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Scourge Support (I have my fingers crosed)

in Necromancer

Posted by: Steelpusher.1684

Steelpusher.1684

Well, let’s see. Scourge offers:

Barrier – not wanted
Strength – heavily contested
Healing – lol.

Barrier still hasn’t been tested yet in Raids, or the new Raid. Saying it’s not wanted is speaking too soon.

I was hopeful before, but worried about anymore ‘necro too stronk, must nerf again’ from anet.

Seriously though, it also depends on how barrier works in raid scenarios. Would an 80% damage hit from failed vg green deal 80% of hp+barrier (bad design) or 80% hp, thereby removing the barrier and making the hit less problematic?

Scourge Math

in Necromancer

Posted by: Steelpusher.1684

Steelpusher.1684

Depending on how the shield works in raid situations, Scourge could be REALLY good at things like VG. If the 80% health damage for a missed green does not count the shield, then you can cover that hit. Green group doesnt necessarily need a healer, you can shield the hit. You mentioned the CC that a CPS warrior gives. Have you not seen that straight condi warrior damage is insane now without PS? let them keep their CC task, but have them damage too. What other support can grant might? I admit, scourge is gonna be good mostly at shielding burst damage rather than healing, so a healer is still required as well, but scourge could shield the retal on gorse, the greens on VG, the ‘oh, kitten’ moments, the condi conversion on matthias, shielding players that get caught out by mechanics.

Also, the 10 man might with the sand savant trait combined with the shielding on manifest AND the sand cascade abilities, WITHOUT alacrity gives up to perma 45 might to group if they stay close (such as when stacking on gorse, less on sabetha due to the kiter and cannon runners), but you get the idea.

I am excited for the scourge, but have a feeling it still may not quite cut the criteria for being ‘meta-changing’, and besides…as soon as necros become a part of the meta, they get nerfed.

Last legendaries - when?

in Living World

Posted by: Steelpusher.1684

Steelpusher.1684

We already have 3 legendary greatswords, so that is technically not missing.

Trident, Speargun and Spear are missing though.

Aquatic havent been a thing, even in bl tickets, for a long time now. Do not expect aquatics. Also…3 greatswords? No. I know eternity came afterwards, but that is basically the legendary. The other two are effectively a ‘perma day/night’ version, and without the additional glowy pommel. Does nevermore look like bifrost? no. Does hope look like quip? no. There should be another greatsword.

One step away from ps axes?

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Posted by: Steelpusher.1684

Steelpusher.1684

I was thinking that, with the elevated position that condi ps is already in, that general change would raise condi ps to the point of only needing 1 per raid group, as the might stacking would be insane

One step away from ps axes?

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Posted by: Steelpusher.1684

Steelpusher.1684

After the recent axe changes, I was curious about the phalanx strength capabilities of axes. However, there is just one trait remaining that sets GS aside from axes for PS capabilities… Empowered Greatsword.

What if arenanet were to change this trait in order to make more PS builds viable.
Example:
Empowered Blades
Gain might on a critical hit with an axe, greatsword or spear. Greatsword and spear skills deal more damage and recharge faster.

This one little change would make dual axes viable as a PS (damage might be too low for meta raids), but the trait keeps the GS/Spear uniqueness to it on the damage and cds.

Now, From a wvw/pvp point of view, axes are at a good spot, so the suggestion I have made here would be best as a pve split skill.

What do you guys think?

Today's delay reminded me of toxic players

in Guild Wars 2 Discussion

Posted by: Steelpusher.1684

Steelpusher.1684

So I have been on hiatus since the previous balance patch in the game, due to a variety of reasons. These included irl things and having been playing quite a bit beforehand.
I was thinking of getting back into the game with this upcoming patch, but have nastily been reminded of how toxic some of the playerbase is. This is what helped drive me to my haitus to begin with, especially with raid meta bs only.

Anyway, that aside, why are people treating this delay with such hosility? Anet got hit by a snowstorm… be glad their servers didnt go down with it! Also, i can bet you that if you had a snow storm in your area, you would call in for a day off because it stopped you from getting to work! Just gove anet a break-these things happen, so put up with it, dont rant to them for not delivering on time due to unforeseen circumstances.

Keep up the good work, devs! And kudos to you for trying hard to deliver!

How does 'rise' work with protection?

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Posted by: Steelpusher.1684

Steelpusher.1684

I have tried to fimd information on this, but to no avail.

Does anyone know if the 50% reduced damage from ‘Rise!’ Add to the 33% protection, or does one reduction occur before the second? (Does not matter which way round)

The math:
Added gives 88% reduced inncoming damage
Protection followed by rise gives 66% reduced damage (50% of 67% goes through)
Rise followed by protection gives 66% reduced damage(67% of 50% goes through)

I am curious because I have been using them in a tanky build recently, and it has worked super well.

Thanks

Steel

[EU]3 players lf semihardcore, friendly guild

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Posted by: Steelpusher.1684

Steelpusher.1684

Hey

Myself, my girlfriend and another friend are currently looking for a semi-hardcore, friendly pve guild that isnt too large (not looking for anything with over 30 active players outside of guild events) . Why semi-hardcore? We dont believe in following the meta 100% for all content. For raids, we understand, but we like build diversity and theorycrafting. We all speak good english and have ts installed.

The content we enjoy playing and want to do:
Open world
Living story
Achievements
Dungeons
FRACTALS
RAIDS

We all currently have been playing reaper alot, but myself and girlfriend have many other characters, and my friend has many hours on zerk engy.

Look forward to hearing from you.

Steel

Reaper build for open world?

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Posted by: Steelpusher.1684

Steelpusher.1684

I wont argue with that. The trait gives a good amount of precision and applying a ton of voulnerability is always good. The only problem is by taking it, you loose a trait that easily gives you a ton of might stacks (ie 25 against any group or boss) and make it much easier to maintain lifeforce. Weigh them against each other… Especially when you can build for decent precision and still maintain a heavy and tanky melee character. But as I said, its just an opinion – most people go pure zerker and leave it at that. I like variety. I am still not sure about all the reaper traits, but I have found that decimate defenses make me rely other players maintaining might on me and voulnerability on the enemy just a wee bit too much.

This is the build I use at the moment:

http://gw2skills.net/editor/?vREQJARWnMbCtbidbCW2As3gFcBLuK2FLjUnh2wzC6qFAaBA-TRCBABY8AAcUJYDXAgl2fAgjAglq/YmyvNOEAIqLgUAjq1C-e

the build I listed easily hits the 25 might stack mark, if I took the one you suggest that I have missed out on for the vuln crit, it would be a waste

Reaper build for open world?

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Posted by: Steelpusher.1684

Steelpusher.1684

Problem with the build above is that it rely on voulnerabilty for crit and hit like a wet noodle outside RS.

By going with lower power, chilling victory and a base precision of 30ish percent you will find its much more balanced. But thats just an IMO.

For my build: reaper GS3 stacks 12 vuln… that is 24% crit chance just by casting one skill. join any sort of content with one, maybe 2 other players, and 25 vuln is almost constant and stacked very fast. In addition, the reaper shroud uptime is insane, and can be sustained very well. The only part you ‘hit like a wet noodle’ is if you play without rotations in mind (but then engy and good ele have far longer rotations) and upon the first few hits in a combat scenario if you have no lifeforce, which, again, is partly down to bad play because any deaths of mobs, even white, give lifeforce, and initiating at range with the axe 2 skill stacks 12% life-force. Keep in mind more vitality gives more life force, so 12% with +vit>12% without, meaning longer shroud for same skill. In addition, ‘Rise!’ gives 50% damage reduction, which stops mobs tearing through your lifeforce, thus keeping you in shroud longer.

Reaper build for open world?

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Posted by: Steelpusher.1684

Steelpusher.1684

After spending the first week of HoT thinking that I enjoyed normal necro too much, I sat down and theorycrafted this reaper build. It works in game, is enjoyable, and is virtually indestructible.

http://gw2skills.net/editor/?vRUQNAR3YnMbCV2gN3AebCc4glaBLeLWGXjUjh5Q1CaOFAmBA-TBSBABkfQA0T3hlq/klyvzUCe1+DL8gAA4KCAA-e

The main point is to use ‘rise!’ upon initiating combat, as this gives damage reduction. Then, before any health loss, delve into shroud and enjoy that 50-100% crit chance! the extra vitality makes you tanky and gives you a bigger life force pool, so you can enjoy reaping to your hearts content!

got condi’s? switch to axe dagger
low on life force? axe dagger + ‘your soul is mine’

Main point is to use the shouts when you have the most mobs in range, so position yourself well.

As for the signet and corrosive poison cloud… these are my general pve ones, which i flick out with others if necessary. poison cloud is amazing at antiprojectile, and movement speed is nice. Personally, my 4th and 5th most used utilities are wurm and spectral walk in that order. Wurm is a nice, static body blocker for things like fractals.

Invisible Shoes! What the?!

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Posted by: Steelpusher.1684

Steelpusher.1684

Show some sense please people. Invisible shoes are a good addition, but be realistic about invisible chest and leg armours. This would mean too large a portion of the community would go around with all invisible armour and look like they are wearing just underwear.

Dear Colin, ignore feed backs on grind

in Guild Wars 2: Heart of Thorns

Posted by: Steelpusher.1684

Steelpusher.1684

the complaints are large in number because the players enjoying it are too busy playing! (except me, I’m at work)

[Feedback]My opinions: ANet, HoT is great!

in Guild Wars 2: Heart of Thorns

Posted by: Steelpusher.1684

Steelpusher.1684

Hey all!
This is an update of everything that I have enjoyed (and more) about what the expansion has brought to Guild Wars 2. I have placed both sides of my feedback here so that people (and hopefully devs) can see what I, personally, do and do not enjoy.

[Disclaimer] I have not been able to experience all the content, and a lot of this is my opinion. If you do not like the points I make here, then just suck it up and leave the negativity out [/Disclaimer]

The mobs:
GOOD: The challenge is amazing. I love all the mobs you have added! Learning them more and more in order to combat them better.
BAD: People QQ too much. Learn and adapt.

The maps:
Verdant brink-
GOOD:
Heading here with more mastery unlocks makes for a far greater experience.
I explored the canopy, loved the combinations of mushrooms, gliding and jumping puzzles, loved climbing the highest points on the map, working out where updrafts took me (even if it meant accidentally landing on legendary wyverns on my own!). The little stories (even if Faren’s is a little obnoxious/silly), are good.
BAD:
low spec PC users: this map is rather difficult to do stuff in even on lowest settings
I was not so sure about this map to begin with. The events are fun and enjoyable, when I can find them/ get to them before they finished.
Can be confusing! The verticality is good, but the minimap cannot cope with such stuff.

Auric basin-
GOOD:
This whole map is pretty and fun to explore. The event chains are amazing and really enjoyable, even if the champs can take 5+ minutes to kill:D This is, imho, my favourite map added to the game. The mob types present are a fun mix
BAD:
This map and meta event will be far nicer when players read things and work out what to do (c’mon, it’s not hard guys! I worked out how to do 3 paths in one octovine phase) in the events and meta events
Some events are still buggy (but then events are a large portion of bugs in even the core game)

Tangled roots-
GOOD:
This map is nicely different to the others. I wasn’t sure of it to begin with, but became more accustomed to it and enjoyed exploring it!
BAD:
Can be confusing! The verticality is good, but the minimap cannot cope with such stuff.

Map 4 (can’t remember name right now)-
GOOD:
This, I think, is how Anet wanted Orr originally. It looks very promising, but did not get very far due to lack of player population (this will grow over time as more people get there).
BAD: (maybe not bad?)
That event timer looks daunting when relying on other players, of which, from other experiences in the game, it can take only few trolls and everyone else’s hard work could go to waste. However, I have not seen this map in full swing, and therefore there may still be hope.

The masteries:
GOOD:
I love this! It really feels like we are learning the jungle, and therefore Mordremoth, in order to gain the upper hand! It really feels like our character is evolving, and allowing us to do more and more.
It feels almost like one big puzzle game in itself. You get something, you work out what you can do with it to get something else, etc.
If you do these all on one character, you get a very VERY good sense of character development. HoT has made me REALLY connect to my necro.
I like the account bound of these, as you then only need to ‘grind’ them out once
BAD:
I was disappointed when the Itzel lore 4 story wall was removed. Our characters should need to adapt to do the story. This made complete sense. I agree that mastery #4 in a line was steep, but could Anet not have just switched lore 4 with lore 2/3 instead of REMOVING it? This would have been much better!
I dislike the account bound of these as our alts do not get the same experience and character development as our main.

The hero challenges:
GOOD:
They are worth their ten skillpoint value! They are thoroughly enjoyable (except for the point below) and well tied in to the masteries
BAD:
Hero challenge boss timers. Unsolo-able on most classes/builds. These are very unfriendly if you cannot get more than 2 zerk classes there. I can see why they may have put it in, but they require organisation, which will become harder and harder as people get all the hero challenges unlocked (thereby help = waste of time), and as population numbers dwindle. Please either increase the time to 10/15 minutes to make it friendlier for all builds, or remove the timer altogether.

The elite spec ‘grind’:
GOOD:
Character progression that is very fitting to learning stuff. Much better implementation than the ease of specialisation unlocking in the core game. It feels like your character is facing challenges and learning from them with the elite specs.
Alt-friendly character progression:D
BAD:
See hero challenge bad point

The events:
GOOD:
Nice chains and meta events unique to each map. Really enjoying them!
BAD:
Can be confusing/annoying when trying to find/get to one. Verticality is an issue here, but it the confusion goes away when you learn the chains and start/end positions etc.

The guild halls:
GOOD:
Very nice to take. Did it last night with my guild and thoroughly enjoyed it all.
BAD:
Claiming was short, sweet, and first part slightly repetitive.
Bugs. We couldn’t get more than 5 people in ours after claiming

The story:
Not finished yet, but I am loving it:D

The changes made to the core game:

Fractals:
GOOD:
Fractals are super fun to do now. You can do however many you want, and whatever level.
Loving the boxes, keys and agony resist upgrades and everything linked to fractal mastery tree (maxed fractal mastery 24 hours ago)
Attuned rings…nice!
BAD:
Have to exit to change to a different level and then re-enter. If anet could put a level selection npc or something inside the fractal hub, that would make things perfect!
Fractal dailies on top of normal dailies… that is a lot of commitment time each day! Imho, fractal dailies should contribute to spirit shard daily rewards/achievement points like the rest of the dailies. i.e. have open world, wvw, pvp, festival and fractal tabs.
AR potions seem slightly costly in terms of relics, but I am not sure if higher fractals give more relics now?
Ascended rewards seem lower… Heard of people getting chests, and saw one party member get a weapons chest in one yesterday, but ring drops have decreased a lot (which is good), so it feels the rest may have been nerfed too. It just all makes it feel less rewarding for doing a bunch of fractals. (I know, I am being a little whiney here, but the way the old fractals were run was the only place in the game that my RNG seemed to be good)

Pact Tyria masteries:
GOOD:
Easy to level up. This makes a nice change to the maguuma masteries which take longer.
BAD:
People have already exploited XP farming to get ahead of everyone else and thereby manipulate trading post for their own profits
Easy to level up (yes, this is a bad thing too)
Dislike the mentor sign and ease of acquisition. I would use this a lot more because I love helping people out all over the game, but the fact that everyone has one means that people may begin to mistrust the helpful mentors who KNOW the stuff because of previous bad experiences with ‘mentors’ who do NOT KNOW the stuff. It will eventually get to the point of feeling like commander tags are…where people tag up without helping or just to ‘show off’ with a status symbol.

Thanks for your time. If you have any additional input and good things, respond below to let Anet know that the expansion is good!

Steel

Can i please! turn off other's skill effects?

in Guild Wars 2 Discussion

Posted by: Steelpusher.1684

Steelpusher.1684

+1, especially for raids with people using legendaries

“wait…did that eternity wielding hundred blades warrior just cover up the boss’s killshot?!”

[BUG] Daredevil with runes of adventure

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Posted by: Steelpusher.1684

Steelpusher.1684

Updated the numbers of endurance… I honestly thought it was 100 per dodge, not 50

Class Change

in Guild Wars 2 Discussion

Posted by: Steelpusher.1684

Steelpusher.1684

lordkrall… yeah, this would be fine IF:

for ascended) you have toons of the same armour weight and build. This is fine for the current Meta where zerk+strength runes are everything, but otherwise not. I cant use my sinister gear with burning runes and pistols (engy) on my thief who has no burn capability, or on ranger who cannot use pistols.

for legendaries) this is fine if you have sunrise/twilight/bifrost because the majority of classes can/will be able to use them when HoT lands. Predator and dreamer, still only two classes.

[BUG] Daredevil with runes of adventure

in Thief

Posted by: Steelpusher.1684

Steelpusher.1684

Runes of adventure (PvP)/the adventurer(PvE) on the daredevil do not return 50% TOTAL endurance.

For those of you unaware: superior Runes of the adventurer have a (6) set bonus where it returns 50% endurance on use of a heal skill.

However, because they were made when only two dodges were consistent through the classes, they return 50 endurance on use (one dodge bar), not the stated 50% (tested with daredevil, only filled one dodge bar) This could do with either a fix for use on the Daredevil OR update the runes to correctly state they return only 50 endurance (one bar). I am hoping for the first option!

(edited by Steelpusher.1684)

Beta Weekend: Enhanced Squad UI

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Posted by: Steelpusher.1684

Steelpusher.1684

A couple of tweak suggestions, the first which has kind of been covered already:

In a squad, you CANNOT see commander tag on the minimap because the squad icons completlely cover it/mask it. The commander tag needs to remain on top of green/blue/stars of the zerg on the minimap

You have to readjust the squad panel size if every time people join a squad, or a squad is added. The problem arises because it resets size to leave as minimal UI as possible.

Tyrianosaurus Treks (fun times with HoT beta)

in Guild Wars 2: Heart of Thorns

Posted by: Steelpusher.1684

Steelpusher.1684

I’m expecting the bristleback enlargement to be decreased by release though, which is partly why we did this:D

Class Change

in Guild Wars 2 Discussion

Posted by: Steelpusher.1684

Steelpusher.1684

@Blood I do agree with you, however, there is reason: alt unfriendliness. Let me expand

1) /age of character… annual birthday is done per character, not account. This means I have a ranger that i made on day 1 that I still have not deleted and will never ever play again after I abandoned her 3 weeks into the game

2) If you transferred gold to gems for bag slots…. bag slots are account bound

3) gem store harvesting tools can only be used by one character at a time (not so much of an arguement here, as these could just be moved across to the most active toon)

4) Weapon incompatibilities. So what? you have predator… gz.. you can use that on your faceroll warrior or engy…. but sick of playing them after nerfs/changes? if you now do another toon, you can no longer use this 3k gold weapon or skin

Its not fun and games with ‘alt friendliness’ I have 14 tons, and have levelled over 16 to 80 (yes, and proceeded to delete for new ones). They are a complete gold sink, and character slots cost a lot too (although since all the ascended updates, they pay themselves back with ~60 hours play time)

NEW Daggers Warglaives Weapons

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Tyrianosaurus Treks (fun times with HoT beta)

in Guild Wars 2: Heart of Thorns

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9) And they lived happily ever after:D

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Tyrianosaurus Treks (fun times with HoT beta)

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Posted by: Steelpusher.1684

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8) Move aside, Shining Blade, the new guards are in town!

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Tyrianosaurus Treks (fun times with HoT beta)

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Posted by: Steelpusher.1684

Steelpusher.1684

7) Photobombing the Caudecaus stones

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Tyrianosaurus Treks (fun times with HoT beta)

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6) The new bouncers of The Great Lodge

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Tyrianosaurus Treks (fun times with HoT beta)

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5) On their own little island in Hoelbrak

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Tyrianosaurus Treks (fun times with HoT beta)

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4) The Hounds of Jora

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Tyrianosaurus Treks (fun times with HoT beta)

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3) Balancing Act

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(edited by Steelpusher.1684)

Tyrianosaurus Treks (fun times with HoT beta)

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Steelpusher.1684

2) Having a shower at the Font of Rhand

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(edited by Steelpusher.1684)

Tyrianosaurus Treks (fun times with HoT beta)

in Guild Wars 2: Heart of Thorns

Posted by: Steelpusher.1684

Steelpusher.1684

Having some fun with the final Heart of Thorns beta weekend event. Expecting this oversizing issue will be fixed before launch, and so made the most of it while we could:D Meet the two travelling dinos as they explored Tyria!

1) Smiling for the camera

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(edited by Steelpusher.1684)

[Theorycraft] PVE Gunslinger build

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Posted by: Steelpusher.1684

Steelpusher.1684

Hey all

Just a little build I have put together that is to be tested in BWE3. This build makes the most out of the daredevil track and vigor/dodge enhancements, as well as the recent p/p buffs.

I am fully aware that the DPS of this build is lackluster and against the stupid ‘meta’, but if the new content really is going to make zerk less useful, this may come to play in its own.

The build:
http://dulfy.net/gw2traits#build=AgcEvAK8Bmg~

Acro

Minors:
1. Each dodge gives 4 seconds of swiftness. Good for travelling and staying away from close combat
2. Vigor upon successful evade. More dodging
3. Vigor 50% better. Even more dodging
Majors:
1. Vigorous recovery. Vigor on healing. Very useful, as this is mostly to be used when you get hit (i.e out of dodge)
2. Hard to catch. Automatic stun breaker that refills endurance. Very handy if you get hit hard, and very handy if you are low on endurance and take one on purpose just for the refill.
3. Dont stop. Movement speed impairing conditions are less useful against you. This means you will still be able to keep positional advantage.

Critical strikes

Minors:
1. additional damage over 90% life. Positioning will keep you this high.
2. Fury gain when foe is BELOW 50% life for that extra dps boost
3. DPS boost when foes are ABOVE 50% health

Majors:
1. Side strike. Additional DPS when positioned correctly
2. Ankleshots. Cripple enemies, meaning you have greater speed than them, so good with positioning again, and also DPS boost
3. Invigorating precision. Keep that health above 90%

Daredevil

Minors:
1. The additional endurance bar for dodge number 3!
2. Gain health on evasion. Again, reminder of that 90% threshold.
3. Gain endurance on stealing. About 1/2 a dodge. shouldnt be needed too frequently.

Majors:
1. Evasive empowerment. 10% more damage after each dodge. Due to the amount of dodging available with this build, that is a good amount of DPS
2. Escapist absolution. Condi removal with each evade (successful dodge or if you run sword MH on second weapon set)
3. Unhindered combatant. (I need to test this) each dodge is a dash and gives condi removal +swiftness. This could maybe lead to permanent swiftness? now if only we could use p/p three while dashing along… THAT would be the pinnacle of gunslinger:D

Gear: this part is to be tested, but anything between full zerk and zerk/knights mix should do the trick.

Runes: Superior rune of the adventurer. I have chosen this for the small power increase and for the 6 set bonus of 50% endurance on heal skill use. For a daredevil, this is 1.5 bars of endurance, which is effectively making this rune bonus 50% greater. However, upon testing, I may find that scholar could still be an option so long as positional awareness is kept at all times.

Weapons: p/p and whatever on second hand set (my preferance is sword/pistol or shortbow, but dagger would technically get more benefit from adventurer runes with the condi damage)

Sigils: I have opted for bloodlust and accuracy for cheap alternatives for build testing, but normal Air/fire/force should still work too

(EDIT) Skills:
Heal: Withdraw or signet (low cooldowns, take stealth if necessary)
Main: Signet of power and precision for damage, and the utility skill as third (smokescreen or SR)
Elite: Thieves would be good DPS boost and distraction to mobs in solo situations
(/edit)

Let me know what you lot think and give me any other ideas/suggestions

Steel

(edited by Steelpusher.1684)

[Suggestion] box of potions

in Guild Wars 2 Discussion

Posted by: Steelpusher.1684

Steelpusher.1684

One possibility, which they obviously have the tech for, is to use them in a similar way to finishers… you open hero panel to access what potions you have and pop them when you want. Finishers come in the same two varieties as potions: Limited use ( so where 1 potion= 1 transform) and unlimited use (such as infinite watchwork, fractal, cat) This would save a lot of space for people and would be a good, and possibly easy implementation on Anet’s behalf

Character Select Screen Revamp

in Guild Wars 2: Heart of Thorns

Posted by: Steelpusher.1684

Steelpusher.1684

While they are at it… how about character crafting levels, and daily achievements? And potentially gear setup, build preview, personal story steps etc. There is so much they can implement for QoL improvements in character select (how about returning the spacebar play ability too?)

Edit: other ideas include which characters are carrying asc mat sinks, permanent tools, salvagomatics and other BL QoL items such as perma contracts

(edited by Steelpusher.1684)

Concerns over the upcoming THREE DAY event

in Guild Wars 2 Discussion

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Steelpusher.1684

Why is the event coming 10th-13th september only a three day event?!

Why are there rewards designed for it?! Not everyone is available over such a short period of time. I, myself, am away that weekend. What happened to two week long events? Even LA’s destruction was two weeks. Two weeks is enough time for people to be able to find time and grind out the rewards. In a time of need in Tyria with such a dry spell of content, and yet they are giving the playerbase only 3 days….

The rewards are the main issue. I get that beta weekends are short events, hell, since beta of the core game, i have missed half of the betas due to being busy. But i dont mind that. The betas are designed to get people into the game and get feedback. Anyone is suitable for this. As for an ingame thing with rewards tied to it… not all the players will be able to take part! Especially on a thursday through to sunday….

When they have partly designed it to get f2p people into guilds to do the content, 3 days is not enough time to find and settle into a guild either.

What do you people think?

Steel

(Edit: originally put thursday to saturday)

(edited by Steelpusher.1684)

Question: Elite specialisation unlocking

in Guild Wars 2: Heart of Thorns

Posted by: Steelpusher.1684

Steelpusher.1684

Now i know there are insane amount of hype towards he elite spcialisations for classes, but i have one particular question into how we actually gain access to them in HoT?

I havent seen or heard anything/much on how they are going to be tied into characters. Are they instantly unlocked for HoT users on level 80 characters? Because, imho, this is plain boring… it makes no sense. (See point 1.)
What i am hoping for, and am wondering if this is Anets intent, is some level of character progression? I dont want a three year old character to be able to pick up a new weapon suddenly and say ‘oh…i can use this now…. oh… and that means i can shout now!’

3 possibilities that i can think of in terms of character progression:
1. who/what trains us to be able to do this stuff? Irl, people cant just pick up a stick and become a master at using it straight away. A mini scavenger hunt would be good here, talking to people who train you in one of the abilities. It would cause an outrage at the beginning by people maybe until some quick guides become available online. I honestly think this would be a really good, submersive way of unlocking the elite specs.
2. some sort of chatacter progression like the npe would be good, where you maybe learn the skills as you do more with it. However, this would not be good for level 80 content, starting with only and auto attack and working up is unfeasible
3. is it maybe going to be tied into masteries? Unlock more as you go on…

If i have missed any information regarding how this system is actually going to work, please inform me. Otherwise, how do you lot feel about it?

TLDR; do you think character progression would be best to unlock elite specialisations?

Steel

[Suggestion] UI update for bag capacity

in Guild Wars 2: Heart of Thorns

Posted by: Steelpusher.1684

Steelpusher.1684

Seeing as autoloot is coming with the pact tyria masteries…are there any plans to improve our UI so that bag capacity is shown at all times? With the clarification that full bags revert to manual looting once space is cleared, it would be useful if we could watch our bag slots fill up as we go along, as sometimes they can fill up fast. it would make life easier rather than running around with inventory open, afraid that you are going to miss loot because you are full.

Peoples thoughts?

Is there a list of ascended stats anywhere?

in Guild Wars 2 Discussion

Posted by: Steelpusher.1684

Steelpusher.1684

Ah…gotcha… I guess some things are still a bit slow to be changed

Try this out (long winded way of finding it all)
http://intothemists.com/calc/
In PvE mode, can select the stats of weapons/armour by the major. I believe these are the new values now

Is there a list of ascended stats anywhere?

in Guild Wars 2 Discussion

Posted by: Steelpusher.1684

Steelpusher.1684

Pretty sure they are the same, but I will leave this with you instead:)
http://wiki.guildwars2.com/wiki/Ascended_armor

Is there a list of ascended stats anywhere?

in Guild Wars 2 Discussion

Posted by: Steelpusher.1684

Steelpusher.1684

Just a little down the page, has the stats and lore name:
http://wiki.guildwars2.com/wiki/Ascended_weapon

QoL suggestions for character select screen

in Guild Wars 2 Discussion

Posted by: Steelpusher.1684

Steelpusher.1684

There’s still a lot of possible improvement to do with this game. This is one of them and i support it. Worst thing imo with actual character screen is the background, it’s so cheap, so dull, like the work of an amateur. It feels like a beta placeholder…

Now imagine if the beta log-in screen was used as the background….

Who here will you miss your Build?

in Guild Wars 2 Discussion

Posted by: Steelpusher.1684

Steelpusher.1684

p/p permaswiftness thief no more Kinda hoping thief elite spec is going to be some sort of gunslinger trait line to bring back the p/p favourites and rifle

Ugh... is it RNG or... I swear I'm hexed.

in Guild Wars 2 Discussion

Posted by: Steelpusher.1684

Steelpusher.1684

Jaymee,

I am in a very similar boat. I have played since prerelease (admittedly, not solidly in that time), and have also not had that ‘RNG’ drop. I introduced my girlfriend to the game about a year after release, and we generally play together, doing the same content, about 90% of the time. And yet in all that time, she received (in this order): permanent hair contract from BLC from personal story key, dusk from achievement linked chest, dusk from SW greater nightmare chest.

My highest value item ever was when i got white dye (last week), worth 40g. The three drops listed has made my girlfriend’s account worth 4k gold.

Now for the other similarity between us. She felt bad for getting the second dusk, so sent it to me, and I sold it to try and get my money up and save for the HoT stuff. But still….MY account still hasnt had that lucky drop.

Oh, and I MF every rare weapon that I find. My girlfriend never mystic forges…

Fairness, it does not exist.

QoL suggestions for character select screen

in Guild Wars 2 Discussion

Posted by: Steelpusher.1684

Steelpusher.1684

After deciding it was finally time to get my huntsman crafting up to 500 in order to make ascended bows and guns, I had a hard time trying to find which character of my many had huntsman up at around level 425. Fifth time round, after 5 LA loading screen times, I found the character.
I was discussing it with my guild, about how some things would be really useful on the character select screen, and so it got me thinking.

My suggestions that would improve QoL massively for players are as so:

Daily achievements (especially useful if you want to dive into PvP first thing, instead of taking a potshot or researching it beforehand)

Crafting practices and level for the selected character (good for when you want to grind some crafting levels or make the occasional thing)

Maybe an equipment/build preview? (for me, with many alts, not all of them have the correct, if any, ascended trinkets and gear because they frequently get moved about)

I know there are ways around all these, but these would be major QoL features for me, and probably many other people. The third point is more put in there as it would be a useful tool, but not as big a QoL feature imho.

What do you guys think?

Steel

What's the most expensive thing you've found?

in Guild Wars 2 Discussion

Posted by: Steelpusher.1684

Steelpusher.1684

Entropy, 20g, dungeon champ bag, 2.5k hours

Not liking leaps change.

in Guild Wars 2: Heart of Thorns

Posted by: Steelpusher.1684

Steelpusher.1684

Reaper chills have been hit with the nerf bat already with this change

Cool Thief Rifle Spec idea

in Guild Wars 2: Heart of Thorns

Posted by: Steelpusher.1684

Steelpusher.1684

Do you not think thief range has enough condi?
I’m hoping that (if it is a rifle), we get a power based single target auto attack, as thieves lack this (and this is especially for newer content, like SW bosses).
Pistols apply (currently strong – bleeds) condis and do weak damage. Single target, can trait to multiple.
Daggers apply (currently weaker) condis (in relation to PvE – poison, torment) and do strong damage. Cleaves.

Sword does straight damage to 3 nearby enemies
SB does straight damage on autoattack to enemies near each other, condis on other attacks

I would like to see more single target stuff- having something that is balanced with multitargets/ cleaves in mind makes single targets, such as champs, feel like a drop in DPS

Aviation theme for LA?

in Guild Wars 2 Discussion

Posted by: Steelpusher.1684

Steelpusher.1684

Away from all the ranting on the forums,

Aviator quaggan mail carriers and this… is this all just to link to this April Fools, or is it possibly a hint for things to come?
Lions arch is being rebuilt, only we do not know what to….could an aviation theme be in the making?
Evon has been condemning Ellen for a over her ‘failure to protect Lion’s Arch’ in the blog posts.
Ships are less prominent now and pact choppers and air balloons have been filling the skies more and more since release, not to mention links to the zephyrites, who could use LA as a neutral meeting grounds.

What do you people think?

Could just be because April 1st has been a relatively big date in aviation history IRL, with the forming of the Royal Air Force in 1918 and Royal Canadian Air Force in 1924, for example.

1st person camera suggestion-Good job, Anet:)

in Guild Wars 2 Discussion

Posted by: Steelpusher.1684

Steelpusher.1684

So, despite all the bugs of a rushed update (I would not have minded waiting while these were polished out), I must say that I LOVE the new camera settings.

It took a little while adjusting the first person camera settings (such as model height, removing screen shake), but I LOVED playing in first person- far more than I expected. I was thinking I would never do it because you have less perception of things going on around you. However, this is part of the thrill of it.

I had just one little nag, which I think Anet could work on to make this experience really TOP NOTCH.

I started off on jumping puzzles. First person camera there is good.
Then towns. They look INCREDIBLE, especially combined with my new graphics card.(image attached)
Then I took a plunge into PVP with friends. THAT was a fun experience (I would not suggest doing rated games in 1st person though).
Then I decided ‘hey….let’s do SW!’. That was incredible. The husks loom over you, you have to be aware all around you for the terragrifs, behind you for the wolves, and even did the breach, vinewrath and labyrinth in first person.

Now, the slight issue I have which I think Anet could maybe work on to improve this view was the UI. If we could disable some components, or even change their visibility, size or transparency (so that 100% transparency is same effect as ‘off’), this would be very useful. I find this because using ctrl + shift+ h made the game very intense, but I could not see my health bar (made fights edgy, as it felt like I could go down at any moment (although never did).

So is Anet going to work more on 1st person combat? What do you guys think… reckon they should improve this now that the camera feature is in?

Attachments:

My take on "Seeds of Truth" trailer.

in Living World

Posted by: Steelpusher.1684

Steelpusher.1684

@OP Thankyou! I have been wracking my brains over what the ties may be, but I am no GW1 lore nut:(

I am actually hoping you are along the right lines… this speculation has put my faith and excitement back into the LS (i was beginning to lose it with all the sylvari ties in LS), but the possibility of them being a cleansed dragon minion? pretty awesome:D