Showing Posts For Stormcycle.4208:

GF NSP, Too bad someone had to orb hack

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Posted by: Stormcycle.4208

Stormcycle.4208

I expect them to review the entire match and how it played out, sure. Wouldn’t you? How many times has this one person, or multiple people done this. How many matches has it affected total?

GF NSP, Too bad someone had to orb hack

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Posted by: Stormcycle.4208

Stormcycle.4208

Pretty sad, we held out that keep all day and they have to resort to a hacker to get the orb.

What can Anet do to encourage server pop balance?

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Posted by: Stormcycle.4208

Stormcycle.4208

Offer a 100% Karma Boost for the duration of the next week long match for High Pop servers transferring to low pop servers, give a list of what ones would be most suggested based on the data ArenaNet has gathered, and then lock transfers after enough of them go through.

Why does gear matter in WvWvW?

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Posted by: Stormcycle.4208

Stormcycle.4208

I hate the sPvP gear system personally. Gear is a way to show your accomplishments. A way to stroke the kitten. This is important in an MMO.

In sPvP, life is bland. Thats the way I see it anyway.

(EDIT) The word I typed got edited, the irony of the situation, is stroke the kitten is just the same as stroke the… word that was edited out but had E in front of it, except the term applies to the opposite sex. Do with this information what you will

(edited by Stormcycle.4208)

Analysis of GW2 WvW compared to DAoC RvR. [Long]

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Posted by: Stormcycle.4208

Stormcycle.4208

I was kinda nodding my head throughout your post in agreement until I got to your subtle call for a warrior surviveability nerf. How about we take a look at Mesmers, Engineers and so on first?

Supply starving.

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Posted by: Stormcycle.4208

Stormcycle.4208

The other problem is the guild claiming it. Many times, my guild will organize an entire raid of 40 or more of us, and capture a keep after an enormous fight, and then some random guy with his 5 man guild claims the keep.

I don't understand the logic of Map completion/jump puzzles in WvW

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Posted by: Stormcycle.4208

Stormcycle.4208

I see it as a way for people to get free siege gear during down times, or something to do for the winning server. In any case, the jumping puzzles are AMAZING!!

I have had a lot of fun learning them for the first time and repeating them every day. They are really well done and I applaud whoever had the idea and all those who designed them and I hope they continue with more in the future!!

Are all WvW matchups being decided by off peak hours?

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Posted by: Stormcycle.4208

Stormcycle.4208

Not really sure about that. There is a ranking system based on who does the best, that means this is a server competition.

The unmitigated foolishness of asking for WvW to be balanced on what time of day you play.

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Posted by: Stormcycle.4208

Stormcycle.4208

So the answer to the night capping issue is: grow a pair?
WvW is not balanced by nature and we all should be fine with that? I think the problem the majority is trying to address is exactly how to fix it not just stating: Game sucks deal with it.
This whole thread baffles me…

+10 interwebs to you

Borlis Pass' problem

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Posted by: Stormcycle.4208

Stormcycle.4208

What’s amusing is that some Borlis guilds moved to Ehmry I guess because they see us as a server with some fight in it, but some Ehmry moved to Devona’s Rest because Ehmry has queues during prime time now because so many people moved here.

Servers are simply in a constant state of flux with regards to players. Anvil Rock beat Ehmry Bay? No. I think what you mean to say is the guilds that were on Anvil Rock a couple weeks ago beat the guilds that were on Ehmry Bay a couple weeks ago. I bet both of these servers have seen so much player churn since then that there’s absolutely no telling what the balance is now. For all we know, the top Anvil Rock guild transferred to Crystal Desert and the best Oceanic guild from Hedge moved to Kaineng, etc.

Two weeks from the top 3 servers might be Kaineng, Yak’s Bend and Ehmry Bay.

You might as well just stay put because server transfers are nothing but a shot in the dark with so many people moving hither and yon. Server rankings are a joke precisely because server populations are constantly changing.

I’m in the top Anvil Rock guild…. [ANV] , anyway we just spent a week fighting Yaks who is leading us with 411,000 points last I checked, to our 80,000, Darkhaven has about 80,000 as well though they have a small lead. In the past we have always dominated Darkhaven but they spent this entire week attacking us any time we attacked Yaks, so they could come in second place.

You are probably right if you got that many transfers, if we fight you it will be a different fight for sure. But ANV has spent the week perfecting our strategies and we have become quite the hit squad, if you are against us next, look out

Borlis Pass' problem

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Posted by: Stormcycle.4208

Stormcycle.4208

Thats what im afraid of, in our past matchups Anvil Rock has crushed Borlis Pass and Ehmry Bay. I am afraid we are going to get matched with both of you tommorrow and if we win that badly again, there will be no WvWvW action for a week.

That will suck for me anyway because its what drew me into this game the most.

If your guys are hell bent on transferring because of WvWvW, I suggest you come to Anvil Rock or Darkhaven. Help boost medium population servers, not go to the best ones.

You will be sitting in 2 – 4 hour queues anyway in those servers.

Asian/Oceanic/EU/African Guilds: Sanctum of Rall wants YOU

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Posted by: Stormcycle.4208

Stormcycle.4208

Overseas players… YOU are the key to our success!!

Are all WvW matchups being decided by off peak hours?

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Posted by: Stormcycle.4208

Stormcycle.4208

Or I guess people could just transfer

Are all WvW matchups being decided by off peak hours?

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Posted by: Stormcycle.4208

Stormcycle.4208

There is nothing worse than people who split hairs, ignore information and dance around the subject simply because proposed solutions aren’t what they had in mind.

The unmitigated foolishness of asking for WvW to be balanced on what time of day you play.

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Posted by: Stormcycle.4208

Stormcycle.4208

A five year old can understand how the server rankings work.

You need to learn to read and understand someones comments before you type new ones. You should go back and re read the paragraph you just quoted and pay attention to the part where I talked about how, if being ranked #1 means you are the best server, then the system is flawed because winning is based on population and not tactics.

You are just refusing to accept the situation and dancing around the subject and attempting to sound witty.

Its called a ladder, and to climb it you must be the best. But in this case, you just need a large NA and Oceanic playerbase and you are golden. Anyway I have proven what needs to be fixed, and I am sure the developers see the problem themselves.

It doesnt have to be fixed by just pairing NA/Oceanic servers against each other only, because that ruins the whole concept of having a ladder to begin with.

One of the ways they can affect the outcome is by having NPCs spawn when there is a population imbalance, changing what the unmanned buff does, introducing new and different kinds of siege equipment. Altering how much supplies someone can carry and how much siege equipment costs to purchase and build. Strengthing Keep/Garrison/Tower defenses and fortifications.

The unmitigated foolishness of asking for WvW to be balanced on what time of day you play.

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Posted by: Stormcycle.4208

Stormcycle.4208

Come to Anvil Rock or Darkhaven where Yaks Bend is leading us both 411,000 to roughly 80,000 and tell us all that we should use tactics to win.

Of course you could always let the server rankings system do what it was designed for and move Yak’s up a tier next week.

Losing one match is not the end of the world and not an excuse for major design changes.

I guess you just don’t want to accept the reality of the situation and admit that you are wrong in your way of thinking.

If being number one means you are the best server, and a server like Yaks bend can win solely because of its dual NA and Oceanic populations which give it the ability to put forth organized fresh players in WvW at all hours of the day or night, then the system is flawed and has nothing to do with player skill or organization and everything to do with who can stay awake the longest.

I’ve proved my point, and the scoreboard in our match this week reinforces it. It will be interesting to see how this plays out in the future, but I will bet cash money that the top three servers will be those with heavy NA and Oceanic populations at the end of the day.

The unmitigated foolishness of asking for WvW to be balanced on what time of day you play.

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Posted by: Stormcycle.4208

Stormcycle.4208

Come to Anvil Rock or Darkhaven where Yaks Bend is leading us both 411,000 to roughly 80,000 and tell us all that we should use tactics to win.

The unmitigated foolishness of asking for WvW to be balanced on what time of day you play.

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Posted by: Stormcycle.4208

Stormcycle.4208

(Insert US server disclaimer)

There was a post on another thread about how “prime time” was about 6 hours, leaving the fate of the match to be decided by off peak play in the other 18 hours. It got me thinking, considering that regions like Asia and Oceania do not play for the entirety of those other 18 hours, so how did everything fit in.

So after working through the time zone differences (and assuming my conversions are right) I’ve found that Asia/Oceanic prime time basically follows a few hours after the US prime time ends, give or take a few depending on which coast you are on. So in effect there is a gap AFTER Asia/Oceania prime time and BEFORE US prime time.

The entire term “night capping” is a complete misnomer since night time is realistically prime time. WvW should actually be vulnerable during the US day time as this is after Asian/Oceanic prime time.

Just FYI, I’ve used 6pm-12pm as “prime time”, US/Pacific to US/Eastern as the US timezones and GMT+8 to GMT+12 as Asian/Oceanic timezones. Its not exact but good for a general idea.

You forgot one thing. How long the average MMO player is in the game playing it. For most, its a long period of time.

The “night capping” we are talking about is that magical hour of around 3am-4am where even the most hardcore MMO player is saying screw it and going to sleep.

This turns out to be the start of late night gaming for most oceanic players. I would say most of the back capping happens between 2am-10am when all NA players are going to sleep or are already asleep.

Keep in mind, a server that is heavy in both populations will have organized pvp guilds operating around the clock regardless of the time. Hope this helps!

WvW queues and how they don't bother me.

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Posted by: Stormcycle.4208

Stormcycle.4208

Was it the keep with the orb Julio? Because if so, me and a lot of my guild ANV took it last night. Then Yaks made a huge push and took it from us. We stayed up late last night and gave them hell, was a lot of fun. But yeah, all Yaks in the morning like usual.

Lack of tools to form "alliances", and what it means for WvW

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Posted by: Stormcycle.4208

Stormcycle.4208

Please take this in to perspective, if you are in a real wartime situation let’s say… Are you given all the tools you need in order to form your own group of soldiers to fight?

In a wartime situation you are given all the tools you need to lead your regiment/battalion/company/platoon/squad/fireteam to fight. Yes you are. In fact, most of them are highly advanced compared to what would be given in Guild Wars 2 to help us organize WvWvW.

(edited by Stormcycle.4208)

The unmitigated foolishness of asking for WvW to be balanced on what time of day you play.

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Posted by: Stormcycle.4208

Stormcycle.4208

Another thing is, the introduction of new siege gear as well as new upgrades can change the dynamics of the game as well. What about adding traps and land mines, things of that nature to Garrison/Keep defense? Of course it all has to be thought through carefully, because adding new things can create new problems. But just adding food for thought.

I just imagined breaking into a garrison but having to be extra cautious because of possible arrow traps, pit falls, immobilization traps, gates shutting behind and in front of you , things like that. Maybe I am going to far, who knows :P

The unmitigated foolishness of asking for WvW to be balanced on what time of day you play.

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Posted by: Stormcycle.4208

Stormcycle.4208

Their solution is to match servers with similar population with each other. Which if they succeed, might make the game enjoyable for most servers. However it doesnt really fix the problem that this shouldnt be the deciding factor.

They should find some way to base the majority of scoring around some type of event that occurs when all servers have max populations. Like big open field battles or keep takes with more than 20 people defending, stuff like that.

I definitely agree that it shouldn’t be all that is done with WvW. I think that objectives should be much harder to take, scoring should change, perhaps new objectives should be added, and the outmanned buff should change, as other posters have suggested.

The way it is now, you invest a lot of gold, time, manpower into arming and fortifying a Keep or Garrison, but 20 organized people with siege and supplies can break in quickly and cap it.

I would like to see it taking multiple guilds coordinated in voice chat to take down a garrison being properly defended by one guild. Especially if we are going into 2 week long matches eventually.

Make this more of a campaign, instead of a zerg fest. Make it so when a garrison falls, hundreds of people cheer in victory because it was something really significant to take.

The unmitigated foolishness of asking for WvW to be balanced on what time of day you play.

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Posted by: Stormcycle.4208

Stormcycle.4208

We have a situation with Yaks Bend which is a full server with a large NA and Oceanic playerbase. This gives the server many more organized guilds because of population, and means they will have organized guilds going around the clock.

They have been paired with:

Darkhaven, a medium population NA server with no significant Oceanic playerbase.
Anvil Rock, a medium population NA server with no significant Oceanic playerbase.

Yaks bend is currently leading Darkhaven and Anvil Rock by 320,000 points.

On Friday night Anvil Rock was leading, we fought off Yaks Bend and Darkhaven simultaneously, recaptured all three orbs, and had a strong foothold across all four borderlands. Saturday morning when I woke up, all four borderlands were completely controlled by Yaks Bend. Its been that way every day since. We fight, we retake, we go to sleep, and its all Yaks Bend by morning.

A server like this has organized guilds running nonstop in WvW.

So what is your suggested solution?

Everybody transfer quickly to the winning servers!

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Posted by: Stormcycle.4208

Stormcycle.4208

Id rather play often and have a challenge than wait four hours to log into a WvW that has already been capped by my server with no action.

WvW queues and how they don't bother me.

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Posted by: Stormcycle.4208

Stormcycle.4208

Because we have none on the Anvil Rock server.

Occasionally a 5 minute queue, at most a 30 minute queue during primtime weekend hours.

The thing is, I have played many MMOs and everyone flocks to full servers because they want nonstop pvp and to be surrounded by lots of people. On our server I have always had that feeling, and there is no end to the battles and action in our WvW.

So basically my point is, if you are experiencing ridiculous queues, then you are just kicking yourself in the junk needlessly and should transfer to a server with barely any queues, such as Anvil Rock.

Siege can be built in invulnerable zone?

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Posted by: Stormcycle.4208

Stormcycle.4208

@soba I disagree, everything in pvp shouldnt be forced into melee combat. Having long range elements doing work and having to be dealt with adds to the dynamics on the battlefield and takes away from the zerg vs zerg mentality.

Siege can be built in invulnerable zone?

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Posted by: Stormcycle.4208

Stormcycle.4208

they arent deployed in the citadel, it just looks like it. If you run around by longview you can get to it by going up the path.