Me don’t have Dual Pistol. Me got shield. Me don’t have burn. Me want more bleeds. MORE BLEEEEEEEDS.
Edit: oh and I want engineer to learn to actually hit with poison dart too. Engi needs shooting lessons.
It’s been like this since I believe BW2. The explosion no longer causes the bleeding, it’s the actual pistol bullet. Coated Bullets will make the bullet travel through targets and end at maximum range. Any target hit by the bullet will trigger the explosion as well, but enemies hit by the AoE splash damage will not bleed.
It doesnt trigger the explosion. It only explodes at the end of the path.
Hence why you can only hit an enemy 2x with it if they have their back to a wall.
war vs engi is apples to oranges. different attack speeds, and traits.
Pistols aoe damage is very significant. With piercing pistols its extreme.
Significant?
The only time i ever find a use for it is if a mob has its back to the wall. Thats it, and it requires Pierce shots to hit 2×. Otherwise? It only hits once. And even then, the AoE is so utterly small they have to be balled up like a zerg rush held together with glue and duct tape.
Edit: oh, and did i mention the explosion will only apply the bleed once, even with Piercing shots? So even if the mob is hit by both the boolet and the explosion, it will only get 1 bleed on it.
(edited by Ricky Rouse.1583)
I think it has to do with the fact that dual pistols have access to every damage dealing condition in the game. While Warriors can stack their Bleeds much higher than we can, we have AoE Bleed, Confusion, Burn, and Poison. (With Coated Bullets Grandmaster trait)
With a Sigil of Superior Ice and Precise Sights trait, we literally have almost every condition in the game on our weapon set.
Would I like a 4 second base bleed? Sure. Is it going to make or break me? Nope.
Because its the Auto-attack. The other Pistol attacks (Both Dual and 1-h) are okay, but the auto-attack/1 skill is where most of your damage should be coming from, not matter the weapon. Its what you do when all your stuff is on CD. Its your bread and butter and its stillkitten weak. While i do agree that having all 3 attacks on primary pistol be Condition damage is neat and all, i at least want it to be GOOD condition damage instead of “You have a little bit of everything so how about we make it all weak”. The confusion on Daze shot is really nothing to write home about (Though the bounce + blind is), nor is the Poison darts considering you are not even guaranteed to hit all of them. Just because the pistol has multiple conditions doesnt mean they shouldnt be GOOD conditions.
Just look at the Rifle. Its great, you can CLEARLY see the Synergy in the skillset from the get-go. You can net, Jump, blunderbuss, power shot. Fantastic combo, and its obvious. Pistol doesnt have any synergy. Its just sort of…there, while still not being strong at all. Heres a Poison. Heres Confusion. Heres bleed.
Warrior Rifle gets a 9 second Bleed base
Stack the +15% Bleed Duration and +10% Condition Duration runes and it easily stacks up to 11-12 second bleed
You can easily stack 20-25 stacks of Bleed on a Warrior by using Frenzy
Engineers push around 7-8 stacks?
About.
In SPvP w/Krait + Afflicted runes for pure increased bleed you can get a 2 1/2 seconds of bleed on auto attack max. It still refuses to go over 5-6 base and 6-7 with quickness. If you get lucky with the crits, a bit more.
The bleed on it, more specifically
Why is it only two seconds. No really. Before it was…five seconds. During one of the BWE. It was great, you could keep a constant 6-7 on someone, with Elixir U, you could keep 9-10. But then, close to release, they dropped it. Down to 2. 2 second bleed.
I really dont understand. I’m playing a Level 80 Engineer. I’ve been playing Engineer’s throughout all BWE, while i still believe Engineer’s are REALLY weak in the damage department compared to some other classes, and i think they could really use a damage buff on some kits. You know, some that are UNLIKE the bomb kit which requires you to be in MELEE RANGE or close to it, or Grenade kit, which takes alot of effort to be simply on par with the damage of others, though admittedly the Vuln on it is great.
*For example, this disgusting excuse for a montage http://www.youtube.com/watch?v=Z4iPtHy6Nxw and compare that damage
I really cant understand why they would nerf it. The warrior rifle bleed is 6 seconds. Necro focus (or scepter, cant recall) has a 4 second bleed. TWO. WHY. I CANNOT UNDERSTAND.
And i know Engineer has alot of Utility. I’ve tried a full Elixir gun heal build in SPvP and it was amazing, i could sit my but down on a point and never move because i was ticking for regen 3 times every second, w/ weakness on autoattack and whatnot. But i really want some insight as to why oh why a nerf to a two second bleed was needed on a class that was already biting the dust in terms of both condition damage and direct damage. I want to love this class, i really do, but every time i play this class i only feel like going over and being a faceroll rifle/GS warrior so i can be just as effective for 1/2 the effort every time. Oh hell, any other class for that matter, i can be JUST as effective, and require not even close to the amount of effort required. I mean, effort is good, it makes the payoff all the sweeter, but there is really a line that needs to be drawn.
(edited by Ricky Rouse.1583)