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I’m not really sure how this gets to “GW2 isn’t for casual players”. Sure, they’re not going to be getting legendaries, but why are we presuming that’s what they’re playing GW2 for?
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Siege devourers can dance, tricycle tanks cannot. Easy decision really.
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There probably is one thing to be said for Braham: yes, it is different to have a character of this sort, which is probably a good thing. I don’t really like characters that ooze “rebellious teenager” all over, but I don’t have to, right?
Ugh. That hair.
ANYWAY. Agree that Rox looks better in the concept art. She’s probably the more likeable character of the two, even if I still don’t find her quips funny. Again, maybe they’re supposed to be lame?
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Ideas are one of the areas that companies of this size have the least trouble with…
Turning those ideas into game content is the tough part. It’s very easy to wind up with something that doesn’t work as well as you hoped, and it’s also a lot of work whether the end result is good or not.
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My pick is they were just looking for an excuse for a while and finally got one.
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I really think this would need to be a per-zone thing… prevents having to worry about redesigning existing content. Especially flying mounts – much less troublesome if you can only use them in one of those “above-the-clouds” zones with a bunch of airships.
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Yeah this cannot be done in any form or it makes the game go P2W. If you don’t think legendaries are worth it as they are now, don’t get them.
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Screw capping points, I want to see the treb suggestion happen. A bear operating a siege weapon would be the funniest thing ever.
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Partly there’s the aesthetic – Rox kind of looks like the charr equivalent of ditzy, but apparently she’s not. And Braham, well… that hair. Do norn have punks? Guess they do now.
And then there’s some of the lines in the dungeon – “get the flock out of here”. Really? You know, I’ve always been under the impression that if you’re not allowed to use profanity straight you should avoid it altogether, because what you get otherwise is, like this, cringe-inducing. And the thing about the ram… that was just silly.
…well, I can only conclude they weren’t trying to be taken seriously. The tone of the whole dungeon was a little like that. Were they supposed to be cheesy? That’d be okay, but it doesn’t really mesh with the much more grim tone coming from the refugees.
Still, I guess if this is all I’ve got to complain about, it’s a good sign, right?
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Yeah, it did work pretty well; I was in there with a group of mostly guildies who mostly (mostly) knew what they were doing so we didn’t end up wiping or even having individuals defeated a whole lot. There was one guy, and it proved a challenge to res him in the middle of that fight, but luckily having two guardians in the party makes it at least feasible.
I didn’t really get a whole lot of chance to notice the dialogue though. I was dimly aware that they were talking and slagging each other off, but that was about it. They kept me pretty busy watching for shockwaves and incoming fireballs and making sure I was in the right position and had a dodge ready (most of the time… three shockwaves in a row usually meant I was going to take some damage anyway).
On the whole, though, it worked. It’s not going to give you THAT much trouble if you… play the game the way it’s meant to be played. I’m not sure if it’s possible to cheese it but since you don’t actually have to, there’s been something accomplished here.
That weapons test was something else, too… although our NZ-based player had a lot more difficulty getting the dodges to work properly with it.
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Some random thoughts on this:
If GW2’s norn elites were fixed there’d possibly be a lot less need for this, though switching them would require dropping out of combat.
Diablo 2. Hehehehe. Well, it wasn’t too much of a problem in that case because the armor rarely was interesting. In GW2’s case it can be a problem, but at least you’d know what you signed up for.
Or, you could make the forms use armor (where it makes any sense though, I don’t know what we’re talking about here). Problems arise if they’re not particularly humanoid, but there might be some ways to deal with that… could handle it kind of like town clothes (haha remember those? Ever used them?).
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Thread title made it look to me like the suggestion would be “toggle clothes on/off for characters of an opposite gender to your own”.
But, my faith in humanity has been restored. In actual fact this seems a pretty reasonable suggestion.
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They do, but the name doesn’t change. It’s weird, but just the way GW2 does it at the moment.
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peakitten
I love this forum so much.
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Are you seriously saying the dungeons are too hard?!?!
From recollection of earlier posts it probably has to do with GW2 dungeons using “difficulty” instead of difficulty.
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We may fight Palawa Joko at some point, but unless he does something soon, he isn’t a priority and thus the Pact is not going to get involved as a whole. I’m sure the Order of Whispers wants to liberate Elona, and Kryta/Ascalon may be with him; but the other races would need to be convinced that they should care first.
On the Cantha side of things, most of the more recent comments came from Josh Foreman, and they basically boil down to “keep asking for it” (https://forum-en.gw2archive.eu/forum/game/gw2/How-is-getting-rid-of-Cantha-a-universal-representation-of-humanity/page/2#post1385108). We’ve been told why the Great Collapse is there, but it’s never been said that the same reasoning applies to Cantha.
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How is spending one skill slot to have an entire extra party member a gimmick?
For most of the game’s life, it was two, since you wanted to have some way to res it. And… it was because it didn’t really do that much damage, all told. Necromancer minions were nearly as good for most purposes, and you could bring a lot more of them.
Thus, in most cases, spending two (often really valuable) skill slots on a pet wasn’t really worth it; there were exceptions but they usually involved things that were built around having lots of pets (IWAY) or cases where you really didn’t need the skill slots for anything else anyway (Ursan).
Maybe there’s something else I’m forgetting too… but I don’t remember seeing a lot of rangers bringing pets in GW1. It did happen, but most of the time I jumped into PvP I didn’t see them, just stuff like condition stacking and interrupts.
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I think with the state things are in, I’d still rather see the writers try to make something better out of what they’ve got than burn bridges. If you read about Trahearne’s exploits in a history book they wouldn’t seem ridiculous; it’s just that his performance and some other aspects of the presentation fell flat.
It’s still quite reasonable that the next phases of the story won’t involve Trahearne anywhere near as heavily; his Wyld Hunt is over. And perhaps that’s for the better – but it doesn’t call for punting him off a cliff, just sending him into the background for a while.
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I really hope for the Hylek to become a playable race.
They are the least humanoid-like race I have seen in GWII, and I am getting pretty tired of the fact that all races in games have to be a re-skinned humans with a few different facial features, or a slightly different body.I want something truly unique, and that is why I love the Hylek.
Unfortunately hylek not being playable is the reason they were able to make them so unique.
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Interesting. I had basically no idea how this system worked until I read this post Might help with figuring out how to balance toughness and vitality…
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I seem to recall that running a pet in GW1 only really worked for gimmick builds. I’m not sure I want to go back there. The profession still needs some work, but I have more confidence that it will ever get there…
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Uh… my pet doesn’t die very often. I mean, I do watch its HP bar and recall occasionally…? It’s generally most dicey against champions and in dungeons (which is to say, against champions – but that’s a different topic), so there I can kind of understand it, although I haven’t had a terrible run so far.
But sure, maybe the “other bow” could be added to another profession so I can tell people to play that instead. Ironically, half the time I play Ranger I find myself using greatsword instead because it does more damage.
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…and it wouldn’t be the only impossible thing being done with a weapon in GW2.
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…I can totally imagine norn not having any need of toilet facilities.
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Before we had temporary content there were people saying “wouldn’t it be cool if we had one-time events?” You just can’t win.
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The decision to cut off Cantha was made no later than 2007 (listed in Movement of the World), which is probably well before Lion’s Arch was designed and populated with NPCs. I’d say Hao Luen’s dialogue isn’t an accident – he even says “influential in Lion’s Arch society since the city’s founding” which makes it plausible that while originally from Cantha, his family isn’t there any more.
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The principal thing in favor of team deathmatch is that you actually have to be good at killing people to win. That alone makes it worth having, even if not as the “default” game mode.
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…yeah, this is weird. It’s more likely to mean the speaker is role-playing… but that’s not the only reason people do it.
Really, there are just certain kinds of people who type with proper capitalization and punctuation, even on-line; I don’t do this anymore, but I can’t fault people who do. I haven’t seen any evidence to suggest that they think they’re more important just because they do this.
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… but then where will PC standards be by that point? Seems like it would be a never ending cycle of catch up.
This is a really interesting question to me. Yes, full-size PCs will still be faster, because they don’t need to worry anywhere near as much about power consumption and heat, which allows manufacturers to put much more silicon into them. But… the same can be said for mainframes and the like; new ones are still faster than new PCs. Consumers don’t use them, however, because they’re too big, expensive, etc…
That may sound like a ridiculous comparison, but what I’m getting at is that ultimately people choose the form factor they do based on whether they meet their needs. Right now there are a lot of things tablets and phones just can’t do that people need to do, and that’s where PCs come in. But what about in 5, 10 years? PCs will still be faster than tablets, but the latter will probably be able to do most of what people need from a computer from a performance perspective. The extra power of a PC will probably still make a difference in high-end games, but a lot of people won’t need that. Will they start shifting to smaller devices en masse?
The straightforward answer is obviously “no”, because the fact remains: tablets aren’t great for many types of work. Nice for watching movies and reading websites; hopeless for typing and anything requiring precise input. But you could dock them into a station with a full-size keyboard/mouse/monitor and what then? If a tablet can become a PC, do you really need a PC?
From the point of view of gaming I don’t really know the answer – we’re nowhere near the point that computational power doesn’t really make a difference for the games people want to make, and that’s going to push toward the direction of keeping PCs (and consoles for that matter) around. But if everyone else doesn’t have a PC, just some plug-in tablet thingy, that means game developers are probably going to want to cater towards them anyway, which pushes in the other direction. Which brings me to another thing…
cloud is not a good idea. What you get is latency issues with it. Even on single player games.
That. Well, eventually it may be, and that would solve the local device computational power problem. But streamed games from the cloud have a long, long way to go before they really satisfy anyone. They’ll need to run on much more local data centers (to minimize latency), which will require much faster internet/broadband networks to keep up, etc… it could become feasible in time but it may well take 10 years to get to that point. If the companies involved keep investing.
For me, cloud is more interesting because it seems like a no-brainer to build MMO backends on it. There are security/privacy problems to answer, but they’re not really hard ones – and it also gives you an infrastructure that doesn’t suffer the opening-day logjams practically every MMO suffers from. Without also giving you 200 servers you don’t know what to do with after it dies down. The fact that nobody does this makes me wonder if there’s a good reason for it that I haven’t come across yet, but… well, I haven’t come across it yet.
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-Having LFG is a way to loose part of the socialization with people.
If I’m sitting in front of a dungeon that nobody else on my server is currently waiting to do, I’m not sure what kind of socialization I’m losing. If I join a group I found through gw2lfg, I actually have someone to talk to.
Map chat doesn’t work because it isn’t cross-server (LFG is, on the other hand). Guildies are great when I can get them, but sometimes there aren’t enough around or they won’t do what I want them to (grr ). Since we can’t H/H in GW2, that leaves forming PUGs, and LFG tools make that so much less trouble than it otherwise would have been, especially outside peak hours.
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I’m not sure there are any CPUs that run at 4.5 GHz stock… you’d have to be overclocking them to hit that. That said, part of the statement rings true: supposedly GW2 doesn’t make very good use of more than a couple cores or so, which means it wouldn’t run particularly well on the PS4’s chip without being substantially better optimized.
(This optimization, by the way, would make the game substantially faster on regular PCs as well.)
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Sounds like a convention question
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Totally serious.
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You can throw orbs often until they hit something…? Maybe I always detonate them just out of some kind of compulsion but I seem to recall the 2 second recharge only occurring when I miss.
Anyway, since I use staff all the time (mostly for the speed boost and occasional line of force, when it actually pays off anyway) I don’t have too many complaints about it, but I can’t disagree that symbol of swiftness is bugged and needs fixing. Yeah, it has a short range 1 skill, but if it didn’t it would make it difficult to justify taking scepter.
Well, OK. Not so difficult in WvW.
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If people want a race they can relate to, why not roll human? Something like 40% of the player base has already…
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I dont know about 80% but i can tell you that a lot of people who played GW 1 were taught for 7+ years that the Charr are evil and should have been wiped off the face of Tyria 250 years ago . Do to this very correct view i would fathom to guess that a lot of people refuse to play Charr
They’d have to have skipped EotN?
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I’m not so sure they would be different programmers. Graphics and engine stuff, which is where most of the porting work would probably be, is something you need particular expertise to be good at, but people who have that expertise can still work on other parts of the code-base. Unless they’re still optimizing graphics (which would actually be nice, it would make it faster on Mac as well as PC presumably) those people would be sitting around doing nothing otherwise, which is… well, it’s not how developers work
As far as I’m concerned, unless a dedicated, non-cheap-way-out Mac port is of sufficient benefit (versus the already existing client) to justify hiring new people just to make it, they’d be better served trying to make the game as a whole faster so that the performance hit incurred by the translation layer isn’t crippling. And I get your point about the HD4000; I’ve played that on a Windows PC and it’s terribly slow for GW2. On a Mac Mini I’m surprised it’s not unusable. At least the Mini’s price is right, that’s something
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Charr and asura are probably the most widely actively disliked races, but not everyone has to like them. Just enough that they still get played, which definitely appears to be the case. I don’t think there’s a problem there.
Also: there will be more races coming, and some of them may capture elements of whichever rendition of an “elf” that you have in mind that are not already captured by the current five. So in some ways people may get what they’re asking for; it just won’t be called an elf.
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That’s a huge undertaking just for a performance boost I’m kind of worried what the implications on the development of the rest of the game would be.
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The quibble about him not being an ideal introduction to the OoW is on target though (at least IMO). Yeah, I’m glad he was in the game, good character just not a good fit for the situation.
Absolutely concur on the fluff text for PoIs. If it’s a point of interest, tell me what’s interesting! (Apart from the view, and sometimes that’s probably what it is, but not always.)
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Wow, people really play this for the loot? That’s slightly mind-numbing. It’s … it’s kind of joke content…?
I don’t understand humanity anymore
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Koss got sick of them?
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I guess some suspension of disbelief is required in anything related to Tybalt (at least he makes it amusing), but this one really got my eyes rolling.
So we’re tasked with escorting this girl to our HQ so she can provide information. Right as we get there, she decides she’s tired of running and wants to make a stand.
And yeah, maybe I get the sentiment. But I don’t get why neither Tybalt nor my character realise that risking losing the information she knows and thus jeopardising our mission – without any actual need for it – just because our charge wants to be a hero is, um, maybe not that good an idea? In the time spent setting up those apple-traps, couldn’t she maybe tell the Order of Whispers what she knows, then come back outside for her little self-esteem exercise? Heck, she’d help a lot more people doing that – maybe that would improve said self-esteem?
Then there’s this gem: “I have to stand up to Landon myself. I have to show my father that he can’t manipulate me.”
Well, apart from that she doesn’t – there are at least four others that I saw helping her – how’s her father going to know she stood up to Landon herself? It’s not like there were any surviving witnesses? Might as well bring out those “hundred agents” anyway and just claim she pulled it off solo. Okay, maybe she has an aversion to the underhanded… in which case, interesting choice of order to join, but I digress.
Anyway. It just got to me, I guess – nothing can be done to “fix” this storyline step, but if the writing in future could be better/more intelligent then that’s a start. I’ve seen enough of this “NO I HAVE TO PROVE MYSELF” nonsense in the likes of Naruto, and it’s not exactly a strength of the genre.
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I don’t clearly remember instances of the player character speeding along Nightfall… there might be something though. On the other hand, I do clearly remember the Palawa Joko Incident, which had effects on Elona that were even larger in scope and far longer-lasting.
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Guardian main here: OK, so Tome of Courage is nice when you need it, which is usually not. It’s very strong at healing, but you better only need to do that for a 30-second window – otherwise it’s not going to matter how strong it is because COOLDOWN! HAVE FUN!
Renewed Focus is marginally useful from time to time but definitely not elite-level. I’d rather have Sanctuary because it lasts longer and recharges faster. Which means my answer to the OP question is: yes.
(And the racial elites? Hahahahahahahahahaha I’m norn, no.)
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I don’t think there’s been any official word on how they’re handling new races… outside of a) not now, and b) earlier hints that they’ll get to them at some point.
It’s not going to be soon though, you can count on that; probably not this year even.
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i cant think of any, i mean people are already taking advantage of the PVP to LA method so it wouldnt be any different
I’ve heard of devs being spotted using this. So, um…
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Try hair + shield. That’ll do it like nothing else.
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Basically, though, we don’t know what Kormir has been doing in the 250 years since Nightfall ended? Same as any of the other gods, for the most part, but still.
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