Showing Posts For Talrune.5130:
Ok thanks and stat wise what would be moire important in order to a minion based necro? condition presicion etc?
Since i see alot of folks really do not like minions Its hard to locate any builds for pve with minions. I know they are squishy but ive always enjoyed pet type classes all through my 17 years playing mmos.
Any tips on what to spec in trait wise first if I am planning on going minions and power? condition or precision etc whats more important for minion based build as well.
I have some ideas but the more tips I can get the better I can build my necro.
I solo alot but do gorup when i can(dungoens I love them so I will need to group of course for those)
I enjoy WvW but id say that wil be about 25 percent of my play time while mainly pve/dungeons is the rest.
Thanks in advance!
nah these dungeons are in no way designed for a casual pve person they are horrible and the posts and many of them besides this starting to prove it.
yeah I wont be sticking around either or spending any of my money on the game as I as well prefer mainly pve and dungeons and in all my many years of playing mmos these dungeons are the most frustrating(and has nothign to do with learning them) has to do with poorly designed.
nah dungeons are horrible and if most of us dont like them they need to fix them…
could not agree more, guild wars 2 is losing me a little more every day only the UBER and people with tons of time on their hands to play non stop can adapt to them. and l2p? i heard someone say ha! how about the designers learn to design a dungeon that scales and has s ome synergy.
Horrible horrible not even fun to do them………there is no synergy to them at all. It’s as if someone wants us ot poor all our earned money into the repairs and while yes a well thought out group helps, but if you cant find the right combo you cant really do the dungoen unless you want repair bills way past any of the crappy loot in there.
Mobs are wayyyyyy to hard and they are placed with no real point to being there(bosses that are part of storyline yes are fine.)
Pretty sad when you can take out one boss and two of his friends at once but a group of small spiders can overrun and kill you.
Dungeon should scale according to classes and lvl’s within. Now i can see why folks cannot stand them the effort is NOT worth the reward. every day I find something new that annoys me about the game and I did not want to feel like this but i do…I just am not liking gw2 everything is tooo easy outside dungeon and once inside its way overpowered(mobs) one extreme to the other.
folks will disagree with me that is finr but i paid 80 bucks for the game I get to voice my annoyance with the dev team.
After gathering some info on and the inetnet as well as Mr Prometheus videos I love my mesmer now and since i love to pve i can easily take on 3-4 mobs my lvl to 3 lvls higher then me with no problem and not to long as well to kill them… thanks prometheus for the tips Im glad i stuck in there…and in pvp I dont do as bad either but since i play 80 percent pve and 20 percent pvp this class works for me!
So i have searched and have a few ideas as how to build my mesmer but if someone with some more exp lets say above lvl 50+ thath as a mesmer give me some input id be grateful.
I enjoy soloing as at time i have to leave right away so being in a group or raid etc all the time more then likely will not be me. and I am not big on pvp though i do it enjoy it from time to time.
So any info on basically how or what should I am for trait wise and what traits to start working on right away( as i assume being more solo I am going to want to work on clones and phantasms dmg etc)
what should be on my gear as is power more important then precision or is health more important then those? basically in what order should be my priority for main stats.
I guess thats it basically and as I said I have a few guides I am pulling from but some more input is always great!
Thanks again!