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So...this just happened.

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Posted by: Tempest.4507

Tempest.4507

“You can see damage numbers on a person stealthed.”

“Lol.” – I answered to this before, try reading first.

“Warrior is op because you never saw his huge telegraphed skill coming.”

“Lol” – Sorry me, I don’t have 10 eyes with 5 monitors that I can keep on every enemy in a small scale battle. Then again, 1500 range is so far away that I can’t even see his name tag properly.

“100b can’t apparently to you be dodged or shadowsteped.”

“Lmao” – Also answered to “dodging” option before. You should consider going back to elementry school. I think you missed a few lessons on reading. About shadowstep though, I either switch to my bow(If only its not on cooldown) and use skill 5 (If only I have 6 initiative), which takes longer than Kill Shot, or use Shadowstep utility which I probabbly already used to dodge some other deadly combo that will take down a thief because it is the squishiest class in all game.

“Keep bumping your own thread, checking the thief forum every afternoon is very amusing!”

“I suggest you drop the thief and become a comedian though.” – What’s more amusing is arguing with all those warriors who just keep checking thief forums everyday just to make sure we should not get a buff. I guess kitten never heals.

(edited by Tempest.4507)

Trait "improvisation"

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Posted by: Tempest.4507

Tempest.4507

This never got fixed right? I just tried it and it doesn’t work. Meh…

So...this just happened.

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Posted by: Tempest.4507

Tempest.4507

because gs/s build can kill shot, great.

GS, Ignore Pain, Bull Rush, Balanced Stance, R can one-shot and outrun a thief. You don’t even need Ignore Pain but it’s nice Joker card when things don’t go in your way suddenly. Like a second person entering the fight.

So...this just happened.

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Posted by: Tempest.4507

Tempest.4507

Because killshot is the most telegraphed skill in this game and anyone with half a brain dodges it.

Anyone with at least half endurance as well, since its channeled, stealthing won’t prevent it. #mostrealisticvideogame2012

And only of course if you are able to see it. Since it has 1500 range and you are focused on fighting someone else, AND even if you had full health at that moment, you will be long dead before realising what the hell has just happened.

So...this just happened.

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Posted by: Tempest.4507

Tempest.4507

thieves depend too much on dodges and stealth (which is in my opinion less effective than having invulnerabilty because you still take full damage from anything and

if you have any damaging conditions ppl can still see you because of floating damage numbers)

LOL I can’t even.

Yep beliave it or not It happens sometimes. Might be a bug. Happened both to me and seen it happened to my enemies. Also, sometimes I dont see the numbers at all. Not talking about condi. Regular auto-attack numbers. Might be related to same bug aswell. Not so important as it happens very rarely.

So...this just happened.

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Posted by: Tempest.4507

Tempest.4507

Gosh you mentioned “L2P” so many times I can’t decide if you are trolling or not. Here we go..

“Now you posted here your experience and when others pointed out the truth to you, you are resistant from learning from your mistake. That Warrior has been critting you and you still think that you can tank the damage like a Warrior and stayed in the fight anyway.” – Have you even read what I wrote mate? That warrior has been critting me? Like many times?! I had full health. Full Health. Have you checked my health and the damage I received?

/facepalm
You see, this is your L2P problem. You try to get into melee range just so you can stealth — where you’re still going to get hit by killshot anyway because it is a channel — when you should have gotten out of range since the Warrior cannot move while channeling.”
– So I should not get into melee range as a thief. Alright. I will spam throwing knife next then. Oh what’s that? Now I need to get out of the range of a 1500 range skill? In 1.25 sec? kitten It’s so easy compared what Warrior had to do for that kind of damage. ( Pressing F1 requires MLG level skills)

“Another L2P issue. If you already know that they would be preparing to burst you when you get out of stealth, then why on earth would you put yourself in that vulnerable position? Wait, don’t answer that, you’re thinking like a Warrior again. I mean come on, your spider sense is already tingling and yet you expose yourself to a burst. Like I said above, learn to use range to your advantage.” – So next time I manage to get in stealth, instead of trying to backstab and continue the fight, I should just run away. Noted.

“Simple reason — you’re not playing as a Thief. Learn and you’ll succeed. The Thief profession is not like a Warrior that you can simply pick up and bash people. There is a learning curve and requires a lot of practice to master.” – I would like to emphasize on "The thief profession is not like a Warrior that you can simply one-shot ppl. You need to work your kitten off and still manage less than most other proffessions.

“Dodging doesn’t always require endurance. For instance, I can dodge Longbow Ranger just by simply strafing back and forth. Try it if you don’t believe me. They may have the range but they don’t have the aim. As for Warriors, you can dodge attacks using shadowsteps or Heartseeker. Auto-targetting is a training wheels for noobs and if you have it on, then there’s your L2P issue.” – What? You do what now? Are you opponents are so bad that they don’t target you first? Or you are just god-like? You are able to dodge attacks with 1/4 second of evade of Heartseeker too? I am just blown right now. And where did you get the idea of I am using auto-targetting?

“I can’t stress this enough — GET OUT OF RANGE!”

“What ever it is, may it be melee, range, spells, etc. — you can avoid damage just by getting out of range. Thief has mobility skills for a reason — use it.” – /facepalm

“Kill shot has a casting time that is long enough for you to get out of range. Most Thieves with L2P issue tries to take advantage of the Warrior being stationary but that is nothing but a bait system. That stance lures in the players with L2P issue so that their Killshot will hit. They don’t want you getting out of range — they want you nice and close.” – Again, 1500 range, 1.25 sec casting time.

“If that is the case, then play a Warrior — like everybody else.” – Smartest thing you have said so far. Yet out of topic.

“I mean sure the Thief profession have issues but the issues you’re posted is none of those since yours is L2P issue.” – Thief has issues now? Man the picture you drew just right now shows thieves are just OP. We need more nerfs.

(edited by Tempest.4507)

Build problems. (Arenanet please read)

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Posted by: Tempest.4507

Tempest.4507

Again, youre only looking at pvp. If you want to make suggestions, please take both pve/pvp in mind. Otherwise you could break one or another.

How is PvE not broken right now? In every Dungeon you go hide behind a corner and stack and keep spamming 1. Do people really care about PvE anyway? Every person that attends to events and dungeons are there for the loot and gold. And I don’t think those NPC’s are gonna complain on forums if its unbalanced for them.

Theif Non Existent?!

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Posted by: Tempest.4507

Tempest.4507

Not as p/d they don’t. It’s like dying to a PU mesmer.

and what do you run as a secondary weapon for p/d? What does a thief’s class mechanic allow him to do? What do several utilities let you do?

If you chase with bow as p/d you have no initiative to deal damage, if you deal damage with p/d you have no initiative to chase.

Oh yeah of course.. I mean unless you count all the bleeds that caltrops applies, the confusion that steal applies, the poison on shortbow, proccing the condi’s from krait runes, and whatever condi’s your shortbow sigils apply.

If we are chasing, how are we gonna drop those caltrops? Stealing? that thing has 22 secs cooldown.(That is if you have traited for it. Normally 35) Confusion?(only if you are traited for it) Again, how will it help chasing someone down? The posion from shortbow? You mean a projectile that is slower than person who threw it? And only applies 1 stack of posion? Only thing the posion field is useful right now is for increasing the ress time on downed enemy players… As for runes and sigils, they are there for all other classes aswell.

I guess when you aren’t used to weapon cool downs 22 seconds must feel like an eternity….
But you’re absolutely right, the profession with the best mobility has no chance of chasing anyone down, thief is terribly under powered, might as well uninstall.

Best mobility? HAH! You are a funny one. Try to catch a warrior. Our shadowstep does nothing at all except wasting 6 kitten initiative which is half of what we have. If we go ahead and try to chase someone down we end up dying to a burst.

Edit: Tried to chase down a guardian in WvW. He managed to reach to his keep from SM without even trying to hit me once.

(edited by Tempest.4507)

Theif Non Existent?!

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Posted by: Tempest.4507

Tempest.4507

Not as p/d they don’t. It’s like dying to a PU mesmer.

and what do you run as a secondary weapon for p/d? What does a thief’s class mechanic allow him to do? What do several utilities let you do?

If you chase with bow as p/d you have no initiative to deal damage, if you deal damage with p/d you have no initiative to chase.

Oh yeah of course.. I mean unless you count all the bleeds that caltrops applies, the confusion that steal applies, the poison on shortbow, proccing the condi’s from krait runes, and whatever condi’s your shortbow sigils apply.

If we are chasing, how are we gonna drop those caltrops? Stealing? that thing has 22 secs cooldown.(That is if you have traited for it. Normally 35) Confusion?(only if you are traited for it) Again, how will it help chasing someone down? The posion from shortbow? You mean a projectile that is slower than person who threw it? And only applies 1 stack of posion? Only thing the posion field is useful right now is for increasing the ress time on downed enemy players… As for runes and sigils, they are there for all other classes aswell.

(edited by Tempest.4507)

So...this just happened.

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Posted by: Tempest.4507

Tempest.4507

wall of stuff

Play a zerker warr or any other class and then compare.

Oh why did not think about doing that?! You are so smart…. Any other kittenes out there that want to show the world how genius they are?

[PvP] Guide for (new) Thiefs in Ranked Arenas

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Tempest.4507

“..don’t engage the fight unless it’s a thief or a mesmer.” This is so sad…

Might be sad but what thief would 1v1 an engi, necro, ele :/
Results mostly in a suicide :p

From Gw2Wiki – “Thieves are expert in the shadow arts. They utilize stealth and shadowstepping to surprise and to get close to their target. They’re deadly in one-on-one combat using their agility, acrobatic fighting style, and the ability to steal to overcome their enemies. They have an affinity for setting traps and using venom. As an adventurer profession, thieves wear medium armor.”

Don’t get me wrong, it’s a great guide. One that shows what a thief can do even though it’s not much and an engi or a guardian would have been a better help to your team. It’s sad what the thief has become because of all the nerfs.

[PvP] Guide for (new) Thiefs in Ranked Arenas

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Tempest.4507

“..don’t engage the fight unless it’s a thief or a mesmer.” This is so sad…

Disabling shot rubber-banding

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Tempest.4507

On a seperate note – but still related to the Shortbow – I hate how slow the projectile speed is for #2, as if I am running and shoot it forward at max range, it will land behind me (if I have swiftness). Why is it that it shoots so slowly (and with such little range too I might add)?? Heck an Engineer can throw a handful of grenades (backhanded!!) at almost twice the speed and distance as my bow can shoot a single cluster bomb?? Sad…

It would also be nice if the range was increased when shooting downward, as on some walls I can’t reach the ground…and that just feels weird.

Couldn’t agree more! And about the rubber-banding. It is true. It is even worse when you have at least 300 latency.

So...this just happened.

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Tempest.4507

From the sound of it, it seems like you were in a group fight when this happened. The warrior in question…(too long, needed to crop)

Thanks for actually pointing out things and not going with “L2P” like everyone else did.

“The reason a rifle warrior can hit that much is that killshot takes 1.25s to actually go off, whereas a backstab goes off instantly for all intensive purposes.” – For one to backstab first he/she needs to stealth. So you either use CnD which you need to be in melee range of a Zerker Warrior and use 6 initiative or you could use Black Poweder followed by a Heartseeker which costs 9 initiative in total (and if you miss you have just wasted half of your initiative and pretty much gg) and need to land that hit. You could also use a Utility for it but in a fight you would only be able to use it once because of long cooldowns. After you manage to do this you need to avoid taking more damage and at the same time position yourself behind the target which is even harder thing to do considering that almost %99 of playerbase knows that once a thief goes stealth he/she will try to backstab you. Most ppl just dodges and runs away for mere 4 seconds so that thief wont be able to reach them. While running they can prepare for their burst as soon as they are out of stealth. Now you could argue that not every player is that good and I would answer “have you tried playing in Tier 1 WvW?”

“I personally play zerker warrior, and as others have said here, it gets eaten alive my quite a few things.” – A thief according to the majority is king of 1v1. Quoting from gw2wiki “They’re deadly in one-on-one combat..” Yet again I get melted so easily and without effort by Engineers, Guardians, Necromancers, Hambow Warriors, Both Condi and Zerker Rangers (kitten Rapid Fire still hits even if you stealth and does more than my backstab) D/D and F/S Elementalists and I am pretty confident, Revenant when it comes out. I think the only fair fight we have is againts a shatter mesmer. Even then its no easy fight.

“I’m sure if it were in a 1v1, you would easily crush the warrior, since you CAN dodge it”
- That might have been true, but only if I have the required endurance to do so. That means I am not allowed to dodge more than 1 time while warriors goes full berserk wit his greatsword If I want to not get 1-shot from his kill shot. Unless I happen to have D/P which then I could use Shadow Shot to blind him. ( Which is probabbly one the reasons its current thief meta)

“Also keep in mind that while killshot does hit for more than backstab, it can be used much less often.” – That might vary from build to build. I have seen some warriors using signets to gain full adrenaline and if traited for it, gain adrenaline real quick in a fight that only thing that is stopping him from spamming kill shot is the cooldown which is pretty short. (7 sec? Not sure.)

And when I mentioned that warriors takes no skill, It was about surviving damage. A thief needs always check is surroundings if he wants to survive. Warrior can take a few shot and laugh at it. I have seen warriors run so fast from a mob of players that mob was left to fight with his miniature instead. I have seen Hammer/Greatsword zerker warriors winning 1v2 just last night on twitch. Only time I have seen a thief do that was a year ago at least.

(edited by Tempest.4507)

Channeling While Stealthed

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Posted by: Tempest.4507

Tempest.4507

I wouldnt keep my hopes up mate. Brace yourself for ppl who never played as a thief but will talk about how it still is OP and can perma stealth and can 20k backstab with auto-dodges and stuff.

Channeling While Stealthed

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Posted by: Tempest.4507

Tempest.4507

Yep its stupid how a ranger can keep Rapid Fire on a “stealthed” thief. Anet doesnt care though because of all the QQ other ez to play classes gave, they nerfed the thief to the ground and dont plan on fixing it anytime soon.

So...this just happened.

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Posted by: Tempest.4507

Tempest.4507

We also don’t require any skill at all and are able dominate even if we use the keyboard like in the picture I’ve attached.

So this was your honest asnwer? I see…

So...this just happened.

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Posted by: Tempest.4507

Tempest.4507

Did any of you actually read what I wrote on? How dodging and and stealth is actually inferior to being immune to damage and knockdowns and having higher HP and regen and armor because it requires no skill? You miss a dodge and you are dead. If a class that is suppose to excel in 1v1 combat can’t 1 shot ppl then a tanky class should not aswell.

So...this just happened.

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Excuse me but I know how to Venom, CnD, MuG, BS and most dmg I had so far is less than 10k combined. This isnt even 1 shot technically. Even if I trait myself for gaining 5 might with every signet and activate 3 signets at the same time it still absolutely does not “1 shot” heavy armor wearers.

So...this just happened.

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Tempest.4507

Can someone explain me, how a minimum 20k HP, heavy armor wearer, having regen wheter in combat or not class is able to “assassinate” whereas our “suppose-to-be-assassin” thief class even though fully built for damage (zerker gear + traits) is only able to hit for 3 to 6k with a backstab (the skill where you have to go stealth first and then catch the guy without damaging anything and not get melted from all the AoE and lets not forget all the knockdowns and stuns). Now most ppl will tell me to dodge the attack and that might have been an easy thing to do If I had lived in the middle of europe but I dont. Lowest latency I had so far was 170, normally It goes around 250-300 and up to 500 in most nights. And Its not like its very easy to see which skill he uses when there are other ppl fighting near you. My point is, because thieves depend too much on dodges and stealth( which is in my opinion less effective than having invulnerabilty because you still take full damage from anything and if you have any damaging conditions ppl can still see you because of floating damage numbers(might be a bug or related with lag) to stay alive and Its one of the hardest thing to do again in my opinion, I dont think we have enough damage to compensate for it. Does anyone else feel like this?

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(edited by Tempest.4507)