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Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Shadow Blade.1324

Shadow Blade.1324

They are increasing stats on Legendary items. No more optional-anything. Legendary weaps are a must, and soon Legendary armor as well.

thought that wasn’t due for several months (next year basically) after they drip feed us the rest of the ascended armour etc when they introduce ascended wepons

but nothing else is getting upgrades which i beleive is what was being implied

Correct me please if i am wrong but they dident say if it would be legendarys or not. They just said they will be upgrading items already ingame to bring them inline with the new gear and make it so that it was not a wasted effort to get those items..
thus mjolnir etc are worthless unless you want a pretty expensive skin for that new ascended wepon youll be rocking

ah its nice to infer things correctly

" Legendary items were always intended to be on par with other “best-in-slot” items. So fear not, all existing Legendary weapons, which are currently on par with Exotics, will be upgraded to be on par with Ascended weapons at the same time that we add Ascended weapons to the game. Thus Legendaries will remain “best-in-slot” items"

^ from linsey’s post

i wish the devs had a consistent vision and didn’t push out content they know is flawed

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Shadow Blade.1324

Shadow Blade.1324

imho This is not vertical progression it is horizontal. They are increasing stats of gear already in the game.

please show me where exactly in game right now are the items with ascended stats?

im sure they dont exist, but please show me…

imo ascended gear should be statistically equal to rare gear including upgrade with an infusion slot, that would make them a horizontal progression from exotic as you can choose + stats to exotic or + infusion to ascended

i wish the devs had a consistent vision and didn’t push out content they know is flawed

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Shadow Blade.1324

Shadow Blade.1324

Farming Plinx ad infinitum isn’t what I would call fun , and based on “Player Feedback” I imagine that ANet came to the same conclusion.

Lastly, as I’ve said previously, internally there must have been a reason for this change. Likely their internal projections affirmed that they will not be successful long term with ONLY cosmetic carrots.

yet guild wars was succesful enough for keep going for 7 years and fund the development of this game so clearly long term success with only cosmetic carrots is possible

in regards to plinx it was farmed for karma and items to sell for gold as it was fairly efficient, you can get the same amount of karma for doing your daily now as you would for 10+ lvl 80 events so that is somewhat mitigated and there are other ways to farm gold

imo they shouldn’t be listening to anyone this far into release, just stick with the vision they sold us when they released the game. thats what we all bought into

the fact that some players demolish content faster than expected is no surprise, they exist in every game, you can try to constantly keep them busy with gated content and artificial barriers in an attempt to retain them or accept it and let them move on for a time and create content for the rest of the player base to complete at their own pace.

imo the main thing needed to be successful is consistency as this thread has shown there is a lot of backlash when you say X is our design philosophy and our plans for the future follow this, and then go in the other direction with little to no explanation

i wish the devs had a consistent vision and didn’t push out content they know is flawed

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Shadow Blade.1324

Shadow Blade.1324

Or, you are in fact in the minority, and they have the data to back it up.

you are making assumptions about assumptions here, no one has data other than Anet and if there has beena drop in concurrency
1 its AAA season there are other games people want to play as well as this
2 there is always a falloff as tourists head back to the mmo they came from, correlation is not causation

anyway happy page 100 people to commemorate this lets think of alternatives to vertical progression and the requirement for agony resist gear

i want a repeat of the original guild wars challenge missions, let bosses give bonus time on kill and you get to see how far into the fractals you can get before timer expires, keep leaderboards and reward daily/weekly/monthly top with some bonus

edit: also Devs have said triforge pendant follows their design as it has lower stats distributed more widely than higher stats in a specific category so you can be an ok all rounder or very good while specialised

i wish the devs had a consistent vision and didn’t push out content they know is flawed

(edited by Shadow Blade.1324)

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Shadow Blade.1324

Shadow Blade.1324

Ok, seriously, are those complaining also in favor of welfare IRL? I’m going to go ahead and assume those complaining do not have legendary weapons and expect things to just be handed to them without any effort or just minimal effort. If you’re complaining about a small armor progression grind, then I can only assume you are not for the legendary weapon grind either, since that takes a huge amount of time, farming and/or gold spent. Crafting exotics are a joke. I have a full exotic set of armor and 4 exotic weapons, and plan on finishing up upgrading my ranger’s weapons to exotic (except torch cause torch is meh, but that’s another topic). I also plan on upgrading my magic find armor set to exotic. This is minimal effort. I am ok with this addition, because it adds something else to do in the game, that is optional. I don’t think a small stat increase is going to break WvW, but that’s my thoughts on the matter.

making a lot of assumptions there

1 this devalues current gear
2 this makes other dungeons obsolete as why would you go for sub par stats as anything other than a stepping stone
3 its not a small armour progression grind the dungeon supposedly has an infinite depth of harder and more rewarding levels
4 the only thing the legendary grind which i am going for on all wepons has to do with this is that they are updating legendaries to the new stats, meaning a free ride for those who already have them in regards to getting ascended weapons, and making them more desirable to everyone else if they continue to get a free pass to the latest tier whenever they add a new one
5 exotics are supposed to be easy to get you know skill >gear
6 why bother with exotic MF ascended has an extra 3% per item at least
7 the cumulation of small things leads to large ones all those small stat upgrades add up.

both ascended and agony are terrible mechanics and basically crutches for poor design

if they wanted to introduce challenge they could bring back timed challenge missions like

http://wiki.guildwars.com/wiki/Dajkah_Inlet

people would work to get to the top of the leaderboards and stay there its progression that’s not mudflation or a ridiculous gear check

i wish the devs had a consistent vision and didn’t push out content they know is flawed

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Shadow Blade.1324

Shadow Blade.1324

This may be the largest thread of ticked of customers I’ve ever seen. I’m trying to think back on others, but I can’t remember one that’s longer or moving this quick.

when blizzard announced real id would show your real name by forumn posts it
was a bit faster than this, iirc it took about 3 days and bashiok finding out why it was a bad idea to post his real name till they recanted

needless to say he and his family was doxed through social media etc in a few hours and was sent many many pizzas and harassing phone calls by trolls.

i wish the devs had a consistent vision and didn’t push out content they know is flawed

I Don't Like Agony. Do You?

in Fractals, Dungeons & Raids

Posted by: Shadow Blade.1324

Shadow Blade.1324

to the people saying its 1-2 more stats its not its +5 +5 +67 per item as 3% MF = 67 other stats (see ori rings to compare to the opal one in the ss ) the rings and back are the start there will be ascended gear for every slot there are 2 wep slots 6 armour and 6 accessory slots

so 14x ( 5 / +5 / +67 ) = (70 /70 /938)
assuming theres not a greater increase on armour/ wepons

+938 vitality = +9380 hp

perhaps its not so bad say DR or something makes it ~50% lower so 475 thats still 4750 hp more than someone in exotics

in WvW these will mean the difference between life and death
in Dungeons these will mean the difference between life and death

gear treadmill aside i dont see how agony will be a challenging mechanic if it can be completely mitigated by gear, it just becomes a case of get x% agony resist ignore the damage spikes that would have killed you now you pass the gear check, that’s not challenging at all. its just a BS way to drag out content by making players farm for gear to pass the checks

a much better dungeon mechanic would have been if they reintroduced timed challenge missions from GW so something like Dajkah Inlet where you have x amount of time and killing bosses gives you an extra minute or whatever so you have to see how far you can get before the timer runs out and then reward top daily / weekly /monthly players on the leaderboards with something on top of whatever they got from the dungeon

i wish the devs had a consistent vision and didn’t push out content they know is flawed

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Shadow Blade.1324

Shadow Blade.1324

No, I hate the new ascended items.

the new dungeon sounds cool, but agony and mudflation are terrible.
would rather have no new content than this

i wish the devs had a consistent vision and didn’t push out content they know is flawed

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Shadow Blade.1324

Shadow Blade.1324

less than 2 weeks ago i got the full mad king set on the premise that exotics were the top tier thus justifying the expenditure now they are obsolete , how long till the new ascended gear is obsolete?

the way i see it there are 4 main problems

1. new + stats depreciates older content cause without these you cant see all content
2. agony gating in the dungeon creates barrier to entry if going deeper than the first few bosses
3. need to pve to remain competitive in pvp
4. listening to QQ from people who complain it isn’t enough like the mmo they left and have now gone back to

what i believe should be done:

1 scrap stat increases or include ascended gear from more sources

2 if agony is a must for mechanics crate a new set of consumables that give agony mitigation/ dmg
ie “essence of the mists – protects you from agony by 5/10/15% for 30/60/120 min”
"glamour of the mists -deal 3% more damage to enemytype and have a 10% chance to reflect attacks "
these could be dropped by bosses as you go deeper and improve as challenges increase so you get longer lasting /better potency from later bosses with some entry level crafted

3. PVP ascended gear or no issue if you dont increase stats

4. learn lesson and stick to design principles in future, this is the important part because if you keep contradicting yourselves, it will kill off the player base as nothing you say will be trusted

for example
previous stance:
token drops were nerfed to stop people farming the first few bosses in dungeons to get exotics – not intended behaviour – players can do all bosses without exotics

current stance:
farm the first few bosses in fractals dungeon for ascended gear – intended behaviour –
you cannot progress to later bosses unless you do this

i’m sure the contradiction is pretty apparent, its moves like this that turn me off developers,
decide what your vision is and stick to it, don’t change things to accede to player crying, those players knew what they were getting into when the game launched, by changing the game for them you screw over the players who got the game for exactly what it is.

There will always be a subset of players that demolishes content faster than you expect and get bored, you can either cater to them or the rest of the player base

i wish the devs had a consistent vision and didn’t push out content they know is flawed

To clarify on Ascended Gear...

in Guild Wars 2 Discussion

Posted by: Shadow Blade.1324

Shadow Blade.1324

“you don’t need high end gear to access any part of the game or compete. It’s all optional.”

actually you do its explicitly stated you will need ascended gear to do later levels of the fractals dungeon, and you need to grind the gear to remain on an even level in WvW contrary to popular belief 1vs 1 does happen, earlier today i was fighting someone and we both went into downed at the same time, give me or him a dps/ mitigation bonus over the few minutes of our fight and then that wouldn’t have been the case.

if they were to make it unusable/nerfed in WvW then there would be complaints of i spent x weeks farming this gear and it doesn’t work in WvW; gear from WvW/PvP should be unusable/nerfed in PvE

the game goes from play what you want to grind X to be good at X oh you want to do Y now? tough X doesn’t carry over to Y

if you look at the MF comparison (thanks for making the Mf set i finished less than 2 weeks ago obsolete those exotics were totally worth it now) the MF on the ascended ring is about 42.8% stronger than the exotic ring, if that gap translates to other stats. then cumulatively over a full gear set there will be a noticeable advantage.

“Rather than screaming and crying about changes that add one new gear step, I am just going to get that next gear step…”

so this will be your reaction when they introduce another new gear step? and another after that?
because you know the people who cried about gear progression are just going to cry again when they have a full set of ascended and “nothing to do”.

This was a Terrible decision. listening to feedback from the initial rush of players who complain its not enough like the game they just left and then go back to is never a good idea.

i wish the devs had a consistent vision and didn’t push out content they know is flawed

Dungeons will become obsolete

in Fractals, Dungeons & Raids

Posted by: Shadow Blade.1324

Shadow Blade.1324

its pretty easy to see koden as a spelling mistake/misheard if they spoke.
what is clear however is that the new items are more powerful and that infusion will supposedly make them “even more powerful” this completely trashes the horizontal progression in the game

rather than
Do what you want and get end game gear to use and be competitive

it becomes
gear up for fractals and get ascended if you want to be competitive in pvp /pve

with the implication that the difficulty/rewards will increase over time as more is added to fractals the gap in stats between what is available in fractals and elsewhere will increase.
even if this is offset by adding ascended gear to other locations it still makes the crafted/dungeon/pvp grear currently available obsolete.

it may be that, the new dungeon will feature opponents that use spectral agony and thus the infusion isn’t as bad as it seems, but vertical progression leads to awful gear treadmills where all your effort goes to waste in a few months as new content rolls out.

i wish the devs had a consistent vision and didn’t push out content they know is flawed

Ascended and legendary items

in Crafting

Posted by: Shadow Blade.1324

Shadow Blade.1324

“the Fractals of the Mist Dungeon will introduce the new ‘Ascended’ item type. This type is a bit more powerful than the Exotic quality items currently found in the game. There will only be a couple of Ascended quality items available initially, but some of the rarer Ascended items will also feature a new Infusion slot that will make players even more powerful so that they can tackle new challenges that ArenaNet plans to throw at them as they continue to expand on the dungeon over the coming months and years.”

- http://bit.ly/Uk9gJ7

No to this and anything like it, having vertical progression at lvl cap funnels everyone into the latest content to get the best gear which cycles to become a treadmill of fail and as a result almost all other content becomes obsolete as the rewards become sub par as anything other than a means to gear up to begin running the new content.

even if the increment is tiny, over time with iterations this will build up to create a significant gap in stats which will spill over to spvp etc as this dungeon seems to be the only place to get ascended items at this time.

if you want to make it progressively harder implement additional mechanics or adds or whatever, just adding bigger numbers as a gear check is the lazy way to make content difficult.

i wish the devs had a consistent vision and didn’t push out content they know is flawed

Recent Market Shifts. Follow-up: Precursors

in Black Lion Trading Co

Posted by: Shadow Blade.1324

Shadow Blade.1324

im currently ok with the current method of obtaining pre-cursors for the following reasons

1. legendaries are a long term goal, you don’t need them right now
2. you have options, forge gambling/ buying them outright, trying to get lucky with drops
3. talk of price is only really focusing on certain precursors, some are only ~20g ; supply and demand etc
4. you can actually get precursors without spending any gold at all, just chuck weapons bought for karma or dungeon tokens into the forge and repeat as needed.

that said i dont really like rng as a method of obtaining anything, but recognise there needs to be a limiting factor to prevent them from becoming too common if they are intended to be rare

some of the solutions proposed in this thread are problematic.

adding precursors to the end of a new dungeon would make other dungeons less desirable and would lead to that one being farmed and the complaints of “farming isnt legendary”

adding some grinding method to get them over time will lead to more complaints of “grinding isnt legendary” and “takes too long”

adding them as a birthday present would lead to QQ about people who buy additional character slots or if account only would lead to “just have to wait a year” and then complaints about how a year was waited and they got the wrong precursor

making them account bound just screws people who wanted to get one as a present for a spouse/friend etc and makes the current ones in circulation an issue

regardless of the changes there will be a segment of the player base that complains, and if most people are happy with the change then they will move on to complain about lodestones or gifts

i wish the devs had a consistent vision and didn’t push out content they know is flawed

WvW jumping puzzles

in Suggestions

Posted by: Shadow Blade.1324

Shadow Blade.1324

So you want a pvp reward but don’t want to put in the effort… that’s not going to happen,
if you don’t want to be killed by other players, you can go back to PvE and being killed by npcs
saying it should be a pvp free zone is ridiculous, then there would be no point in it existing in the mists at all, having the traps etc usable by players adds another dimension to the fun

imho its all fair game.
“They aren’t doing the puzzle, they’re trolling.”
they’re not trolling they are getting WvW kills, you know the ones you need for the monthly, or for fun, not sure how you equate killing other players in the PVP area of the game to trolling

its not hard to do what i do and run all the puzzles during off peak when its relatively empty, if people are camping its not hard to go do something else for a while and come back or even kill them

Edit: also where are these invisibility wells, ive never seen them <_<

i wish the devs had a consistent vision and didn’t push out content they know is flawed

Legendaries Are Not Created Equal

in Crafting

Posted by: Shadow Blade.1324

Shadow Blade.1324

i like it except for the last part with boons……….

Yeah i know that bit sucks, i was just trying to think of a mechanic for the swapping of skins that wasn’t based on day/night like sunrise/twlight and that was the best i could think of, i had originally considered boons and conditions but iirc don’t think many Sbow wielders can put conditions on themselves, but they can do at least one/ two of the offensive/ defensive boons

continuing on:

id like offhand/ mainhands to complement each other atm most of the offhand specific legendaries don’t really do anything. compared to MH weapons

one way of doing this would be to split effects between MH/OH for 1H items ie

MH = weapon trails + attack effects etc
OH = footsteps + character glow etc

imho the combination of MH+OH should give slightly more effects than a 2H legendary, because its double the effort but only slightly otherwise we have the current situation but reversed.

example of effects of combined legendary use

quip +flameseeker prophecies = quip gets the shields blue glow and has a chance to fire paper planes / origami while the shield sprinkles confetti with each page turn

i wish the devs had a consistent vision and didn’t push out content they know is flawed

Legendaries Are Not Created Equal

in Crafting

Posted by: Shadow Blade.1324

Shadow Blade.1324

This thread is no longer about QQing that the great swords are better than the rest.
It is now about thinking of NEW legendaries for the other weapon types in a similar vein to the crafting of eternity.

ie light + dark = combined third legendary since there are 3 great swords its not unreasonable to consider them adding more of the others to balance it out

since there’s a lot of asking for darker legendary weapons how about the following

new shortbow : the nightmare
instead of rainbows it shoots shadows simmilar to necromancer staff 1
causes light from fire ie torches etc to flicker more than usual
no footsteps but makes the players shadow monstrous and darker regardless of lighting

the dreamer + the nightmare = the chaotic dream
the appearance and effects of the bow vary depending on which boons you have more of ie fury retaliation might = nightmare; swiftness regen protection = dreamer

i wish the devs had a consistent vision and didn’t push out content they know is flawed

Clock Tower Groups Need to be SMALLER

in Halloween Event

Posted by: Shadow Blade.1324

Shadow Blade.1324

a simple fix is to transform everyone into plastic spiders or something so we are the same size and not blocking the whole camera

i wish the devs had a consistent vision and didn’t push out content they know is flawed