Don’t play WvW for rewards: Problem solved. Play it to enjoy the game, or rather that facet of the game.
Go to PVE for rewards.
I am 100% OK with the rewards because I (and many like me) do not want every person on the server there filling up maps trying to grind a 7 week achievement in 1-2 weeks just so they can be done with WvW stuff.
Has already been answered a million times…
Why do you folks treat fun and rewards like they are opposing forces where you can have fun or rewards, but not both? There is no reason you cannot have fun and be rewarded at the same time.
I can go complete a world boss for a guaranteed rare, each boss, once per day, not to mention the chest full of other loot, often with another rare. Takes very little effort in most cases.
Yet something that took me 4 weeks to finish rewarded greens and a few other odds and ends. The only thing of value was the draconite ore, of which I can get the same amount doing 4-5 world bosses in one day simply by watching the timers.
I have yet to see one logical reason why WvW should not be on par with PvE rewards.
@Righteous
That’s the thing though – for a lot of people voicing their opinion in this thread, WvW has not been fun. It’s been work for them. It’s been a sour experience that they had hoped would be ‘rewarding’. Especially those coming from PvE to complete the achievement. Go look at the “Was Season 1 fun?” or “Is Season 1 a disappointment?” threads. From what I gather, the majority of WvW’ers didn’t actually enjoy themselves.
So that begs the question – why play then? To which most people would probably answer “for the rewards”. And in doing so, we’re back to my original argument. Play to have fun, not for virtual materials.
This is a video game. Luckily be both fun and rewarding. The topic of the thread isn’t “Why do we play video games?” the topic is “Was the WvW Season One reward chest adaquatly rewarding?” Most people (myself included) feel that it was not. Although, I had a blast, and would have been playing WvW anyway because it is the gametype that I most enjoy in GW2. However, for the longterm health of WvW as a gametype and what a WvW season could have meant I do feel that ArenaNet dropped the ball.
I hear hello kitty online rewards their PvP with high tier PvE rewards maybe try that out if you want to complain getting something rather than nothing; saying something was unacceptable basically only means that you hyped up your expectations too high and they were dashed. That’s not Anets problem, it’s on the people complaining.
Remind me again… whats the logical argument for why WvW should be less rewarding than PvE?
Because huge rewards for the winning servers cause transfers and cause a snowball effect where one server dominates.
Re-read everything ive said… I am strong against giving huge rewards to the winning servers. I am saying that every player that got the key should have gotten exactly equal rewards. The only difference between first and last place should be the finishers. Even those I believe 1st, 2nd, and 3rd in each league (9 servers total) should have gotten finishers rather than only 1st place in each league (3 servers). This would actually work to spread out the playerbase rather than force it onto fewer servers.
@Righteous
That’s the thing though – for a lot of people voicing their opinion in this thread, WvW has not been fun. It’s been work for them. It’s been a sour experience that they had hoped would be ‘rewarding’. Especially those coming from PvE to complete the achievement. Go look at the “Was Season 1 fun?” or “Is Season 1 a disappointment?” threads. From what I gather, the majority of WvW’ers didn’t actually enjoy themselves.
So that begs the question – why play then? To which most people would probably answer “for the rewards”. And in doing so, we’re back to my original argument. Play to have fun, not for virtual materials.
This is a video game. Luckily be both fun and rewarding. The topic of the thread isn’t “Why do we play video games?” the topic is “Was the WvW Season One reward chest adaquatly rewarding?” Most people (myself included) feel that it was not. Although, I had a blast, and would have been playing WvW anyway because it is the gametype that I most enjoy in GW2. However, for the longterm health of WvW as a gametype and what a WvW season could have meant I do feel that ArenaNet dropped the ball.
I hear hello kitty online rewards their PvP with high tier PvE rewards maybe try that out if you want to complain getting something rather than nothing; saying something was unacceptable basically only means that you hyped up your expectations too high and they were dashed. That’s not Anets problem, it’s on the people complaining.
Remind me again… whats the logical argument for why WvW should be less rewarding than PvE?
You say your time is valuable, and yet, you spend your spare time working for materialistic pixels in a video game. You choose to spend what little spare time you have, to continue working beyond real-life work and/or school.
See, this is what I don’t get. I would present the very same argument – my time is valuable, so I choose to spend it wisely. I don’t play ‘just because’, I play to have fun, to be challenged. So in turn, I use my spare time to have fun. I don’t find my real life chores particularly fun, so I’ll be kitten ed if I have to be mad and frustrated in my spare time as well.
As evident in this thread, people ‘grinded’ or ‘worked’ for this loot-chest. They didn’t find it fun. They spend their valuable time completing mundane tasks in order to satisfy their need for virtual colors. How exactly is that spending their time in a valuable manner?
Look I get it. I get wanting to pimp out your character. To want to look good. But I just can’t get myself to waste my time being mad, bored, frustrated and alike, to eventually end up with pixels on a screen which hold no real value or meaning. My life is way too short for that, I’d much rather be happy as much as possible.
Your point of view hinges on a logical fallacy…
Just because an apple is red and delicious doesn’t mean that it shouldn’t also be nutritious.
Similarly…
Just because WvW is fun and challenging doesn’t mean that it shouldn’t also be rewarding.
We all had fun playing WvW Season One, but some of us want rewards that are more unique and appropriate.
I don’t think that anyone is going to be laying on their deathbed 40 years from now and with their last breath whisper in a faint, weak voice, “If only that WvW Season One reward was better…” Don’t be over dramatic, and stop trying to teach life lessons on the internet. This forum is the appropriate place for players to voice their concerns/thoughts/opinions about a game that we all play. Clearly the majority of players have spoken and feel as though the reward was not significant enough.
(edited by Righteous.4307)
I would much appreciate some kind of unique skins or finishers for WvW progression, indeed.
At the end of the day though I think WvW’s best reward is that it’s fun and you get to make friends on your server and other servers and if you’re good, you might even win someone’s respect.
This argument is invalid. There is no reason that we cant have everything that you listed AS WELL AS worthwhile/unique rewards.
Finally, since “rewards” are all over this game, it begs the question, with your attitude why are you playing a reward based game? Go play chess.
wut
You said you didn’t need rewards, victory was reward enough. For the rest of us, that’s just plainly not true. MMORPG’s as a genre depend on rewards for time invested.
So as the poster said, Chess or another PvP game with no rewards would be a better fit for you
You want rewards and shiny pixels because you’ve been conditioned to wanting it. What kind of ‘rewards’ did Red Alert, Warcraft, Frogger, The Lost Vikings, Donkey Kong, Counter-Strike, Half-Life, Mario 64 etc etc. give you?
I have zero clue, I have never played any of those games, yet I have played almost every single MMO since the dawn of MMO’s from Diablo to UO to Everquest to DaoC to WoW to Warhammer to Aion, every one of them rewarded you in game for doing in game tasks, either in pvp, wvw or pve. Anet let the wvw community down with this reward. They may deem it good enough, which obviously they do and I suppose they have their reasons. However, to me they have missed the mark and I think WvW will suffer because of it.
To the winners goes the spoils, sadly these spoils under achieved in a game that constantly gives us spoils for playing it. When I can buy a new head skin at the Gem store for gold or $10.00, they could have given the winning worlds something as cool for putting in the 7 weeks worth of effort.
Pretty sure the winning worlds were decided before anyone did anything. For 7 weeks of playing you got lots of loot bags and WXP (more than someone who put in the same amount of effort on a lower tier server).
Guild Wars 2 didn’t need the chest so far. Guild Wars 1 didn’t need any reward for GvG.
That said, I agree that WvW rewards should still be higher (like loot and such or completing events) ‘cause PvE totally outpaces us and because they’re the bigger market they also set the prices. I just don’t think the season chest is the place to do it.
That or maybe lower the rewards in PvE! Life was fine before 10 gold/hour farming.
Perhaps a better example was the Hall of Heros from GW1. The monetary gain was outpaced by PvE farming areas, but was better than the average area. The real incentive was the glory of having your guild/team announced as winning to the entire game audience and “/rank” progression that one could use to display their achievement. What do you have in WvW? What can you show from WvW that you cant from PvE? Nothing. Add to that the fact that you STILL get less in WvW than you do in PvE.
Great GvG’s tonight! Thanks for coming out everyone.
Was fun to watch. GG [VLK] and [Fun].
… So we really have some things to work on as a server, at least from my perspective.
If this post came off as me trying to make excuses or whining, that’s not what I intended. I’m simply making an observation from inside of SF.
GL to everyone with the rest of the week!
I think that you have the right attitude, and it would be near impossible to view your post as making excuses or whining. The fact that you are looking at things that you can improve as well as actively working to do so shows that you are on the right track. I wish only the best for those like you in SF who put in the hard work. Hopefully you get to see the fruits of your labor.
15,500+ views on this thread. The overwhelming sentiment stated by players has been that the community feels as though the reward is too low for the longterm health of WvW.
I really hope that we get an official response soon. Even if its just a, "No, we feel that the reward is justified because of _____________. "
The rewards are perfect. Up your’s, bribing server.
You clearly didnt read the post… I want everyones rewards to be better. Not just winning servers. In fact the only difference for winners should be the finishers/bragging rights.
After fighting just about every server it seems in Bronze tier, everyone goes after SF. I think they just want to test our mettle and I’m not entirely sure why.
SF just generates the most hate of all the bronze tiers, everybody likes to beat the “bad guy”.
The reason is that most servers accept defeat. As a whole when a server looses they tend to say internally, “Welp, we really need to improve X, Y, and Z.” Servers will begin to promote teamwork between guilds, community leaders will encourage PvE players to participate in WvW, and equally importantly the leaders will work to keep those players actively in WvW even when the going gets tough.
SF on the other hand always blames something that is outside of their control, and worse yet SF does it on the forums. “It’s Black Friday”, “It’s Thanksgiving”, “We don’t play for PPT”, etc. All of those are word for word direct quotes from ONE matchup. Other servers don’t dislike SF because you’re the “bad guy” they dislike SF because the vocal majority of SF players post on the forums giving excuses and being sore losers. This is not indicative of every player on your server, but it does reflect the overall image that your server creates for others to see.
Finally, before you get bent out of shape and post how I am just saying these things and attacking your character, I just want to let you know that I am looking at this as objectively as possible. Go look at your matchup threads and then look at other servers matchup threads. See how the tone that SF projects differs from the norm. Soon you will see it too. Even now, if you check the current SF matchup you claim that it is because you are getting double teamed… and even if that happens to be the case from time to time SF complains about it on the forums. The other popular excuse with SF right now is “We are burnt out from leagues”… as if every other server didn’t just play 7 weeks of league play.
Ahh I forgot all the other servers are perfect and no one makes excuses but us. Go look back at the last 7 weeks of match up threads starting with week one and suddenly you see a different story than the bullkitten you wrote here.
Most servers aren’t terribly whiny about their losses though. Look at Dh Vs HoD week 4, barely any whining occurred. In fact, multiple posts were made that ONLY complimented on HoD on their victory and how well deserved it was.
If it helps, you’re not the only server that is viewed as whiny in bronze lol, at least from a Dh perspective.
look at our match up with HoD and you will see the same, NEXT
For the sake of fair perspective, I went back and read the matchup. What did I find? The entire first page was filled with SF complaining about game balance and throwing in the towel. And then you wonder why all of your casual WvW’ers abandon you. Its important to think about how a server projects itself in the public forums. You wondered why people dislike SF and don’t transfer there.
Furthermore the DH poster is correct. Look at the matchup threads where DH hit HoD or SF and lost then read the matchup thread where SF was against HoD or DH and lost. You will see what everyone else sees.
Keep in mind that I am not talking specifically about you, but rather I am speaking to SF as a whole. SF has a very vocal majority who complain, whine, and are sore losers. That’s the public perception, but it can certainly be changed. I suppose this is getting off topic now though, because we are talking about why most servers that play SF dont like SF rather than actual rivalries.
(edited by Righteous.4307)
Great fights @VLK/MU… [Fun] is only recently getting the numbers you saw last night but we’re learning to work with new members. The GvG today should be enlightening.
I know that you said you had a GvG scheduled with VLK… When will that be? Can we schedule one with you as well?
This whining about season rewards really makes my day haha
I bet if we all had an ascended piece of gear people wouldnt QQ about the loot but about the stats they did not want on it, anyway shape up and play wvw for fun, not for rewards/loot ( which are poor anyway compared with PvE, but the real WvW’ers already knew that)
Please… finish your argument. What do you feel is the reason that WvW rewards should be poor compared to PvE? Why would you opt for this as opposed to the proposed solution?
Am I the only one that is chuffed at the reawrds? I mean, I got to play the only part of the game I enjoy and got free stuff for doing things I’d normally do. Sounds full of win to me….
The point I believe the OP was trying to make was every single other aspect of the game that others enjoy is more rewarding and there is no real reason for that.
Thank you for summarizing my thoughts so eloquently.
That’s becuase the tower of nightmares release significantly more rewarding… I think you might be missing the point. Look at the features section in the Tower of Nightmares:
http://wiki.guildwars2.com/wiki/Tower_of_Nightmares_
The WvW reward had far fewer rewards than those available on the Tower of Nightmares. That is exactly the point of this thread.
Ah but we are talking specifically about the meta now, aren’t we?
I have personally gotten way more rewards for doing WvW season 1 meta than I got from doing ToN meta. And that is what we are comparing, is it not?
What unique armor skin, unique weapon skin, home instance addition, healing skill, or compelling reward did you receive from your WvW Season One chest? You got all of those (and in some cases more than one) from the ToN release.
As for the rewards, just taking into account S1 took 7 weeks, rewards should be way better. Personally i didn’t go for the meta, and didn’t get the reward, but i understand frustration.
Just because something is available for 7 weeks doesn’t mean it takes 7 weeks of work.
And funnily enough we haven’t really seen anyone complaining about The Tower of Nightmare metas reward, even though that have also been available for a very long time now.
That’s becuase the tower of nightmares release significantly more rewarding… I think you might be missing the point. Look at the features section in the Tower of Nightmares:
http://wiki.guildwars2.com/wiki/Tower_of_Nightmares_
The WvW reward had far fewer rewards than those available on the Tower of Nightmares. That is exactly the point of this thread.
Hello everyone.
And where is the answer from Arena.net? I do not see their reaction, and it looks like indifference to the players…That’s exactly what it looks like.
It seems that Anet will ignore us until we accept the fact that they won’t work anymore on skin or any “real” new contents…
It has been one workday… We may still hear from Anet.
I like the OPs suggestions, and to further strengthen the argument of not making all match-ups available at the start of the season, you won’t only prevent world population movement, but you will also make it difficult for the worlds to make strategies for their season – i.e. you only get to see your match up for the week you go into, you don’t know about the last weeks and it’s therefore difficult to know if you should focus one enemy more or the other.
Now you had the issue of 2v1 – whether by alliance or just individual focus on the same world – and that’s down to strategy of knowing that you needed to put someone in 3rd in a match-up so that they would lose some valuable points because they would get max points for the remaining match-ups, etc. If it’s like regular WvW weeks, you won’t know your match-up within the league, and you prevent this to a greater degree – and also servers from trying to form alliances – at least outside a single match-up.
Logical points.
Not going to be fixed as long as there is a season reward being tracked and shown to all… Unless they hide the season rewards and achievements, your first few matches are all going to consists of a lot of achievement chasers. Also, can’t balance WvW without being able to mix EU and NA servers.
I don’t understand the first point your trying to make. Also mixing EU and NA servers would result in horrid lag, and it is not clear to me how it would make it more balanced at all.
no matter what suggestion you guys proposed, WvW will always be imbalanced unless they reduce the map cap by 50%……
I dont agree with this… perhaps you can explain more?
Here’s the biggest question of all…how much loot did you obtain during those 7 weeks while in WvW, that WEREN’T in the chest? I gained a ton of money through those weeks, a ton of loot, hell, I managed to get a lot of things out of that. I consider that to be my real reward…along with knowing that Ehmry Bay had a full Season of staying in 2nd place in every match.
None of this negates the fact that there is no unique reward and that other alternatives would have created a more balanced and compelling WvW Season format.
After fighting just about every server it seems in Bronze tier, everyone goes after SF. I think they just want to test our mettle and I’m not entirely sure why.
SF just generates the most hate of all the bronze tiers, everybody likes to beat the “bad guy”.
The reason is that most servers accept defeat. As a whole when a server looses they tend to say internally, “Welp, we really need to improve X, Y, and Z.” Servers will begin to promote teamwork between guilds, community leaders will encourage PvE players to participate in WvW, and equally importantly the leaders will work to keep those players actively in WvW even when the going gets tough.
SF on the other hand always blames something that is outside of their control, and worse yet SF does it on the forums. “It’s Black Friday”, “It’s Thanksgiving”, “We don’t play for PPT”, etc. All of those are word for word direct quotes from ONE matchup. Other servers don’t dislike SF because you’re the “bad guy” they dislike SF because the vocal majority of SF players post on the forums giving excuses and being sore losers. This is not indicative of every player on your server, but it does reflect the overall image that your server creates for others to see.
Finally, before you get bent out of shape and post how I am just saying these things and attacking your character, I just want to let you know that I am looking at this as objectively as possible. Go look at your matchup threads and then look at other servers matchup threads. See how the tone that SF projects differs from the norm. Soon you will see it too. Even now, if you check the current SF matchup you claim that it is because you are getting double teamed… and even if that happens to be the case from time to time SF complains about it on the forums. The other popular excuse with SF right now is “We are burnt out from leagues”… as if every other server didn’t just play 7 weeks of league play.
Ahh I forgot all the other servers are perfect and no one makes excuses but us. Go look back at the last 7 weeks of match up threads starting with week one and suddenly you see a different story than the bullkitten you wrote here.
Most servers aren’t terribly whiny about their losses though. Look at Dh Vs HoD week 4, barely any whining occurred. In fact, multiple posts were made that ONLY complimented on HoD on their victory and how well deserved it was.
If it helps, you’re not the only server that is viewed as whiny in bronze lol, at least from a Dh perspective.
They asked I just answered… I figured they wouldn’t be able to handle the truth. However, While we are at it. DH you have improved immensely. I have really enjoyed this weeks match up. Look at how calm and mild our matchup thread is. Now consider how SF has had 3/7 threads closed. Could it be? Could SF be wrong?
I believe this topic is probably Obesa Cantavit.
The rewards were given out Friday. This is Monday. ArenaNet employees have just gotten back to work and are probably discussion the trending threads and how they can be addressed/ignored. The fat lady hasn’t sung yet.
After fighting just about every server it seems in Bronze tier, everyone goes after SF. I think they just want to test our mettle and I’m not entirely sure why.
SF just generates the most hate of all the bronze tiers, everybody likes to beat the “bad guy”.
The reason is that most servers accept defeat. As a whole when a server looses they tend to say internally, “Welp, we really need to improve X, Y, and Z.” Servers will begin to promote teamwork between guilds, community leaders will encourage PvE players to participate in WvW, and equally importantly the leaders will work to keep those players actively in WvW even when the going gets tough.
SF on the other hand always blames something that is outside of their control, and worse yet SF does it on the forums. “It’s Black Friday”, “It’s Thanksgiving”, “We don’t play for PPT”, etc. All of those are word for word direct quotes from ONE matchup. Other servers don’t dislike SF because you’re the “bad guy” they dislike SF because the vocal majority of SF players post on the forums giving excuses and being sore losers. This is not indicative of every player on your server, but it does reflect the overall image that your server creates for others to see.
Finally, before you get bent out of shape and post how I am just saying these things and attacking your character, I just want to let you know that I am looking at this as objectively as possible. Go look at your matchup threads and then look at other servers matchup threads. See how the tone that SF projects differs from the norm. Soon you will see it too. Even now, if you check the current SF matchup you claim that it is because you are getting double teamed… and even if that happens to be the case from time to time SF complains about it on the forums. The other popular excuse with SF right now is “We are burnt out from leagues”… as if every other server didn’t just play 7 weeks of league play.
(edited by Righteous.4307)
A major change that needs to happen to wvw for seasons to work is to remove the server idea from the picture all together. Determine the number of teams there will be and allow people to sign up for teams for a couple weeks before season start. Have teams start with say a 25 person cap and increase as all teams reach caps. this will prevent any team from being overloaded and will create fun and balanced matchups.
This is a pretty good idea. I would add that guilds sign up to teams rather than players and team selection closes once a team is getting too loaded. Unaligned players could simply be put on whichever team needs the players most.
This system would actually work well for regular matchups as well.
I like the idea too, however many people have a very strong sense of community build with their server. If your idea were to go through that sense of community would be lost. Also there are some guilds with 1500+ people that are PvX or play WvW very casually… those 1500+ people would be equally waited with 30 × 50 player hardcore WvW guilds.
Good fights tonight DH and FC! Keep it up tomrrow!
Also DH,
MU looking for 15v15 GvGs please!
Just a reminder… MU is still looking for 15v15 GvG’s. Thanks.
No way to do an accurate queue duration as its random.
There are plenty of ways to do it… Average either the average time spent in queue for each player or display the average number of players in queue to enter WvW.
Ultimately, ArenaNet should resolve the queue issue to be first queue, first play. However, until that day comes, a simple reminder to all of the players in queue that there are servers in bronze that desperately need them and that they would be able to join WvW with no wait would serve the community well.
Additionally, ArenaNet should probably judge the active WvW population for servers that are currently ranked low, and work to encourage players to join those servers by decreasing the gem cost to low servers and increasing the gem cost to high servers.
3. Don’t announce how the servers will be split up before the start of the season.
- Announcing how the servers would be split resulted in player movement to/from servers.
- ArenaNet could have simply said, “There would be WvW Season One and servers will be split into leagues where servers are matched with competitive servers.”
Yeah I wish we didn’t know what the split was going to be. I know we all would of loved being in a 2 league NA, 1-12 and 13-24.
/sarcasm.
I don’t understand what you are attempting to convey. I said as two separate points that they shouldn’t have announced how the leagues would be split up. Players claim that it caused a massive migration to 3 servers. ArenaNet has the data to determine whether this is correct or not, but from the outside this is how it appears.
Furthermore, the point that I made immediately before point #3 would indicate that 4 leagues would have been better than 2… Currently the bottom of each league couldn’t compete with the top of the league they were paired with. However the top of bronze fighting the bottom of silver (as an example) would have been a better match up.
I’m not understanding what you mean when you say “Don’t tell us what the split will be”, if I’m reading it right your suggesting they don’t tell us what servers will be in which league. They wouldn’t need to tell us because it would be sheer stupidity on their part to not break out the servers in order. Top 3 ranks would be diamond, the following 6 would be gold and so on and so forth. Maybe I’m just not understanding what you are trying to say.
On 9/6/2013 ArenaNet described what WvW Season One was and how the servers would be split up in this announcement:
https://www.guildwars2.com/en/news/welcome-to-world-vs-world-season-1/
Then again on 9/27/2013 ArenaNet said they would be changing how the servers would be divided up and told us how they would be doing so in this announcement:
https://www.guildwars2.com/en/news/world-vs-world-season-1-begins-october-18/
What I am suggesting is that regardless of how they split up the servers in Season 2 that they do not tell us how the servers will be divided into diamon, gold, silver, bronze, iron, etc etc…. Whatever they decide don’t tell the community exactly how the lines are drawn so that servers are not encouraged to tank their score to face easier opponents.
I’ve made constructive comments in other threads only to have them trashed.
Play WvW because you enjoy it, not for some carrot in the distance. I got a title and some extra goodies I wouldn’t have gotten otherwise,
Best comment ive read so far, play wvw for the content and not for some rewards, beside that wvw loot always been terrible so what did ppl expect??
Just because it has been bad in the past doesnt mean it will always/should be that way. Furthermore this logic is flawed. One could just as easily say, “You play PvE for fun not for the reward. PvE should have little/no reward.” The truth is that WvW, PvE, and PvP should be all be both fun as well as rewarding.
Even then, NA 22 Servers – EU 27 Servers.
It’s NA 24 and EU 27… in any case the top 3 in both have the coverage and numbers to be in a league of their own. The leagues would have likely been better to have 1-3 in Diamond and split everything from 4-24 NA and 4-27 EU split into 3 Gold, Silver, Bronze.
2. Add an additional league.
- Diamond (top 3), Gold (4-8), Silver (9-15) and Bronze (16-22).
- The difference between T1 and T2 is significant, but there were still competitive matches when the 16th server hit the 22nd.
Diamond – Problem with this is there is no variable. Meaning that the winner could be decided by 2v1’ing 1 server into the ground. (Not a complaint, just a observation) There are a lot of complaints about 2v1s right now, this would be a prime setup for one to take place.
Gold (4-8) – Correct me if I’m wrong but that is only 5 servers…a match requires 3 servers so 2 servers would have to be left out…
Silver (9-15) – 7 servers…again does not line up with 3 servers per match.
Bronze (16-22) – 7 servers…and again does not line up with 3 servers per match.
Like I said this is only a observation of your post, I’m indifferent…
Corrected to —> Diamond (1-3), Gold (4-9), Silver (10-15) and Bronze (16-24)
Aside the fact i HATE ascended stuff…do you think it would be a fair reward?
Maybe 1-2 ascended rings….
A WvW exclusive skin, ascended backpiece would have been an appropriate reward in my opinion. Alternatively, as ArenaNet has limited resources perhaps using the coincidental end of WvW season one with the launch of ascended armor to provide a single ascended chest piece (let the player pick the stats) would have also done nicely without forcing an artist at ArenaNet to devote time to making a unique skin.
(edited by Righteous.4307)
3. Don’t announce how the servers will be split up before the start of the season.
- Announcing how the servers would be split resulted in player movement to/from servers.
- ArenaNet could have simply said, “There would be WvW Season One and servers will be split into leagues where servers are matched with competitive servers.”
Yeah I wish we didn’t know what the split was going to be. I know we all would of loved being in a 2 league NA, 1-12 and 13-24.
/sarcasm.
I don’t understand what you are attempting to convey. I said as two separate points that they shouldn’t have announced how the leagues would be split up. Players claim that it caused a massive migration to 3 servers. ArenaNet has the data to determine whether this is correct or not, but from the outside this is how it appears.
Furthermore, the point that I made immediately before point #3 would indicate that 4 leagues would have been better than 2… Currently the bottom of each league couldn’t compete with the top of the league they were paired with. However the top of bronze fighting the bottom of silver (as an example) would have been a better match up.
This. People keep asking for things like a stack ectos or 100 gold… The issue isnt that there wasnt enough gold. The issue is that ArenaNet could have used the reward system for seasons in WvW to revitalize the game type. In chronological order here is what should have been done with season 1:
(…)I agree, well said.
Thank you… After typing it out I realized that it needed its own post. ArenaNet will probably read this thread because of its viewership, but please leave your comments here as well:
/agree … An ascended back slot with a unique skin should have been the Season 1 reward for all players.
When the WvW Season system was first announced I was excited because I saw how it could revitalize my favorite game type. There was the opportunity to bring players who previously only played PvE to WvW, work to remedy over/underpopulated servers, reward play in WvW in the larger scale, create compelling friendly rivalry between servers, and add scope and focus rather than simply a week long battle that repeats itself. Some of these things were accomplished… some failed. Many of the issues with Season One could not be forseen, but could be fixed for Season Two. Yet other issues with Season One could still be resolved. The issue is that ArenaNet could have used the reward system for seasons in WvW to revitalize the game type. In chronological order here is what should have been done with season 1:
1. Display the average queue time at prime time for each server.
- This should be done year round and would serve as a reminder that the less populated servers need players while the more populated servers can have 4+ hour queues.
2. Add an additional league.
- Diamond (1-3), Gold (4-9), Silver (10-15) and Bronze (16-24).
- The difference between T1 and T2 is significant, but there were still competitive matches when the 16th server hit the 22nd.
3. Don’t announce how the servers will be split up before the start of the season.
- Announcing how the servers would be split resulted in player movement to/from servers.
- ArenaNet could have simply said, “There would be WvW Season One and servers will be split into leagues where servers are matched with competitive servers.”
4. Create a full round robin schedule where every server plays every other server the same number of times.
- Many servers complained about having a harder schedule than others.
5. Provide significant and unique rewards for every single player that earned the Season One Reward Key.
- The reward should be something that is exclusive/unique to the WvW Season reward chest and significant enough to reward players for their participation.
- A unique weapon/armor skin or an ascended back piece (since WvW players currently have no good way to acquire one) would have fit this catagory well.
- AREANANET COULD STILL FIX THIS
6. Rather than rewarding only the 1st place winner in Gold, Silver, and Bronze (3 servers total) with the dolyak finisher. ArenaNet should have provided 1st, 2nd, and 3rd in Gold, Silver, and Bronze (9 servers total) with the dolyak finisher.
- This would have rewarded more total servers/players with the pride of placing well during the season.
- The finishers should have been unlimited, but expired the very first day of season two. This would provide bragging rights to the servers for placing well within their league, but certainly nothing extraordinary as the finisher is underwhelming anyway.
- The fact that the finishers would have gone to 9 servers instead of only 3 would further reinforce the notion that its worthwhile to play on servers that have little to no queue rather than play on servers with a long queue.
- ARENANET COULD STILL FIX THIS
Luckily items numbers 1, 5, and 6 can still be done provided ArenaNet understands their significance.
Thank you for taking the time to read this. Please leave your comments below and be sure to provide constructive feedback so that ArenaNet can make a better game for us all.
(edited by Righteous.4307)
Few rares would of been nice, but as everyone was gonna be getting it… what did people really expect?
this argument doesnt really make that much sense, you realize even with achievements, not everyone did WvW by far. Also, you know every single person each day who kills dwayna gets a guaranteed rare, 30 dragonite, and a similar assortment of greens/blues/yellows?
That aside i dont think the issue is money/rares really, its that very little was unique, and the only item that is, is of a type that is a hassle to show off/use.
This. People keep asking for things like a stack ectos or 100 gold… The issue isnt that there wasnt enough gold. The issue is that ArenaNet could have used the reward system for seasons in WvW to revitalize the game type. In chronological order here is what should have been done with season 1:
1. Display the average queue time at prime time for each server. This should be done year round and would serve as a reminder that the less populated servers need players while the more populated servers can have 4+ hour queues.
2. Add an additional league. Diamond (top 3), Gold (4-8), Silver (9-15) and Bronze (16-22). The difference between T1 and T2 is significant. There were still competitive matches when the 16th server hit the 22nd.
3. Don’t announce how the servers will be split up before the start of the season. This resulted in movement to/from servers. ArenaNet could have simply said there would be WvW Season One and servers will be split into leagues where servers are matched with competitive servers.
4. Create a full round robin schedule where every server plays every other server the same number of times. Many servers complained about having a harder schedule than others.
All of the above are things that I expected ArenaNet to learn from watching the events of season one unfold. The below could still be changed.
5. Provide significant and unique rewards for every single player that earned the Season One Reward Key. The reward should be something that is exclusive/unique to the WvW Season reward chest and significant enough to reward players for their participation. A unique weapon/armor skin or an ascended back piece (since WvW players currently have no good way to acquire one) would have fit this catagory well.
6. Rather than rewarding only the 1st place winner in Gold, Silver, and Bronze (3 servers total) with the dolyak finisher. ArenaNet should have provided 1st, 2nd, and 3rd in Gold, Silver, and Bronze (9 servers total) with the dolyak finisher. This would have rewarded more total servers/players with the pride of placing well during the season. Furthermore, the finishers should have been unlimited, but expired the very first day of season two. This would provide bragging rights to the servers for placing well within their league, but certainly nothing extraordinary as the finisher is underwhelming anyway. The fact that the finishers would have gone to 9 servers instead of only 3 would further reinforce the notion that its worthwhile to play on servers that have little to no queue rather than play on servers with a long queue.
luckily items number 5 and 6 can still be done remedied.
I am glad the reward sucks, won’t be as much stacking if there is a season 2
This!
The rewards between first and last place should be minimal. They are really to encourage participation for all servers across the game…
Had ArenaNet given out finishers to first, second, and third place in Gold, Silver and Bronze (9 total instead of only 3) and identical rewards for everyone who got the key to every player in each server you would have likely seen players migrating from the very high populations servers to the players in lower population servers because they wouldn’t have to deal with queues etc.
Instead ArenaNet decided to give rewards to fewer servers rather than more. Thus exacerbating the situation.
Just going to leave this here…
Please reward your players for playing with acceptable or “unique” rewards for their time, and events participated in, not just make them buy rewards from a gem store- or you’ll get a lot of long time Guild Wars players like me who will retire this game.
Thank you
As a long time GW’er and God Walking… I really hope that this situation is remedied soon.
Look, as people have said, the rewards were always going to suck. If they were good, that’d destroy the leagues, as everyone would just transfer to blackgate before the season starts, then transfer back after it started to lock in their reward, and then who’d care how well their server did, they’d get BG’s rewards.
Read the suggestion again. The only reward for winning should be a finisher for winning first, second, and third in Bronze, Silver, and Gold (9 total servers get the finishers rather than 3) this should server to. Other than the finisher reward everyone would get the same more significant rewards provided they contributed enough to get the key to open the chest.
Most WvW players knew going in this would be a ‘two blues and a green’ type reward. It’s been a running joke the entire season. Anyone who honestly expected more hasn’t played much WvW. Or was incredibly naive.
Or had hope that the developers were listening…
If ANET would like a decent idea. Create an exclusive WvW armor and weapon set. Give a token or two each season for a piece of this armor and weapon for completing the meta. SHAZAM! Progression.
I actually like this idea. Perhaps there could be a full set of exclusive WvW skins. Completing your Season One reward chest gives you 1 token to redeem for a single piece of the set. Additional pieces of the set can be earned by trading in badges of honor. This would give players a rewarding feeling and also provide incentive to continue adventuring in WvW.
The problem is that “HEY, I DID THIS, LOOK AT MY COOL STUFF” means every one else who did wvw and pushed the meta ap will have them too. If you truly want something to look like you did well in wvw then it needs to be a much harder skin to get. Its like the old legendary when ppl where first getting them finished in wvw you would not go near that person knowing they played a lot now its not so much because more ppl have legendary.
I still wield my legendary with pride. It stands out and says, “Hey, I did this.” I dont have one but I always notice the people with the Karka Backpiece. It stands out as an accomplishment and that the person accomplished something by being around for that meta achievement. Same with the gas mask. I could keep throwing out examples…
But instead I think its safe to say that the current rewards provide nobody with a sense of accomplishment.
They can’t give top rewards, all it would do is encourage server stacking. I havn’t checked, are we able to open this chest yet?
I would fully expect either all the rewards to be basically the same for people or perhaps a very slight increase to those who finished in higher spots.
Imagine this, suppose Anet decided to give an ascended to the winner, how exactly does it make the rest of the servers/players feel who have absolutely no chance in winning?
I am suggesting that EVERY player on EVERY server receive better rewards. Furthermore the only reward that I am suggesting Season winners get is a permanent finisher based on your servers placement in your bracket. I feel like every server had players that worked hard. I am from HoD and as a result I get the Dolyak Finisher, but I know that SF and DH (to say nothing of those who placed #2 and #3 in Silver, Gold, and EU Bronze, Silver and Gold) worked hard and improved over the course of season one and I cant help but feel empathy for their players who undoubtedly feel robbed.
Giving more reward to players will encourage more players to play WvW. Giving finishers out to additional servers would encourage players on stacked servers to spread out not stack harder.
will not be playing wvw in future
ArenaNet… this is exactly what you (and we as a community do not want. Please do not let the multitude of posts like this on threads like this fall on deaf ears.
Hell no, there is no chance
I sincerely hope that ArenaNet addresses this issue so that players are motivated to participate in WvW in the future.
The people complaining need to engage their critical thinking skills a bit more. WE (myself included) complain about everything in this game. No one has a good suggestion for a reward that wouldnt cause some part of the playerbase to revolt on these forums. Until everyone stops with the sky is falling crap everytime something happens ANet will not change what they do. Learn to let other people have their cake and eat it and then you can have some of your own.
With the current rewards nobody gets cake.
I am glad the reward sucks, won’t be as much stacking if there is a season 2
Fixing the reward and fixing the stacking are two different things. I think that people agree that 4 hour queues and the population disparity are significant problems and need to be addressed, however the current lack of a compelling reward is a separate issue and should also be addressed.
I want someone to quote me ANet employee saying the WvW Rewards chest would be really good and awesome.
How about the fact that it is called a reward chest… do you feel rewarded when you compare the 7 weeks that it took to compete in Season One?