Showing Posts For Royce.6835:
Lol this is why you get 1 person responding to your post, and 62 replies in other thread.
You don’t even understand exactly what make 100b so deadly.
It’s not the damage. It’s the stun and haste that comes before. SoMI see a thief backstabs me for 6k I drop a block/blind/whatever that stops him and that thief’s a goner. He can’t dodge, he stealth for like 3 second, and he has absolutely no survivability.
I see a warrior using 100b, I can’t, most probably because I’ve already used my stun break. Even if I haven’t used my stun break that’s 1 skill I have to use before I can use another to stop the actual 100b —- hasted. Meaning harder to move out of.
With thief, I’ll just have to stop the actual attack and it’d be enough.
You want warrior to not hit and run, sure. I want the same thing. Every warrior is 100b these days.
But :
"
believe that the main way to increase Warrior’s viability and potency in big fights (or any fight for that matter) is to revamp their healing abilities and give them a way to be immune to conditions for a short period of time. Kind of like “Endure Pain” but instead of immune to damage, immune to all types of crippling, bleeding, things like that. This would synergize with their whole “dive in and burst someone” play style that they already have with frenzy and bull’s rush, where they can activate yet another buff to increase their potency and really dive in like a “Warrior” would, and unleash an assault that will make people fear for their life a little bit, rather than just kiting the warrior with crippling and chill effects while everyone laughs at him and he explodes into a million pieces under the focus fire of 9 quadrillion AoE effects "Nowhere did you stated you want warrior to stop relying on burst. You just said you want a debuff immune – which pretty much is invuerability btw – and you never said you would compromise with less burst until your latest post.
Who has failed to read?
On top of that you repeated your post in 3 succession – childish much? If that’s by accident, then i forgive you. I’m a big person.
Lol, it wasn’t an accident. I think it’s a bug. I edited it and its only written there once.. can’t fix it.
Anwyay, you’re right, I did say that. But now that you mentioned “compromisation” I personally would give up the high end burst of 100b for more control and survivability with immunities. This would make a warrior more of a warrior instead of a melee glass cannon lol. I just think it’s silly. The playstyle literally only works in pugs or free tournaments. once you go into paid, the game is VERY different. When playing against top teams, if you try your stun and 100b, you’re going to die verrrrry fast.
still don’t know why it repeated it 5 times. i edited it and i only wrote it once LOL wtf.
What I mean is, the best way (in my opinion, through many tests and experiences) to play a warrior is to play him like a thief. You want to use a fast main hand like an axe with a shield. You want to have that axe out always and only switch to your greatsword for an extra cripple, hundred blades spike burst at the best opportunity, for running away, or for catching a running target. You want to avoid large battles and only show yourself when you see an opportunity to come in and burst someone down.
This playstyle works very well until you notice the amount of conditions that will hit you when you get into a mid to large scale fight, or even just 1v1ing certain classes. Thieves have lot of condition removal with their stealthing. Warriors only have a few ways to remove conditions. They are not living up to their name and are being outclassed in many ways. A Warrior should not need to play like a Thief. A Warrior should have skills that allow him to dive into the heat of battle and survive long enough to make people scared. A “berserker” if you will. They are far from this. I don’t know about you guys, but when I think of the “Warrior” this game is trying to portray with a huge sword, big muscles and heavy plate armor, I don’t see him being “crippled” and “slowed down” as easily as they’re able to be in game.
Sorry but I stopped reading when I see the bolded lines.
Warrior jumps you, stun and 100b for hax amount of damage. They get 4 second active haste and in vulnerability for a few seconds more. That alone is enough to drop any newb that’s only started playing.
“A Warrior should have skills that allow him to dive into the heat of battle and survive long enough to make people scared. "
lol. When warrior dive into the heat of battle, people usually don’t have enough time to be scared – if they happened to have used up their anti stun they’re pretty much goners.
Warrior only becomes relatively challenging if you’re fighting 1 vs 1 against a good player who knows how to counter 100b rush . In standard arena people more often than not are already engaging someone else. Chances are their anti stun’s already gone.
Jump in, stun, haste, 100b and teabag
And then there are those who don’t know how to play.
Jump in, stun, and 100b. forget haste you don’t need that to kill these people.
Imo warrior doesnt’ need anything other than a tweak between dps and survivability because atm they have too much of one and too little of the other (which they don’t need because they kill people faster than Stingray kills Steve Irwin. )
……What?
What you said above only works on new players….. that was the whole point of my post….
Yes, i can charge in and stun an unsuspecting player and 100b them and kill them. But i can do that on a thief as well, and more effectively.
Problem is, there are MANY ways to avoid 100b 100-0. every class has an invulnerability skill or something to block damage for a short period of time. Assuming they use this to cut your 100b damage, you are at a serious disadvantage.
You can’t do what warrior does on a thief , just as you can’t do what thief does on a warrior.
As for invulnerability skill, warriors have them.
You do realize 100b cd is VERY short right?
Lol, what is it that a warrior can do that a thief can’t? I’d like to hear it…. You’re not really challenging my post with anything relevant. Please think about my post and develop an actual response.
What I mean is, the best way (in my opinion, through many tests and experiences) to play a warrior is to play him like a thief. You want to use a fast main hand like an axe with a shield. You want to have that axe out always and only switch to your greatsword for an extra cripple, hundred blades spike burst at the best opportunity, for running away, or for catching a running target. You want to avoid large battles and only show yourself when you see an opportunity to come in and burst someone down.
This playstyle works very well until you notice the amount of conditions that will hit you when you get into a mid to large scale fight, or even just 1v1ing certain classes. Thieves have lot of condition removal with their stealthing. Warriors only have a few ways to remove conditions. They are not living up to their name and are being outclassed in many ways. A Warrior should not need to play like a Thief. A Warrior should have skills that allow him to dive into the heat of battle and survive long enough to make people scared. A “berserker” if you will. They are far from this. I don’t know about you guys, but when I think of the “Warrior” this game is trying to portray with a huge sword, big muscles and heavy plate armor, I don’t see him being “crippled” and “slowed down” as easily as they’re able to be in game.
Sorry but I stopped reading when I see the bolded lines.
Warrior jumps you, stun and 100b for hax amount of damage. They get 4 second active haste and in vulnerability for a few seconds more. That alone is enough to drop any newb that’s only started playing.
“A Warrior should have skills that allow him to dive into the heat of battle and survive long enough to make people scared. "
lol. When warrior dive into the heat of battle, people usually don’t have enough time to be scared – if they happened to have used up their anti stun they’re pretty much goners.
Warrior only becomes relatively challenging if you’re fighting 1 vs 1 against a good player who knows how to counter 100b rush . In standard arena people more often than not are already engaging someone else. Chances are their anti stun’s already gone.
Jump in, stun, haste, 100b and teabag
And then there are those who don’t know how to play.
Jump in, stun, and 100b. forget haste you don’t need that to kill these people.
Imo warrior doesnt’ need anything other than a tweak between dps and survivability because atm they have too much of one and too little of the other (which they don’t need because they kill people faster than Stingray kills Steve Irwin. )
……What?
What you said above only works on new players….. that was the whole point of my post….
Yes, i can charge in and stun an unsuspecting player and 100b them and kill them. But i can do that on a thief as well, and more effectively.
Problem is, there are MANY ways to avoid 100b 100-0. every class has an invulnerability skill or something to block damage for a short period of time. Assuming they use this to cut your 100b damage, you are at a serious disadvantage.
So it goes back to everything i said in my post… why am i playing like such a “thief” or glass cannon when i’m supposed to be a warrior? every class has stability to ignore cc, not just warrior. What makes them different? I can do the role of unsuspected burst damage far better when I play a thief than on my warrior. You don’t see that as an issue?
(edited by Royce.6835)
I think rangers are very good 1v1. When they use their condition trap tanky build, they are very hard to deal with.
~DISCLAIMER
I am not complaining about said class, just offering my experience and ways that it could be improved. I still love to play it and I love the game. Just being constructive.
TL;DR is highlited in bold near the bottom.
~
Originally, Thief was my favorite profession when I started the game. Then I looked at Warriors and at first glance, it appeared that warriors had all the tools a thief had in terms of damage output and mobility but without the stealth. While this is somewhat true, there is a major setback in the Warrior design.
What I mean is, the best way (in my opinion, through many tests and experiences) to play a warrior is to play him like a thief. Charge in, burst someone, and run like hell. You want to use a fast main hand like an axe with a shield. You want to have that axe out always and only switch to your greatsword for an extra cripple, hundred blades spike burst at the best opportunity, for running away, or for catching a running target. You want to avoid large battles and only show yourself when you see an opportunity to come in and burst someone down.
This playstyle works very well until you notice the amount of conditions that will hit you when you get into a mid to large scale fight, or even just 1v1ing certain classes. Thieves have lot of condition removal with their stealthing. Warriors only have a few ways to remove conditions. They are not living up to their name and are being outclassed in many ways. A Warrior should not need to play like a Thief. A Warrior should have skills that allow him to dive into the heat of battle and survive long enough to make people scared. A “berserker” if you will. They are far from this. I don’t know about you guys, but when I think of the “Warrior” this game is trying to portray with a huge sword, big muscles and heavy plate armor, I don’t see him being “crippled” and “slowed down” as easily as they’re able to be in game.
I believe that the main way to increase Warrior’s viability and potency in big fights (or any fight for that matter) is to revamp their healing abilities and give them a way to be immune to conditions for a short period of time. Kind of like “Endure Pain” but instead of immune to damage, immune to all types of crippling, bleeding, things like that. This would increase their potency and give them the ability to really dive in like a “Warrior” would, and unleash an assault that will make people fear for their life a little bit, rather than just kiting the warrior with crippling and chill effects while everyone laughs at him and he explodes into a million pieces under the focus fire of 9 quadrillion AoE effects. The only way I’ve been avoiding such punishment is by positioning my self very carefully and not even coming close to a fight unless I’m sure I can kill a priority target without dying. I dont believe this is the way a Warrior should be played. I feel that their high end burst damage on hundred blades should be reduced somehow and instead add more control and survivability so they can really “dive” into a fight, even if it means not 100-0ing someone in 2 sec flat, as long as they can survive the heat of battle and still deal heavy damage, they are a warrior. Right now, they are not warriors, lol.
Don’t get me wrong, I do have much success with my warrior, I just feel that if I were playing a different class, like a Thief, my success would be increased tenfold because of the current limitations on the warrior class.
Just don’t agree that 100b is the end all for the class, the mobility of the GS is great but axe/mace has plenty of killing power as well without locking you in an animation.
Completely agree on the only viable way to play being full glass, assassin style, get in/get out. Thief just does it better with lower risk given stealth, so warrior essentially fills no niche other than a high mobility DPS (which again thief does, with less liability).
What do you guys think? Agree or disagree?
(edited by Royce.6835)