Hi,
Currently guild wars 2 is revolving around dungeons that are of 5 man in size and personally they are fun to play, i’ll admit that. But eventually when I start to run it srather often, it starts to be repetitive and it sort of gets duller each run.
Currently to acheive the FoTM back its more of a grind for ectoplasm or $ to be able to acheive it and personally I think it is driven in the wrong direction. Which inevtiably makes it feel grindy which I think that is not the intention of Anet’s staff for GW2.
Personally, since GW2 is a none grind for gear (stats wise) game, why not introduce “raids”. Where in this raids, it might be 10-15 man (or even more) with the eventual goal of farming for nice looking “skins” that looks better then the current dungeon armors? Eg. Each boss will drop a certain skin for each profession (heavy,medium,light) when defeated? As the guild does these “raids” it makes them bind more as a whole group as they collaborate and work together to defeat these “raid” bosses. I hope to be able to see dungeons that the guild can enter in together and play.
Some people might say that world bosses like dragons would serve this purpose. But there are definitely some things that are different like the sense of acheviement you get when defeating the dragons with pure huge zerg numbers in open world and when you do it within your own 10-15 man. Also the loot chest rewards from these dragons are rather underwhelming with very low chance at exotics/rare. They don’t drop specific skins also. Which is partially one of the reasons why these map bosses are getting less popular as time goes by.
Here are my 2 cents worth. How about yours?
I have to agree with everything you posted here. I love GW2 but the end game for PvE is definitely underwhelming. I am a player who loves to do dungeon runs but its only a few months in and i have exhausted my interest in 5 man dungeons for the most part. As there is nothing else harder than 5 man dungeon at the moment my interest in the game does fizzle out from time to time. Even if they don’t go the way of WoW for example and make super difficult organized raid content it would be nice to see a few 10 man dungeons or something that are more challenging than the 5 man content.
Regarding the world bosses i do find them extremely dull and unrewarding. Something more interesting to consider would be making unique loot that only these bosses can drop like weapon and armor skins. Retooling these encounters to make them more challenging would also be a big plus. Even if they remain somewhat easy zergfests i would still enjoy the prospect of actually being able to be killed if im careless. Right now its possible to pretty stand in 1 spot on all these bosses and (for me) just spam fireball, fireball, fireball, fireball. I could go make dinner and come back and i would still be alive with a nice shiny chest sitting there waiting for me