because those who mind don’t matter
and those who matter don’t mind.” -Dr. Seuss
I agree. Using skills removes you from stealth. This almost seems like a bug. At best it’s a “known shippable.”
People let go of right-click during fights?
What’s all this about clicking skills? Why would you do that to yourself?
They don’t need to become part of the name, but they should definitely appear on mouse-over.
I had that problem before, too, but the fix is very simple. Open the playlist in a text editor (like Notepad) and add the drive (C:,
, etc.) in front of each track.
Is this a request thread? Are we posting our characters?
I know you are testing Move-to-Target functionality, as I saw it in one of your recent screenshots on a developer blog post. How soon can we expect this functionality in-game?
I recall the screenshot you are referring to. That was simply the developer options menu. GW2 is built on GW1, which means that Move-To-Target has been implemented but disabled for players the entire time.
Early on, people were asking about click-to-move, which GW1 had, and ArenaNet was firm in saying that they have intentionally moved away from such control options. You’ll just have to adapt your skillset to the situation like everyone else instead of waiting for an option that they will never allow you to use.
Auto follow was not overlooked. They chose to not allow it. In fact, auto follow (and click-to-move) is already implemented, but disabled. GW2 is built on GW1’s engine, which uses move-to-target for combat. It was an intentionally decision to disable it in GW2.
I saw a screenshot of the developer options menu, and there were extra options, including move-to-target.
There aren’t any greataxes in the game… yet. There is concept art for greataxes, and reportedly art assets for greataxes already exist. ArenaNet has also suggested in a Q&A that greataxes will appear in a future update.
All of the above are realtime.
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