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PiP speed doesn't matter

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Posted by: Sylvyn.4750

Sylvyn.4750

It is still interesting to see the PiP threads. WvW has really never been about rewards when talking with the old timers. YES the rewards are here that other areas of the game enjoyed WvW’rs wanted some rewards to be inline with other ascended rewards.

Except this thread started off from the perspective of someone who doesn’t have to struggle so much to max out. If you look at the time required to max out each week, you’ll see that for someone that normally plays 2-3 hours a day, there is no huge difference between them earning 6 pips or 17 pips per tick, they will still hit the cap each week. However, the time requirement increases exponentially below 6 pips, and that is what many have pointed out, that the pip rate should be more linear. Increasing base pips for server placement, for example, even by 1 pip would make a huge difference for those at the bottom.

Here’s a handy chart of hours per week vs. pips per tick based on the values from Limodriver’s table:

Attachments:

Suggestion for WvW balance...

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Posted by: Sylvyn.4750

Sylvyn.4750

As others have said, your gear matters little because you seldom have the same group sizes or skill levels running up against each other, as you do in sPvP.

Please Fix Participation For Outnumbered Maps

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Posted by: Sylvyn.4750

Sylvyn.4750

It sounds like you and the rest of CD just need to get good.

They just need to wait for 1-up/1-down to kick in and get into better matchups, ones without a certain “green rock pit” there…

Feedback: Pip Acquisition [merged]

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Posted by: Sylvyn.4750

Sylvyn.4750

1) Wvw “vet” players:
PRIOR to rewards, how many times were you casually strolling through a bl when the commander or another player publically called out the entire map as worthless because they lost a fight or an objective?

Prior to the pip patch, those that sat on a map just dueling caught the ire of many…so yeah, that animosity got transferred to new kittens, PvE reward-seeking kittens, AFK pip-farmer kittens and Outnumbered buff-seeking kittens. It’s a fine cluster-kitten, now, isn’t it?

Lower the Rank Requirement for Armor

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Posted by: Sylvyn.4750

Sylvyn.4750

You dodge timegating on Celestial and other Charged Quartz-requiring patterns.

I did a full Celestial set for my Ele…that was brutal…never again! Of course, now I have my heart set on Minstrel’s…and with those freshwater pearl drop rates and/or cost on the TP, maybe Celestial wasn’t so bad after all…

Thank you Anet :)

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Sylvyn.4750

As for TC/GoM/Kain, our queues have gone way down over the last couple weeks and the outmanned buff has been showing up more often (at least during 21:00-24:00 PDT). Some pairings may need looking at, but I suspect after the initial rush and subsequent disappointment in the rewards system by fairweathers, other pairings are not as bloated anymore.

Feedback: Pip Acquisition [merged]

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Sylvyn.4750

Here some stats

Nice chart! Aren’t there only 12 skirmishes per hour, though…1 every 5 mins?

In that case lol here

Thanks!

Feedback: Pip Acquisition [merged]

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Posted by: Sylvyn.4750

Sylvyn.4750

Here some stats

Nice chart! Aren’t there only 12 skirmishes per hour, though…1 every 5 mins?

Lower the Rank Requirement for Armor

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Posted by: Sylvyn.4750

Sylvyn.4750

I am also curiousnto know if someone could describe the difference between grinding wvw and playing wvw.

The only difference that ever exists in regards to whether something is grind or not is whether you’re having fun.

I think of “grind” as more of a commitment that goes beyond just “playing” the game mode. For example, you are a Bronze soldier on a server that is in 3rd position and are earning only 2 pips per tick, but you decide you really want to get the ticket cap for the week, so you estimate the hours needed to earn that last chest and you put in those hours each day to reach that goal. That is a “grind”…it may still be fun, but you’re making a commitment to reach a goal. “Playing” on the other hand, is when you log on and play when you feel like it, and either log off when you’re tired or when it stops being fun, without any time commitment or real goal in mind other than enjoying the content and the camaraderie.

Lower the Rank Requirement for Armor

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Sylvyn.4750

All I hear from vet wvw players is that “playing for rewards” is just wrong, plain wrong or completely wrong.

You can play for whatever reasons you like, at the end of the day. There’s nothing wrong with playing for rewards if you so choose. It’s your life and at the end of the day, it’s a video game, so you can do however you feel so long as it doesn’t hurt other people.

That said, it’s not a good position to try to bring to the table because it’s fundamentally self-destructive reasoning:
1. You play a game mode because it has rewards.
2. You stop playing the game mode because it has no more rewards for you.
Assume that the game is better when it has more players in it.
For what reason would ArenaNet ever shorten the gap between 1 and 2? By doing that, they are pushing you out of the game mode earlier, thereby reducing the player count, thereby making the game mode worse. Why would ArenaNet want to make their game worse?

I think this outlines the whole difference between PvE and WvW players and/or their mindsets. For PVE players, it’s all about the rewards, which is why game companies struggle to pump new content into their games…new dungeons, new raids, new shinies, etc. It’s what keeps PvE players interested in playing. Once they’ve “won” the game by collecting all the rewards they can, they move on to a new game with more shinies. WvW players, on the other hand, are in it for the long haul…it’s the journey itself that is the reward, not the destination, which is why Anet threw out some carrots miles ahead of the horse rather than right in front of its nose. The horse would actually be happier with a smoother, level road to travel upon rather than with the carrot itself.

Healers in WvW

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Posted by: Sylvyn.4750

Sylvyn.4750

Also healing power is a single stat. All the stats with healing as primary (cleric, magi, and apothecary) also have an offensive stat. So damage, and healing are not exclusive; not that you need it anyways to get tag credit.

Many use Minstrel’s…all heal/defense there…

Lower the Rank Requirement for Armor

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Sylvyn.4750

I’d give them a month or two to really monitor how fast people are earning pips and see if they feel like adjusting either the cap or the rate that pips are earned. There are plenty of other “live” threads that talk about pip acquisition rates. Queues seem to be dying down, now that those looking for an easy grind have left, so if that reduces the pip rate for the rest of us, I’m sure they’ll take a look at it. Really, though, they probably wanted to give us a Holy Grail quest just to get us off their backs so they can focus on PvE and PvP upgrades for the next expansion.

Ice spike...

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Sylvyn.4750

Good tips, thanks!

Ice spike...

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Sylvyn.4750

Glad I read this thread…was having trouble last night getting Ice Spike to land before Geyser disappeared…I see I have to reverse the casting order! However, why does Ice Spike list a 3/4 second cast time, but then there’s still at least a full second before the stupid spike actually lands? Shouldn’t they list that somewhere so that you know it’s not going to hit in time to be an effective finisher? You’d think a “finisher” was meant to be cast after the “field”…there’s no logic behind that in this particular application.

When Does One Up One Down Start?

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Posted by: Sylvyn.4750

Sylvyn.4750

Server population size evolution is slow or stagnant, if not considering bandwagon transfers to/from a server. There is no mechanism that would gradually increase population on low tiers closing the gap to top tiers. Quite the opposite: players are transferring more up than down.

I dunno…I was surprised to see a recent population stat that showed my server, GoM, was actually listed as High. Prior to the server linkings, we were at Medium. Some of that, though, is the recent activity uptick with the new rewards, and we don’t know how long that surge will last.

When Does One Up One Down Start?

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Sylvyn.4750

Of course it won’t solve fundamental imbalance problem of this game mode.

However, it does seem a better system than glicko at the moment.

My thoughts as well…

When Does One Up One Down Start?

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Sylvyn.4750

BG tier will be a crap fest with servers 2 and 3 trying to be 3. Tier 2 will be a crap fest with all the servers trying to take second or third but not first…..

Mag and BG have been flipping the first position for the last year or so, with a little JQ in there, too…so it’s not all monotony up top as there are no guarantees.

1up, 1down question

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Posted by: Sylvyn.4750

Sylvyn.4750

I’m thinking they are just going to stick with pairing adjustments every 2 months as before, based on population/activity statistics. If that’s the case, we are due for a switchup either this Friday or next…have to check the exact date of the last one to be sure…

When Does One Up One Down Start?

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Sylvyn.4750

Due the population imbalances we will see lopsided biweekly repeated matchups. “Oh it’s an even week. I don’t think I will even bother to play. See you all next week.”

You’re making the assumption that server populations remain constant…any changes could push a different server up or down as a result.

Outmanned buff is amazing

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Posted by: Sylvyn.4750

Sylvyn.4750

With how big that outmanned pip increase is, yes, it lends itself to abuse. In my case as a Bronze Soldier, I get 1 pip for my rank and since we got tossed against 2 higher tier servers, only 1 pip for our 3rd position in the warscore, for a whopping total of 2 pips per tick…so yeah, 5 extra pips would be a godsend, but our server is still populated enough and fighting hard enough that the buff does not appear long enough on any of the borders to actually get the extra 5 pips. At least we’re playing the game and not trying to game the game.

When Does One Up One Down Start?

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Sylvyn.4750

Glicko hasn’t worked well for the fact that we’ve had periods of stagnation in each tier, where large Glicko gaps between tiers could never be surmounted by the random element in place, and then Glicko could not move fast enough to account for a mass inflation or deflation of a particular server’s WvW players/guilds, so the large chasms between tiers kept these imbalanced servers locked in their tiers for far too long. It took manual manipulation by Anet to resolve the issue of severe stomps and/or boredom. The only way Glicko would work better is if all server populations were locked and could not transfer, since people can move around faster than Glicko can adjust. What’s the likelihood of that happening, though? 1up/1down solves both the stagnation issue, where the same 3 servers (or server links) fight for 2 months straight, and the sudden population swings between servers, where servers can’t get out of the wrong tier fast enough to level out the playing field.

When Does One Up One Down Start?

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Sylvyn.4750

Never, I hope. In the current state of matchups, it’s a horrible idea.

The current state? Like Straegen mentioned, with all the T1 servers being spread against T2 and T3 servers and the only balanced fight currently is in T4? At least with 1 up 1 down, if a server tanks then people bandwagon to it, it will move up more quickly and not produce very lopsided matches in the lower tiers for weeks on end, as happened with the traditional Glicko method, and T3 and T4 servers wouldn’t have to worry about facing T1 servers until they had the ability to do so. I think it’ll be as good a method as any…matchups will be different, at least from week to week, and tier differences should be kept to a minimum in each matchup, unlike the current state.

(edited by Sylvyn.4750)

Matchmaking makes no sense

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Posted by: Sylvyn.4750

Sylvyn.4750

At least get your 100 pips this week or you won’t get the bonus commitment pip next week, if that matters to you.

Lower the Rank Requirement for Armor

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Posted by: Sylvyn.4750

Sylvyn.4750

Bottom line…Anet said in the last Guild Chat that they will be monitoring things and adjusting them as needed. It’s out of our hands, so just go play, have fun, and become part of the statistic Anet is using to make adjustments down the road. They are already going to adjust the Loyalty Bonus Pip this next patch to only require 1 week active play (100 pip level) so that you’re not punished so much for taking a week’s vacation by having to meet the old 3-week requirement.

Matchmaking makes no sense

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Sylvyn.4750

The last one was closer than this one will be…

inb4 the lock

WvW Vet's Thoughts on Rewards

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Posted by: Sylvyn.4750

Sylvyn.4750

This isn’t even getting into the Outmanned buff being the biggest key to getting through these Skirmish levels. This rewards a type of play unnatural and harmful to WvW.

Not 1 spamming in a map queue sized blob is unnatural and harmful?
The outmanned bonus is by far the best addition of the new reward system, it actually encourages players to break off in small groups and try to do kitten on their own. I’m astounded that anyone would actually be opposed to this.

You are very naive if you think this is how the buff is being used primarily.

If you’re complaining about people afk pip farming that has nothing to do with the outnumbered buff, that is happening on every map. I see it happening the most on EBG and home bl because they can wp to commanders quicker to get their participation up.

The outnumbered pip bonus is a nice buff for roamers, you zerglings already get more loot from capping things quicker so this evens things out a bit.

All it takes to make that buff meaningless is for people in guilds on that map that communicate to their other guildies that the outnumbered buff is on, then they just need to pop into that border right before the timer resets, get their 5 pips, then pop back off to EBG or wherever, which only works if not too many of them pop over and cause the buff to go away. I’ve seen the outmanned buff occasionally on TC late at night, but it never lasts long enough for the timer to get to zero and give everyone the extra pips. Until populations really drop off, this is probably going to be one of those fluke things, so no…not much incentive to roam on emptier maps quite yet.

GoM WvW?

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Posted by: Sylvyn.4750

Sylvyn.4750

I’d say that since the new skirmish rewards have hit, a lot of our previously absent WvW guilds and commanders have returned. Usually during the times that I’m online (PST nights) I’ll see ART, Blis, Grim, and another one or two that I can’t recall at the moment. I usually miss the NA peak time as EST peeps have already logged for the night…except for the crazy ones.

Lower the Rank Requirement for Armor

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Posted by: Sylvyn.4750

Sylvyn.4750

Don’t listen to the whining, ANet! The 2k requirement is reasonable and reflects the commitment of those who stuck with WvW during its bleakest years. Most of us are happy to have a prestigious, long-term goal to aim for finally!

While I agree with your statement in general, I do hope that you can also appreciate that not everyone’s circumstances led to earning similar ranks for similar amounts of time invested. During one of the bleakest times that you mentioned, a few months after HOT was released and before the server linkings, activity on the least populated servers, thanks to people transferring up to T1/T2 servers, led to very little ranks gained for those of us still left on those low tier servers. Were we still single handedly protecting SMC from a zerg of 5 enemies? You bet! But we will not see any reward from Anet for those really sparse times even though we had more dedication than those that joined the T1 k-trains.

Lower the Rank Requirement for Armor

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Sylvyn.4750

Excellent post…and yes, pretty much seeing the queues die down on my server…last night only EBG was queued during my normal West Coast hours, where all borders were queued last week after the patch.

Most WvWers will rejoice at this news. Queues are a dirty word, and motivation to move servers for some guilds.

That said, I’ve yet to see anyone in this thread provide a valid reason for lowering the requirements. It’s not like the new gear gives any advantage. “Because I want it” is not valid. You can get it if you want. Nobody’s stopping you. In fact most WvW vets would be happy to show you a few tricks.

Unless someone can undeniably show that not having this gear puts you, as a player, at a disadvantage to other players who have it, there’s really no justification.

For my own account, it does not matter where the bar is set…I already have all the Ascended I want/need because I had to craft it while waiting for decent WvW rewards. Now that they are finally here, I’m only interested in going for the back piece, which, for being a Legendary, has a surprisingly obtainable level of commitment for most people. Which is kind of weird…get a Legendary at level 350, or grind to 2k for a fixed stat set of Ascended? Anyway, Eater of Peep’s post leans more to saying we need to be thinking more about what it will take to keep this game mode going and less about personal gain or elitism, seeing the whole of the forest through the individual trees, as it were.

Lower the Rank Requirement for Armor

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Sylvyn.4750

Great idea, it did work, they came in droves, so we had 2 hr queues. YAY! Robust WvW zerg play! Fun fun fun. Then reality hit:

Queues – omg NOOOOO.

Go away newbies. “Back to pve for u” snobbery.

2k to get a piece of armor – 5 hrs playing and I got 2 ranks? – 6 ranks? – 10? w/e. Who cares – waaaaaaaay tooo distant a reward for me thx. I’m outta here – not wanted anyway

1 wk later, no queues, no players. Idea over. Back to the grind.

Yay! In 6 mos when the vets have all their shinies, everyone else will have moved on and there will be few to show it to, and no one who stays but doesn’t have it won’t care, and those of us who wvw as vets and don’t care about the shinies will just keep on the same old treadmill cuz that’s what we do.

So end result: zero sum gain.

Couldn’t we all have been a little nicer, a little less elitist, a little more realistic and rewarding, a little more patient, and a little more flexible/understanding? Help Anet keep this great game robust! Welcome everyone to squads! BE Kind! Behave! Rewards for everyone that are realistic, while honoring the time-worn, master vets so they can display their dedication to others (not Lord it over them), and just have fun.

Excellent post…and yes, pretty much seeing the queues die down on my server…last night only EBG was queued during my normal West Coast hours, where all borders were queued last week after the patch.

Lower the Rank Requirement for Armor

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Posted by: Sylvyn.4750

Sylvyn.4750

Does shared participation give WxP?

If it does than that’s your answer.
If not you don’t sound happy on your server.

Nobody is forcing you to spend half your time inside walls.

If you aren’t happy on your server you might consider switching.

Shared participation is a double-edged sword if this is true: https://forum-en.gw2archive.eu/forum/game/wuv/Botting-in-WvW-Wow/

Lower the Rank Requirement for Armor

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Sylvyn.4750

Ultimately, I’m betting that most PvErs and returning WvWers are in WvW now for the backpack…it’s the only thing that makes sense for most people to try to acquire and has the best skin, too. Then, after they’ve left, we’ll be back to the usual slower pace of WvW and ranks will not climb as fast as they are now.

Desert BL for small team skirmish

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Sylvyn.4750

DBL is actually a nice map if it has people on it for a change…

Lower the Rank Requirement for Armor

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Sylvyn.4750

This is to the point that I would say they really should have made GW2 from the beginning with separate sets of armor, weapons and trinkets for each game mode that had to be earned in that specific game mode, can only be used in that specific game mode, and would have given the devs the ability to tinker with the equipment and skill stats for each of those game modes to achieve balance. As it is, in WvW, our balance suffers from changes made to affect PvE balance because they both use the same equipment and skill stats for the most part. Of course, it’s probably too late now to reverse course on that…

June 6 Patch: Server Links and Pops

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Posted by: Sylvyn.4750

Sylvyn.4750

That’s why you move to a server link that already is on a low population

Don’t want to play in queues? Get your guild to move servers

One week later…

I’m on GoM, which is listed as High, but we are linked with Kaineng (Med) and TC (Full)…our cup runneth over…

Lower the Rank Requirement for Armor

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Sylvyn.4750

It’s hard to get ranks, they said. This is with only a birthday booster with quite too many playing hours for my taste put you get my point, it will never take two years of playing to get 2k if you just dedicate your time for WvW

My rate of earning ranks has also increased, but how much of that is really the booster versus the overall increase in WvW activity currently? What will happen when the queues die down and we’re back to the same core players as before, and it takes longer to flip things because they upgrade to T3 more quickly when there aren’t enough people to keep them paper all the time? That’s when the reality of the slow grind kicks back in, as the first part of your chart shows.

Lower the Rank Requirement for Armor

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Sylvyn.4750

Kinda hard to pinpoint a destination when no one can agree on how long the journey will take…someone needs to science this kitten

ume that you are:
1. Trying to hit Diamond box every week.
2. Earning, on average, 2 ranks per hour (doable solo campwhacking without bday or xp boosters).
3. Coming second-place on every tick. You are not receiving Outmanned and you are not Commanding.
4. The point at which tickets no longer hold value for you is the point at which you have unlocked all T2 armor skins of one weight, T3 armor skins of one weight, and half a dozen weapons (total cost of 6030 tickets, which takes 35 weeks to earn).
5. You are not interested in the legendary backpiece.

We know:
1. You need 1450 pips a week in order to clear the Diamond box.

Therefore, we know you will gain the following number of pips per tick/per hour, with rank and winning pips:
Wood: 2/24.
Bronze: 3/36.
Silver: 4/48.
Gold: 5/60.

You will gain 12 extra pips per hour after the third week.

To complete your Diamond box while wood, you will need to spend 60 hours in WvW, and therefore gain 120 ranks.
Early in the second week, you hit bronze. You take roughly 45 hours in WvW to hit the Diamond box in this week. Rank 210.
Third week, you take 40 hours. Rank 300.
Fourth week, you gain the Loyalty bonus, and are now gaining 48 pips per hour. It will take you 30 hours per week to open the Diamond box, and therefore gain 60 ranks each week.
It takes you five weeks & two days to reach Silver, at which point your hours needed drops to 25 per week, and therefore gain 50 ranks per week. This happens in the middle of the 9th week.
It takes you roughly 15 weeks to hit Gold. This puts you in the 24th week. You now take 20 hours to hit Diamond box, and therefore earn 40 ranks per week.
It takes 3 weeks to hit rank 1500. You can now begin purchasing Prestige armor pieces. You are in the 27th week.
Over the next 8 weeks, reaching the 35 week deadline, you earn another 320 ranks, putting you at roughly 1820. You can purchase 4/6 armor pieces.
It takes you another 4 and a half weeks to reach the rank needed to purchase the chestpiece. You will have an excess 875 tickets.

The rank is not an issue in the context of the hours you need to put forward to earn the pips. You may not have all your goals, but they are within reach, and you have already earnt many rewards. There’s a case to be made that the deadline is too strict; it is fair to assume most players have some interest in the backpiece, and players may want more than 6 weapons.
If there is an issue, it is in the amount of time you need to spend playing to even earn the Diamond box. The 30+hour weeks required to earn the diamond boxes as lower ranks are obscene and not tenable for the average player. However, this says nothing about the rank requirements for the prestige armor.

Thanks, Sarrs! The rate of rank-ups you mentioned matched my experience tonight, running with my frontline Tempest where I got 5 ranks in a little over 2 hours, so pretty much 2 per hour when k-training, zerg-chasing, etc., though I was using both the birthday and guild boosters. As for pips, I earned the first 3 wooden chests and was about 1/2 way to the 4th, earning 3-4 pips per tick at bronze level with our server being sometimes in 1st, sometimes in 2nd.

Holy Condis Batman!

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Sylvyn.4750

Holy Condis Batman? Coincidentally, the actor who played the first Batman on TV, Adam West, passed away yesterday of leukemia, which, like condis, is a form of cancer…rest in peace, Mr. West, you’ve answered the last Bat-Signal high in the sky…

Lower the Rank Requirement for Armor

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Sylvyn.4750

I’m sure those who choose to stick around will get things eventually, but the new people in WvW need to understand, nothing is a cakewalk; there is no K-train, and the organized guild groups who run, won’t simply let you take your stuff back. Your progress is going to be beyond dreadfully slow, even if the rank requirement dropped to 200.

Not truth. I have created new account as I have returned to game, my previous account was lvl 1500+, however I have played mostly wvw when there were no ranks. Now in almost 5 hours I have reached lvl 60.

Kinda hard to pinpoint a destination when no one can agree on how long the journey will take…someone needs to science this kitten.

Lower the Rank Requirement for Armor

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Sylvyn.4750

Not saying that Delirious is or isn’t a good player…….but you do realize that someone playing wvw in a different manner that you do, could be just as efficient and effective as you are? Wvw doesn’t have to be only played in the manner that you play it to be “correct” or “efficient”.

Plus there are other variables, such as server, link, amount of spare time one has to play, etc……

Am glad that your manner of play seems to work so well for you……but it is not the only way to play wvw.

Spare me the politically correct state of mind please. I call things as I see them.

I think that’s the point…unless you are in the other player’s shoes, you can’t really see it from the inside out, only from the outside looking in. Now maybe if Anet had said from the very beginning of WvW, “hey, your rank will matter down the road for some significant rewards, not just a fancy title”, and those of us who still didn’t care…well, that’s on us. There is obviously some frustration (though not from me) over the measuring stick that Anet chose to use, as it rewards certain behaviors more over others, but most all activities within WvW were helpful to some degree for the server as a whole, just not valued by Anet, such as guarding an objective or scouting and reporting on enemy locations to a commander and then refreshing siege along the way. Live and learn…time to zerg for da lootz…or just keep doing what your doing and have fun anyway.

Gigantic queues

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Sylvyn.4750

Deal with it for 2-4 weeks once people get their back pieces (they’re certainly not going for T3 copy pasta armor with dim LED glow strips).

I feel sorry for the linked worlds.

Yeah, they negate my small guild’s work with HoT, kill my little server’s community then make us put up with queues. If we wanted a kittening big server, we’d have transferred to one. The lack of queues was one huge bonus to being in a lower-tier world. It was annoying in the past, but now this is kittening ridiculous.

Same here, being on GoM, but…the alternative was not good, either. Right before the linkings, I had many nights where I was the only one guarding SMC…there might have been 4-5 others from my server in EBG, but that was it, and there were even less on the DBL maps. A 5-man group was our definition of a zerg…it was TOO quiet. A middle of the road approach to server sizes would be welcome.

Lower the Rank Requirement for Armor

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Sylvyn.4750

Maybe with increased participation, the ranks will go faster, but prior to now, my average is probably about 1 per night….I’m on the 5-year plan…:)

Are you trolling? What are you doing? That’s close to impossible to only get 1 per night.

No it’s not. You don’t know how Sylvyn plays the game. Maybe he/she plays only an hour or so a night, does some slow paced roaming or whatever, doesn’t remember to run any wvw bonuses, takes frequent breaks, etc….

There have been many nights when I just got 1 level out there….because of the way I was playing (breaks, talking to wife, reorganizing drops, etc). Sure, most of the times I am out there, I will get more than 2-4 levels…..but some nights I just play relaxed and laid back and don’t care about levels at all. (Most of the time I don’t even pay attention to levels until I quit for the night).

/shrug

Exactly…thanks, Teon!

Lower the Rank Requirement for Armor

in WvW

Posted by: Sylvyn.4750

Sylvyn.4750

Maybe with increased participation, the ranks will go faster, but prior to now, my average is probably about 1 per night….I’m on the 5-year plan…:)

Are you trolling? What are you doing? That’s close to impossible to only get 1 per night.

No, not at all…I spend 1-2 hrs a night roughly, and get anywhere from 0-2 ranks. I am a roaming scout on a low-pop server and play late at night PST. My participation score usually does not hit the cap. Up until now, I was not a member of a guild nor used any other XP bonuses on a regular basis. I’ve had fun, though…no complaints…I think the T3 cap is just fine, myself. I already have crafted my Ascended armor…just have a weapon or two to finish and I’m set.

Lower the Rank Requirement for Armor

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Posted by: Sylvyn.4750

Sylvyn.4750

Maybe with increased participation, the ranks will go faster, but prior to now, my average is probably about 1 per night….I’m on the 5-year plan…:)

Lower the Rank Requirement for Armor

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Posted by: Sylvyn.4750

Sylvyn.4750

rank 1500-2000 is fine, god forbid that the players who have stuck it out through almost 5 years get rewarded a bit more than the people just jumping in now for the skins.

You know, it seems like it’s been a long time since I’ve seen any enemy players running around with Gold or Platinum WvW ranks….been mostly Silver or below, but maybe we’ll see them return to collect some goodies now.

It's time to unlink the servers

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Posted by: Sylvyn.4750

Sylvyn.4750

Once people realize the time commitment involved, 2-3 hours/day, 7 days/wk per this calculation: https://forum-en.gw2archive.eu/forum/game/wuv/PIPS-and-reset/first#post6609614 they will likely lose interest in sticking around just for the rewards.

Lower the Rank Requirement for Armor

in WvW

Posted by: Sylvyn.4750

Sylvyn.4750

Others have calculated it would take 2 years to go from 0 to 2000…it’s a reward for those that have put the time into keeping the game mode alive. I’m only just over 200 for playing for about a year, but then I roam a lot rather than zerg, so I’ll have to adjust my playstyle, and have recently joined a guild to get the XP bonuses.

Gigantic queues

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Posted by: Sylvyn.4750

Sylvyn.4750

Anet obviously needs to open up 9 new servers to deal with the population explosion, too bad y’all said no to having more worlds! https://forum-en.gw2archive.eu/forum/game/wuv/New-Worlds/first

It made sense back then…but really all they have to do now is unlink servers…they still have them technically separated.

About new rewards and transfer

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Posted by: Sylvyn.4750

Sylvyn.4750

Easy solution…just stay put.

u typed faster

Great minds type alike

Not sure what server the OP is on, but if you’re subject to server linkings like mine is, they will change anyway for the foreseeable future, unless these WvW changes bring a lot of people back for an extended period of time and we see some restoration of population balance between individual servers. Also, more servers were just changed to “full” status, so those are now not eligible for transfers. If it were me, I’d wait and test out the new system and get a feel for how the population balance is going and see if Anet decides to make some changes before making the decision to transfer to a different server.

Reminder for Players

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Posted by: Sylvyn.4750

Sylvyn.4750

or you could like. idk. go roam on a borderlands instead of just blobbing.

That’s my preference, anyway…win/win!