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Ricochet... gone???

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Tabootrinket.2631

Guys it’s time to suit up !

Thief POI

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Tabootrinket.2631

I think when the next expansions will come out, it will be VERY hard to make us get rid of the Daredevil spec.

Pulmonary Impact

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Tabootrinket.2631

did you see the stream? it deals a bit over 2k dmg… seriously? that’s is the MASSIVE amount of dmg stated in the tooltip?
something that is so hard to set up and proc deals such irrelevant dmg?

There’s a trait that makes it proc every interrupt.
It’s gonna be fearsome.

Describe the Daredevil in 3 Words.

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Who needs weapon

Thief POI

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Tabootrinket.2631

I’m a bit sad the staff doesn’t hit 5 targets instead of 3 considering it’s supposed to be Aoe oriented (for a long stick it takes just one more guy than a little dagger xD).

Really excited about everything else.

I think we will cry a lot though when the balancings will occure.

Describe the Daredevil in 3 Words.

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Tabootrinket.2631

Street Fighter 4

Pulmonary Impact

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Tabootrinket.2631

If I interpret it corretly, pulmonary impact isn’t a direct attack. It just deals the set amount of damage after an amount of time regardless of what you do after marking the target with it.
Kind of like a condition that ticks just one single time but with a huge damage. Except you can’t condi clean it.
So it just adds on top of all of your dps, adding to the pressure.

If you add to that the fact that a trait makes every interrupt deal a pulmonary impact, it would easily get out of hand.

(Below is a visual representation of pulomary impact)

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(edited by Tabootrinket.2631)

Confirmed, Sylvari ARE Evil

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Tabootrinket.2631

Nah your outfit is just haunted. Nothing to fret about.

Official DareDevil Post is Live

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Tabootrinket.2631

reading the blogpost, it looks much better. There was one trait missing in the datamined list and its the best one. Like the distribution of the traits. Like how they describe the vision. The way GM traits each specialize the dodge in different ways is excellent design imo, now the extra endurance does feel like a new mechanic.

S/P, D/P and even P/P can really make use of it with leap dodge and the entire traitline really has benefits for all weapon sets and play styles.

And i have such high expectations for animations and the look of the class, next POI should raise the hype some more

But still, dmg buff on auto and maybe some tweaks to a staff skill here and there, must happen before release. A weapon with such terrible AA cant be viable, initiative is way too limiting to allow it.

Pretty excited, this can easily turn out to be the best elite spec. maybe not as op as chrono/zerker but all things considered better.

Yeah the dodge is really the part that makes me look forward to this spec. Though it’s gonna be tough choosing. They all look fantastic.
I think dash is going to be my main traveling tool

Official DareDevil Post is Live

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Thief elite specialization : the Mortal Kombat

"Daredevil" name feedback

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Tabootrinket.2631

Call yourself lucky. In french we got some strange equivalent of “smasher”…….

lol OMG “le fracasseur” xD.
I’m so glad I’m not playing in the European server lol. No seriously there’s nothing to complain about the name “daredevil”. Not after seeing the french version at least lol (and no one seems to complain about the name there)

this elite spec is

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“Viable” is the word that comes to my mind right now.
For the rest, I’m waiting the POI.

Official DareDevil Post is Live

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We already had the 3 dodges with former acrobatics. The armor set, is basically new hat on top of already existing sneakthief set. >_>

Yeah just like all the other elite specs XD The new armor is just one new armor piece there too.

Oh my bad then. Welp, anyway, there’s going to be knew skins with the expansions. No need to have class specific skins per say.

Official DareDevil Post is Live

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Tabootrinket.2631

So, now that we do have official information about the Daredevil spec here is my first impression :

Well, it’s kind of mitigated.
On one hand, it seems it will really help the class. I see some really useful skills and traits which may consolidate current thief builds.

But on the other hand, it smells like lazy work to me (Also I’m kinda concerned by the lack of visual in the news. Does it mean nothing new in the visual effect department ?)
We already had the 3 dodges with former acrobatics. The armor set, is basically new hat on top of already existing sneakthief set. >_>
They had the opportunity to use the monkey king stance but we got the boring hammer stance (and I’d rather have the normal staff stance instead in that case. But I admit this point is subjective)
Take away the three dodge bar (which we already once had in a way), and all we have is a new weapon, and new utilities. So basically daredevil is litterally jus an enhanced thief… or a thief fix… or OP thief depending how it turns out… (or nerfed thief 2.0 later)

So basically, it kinda feels like they took away something from the thief, fixed it, then gave it back (enhanced though) with the price of an expansion.
Then again, I’m not saying it won’t be fun to play, but compared to other professions, it seems like it won’t really feel like we have something brand new in our hands.
(chronomancer will have the rewind on top of their existing mechanism, tempest the overload on top of theirs, warrior the f2 addition, ah… reaper gets a replacement for what they had if I recall correctly. Oh I don’t remember if dragonhunter gets a new mechanism either)

But depending, on how the three dodge types turn out, it may really feel like a new experience. I really love the idea of a dodge that does MUCH more than simply dodge (and occasional trait perks). I’m looking forward to this specificity. It may be too soon to judge it, but we may consider it as the core mechanism of the specialization. I’ll just wait the POI to have a final judgement on it.
(incoming, troll thieves with no weapons that pwn everything with just dodges and utilities… followed by sad nerf storm)

It might make it easy to implement it to current builds and playstyles though. I personally don’t feel like I’ll have to sacrifice something crucial to my build to implement it. Somehow, I wish the concept was pushed further by giving swiftness in some occasions (wishful thinking)

Also, is it just me or does it feel we will have a dagger kit in the end ? -> Distracting Daggers
edit: Ah, I’ve just read previous posts, yeah a mantra for this one makes more sense.

Now here is what I’m imagining for my thief for now : condi build which focuses on dazing and interrupting the opponent until the conditions finish kicking in.

PS : now can we get ricochet back ?

(edited by Tabootrinket.2631)

Expansions...

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Tabootrinket.2631

I’m personally looking forward to the expansion with the underwater dragon.
It would mean, new almost exclusively underwater maps and a brand new overhauled underwater combat system. (right now, it’s a bit lacking, but has a lot of potential)
It would also come out with underwater elite specs.

I would expect it to come out last, so people get some fresh experience after all those years of on-land gameplay.

New thief gamplay picture

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specialization name : the Four Arms

The Revenant: Can we get it early?

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I don’t see any downside to this suggestion, given they manage to finalize the class before the expansion release.
Note : We’re talking about the revenant, not the herald, so really there’s no real headstart toward the HoT core content.

1) It would help people AND especially new players to get accustomed to the class and get prepared for HoT. That’s basically the whole philosophy of Anet, to not hinder a particular kind of player.

2) It’s a feature only those who pre-orders would be given. Meaning, it will make people who are only truely interested in the revenant class more attracted to preordering than buying after release. So it’s beneficial even for Anet.

3) More opportunity for feedbacks, so people who decide to play it on release date can enjoy a stable class.

4) If you’re talking about logic we already had a bunch of revenants roaming the silverwastes a while back among other players. And it wasn’t on a beta test server.

(edited by Tabootrinket.2631)

This week's spec teaser is up: Thief

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Tabootrinket.2631

Here’s hoping they wield it like the Monkey King!

Since they already have the monkey king model with that stance in 3D animated and all, it should be easy to import it to actual characters.

Ricochet... gone???

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Tabootrinket.2631

I think it’s pretty much time to make this thread lively. Since the devs will soon ask for feedback, they’ll most likely come to this subforum.
Let’s make sure this topic gets noticed

Staff skins?

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I’ll work on the new staff with the blue spirit crow on it which was datamined a while ago now

Idea for thief more unique/less kitten

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Tabootrinket.2631

As much as I would LOVE being able to go in and out and in and… well that’s it initiative just burnt out, while stacking blind and torment with 3 d/p and 3 p/d, people would consider that too OP.

But I do support the idea though. (initiative does burn out faster than people think)

(edited by Tabootrinket.2631)

How will the Thief's main mechanic change?

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Hmmm what the elite name inspires me is RNG skills.
Like you see dices rolling above the daredevil’s name as the casting time and if you get a 6 you rek stuff, if you get a 1 you better flee (if you can).
Or, there’s a selection of different effects for each skill and the dice decides which one will apply.

(A bit like “Taro cards of fate” for minstrels in the old Ragnarok online : It was one skill that was actually like 9 in 1, but only one is selected randomly when casted)

How will the Thief's main mechanic change?

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The F1 skill will be changed to YOLO!

So if we yolo what do we do man. Like isn’t a daredevil just a berserker who isn’t high and likes to climb kitten instead of kill kitten.

We still port to the targeted ennemy but unequip every armor, trinket and weapons by doing so.
Or better we drop them in the location of activation

(edited by Tabootrinket.2631)

What about focus?

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I’d rather have a scepter than a focus personally.

HoT trailer. Minute 1:58

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Tabootrinket.2631

dream destroyed

edit : Ohhh you meant, you’re talking about the original trailer ? I thought there was a brand new trailer going on with the gamescom or something.

HoT trailer. Minute 1:58

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Can someone explain me what it is?
It seems like a thief with no offhand teleporting through targets.
Maybe our new weapon will be no weapon.
We already have dual skills without offhand.

OMG OMG OMG !!!!
Is that true ?!!! I used ricochet especially to bounce from ennemy to ennemy, are you telling me our spec will provide that again ?!
fangirl scream

Ricochet... gone???

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Tabootrinket.2631

Welp, we’re talking about a profession in the hand of the one responsible for tempest… and that said person apparently isn’t that fond of dealing with the thief class sooooo…

but heh, we never know

(edited by Tabootrinket.2631)

ZAM Berserker Exclusive Reveal

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I’m so glad I haven’t deleted my alt warrior. I was that close to do so at some points.
The berserker looks really fun.

Can Wild Blow be.. Reflected?

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Tabootrinket.2631

I know the feeling, and I think a lot of us knows it too.
The moment we saw “bodies used as projectiles” we lost it and wanted to comment on it right away and talk about reflections and how hilarious/awesome it would be.
But the moment we calm down, we read what comes right next and it’s written that it’s not possible sadly

Thief getting Physicals and Staff

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Tabootrinket.2631

With the recent berserker reveal, it’s pretty much confirmed that this trait is for the berserk trait line.

“Like all other elite specializations, the Berserker will come complete with a full line of traits. While we were not told any of the specifics, the traits fall into three categories to buff different aspects of the berserker. The first is focused on brawling by providing benefits for going berserk and to help gather up enemies.”

http://www.zam.com/story.html?story=36349

Possible name and Armour piece (elite spec)

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The space between “Dare” and “devil” would make me cringe though.

Shadow Clones?

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I’d like to have clones we could switch places with.
It would also add some new kind of mobility.

The moment someone focuses on, you permute with your clone and the clone takes the hit.

A clone is closer to your chosen target than you, you permute with it.

:D

Good news for staff lovers...

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Personally, when I think about it, there’s really no weapon I don’t want to see on my thief.
But, yeah my preference goes to the staff (The upcoming skins for it look great). I’m pumped

does this mean staff’ll bring burning?

Oh my god, that would be HEAVEN (And we do lack burning)!!! For us I mean… but hell on the other side
(but basically the image represents what my thief would look like loosely)

(edited by Tabootrinket.2631)

Good news for staff lovers...

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Tabootrinket.2631

Personally, when I think about it, there’s really no weapon I don’t want to see on my thief.
But, yeah my preference goes to the staff (The upcoming skins for it look great). I’m pumped

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Ricochet... gone???

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The suggestion that seems to me the simplest while staying reasonable would be to make the 1050 range baseline, then associating the bouncing bullets to the ankle shot trait.

That way we would still have to make a choice on how to deal the damage : ferocity, vulnerability OR aoe.

That actually makes sense. In fact it makes too much sense to the point where it would never happen lol. Mixing in ricochet with ankle shots would certainly give us an edge in PvE survivability, but would probably be too OP in PvP due to the AoE cripples and 10% damage increase to each of those cripple targets.

I guess it could work if the ankle shots effect only applied to the first target, but then it wouldn’t make sense of how the bounce would bounce and bounce again. I don’t know, nobody quote me or correct me because I know i’m thinking way too much into it already without typing lol.

Oh right I forgot about the damage bonus against the crippled ones. I personally wouldn’t mind losing the damage bonus, making this branch only CC oriented.

Ricochet... gone???

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The suggestion that seems to me the simplest while staying reasonable would be to make the 1050 range baseline, then associating the bouncing bullets to the ankle shot trait.

That way we would still have to make a choice on how to deal the damage : ferocity, vulnerability OR aoe.

The Death of Range Increasing Traits

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they probably should get pistol range baseline.

At the same time however, ricochet doesn’t need to be part of that package. It can easily be rolled together with the current ankle shot trait.

Yeah, I think that would be the best option too.
1050 range baseline, and bouncing bullets(ricochet) going with current ankle shot trait.

It would bring back the old gameplay for all ricochet pistol users (it’s not just about number 3 p/p), and would make the choice of the second level of critical strike section meaningful -> either go full ferocity, or vulnerability, or aoe. Without cumulating two of them at once which would be quickly seen as OP (rightfully I kind of think).

I think it’s the best way to solve all of this while not getting a ton of backlash from the receiving end.

(edited by Tabootrinket.2631)

Good news for staff lovers...

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Tabootrinket.2631

Oh!!! Oh !!! I got an idea !!!
Imagine:

It’s gonna be rifle, but we weild it upside down. And when we pull the trigger it’s to falcon punch ennemies with the handle. 1200 range piercing melee lel

(edited by Tabootrinket.2631)

Good news for staff lovers...

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Tabootrinket.2631

plot-twist.
We get rifle but then…

Elite Specialization Idea: Cavalier

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This idea reminds me of the old Ragnarok online.
When the swordmans evolve into knights, they get a mount (Peco) inherent to their skill trees. And it was fun seeing them attacking while riding those.

Good news for staff lovers...

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I’d like a Wanderer/vagabond kind of elite spec with staff and a lot of mobility buffs and skills (and good stability… would be cool)

cherry on top of cake : Give us shadow clones >:D (since mesmers get better cloaks than us). And maybe call them “mirages”. Like, after a while walking in the desert they mastered the art of mirages xD (BS background lol)

(edited by Tabootrinket.2631)

Poor GS female animations

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Tabootrinket.2631

It’s funny because I personally think female GS animations are the best ones.

Much better than the broom up the butt animations of male characters.

EDIT : hmmm yeah, I only took in account the posing while weilding and standing with GS (since I don’t really roll female characters except for an ele). I just watched a video of a female reaper, and YEAH it’s true, female auto-attack with GS is pretty bad. My bad

(edited by Tabootrinket.2631)

Staff or Rifle?

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Tabootrinket.2631

I want scepter because METEORLOGICUS

(and nobody would see it coming)

(edited by Tabootrinket.2631)

Ricochet... gone???

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Tabootrinket.2631

Purity of Pistol
There has yet to be a person who has mentioned this and actually knows what it means

Short bow is the ranged aoe weapon
P/D is built around stealth and kiting (and by proxy sneak attack)
P/P is built around single target ranged damage and control (immob, interrupt, blind)

Ricochet muddies the roles of p/p and p/d as Anet envisions them for the future. It’s not needed anymore as a trait. P/P has moved on, P/D never really cared for it anyway, SB gets to reclaim it’s niche that people have forgotten about. You can do pretty decent aoe condi and power damage with SB.

Adapt to the changes or make like Elsa and let it go.

That post of yours is really selfish (in addition to being quite ignorant).
“It’s not needed anymore as a trait. P/P has moved on, P/D never really cared for it anyway”
So basically, you never use it so it’s ok to delete it for everyone else ? hmm…

If people have seemingly never mentioned the supposed roles of the weapons it’s because we’re all aware of those archetypes.

As I said before, it’s a matter of choice. Anet has always boasted about making so that their game can be played THE WAY WE WANT TO.

They have not nerfed a mechanism, they have simply deleted it, effectively reducing the number of ways we can actually play this game (And I’ve heard thief isn’t the only profession concerned).

As it was also said before, people don’t want ricochet back because it was the strongest trait ever, but because it was the way they prefered to play. It wasn’t broken, no one has ever complained about it in the receiving hand, but people still enjoyed this. There was nothing wrong about this trait aside from it not being the “best choice”.
Oh but I forgot, god forbid choosing a weapon according to our taste, right ?

You act tough by telling everyone to adapt, but really to me that just sounds like a sheep bleating.
Anet is FORCING people to use mainstream builds and archetypes, and you’re just telling everyone : “well if anet says so, let’s all just do that and stop whining”

Except, they’re suppressing contents that were there at launch. They suppressed contents we paid for, without warning, without asking for consent. They just did it.

And then they still boast to let people play the way they want, and there are still people like you to just swallow everything they do and say with a smile, while glaring at people like us (who make our voice heard), with condescending eyes.

(edited by Tabootrinket.2631)

Ricochet... gone???

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Tabootrinket.2631

Bah, you know what, I’m only checking the forums now and then to see if there’s any changes in sight.
But actually I’ve quite already moved on to another mmo right now. I’m really getting sick of anet’s policy.

I find it funny how they say in their annoucement : " we’re going to listen to your thoughts and suggestions ".
They even made a thread in the “Guild Wars 2 Discussion” section named : “Things we know” talking about things they had to fix, but nothing about the skills they discarded even with all the complaints.

Well, I think I’m pretty much done.

Why thief traps are not circle?

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The only problem I have with our traps is that even though it can target up to 5 foe (I don’t remember the exact number), it disappear right when the first foe activates it, effectively trapping… only him, and not his comrades that are just 0.05 seconds behind him.

To be able to trap all those 5 targets we have to use our traps like melee attacks which is kinda… weird.

I’ve suggested placing a delay of 1seconde after activation of the traps before it disappears so we can effectively trap multiple foes at the same time.
I think other people have made this suggestion too before.

Hat wearing baldness disease

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Tabootrinket.2631

Yeah, I really think people should drop the :
“Can’t you imagine how difficult it is”, “Why don’t you try doing it yourself”
arguments.

It’s not OUR job to provide decent content, or to find a solution for it.
Putting hair underneath the hats has been done and is still done by MANY mmorpgs. And MANY pulled it out satisfyingly. I won’t make the list as it has already been done in this thread (and I’m sure there are other examples not mentioned).
Clipping problems ? That’s a false excuse considering all the already existing clipping problems that haven’t been adressed so far.

Ricochet... gone???

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Tabootrinket.2631

So basically there are people in anet who do read this thread since I got an infraction for bumping it…
Hopefully it’ll end up reaching the developpers someday then.
I find it funny that they take the liberty to delete contents from the game without warning, and then try to ignore complaints, wait for them to sink in the threads and help them sink even more by deleting some posts.

Because yeah, it’s not just a nerf/buff (i.e. an alteration in numbers). They simply deleted a mechanism.
The whole selling point of this game was to play the way we want. But they just delete possibilities without asking the players. They are just looking down on their own customers.

(edited by Tabootrinket.2631)

Ricochet... gone???

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Tabootrinket.2631

I really think they can do better than just putting Ricochet back in, honestly. … convert Unload into a cone AoE.

That would NOT be better. That’s how the Engi pistol skill #2 works and the problem with it is that you have to be within melee range to ensure none of the bullets miss – and that’s if your target isn’t even dodging or blocking. That completely defeats the purpose of choosing to use a ranged weapon.

No, Unload works perfect as is, with the exception that it needs Ricochet back as it was right before they nerfed it. Then we finally have a chance against skilled Rangers and Necros w/ minions again.

Please stop making suggestions for change or compromise. Just bring Ricochet back exactly as it was, with all pistol skills exactly as they were. It worked great, was loads of fun, and was no more OP than Ranger LB skill #2.

Sorry, I don’t agree. And I’m not suggesting something that works like Engi Pistol #2. I’m suggesting a full-ranged cone AoE.

Ricochet was a mechanism that involved a particular type of gameplay. Removing or altering it is denying a way to play.
The problem has never been about it being viable or not. It’s that it was the main tool for some players.
It would be like removing greatswords from warriors and proposing buff to everything else as compensation. Those who’ve never used greatsword would be delighted while the others would either consider rerolling or just quit.

That’s… really grasping at straws. It was entirely about it being viable. When a set has no multi-target options at all, like P/x doesn’t, it simply isn’t viable in PvE. That’s why Ricochet acted as a band-aid. It’s inappropriate to use traits in this way, though. Traits are meant to provide thematic bonuses, they aren’t supposed to compensate for an under-tuned or poorly designed weapon set, which is exactly what Ricochet was doing.

Of course, the problem is that the balance people clearly don’t have much of an idea of what they’re doing, so they removed Ricochet, the only thing making P/P functional, without making any other changes. So now we have a set that’s entirely borked with no trait dependency instead of just mostly borked with a critical trait dependency.

My argument is that simply bringing Ricochet back is a solution, but is not the best solution, because P/P still sucks at baseline and Ricochet would still be “overpowered” to compensate. It’s better to take a more discerning look at the set and make comprehensive updates to the skills so that P/P is usable without Ricochet.

Not grasping at straws though.
Ricochet isn’t only for p/p. It’s a mainstream way of thinking and of course thinking that way would make it all about viability.
I may be one of the rare thieves who mainly used ricochet for something OTHER than unload.

I used it to teleport/bounce between foes when using shadow shot. I could totally do without it, but it was simply a mechanism that made me hooked up to thief.

So saying it’s just about viability is preposterous.
And denying the fact that some people may use a trait in a different way, is no different than anet’s way of thinking : make everyone play the same formatted way.

What you’re proposing is a new mechanism : I’m not for nor against it.
For all I know it may even be a good mechanism.
But suggesting it as a replacement of the former one is still denying some player’s way of enjoying the class.

Then again, yeah I agree it’s not also only about mechanism. Viability has also it’s weight and I phrased it wrong in my previous post.
But just as you can’t deny the viability factor, you can’t deny the mechanism factor either.
(also, as far as I recall ricochet has never been overpowered. And I’ve never heard anyone in the receiving hand complain about that trait)

(edited by Tabootrinket.2631)

Ricochet... gone???

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I really think they can do better than just putting Ricochet back in, honestly. … convert Unload into a cone AoE.

That would NOT be better. That’s how the Engi pistol skill #2 works and the problem with it is that you have to be within melee range to ensure none of the bullets miss – and that’s if your target isn’t even dodging or blocking. That completely defeats the purpose of choosing to use a ranged weapon.

No, Unload works perfect as is, with the exception that it needs Ricochet back as it was right before they nerfed it. Then we finally have a chance against skilled Rangers and Necros w/ minions again.

Please stop making suggestions for change or compromise. Just bring Ricochet back exactly as it was, with all pistol skills exactly as they were. It worked great, was loads of fun, and was no more OP than Ranger LB skill #2.

Sorry, I don’t agree. And I’m not suggesting something that works like Engi Pistol #2. I’m suggesting a full-ranged cone AoE.

Ricochet was a mechanism that involved a particular type of gameplay. Removing or altering it is denying a way to play.
The problem has never been about it being viable or not. It’s that it was the main tool for some players.
It would be like removing greatswords from warriors and proposing buff to everything else as compensation. Those who’ve never used greatsword would be delighted while the others would either consider rerolling or just quit.