This post is just plain stupid.
The video doesn’t make any sence, you are tanking the guardian npc, while the other 2 are attacking your pet. Npc don’t know how to cc, burst and don’t apply condis so taking them is just pointless.
And then, you link a 7 months old video, you know, the time where celestial was still a thing, bunker chrono existed and druid’s pets were overcharged with bugs.
In a real scenario, 2 players can easily spike a druid, and even on 1v1 a lot of classes have a very fair chance of killing a druid or drive him of point. (rev/engi/chrono/reaper/war)
Druids are strong, i agree, but don’t deserve more nerfs than the other classes.
If you decide to continue playing the game, or decide to come back, you should really try out gw2spec, which is a legal, pretty well made, dpsmeter for gw2.
However, due to the kind of combat system gw2 have, numbers like dps, healing done or damage received are easily misinterpreted. For example, chronomancer have very low dps, but their damage contribution to the rest of the party is huge thanks to quickness/alacrity. Same goes for warriors. Or in fractals, the best guardian is not the one with the highest dps, but the one who knows best how to time aegis/reflect/stab/condi clear ect.
We have this kind of stats in pvp at the end of the game, but really, if you break 1M damage dealt at the end of the game, it doesn’t mean you contributed a lot to the damage of your team, but most likely that you fought a lot of bunkers or minion mancer necro/mesmer clones.
These statistics brings very little as long as there is no strict enrage timer to the encounter like in raids.
That’s a pretty well though review. i’m not agreeing with everything, but your points are all valid.
However, i’d like to say something about mesuring yours and others output while fighting. This is maybe because i’m a veteran, i play all the content on all the classes and played a lot of different builds and strategies following the differents meta, but i really don’t need any dpsmeter to know who in the group is an actually good player.
I think that a good player isn’t recognised by dps or healing, but just by using the right ability at the right time. I expect my guardian to take care of the projectiles when it’s needed, my thief to provide blind against tough trash mobs …
Because you can change all your abilities and your traits on the fly, you are supposed to constently re adapt your playstyle to the different encounters, and to your group composition. That’s how i know others are pulling their weight, i just look at what they’re doing.
(This does not apply to some of the raid encounter, where you have a real dps check)
I’m not against dpsmeters, but if you want one, you can check GW2Spec, a legal dpsmeter for you and your party. It can be very handy.
ps: yeah, don’t play full zerker ele in wvw if you go solo or in a small group x)
Once in the heart of the mist (pvp lobby), click on the helmet kind of icon, on the middle-top of your screen. It’s a tab that allows you to change your pvp build (so traits/weapons/sigils/runes/amulet)
Some sigils/runes/amulets are locked and you need to pay a little bit of gold to unlocked them. Also, you need to have a weapon of the type you want to equip in your inventory to be able to use said weapon type. You should have a vendor in the pvp lobby selling very cheap weapons.
‘bunker ele can kill nearly everyone 1v1’
Yeah, i completely agree, they can easily kill everyone expect maybe…
-other ele
-druid
-scrapper
-war
-revenant
-chrono
-guardian
-reaper
But hey, they can easily kill a berserker daredevil in less than 3 min !
Weakness would be fine if 90% of it wasn’t applied passively.
I mean.. Wanderer’s reaper have 70% uptime on weakness just because they happen to land a critical hit. Druid have more than 50% weakness uptime just because they so happen to get hit. That’s just ridiculous (just like every impactful passive proc)
This 2 spec really are the only reasons weakness feels broken. The only other builds that have reliable acces to it is daredevil (once again, passive application, but i’d rather not touch on daredevil’s balance too much) and mace warriors but at least, they need to get a full auto attack chain to get that one.
@serj
I don’t think you understand what the topic is about. We are talking about the inability for f2p players to be competitive in spvp (which is supposed to be all about competitive team based pvp). The point here isn’t that you can’t ‘do well’ on a core build, or that you can’t beat a HoT build on a core build. The point is that the elite specialisation are a straight upgrades of the base classes, and that there is indeed a gap between Hot and nonHot build. Meaning that the HoT owners have an advantage over f2p players, thus ruining the competitive aspect of spvp.
Back on topic, i agree on most of what op said and it’s definitely a good thing for spvp to let f2p players have access to elite spec.
(edited by Spoichiche.1290)
Every team that ran engi got destroyed in the pro league finals. (except r55 in their first set because it was engi vs engi).
I guess we should buff engi.
/s
The point is :
There are players who don’t bother tryharding anymore to get to a higher division that they are curently in, and still play ranked for the achievements or because they find the ranked matchmaking more enjoyable than the unranked one. And this kind of player are more likely to be in the first tiers of every division.
You also have players like me, who’d rather play casually up to mid division, and then enter tryhard mode to quickly get to the next division. (and really, couldn’t care less about tanking their mmr, they’ll just get it back while tryharding)
I kinda don’t believe that, if they aren’t gonna bother trying why even play in ranked when unranked exists?
For the achievements or because they enjoy playing ranked, or they wanna play with friends who want to play ranked.
It’s pretty obvious that, if your goal was to get to diamond, and you achieved it, you won’t tryhard in early diamond. Wether you win or lose, you already had what you came for.
And even if you want to climb to legendary, and you are early diamond, it’s the perfect spot to just play and chill before you re enter tryhard mode. You don’t have much to lose anyway.
- what is your main character name (or well known as)?
Spoichiche
- do you believe in MMR hell?
No (i had loss streak, but i always managed to break them soloqing, and MMR Hell doesn’t make any sence in theory considering the current matchmaking, unless you are at the extrem ends of the mmr spectrum)
- what division are you now?
Diamond T5
- what division do you think you belong to?
Diamond T7 – Leg T1
For now, i think what you are lacking the most is mechanical skill and awareness. Once you get a good awareness, you should work on rotations.
I don’t know if ele is your main, but here’s some advice regarding mechanical skill :
- never blow your water overload without a good reason
- if not under pressure, focus on reducing the pressure on your teammates (heal, condi clear, shocking aura share, peel)
- if both you and your teammates are not under pressure, use your cc on the focus target to lock him down and allow your damage dealer to kill said target / be aggressive and try to do maximum damage with fire #3, fire overload, air auto and air overload.
- only use shocking aura when under pressure or when a ally is under pressure
- use obsidian flesh to secure stomp/res
- never stay in water attunment for extended period of time if you don’t need water overload
A good way to get better mechanical skill is to watch top players. Infortunately, i’m not aware of any good streamer playing ele at the moment. If you had any other build than healbot ele, i’d say 1v1 with players around your level is a good way to improve, but i guess 2v2 should work fine.
When it comes to awareness, it’s mainly map awareness :
- you should closely watch your minimap on every occasion, especially when you’re exiting a fight.
- before joining a on-going fight, look at the healthbar of your ally to see if they need support (if they don’t, go elsewhere) or if they’re basicaly dead (if they are, don’t throw yourself in a 1vx and go elsewhere)
- if you don’t know where the enemy is, look for them on your minimap and look around you. Most decap happens because players just don’t look around. (i recommend binding your ‘look behind’ key as it is insanely useful in these occasions)
I won’t go into too much detail on the rotations but here’s a few things that may help you :
- don’t 2v1/3v1 on a point you own (as an ele)
- if your enemies get killed, try to guess where they will go once they respawn and prevent them from decaping/+1 ing a fight
A good thing to get better is, everytime you die, try to analyse why you died and what you could have done to survive.
Look at the video,
See Medi guard, burn guard, greatsword mes, arcane D/D ele, signet longbow ranger and Super adventure box is back.
WHAT YEAR IS IT ?
ps : fun vid nonetheless :D
I think your main problem and the reason you’re in MMR Hell in the first place is that you’re not playing the human female meta build.
Otherwise, it’s pretty solid gameplay, keep it up.
Hello everyone,
Since pvp league started, it kind of encouraged me to get better and improve myself, so this is why i recorded some of my games for everyone to see. I hope some of you have any kind of advice on how i can ‘git gud’ and play better o/
gameplay footage :
https://www.youtube.com/watch?v=IfoD9acuTB0
I reached legend division a few weeks ago soloQueing and i consider myself as an average above-average player (maybe top 70-80 percentile). I played mostly power revenant throught this season, and sometimes ele when it was needed. I also played quite casualy in this game, now that i have my shiny badge, i don’t really want to try hard anymore :p
If anyone’s interested, here’s my pvp Stats : https://www.gw2pvp.de/profile/171dc884d141bf808992a063a703f329/
Don’t care if you’re super rude on your reply, just be honest :)
Keep this advice with a grain of salt, since i don’t think i’m better than you are. Also, i don’t play druid that much and i have trouble seeing what your build’s strenght and weaknesses are.
Not having search and rescue negates a lot of your team support, and not running any glyph makes you less effective in 1v1 and getting decap.
In terms of mechanical skill, i can’t find any obvious flaws. You seem to have pretty good awareness, and you know when to disengage fights.
Just a few nitpicks where i think you could have done better :
1:17 → Enemy engi is really pressured in the mid fight, but instead of adding extra pressure, you keep focusing the necro. Your team should have called a target on him.
1:25 → Dolten is pressured and arrive in the mid fight. You just went into celestial avatar and you don’t try to heal him. I think it’s mostly due to tunnel vision. (and the fact that teamfights are an absolute mess, the mid point and his terrible camera angle don’t help either)
2:13 → You have both side nodes. and you are 4v5 on the map. You decide to push mid while the enemy push close and outnumber your team. I personaly think keeping sides would have been wiser, mostly because one enemy would have been forced to stay on mid, making it a 4v4 on the rest of the map.
2:30 → you’re in a 1v1 at mid. I think you should have knockbacked the enemy ranger immediatly to get an easy decap.
6:13 → You decide to leave mid to get a free decap on far. However the other druid was already on it’s way to far. You should have probably stayed on mid or reinforced close.
6:53 → Mid is lost, your team is not in a great position on close either and there’s an enemy on respawn. I have no idea if this would have been a better decision but you could have gone back to far to prevent the incoming decap
9:48 → A bit of miscommunication. You’re garding mid, enemy engi goes to decap close and you don’t know where the enemy team is (probably far and will arrive mid soon). It’s very risky but you try to save close from the decap leaving mid open. imo, it would have been wiser to stay on mid, let the decap happen, and let your engi 1v1 on close.
9:55 → Stability from your elite + dodge would have saved close from the decap.
I don’t think the loss was because of this few ‘mistakes’. The enemy team had a better teamcomp and they snowballed the game just before the end, leaving no chance of a comeback. Overall, i think that’s a very solid performance from your part.
Just throwing some random idea, not sure if you can make vid’s with these :
How about the camera trick to reduce the travel distance of ‘leaping’ skill (heartseeker, burning speed, savage leap, ect).
The fact that you can prevent a pull by using a leaping skill just before getting pulled (you still get cc’ed but don’t get pull all the way)
And an other small trick, thief specific (sword thief to be precise), the jump-infiltrator’s strike wich allow to cancel infiltrator’s return (so you have a spammable infiltrator’s strike, and nothing can possibly outrun you)
You could also make vid’s on the usual jumping/kiting spots, or teleport spots in the tournaments maps.
oh, and good luck with your project
Random french ele passing by, ‘tempest’ is an old french world (‘tempĂȘte’ in modern french) meaning storm.
So, i do believe the tornado elite will be in here, but the idea of a full set of utilities and a specialization related to storms (together with the sword which usualy gives a good amount of mobility) is pretty cool
One thing to notice is that a blast finisher in a fire field will give ‘area’ might. So, when performing this combo, you will give everyone (with a limit of 5 allys if i remember right) near the blast 3 stacks of might. You won’t have the might stacks if you are too far away.
Hope this will help