Showing Posts For Teulius.8752:
NO
Not raising the lvl cap will motivate me to lvl more characters as they will always be max lvl which equals more gameplay.
To me, GW2 is all about the great out doors and i will always go finish a new zone just for the sake of it.
There is no need to add more lvls as the game rebalances your lvls anyway.
I’d like for Orr to always remain a completely viable endgame zone, plus, more lvl 80 zones equals to more hard gameplay which i love.
Ruins of Orr is not that hard, it is perfectly soloable with a decent build and exotic gear (which is easy to get) and as for going with friends, I remember doing the cursed shore map completion with a friend from 0% to 100% and we did it in 2 to 3 hours and it was a lot of fun. I don’t know why people are raging so much over these zones, tbh, I wish there were more, even tougher zones like this that require at least 3 people to coordinate to get through them.
Auto looting for wvw (ie true auto loot) would be great, don’t see it as a problem in pve, in fact I can see reasons why they would NOT want to bring it in for pve – think bots.
My thoughts exactly
Thank you all for commenting on my ideas it truly means a lot to me, however, I need to reply to a few things.
First of all, yes I know that centaurs actually do take and lose some encampments and that risen do this quite a bit more but it’s just so easy, insignificant and has no consequences. The npcs target only small camps that aren’t really all that important and if you manage to take back the camp it instantly rebuilds and the merchants are (almost) always available. Plus, as I previously mentioned, some additional indicators that they are there would be nice (it would also be nice if we could flood in through contested waypoints).
I know it would be difficult to create such things but it would function pretty much the same way that it does now, all that they would need to do is create a certain path through which centaurs and seraph would send reinforcements and depending on where they clash, a certain event would pop up. The event would end with either sides winning and a new event would be created at the appropriate place.
Second – Why wouldn’t npcs from Queensdale be able to invade Divnity’s Reach? Think outside the box for a bit, why wouldn’t an npc be able to cross to another zone? Just scale him up to an appropriate lvl and have fun!
Third, faction based pvp servers would not make people hate each other because you volunteer for the pvp , in fact, it would make you appreciate other players of the same faction a lot more and it would motivate you a bit to stick with them because if WvWvW has taught me anything, it’s that strength lies within numbers. Who knows, the problem could probably even get solved if we got another WvWvW map that is a lot bigger and has pve oriented events, just imagine the glorious carnage!
However, player combat like in some older mmorpgs that allows you to randomly attack anyone and get attacked by anyone is horrible in my opinion and would make some events way too difficult due to accidental and intentional friendly fire.
Oh and one more thing that I forgot to mention in my original post. In the first guild wars you had certain abilities that came in the eye of the north expansion. All classes could use those abilities and they could only affect pve monsters. These skills were unlocked through achievements and certain quest, so why isn’t that in gw2? Having such spells could even help classes like thief and mesmer in farming events in orr and such where mob tagging is important, and spell hunting would be such a fun activity!
(edited by Teulius.8752)
Well, you pretty much repeated what I said in my own post, but maybe you went a little bit more in depth in some aspects so thanks for that at least (i wanted to keep the post as short as possible)
And as for this
Just as you’re about to down Jormag, there’s only a little bit of red left. You worked incredibly hard for the victory since there’s only 13 of you, then suddenly a bunch of kitten come in. and between Jormag and them, they wipe you out, causing the event to fail.
That’s why there are pve and pvp servers, if someone was to go to a PvP server they would sign up for that pretty much and tbh, that would make boss fights difficult and exciting once you get the loot. Plus, server transfers are free, so if that makes someone really mad, they can always go to a pve server.
Spvp- Wait what? How did this happen? Why didn’t they copy/paste the GW1 pvp? Seriously, I loved it the way it was, seriously, what is this? I have no idea where to start, but I’ll go with the good thing, It’s fun. The pvp is fun, the maps are neat (nothing more, nothing less) I had quite an awesome time playing, and I’ll play again. But what’s wrong with these rooms? Why is that there, that shouldn’t be in an mmorpg. We should just queue for a map or something random, solo or with a friend and after the game finds 20 willing and able people, we get thrown into a 10v10 map. After it’s done, we get a ladder with stats to see how we did, leave and re-queue if we feel like it, not this! I tried queuing with friends and it was horrible. First of all we had to find a room with enough people and after we found it we were pitched against each other. Am I missing something or is this working as intended. Another thing, the re-selection thing where team members get swapped… Why does that happen? Wait until there are an equal number of people on both sides, and then start the game, if someone leaves add in another person that queued recently. Why wasn’t it done that way is beyond me.
Speaking of sPvP, where’s the ladder, the ranks, the rewards? Don’t tell me to go buy tournament tickets, that’s just a money sink. I want a ranking that depends on my success in the arena and shows how good I am in spvp (without having to pay for it). It also fascinates me that there are no guild battles in a game called guild wars2 but hey, that’s content that I do not really care for anyway.
WvWvW – I thought this would be fun. When I first jumped in, I was bored, then I figured out how the system works and got excited. Holy cow, there’s so much to do, and the war is ongoing and the battles are fun and let’s take all their stuff, but no. There’s no reason to go there. Every now and then I go to WvWvW, run around for a couple of minutes and get zerged. There’s pretty much no tactic involved, no rewards, and skill is mostly not required. You either get zerged, or you join a zerg and horribly murder the enemy, until they gather into an even bigger zerg and murder you, and that’s it.
The thing that makes me sad is that there’s no spontaneous pvp. You won’t be doing an escort event when suddenly someone from the opposing faction attacks you unexpectedly. In other words, you know that WvWvW is just one big battleground and that’s it. There’s no way for you to be assaulted by an opposing faction in metrica province or the cursed shore, even though I would love that.
Well, that’s pretty much it, If you came this far then that means that you probably red my post instead of just typing tl;dr in the comment section and for that I thank you. Keep in mind that these are just my opinions and nothing more, I’m not bashing the game or antyhing of that sort. Please leave a comment because I would love to hear your ideas, I think this game has a lot of potential and it has a good chance of fulfilling it in the upcoming years.
(edited by Teulius.8752)
Events – my first disappointment… kind of… Again, don’t get me wrong, events are fun. They’re certainly more fun than quests that we see in other mmorpgs. But after a while you realize that events are meaningless quests with a timer. I thought events would have meaning, I thought that there would be more player driven events and that the impact would be meaningful. Just imagine if one day a happy bunch of centaurs cut off the food supplies from Divinity’s Reach, the npcs cry out to the players but the siege goes on without anyone helping and suddenly the centaurs take over Divinity’s reach, taking down statues and buildings and placing their tents all around the ruins. The friendly npcs move into camps surrounding the city and a quest appears on the screen of all players asking them to take it back. The players arrive to the captured city, push through the main gate in large numbers and take their city back.
Imagine how awesome that would be. Maybe it doesn’t even have to go that far, you could just make a zone with the seraph, centaurs and dredge (just an example) and they’re constantly fighting over the land with there being an actual threat of your camps and outposts being taken over. That way, you could even just look on the map and see where the borders are and come to the conclusion that the war is held at the borders and therefore, you should also be able to find quite a few events always available there.
That’s what I thought Guild Wars 2 would be about; taking care of the world with there being consequences if you don’t do so, gaining reputation through doing so and unlocking mounts (yes mounts), minipets, gear, vanity items, materials and such with the earned reputation. They said that the enemy wouldn’t just mindlessly stand in one place and not do anything other than wait for you to kill them, but they are doing that exact same thing. They’re just standing there and every now and then a happy bunch of them jumps out and decides to kill your local merchant Bob, you revive Bob kill the enemy and get karma.
I thought it would be a kind of population control, for example, you go to Hoelbrak and a norn directs you to go and kill the dredge that are grouping up just north of the city, if enough dredge are killed by you and other players through regular grinding and events (that help you push into their zone) the dredge are silenced and no longer a threat. However, if the local dredge population reaches a certain number they assault Hoelbrak and everyone is noticed through world chat (or at least the higher levels), after which the situation that I described at Divinity’s Reach repeats itself. That would make it a living breathing world. If the world functioned like that, I probably wouldn’t even need any motivation or rewards, just add a new zone every now and then to keep it fresh and I would be beyond happy.
Another thing, the world boss battles are horrible. The mechanics are non-existent and the loot is hideous in most cases to say the least. It just falls down to 50 unorganized people auto attacking with next to no chance of dying. If you just stand away from the boss at a safe distance and auto attack you’ll be fine. That is not good, that is not fun. And the fact that they appear every 3 hours just makes it all less magical and special. Every 3 hours, Jormag jumps up and you kill him, he falls off a cliff and you get bad loot. Imagine if Jormag won. Imagine how awesome that would be. He just wins, flies to the top of his mountain and starts raining ice elementals down on everyone, and it’s up to the players to organize and push aside the ice elementals, win back their outposts and kill Jormag at the top of his mountain.
The lost shores- Thank you for adding a new zone that I have no reason to go to. Seriously, was it so hard just to add a couple of hearts, vistas and skill challenges after the initial events were over? I hope I’m not missing something. Fractals are awesome though, I’ll give you that much.
(edited by Teulius.8752)
This game lacks motivation
TL;DR version
-There are lots of things to do in this game but no rewards for doing any of them
-Events have no actual meaning or impact on the world
-You have almost no reason to hunt after events other than the daily rewards
-If you do hunt events, go to Queensdale or Cursed shores because everything else is a waste of time as it is hard to find events, there’s no pointer towards them or anything of that sort (other than contested waypoints which are not enough)
-Npcs are not a threat at all and cannot take over entire maps or cities, which is a shame because we did not get the living breathing world that we were promised
-World bosses are a bad joke that just repeats itself every 3 hours
-WvWvW is a zergfest with next to no strategy involved
-sPvP is a mess, queueing is horribly done, no ladders or rewards
-There is no spontaneous pvp (WvWvW is just one big battleground
If you agree with the TL;DR version or at least consider some of my points interesting then please take some time and let me elaborate to you, read the rest of the post.
First of all I’d like to start by saying that I really like gw2, I enjoyed it a lot and I still do after spending 450 hours on it, and that is the reason I’m writing this. This game has disappointed me in quite a few expected and unexpected ways. Basically, what I’ll be doing here is comparing my expectations to what actually happened and I’ll be talking about the things in this game that lack just that little something, in order to make them perfect.
As the title says, this game lacks motivation, a lot. I hate it when people say that there’s nothing to do in guild wars 2, because oh boy, they are wrong. You have LOTS of things to do in this game; dungeons, spvp, wvwvw, rerolling alts, crafting, jumping puzzles, event hunting, world completion, trying to acquire a legendary weapon, personal story completion and so on. The problem isn’t that there’s nothing to do in this game, the problem is that you have no reason to do it. Yeah, you could do dungeons, but there’s no reward for doing them, I mean, you do get that nice looking gear, but after you obtain the first one you have no reason to do another one. It would be fun to have more dungeon gear, but that would just be a waste of bag space. Now if the dungeon gear could be stored as collectibles (or in some OTHER way), and you got a certain title for obtaining them that would be awesome and who knows, I would probably even go for it. Now imagine if they even added a new dungeon every month or two and gave you additional storage space for the armor gained from the new dungeon, now that would be something. It would also make life easier if they added a dungeon finder because spamming LFG in Lion’s Arch is not fun (just wanted to throw that in there).
The reward doesn’t even have to be gear or a certain item, it can be something completely different; like an entire instanced map that belongs to you where you can build a huge fortress, small city, just a tiny house or something like that, and the materials required would be scattered all across Tyria and in dungeons and pvp zones and such. The most important thing is that the rewards are fitting and just around the corner. Of course there should be rewards like the legendary weapon, but scatter some neat stuff along the way of obtaining the weapon, that way; you fuel the motivation of those seeking it.
(edited by Teulius.8752)
Just as the title says, I would like to see 2v2, 3v3 and 5v5 arenas in this game. It would be interesting to play them, and allow people to enter them without any paid tournament tickets and just give us ranks depending on our performance (like in League of legends or Starcraft 2), remove repairs from them and maybe just add in titles for each achieved rank in the arena.
As for the game mode, a simple ‘’kill the enemy team before they kill you’’ would be fair enough. Also it would be nice if (unlike current spvp) these arenas had smaller terrain to move across, so that the combat within them is forced and cannot be avoided so easily.
Hello, like most mesmers I’ve been using the good old greatsword for quite a while now and I’m getting a bit bored with it. Lately I’ve been thinking of changing and going for a full condition damage build with a staff. So my main concern is, should i bother wasting 15gold on condition damage gear?
I currently Have a full exotic set with power, precision and critical damage and I was wondering if you guys think that that exotic stat is the best (when it comes to staves) or should I aim for something else?