Showing Posts For Sannhet.8745:

What I dont get about guardian...

in Guardian

Posted by: Sannhet.8745

Sannhet.8745

Given that Healing Signet isn’t the best open world heal anyway, it’s irrelevant that it used to be worse. It’s hard to think of any leveling fights that take more than 20-30s and most are far shorter, so you should be using Healing Surge.

It’s relevant in a comparison. Which this is.

Even so, warriors have more passive defense and (a little) less active defense (especially party wide) than guardians do. Which seems back asswards to me but I don’t work for Anet so what do I know.

Why? It’s not like guardians do less damage than warriors.

Can’t tell if troll or just misinformed. Guardians do more theoretical DPS than warriors do, but it’s much more likely to not be optimized – 1-2 hits of WW miss almost every time. Which isn’t to say they aren’t close, but…

Even so, since you’re asking my opinion, it’s more of a design problem to me: Guards are supposed to be more the sustained damage attrition class (said by Anet themselves) with more passive/sustained defense, and warriors are supposed to be the more burst damage all-in class (said by Anet themselves) with strong burst defenses that are CD gated. Their current iterations are not fitting with the original design scheme.

Which isn’t an issue in and of itself, but it bothers me.

Know what I love about playing a Guard?

in Guardian

Posted by: Sannhet.8745

Sannhet.8745

Warriors have always had higher passive healing than Guardians. Always. You know why? Because their passive heal is their healing skill. So you get your passive heal in addition to your healing skill. Then there’s all those other sources of healing you have and easy access to aegis, protection, and regen.

Healing signet may be a bit high at the moment but it’s not that much of a difference relative to healing surge.

Wait, what? What game are you playing?

Warriors having higher passive healing than guardians happened very recently with the Healing Signet changes. Prior to that warrior passive healing was largely a very unfunny joke.

And hate to tell you, there is a huge difference between passive health regeneration and burst health recovery. Especially passive health regeneration that strong.

Staff seem underwhelming?

in Guardian

Posted by: Sannhet.8745

Sannhet.8745

It absolutely is. What’s the staff’s biggest downfall? It’s #2 ability.

It is just horrible. Misses people regularly, awkward cooldown management (once it “expires” countdown begins, not to mention a hefty cooldown if you activate it).. half the time just disappears into thin air.

If staff had had a reworked orb of light that actually functioned as it should in a AAA title MMO, I think it would be in a good place.

Funny, I don’t have any problems at all using Orb of Light.

Power of the Virtuous needs a buff !

in Guardian

Posted by: Sannhet.8745

Sannhet.8745

3% may not be OP in the overall scheme but it would create a bulls charge → frenzied 100b style of play for Guardians in PvP. JI + SY + your choice of hard hitting ability and auto attacks for 24% more damage (not even counting trait line % increases).

Is that really something you want?

Know what I love about playing a Guard?

in Guardian

Posted by: Sannhet.8745

Sannhet.8745

And I don’t think I ever said that warriors didn’t need a nerf in that whole healing signet area…. I kinda feel like you are arguing for the sake of arguing… I know that guardians have to give up a lot to get that much insane healing and blow cooldowns…. And in tournament play how viable is a “burst” meditation guard?

I mean if you’d stop veering off course in your argument whenever you make a point that’s wrong….

I’m just gonna /popcorn this thread.

Staff seem underwhelming?

in Guardian

Posted by: Sannhet.8745

Sannhet.8745

Summary of OP:
“Does anyone else feel like staff is underwhelming? Skills 1-5 seem pretty good, but it’s crap.”

Anyway. Great for WvW and might stacking as needed, otherwise don’t bother. If you don’t WvW and you don’t like it anyway (I’m guessing from your post), don’t waste your time making a legendary of it.

What I dont get about guardian...

in Guardian

Posted by: Sannhet.8745

Sannhet.8745

You’re comparing a level 37 guardian to a level 80 warrior?

He compared the level 37 guard to where his war was at when at level 37

Not unless he leveled that warrior in the last couple months he isn’t. Before the Healing Signet change warrior regen was a joke.

Even so, warriors have more passive defense and (a little) less active defense (especially party wide) than guardians do. Which seems back asswards to me but I don’t work for Anet so what do I know.

Well, It appears we've been pigeonholed

in Guardian

Posted by: Sannhet.8745

Sannhet.8745

I wasn’t aware this game even had such a thing as GvG.

Not sure if srs or being deliberately obtuse.

No, Anet does not have an official GvG “mode” in the game, but players have created it on their own in WvW, and have been doing it since release. RG was one of the more well-known “pro” GvG guilds, at least before their dissolution.

Really need a Mace/Shield build.....

in Guardian

Posted by: Sannhet.8745

Sannhet.8745

Well, you’re asking for two separate things. If you want to use a mace/shield combo, you’re going to have to use a tanky build. If you want to use a greatsword, you might as well go full glass cannon if that’s all you’re going to be doing.

This is the build that I’m currently using. It utilizes the healing capabilities and boon duration that the Guardian comes with. http://www.gw2db.com/skill-builds/2287-dungeon-tank-healing-support-shouter

For WvW however, you will need to use another build. I suggest a berserker type build. Something like this. http://www.gw2db.com/skill-builds/263-shadow-knight-zanede

Though that build lacks the capabilities to heal yourself efficiently, it makes up for it by utilizing boons and really shows how good the Guardian’s Dps can actually be.

Hope this helps

Im kinda liking this build you got set out here, what gear are you using (mace/shield, armor ?) .Primarily what i need this build for is dungeon running and some wvw but all of you are telling me there isnt a build that is balanced for both. What i want this build to have is primarily a shield. B

Cleric armor and runes as well as cleric trinkets. It really gives a boost to healing. If you find that you need more boon duration, you can always use runes that give you extra boon duration.

In the one build, if your primary weapon is Mace isn’t Writ of the Mericful redundant. Might be better with longer lasting symbols or something.

Mace symbol gives regen, Writ of the Merciful direct heals. Even were that not the case, one would not prohibit the other from proccing, the same way hitting a mob with a skill that causes vulnerability and critting to proc vulnerability applies 2 stacks (or however many).

Really need a Mace/Shield build.....

in Guardian

Posted by: Sannhet.8745

Sannhet.8745

Like hell it is. You obviously don’t play in many group-based events, do you? Not only can you bring the hurt with this build, but it’s mainly to keep your party intact and alive while buffing the crap out of them so they can do as much damage as you’re doing. Let me put it this way… if 40% of players that show up to Teq are guardians with this build… then Teq would literally die in 7 minutes. Not many people can die while having every boon that the guardian can give. You would pretty much have to try and die.

Plus, I just tested this build out in SPvP and it’s really awesome, even though the dps is lacking a little. Practically nobody could kill me while I was beating the crap out of some little Asuras. At the end they all decided to attack me at once and I died in about 12 seconds. Top rank though!

Notice how I didn’t mention sPvP? Almost every single bunker guard runs a cleric ammy.

And yes, on world bosses PVT (or cleric…I guess) is pretty good because you can’t crit the bosses. My mistake, should have emphasized that its crap for dungeons and fractals, i.e. 90% of PvE content…but I guess if you want two sets of gear for your pve content you could certainly do that. Not like soldiers/clerics are hard to get or anything.

I’d also point out you didn’t make that distinction either, so don’t go getting up on a pedestal or what not.

(edited by Sannhet.8745)

Really need a Mace/Shield build.....

in Guardian

Posted by: Sannhet.8745

Sannhet.8745

Well, you’re asking for two separate things. If you want to use a mace/shield combo, you’re going to have to use a tanky build. If you want to use a greatsword, you might as well go full glass cannon if that’s all you’re going to be doing.

This is the build that I’m currently using. It utilizes the healing capabilities and boon duration that the Guardian comes with. http://www.gw2db.com/skill-builds/2287-dungeon-tank-healing-support-shouter

For WvW however, you will need to use another build. I suggest a berserker type build. Something like this. http://www.gw2db.com/skill-builds/263-shadow-knight-zanede

Though that build lacks the capabilities to heal yourself efficiently, it makes up for it by utilizing boons and really shows how good the Guardian’s Dps can actually be.

Hope this helps

Im kinda liking this build you got set out here, what gear are you using (mace/shield, armor ?) .Primarily what i need this build for is dungeon running and some wvw but all of you are telling me there isnt a build that is balanced for both. What i want this build to have is primarily a shield. B

Cleric armor and runes as well as cleric trinkets. It really gives a boost to healing. If you find that you need more boon duration, you can always use runes that give you extra boon duration.

Cleric is a waste in PvE. It’s halfway decent in WvW.

Soldier is also a waste in PvE, but is pretty good for a frontline build in WvW.

Play the spec/weap setup you want but don’t make yourself into nothing but your utility spells in a dungeon run. Do some damage, tanks aren’t needed in this game, and anchors don’t have to be wearing PVT gear.

Really need a Mace/Shield build.....

in Guardian

Posted by: Sannhet.8745

Sannhet.8745

@OP – http://tinyurl.com/mg35ths

^ More DPS oriented, will not get you kicked from pugs if they ask you to ping your gear and actually does pretty respectable damage, as well as helping with vuln stacking due to your constant symbol application. It’s as squishy as any other zerker build. I took consecrations because I run with a shout guard a lot and the consecrations come in handy (for might stacking, condition clears, projectile blocking/reflect). However, you can get rid of them all and put the 20 points wherever you want, including into Zeal or Radiance for more domoges.

http://tinyurl.com/la3jx6t

^ What I’m actually running right now because my Guard is just one of many alts and I didn’t want to make multiple gear sets for him. I use the same build in WvW and PvE. It is much tankier than the first, at the cost of A LOT of damage. Still does enough to be viable. Better than clerics or soldiers anyway.

Thing to remember with symbol DPS builds is – don’t activate your F1 all the time unless you have another source of constant burning in the party, your symbols will proc your F1 passive enough to constantly have it up for the 10% damage increase.

Disclaimer: Neither of these builds will be considered the best thing since sliced bread in PvE and you WILL get kitten for using them in pugs if they ask for your trait lines or some kitten (who knows, I don’t run kitten with pugs anymore, because I actually have a guild that isn’t kitten). Just remember: as long as you’re contributing while having fun, kitten everyone else.

They are, however, pretty amazing in WvW (just sub out GS for staff if you need to – it still has a symbol for your needs).

I think ill try out the current build you use now but what would you substitute for divinity runes as those are pretty pricey atm

Eh Ruby Orbs is a cheap standby. Celestial Armor is pretty pricey too, but with time instead of gold…a full set takes a month to make.

Really need a Mace/Shield build.....

in Guardian

Posted by: Sannhet.8745

Sannhet.8745

@OP – http://tinyurl.com/mg35ths

^ More DPS oriented, will not get you kicked from pugs if they ask you to ping your gear and actually does pretty respectable damage, as well as helping with vuln stacking due to your constant symbol application. It’s as squishy as any other zerker build. I took consecrations because I run with a shout guard a lot and the consecrations come in handy (for might stacking, condition clears, projectile blocking/reflect). However, you can get rid of them all and put the 20 points wherever you want, including into Zeal or Radiance for more domoges.

http://tinyurl.com/la3jx6t

^ What I’m actually running right now because my Guard is just one of many alts and I didn’t want to make multiple gear sets for him. I use the same build in WvW and PvE. It is much tankier than the first, at the cost of A LOT of damage. Still does enough to be viable. Better than clerics or soldiers anyway.

Thing to remember with symbol DPS builds is – don’t activate your F1 all the time unless you have another source of constant burning in the party, your symbols will proc your F1 passive enough to constantly have it up for the 10% damage increase.

Disclaimer: Neither of these builds will be considered the best thing since sliced bread in PvE and you WILL get kitten for using them in pugs if they ask for your trait lines or some kitten (who knows, I don’t run kitten with pugs anymore, because I actually have a guild that isn’t kitten). Just remember: as long as you’re contributing while having fun, kitten everyone else.

They are, however, pretty amazing in WvW (just sub out GS for staff if you need to – it still has a symbol for your needs).

Really need a Mace/Shield build.....

in Guardian

Posted by: Sannhet.8745

Sannhet.8745

And you forget the people can have fun playing optimally.

You see, I like actually being useful to my parties.

I didn’t forget it. I’m not the one speaking in absolutes. You are. Him having fun using M/S is not the same thing as you not having fun min/maxing. Perhaps you should stop assuming I’m saying things other than exactly what I said.

FYI – Mace/Shield (and nearly every other weapon set) is useful to your party. Most of the guys whose builds you copy carry both those weapons in their bags for just the kind of situation where it is useful.

Or maybe you just don’t actually understand the definition of useful.

Either way, not turning this into yet another reincarnation of this debate. OP – if you have interest in a build that DOES utilize M/S because you enjoy it, I’ll put one up for you. If, however, you’re interested in min/maxing for the most DPS, the suggestions here are all correct.

Really need a Mace/Shield build.....

in Guardian

Posted by: Sannhet.8745

Sannhet.8745

You do not need a mace/shield build for PvE.

Full berserker, scholar runes, sword/focus + gs, 10/30/0/20/10 and you’re good to go.

He does if he likes the playstyle.

So many people in this game forget the point of gaming: to have fun.

BTW, OP, I do entirely agree with the people saying you’re going to need two gear setups. Unless you do something suboptimal but semi viable like Celestial gear.

If you like M/S – GS you could make a pretty good symbol DPS build for use in PvE that would also work fairly well in WvW with M/S – Staff/GS/Hammer. I did for awhile, and the DPS is pretty comparable to a lot of the builds people claim are the be-all-end-all of PvE. Either way you slice it though, you’ll need a bit more survivability in WvW.

Guardians in Dungeon Runs

in Guardian

Posted by: Sannhet.8745

Sannhet.8745

Guanglai – MM Necro? Really? I’ve been away for 4-5 months, so I’m not arguing, but….wow. When did that happen.

S/d thief vs Guard 1v1 in wvw

in Guardian

Posted by: Sannhet.8745

Sannhet.8745

when you are low just use your 1000000 evades and run around until you heal up. guard has no way of catching you

^ This. Especially if your build revolves around mobility as you’ve stated. You should never lose a 1v1 to a guard unless you go full kitten and fight to the death. You can reset the fight as many times as you need to.

Solved Close/Delete

in Guardian

Posted by: Sannhet.8745

Sannhet.8745

There is absolutely no reason to play a support role if you don’t want to. Support is kind of unnecessary in this game. Now, unlike a lot of players, I don’t think you absolutely shouldn’t play support (if it’s what you enjoy playing), but if you don’t enjoy it there is literally zero reason at all to play your guard that way.

Solved Close/Delete

in Guardian

Posted by: Sannhet.8745

Sannhet.8745

Why can’t you do that on your guard? They are great frontliners and have enough built in sustain/tankiness to build hard burst.

Defektive's PvP Hammer Build-SkillCap Edition

in Warrior

Posted by: Sannhet.8745

Sannhet.8745

Hey Defektive.

Would you mind making both your builds, which seem quite nice, into proper links on a site like intothemists.com?

It’s just much faster when all the information is gathered in 1 place and guildhead links don’t show much at all. Plus the site is ugly. :P

Since Defektive is no longer playing, I doubt he really wants to spend the time doing that. Even if he was still playing, quite a lot of us like guildhead. If you’d like them on a different website, perhaps recreate them for your own use and bookmark it.

Spiked Armor:

in Warrior

Posted by: Sannhet.8745

Sannhet.8745

lol I’ve said that so many times

“tried to make it work”

You’re not alone. 1 out of every 5 men suffer from Erectile Dysfunction.

You must increase that percentage for guys that play gw2.

Someone can’t take a joke. Lil too close to home?

Spiked Armor:

in Warrior

Posted by: Sannhet.8745

Sannhet.8745

lol I’ve said that so many times

“tried to make it work”

You’re not alone. 1 out of every 5 men suffer from Erectile Dysfunction.

Need help: WvW Hammer Warrior.

in Warrior

Posted by: Sannhet.8745

Sannhet.8745

unsuspecting foe is only really that good if you have very high crit damage, which he doesn’t. I run over 70% crit damage and still find berserker’s power superior. The fact that it also limits your combo (what attack do you think people with stunbreaks down are watching for when facing hammer warriors?) to having to start out with earthshaker in order to use your big burst. Being a one trick pony is bad. Sustained damage to me is also where you make your money if you ask me, spiking somebody down is great but if the group is decent he’ll be back up before you can burst again. On the other hand you can steadily punish the group, hit one with a little spike (it’s really not that much smaller), and then pressure those who try to res them. They might get him back up but if they decided to sit there that long you now have two (or more) opponents at low health.

It’s not that unsuspecting foe is bad, it’s just not that great compared to your other choices. I personally ran the trait forever until defektive came out with that hammer build, which I tried, and realized how little that trait was really doing for me.

Mind you I said 2.7k as a limiter for how low you can go, not as a target number.

Crits are always good regardless of your additional crit damage, and Berserker’s Power is good if you sit on your Adrenaline – which as hammer you really don’t. Since you were quite cordial, so will I be – but I specifically referenced a zerg vs zerg or large group vs large group scenario in my post, not a 1v1 or small group scenario. Earthshaker is not the only stun that is called for or used in a large group fight, and Unsuspecting Foe does not only utilitize your own stuns. In the vein of discussing large group fights, you do not spike or stand around to pressure ressers. You push through, about face, push through again. A hammer warriors main role in said situation is to be a frontliner to enable more damage taken by the enemy and less taken by your allies. Extra damage in such a situation, especially burst damage like that from crits, is never a bad thing – you’re fulfilling two roles at once.

[March] Issues with character art, weapons, or armor?

in Bugs: Game, Forum, Website

Posted by: Sannhet.8745

Sannhet.8745

Weapon art issue (placement)

Race: Charr
Sex: Male
Class : Warrior/Guardian/Ranger/Mesmer/Thief

Description: One handed weapons held forward in the hand (Swords/Axes specifically) are held normally at the crossguard or the center of the handle when standing still, but when fighting or running the hand slips back for some reason, causing your character to hold it by the very end of the hilt – both unwieldy and an eyesore. This has happened on every Charr I’ve ever tried to make, and is the sole reason I only have one.

Attachments:

(edited by Sannhet.8745)

Why are warriors the current FOTM in WvW?

in Warrior

Posted by: Sannhet.8745

Sannhet.8745

Then again everyone is a good Zerg class.

Said no ranger ever.

Endure pain.

in Warrior

Posted by: Sannhet.8745

Sannhet.8745

Guess wha the definition of invulnerable is?

you guessed it

in·vul·ner·a·ble
/in?v?ln?r?b?l/
Adjective
Impossible to harm or damage.

which is synonymous with take no damage,

Yep. I’m out… It’s like trying to teach quantum mechanics to a donkey…

Endure pain.

in Warrior

Posted by: Sannhet.8745

Sannhet.8745

The problem isn’t my English the problem is Attack is a vague English word.

Attack —-to set upon in a forceful, violent, hostile, or aggressive way, with or without a weapon; begin fighting with: He attacked him with his bare hands.

Attack – to begin hostilities against; start an offensive against: to attack the enemy.

If a players casts a skill on another player with the intention to harm them and that skill is capable of damage regardless if it is a condition it is none the less an Attack especially in the English language.

Nope, still your English. Both of your definitions (no doubt taken from dictionary.com or the like, which do not take neologism into account, especially when said neologism is video game related) are the definitions of the verb attack (as in “to attack”). The word being used in the description of Endure Pain is the noun attack (as in “an attack”).

Not trying to be a grammar kitten here but you’re the one posting definitions and being deliberately difficult in order to defend a stance that has already been shown to be inaccurate (cwutididthar?).

EDIT: Quoted the wrong person.

EDIT2: To more easily understand, if you’re not actually being deliberately obtuse, imagine someone cuts you with a knife. Though the act of cutting you is an attack on your person, the bleeding that follows is not. It’s merely a result of the the attack.

(edited by Sannhet.8745)

Warrior vs Gaurdians

in Warrior

Posted by: Sannhet.8745

Sannhet.8745

I found ranged wep to be effective against em, and perma protection..do u mean hammer guards? If u losing to them u r just bad.

If you’re serious I would love to know what game you’re playing. If, and this is the more likely scenario, you’re a troll… kitten you got me.

Did i said somewhere rely on ranged olny? Im sure i have played far more on warrior than u on ur whole acc.. (1/2) If they run mace/shield+hammer u can kite them a bit to avoid being hitted. (3)

1) Ad hominem.
2) I doubt it.
3) Since when do all hammer guardians run mace/shield in their offset and no gap closers in their utilities? If you meant a specific build you’ve fought that happens to use a hammer, you should make that clear. As opposed to lumping every guardian spec that uses one of their best weapons into a single category.

EDIT: Just so you don’t get confused here, as I’ve noticed you’re a wee bit sensitive, criticizing someone (ie calling them bad) for having trouble against one of the best specs of one of the better 1v1 classes in the game as one of the worst if not THE worst 1v1 class is not only idiotic, its downright delusional. Which is why I’ve picked apart your posts. Don’t really like ethugs. Especially illiterate ones.

(edited by Sannhet.8745)

Warrior vs Gaurdians

in Warrior

Posted by: Sannhet.8745

Sannhet.8745

My comment was more towards the second portion of his post, though no, ranged weapons are not a good choice against guardians because they don’t have an lot of burst that isn’t telegraphed 3 days in advance and guardians excel at mitigating DPS. That being said I’d still like to know in what universe hammer guardians are bad at any aspect of the game, not even speaking just to PvP.

Warrior vs Gaurdians

in Warrior

Posted by: Sannhet.8745

Sannhet.8745

I found ranged wep to be effective against em, and perma protection..do u mean hammer guards? If u losing to them u r just bad.

If you’re serious I would love to know what game you’re playing. If, and this is the more likely scenario, you’re a troll… kitten you got me.

Need help: WvW Hammer Warrior.

in Warrior

Posted by: Sannhet.8745

Sannhet.8745

Unsuspecting Foe is great for a Commander who calls out the stuns and can therefore capitalize on them. Or any Hammer Warrior with ears and a VOIP listening to said calls.

And as far as roaming is concerned, solo I agree with your comments, but even in a small group 2.7k armor is too low in my mind. Just my opinion though.

Endure pain.

in Warrior

Posted by: Sannhet.8745

Sannhet.8745

Its bugged. The description is "Take no damage from attacks. " But this isnt true. because it doesn’t make you invulnerable. Elemental mist form makes them invulnerable they actually take no damage from attacks but endure pain on take no damage from physical attacks. But I have also found this not to be always true as well.

Excuse me?

It was already stated that Endure Pain does not give you invulnerability, but rather makes you immune to physical damage.

You can still be pulled stunned, knocked back knocked down crippled bleed poised ete etc.

It’s a damage immunity skill, not a stability skill.

you take damage from conditions and control skills so it isnt a damage immunity skill.

Damage is damage no mater how you try to redefine damage its just damage.
Also an attack is an attack. No mater what form of an attack it is its still an attack. “Take no damage from attacks” What ever has been stated by ANET is an ongiong problem for warriors.

Just because how the skill is working now doesn’t mean that its right. Maybe its intended to work how its working now. Id say than they need to change the description of the skill because it doesn’t work how it is described in the tool tip.

I think rather than ANet having to change their description, you should just work on your reading comprehension. It says you take no damage from attacks. You do not. If the attack applies a condition, you still get the condition because you didn’t nullify the attack, you just didn’t take the damage from it. Not only WORKING as intended, it’s written as intended as well.

Ok I'm confused.

in Warrior

Posted by: Sannhet.8745

Sannhet.8745

This would be very interesting change but atlas a-net doesn’t care, they made it 100% clear that warrior is their beat up class. They’ve made sure every other class can and will always beat a warrior and outclass him in every single way. From the responses we’ve gotten from them compared to the other classes is a joke. After this slight buff that won’t change a kitten thing except widen the margin in which a thief can now destroy a warrior by taking his SoR boons and walking all over him, expect the warrior untouched and left to die for the next 5 months.

I just want to thank A-net for making it clear from their half kitten responses that I should be playing an engineer not a warrior.

You do ofc realize that you’re complaining about engineers right? What’s next, necros?

Engineers finally have a halfway viable build and you’re honestly going to start QQing? Maybe MMOs just aren’t your thing.

Ok I'm confused.

in Warrior

Posted by: Sannhet.8745

Sannhet.8745

What is dogged march? I must have missed this.

Also @ Dolan – If your shout heals aren’t outhealing a random Elementalist with equal levels of healing power you’re doing it wrong. Elementalists sustain isn’t from burst heals (i.e. Shout heals) it’s from constant Protection/Vigor/Regeneration. You’re comparing apples to bananas.

EDIT: Nvm found Dogged March. Seems pretty good but would be better with no ICD.

(edited by Sannhet.8745)

Confusion officially dead in wvw after patch

in Mesmer

Posted by: Sannhet.8745

Sannhet.8745

This effectively take away our main build “Glamour” that deals with large groups of people. Our other builds, though freakn sweet mind you, to me at least seem more based around solo and small raid groups. Even with the healing mantra and mantra cool down I simply don’t see use being of much use in zergy situation anymore. Not that I ever participated or ran up again zergs since my internet can’t handle it and I just lag out anyway.

Yes, it’s not like Glamour skills have any other uses.

Questions about viability in ZvZ with sword.

in Mesmer

Posted by: Sannhet.8745

Sannhet.8745

GvG and ZvZ? No such things in GW2.

News to me. RG and all us wannabe RGs have just been making machinima videos to fool the masses then eh?

Stats for hammer?

in Guardian

Posted by: Sannhet.8745

Sannhet.8745

Obtena made pretty good burn builds, here are the links to the said builds that may help you:

Her PvE Burn build:

http://gw2buildcraft.com/calculator/guardian/?3.4|2.1h.hf|2.1h.h4|1h.72.1h.72.1h.72.1h.78.1h.78.1h.78|1h.62.1h.62.1h.62.1o.63.1o.63.1c.62|k25.f6.u12c.0.5|2i.d|v.1d.14.15.0|e

And the PvP version:

http://gw2buildcraft.com/calculator/guardian/?3.0|1.1d.h2|c.1d.h1j.d.1f.h2|1h.719.1h.719.1h.719.1d.719.1d.719.1d.719|1h.62.1h.62.1h.62.1h.62.1h.62.cc.62|0.0.k25.k29.u289|2w.d|0.1b.16.z.0|e

Though you may need to remove 10 points from the PvP version since you want to use Meditations for the 30-Valor Monk trait.


I love when Guanglai talks in absolutes about gear. There are plenty of people (including people far more respected, mainly due to his attitude) who use knights gear to anchor for groups and still put out good damage.

Guanglai does have an attitude, but I have to admit he does have a point at times.

Knights & AH are perfect for the many balanced variations of the cookie-cutter build of 30/30/10, and can even be a defensive-overload if paired with a Hammer. To a degree it can even be said that the said stat build and trait build are training wheels for dungeon/fractal running and is always handy for use in an disorganized, inexperienced Pick-Up Group.

I think his point is that there are better builds to do role X or role Y than the balanced do-it-all but not do-X-or-Y-better AH Knights build, and that if you grown past the point of not needing the AH healing from a lot of practice in your PvE encounters, then an increase in damage or support would suit you just fine —- As that 30 valor is simply sitting pretty from you not getting hit that much anymore from all that good practice.

And yet he managed to convey none of that with his posts. On the other hand, you did a masterful job, and the OP should take notice.

Critsgineer

in Engineer

Posted by: Sannhet.8745

Sannhet.8745

That’s not a build, that’s an attempt at a catchy title. We’ll need more information about what you’re asking before anyone will respond, considering there’s no less than 5 armor stat combinations with precision on them.

Stats for hammer?

in Guardian

Posted by: Sannhet.8745

Sannhet.8745

I love when Guanglai talks in absolutes about gear. There are plenty of people (including people far more respected, mainly due to his attitude) who use knights gear to anchor for groups and still put out good damage.

Why are warriors the current FOTM in WvW?

in Warrior

Posted by: Sannhet.8745

Sannhet.8745

This is stupid. Hammer warrior? I’m in tier 2 and I barely see a hammer warrior in a zerg. People will want more necros/mesmer/eles in their group for the combo field they can offer. Hammer warrior? I can take 3 of them with my hammer guard anyday.

Just for the sake of the topic, the most class I find atm is mesmer, thief and d/d eles. Engis gain a lot of popularity too, but it will never pass those 3 class that I mentioned.

Lol, sure you can.

But yeah, tier 2 is where I play. Most of our top commanders in TC have switched to hammer warriors and away from their previous guard/mesmer/thief mains. When commanders switch, others start to follow them.

I am specifically talking about zerg warfare here.

Edit: And the quality of the zergs in Tier 2 is nothing compared to tier 1. Tier 1 is full of super large zergs that will laugh at your hammer warriors as your frontlines are permanently blinded and chilled while being ranged DPS’d down, making hammer warriors free rallies for the enemy zerg.

FTFY. You’re on BG so your confusion is forgiven – BG actually has organized zergs that beat enemy forces with skill instead of piling numbers on. I xferred off a T1 server for just this reason.

That being said I may have missed the point of this thread, I thought we were talking about the recent surge in warrior popularity as a facet of zvz fighting, not the benefits or hindrances of stacking dozens of them. Two or three in a 20 man zerg is enough to wreak serious havoc – especially if they’re smart enough to dodge roll the blind from wells and hammer 3 immobilize the tornado ele/plague necro coming for them before doing their cc chains. Again, pretty sure RG has us all beat in the zergfighting department and they run no less than 3 hammer warriors even during gvgs.

Why are warriors the current FOTM in WvW?

in Warrior

Posted by: Sannhet.8745

Sannhet.8745

This is stupid. Hammer warrior? I’m in tier 2 and I barely see a hammer warrior in a zerg. People will want more necros/mesmer/eles in their group for the combo field they can offer. Hammer warrior? I can take 3 of them with my hammer guard anyday.

Just for the sake of the topic, the most class I find atm is mesmer, thief and d/d eles. Engis gain a lot of popularity too, but it will never pass those 3 class that I mentioned.

If you’re T2 you must be from KN. Warriors are core components of every good zerg vs zerg guild – RG swears by them, for reference.

I’m not sure what bragging about killing one of the worst 1v1 classes on your guardian was supposed to accomplish other than putting the final nail in the coffin of your credibility, by the way.

Advice confirmation around sigli choice

in Engineer

Posted by: Sannhet.8745

Sannhet.8745

I’m a P/P condition build as well and there are plenty of crit procs for us.

Not enough to make it worth running over corruption there aren’t.

Advice confirmation around sigli choice

in Engineer

Posted by: Sannhet.8745

Sannhet.8745

I didn’t know you could even switch pistols after you get the stack and still keep it. There is a shared cooldown between the sigil of earth and sigil of battle. What I prefer to use is one sigil with a cooldown and one without so there is never a problem. A sigil of earth for the cooldown and the sigil of accuracy for permanent 5% increase to critical chance is what I use. If you play WvW, it is a waste of time trying to kill things to reach 25 stacks and you can die easily and lose it. The sigil of accuracy bonus will always be there.

I stay at 25 stacks typically the entire time I’m in wvw with little to no effort. Dying only happens in a zerg v zerg fight for me and then very rarely since I build around just that situation. If there was a 5% condition damage sigil I would agree with you but 5% more crit in a condition build is meh (I assume OP is condi since he is p/p).

@OP: 5% crit is probably your best sigil to switch to if you really want to switch every time. I keep Corruption all the time just on the off chance I go down but rally or get picked up – I can begin rebuilding stacks immediately instead of having to exit combat to switch back again.

Charr Engineer

in Engineer

Posted by: Sannhet.8745

Sannhet.8745

All I see are charr engis. if i see an engi. its always a charr. break the mold.

It’s funny, whenever I see an Engi it’s an Asura. And besides we already break the mold anyways.

I’m a dark shadow assassin dressed exactly like that guy in AC!
I’m a fearsome warrior with my flaming greatsword!
I’m a holy paladin fighting for great justice!
I’m an engineer, problem?

What is the armor in your 2nd screenshot?

List of Small Changes to Improve the Necro

in Necromancer

Posted by: Sannhet.8745

Sannhet.8745

I’d like to see Mark of Blood’s regen occur at the caster as well as at the mark.

This. At the moment people have to be standing in the mark while an enemy triggers it to receive the regen, meaning that unless you’re trying to facetank enemies with the staff you’ll never get the regen boon yourself. Make it so that the necro always gets the regen, regardless of range (like how Putrid Mark works) and increasing the application range of Regeneration to friendlies to 450 – 600 range would also be good, but borderline OP. ~5 – 9 seconds of AoE regen on a 6 or 4.5 second cooldown.

Also, the Blood Magic trait Transfusion doesn’t scale with healing power. Since it’s causes healing, it should be altered so it does scale with healing power.

Not everything that heals scales with healing power in GW2. Not even everything that heals other people.

I agree that playing support Necro can be a bit frustrating given all the qualifiers to their support-type abilities. (Stand still in this Well so it can heal you! Oh there’s a 60 man zerg bearing down on you? It’s okay, the Well heals for 12k over its entire duration, you’ll be fine. If you need to run, conveniently run over that Mark over there while an enemy is close enough to you so you both hit it!) That being said, support isn’t seem to be the direction they are trying to go with the class and Guardians/Eles just do it better. Let’s see if we can just get fixed what we’re SUPPOSED to specialize in.

List of Small Changes to Improve the Necro

in Necromancer

Posted by: Sannhet.8745

Sannhet.8745

“Bypass big ledges and jumps”, has nothing to do with a teleport, he’s talking about their movement abilities.

Ah. So then why mention Warriors and Engineers? Warriors have the worst leap that can bypass terrain, that being Sword 2…in fact other than necros everyone has a leap or “movement ability” that can bypass terrain. Seems rather pointless to bring it up in that manner.

Edit: And if he’s talking about big elevation changes then the only classes capable of that are mesmer, thief, and ele. Wars and engis aren’t even on the list.

(edited by Sannhet.8745)

WvW: Magi or Knight?

in Guardian

Posted by: Sannhet.8745

Sannhet.8745

Healing power is amazing with a full support set up in WvW. That being said unless it was my only gear set I wouldn’t take it into PvE.

List of Small Changes to Improve the Necro

in Necromancer

Posted by: Sannhet.8745

Sannhet.8745

Come on Bhawb, thats OP. The developers would never go for a skill that lets you bypass big ledges and jumps. (IGNORE WHAT WARRIORS AND ENGINEERS GET).

What are you even talking about? What teleport, not even one that ignores elevation, do wars and engis have?

Why no stability?

in Necromancer

Posted by: Sannhet.8745

Sannhet.8745

We have best stability in the game — 3 seconds on 10 seconds cooldown. It’s 9 seconds on 30 seconds cooldown, and guardians have only 5 on 30 with their shout.

If you really want a reason to kitten about – take a look at blocks and vigor.

Except guardians don’t have to invest 30 points in a rather lackluster trait tree for Thiers, and you forgot about Hallowed Ground.

Something wrong with Necro in Dungeon?

in Necromancer

Posted by: Sannhet.8745

Sannhet.8745

In response to Sannhet, I am not trying to force my opinion on anyone. I state things that are facts about the class, and limitations that do exist if you decide to play conditions or hybrid (which I do). AOE almost 100% uptime weakness is nice, but do any fights currently require that? No. AOE near 100% uptime chill/cripple are very nice, but are their any fights that require it? No. I would argue in most cases an engineer with spammable immobilize or a guardian with LOW trumps that in 90% of the cases that come up in dungeons.

I am well aware this isn’t WoW, and after spending 4-5 hours a night raiding in a rigid 40 man team, where one person disconnecting meant 39 people would die, I would not go back to that if I had the choice.

Taking the argument that all PVE is easy, so why should we care that our PVE is sub-par to other classes is just short-sighted. You have no idea what and how they are going to introduce the ascended armor, and it may require some ridiculous dungeon grind where SPEED and DPS are >>>> utility. If that is what is required to farm up the Ascended gear, you think necros are going to be “fine”?

Improve our group buffing, our DPS potential by adjusting how the bleed cap works, our access to block/reflect/portal are all ways to make the necro more desirable in a group.

And for the record, I have a mesmer that groups much better than my necro, but I still play my necro more because I like it. In the case of fractals, that is a dis-service to my team, seeing as how the mesmer would just be a better choice. For a game that proclaims “play your own way”, it should do a better job of finding ways to make all the classes (rangers/engineers/necros) wanted and welcome in groups from a class design perspective.

Unique debuffs/buffs that classes could bring would go a long way to starting that move. How about a debuff on the target that causes it to apply 1-3 random boons to target when it attacks? How about a group buff that causes 5 stacks of weakness/vulnerability in an AOE around you when you take damage? How about an additional debuff that stacks up to 25, and then deals damage in an AOE around the target and grants stability or protection to your party for 5 seconds?

My hope is that eventually we will reach a point where the class feels innovative, and fun to play, while being gladly accepted into groups because everyone knows that the team support provided by a necro is going to in-line with the better grouping classes.

I actually would like to apologize, though just to you. It was a late night and some of the previous posters colored the tone of your post to something that upon a second reading was not at all intended. I fully support what you’re saying about utility and the need for parity between the classes. However, as far as your point about “what if”: as with everything else in life, we’ll cross that bridge when we come to it.

IF and when ANet makes content that REQUIRES a specific group makeup to the detriment of some of the less played classes, they will have failed in their mission statement and I would hope that were that their intent they would get Necros and Rangers in line with some of the other classes. If not prior to said content, rapidly after implementation.

Would you like any more pointing out on how you failed to say anything meaningful besides waving some imaginary badge of “accomplishment” in a video game… Your past “exploits” have nothing to do gw2 in any way, shape or form.
Keep your name calling to yourself and let people play how they want to play.

Now for you.

No further “pointing” as far as your beliefs regarding my intent is necessary, but you can point out that you don’t understand the difference between banner waving and using anecdotes to make a point. Though really you don’t need to, as it’s glaringly obvious. But for the cheap seats, the reason I brought it up was not to brag (anyone with half a brain could do exactly what my guild did, and I’m fairly sure a large amount of people in my guild were operating with less than that), but rather to point out that in a game that actually had meaningful (read: reward scaling) PvE progression people accomplished quite a bit without having the mentality it seems a large amount of GW2 players have.