Showing Posts For Sannhet.8745:

Something wrong with Necro in Dungeon?

in Necromancer

Posted by: Sannhet.8745

Sannhet.8745

And I had server first starting from vanilla wow till I quit. My opinion yours. gtfo please.

/sarcasm

Not sure what your post means or even what your intent was. Much like your first post, as a matter of fact.

Something wrong with Necro in Dungeon?

in Necromancer

Posted by: Sannhet.8745

Sannhet.8745

Don’t hate on the haters, our AOE Buffing is quite frankly horrible. Well of power would be much more useful in team fights if it had a longer duration or a shorter cooldown. Seeing as how that would de-stabilize PVP, it won’t happen.

Any good player is fine on any class as long as they are not a condition hero fighting structures, in a party with multiple condition classes, fighting a boss that gets bonus damage with a condition hero (who won’t).

Or just take a warrior, who doesn’t have to worry about those limitations, and you can be sure he will be good in your group. That is why people want warriors guardians and mesmers, because they are never bad, while Necro CAN be bad or at best equivalent.

As I have said before, and will say many times over. Until they make condition removal more important, harder for the other classes, and debuffing conditions (like chill and cripple) more important in fights, there is no really compelling reason to take a necro over anything else. We completely lack reflect or block or aegis, either group or self buff, and in very rare cases have stability.

I only have one group in twenty that actually makes a gripe about me being a necro, and maybe 1 in 50 that out-right kicks me without asking, but it does happen, and while very rude, it is not unjustified, based on the above. Good necros are good, but if that good necro put his abilties to one of the better PVE classes that good necro would be an amazing mesmer, or a superb guardian, or a spectacular warrior.

Nothing will change in the short or long term unless they decide to divorce SPVP/WVW and PVE though, because necro is already well thought of in SPVP, and they will not imbalance that part of the game for the sake of better PVE synergy.

You know what hypothetical dungeon would love a necro though? One with a boss that used AOE corruption boon every 10 seconds. Who wants aoe buffs when they are going to get turned into debuffs. But of course, no such boss exists, as it would be too hard for a guardian to shout clear all of those debuffs.

It’s a good thing there’s hardcore pve progression in this game where things like group makeup are strictly locked in and one MUST bring incredibly specific class and trait combinations in order to succeed. Also a good thing that doing so is rewarded by the game mechanics with better loot and higher tiers of gear.

Oh wait.

I’ve been doing hardcore progression in MMOs since the dawn of time, and not once did I have half of the die hard mentality you mouth breathers do about the “requirements” to succeed. And yet somehow I was the proud recipient of multiple server/region firsts and two world firsts.

The only area of this game where a logical argument could be made for having a strict group composition would be Fractals, and only then above 20. Anything else can and has been beaten by five Longbow Rangers with little to no difficulty. Now if you feel the need to min/max your AC explorable groups, my derision aside, feel free. But quit pushing your opinion, because that is literally all it is, on people outside your meticulously organized cadre of like minded individuals.

To quote an adage I’m sure quite a few of you have heard before, bring the player, not the class.

Something wrong with Necro in Dungeon?

in Necromancer

Posted by: Sannhet.8745

Sannhet.8745

First I wanna say that I have no intention to be offensive or unproductive, just curious.

I was about to go into CoE exp today, my first non-story dungeon. (I know, don’t look at me like that.) Just before we go in the party asked me to change to my other toon, War or Guard, in particular. Since I’m quite new to the game, I only have one 80 which is my main Necro, and I told them just that, and also pointed out that there were already one Guardian and one Warrior in the party already, and they were like, “Umm…this gonna be quite difficult.”

Long story short, they kicked me.

What I wanna know is, do Necro has some problems when running CoE exp, or any others dungeons? Why did they seemed so turned off to know that I was gonna use Necro? Or is there any way to play support or spec for dungeon only?

I’m quite new here, so if I said something wrong or inappropriate, then tell me.

There is a subgroup in my guild that farms CoE p1-3 in about an hour and 45 mins for all 3 paths. We have a necro that comes occasionally and we love her, Necros offer far more utility than the mouth breathing masses would like you to believe. Long story short kitten the idiots and make your own groups or find a guild that isn’t completely kitten Min maxing to save 5 minutes on a dungeon run is idiotic and the people that perpetuate that mindset at the cost of other peoples enjoyment of their game time are immature little kittens.

There’s no race for world firsts in this game and even in games where there WERE people still didn’t min max classes like they do here for whatever pants on head kitten reason.

If you still have issues with groups, come join us on Fort Aspenwood – Select Few, over 300 members and 80 or more logged in at any given time, none of which will bat an eyelid at adding you to their dungeon groups.

You'll-never-kill-me build sPvP

in Necromancer

Posted by: Sannhet.8745

Sannhet.8745

You don’t need two sigils of bloodlust cause it’ll proc even if the weapon with that particular sigil isn’t currently in use, it’s a complete waste to have two.

Aside from that though I’ll probably try your build out none the less, I’m looking for my fav necro role still anyway lol

Wait, what? Since when? BL only stacks if you get the kill using the weapon set that has it on it unless it changed drastically and I missed it.

Necro mask/helm

in Necromancer

Posted by: Sannhet.8745

Sannhet.8745

Dry Bones and Shadow are the same armor set — the issue is that the helm skin has the shoulder skin attached to it (one of only two armor sets I can think of like this including the Whispers helm) so it covers the OPs shoulder skin. And he likes those shoulders kitten it. Lol.

Necromatic Corruption...?

in Necromancer

Posted by: Sannhet.8745

Sannhet.8745

The Bone Fiend throws two projectiles each time it attacks, so it probably triggers this activation twice, so 6 minions would perform 7 attacks. I think.

Even though two projectiles are launched it is still only one attack as far as this trait is concerned. Same with the multiple hits of the Flesh Golem on use ability.

Necro mask/helm

in Necromancer

Posted by: Sannhet.8745

Sannhet.8745

So they removed the tribal armor? I saw it on dulfy and was excited to go for the witch doctor look. =(

Technically speaking it wasn’t removed – its still in the PvP locker, though where the heck you get it from within spvp is beyond me. However the karma vendor that sold it for pve was removed and there is nowhere to get it there for now.

Necro mask/helm

in Necromancer

Posted by: Sannhet.8745

Sannhet.8745

You can get it again. Make a 2nd necro, buy a white helm with an upgrade slot, then transmute the facepaint to the generic helm using a Basic Transmutation Stone. Then use a Fine Transmutation Stone to transmute it onto your current helm.

Necro mask/helm

in Necromancer

Posted by: Sannhet.8745

Sannhet.8745

How about this helm? http://wiki.guildwars2.com/wiki/Shadow_armor
It’s my personal favorite and only costs like 10 silver

Thats also my favorite but sadly it hides the Bull’s Mantle when equipped so is a nogo

Shame they removed Tribal from the game during the 2nd BWE, that armor set was amazing. My personal recommendation is the Arah helm if you don’t like the necro-only facepaint.

Thinking about switching from Rabid...WvW

in Necromancer

Posted by: Sannhet.8745

Sannhet.8745

Poverty mainly. Also the slim hope it doesn’t have a internal cooldown. The wiki isn’t clear about it(says some do like omnom, but not others).

Hrm. This requires testing! And I shall do so forthwith.

EDIT: Ofc I just realized for ideal testing purposes I would have to achieve 100% crit chance and be hitting something that will not die, can be crit, and will not kill me whilst I stand there attacking it with my dagger all willy nilly….when I figure out how to do the latter (as the former is entirely possible with a Warrior present) I will post here for posterity.

(edited by Sannhet.8745)

Confusion from Feedback

in Mesmer

Posted by: Sannhet.8745

Sannhet.8745

If there’s confusion thru feedback it’s not from the enemies reflected projectiles, it’s from an ally (or iduelist) shooting a projectile thru the ethereal field or warden doing its whirly dance. Projectiles thru any ethereal field cause confusion. And warden’s whirly deal for some reason. Leaps thru the field give chaos armor and a blast finisher gives aoe chaos armor.

I’m aware of what combo fields and finishers are, however as someone else pointed out the projectile becomes yours – and thus combos with the field provided by Feedback (if it is in fact a projectile finisher) and applies a stack of confusion. Provided ofc the % chance is met (as most projectile finishers do not have 100% chance).

(edited by Sannhet.8745)

Confusion from Feedback

in Mesmer

Posted by: Sannhet.8745

Sannhet.8745

When an attack hits feedback, it now becomes your attack in all ways. This is the effect responsible for strange things like teleporting to necros, or getting rifle kills on your Mesmer. As such, the condition damage and duration associated with the attack are yours, being applied to the normal base duration of a confusion stack from an ethereal combo finisher.

Edit: @Kazhiel: Non-projectile finishers will not, of course, combo with feedback. Reflecting combo finishers will.

Thank you very much, this is what I was projecting but did not want to operate under false assumptions.

Thinking about switching from Rabid...WvW

in Necromancer

Posted by: Sannhet.8745

Sannhet.8745

May I ask why you use mixed berry over omnom?

d/d builds

in Necromancer

Posted by: Sannhet.8745

Sannhet.8745

If you plan on mh dagger then warhorn outstrips everything else for pvp bar nothing. Focus only in case of hybrid/support builds and even then there are very specific requirements to make good use of it.

I agree with everything else in your post minus these two items. Focus works very well in a power build that isn’t using staff as the swap weapon, and there are quite a few tpvp power Necros much higher ranked than you or I that swear by OH dagger (Khalifa being the most visible of these).

Confusion from Feedback

in Mesmer

Posted by: Sannhet.8745

Sannhet.8745

Sorry I don’t really play a mesmer and this may be an incredibly stupid question as far as this forum is concerned, but the confusion caused by being hit by a feedback reflected projectile is:
A) Affected by the Mesmer who cast Feedback’s condition duration.
B) Affected by the originator of the projectiles condition duration.
C) All of the above (lol I doubt it)
D) Unaffected by any condition duration.

I only ask because it seems the conditions caused by projectiles reflected by a Guardians Wall of Reflection SEEM to be affected by the Guardians condition duration as opposed to the originator of the projectile.

d/d builds

in Necromancer

Posted by: Sannhet.8745

Sannhet.8745

I always used D/D and I loved it. However I made the terrible mistake to reroll and I bought a focus instead (I farmed AC for tears to get the soldier stats) and I hate it.

Reaper’s Touch: Vulnerability is useless in PvE, trash mobs die to fast without it so is a waste if you use it on them and champs have Defiant which make it less effective on the only mobs on which my be useful. The bounces don’t work for me (yes, it work as intended but for me the mechanism is pretty lame).
The regeneration is nice but is not like I need it. Finally it can be easily dogde/missed and the worst, it’s single target and don’t allow you to tank several mobs at one.
Also, the trait related to focus don’t work on this.

Spinal Shivers: Chilled is as useless or more than vulnerability in PvE. Also, it have all the same weakness but at least, ST work on this.
And about the boons, not many mobs have boons so…

Now dagger: Both are multi-target. Dagger means melee so, applying blinding and weakness on several mobs is just the best (unlike vulnerability, these conditions are the best against trash mobs and both allow you to tank several mobs with pretty good AoE dmg). Also, transfer conditions are way more useful than regeneration IMO.
Finally, all trait related to daggers work on both.

In conclusion: You SHOULD use the one you like the most. I have no problems on any PvE aspect of the game (open world, dungeons, FotM) with D/D not with D/F but as I said, focus is not my style and I just love D/D.

I’m not sure you know what vulnerability is. Defiant stacks have absolutely no effect on it and it is ALWAYS useful in PvE due to the fact that every stack increases the damage of everyone hitting your target by %s related to the number of stacks. Also, it bounces to multiple targets – therefore it is AoE.

Now if you’re talking about solo’ing, you should draw a distinction between that and PvE.

Got full AC set - Looking for Advice

in Warrior

Posted by: Sannhet.8745

Sannhet.8745

No one said it’s not possible, we said it’s not feasible. Reason – way to many condition removals and the built in cap on stacks for conditions. You can do it, no one is denying that. But it will be more frustrating than if you’d gone for a different build.

You keep using that word. I do not think it means what you think it means.

Feasible
adjective
1. Capable of being done, effected, or accomplished: a feasible plan.

Thanks for the wonderfully insightful post. The word I chose fits and I used it exactly once. Nice job with being completely unoriginal though.

Now explain how I’m wrong about conditions, unless you just want to troll?

No one said it’s not possible, we just said it’s not possible? Also that was a reference to something else, but putting all that aside, who’s trolling?

I’m not the one claiming that refarming all his gear and completely changing his spec to potentially something he doesn’t enjoy is somehow less frustrating than playing a completely viable spec. If anyone here is trolling, sir, it is not I.

Defektive's tPvP Longbow/GS Build:

in Warrior

Posted by: Sannhet.8745

Sannhet.8745

I was so excited when you told me about this build (as I’m a huge fan of LB), and after trying it, I can say: I am not disappoint.

Armour needs a buff

in Warrior

Posted by: Sannhet.8745

Sannhet.8745

Seriously, in W3 I have full exotics, 24k health, 1600 toughness yet it seems a stiff fart from an enemy player will take me down to half health :-(

Yet I see Guardians and Ellies taking everything I give them, hardly lose life and give back to me far more damage than I am giving out!!!
Just seems wrong that a Warrior – (Made to kill) dies so easily with average damage (Yes, traited for axe damage with bloodlust rune on axe)

1600 toughness? I found your problem.

What stats are your exotics? I find it hard to believe your toughness is that low and you only do “average damage”.

FTank Build WvW?

in Engineer

Posted by: Sannhet.8745

Sannhet.8745

FT in WvW (when being used as a main weapon) is very bad sadly. It has a weird hit system, and not a whole lot of DPS. The xtra toughness with jugg is nice however. The problem is that with FT you’re going to specialize with close quarters. So sticking inside keeps, caves, etc, is where you will excel. However the lack of high DPS, the kit is not used by many in Wvw. sPvP it is pretty good and PvE. I’ve been wanting to try a glass cannon stats with jugg/FT

You weren’t a kitten about it, so I won’t be either: I explicitly asked for no “FT sucks” posts in my OP, but I understand your point. That being said, I play this game for two reasons, in this order: 1) to have fun, 2) to be effective enough to not be a hindrance to my partymates/guildmates/squadmates. FT is exceedingly fun, and as I’m not autorunning into a wall, the second reason is largely fulfilled.

FTank Build WvW?

in Engineer

Posted by: Sannhet.8745

Sannhet.8745

Thank you very much for all the replies, the Engi community is so much more…helpful. Than many of the others.

As far as P/S v Rifle, I was reading somewhere that the Rifle gives more damage to kits than Pistol does, and the armor/toughness from the Shield would be largely negligible, no?

@Tyaen: That’s an interesting build….I assume the Tool Kit is there for the Guardian Runes. And I like the fact that it’s hybrid damage between condi and power.

FTank Build WvW?

in Engineer

Posted by: Sannhet.8745

Sannhet.8745

Afternoon Engineer forums.

I recently rolled an Engineer because I was bored (I have 3 other 80s), and almost immediately fell in love. I am now on the verge of scrapping my other characters and focusing almost exclusively on my Engi. I honestly have not ever had this much fun in the game, bugs and “viability” issues notwithstanding.

I am in a fairly effective WvW guild and typically run “vanguard” for the zerg or havoc squad, depending on what we’re doing at the time. My War is a hammer/axe/mace disruption bot, my Ranger is a regentank that sometimes runs spirits but most often just leaps into groups and causes havoc, and my Guard is your standard Hammer/AH unkillable jerk. I tell you this because this is my preferred style of play: disruption and tankiness, sometimes to the point of ludicrousness, but with respectable damage as well (not going to burst anyone down, but I can’t very well be ignored either).

I would very much like to do the same on my Engi, and I would like to do it with the FT. I was looking at the trait that gives regen while using a kit, but there aren’t enough other regen options in the trait trees (that I could find, bear in mind I’m pretty new to the class) to make a regentank out of it. So I thought I might use elixirs and HGH, with a mix of P/V/T and Berserker or Knight’s gear and Sigil of Might for stupid amounts of Might stacks. However I was also looking at potentially using the EG to have a bit more support and switch between EG/FT frequently to create their “extra abilities” on swap.

Basically, I’m curious as to the opinion of people with a vastly higher time investment than myself as to builds/gear/playstyle/etc.

I appreciate the time and consideration put into any responses that aren’t “FT SUX” or “GO SOMETHIN ELSE MANG”. I’m not asking for your opinion on whether or not I should play FTank, just the best way to go about it.

Got full AC set - Looking for Advice

in Warrior

Posted by: Sannhet.8745

Sannhet.8745

No one said it’s not possible, we said it’s not feasible. Reason – way to many condition removals and the built in cap on stacks for conditions. You can do it, no one is denying that. But it will be more frustrating than if you’d gone for a different build.

You keep using that word. I do not think it means what you think it means.

Feasible
adjective
1. Capable of being done, effected, or accomplished: a feasible plan.

Got full AC set - Looking for Advice

in Warrior

Posted by: Sannhet.8745

Sannhet.8745

Hey guys,

So I just hit 80, and farmed up my full AC set – I noticed it had a lot of +Condition Damage on it.

Is there some way this is a viable bleed build for warriors ? To focus on + Condition Damage?

I’m still learning the profession so any advice would be really awesome! Thanks!

OP, ignore the naysayers with their can’t-do attitudes and “only power/crit war” mentalities. It’s entirely possible to make a warrior who uses Rampager gear (which is what you got from AC) for PvE and WvW. I did it myself for a good long while on SBI, which was a tier 1 WvW server.

First, grab yourself a Sword, a Warhorn, a Shield, an Axe, and a Longbow. Then go one of these two builds, or some variation thereof (or even one of your own making):

http://www.guildhead.com/skill-calc#mMRkzm0zMMGnhmMGnhm0x0GGcRqmaoa

For this build, you have two ways to insta-gain full Adrenaline, letting you unleash the combo field from Longbow F1. If you’re pushing a zerg, use your Signet of Rage, Signet of Fury to full Adrenaline, drop the F1 + 3 from your Longbow, then switch to Sword/Axe. Sword 2 into the group like a straight up madman, gaining Fire Shield from the leap finisher, then Axe 5 like a berserker for a whirl finisher and silly damage. If you’re still at a good amount of health, add insult (and even more injury) to injury with your Sword F1. Then run away like a little girl with your Sword 2, rinse repeat. This strategy works in most 1v1/2v2/3v3 fights as well (including havoc squad and solo roaming), though sometimes its best just to kite with the Longbow and sometimes it’s best to get in their face with the Sword. Oftentimes in these smaller fights your Adrenaline is better used on Sword F1 then it is on Longbow F1.

If running from a zerg, obviously just stick with your Longbow kek, but switch to Sword to gtfo. If you’re being pushed BY a zerg (i.e. you’re in a zerg yourself), pop your shield on for the extra defense in case you need Shield 5 and poke at them as you run with the Longbow. Your Longbow F1 + 3 in full Rampagers WILL kill people chasing you. For roaming or havoc squad, put on your Warhorn for the extra mobility.

There’s a lot of options for Runes on your armor, but for Sigils I prefer Corruption on my OH Axe and Blood on my Sword and Longbow. Combined with Omnomberry Pies and your high crit chance, they keep you up pretty well even considering how squishy you can be at times.

For a more ranged support style approach, try:

http://www.guildhead.com/skill-calc#mMRkVm0zMMvRammvRam0p0xfcRmsbm

This build features constant Adrenaline generation through the use of your shouts, which also heal your allies and grant cool-style buffs. It has excellent condition removal through use of your Warhorn and Shake it Off, and pretty ridiculous condition removal if you use Soldier runes (my personal preference but it’s not mandatory). Different style of play than the above build, your Sword is mainly for gtfo’ing when paired with the Warhorn, and you’ll spend a lot of time with your Longbow.

Same strategies (defensively speaking) apply to this build as the last, though you don’t have to pansy out quite as quickly, as due to your build choice you have a bit more staying power.

If using this build you’re not likely to need Sigils of Blood, so feel free to use Earth/Corruption or any other combination you’d like.

These are just two examples of plenty of builds you can make using your armor if you enjoy that style of play. The best part of GW2 is that outside of tPvP, you can play however you want and be effective, as long as part of playing how you want is playing smart.

Have fun, and see you in game.

Warrior hammer vs Guardian hammer

in Warrior

Posted by: Sannhet.8745

Sannhet.8745

In PvE? Neither will be using a hammer, as damage is more effective there than control or disruption, except on bosses, which ignore them for almost the entire fight anyway.

This in incorrect in regards to Guardians. Hammer is one of the most effective (and most popular) PVE weapons for them.

FOV (Field of View) Changes Beta Test - Feedback Thread

in Account & Technical Support

Posted by: Sannhet.8745

Sannhet.8745

Am I doing something wrong here? When I change the instructed field I get an “invalid path” error script when trying to apply.

FOV and Windows 8

in Account & Technical Support

Posted by: Sannhet.8745

Sannhet.8745

Likewise. 15 characters.