Zhaitan is the current “boss” of the game so to speak and there is absolutely no music associated with his battle at all! The somewhat underwhelming and boring fight mechanics aside there is no emotion to the fight due to lack of music. Add an epic track for that final few minutes inside Arah!
Aha, I finally got my GM tag added, so this should up as an official post. Anyway, we’re currently looking at the issue, it’s definitely not intentional. Thanks!
What can the current level 80’s expect that finished the story? Do they still get a reward?
This is a fantastic question but im going to assume that those of us that have completed this are hooped on a new reward. They couldnt roll back the bug that people had for the personal story that skipped you ahead like 10-15 levels worth of quests so im going to assume they wont issue us a new reward either. but well see what happens
The Zhaitan fight was a big let down plain and simple. There are countless boss fights in the game that trump this fight in difficulty which was a big let down. This was supposed to be the final boss of the final dungeon and an end to your personal story and all that ends up happening is firing cannons mindlessly to finish him off. I think a lot more could have been done to vamp up the difficulty of that encounter even if it ends up with cannon thing at the end still
As a side note why is there no epic music track during this encounter? its completely silent and void of any emotion while everything is going on. This is supposed to be the final boss and there is absolutely no music? a bug? a work in progress? there needs to be some feeling with that fight and there is definitely nothing.
I hope if / when the other Elder Dragons make an appearance that the fights mirror the epic amount of personal story quests to get there. Zhaitan was only the first sure but it could have been done better
I have noticed an odd issue on quite a few occasions when i see other people mining ore nodes or cutting down trees. When people are cutting down the same tree as me i see them using their pick axe for mining on the tree instead of their axe and vice versa. When i see people mining an ore node i see them on my screen using an axe that would be used to cut down a tree instead…. someone got some code mixed up somewhere!
I tried out AC exploration mode last night with my group and attempted the first path which was to kill some king. My group got to the first event room which spawns 6 burrows which was incredibly hard to complete. We had the mechanics of the event down and the correct kill order on the burrows but we all noticed that attacking the burrows was quite buggy. As an Elementalist i noticed my fireballs flying right over the burrows 90% of the time and had to use other abilities to hit them. I constantly got “Obstructed” etc when i was attacking them with a clear path infront of me. My fireballs would fly into the wall when i attack the burrow that spawns on the left when the event is started which made it a real pain to take that down quickly. Using my lightning hammer point black on any burrow would result in only 1 out of 3 strikes hitting with the other two either saying miss or just not contacting the burrow at all. No damage would pop up, no miss message. nothing
As a side note i have not noticed any of these same issues while attacking burrows that spawn in other parts of that dungeon. only this event is causing issues