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[Future Patch?] Aternative Dungeon Armor Sets

in Suggestions

Posted by: SaltyDave.7346

SaltyDave.7346

Good evening everyone.

Recently I made a Jormag’s Breath I’m really proud of, because I’ve seen some thief footage on YouTube where some thiefs used an ice themed weapon in one hand, and a fire themed weapon in the other. I wanted to join, so I crafted this sword, and I got an idea: I want to make a full ice themed looks for my thief.

Too bad, there is no such armor in the game. So this fact gave me the idea:

In a future dungeon update, it would be really cool to add more dungeon sets. For obvious reasons the stats won’t be higher than currently aviable sets, but another whole set of different skins would expand costumization options greatly! All it takes is to design a lot armor sets and don’t lose faith until those are done, so the quality is garanteed!

What do you think guys, would you like to see new dungeon armor sets? If yes – propably yes – how you imagine them? Icy spikes on the shoulders for HotW? Minimal lingering smoke for CoF? An Arah set full of miniature skulls with really small glowing eyes that would make you fearsome at night? Would you set higher dungeon token costs for them? Would you shake stats on them, so we could get a berserker set from AC? Questions, questions!

Share your ideas with everyone, and your opinion about this in general with me. I’m really curious if people would support this, so maybe listens!

[IDEAl Aternative Dungeon Armor Sets / Skins

in Fractals, Dungeons & Raids

Posted by: SaltyDave.7346

SaltyDave.7346

Good evening everyone.

Recently I made a Jormag’s Breath I’m really proud of, because I’ve seen some thief footage on YouTube where some thiefs used an ice themed weapon in one hand, and a fire themed weapon in the other. I wanted to join, so I crafted this sword, and I got an idea: I want to make a full ice themed looks for my thief.

Too bad, there is no such armor in the game. So this fact gave me the idea:

In a future dungeon update, it would be really cool to add more dungeon sets. For obvious reasons the stats won’t be higher than currently aviable sets, but another whole set of different skins would expand costumization options greatly! All it takes is to design a lot armor sets and don’t lose faith until those are done, so the quality is garanteed!

What do you think guys, would you like to see new dungeon armor sets? If yes – propably yes – how you imagine them? Icy spikes on the shoulders for HotW? Minimal lingering smoke for CoF? An Arah set full of miniature skulls with really small glowing eyes that would make you fearsome at night? Would you set higher dungeon token costs for them? Would you shake stats on them, so we could get a berserker set from AC? Questions, questions!

Share your ideas with everyone, and your opinion about this in general with me. I’m really curious if people would support this, so maybe listens!

Removing Speed 25%

in Thief

Posted by: SaltyDave.7346

SaltyDave.7346

It’d like to see the passive unchanged while the active effect of the signet becoming another stealth.

Is steal enough?

in Thief

Posted by: SaltyDave.7346

SaltyDave.7346

@ipan
Problem with that is, a class feature should benefit the class itself in every situation. While in PvP and WvW, even in some dungeons boon stealing may sounds good, in average PvE enviroment, especially on lower levels, you don’t have any boon using target to steal from, and because of this boon stealing definitly won’t happen as a main feature. I’d like to see it as a trait instead, in a place of one of our many useless traits.

Is steal enough?

in Thief

Posted by: SaltyDave.7346

SaltyDave.7346

It’s side effects you can benefit from if you build the proper traits for it are good.

Stealing’s active effect on it’s own is horribly unstable and random, something you can definitly not rely on. I very very disliked this mechanism at first, and even more after I tried out what the other classes are capable of (guardian virtues, ranger pets that allow you to choose exactly what you want from the “pets” feature), I dislike it more than ever. But sadly I had to get used to it, so I am… it doesn’t really bothers me. After 1 year of pure loyality to the thief (as a class) today I got to a point where even I gave it up, and this topic is just the last drop in a cup already full of frustration, continous and definitly not needed nerfs and half baked features we call “core class mechanisms” like stealth, stealing, hit and run, high burst damage. Each one, step by step, got crushed the ground from patch to patch. First revealed, then teleport cast time increase, then initative regen nerf (“for survival increase…”), steath combos with double backstabs, and here we are, discussing how utterly bad our CLASS SPECIFIC skill feature is. Just… enough. Swiching to guard, permanently.

Best support guardian (PVE)

in Guardian

Posted by: SaltyDave.7346

SaltyDave.7346

Oh the typos up there, so many. Why can’t I edit posts. Like… few*new.

Looking for Tank/Burn build

in Guardian

Posted by: SaltyDave.7346

SaltyDave.7346

It’s not a straight up dps build, but check out my post here: https://forum-en.gw2archive.eu/forum/professions/guardian/Best-support-guardian-PVE/first#post3432464

It’s about providing massive Might (boon) spam for your party while being a tank with the proper “tank ways of playing”. Taking damage, healing back a lot.

Best support guardian (PVE)

in Guardian

Posted by: SaltyDave.7346

SaltyDave.7346

Well I have 2 full berserk damage purpose characters (a thief and a ranger) and I definitly wanted a more tanky, supportive character aswell, that can carry less experienced people and assist the party as a whole on both pub and higher levels. I’m kind of few to guardians (~150 hours spent with it, leveled with instant 20 scroll, craft and WvW), and focusing on PvE, nowadays planning to move WvW.

Here is my current build:

*Armor
*Full Soldier Set (POWER, vitality, toughness)
*Armor Runes: Superior Runes of the Dolyak (vitality and toughness for each set level bonus, +30 health / sec regen for 6/6).
*Trinkets: Knight rings (power, precision, TOUGHNESS) and amulet, not sure if I should go for the same with earrings. I’ll propably go for soldiers here, currently using green knight stuff, the rest is already ascended.

*Weapons
*I think guardians really need to swich their weapon sets often, as depending on the situation some weapons may be more useful than the other. Here is the 3 I use: Hammer, Greatsword (combo fields synergy between these two, party buffing, healing, protection) and a staff (might stacking, burst heal, WvW crowd control).
I don’t know for sure what stats I should go for, so I went for a soldier hammer (as this is my main weapon, and the most supportive), bought a genesis mainly for the looks but kept as it is, sometimes I change between these two hammers, if I can offer more dps and there is no need for support at all. GS is just a random Cobalt, not sure what stats I should go for, staff is just a random rare Cleric.

*Traits
*0/10/30/30
*Zeal: 0
*Radiance: 10 (II) for heal signet recharge 40->32s cooldown)
*Valor: 30 (I)(VI)(XI)For condition removal, higher precision, self heal for buffing allies (synergy with hammer autoattack, staff almost everything, greatsword combo fields. GS combo fields also synergy well with hammer).
*Honor: 30 (II or VI) (VIII) (X). II or VI is up to you, one helps you a lot in tough situations, the other helps you “somewhat okay” and your allies. Buffs you’d get from shouts will be on you anyway almost permanently with a party, plus you provide a LOT of them by autoattacks and combofields anyway. VIII is the most important here: every critical strike you land (and this is why we have Knight gear with high toughness and precision) you give 5 seconds of might to the entire party (1s cooldown). This is extremely good dps buff for the whole party, plus add the staff. Of course you can go for this with berserker gear aswell, but even without it’s an extremely good dps buff (IMO) to everyone, making you very useful in “dps need” situations even if you are built to be a tank. X is there to heal yourself plus your allies.
*Virtues: 0

How you play with this build?
Rush in, land combo fields with hammer autoattack to give almost permanent protection boon to nearby allies, plus heal them and yourself, plus heal yourself for giving boons to them, plus get regenartion from Guardian F2, plus from armor runes, plus using regeneration (boon). You can provide AoE blind pretty often, condition removal by combo fields and shouts. Constantly switch between GS and Hammer to use a combo field with all possible combos (leap, splash). Depending on if the party needs more defense or dps, try to main a GS or the hammer, and feel free to use a staff if you want instead of one above.

You can also use those 2 Radiance points and 10 Honor points to go for 20 Virtues, and get more boon duration, faster virtues recharge (F1-2-3), bonus stats on virtue activation (might, regen, protection), do more dps with (I) if you are not targeted and have the passive aegis up for a long time, and (IX) for a 3 times stronger passive self heal from F2. However you lose the AoE heal for allies (heal on you is around the same, but except ~123/sec you get 362/ 3sec).

Some thoughts on D/D Dual Skill Death Blossom

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Posted by: SaltyDave.7346

SaltyDave.7346

d/d skill 3 is for survival for any builds, plus a very nice AoE bleed stacking skill for condition thiefs. It’s good as it is.

New Changes to Sylvari Cultural Armor

in Sylvari

Posted by: SaltyDave.7346

SaltyDave.7346

Somebody mentioned up there that the changes were made like “lighter dyes are more lighter now, and darker colors don’t really glow so people who don’t want to glow can make that”.

Let’s make it clear because I think there is a serious misunderstanding between us the devs. We buy cultural armor FOR the glow. To feel like a sylvari, to make ourselves different from the other races. Generalizing sylvari like this takes away from the profile, the personality of an entire race.

My character is a massive kittenbag.

in Personal Story

Posted by: SaltyDave.7346

SaltyDave.7346

Just be a female sylvari and try to catch all the missions about love stories, betrayal and good people doing bad things.

I promise you, you’ll have that “connection” what you are looking for, maybe stronger than what’s healthy. kitten I can’t reroll to any class, even if ANet keeps destroying thieves every patch. It’s still so much fun, and I belived that’s why. But nah. I couldn’t play any other thief, only my first character. Every time I spend laurels or gold on my alts I feel like it’s a waste because I could have spend it on her instead. Too bad I already have the looks I want, the full exotic berserker gear with full ascended trinkets… I don’t know where to process. I started doing fractals somedays but it’s already boring because it feels grindy. So doing random dungeons until something actually worthy update lands. Something that’s an UPGRADE to the game systems, not just a “grind the kitten out of your brain every day for a few months for this small stat bonus”. Hell no. Not even once that’s gonna happen. Not why I bought GW2 for.

Wooooah. Guess my thoughts are out of control. I should stop here.

Guardian need Axes

in Guardian

Posted by: SaltyDave.7346

SaltyDave.7346

Personally I’d prefer a longbow. But adding crossbows to the game is a good idea.

Let`s speculate

in Guild Wars 2 Discussion

Posted by: SaltyDave.7346

SaltyDave.7346

Wishlist:

  • MASSIVE weapon extension either by adding an alternative second full set of skills for each existing weapon, and/or adding new weapons for each class from the existing weapon pool, and/or totally new weapons (at least 5-6 of them) added to the game.

*Player housing. Without the requirment of crafting, collecting or whatever, without things like “once/day” limitations. Tables, chairs, beds, pictures, doors, lights, tons of decoration, based on gold as a currency. TONS OF CULTURAL items, such as planty things for sylvari (walls full of roses / choice of color etc.), force field desks and hologram decoratives for asura, raw hide covered carved things for norn, etc. etc.

  • Continue the personal story. Give us choices again, like you did at character creation. Make it versatile and race specific. It was really a disappointment to play the very same story with all of my characters from lv30, especially after watching Ree Soesbee so emotionally speaking about how it’s really our story (trailer). Voiceovers for MY character I can listen to anytime in the future somehow. Changing faction option without limitation. Adding repeatable living world story for them, like X or Y (NOT. NOT. I reapeat NOT Scarlet) attacks the people of Z village / town, and you are sent there by the Vigil to protect them. Or steal information from Divinity’s Reach palace for the Order of Whispers. Explore caves and combine magical artifacts with the Pirory to gain knowledge, travel to alternate world fragments as mini instances. All with voiceover INCLUDING my character. He/she is a character, not an empty vessel. That’s what makes the relation between GW2 players and character different from other MMO’s same relation type. And ANet seems to don’t care about it anymore, personal story over, bye, see you at the expans… oh.
  • 3-4 more full sets of cultural armor PER armor time, so overall at least 12 for each race that doesn’t costs a fortune. Like, alternative kitten, T3. And no, not with lazy minimal modifications (thinking about flamewalker armor here in the gem store).

Give Thieves a New Dodge Mechanic

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Posted by: SaltyDave.7346

SaltyDave.7346

There is no need for a new dodge mechanic. What I belive, based on Opening Post (OP), that he really needs to LEARN doding. When, where, why, when not to.

Thiefs already have 2 base dodges like everyone.
Plus one from traits, so 3 in a row.
Plus one that’s really long, heals and removes mobility condtions.
Plus one that’s really long, and gives back initative.
Plus one with d/d (skill 3).
Plus one with s/p (skill 3, just not written).
Plus shadowstep if you want to create distance without using endurance.
Plus the ink arrow teleport (sb skil 5)

There is no need for more dodges. Instead of asking for “I don’t know how to play, there must be something wrong with the game”, actually invest a lil time and thinking into it. I mean no offense or anything, just don’t know how to say it in another way.

How you remove conditions as a thief?

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Posted by: SaltyDave.7346

SaltyDave.7346

  • Buff Signet of Precision to remove 3 conditions (I’d even go as far to remove all, since many classes can do it with other benefits, ie. ranger healing pool). Fair enough for giving up precision passive. Not to mention it often removes conditions I don’t really need removed. I got 5 stacks of confusion or bleeding, plus a much weaker poison. Too often it happend that this signet removed the weaker condition instead of which one I wanted to be removed, and then I died.

How you remove conditions as a thief?

in Thief

Posted by: SaltyDave.7346

SaltyDave.7346

That’s all I can think of. Now here are some suggestions about how to help thiefs with condition removal without hurting condition users. I’m not saying we need all this or even two of them. Just multiple alternatives.

  • Swap Acrobatics 5 and 15. So we’ll need only 5. To not make it too good, endurance is only returned on evade now, instead of dodge. It’s really really late so I’m sure if I’m right about this, tomorrow when I wake up maybe it’s gonna be a facepalm, but as I know endurance is returned simply after the doding animation ends. My suggestion is to return it only if you actually evade an incoming strike. Maybe it’s the way it is now, my brain really not working. If this happens, it gives us 10 more points to spend elsewhere, increasing build diversity and giving enough points to go for Shadow Embrace. I know that people in general scream “burn the heretic” when they see “buff” and “thief” words in the same sentence, but this would be a really nice buff in a way that has no huge impact on WvW or PvP gameplay, thus not giving a reason for those who has no idea about thief problems, to complain and ask for nerfs. Again. And again.
  • Buff Shadow Embrace to remove a condition every 1.5 seconds, making 3 seconds stealth (blinding powder, cloak and dagger) remove 2 conditions. That’s something I’m definitly ready to give up something for (3rd dodge or damage boost from power trait line). Until this happens, it’s not worth it. Personally I’d love this and I belive ANet should really consider making it this way. Why? A nice help that is NEEDED in my opinion. Balanced because you give up evasion or damage for it.

Works well with all weapon sets, you are not bound to a sword to remove 2 conditions, now you can remove 2 with cloak and dagger and still have blinding powder ready, just in case if you lose half of your heath with a single strike taken and you get 2-5 stacks of bleeding on you, often together with poison or burning. I’m simply lost in these situations. Not to mention confused as a condition. Sure, I can remove conditions. Once every 30 seconds (signet), and only 1, with a signet. Or give away raw damage boost that’s definitly not worth it. Or the ability to stack up 25 stacks of might and have another dodge roll. The bonus dodge is needed, the might stack isn’t, but if I want the 3rd dodge I can take the might stacking aswell, even if I don’t feel the need of it. That’s where something could change. Or making Shadow Embrace better to make it worth giving up something much stronger for it. Dagger offhand players would like it. Dagger / Pistol players would like it. No effect on sword players. Makes a 3s (in reality ~1s) stealth smoke bomb a tiny bit more useful.

Your opinions? I even started to experiment with pistols and condition remove on crit sigils. I really don’t like it but I feel like I’m out of options here.

How you remove conditions as a thief?

in Thief

Posted by: SaltyDave.7346

SaltyDave.7346

Good evening!

I just saw a topic about somebody asking for a new dodge roll mechanism, and I wanted to write an answer to that topic, explaining why there is no need for that. I don’t really feel a need for more dodge rolls. We already have 3 in a row with trait regen, plus Withdraw heal which an extreme long dodge that heals with a 15 sec cooldown, and you can add Roll for Initative if you want another. Plus you have dodge on s/p skill 3, d/d skill 3. Opening Post (in that topic) owner must learn when to dodge, that’s all. No wonder there is no detailed reasoning in that post.

So this got me thinking. He has problems with dodges and belives there is something wrong with the class, while clearly he needs to explore it more. I have problems with condition removal, and even after getting really close to 1000 hours spent with my thief, I question myself: do I know enough? So before I suggest any class changes or anything like that, I’d like to hear your opinions, ways, methods, whatever, about condition removal.

Condition removal is really a problem that IMO is really serious and thieves surprisingly lack compared to other classes. Rangers? Pet active, signet, heal spring. Guardians? Necros? Don’t need to say anything. Warriors have simply too high base health to really feel how painful (PvE) conditions can be. Mesmers feel balanced from this point of view aswell. I don’t know about elementalists and engineers, so I can’t say.

I’m going to list all condition removal ways I know that is aviable for a thief as a class (please note that items like sigils are not included).

1. Signet of Precision:
:passive: precision increase
:active: remove a SINGLE condition, cooldown 30s
I prefer to use this because it’s a very useful passive.

2. Sword Shadowstep (skill 2):
:active: shadowstep to your foe, activate again to get back to the starting position and remove 2 conditions. Good one, but I don’t want to use a sword and modify my entire playstyle because I don’t have any other viable options.

3. Shadowstep (Utility)
: Same as sword skill 2, except it’s a manual teleport like sb. skill 5. Cures 3 conditions, 50 second cooldown. I started to build this one into my PvE playstlye because I don’t want to use a sword or give up might building from dodges and endurance regen. Those, especially undurance regen is really needed for survival with a full berserk thief that gets downed by a single sit in many situations (that werewolf arena boss in Arah can make me mad. Really).

4. Traits.
:Shadow’s Embrace Remove one condition every 3 seconds while in stealth. Problem is, your stealth doesn’t really last 3 seconds while most of them should. Blinding Powder (40s cd) is a 3 seconds stealth for example, correct me if I’m wrong but that means 2 conditions removed. 7 out of 10 times it doesn’t lasts for more than a second even out of combat and I find no reasonable answer this. I’d even go for this if the stealth would work as it should work. Still, either I give up backstab trait, or power trait line which is a massive damage boost with that 10% more damage on conditioned targets and raw 5% dagger damage bonus. Not worth to give it up, for anything. Or, give up the endurance regen which requires 15 points.

(follow in 2nd post)

Argos Soft is back and better than ever!

in Guild Wars 2 Discussion

Posted by: SaltyDave.7346

SaltyDave.7346

http://argos-soft.net/GW2/ArmorGallery/

Looks like it’s still under construction, but it’s going to be much more than it was before! Better galleries, including weapons now! Even finder maps! A separated (40 pages) part only for items that are found on monsters / npcs only / not made it out from the database!

Support the guy / people behind it! Personally I’d like say a huge thank you for relaunching the site!

New to gw2 and new to thief

in Thief

Posted by: SaltyDave.7346

SaltyDave.7346

Totally depends on what you enjoy playing. For leveling, it doesn’t matters. If you enjoy dodging, reading the animations and adapting to avoid damage entirely, I recommend dagger / dagger. Sword may be a good choice when you reach endgame but for leveling I think it’ really not that enjoyable, and for “every day” open world gameplay there is no “need” for a specific weapon, you can go and be very effective with whatever you like.

How to make thieves "fair" in WvW

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Posted by: SaltyDave.7346

SaltyDave.7346

Thief is already “fair” in WvW.

They should stay in stealth for a long time.
They got “revealed” condition only because of WvW whiners.
They got their initative regen nerfed only because of WvW whiners.
They got Heartseeker nerfed only because of WvW whiners.
They got stealth AND damage nerfs in small parts each patch following each other only because of WvW whiners.

Thief is a predator. Like in nature. They are no chance against a group, but they are patient and look for weaker individuals, catching it offguard if he leaves the group. Look around nature of the world you live in, that’s how it is. Thief is a predator and should ALWAYS have the upper hand in 1v1 situations. We call this roaming in GW2. Would you broke a lion’s leg to give MORE (I said “more” instead of “a” because they already have a very good) chance to a lonely gazelle who left a group? Nonsense, right? I’m not saying thieves should be superior. There is balance, and it’s called PvP. WvW is about GROUPS, SERVERS fighting each other, not 1v1. And breaking an entire class to tiny pieces then crush it more with your heel both in WvW and PvE in nonsense, just because you don’t understand why your head hurts when you use it to open a door.

Cultural Armour Glow Compendium - Completed!

in Sylvari

Posted by: SaltyDave.7346

SaltyDave.7346

I clearly remember that I could color a 3rd part of T3 medium shoulders. I’m playing a female thief, and there is a part of the mentioned shoulder armor (which is a long, narrow leaf hugging softly around both shoulders) the pointy yet kind of ball shaped end of the leaf that goes into her decolletage on the front side had a dye slot and did glow together with the rest of the T3 armour.

Currently this dye slot is missing and the color of that part is defined by the skin color of the sylvari wearing it. I really don’t like this change, I usually dye my armors with a dark outer part and a close to white but still recognizeable green for the inner parts. I loved that little part of the armour, going straight to her heart being a light, glowing thing that soooo perfectly worked together with the T3 chest armors glowing stripes. It was like a seemless transition from chest to shoulder armor and now it’s gone, and all we have left is a dead, not glowing, almost “otiose” thing that looks so weird going under her skin.

Can we please have back the 3rd dye slot for T3 shoulders? I’d also like to get back the original T3 chest armor glowing colors. It used to be like this:
http://i.imgur.com/lcvaFX8.jpg . A mix of yellow and grey. I did not changed my character with total makeover kit, but after the second update of sylvari armors that again made the glowing front part’s color defined by skin color, it’s a flat green instead of this seemless transition from green to greenish-yellow. It felt soooo much more natural and living.

TA and cultural armor (medium)

in Sylvari

Posted by: SaltyDave.7346

SaltyDave.7346

I went for full T3 cultural on my felmale thief, except the helm (basic thief hood) and gloves. Cultural T3 medium sylvari gloves are horribly overpriced compared to how visible they are, so I use TA gloves instead and I can report the same, it’s much darker than the cultural armor.

Now if you read this ANet, don’t you touch the cultural armor! They are close to perfect the way they are and making sylvari as a race really unique with these armors living together with the person. Instead, TA armors could use some tuning. It’s very strange that the flower using the brightest possible green color on the right glove is almost grey, dead at night, while the identical looking flower backpiece (from Southsun Cove living world collection) is bright and full of life, along with the rest of my armor. I’m not saying that TA armor should get a glowing effect, that always should be an exclusive to sylvari, because the light comes from them, not the armor. But making lighter colors look just a bit lighter at night on TA armor would be a welcome change. Not in general, but specific parts, like flowers, end of a pointly leaf (see above the heavy armor pic from Protoavis.9107).

Rate the sylvari name above yours!

in Sylvari

Posted by: SaltyDave.7346

SaltyDave.7346

Samantha Brightleaf
- For my thief. She was my first character and my main I can’t leave behind. “Samantha” is a reference to Sam Carter from Stargate: SG1, the most favourite woman character of mine. The name is also beautiful IMO. “Brightleaf” is something to represent.. just being a sylvari. Leaf is obvious, and bright is there to show that the existence of my character has a reason, a goal, to make the world around her better, brighter. Even if playing a thief (a dark themed class) I prefer following noble goals and designs, doing everything with pure love and a magnanimous way of thinking.

Ren Iris – She is a guardian. Ren is a unisex japanese name that means “love / lotus”. Iris has multiple reasons as a choosen name. I wanted to create a name that tells you something, gets your imagination working, creating something I want you to see. This idea lead me to eyes, as (IMO) the most beautiful and unquestionably honest, sincere, “open” thing in the world. Iris comes from here, on one side. On the other, Iris is also a white / purple, stunningly beautiful flower in japan ( http://en.wikipedia.org/wiki/Japanese_iris ). It also relates to the white/grey skin of my guardian with purple glowing colors.

Rate the Sylvari above yours!

in Sylvari

Posted by: SaltyDave.7346

SaltyDave.7346

Questionable, personally I never liked male armors that shows more than it should, if you know what I mean. Also bright green color on a tough material (shoulders) makes it look like plastic, some varety of darker and brighter green dyes could do a wonder to your char, give it a try.
3/10

Here is my alt character under construction
[img]http://i.imgur.com/kaETThi.jpg[/img] [img]http://i.imgur.com/eTiGxDL.jpg[/img]

I wanted to give her a holy knight feeling, the robust immovable object, while keeping sylvari theme as a main design. I just love everything about sylvari so I definitly wanted to make a look that is easily recognized as a sylvari. NOTE: Working on pants, it’s I’ll change from Draconic to Koda (HotW).

Speed Boost Skin

in Suggestions

Posted by: SaltyDave.7346

SaltyDave.7346

Stop recreate spamming the same thread with your idea. Once is more than enough.

CDI- Character Progression- Vertical

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Posted by: SaltyDave.7346

SaltyDave.7346

For me, character progression stopped entirely months ago. I cannot do anything except Legendary crafting with my skill points which can stack up and that’s good, but there is literally nothing to do with them expcet Legendary crafting which is definitly not good.

Character progression isn’t about +5 stats on my armor for me. It’s about the character as a whole. An evolution of a “person” and a “game mechanism”. I feel like I’m controlling a dead pixel body right now, because after completing the main story I have no chance to hear my character talk to anyone – bad one liners like “for great justice” doesn’t counts.

From mechanism side, there is also no progression after getting to 80 and unlocking all weapon skills. I was always looking for an alternative weapon build for my thief, because double daggers got boring. Dagger pistol was fun for a while, sword / pistol is definitly not fun because it swaps the main imagine of a thief (being dodgy, fast) for numbers, gets you rooted and only the skill description makes you a “thief”, mentioning smoke etc. But in fact you are rooted and watch numbers. Pistol / Pistol could be almost good, but I hate to see myself holding two pistols and using only one for autoattack, maybe ANet could change the animation so thieves can fire one, then the other? Like P/P skill 3 just slower, since it’s an autoattack. Then the shortbow, and here we are at the end of our build diversity. The shortbow might be fun for some as a combat tool, but honestly it’s nothing more than a teleport (which is too expensive right now and I’d prefer using dagger skill 2 spam to move faster, anytime. And there is nothing wrong with dagger 2, but definitly with shortbow 5), and a bouncing attack to get the loot from more mobs, making the system recognize you as you dealt with all of them, so you don’t have to manually hit every single one with daggers.

Overall:

  • I really miss a good ranged thief build. I definitly want to use a longbow or a rifle for long range dps something like the ranger can do with a longbow.
  • I really miss my character as a person. She is just dead to me after completing the main story. I don’t know what’s the deal with all the voice actors behind our characters, but ANet should definitly hire them and create a post-mainstory system that is still part of “our story”, like that game advertises. Like, doing missions with our choosen faction (Vigil etc.). Changing faction. Adding a reputation system for these factions AND races, so I can work my way up in the sylvari ranks, earning respect of my people (if taking down a dragon wouldn’t be enough ^^), making NPCs recognize me, earning new racial / faction only skins with a new currency based on reputation. And all this filled with full voiceover quests, somehow made infinite. Like, 20 different type of quests for the Grove, 20 another for the Order of Whispers etc. with story-like discussion videos with characters talking (including my own). Making decisions at the end of the conversation about how to deal with the situation, flank the enemy camp while some others do the frontal attack, join to the frontal attack, stay behind and use catapults and defend them when the enemy comes out from that camp under siege. THIS would be a “Living World”, because I feel like that I, and my character as a person, live in it. The current living world never gave me this feeling, it’s like I’m a bot waiting for events to happen and grind them for achievements until I get the meta. It became boring and repeating.

[BUG] Sylvari armor missing dye slot

in Fractured

Posted by: SaltyDave.7346

SaltyDave.7346

According to the fractured patchlog (nov.26.) Sylvari armors got their dye channels changed back to like what it was before ArenaNet changed them for the first time.

Changing it back to the original seems to be unfinished. I clearly remember having 3 slots I can dye on my Sylvari Medium Tier 3 shoulder armor (the one big leaf around my characters shoulder).

One that colors the outer part.
One that colors the inner part. This one gloves
One that colors the ending part. This is a small part on the front side that (in case of a female character like mine) looks like it goes right into her heart / behind the… umm, how to say “Boobs armor”.

This third small part is what we did NOT got back with this update, and I really miss it. Right now it’s color is defined by skin color and cannot be changed unless you change your skin color.

Can we please get this back? Pretty please?
(A sylvari lover)

Dec 10th thief changes

in Thief

Posted by: SaltyDave.7346

SaltyDave.7346

I think initative regeneration traits should simply be removed and replaced by actually meaningful traits. Now with higher natural regeneration and trait regen. effect being reduced, these regen. traits will be completely (or close to) obselate. Replacing these traits with new ones could open up much more builds. For example, an actually useful PvE condition build would be nice to have. I tried to leave my thief for a ranger (got bored with it so I went back to the only class I had: thief), but again and again I feel like I simply cannot do ANYTHING against conditions besides being forced to drop my berserk build for condition removal / 3sec in stealth and the signet active effect. Then I get 5 more stacks of anything a few seconds later and I’m dead. If I do ANY other build than full berserk, my damage goes so ridicolously low that it simply doesn’t pay off for that tiny bit more survival that doesn’t really changes anything.

A thief player spoke, who mains the class since relase, but tries to drop it because is tired of getting 1 shot everywhere or dealing 0 damage if tries to prevent this. Tried an alt build with conditions… it’s so useless compared to necros or even rangers that I find no words for it. I’ll return playing a thief when they can use a longbow or a rifle, hopefully this year.

Leveling my guardian now.

Merge Daily Achievements with Lore!

in Suggestions

Posted by: SaltyDave.7346

SaltyDave.7346

So many replies and attention!

I guess everyone is out there farming. Well, goodbye GW2.

Merge Daily Achievements with Lore!

in Suggestions

Posted by: SaltyDave.7346

SaltyDave.7346

Good day ladies and gentlemen!

An idea just popped up in my head about GW2’s achievement system and the fact that as things are going right now, we can’t expect ANet to continue the personal story (a logical way to do it is an expansion disc, but they made it clear multiple times that they don’t even know if they want one). Sadly, this way a huge part of the world may stay unexplored simply because players lost motivation to read and really “live” things. I started my journey in Guild Wars 2 as a sylvari, and I loved them so much, I could spend hours, even day with just reading books I find, talking to people to know more about the world I “lived” in as a sylvari. Hundreds of hours later, I find myself seeing these events as numbers, something to reach, something to farm, something that stands between me and reaching 100% world completition. And this is wrong, really wrong, especially because I see that the only permanent content ArenaNet usually adds to the game is all about stats, numbers and farming. While these are needed to keep the endgame alive, it doesn’t meens the lore live in the shadow of the current “2 weeks farmfest for Achievement Points”.

So my idea is, to add a lot more kind of DAILY achievements and connect them to the 3 biggest orders of the game: the Vigil, the Whispers Order and the Durman Priory. The idea is to do “quests” (pretty much achievements) to these orders. Yes, you actually have to go there instead of a menu popup window bind to a hotkey. There you could talk to some NPCs telling you what’s happening in the world and where could you help. There isn’t even a need to add tons of new open world events.
For example:
The Whispers Order would like to know more about the Soundless (a small sylvari faction in Caledon Forest on an island), go there and talk to them or (re-)do the heart-event nearby, helping them.

You see the difference between this and logging in, hotkey H, kill 30 innocent rabbits and complete a dungeon? I mean, why? For another kind of currency? Where did Guild Wars 2 went wrong and became the only thing it tried to avoid to be: “another” MMO instead of being unique. I realized that the world of GW2 after completing the main story (did that a really really long time ago) is just… boring. If I try to look at it the way I used to, there is literally nothing for me in the game – nope, I don’t want to farm a dungeon a dozen times for a new armor skin, that’s not motivation.

I think I went a bit too far from the original topic. So, changing the achievement system like this (or just adding it as an option) would be really nice, especially if the 2 weeks special event (I think we can expect coming with it) allows us to change which Order we’d like to be a member of. An option for those who completed the story already. It’s just to wrong that after the personal story, the 3 biggest orders or tyria are nothing more than armor skin vendors.

Adding new achievements related to already existing content (encouraging world exploration) and giving the player a STORY reason to do them (here comes the faction part) would add a lot more fun to the game in my opinion. Definitly more than another invasion or farming arena. Rewarding players a “lil” bit more than 1.5 silver for doing these by allowing to earn laurels this way and spend them or permanent skins (like the Zenith system works now) for both armor and weapons is just a single way to make players WANT to do these kind of things, and create heavens for those who already want to do these kind of things but tired of the game’s farming formula.

Thief : Extend Weapon Options

in Suggestions

Posted by: SaltyDave.7346

SaltyDave.7346

http://wiki.guildwars2.com/wiki/Weapon

If you check the usable weapons for classes here, you can see that Thiefs are far behind other classes when it comes to variety of weapon usage. Elementalists can swap between 4 different elemental “style” which compensates the low amount of weapons they can use (addig a new one would be nice anyway), however Thiefs can’t do that, and the variety of weapon combination skills (hotkey 3) are really really low compared to the options of other classes simply because these skills require very specialized playstyle and alternative weapon set in order to compensate the weakness of the other set. This is how it should be done, don’t misunderstand me. But as a Thief, I feel extremly limited after I tried out a mesmer, a warrior and a guardian. Rangers are hilariously limited to shortbow only, in order to be effective.

Extending weapon usage for this class would be a huge addition to their build diversity, like allowing thiefs to use a new offhand weapon (sword maybe? Or torch?) or maybe a totally new weapon (which should be ranged, because shortbow dominates now and pistol skills are mostly useful in close combat which is really weird and really really uncomfortable to use, not to mention it can’t compete with a shortbow in PvE, especially in dungeons).

A support for longbow or rifle would be great. These 2 weapons are really underused anyway, because only rangers and warriors can use longbows, that’s 2 classes out of 8. Compared to other weapon types, longbow is really really unpopular and cannot be used effectively anyway, just like hammers in PvE, but this is a different topic.

So please, give a new weapon to thiefs!

(edited by SaltyDave.7346)

CoF Armor Set - Custom Flame color?

in Suggestions

Posted by: SaltyDave.7346

SaltyDave.7346

I was wondering, wouldn’t it be awesome if we could dye the flames on this armor? The current version isn’t that attractive IMO, and it’s stats are far more motivating to get the set than the looks of it. I’d prefer this balanced. I think Necros would be happy with white / green / black flames, sylvari with various shades of green, elementalist could customize their looks to be more related to their favourite elemental etc.

It would be a great addition.

Guesting Feature and Overflow

in Suggestions

Posted by: SaltyDave.7346

SaltyDave.7346

Good day!

I’d like to share my worries about the new guesting feature. It’s natural that if many players want to connect to a specific server as a guest some or most of them will be transferred to overflow.

The thing I worry about is not being able to play on my Homeworld Server as much as I want because people are trying to join to my Homeworld (I’m on a pretty popular server since game relase).

Will guests be marked as a lower priority when I want to join my Homeworld Server and somebody else from somewhere else trying to join to the same server? Because if I’ll be moved to the overflow because of people who aren’t even dedicated to that specific server, I’d really feel this is unfair and I’d ask myself: why can’t I play with my guild on my homeworld? Because some people not even “living” here has the same priority on the waiting list as I have?

Need more pets.

in Ranger

Posted by: SaltyDave.7346

SaltyDave.7346

Totally agree. Right now, you can have a 2 tailed scorpion, a bird and a bear, and that’s it. Okay, some people like the lizards, but nobody ever uses the rest.

I mean, Moas? Pig? It would be too bad for a joke, but too bad this is real. For a pet, I want something MEANINGFUL, since pets are part of the character, and not an optional build choice. I want to be a lil bit more unique, to be allowed to tame I pet I actually like. I know it’s a bad example, but in WoW you could have a raptor. I totally agree that this would hurt the carefully built lore and enviroment and overall “feeling” of GW2, but I think there are many many many potential pets in the game right now (no, raptor should not be one) and as a ranger I always feel some kind of letdown. I mean, whenever I see Eir and his fearsome wolf the only thing I can think about is opening my pet managment window to choose something similar, something cool. Then: mehh. Puppy 1, puppy 2, snow wolf, plant wolf. All of them are hilariously small and feels, looks and from gameplay perspective too: really weak.

Rangers could use at least 2x more pets what they have now. And these new ones should be cool ones, not 3 different chicken + a dalmatian + parrot + the least bad choice you use.