Showing Posts For Steelpusher.1684:
I fully agree… I hate having to change traits between WvW, fractal/dungeon and general PvE traits. For example, a tab system would be a very nice implement!
I currently run a thief around PvE, and guardian around fractals. I was looking forward to this new combat log system in order to try test out new build for each, and see how efficient some things were compared to others. One of the first things I did after the feature patch was create a combat log based purely around incoming and outgoing healing. I first tried on the thief, and was slightly shocked at how the healing signet did not show any healing in this combat log, even when I turned all the combat options on.
I originally thought ‘okay, maybe its to stop the log getting cluttered with so much info’.
However, I then shifted onto the guardian to run a couple of fractal runs. I had the healing combat log up again, and was amazed to see all the numbers from all the different effects- I couldn’t keep track of them! This put my first thought of the thief healing signet as null and void, because even the guardian passive heals are shown in it. So is the thief healing signet not meant to show in the log, or is it a bug?
[moderator removed offensive comments]
I had originally watched this issue arise whenever I was leveling alts within the first few months of the game, where people that are level 80 refuse to help out those who are not, especially when it came to dungeons. This makes leveling of new characters an absolute grind, as dungeons provide the best experience you can get.
I admit that I have not played for a couple of months, but my girlfriend has since got the game and we have been helping each other out. The problem is that new players are pushed so far away from even thinking about doing the dungeons now that Anet are not supporting new players enough.
Now, I managed to help get my girlfriend up to level 80 at last, with only one successful dungeon run in all that time. That was when i thought that it would now be a breeze and we could play whatever content we desired.
I WAS WRONG
We are still unable to play dungeons, even with the lfg tool that is meant to help such matters.
Why?
I found out that players are not just going off character levels when it comes to doing dungeons, but achievement points as well. Because my girlfriend has less than 1k achievement points, due to not having had the game for that long and having been unable to do the dungeons due to the ‘elite’ kittens
This is completely disgraceful of any players who use this ‘ranking’ system to determine who they want in their parties for dungeons. I mean, who do they think they are?! They apparently do not like challenge- they want everything in the game to be a breeze – they only allow experienced people to help them. Do they feel they require a purely experienced party because they play so badly that they would fail the dungeon otherwise? Come on people…be more accepting of other players…don’t go around insulting any new players to the game.
This is more of a rant than anything, but there are multiple solutions that can be done:
1) Anet hides achievement points
2) Anet alters scaling so that a level 80 scaled down to a level 35 (for example) actually plays not much different to a level 35
3) PLAYERS respect other people and their levelling up, gaining of acheivement points etc. and help out, no matter how great the challenge becomes.
(edited by Moderator)