issue in the game at the moment. Expect anet to nerf or buff to fix this soon. No body wants a one build dominated RPG. This is just silly. If you see GW2 as a DPS race, please be my guest. But suggesting improvements about the game should be about balancing and not otherwise.

Besides I enjoy PvP and play it regularly. If I bring an argument about the inbalances of the professions that doesnt mean im a kitty. Your argument here is exactly the kind of bullying and harassment which was meant in the OP.

PvE players demanding, impossible to satisfy

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Posted by: Revilrad.1962

Revilrad.1962

Well then you can happily reduce the content which everyone wants simply to new continent/maps. Story is far more important to many players than just another map to run around.
And now Anet is actually “selling” the LW content through gem purchases If you missed it. This can give them the extra cash to make better LW content.

[Suggestion] Re-entering instances after DC

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Posted by: Revilrad.1962

Revilrad.1962

Hmm true enough.
Although making a complicated server side save system is not feasible with all the paramteres. I think a checkpoint system can be implemented on the Server too along the player information. I mean, server notices If you finished a story chapter, so it can, in theory, also save that you reached a certain checkpoint inside that chapter. Same logic, but divided into smaller sections.

[Suggestion] Re-entering instances after DC

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Posted by: Revilrad.1962

Revilrad.1962

Yes, the story progression is exactly what I’m talking about. Hidden Arcana is the last instance from LS 02×05.

Another thought on this topic: can we get the ability to join party members in story instances already in progress? I was running Hidden Arcana with my husband a few days ago, he was the instance owner, I DC’d, and we had no way to re-group. Fortunately it was early in the instance so he just logged out and we started over, but it was annoying none-the-less.

A way to let players re-enter story instances they DC from (or heck, maybe not even DC from) would be awesome too. Although I think it would probably have to just be re-enter instances they DC from, because I think it might lead to the selling of the LS achievements, and I’m not entirely sure if that would be met with kindness from the majority of the players, as there’s already a lot of people upset about those who solo dungeons and sell paths at the end (I’m not one of these people, but I’ve had people enter my sale for arah before and tell me that I should be ashamed of myself <.<)
And yeah, I think I was pretty fortunate to not have DC’d from Hidden Arcana. I was doing it solo on my mesmer and oh my goodness did it take a long time to do. Sadly my phantasms were of no use there.

Same Theory applies to dungeon selling.

A client sided save can be made per checkpoint and communicated again to server in case of a DC after reconnecting. I do not see why this should not be technically doable.

[Suggestion] Re-entering instances after DC

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Posted by: Revilrad.1962

Revilrad.1962

This Problem is actually not only about entering back to Dungeon or Map instances. What can be also frustrating is when a DC during a Story Progress happens. It happened to me actually more than once. You need to do all the Story progression again which can be tedious sometimes.

PvE players demanding, impossible to satisfy

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Posted by: Revilrad.1962

Revilrad.1962

The problem was Anet was able to satisfy them with the original Guild Wars. New classes, new continents, new skills, etc. The original Guild Wars released in 2005, and then we got two expansions in 2006. The problem is less the players demanding too much, and more ArenaNet no longer being able to keep up with demand.

Since ArenaNet opted to make the Living Story in place of an expansion, the Living Story needs to deliver the same quantity and quality content that an expansion would deliver. Unfortunately, the Living Story hasn’t been able to accomplish this, resulting in players demanding more content. To say that the players are just demanding too much is a little naive in my opinion, since there demand is based on what ArenaNet produced in the past.

Seriously but you would wait 2 years for an expansion pack, now sum up all the content delivered through LW Season 1 Season 2 and the feature packs. This amount of stuff and changes comes very close to an expansion size If not exceeding it.

Instead of waiting around without changes ANET delivers us the content slowly. Which I find is a good way to do it.

But the spoiled players dont even see the living world content as a content delivery but as something “extra”.

Anet should add the Living World Season 1 as permanent content and problem is solved.

Is it Time for Veteran content yet?

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Posted by: Revilrad.1962

Revilrad.1962

It’s beyond time.

It’s probably 18 months past when veteran content should have been added.

Unfortunately Anet won’t implement it because we’re not worthy.

So two new zones aren’t veteran content? Or are you thinking veteran content is only dungeons?

The problem is there are people assuming all veterans want the same stuff…I see no evidence of that.

Umm, if the average player can complete it with a mindless blob, then it’s not the “veteran” content that people are referring to. People want stuff they actually have to work at, mobs or bosses that they might have to spend hour and hours and weeks and weeks of time trying to complete and beat, which would require proper knowledge of builds, weapon sets, and combat mechanics. Content that would be frustratingly difficult for the most experienced dungeon runners in the game, and which most of the GW2 playerbase would not be able to complete due to their stubborn playhowiwant attitudes rather than actually adapting themselves to the challenge.

You still haven’t answered me? “People” want stuff…what people? How many? What percentage?

If 20% of the population of the game wanted difficult content, would that justify producing it. (Yes I pulled that number out of my kitten, it’s just a hypothetical question).

I’m pretty sure there are some veteran players, may even a big percentage of them that don’t play games to be challenged. Some people play games to relax.

And we don’t really know those percentages. But I suspect that there are more people who want something to do that isn’t particularly challenging. That’s my guess.

Anet knows how many people attempted and beat Liadri for example. It based on that, they decided not to put a huge amount of that content in the game. That’s my guess.

Out of the people I ever talked to in the game who have been playing for over 2 years, majority(I don’t know, 80%) wants new content badly. There are people who are happy with grinding gold. There are people who are happy with doing dungeons 24/7. There are people who are happy/obsessed with doing every single achievement there is. I don’t really think this should count as “content”. Is it a causal game, or a game for hardcore gamers? I thought it’s going in the casual direction. Then a way to go would be adding new stuff to do, right? Not new gear to grind for. I feel like this game has some sort of identity crisis.
Personally I’m happy with the new map and with the new carapace/luminescent armour, but it doesn’t change the fact that there’s still not that much to do. Not for people who don’t want to repeat the same notion over and over again.

A good start would probably be enabling SAB. I’m not sure why they turned it off in the first place. Maybe it has something to do with the prizes. (But those can be made much more expensive)

Good Point. Exactly a clarification here is needed from everyone. For me a “Hardcore” player means somebody who tries to readh 100 % completion with the game and has more than 25 Hours of play Time under the week ( weekends excluded ). Being “Hardcore” in this definition has nothing to do with your skill or difficulty of content.

As we know this ties all toghether, because it doesnt matter how hard the content is, it just needs more time to finish. Time is the resource here. There are Players with more time and with less time in hand to play this game. Anet should not ignore one side or the other but try to appeal both.

But adding harder content is not the solution, because the time the “hardcore” player finishes it, he will start whining again and get his next hard content. In this TREADMILL approach, players with less time will be utterly crushed under the pressure of never being able to finish content in time.

This is of course exactly what our “pro” players want here. They want this. They want the poeple with less time to whine and despair and quit. This is exactly the psychological effect they want. They want to achieve something others cant. Forced through the available time in their hands. Mind you, TIME, not SKILL.

But that doesnt mean anet should ignore this players. In fact they NEED to add content for such players without punishing what I would call “casual” players in this definition.

PvE players demanding, impossible to satisfy

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Posted by: Revilrad.1962

Revilrad.1962

Release a full expansion and you will satisfy a HUGE percentage of the player base.

For two weeks. =P
A month, tops, if they ever release an actual expansion. The content locusts will never be happy.

^^ This ^^

There were players complaining about nothing to do inside a month from the launch of GW2. The only way a new area would be as extensive as the original game would be if they opened up all of Elona. Cantha was quite small by comparison with the continent GW2 is set on.

=P I’m trying not to be totally negative about it, at least.

A lot of what people want for content is either story (takes a while to produce) or a sense of progression in their gameplay. Depending on how it’s done, it can feel like an unrewarding grind, which is where GW2 seems to put itself too often.

This is about some other main Problem GW2 has. It is IMO that what destroys the feeling of progression and rewards.
Check this thread :
https://forum-en.gw2archive.eu/forum/game/gw2/Main-Approach-of-Players-to-GW2/first#post4584530

Is it Time for Veteran content yet?

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Posted by: Revilrad.1962

Revilrad.1962

Uhm. Let me ask one question. How many people you see actually do TA Aetherblade path? Or how long did it take to actually figure out how to do a proper Teq tun? Anet is adding stuff like this. But this will never be the main goal of the game.

List of Common Controversial Forum Topics

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Posted by: Revilrad.1962

Revilrad.1962

This thread is awesome ty!

PvE players demanding, impossible to satisfy

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Posted by: Revilrad.1962

Revilrad.1962

Release a full expansion and you will satisfy a HUGE percentage of the player base.

For two weeks. =P
A month, tops, if they ever release an actual expansion. The content locusts will never be happy.

^^ This ^^

There were players complaining about nothing to do inside a month from the launch of GW2. The only way a new area would be as extensive as the original game would be if they opened up all of Elona. Cantha was quite small by comparison with the continent GW2 is set on.

Exactly, as I said before, people need to satisfy themselves. You cant just release fast enough. People burn through content not the way its meant to be played. They skip all the Story, run thorugh everything rush to end and then complain.

Adding more Areas wont change that. What this people crave for is the old hard to get items and old D&D stlye levelling curve.

Guild Wars was always about freedom from classical MMO Problems like, endless vertical progression, Holy Trinity, ever growing endless, collections and not achievable achievements.

If you cant enjoy the GW2 as it is now, you will never enjoy it. Even after 3 expansions.
If you look for ANET to set you a hard getting goal so you have a reason to play the game, I suggest you to play something else.

PvE players demanding, impossible to satisfy

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Posted by: Revilrad.1962

Revilrad.1962

This argument is beyond stupid lol. Revilrad you just suppose we completely disregard the TP or any other aspect of the game to enjoy GW2 to its fullest? lol.

Absolutely not, that was only an idea how you can set your own goals to add some excitement to your play style you apparently lost.

List of Common Controversial Forum Topics

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Posted by: Revilrad.1962

Revilrad.1962

1. Mounts :
Not needed. WP System is the existing solution of going fast from place to place. Those who want mounts want just another tier of collectibles to get busy. Not a real use out of it.

2.Duelling : PvP in GW2 is built around teamwork and classes are optimized/nerfed/buffed around this system. Some classes are clearly superior to others and inferior to some. Duelling would be just frustrating.

3.Open World PvP : Reason for Trolling. Hate between players. Factions dont fit into current story of all against Elder Dragons.

4.Holy Trinity : Please no. 1 Step closer to generic MMO.

8 : DPS Meter. Inspect Gear. Inspect Gear is actuall a nice addition. DPS meter would just be one step closer to generic one best build/equipment approach. Destroys variabilty and forces everyone use the same build.

12. Player to Player Trading : Did you ever played Diablo 2? Reason for bans, hate frustrating and new chinese player explosion.

Is it Time for Veteran content yet?

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Posted by: Revilrad.1962

Revilrad.1962

I get so discouraged coming to this forum and seeing so many ungrateful and unrealistic “veteran” players talking about how the sky is falling and how GW2 is dying.

The sky isn’t falling, and GW2 is far from dying.

I’ve been playing since launch, I log in nearly every day for hours at a time, and I sometimes spend full weekends in GW2. And I’m still having a blast, no matter what part of the game (Dry Top, Silverwastes, PvP, WvW havok, etc.) I’m doing at any given time.

I enjoy the regular content ArenaNet is providing. I think releasing an expansion might be a good idea, but not at the expense of regularly released content that continues to keep me engaged. I don’t want a level cap increase. I don’t want a gear treadmill. And for the love of Dwayna, no kittening mounts!

Raids would be nice, and additional dungeons (based on the current living story) and Fractals (based on previous living stories) would also be great, but I’m managing expectations so as not to be disappointed when we don’t immediately see them. And by the grace of Kormir, I wish they’d fix the Personal Story that they broke. >_<

But otherwise, I see all these people who are just so dissatisfied, and I have to wonder, is there any possible way of pleasing these folks?

Now, if you want to know what it looks like to see an actual sky falling, go to the ArcheAge forums.

Thank you for your excellent post. There are porblems in this game, heck there are. There are fixes/nerfs/bugs every month and issues too many to count. But seriously the lack of content is not one od this problems

PvE players demanding, impossible to satisfy

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Posted by: Revilrad.1962

Revilrad.1962

For an example, One can make a character of every class/race and play though the Story again. This is enough content to play thorugh for years. But nobody does it. Why? Its not “worth” it. Gold/Minute doesnt sum up. Anet cannot solve this idiotic behaviour.

Um.. what? Sorry, i would like to play mmo, not single player game.

And yet you are probably the ones who just LFG for members who has over 5k AP and are zerkers to burn through content. If you want to play an MMO, please go make a guild. Help new players. Coordinate Teq and Wurm runs. Too boring? Sorry thats what being a community means.

No, i’m not one of “them” mr.white knight. So helping new players and doing 2 events over and over is mmo for you?

Well OK. For the sake of a normal conv. Tell me what is your proposal of making GW2 to your appealing?

Is it Time for Veteran content yet?

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Posted by: Revilrad.1962

Revilrad.1962

Lol if you actually knew me you would know i barely wvw because its just a mindless zergfest. I have leveld 6 of my 8 80s solely by map completion the other two i crafted before the increase in crafting level cap. I have 100% map on two characters i stoppped caring for it once i realised how lacking the reward is and i dont care for legendaries they dont appeal to me. And there is much better farming than SW chests but i’m sure you know that you seem to be an expert on all things right?

No I am not an expert on all things. But seriously what exactly is that what you want? Do you want a company to release content every time you go finish with the other one? If you never WvW and dont try to get the ultimate Ascended or legendaries you are putting yourself out of End-Game Content. Seriously?

Your argument is invalid because you are demanding more content just because the old ones are not to your liking. This is your freedom to not the like the content or complain/feedback about it. But you cant say there is not enough content. There surely is.

PvE players demanding, impossible to satisfy

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Posted by: Revilrad.1962

Revilrad.1962

But playing mixed does. What about you play your new Charr Necro and go through PS a little, maybe explore Ascalon to 100 %. Actually follow a Map Meta Event which does not end with a Boss. Go thorugh all the events and speak to NPCs? Get some Story? What about you level your weaponsmith to 500 without looking up to a levelling table from dulfy? Maybe with only harvested materials without using TP? What about you finish all the story dungeons and all the paths? What about you level some in Fractals and do some PvP /WvW?
Now change to your other character and do the same ? Except different class so it fells like a new game?

Can you get my point or are you going to whine? There IS enough content there go and play if you like.

PvE players demanding, impossible to satisfy

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Posted by: Revilrad.1962

Revilrad.1962

For an example, One can make a character of every class/race and play though the Story again. This is enough content to play thorugh for years. But nobody does it. Why? Its not “worth” it. Gold/Minute doesnt sum up. Anet cannot solve this idiotic behaviour.

Um.. what? Sorry, i would like to play mmo, not single player game.

And yet you are probably the ones who just LFG for members who has over 5k AP and are zerkers to burn through content. If you want to play an MMO, please go make a guild. Help new players. Coordinate Teq and Wurm runs. Too boring? Sorry thats what being a community means.

Is it Time for Veteran content yet?

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Posted by: Revilrad.1962

Revilrad.1962

The story is so dull and easy it would take nowhere near 2 years to finish lol. I have leveled every profession to 80 and did the story for all of them. Fortunately before they broke the story because now i won’t even touch it. Took me only a month with less than 10 hours played a week.

Well of course you did this, by going into WvW and levelling dumb and mindless to lvl 80. on how many characters you have world completion 100 %? How many NPC dialogues you did listen to? How many Vistas you skipped without watching? YOU MAKE the CONTENT short by not paying attention.

You cant do SW chest farm as you are watching your favourite Series on your second screen and complain at the same time about lack of content.

Is it Time for Veteran content yet?

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Posted by: Revilrad.1962

Revilrad.1962

Well I cant read now every answer posted here, but let me give my answer to the original complain of this “veteran” players who are so hardcore gamers. Seriously judge me whatever you want. But I count myself not as casual. I play in every available time I can find in my busy life.

But to the question. Do GW2 need more content? Yes definitely. But let me ask you a question.

Is it not the “veterans” of the game who destroy the existing content with their rushings and farmings and exploitings? Is it not the "pro"s who kick the players who try to enjoy the story, so they dont slow down their Gold/Minute runs?

Veterans can never be satisfied. Think about Tequatl. Once it came out it was hard, now its easy as pie. Simply adding harder and harder content will lead to exactly to that where WoW today is. to million damages and mindless repeating patterns in end-game content.

GW2 in comparsion is actually a game which has potential for putting your own goals for yourself. Seriously go try to make a char in every race and every profession and play thorugh the story with them. When you are finished in 2 years, come here and complain again.

But no you will go back to game with your main, and do CoF runs. And then complain here.

PvE players demanding, impossible to satisfy

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Posted by: Revilrad.1962

Revilrad.1962

For an example, One can make a character of every class/race and play though the Story again. This is enough content to play thorugh for years. But nobody does it. Why? Its not “worth” it. Gold/Minute doesnt sum up. Anet cannot solve this idiotic behaviour.

PvE players demanding, impossible to satisfy

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Posted by: Revilrad.1962

Revilrad.1962

Scrivs, problem is, you are wrong. The minority of people who are rushing through content is actually the majority of player base. This is the main problem of GW2.
I think here it couples well with the point what Deimos makes.

You cannot satisfy the players. They need to satisfy themselves. There is ENOUGH content out there. But the Gold Farming players do nothing than CoF runs or looking for new exploits and best ways for Gold/Minute contents.

As long as this mindset is existing and dominating the player base in GW2 ( And believe me it is) Anet cannot satisfy the majority.

Main Approach of Players to GW2

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Posted by: Revilrad.1962

Revilrad.1962

I think it can also be aproblem of Measuring the Content. Almost everything in the game can be sold /bought over TP. This gives the poeple to measure the content directly in their gold value. Which pushes the majority to follow the most valuable Content, which in turn pushes the other content into history.

This is not bad. Id o not want you to flame back. It just becomes a Problem as it is now, when the majority is doing this. If there is a little elitist "pro"s doing their excel sheet calculations to get the most of their time. Let them be. But this reached such heights that almost everyone does the same content over and over again becasue its all over the place.
Things like “OMG this Farm is so good I did 60 Gold in 2 hours!” , “Farm this before anet Nerfs it”, “best gold farm guide in youtube”…

Disabling trading of end game content and successfuly decoupling it from gold, will ultimately lead to a situation, where the average players, who are not that “pro” to keep an excel file, just go to the most fun thing they find? This could lead to a massive shift into player behaviour.

And of course the most direct solution would be to make materials soulbound.

(edited by Revilrad.1962)

Main Approach of Players to GW2

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Posted by: Revilrad.1962

Revilrad.1962

In other words : Every playable modi of the game , let it be dungeon runs, PvP matches, WvW tournaments or boss runs… should be on the same level regarding the rewards they provide. But making everything exchangable with Gold enables the players to weight the Values directly with each other. Farming is not bad.
But farming CoF should be about getting that one skin drop from the Boss and not about the Gold/Minute so you end buying the skin from TP.

Main Approach of Players to GW2

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Posted by: Revilrad.1962

Revilrad.1962

Olvendred you are correct, but the problem starts as you think about personal achievements, what you can call also personal goals of a player. Like an endgame content, creating a Legendary for an example is an ultimate goal.

Now for an example : Disabling its materials to be obtainable with Gold, you would utterly make its personal Value a lot more.

Suddenly you dont weight the worth of a legendary in its Gold value, but in the effort you put into it, farming for its materials, pre-cursors. etc.

Trading Post in my opinion is what makes us run after Gold again and again.

My solution would be to remove the majority of the Items from the Trading Post and making many equipments Soulbound.

You wouldnt farm Bandit Chests in SW for two Weeks without break as you are watching your favourite Series on your second Screen, if you cant sell the contents to get Gold.

You would go out and try other Stuff. Because then you wouldnt “have the feeling” you are wasting your time instead of farming Gold.

Playable content was always there.This would just take the shackels from you so you can go out and “waste your time” without feeling bad about it.

(edited by Revilrad.1962)

Main Approach of Players to GW2

in Guild Wars 2 Discussion

Posted by: Revilrad.1962

Revilrad.1962

Malkavian got it right. And it is not about taking content from "pro"s (seriously per definiton everyone is a pro who is on this thread) to make the game more “casual”. My Point is the Gold Farming to buy stuff in TP is exactly the reason for many Problems Anet trying to countermeasure.
Again Its not Farming, but GOLD Farming. Harvesting resources is also a farming, but in that sense you farm resources in maps insted of earning gold to buy mats. Thats what makes you actually PLAY the content its meant to be, and not the other way around.
Actually solving this mindset would increase the amount of Content players percieve. I mind you, read what I said. Content players PERCIEVE. There is a lot content, it is just not being used because thry dont offer GOLD.

Main Approach of Players to GW2

in Guild Wars 2 Discussion

Posted by: Revilrad.1962

Revilrad.1962

Another Example : Think about the Berserker Meta Problem.
Many players play berserker because the speed they provide in finishing content.
Now, many discussions are about how to make other classes appealable, make changes in Champions or damage spikes, changing whole dungeons layouts etc.

NO! this is not the solution. Solution is to stop the players percieve the content as money runs. Thats how you actually fight the source of the Problem.

Main Approach of Players to GW2

in Guild Wars 2 Discussion

Posted by: Revilrad.1962

Revilrad.1962

Hello Everybody,
I would like to share my views about how GW2 is being percieved by the big chunk of the player base.

In its core, the focus of the majority of the players became farming. This is something, which many MMOs suffer from. In their nature, MMOs biggest difficulity is to deliver what we call “End-Game Content” which should keep the players entertained after they finished the main story. Although I think the Living World approach of Anet is good, this farming problem does not occur because the lack of creativity and originality in the content. Ther Farming problem is more something what the players create.

Ultimately the goal of many players is to amass as much as Gold possible in the least of time. This approach drives the players which do not consider themselves “casual” anymore, to play only content which fulfills this equation.

This is actually the MAIN reason of many problems players are complaining about.

An Example :
This farm minded “pro” players will try to find out the best dungeon possible, in which the income/time invested is the highest. They will also search for exploits, bugs, actualla anything which makes the Dungeon Run faster and faster.
This results in, bans, many of the runs being “rushes”, ignoring complete stories, not being “noob” friendly community, as they would slow down the pace etc etc…

This pattern can be applied to the WHOLE game, including WvW, PvP, PvE.
Think about how the players exploited PvP maps, where the points were captured again and again in an organized pattern to maximize gains. Same Ideology. You can break down this kind of behaviour always to the same reason : Profit.

Now I am writing Profit instead of Loot with a reason. What is worse than dumb farming of many players is, that they dont even Farm for Loot but for Gold!!! So they can buy the Item they are seeking in the TP.

In my opinion this kind of behaviour destroys the whole game. It creates a pseude-competitive community, in which players race to get the most Gold in shortest time.
PvP Ladders, WvW ladders, PvE Achievement Ladders, nothing matters, it comes all to the amount of Gold you amass. Why? Because of the TP System. You can literally Buy
almost EVERYTHING.

Need materials? Why go harvest them? Just run one CoF Path 1 and buy what you need! Need Pre-Cursors? Insted of farming for drops, go amass gold so you can farm it.

Heck the poeple are creating new Chars to get Black Lion keys, instead of having toons and trying different classes.

People rush to level 80 so they can open more Boss chests per day.

The whole Game is about money-making and TP.

This destroys also the feeling of accomplishment in the game. A legendary, crafted with a dropped Pre-Cursor and harvested materials will feel 1000 % more valuable to the player as a legendary bought straight from TP by doing 1000 Cof Runs.

Therfore in my opinion, excluding a very small percentage of players, everyone focuses farming Gold. This overrules many of the hottest discussions here in Forums about the game. Why bother making better stories when the player base will anyway skip the cutscenes. Why bother making new dungeons when the players will play the fastest one?

Please Anet do something about this Problem. Without fixing this you cant fix the game. The same player base who are shouting for more content are the same who never listened to a NPC or did a proper story dungeon run. Disencourage this Gold Farming so the players come to the realisation of how beautiful the game actually is.

(edited by Revilrad.1962)

CDI- Guilds- Guild Halls

in CDI

Posted by: Revilrad.1962

Revilrad.1962

Hello Chris,
It is very interesting to read about this CDI posts as I am new to forums but not the game itself.

But as you can see in my misplaced post here, I am extremely confused here about which posts are exactly up-to-date and which are closed. The chronological order is nice, but it would really help to mark the threads as “closed” or “open”.

Newcomers like me would probably follow this order -> Forums -> Game Discussion -> Guild Wars 2 Discussion -> Collaborative Development – Master Sticky

Having the threads listed here by Mark already marked as (closed) or (ongoing) would IMO increase the participation.

Thank you

Collaborative Development Topic- Game Modes

in CDI

Posted by: Revilrad.1962

Revilrad.1962

I suggest you urgently to improve team-matching / team-balancing more accurate and consequent. I do not play Tournaments, because despite the good rewards waiting for 2 – 5 minutes and joining a game where the team members rage-quit or drop after half a minute and leaving you 2 versus 5 is not really fun… Removing AFKers should happen almost instantly and without much consideration too.

Team-Balancing fails in not-tournament matches too. Most of the time one side has 1 member more, which is under most maps a quite advantage. Even if this situation wont hold long, because someone would eventually enter the game, the points earned in this time are most of the time enough to win the match. I suggest you to implement a “bonus points per second on captured points” for the Team with lesser member counts.

Besides i always encounter maps where one side clearly dominates the other one, which is always disencouraging. Also Team balancing should jump in much more faster than now, and not letting precious time flow and wait minutes before moving someone to the other team. If you have considerations about moving Guildies and Friends from each other by aggresively moving players to other teams ; i point out that this is not important on solo arenas.

And PLEASE let us have arenas where “Downed” state can be turned off, so instakills should be possible. This aspect of PvP is most unbalanced between classes. Having a thief or Mesmer go invisible or Teleport themselves out of harm before they die really makes it annoying for classes with lesser movability like Guardians.

I also suggest you to lessen the points earned for killing players and increase it for winning points/ clearing objectives. This would prevent the a Conquest game become a Free For All Orgy.

Collaborative Development Topic- Living World

in CDI

Posted by: Revilrad.1962

Revilrad.1962

Having forgotten to write this down i must make a second post here :

I have a suggestion about the nature of LW content. They are, in their nature, destructive. In fact I mean this literally. We must kill, burn, destroy and annihilate each time. Destroy scarlet, kill her aetherblades. No? Then go kill Nightmare Court in the new TA. No? You can still hunt down other players in Lunatic inquisition. No? Then go back and kill Champs or shoot a Priory Cannon in the face of Tequatl or the Claw.

No. I suggest you should apply some LW content which is not about destroying but about building something. For an example :
Release a story about the construction of a Fort for the Pact. A month long players can contribute by supplying materials or clearing the vicinity of the building site, guarding supply dolyaks which deliver materials, and help actively in the building. Make players with Smithing craft special items which are needed in the construction.
And at the end, fort is build. With its whole glamour it stays there… permanently. This Fort can be used in future to fight against the Dragons. or New Events spawn around it.

This would be just a example of Permanent LW content where players actually change the world themselves. Help it rebuild and not only run around and kill stuff in rage.

Collaborative Development Topic- Living World

in CDI

Posted by: Revilrad.1962

Revilrad.1962

Hello GW2 Development Team,
I think like many other players that the pace in which LW content being released too fast. Here are some thoughts i have about LW and its problems :

You should probably consider that you have the privilege of having a player base who are completionist-minded and well experienced RPG players. Of course there is nothing worse for such a player to miss a content and the skins, minis and rewards tied to it. I think the LW content should be on monthly basis. I dont suggest that every content should be permanent. Its good to be able to have a Weapon skin which others dont, because they missed the opportunity. Its ok. Its makes your Character fell unique.

But, logging in everyday and this being not enough to get everything is just too much. The pace is still too fast. A monthly LW would reach the same goal. And I think, having some Permanent and Temporary LW contents mixed together is the best approach. This can and should be underlined with a strong Story. For an example : Having the Zephyr Sanctum docked for a brief time to get a trade agreement, and flying off again is just understandable, and in this case a good example of a temporary content.
Having Permanent content means changes to the existing world, which is the Core of LW in my opinion. Something happens in the world and stays that way.

Temporary contents can for an example include all kind of Side-Stories like aetherblades and zephyrites and holiday events. Permanent content should have strong bind to the world and its story. Tequatl is a good example. Scarlet not.

Many players co,plain about the quality of the stories of LW events. I think this is a result of making too much time-pressure on players. Im sure that you are overly capable of creating and telling good stories. But, you should also consider the consuming part of the storytelling. You can make the most amazing story and put it in a Dungeon with the most beautiful level-design, sounds and graphics. But when the player means only to get the Meta reward as fast as possible so he can return to his champ train, he will still complain about bad story. You dont leave us enough time to experience and absorb the LW content.

As a player who plays on daily basis, i must confess my alter ego in game, experiences a stressed state of a depressed man in a locked-in situation. Knowing not what to do, overwhelmed by the amount of content and possiblities, i choose to do….nothing. I dont even try, knowing time would not be enough. I just stay there in LA and read the Global chat.

Dungeons, Fractals, Champ Trains, World Bosses, World Completion, WvW, PvP, Guild Bounties, Jumping Puzzles, Activites, Making new charactes, Personal Stories… there are so many things in GW2, which is GREAT and we THANK YOU for it. But please, to make a compromise between Specialized players and Completionists, do not let the LW content compete with the rest of the Game. Slow the pace down.

This in case , would even let you more time to develop and will result in better content and relaxed developers and happy players