Funny if one specialization is Water Weapon
in Guild Wars 2: Heart of Thorns
Posted by: Tabootrinket.2631
Man can you imagine the rage if one of the specializations for a class was a new water weapon..
Would be funny for those that don’t play the class, but a rage for those that do.
Unless they plan on fixing underwater combat.
give them a [summon aquarium] kind of skill and all the lol and rage would be reversed
first two professions listed : warrior and guardian.
If you intend to play your thief the same way you play your warrior or guardian, yeah you better delete your thief and create another class.
Thief is definitely not for you.
You may have tried many builds, but I guess you mastered none and/or made poor decisions.
(on a side note: thief is a class that isn’t really alt-friendly, like mesmer too)
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There are arguably many skins for all type of armors (without substracting personal dislikes). The real problem is, from lvl1 to about lvl60, when you’re on your first toon, you only get to swap between the 3 basic skins from the start with just increased stats.
it’s only around lvl70 or so that you get access to some of the cool armor skins.
At lvl80 there’s so much skin available at once that it feels stupid they weren’t dispatched between all the levels.
Just look at what the armor vendors have in their stocks… :/
The problem doesn’t occure anymore with alts, since you’ve accumulated enough materials/karma/gold to equip them with the cool stuff while leveling them.
drop system and vendor system is a real lackluster in this game. It’s not the selling point of it.
At lvl50 I guess you still get to equip newb looking armors
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d/p thief + ricochet with traps and teleport skill.
I like “bouncing” from ennemy to ennemy randomly with number 3 and trying to apply traps while keeping my sense of orientation. xD
(con : ending up landing the finishing blow on rabbits or props)
I’ve also been in your situation. Now there’s a simple method for you to get slowly used to the fractal runs, without having to learn all the tutorials.
Before acting, observe what’s the tendency of the group. If they melee, join them in the melee, if they range, do so.
Do also pay attention to the description of the buffs of the ennemies targeted (when they are boss or mini-boss) : you’d want to make sure they don’t reflect or do nasty counter-attacks from certain behaviors.
Players will also act in consequence. If you see they’ve stopped attacking for a moment, stop attacking as well. It would either mean invulnerability buff+ reflect, or that the part of the dungeon concerned obeys a particular mechanism. Then, try to figure it out by watching what other players do (the markers on the map also help in figuring that out).
If the group tend to stack in one place, join them and try not to stray away.
As long as you don’t make the group in danger with reckless behaviors, you’ll be fine and the group won’t kick you unless you end up in a rude group.
But it’s kind of easy to spot them out, they tend to be so hasty and don’t even bother when you greet them.
Then, don’t even bother to continue with them just find another group. There’s actually a lot of group with nice people in the lfg.
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Will the broken camera be fixed in HoT?
in Guild Wars 2: Heart of Thorns
Posted by: Tabootrinket.2631
I surely do hope that one day we will have partial transparency for props/walls between the character and the camera instead of the sudden close ups because the camera doesn’t like being separated from the toon :p
Also having the guild halls can open possibilities for the future.
For example :
- guild siege events (a guild defends its castle in a dungeon defender way, while the other tries to reach, let’s say the treasure room)
- the housing system mentioned above
- monster invasions events (to defend let’s say, farms… if we get any in the future for houses)
and other things involving guild halls.
The only thing I’m concerned about is if there’s gonna be any change with the weapon skills. If the specialization is only about : 1 new weapon + utility skills and elite (with traits of course)
it’s just too weak of a change (we won’t really feel it with the cooldowns of those skills)
Now if specialization involves tweaks in current weapon skills, then we got a decent amount of content (and it would kind of justify the single new weapon for each class).
In that regard, I expect for example, specialized thieves to have access to something like Caithe’s weapon skills when wielding dual daggers.
I’d like to think that the part of season 2 where we incarnate Caithe is actually a foretaste of what we will get, through the expansion.
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What does Maguuma mean for future regions?
in Guild Wars 2: Heart of Thorns
Posted by: Tabootrinket.2631
Well, I peronally wouldn’t mind one giant map the size of the whole maguuma area instead of multiple zones…
I always wanted Tyria to be just one big area you could travel without loading screens
I just hope that the specialization will bring brand new WEAPON skills, and not just utility skills + 1 new weapon.
What would be the ideal for me, is to be able to specialise (or not) each of the 5 weapon skills available for a weapon set independently and not as a whole.
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There is a thief with a rifle in the trailer
in Guild Wars 2: Heart of Thorns
Posted by: Tabootrinket.2631
Aww i was hoping for a staff thief.
I’m with you on this one
How cool would it be to use the staff for physical attacks in a cool acrobatic way xD
“Specializations
Evolve your gameplay. With profession specializations, you’ll unlock access to a weapon previously unavailable to your profession as well as new traits, skills, and unique mechanics – all of which will transform your profession into something new.
"
yup… seems like it’s only one new weapon per class.
So PLEASE let it NOT be rifle for thieves !!!
This staff looks really awesome !!
The rainbow color of the other legendary staff wasn’t in my taste at all, but this one is on point for me !
NEED.IT.
I think it’s like the best legendary design all weapons included (imo). Too bad my main is a thief :/
(I have yet to gather enough to have a single legendary yet lol)
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Revenant with the current trait system
in Guild Wars 2: Heart of Thorns
Posted by: Tabootrinket.2631
Well, since revenant comes with the expansion, I expect the traits to be unlocked only in heart of thorns contents. So no worries about having to go back to places you’ve already visited countless of times in Tyria.
I can’t believe some of my lol-wishlist are actually going be THERE !!
-VERTICAL MAPS
-FURTHER SKILLS PROGRESSION
Well done Anet !
Yeah that’s the problem with their living world system. The beginning of season 2 started with one of those temporary contents.
We got to meet Marjory and Kasmeer while investigating Scarlet. And then there was a big episode about the new crew forming and fighting Scarlet which led to the awakening of Mordremoth.
But as temporary contents, they erased all of it and now new players become the boss of a crew they had no idea existed :/
Aaaah… PAX show is about to start. The hype train was fun while it lasted xD.
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housing in house instance, with player neighbourhood (like friends or guild mates sharing the same instance), and regular tower-defence like content, like for example bandits coming to burgle the houses and you can defeat them with your neighbours.
maps where sylvaris can join force with monsters against other players
There’s one thing anet failed to provide : a meaningful drop system.
– One of the reason is the waypoint system.
– lol random drops.
I’ll explain :
usually in mmo (well those i know), drops are what gives value to monsters, making those with great drop opportunity, proportionally rare and strong, providing a high risk/high reward kind of relation.
The only thing known about those monsters, which spawn RANDOMLY, is the area they tend to appear. So the search for those vip monsters is a huge component for the entertainment value (and enhances the exploration of the world).
The problem is, with waypoints, people can instantly teleport to the location and it usually ends up in a zerg fest. So that part alone destroys the meaning of exploration and the drop system —--> which leads to the lolrandom drop system we know.
So what I wish (not necessarily for this expansion in particular but for the future):
drastically diminish the waypoints, destroy them all even, except those for towns, and maybe dungeon entrances.
(you can maybe do this in an expansion centered toward asuras)
Then, recalibrate the drop system so that there’s a hiarchical drop rate value among mobs.
And then introduce, for some maps, strong rare vip monsters with a very low spawn rate, and which appear in random locations (and those would be the monsters with a chance to drop precursors).
And last but not least, as an option : get rid of that stupid zone of activity for monsters. It’s obvious the current system hasn’t been made to make mob spawn all over the map but in just specific locations in a scripted way. WHICH IS GOOD FOR SOME monsters. But not all of them.
=> What it would provide the game :
- a more satisfying exploration of the world, by giving more value to waypoints and far-away lands. (why do you think some other mmos have teleport as a class specific skill ?)
- death would finally give a sense of defeat (lost travel progression)
- mobs would finally become memorable.
- towns would finally become more lively (well, more lively than it already is that is).
- a better use to world chat, and better communication overall.
- people wouldn’t make groups just for dungeons or taxi. -_-
- less zerg fest.
- and of course a satisfying drop system.
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I want to see an arrow shot in bows animations just like for the legendary longbow.
It was bad enough to have to work your way through getting quivers why is it that only legendary bow gets to have an arrow animation ? I don’t like shooting air
and also better sword stance for male human characters. That’s the only reason I NEVER use a sword for any of my male human toon… even though sword seems kinda useful for thieves
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I want flying guild boats, and boats vs boats content.
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Well, it does feel weird watching those workers hammering the same nail day after day for months.
I don’t really play it because it feels like a totally different game.
It feels like there’s no real connection between what you achieve in pve/wvw and spvp (besides rewards).
If there was actual maps in the living world with hostile factions pvp, I would have enjoyed it more.
Well, basically I’m just saying I would have enjoyed WvW like contents integrated in some parts of the world map…
inbefore the prices of the current spears skyrocket in the TP
As I rewatched the trailer something came to my mind.
The next areas we’ll most likely see will feature jungles.
So here is what I wish :
- highly vertical maps.
- maps that aren’t just one next to the other, but one on top of the other (may not happen but well..)
- also on a side note : hats that don’t make your hair disappear
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- A fully repaired Lion’s Arch
- legendary spoons
Having a thief as main toon, and seeing how utterly amazing Caithe skills were when I played her, it made me wish for one thing : having weapon skills evolve.
Like making them evolve after lvl80 with maybe special boss monsters or with long uses or whatever…
Like for example 3 on dual daggers (for thieves) could evolve into Caithe’s one. And it would be possible for every job weapon skills. The cherry on the top of the cake would be being able to choose between different path of evolution for one skill…
Of course all of this would be disabled in pvp or wvw if the balancing gets too troublesome.
(come to think of it, I think I’ve read somewhere someone having that same idea a long time ago)
And of course it’s just me wishing out loud because having to experience Caithe’s OP skill bar made me drool madly.
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