Showing Posts For Teulius.8752:
I own quip and the dreamer. I just wish the sounds were removed from the autoattacks, that’s it. If nothing else, just do that.
Hello, I’ve recently had an interesting concept that I think would be great for GW2 and the long-term health of the game. And while I know my suggestion is probably meaningless, I’d love to hear the ideas others have in relation to mine.
As a player who’s been active since launch day and chasing virtual rewards ever since, I often like to think how the GW2 reward system could be improved and how to add incentives to content that’s otherwise ’’dead’’.
So one of the concepts I’ve been toying around with recently in my head is the idea of a ‘’quest stone’’ like item. The basic idea behind it would be; you activate it, it sends you to a seemingly random place on the world map and once you arrive there, an event activates, or, if the event is already active you participate in it. After the event is done you’d receive a guaranteed reward (worst case scenario, a rare and a few blues/greens).
An item like this would ’’force’’ you to constantly travel around the world, keep moving and do so with a purpose.
When would these items be obtained?
-after gaining a mastery level
-leveling up after all masteries are complete
-guaranteed drop at the end of a dungeon/fractal/raid boss (in an amount that’s appropriate for the time/effort invested, example; cof p1 gives 1, arah p2 gives 3)
-chance from dungeon chests
-world bosses( in accordance with their difficulty)
-completion of meta events such as DS
-capturing wvw objectives
-spvp reward track milestones
-rare drop from any monster
-rare drop open world chests
Why not just give the reward?
Well, this could result in a far more engaging and varied experience. Just think about what your average day could look like; you log in, do a world boss, a few dungeons, fractal dailies after which you could complete all of your ‘’quest stones’’ for additional rewards and hopefully get a return on the additional time invested. An item like this could potentially revitalize a lot of content (especially dungeons and the vanilla open world).
How would players be guided?
Simple, you’ve got the content guide arrow in the upper right corner and an orange star could be placed over the designated area on the map/minimap. Interacting with the stone would activate and deactivate the content guide/orange star.
The biggest problem with quest stones though, is that the concept is not really that compatable with DT, SW and HoT zones because everything is so heavily linked and most of the events are chain events that heavily depend on a timer (thus, cannot be activated randomly). The best solution to this problem is ofc to make them a great way of gathering the stones. Again, this would ensure a healthy rotation between vanilla and HoT zones, making sure that players don’t get bored of either one of those and are constantly changing their environment and activities.
Of course, the quest zones do not necessarily have to have an objective tied to vanilla events. They could act as secondary dailies and have objectives such as; use a vista or do a quick jumping puzzle. Ideally, developers could actively update the quest stone objectives to push players into areas that otherwise do not see a lot of player activity.
Additionally, the quest stones could receive a more complex mechanism that ties into their rarity, for example:
fine -gather certain raw materials(example, irone ore or elder wood logs) or use a designated vista
masterwork – finish a simple event or easy jumping puzzle
rare – finish a chain event or difficult jumping puzzle or easy/quick dungeon
exotic – finish a longer/difficult dungeon or map wide meta event or win a ranked spvp match
ascended -kill the last boss in a raid wing (Mathias or Sabetha)
Again, it goes without saying that the reward should be relatively appropriate to the time/effort invested.
As a side note, this rarity system could be a great way to get newer players to ‘’emerge from their shell’’ and go from world boss farmers, to dungeoneers, to spvpers and/or raiders.
What if an annoying/bugged event is rolled and we don’t want to or can’t finish it?
The ideal sollution to this would be to add a free permanent item to the game that destroys a selected stone (much like a salvage kit) and then rerolls to a new objective. The reason it would destroy one stone is to prevent players from just rerolling tasks until they get the easy ones. Nobody here really wants to go back to the old cof p1 farming days I assume.
Why would this work?
Well, I think everyone here knows someone that logs in only to do their dailies (maybe you’re that someone) and after that, they’re lost. Well these are basically dailies on crack. And the system is not really even too hand-holdy. It does tell you where to go, but the adventure itself and the encounter is up to you to resolve (or reroll). So, to summarize, quest stones would be the ideal ingame answer to the question ‘’what is there to do after I reach max level’’
So that’s the end of my rant, if you’ve actually read through it all then all I can say is -thank you, you’re awesome- So I’m curious as to what do you guys think, would something like this be a waste of dev time or is it something you’d thoroughly enjoy like I think I would.
First non-weapon legendary?
A lot of big guilds have been having a problem lately where not every guild member would make it into the same megaserver shard for a guild group event.
Now, I’ve been thinking of how to solve this problem and I think I figured it out, it’s called ‘’character selection screen party’’.
How does it work? Simple, let’s say we have 70 guild members for a group event, we want everyone in.
-The 70 guild members go to their character selection screen
-A guild member clicks on a new ‘’create group’’ button which is located somewhere on the character selection screen (next to the play button or something like that)
-That button opens a new empty group interface with new options
-The guildie that initiated this group creating interface, now invites everyone he wants to join into that group (by typing in character names, or dragging names from his friends/guild lists into the new group window)
-After everyone has joined into the new interface, the guild leader clicks ‘’play’’
-Now the megaserver searches for a new shard that will fit ALL of these 70 members OR if there is no shard with 70 free spots, it creates a new one.
-The limit of this character selection screen group should be the same as the limit of each individual shard, otherwise, it is kind of useless
Any ideas?
Honestly, I was heavily against instanced raids when they were first suggested but now i am up for them as they will solve this issue, and as long as they make those raids so that they scale properly, they will still be true to the spirit of GW2.
Wait, so just to be absolutely 100% sure, I do all the story dungeons on one character (example my guard) and every other character has a permanently unlocked pvp track of all those dungeons (example, my mesmer and engineer)
The reason for this is to put both PvE and PvP players on the same level once the 4/15 build hits. So PvP only players wouldn’t be the only people that need to run the dungeons on 4/15.
Leave us pve players with our advantage. I mean, so what if the pvp players are left alone and forced to run through the story dungeons, do you really think they are not capable of completing story dungeons? Stop dragging other players into doing unnecessary homework. If you leave pve players with this advantage, they will have another reason to go to pvp without making it an additional hassle to go through all the dungeons again.
(edited by Teulius.8752)
1 Actual open world pvp (pvp servers, prefferably faction based, like bring back luxon and kurzick or something like that)
2 Server invasions (one server opens a portal and invades another, the other server can invade back through the same portal)
3 Character class change (your character has the ability to change his/her class whener he/she is in a major city, however, the new class has to be leveled yet again from lvl1 on the same character)
4 Permanent items tab (a tab into which you place tonics and pets that you want to constantly active, or activated whenever possible)
5 ALL open world champions now have either the AI or skills (or both) to destroy entire zergs of average players all at once (make dat FS farm interesting)
6 just had to add this – Normal and veteran monsters now have one random ability that requires you to adapt to it or directly counter it (while champs, again, should be even more powerful)
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Frostgorge > everything else in this game profit-wise (which is just sad)
Lack of a challenge and the fact that i do not feel challenged, endangered or as if i am contributing to anything when i am in a zerg.
This is farming that is not worth it, speedruning dungeons with a good group, doing world events and just spamming frostgorge is far more profitable, this patch had dissapointed me so much. It’s the siege of LA and all i am doing is standing behind people autoattacking :/
Additional recommendations
Limit the number of possible box drops to maybe 3-5 and the max number of abilities a champion can have to 6-10 as to prevent inflation and content that is a bit too difficult. We don’t want 10 bloodtide coast wurms in every zone, or do we?
Do not scale up champion health too much, (no champ fight should not last more than around 2-3 minutes) however, an interesting idea would be to scale up his damage according to the number of players that surround him/her, just to cull the herd a bit and force players to improve their skills if they want to profit.
Place markers on the map for every champion that drops 2or more boxes so that the players could flock to him and possibly even start organizing about further hunting (just place the champion’s portrait on the map as he walks around)
Another thing you could try is to let us know if a certain zone has lots of these champions, so that players could know where to go.
Please avoid doing this with underwater champions, the combat there is not nearly as good as ground combat and it could lead to flat out disasters (just saying).
If a new zone is being designed with this in mind, try placing interesting turns and mini jumping puzzles along the way in order to make even the run itself a bit more interesting and challenging I guess.
Consider making it so that if a player dies during a champ fight he does not receive any rewards.
Consider giving additional magic find (that breaks the 300%limit) for each consecutive champion killed without dying (this effect should transfer across zones and persist even when the player is offline), make death punishing and actually unwanted in pve.
How to improve open world grinding
TL DR: make champions harder to kill by giving them random abilities, this will make grinding far more interesting and slightly less repetitive. Make champions across all zones gain more random abilities and more champ bags/exp along with the additional abilities to motivate players to visit random zones. Show markers of where those champs are on the map.
Intro:
Like many of you, I’ve been waiting for this game for about 3-4 years before it launched and I have been playing it ever since then, ranking up to some 2500 hours ingame.
Quite a few of us got burned out on the game after a few months and after we decided what our main/mains will be we started searching for our own endgame. Many people found it in WvW but I did not manage to get really into it that much back then. And since I am on-of-those players that mainly seek rewards from their favorite MMORPG I resorted to cof p1 grinding. This lasted for quite a while, after which I switched to orichalcum farming (when ascended weapons came out) and a lot of Frostgorge running around. I’ve ended up with some 5 legendaries and a full ascended berserker Mesmer and I am always more than happy to annoyingly link them in chat.
The subject:
If you read the intro to this text you probably came to the conclusion that I grinded quite a lot (definetly not as much as some people, but hey) and I’ve kinda burnt out on it.
In this text I will be getting into how to improve open world champion grinding in order to make the game more interesting.
The current problem is that champion grinding is way too mindless to be enjoyable for longer periods of time. Sure, the rewards are nice, but at one point, you will be so bored that you will not be able to keep yourself awake. One of many answers to this problem is to give champions 2 RANDOM ADDITIONAL ABILITES just like many aRPG’s have, for example:
-Electric orb –channel a huge orb, that slowly moves forward (or spirals out) dealing massive damage to all enemies
-Flame orb –copies the above ability but leaves a flaming trail that deals just as much damage
-Spikes –spikes emerge from the champion in random forward or spiraling patterns
-Flash –flashes to a place with the most players and deals aoe 2seconds after landing (he basically targets a nearby area with most players in it)
-Charge –charges forward and leaves a burning damaging trail
-Vortex –channels for 3seconds and then pulls all surrounding players to him (2000range) dealing heavy aoe damage after the initial pull
-Tornado –the champion spins dealing massive aoe damage to all surrounding enemies (300range)
-Reflect – constantly reflects back projectiles
-Retaliate- constantly reflects back all attacks dealt form less than 300 range
This list could go on for an eternity but I think you get the idea. Now, here’s where we spice it up a bit
-every hour a champion is alive, he gains 2 additional abilities but also drops an additional champion bag- also, waypointing is horrible in Fs and it sometimes leads to players with less powerful pc’s being forced to miss out on a certain champion. So basically, add champions IN EVERY ZONE so that a full circle around a map can be done and is more profitable that waypoitning all over. Why? Well, everyone I ever talked to about this subject seems to agree with me that there is something magical about ‘’running with the pack’’ and that waypointing is not the most fun thing in this game since looking at the same loading screen 150times a day (not even kidding) is annoying.
Now, here’s what you’ve accomplished with these changes, at one point, Timberline Falls is going to be full of champions that drop 5 or more champion bags per kill and they are difficult. People will die while trying to take them down no doubts about it, and if they are unprepared, they will even wipe (and I can’t remember when’s the last time 20+ ppl wiped at a champion in Fs). And what happens after you got rid of all the champions in Timberline Falls and they now just drop 1champ box again? Try another zone, there will almost always be a zone where the champions drop more champ boxes.
This will not only lead to grinding being more challenging ( but not too challenging), it will also lead to variety in the patterns you take.
First of all, rank30 can be obtained within a day (like12hours of decent zerging)
Second of all, legendary weapons, are, should be, and always will be a grindfest, and if they turn into ANYTHING other than a grindfest, I will be dissapointed. Legendary weapons are cosmetic conveniences and as such have every right to remain a grindfest and that is ok.
I do not see the point of this thread, as I think pretty much every player would be much happier trying to obtain 30 ranks in wvw, then trying to obtain some of those precursors, or 100charged lodestones or 250vials of blood.
I still fail to understand the logic behind this decision. The stats are perfect as they are atm (well, almost perfect) you have sets for healing and tanking that work, but if you want to speedrun, you can!
Yes, most people are running berserker’s and doing great, but imho, seeing a guardian with cleric gear is a breath of fresh air, and i even remember a guardian with soldier gear saving our arah run (he tanked the kitten ed thing, while downed, without support form anyone else, for a full minute).
People want to speedrun, and they will always take the best dps gear to do that and THAT’S PERFECTLY OK!!
nerfing berserker’s will just make condis even better in pvp than they currently are (which i as a berserker mesmer really do not want).
This change helps abcolutely nobody except for condi wvw players, and EVERYONE will still be runing full berserker’s in dungeons because it is still the fastest way to get through it and it will be until dungeon mechanics are fully changed.
Can the average player skill be raised by challenging content like this?
I truly wish devs and players alike would stop trying to force other players to “get better at the game”.
If the average players wants to improve their skills, they will improve their skills. What you’re trying to do is force people to improve their skills. And yes, it is forcing because if they don’t get better, then they don’t get to take part in the content and take part in the rewards.
High failure isn’t fun. Tension isn’t fun. Feeling hopelessness and dread because your server can never muster the numbers to have a shot at success isn’t fun. Feeling like you’re being forced to get better isn’t fun.
There are still so many issues like server population that you guys just aren’t taking into account, and yet you’re still trying to make these gigantic events that require more and more skill each time. Eventually, you’re going to be excluding too many players all in the name of “challenge” and “skill”.
I completely dissagree with you and I cannot stress how important it is for the developers to create content that FORCES you to improve your freaking skill.
Feeling tension, challenge and even hopelessness is a good thing, because once you manage to overcome that challenge it freaking feels so good, even if the rewards are like 3 greens and a rare.
Players should consntantly be forced to improve their skills and I even believe it should go as far as to not let less skilled players even SEE some content, like flat out, if you cannot defeat challenge 1 you cannot access challenge 2.
Non challenging content promotes a whiny and skill-less community that is of no benefit to anyone. That type of community leads to developers having to stupify content, it limits the fun that can be had and leads the actually skillful players to be frustrated because they’re surrounded by people who just want to cruise through the game like it’s a slide show on windows media player.
As for not dealing with issues like server population, give them some time, they know the problem is there. We will probably be seeing underflows or something like that in the future. Take into consideration that solving these problems is difficult not only from a technical standpoint but also because of the way the game is structured (gameplay wise).
I went through the third floor twice already without dying on a full berserker Gs and sword/focus mesmer. It’s suppose to be difficult and the difficulty is just perfect.
There are people already playing LS only for achievements even though they don’t care about the lore or story.
I’m sure this is true. However, there are people who get enjoyment out of achievement hunting as an end in itself…I’m not one of them, but those people definitely exist.
I did the LS on three characters and every time i did them just to get rid of that annoying warning in the top right corner and to make my character feel complete, no other reason, it wasn’t all that enjoyable to me and I am willing to bet that many people feel the same way.
And another thing; Anet should measure how many ppl keep playing the content after they get their achievements aswell, i think that would determine well if the content is fun or not
(edited by Teulius.8752)
I mained a mesmer, I have a lvl80 thief that has a lot of playtime on it and i know a few things about elementalist, so I’m gonna try and answer your question the best way i can:
1. Stomping – mesmer and thief have invis and shadowsteps (blinks) to teleport to targets trying to run away from your stomp
2. Escaping – mesmer has invis and blink and i manage to escape most bad situations in pvp (the traveler runes also help us a lot), elementalists also have awesome mobility but i think a thief that is specced for it is probably the best at it (heartseeker, shortbow5 and invis are all nice)
3. AOE damage – If you’re thinkign of tagging mobs the thief and elementalist are both better here than the mesmer is. However, mob tagging isn’t a huge part of this game anymore, you’ll manage to tag all the champs and veterans now even with a mesmer so don’t let this decide what your main will be
4. Burst damage – all 3 classes can do this you just have to spec for it and go glass canon
5. Healing burst/sustained – elementalist is the best here as far as i know, thief can also heal for a surprising amount but the mesmer is a bit lacking here (not the best self healers atm)
6. 1v1 – I think mesmers are the best in 1v1 but that’s just personal opinion, it really depends on your playstyle. I chose the mesmer because clones allow us to avoid a lot of damage and we’re more evasive that way while thieves and elementalists have to ’’confront’’ their enemies head on.
7. 1vX – well, look now, you will never be able to 1vx against people who know their stuff, but if this is really of interest of you then i think the thief is best here, followed by the mesmer (you’d be surprised at how much people tend to throw away their burst skills on your clones, leaving themselves vulnerable)
8. Solo world/vets/champs – a well played staff mesmer can solo almost any champ and i know this from personal experience. Thieves are not as good at it as a mesmer is (even though they’re better at soloing groups of normal meele mobs with their shortbow) and i’m really not sure for the ele, even though i think they’re better at soloing champs than the thief.
I remember back when i started playing GW2, I thought I would never even get to be full exotic an now i have 3 world completions and all 4 mainhand legendaries for my mesmer (staff, greatsword, sword and scepter) and I couldn’t be happier now that the grind is over for me.
The grind actually made me a lot more invested into the game and I met my best ingame friends through grinding so it was all so worth it.
I actually like the new armor sets, they look so awesome when you dye them celestial/abyss, but the biggest problem for me is that i have a max everything female norn (max weight/height) and the light armor has MAJOR CLIPPING ISSUES at her posterior, i just wish this could be fixed before the armors enter the game :/ (the skirt is clipping badly).
That city in the clouds is just brilliant. We had the zephryte guys already but i think they could’ve done so much more and made it so much better and permanent.
Also, Cantha would be awesome, but I think that the GW2 community is already vocal enough in that regard.
SAB: Trib Mode? The Gauntlet? The Mad King’s Clocktower? A level 30 Fractal? TA Forward/Up? The Norn in Belcher’s Bluff? WvW? sPvP Team Play? Want me to go on?
They are totally starting to make more content for players that want harder skill based content. Back to back months have seen additions in this way.
No game company has ever released content in this fashion before. They need to learn how to do it as they go. I don’t think a lot of people appreciate how hard it is to release something that is playable and at the same time they are still learning from it. Give it time. If you feel it’s not for you, come back in 3-6 months as they get better at it and they will.
I could not have said it better myself. If you want some freaking challenge, this game has plenty of it.
I am using aoe loot, but I thought it would be interesting if minipets had a purpose :/
Imagine if in your hero panel, you had another slot reserved for minies, and once you’ve placed a mini in there, it does not escape every time you click ‘’deposit collectibles’’. Every time you spawn ingame, use a waypoint or anything like that it spawns right next to you and last but not least, it runs around and gathers your loot, sending it directly to your inventory.
The only downfall would be that it would look silly once you get a lot of loot drops and your pet starts flashing around the battlefield, but that can easily be fixed by giving your pet a simple aoe loot option.
Also champs should be a high priority and insta-looted as soon as they die, just to make those pets perfectly viable for champ grinding.
On a side note i would also like to suggest 3 more changes to minipets so that they don’t ruin pvp:
-If a mesmer creates a clone or phantasm, the minipet should be cloned aswell and follow it’s own illusion. This should be implemented because otherwise the pets work heavily against you in wvw
-If anyone goes into stealth, the minipet should be stealthed aswell, again, just so they wouldn’t give out your position in wvw
-Enemy players cannot target your minipet at all (either that or just make it so enemy players cannot see your minipet at all, and give the players some clear indication that they cannot be seen in the enemy. Just put the short description right next to the pet icon in your interface)
(edited by Teulius.8752)
I want to see fishing ingame aswell :/
I’ve been champion farming a lot in the last few weeks and i plan to champ farm a lot more. I’ve tried grinding both cursed shores and frostgorge and I’ve decided to stick with cursed shore but only because i preffer the theme of the zone.
However, I’ve been getting the impression that this earns me a smaller amount of boxes, but i think the drops are better (which might be coincidental).
The think that bugs me is that, yeah, on one hand frostgorge has more champions included into its rotation and they die quicker, but they’re mostly not lvl80. While in cursed shores, you get a bit less champions and they die slower, but they’re all lvl80 and every now and then, events pop up which yield a lot of profit if you manage to tag decently.
So I’m curious as to which zone do you guys think is better for grinding and yields more profit per hour spent in it. I would also be grateful if you provide some decent arguments to your claim.
(edited by Teulius.8752)
Max height female norn here, managed to beat Liadri but i will admit that the camera was an issue for me, however, i managed to kinda tone down the impact of it by removing my shoulders and helm and by moving the camera to the left.
That way i was able to zoom in to the max and still see the boss
It’s a called a FANTASY game for a reason and some people enjoy that aspect of it, some don’t, so what? It’s not being forced down your throat since you can make quite a wide variety of characters with a wide variety of clothes/armors. I don’t get what’s all the freaking fuss about polygonal underwear, is that really such a problem for you? Most of the armors in this game aren’t even all that revealing considering what other games of the same genre have.
Give the designers some creative freedom, they aren’t designing actual fully functional armor, they’re just creating fantasy clothing.
The title says it all, I fear that the mesmer will become an unwanted class in all forms of group play in the near future, our balance is kind of hanging in by a thread. I don’t feel that our role in wvw is that great, yeah, portals are fun but we don’t really have a constant way of dealing with zergs in wvw. All we can really do is throw down a feedback, maybe a chaos storm or a phantasmal berserker and that’s it, while most other classes (if not all other) can constantly keep on dishing out aoe spells.
And solo roaming just feels kinda dumb if you don’t have a 25% movement signet(but that’s just my opinion).
We have quite an awesome utility in organized dungeon play but just imagine what would happen if guardians got a time warp (a quickness spell that lasts 10 seconds). They already have quite a few reflect spells and their boon spamming abilities in this game are unmatched.
I’ve been hearing a lot of people complain about mesmer damage being horrible, even though I don’t feel that way ( I’ve entered a lot of dungeons with an ascended zerker thief and came back to my mesmer every time, playing a thief in dungeons just feels so awkward imho). Then again, I doubt so many people would be bashing mesmer dps if it wasn’t kinda below average or something.
So basically it comes down to the fact that if mesmers don’t get some major dps boost and if guardians get even better support spells, we will become obsolete.
So what do you guys think, are my fears rational or am I just being paranoid for no reason at all (I do love playing the mesmer but I don’t want to end up playing a class that is almost obsolete)
Also, on a quick side note, this fear was ignited by the fact that new spells are going to be added to the game.
Rangers actually have the best damage when supplied with a Lightning Hammer since their goes up to – more or less – the standard auto-attack damage (with full zerker that’s 1.5-2k, 1.5-2k, 4-5k on third hit), ON TOP of the damage the pet’s doing.
My warrior hits harder than that with a lightning hammer >.>
My mesmer hits harder than that with a lightning hammer >.>
My dog hits harder than that with a lightning hammer >.>
My lightning hammer hits harder than that with dog
Both classes are excellent at spvp, however, if you want to solo roam in wvw then take a thief, but if you plan on doing a lot of dungeons and if you have a good group of friends to capture camps in wvw with (like a group of 5-10) then I’d probably go with mesmer again.
Btw, I was in the same dilemma as you are, the deciding factor for me is that i wanted to be kinda supportish do that i could play with my friends, so I went mesmer.
I’m so happy I managed to spark up an interesting conversation here, thanks for all the input guys, but yeah my point still stands.
Some of you said Zhaitan did a lot of things to the lands we travel across and that Zhaitan took a lot of lives, but no, he didn’t. The risen took all of those lives and the risen attacked the lands, Zhaitan was just kinda hiding somewhere in Orr trying to get some food and that’s really it.
As for Claw island and Sieran/Tybalt/Forgal, no, Zhaitan did not even touch them. They just wandered in to give us some time. This had nothing to do with Zhaitan or even the risen. That scene was about their sacrifice and nothing else. They would’ve done the same if it was any other enemy. Do you understand that?
Now, if i saw Zhaitan crushing them with his jaws, and if there were more survival/horror quests where I had to hide/run from Zhaitan, that would make me hate/fear him and he would be a better villain.
So, for a villain to be interesting they have to be human?
I am not saying Zhaitan has to be human or anything like that, I am just saying that he has to have a personal impact on the player.
There is a flaw in your argument however. You use wow as an example of character development, specifically the Lich King. The Lich King actually is no different from Zhaitan, albeit he talked but motives for fighting him were the same. He was just a bad ‘storm’ that the world of Azeroth had to fight in order to prevent untold devastation, much like when Deathwing returned for the fourth or fifth time.
Zhaitan did not murder his father or betray the human kind like the lich kind did. We did not watch Zhaitan slowly turn from a paladin to a self righteous insane mass murderer. Zhaitan’s father did not return as a spirit when he died to converse with him. We never saw any risen separate form Zhaitan in order to strike back like we did with the forsaken. The lich king is a lot more human than Zhaitan (mentally) and that’s why the lich king is a far more interesting villain than Zhaitan.
You’re missing the point, what I was trying to say was that Zhaitan had no character to go with it. All Zhaitan really was, was a storm, a threatening object, no personality at all.
I consider that to be a problem, but if someone else actually enjoyed the story as it is, then great, have fun!
Again, not bashing the game, just saying that nobody really cared about Zhaitan.
If anyone here has ever played wow just remember how hyped up everyone was a bout the lich king, and then how nobody really cared about Deathwing.
Why? Deathwing is not human, and there is nothing human about him, we couldn’t relate in any way.
First of all, I would like to start off by stating that i am by no means a lore geek. I think I do know a quite a bit more of the story than the average GW2 player, but my knowledge of the lore is nothing compared to what’s actually out there and what some lore geeks know.
Now, I think that this topic has been discussed a lot, but I would like to throw my own opinion in just for the sake of it.
Back in the day, before the release of GW2, the developers were talking about the dragons and representing them as a really bad earthquake/storm. They were like the worst possible weather, a force of nature, the greatest of all predators. They did not care for anything, their hunger drove them forward, to devour the world.
And that’s where the problem lies, that’s what Zhaitan represented to me. Killing Zhaitan felt like preventing bad weather. Now don’t get me wrong, the ambient and the music after Zhaitan’s fall was simply amazing, but in the end, I realized that I had no motive to kill Zhaitan, other than to feed my OCD and get rid of that personal story interface thingy in the top right corner of my screen.
Where’s the problem? Zhaitan wasn’t personal enough, all he really was; was a distant problem, and there was nothing personal tied to him that I could hate and fight against. I never saw Zhaitan himself destroying my homeland, I never saw Zhaitan gazing towards my character and charging at me, Zhaitan wasn’t there when Claw island was assaulted and Lion’s arch was threatened. I never saw any of Zhaitan’s generals talking about how much they fear him, or how mad he is.
Just imagine how cool it would be if we got a cinematic where Zhaitan destroyed one of his generals after he stopped being useful to him. Imagine how awesome would it be to hear him speak, what could he possibly say? He doesn’t even have to speak to us directly, it would be awesome if he was holding some epic monologue while flying across an undead battlefield. He could’ve acquired some artifact and confronted us in our dreams, anything would be better than actually just fighting a huge animal that summons undead.
I mean, just think about it! For example, why do people love the Joker from Batman so much? Because he’s got a freaking amusing character ! Zhaitan doesn’t have any character. Think to yourselves; who is your bavorite villain and why? You’ll find out that none of those villains are anything like Zhaitan and I mean that in a bad way.
TL DR; we need personal motivation to go after someone or to engage in a journey and I feel that there was nothing personal about confronting Zhaitan.
Also, the last fight felt lazy, just give us a cinematic of canons shooting at him and Zhaitan falling down, don’t force us to spam click autoattack to kill him.
The radiant set better suits my mentality and the type of characters i preffer and besides, all of my characters are norn/sylvari/asura/human females and the radiant set isn’t really feminine but the hellfire set is even further from it lol.
And yeah, the over-abused cof gear makes the hellfire set look a bit boring.
Thanks for the answer and I agree with most of the things you said. Even though the staff is surprisingly good with a full zerker set, still, it feels like a bit of a waste.
My build is 20/20/0/0/30 and I mostly use blink/feedback/arcane thievery/timewarp.
And as for the pistol; I’ve tried using it, but for some awkward reason people just perfectly evade my stun like 80% of the time so i just gave up on it, plus, hiding behind the focus phantasm is awesome because most people don’t expect a reflect from it.
Well, i recently finished grinding for my legendaries and decided that i should try mastering my character (since it’s shiny enough now) and so I went to pvp.
After some testing around and playing with some builds and weapon combos I’ve decided to use sword/focus and greatswords with a full zerker set ofc. The reason I decided to go this way is because i think your utility slots and shatter abilities bring enough utility to the game if used well and to their full potential, also, I’ve found out the staves are just bad if you’re trying to kill a really tanky character (at least from my personal experience).
Now, the way i usually approch a fight is to set a temporal curtain down and wait for the enemy to come close enough to it. I deactivate it (interrupting the first spell of the opponent) and jump at him with sword3, use blurred frenzy and mind wrack. After that i switch to greatsword, push the enemy away and proceed to dps what’s left of him and if the fight lasts longer than that, i repeat the process. Of course, not everything always goes as planned but in most cases that’s my tactic and it’s pretty efficent.
And what i noticed is that even when i die, in most cases it’s just a lack of ‘’quick thinking’’ so to speak. Like for example, in most cases i realize that the reason I died is because i forgot to use diversion or distortion on time (f3 and f4 skills) or maybe it was just bad positioning or something like that.
TL DR VERSION: A friend told me that the staff is just superior to the greatsword in pvp and I disagree. So I was wondering what do you guys think and how do you pvp with a mesmer. Do you think the staff is superior to the greatsword in pvp, or maybe it’s the other way around (or maybe it’s just a matter of taste).
They should’ve just made it so the canons are fired by the npc’s while you watch the light show, that would’ve fixed everything. You survived everything so far, you defended zojja, defeated the eyes of zhaitan and fought countless undead, now just gaze at your victory as the canons are fired.
The fact that you have to spam click to to kill a boss is boring, unecessary and even insulting to a certain extent.
I’ve been meaning to make this post for about 3 months now but i just kept on forgeting about so here I go.
As the title says, the legendary oen handed sword ’’Bolt’’ is bugged.
-First bug: the sword has three different appearances which i doubt are intentional. When you preview bolt or look at it from your hero panel, you can clearly see that the sword is silver and has some weird blue light effects on it, but that is not the case when you wield it ingame (confirmed to me by guildies and friends who were on different computers with different specs). Ingame, when you are in a zone with enough light it is just plain old silver and that’s it. Sure, it has the lightning effects, it leaves the trails and you electrocute your enemies, but the blade itself does not look nearly as awesome as it does in the hero panel. And when you are in a dark zone the colors turn to some kind of weird ugly brown/bronze-ish color… and that just looks flat out ugly considering it’s a legendary.
-The second bug: when you swing your sword it duplicates for whatever reason. Try swinging it and look carefully at bolt when the swing ends, there are 2 versions of it clipping each other out. And even worse, if you swing it and switch weapons just at the end of your swing another version of bolt will remain floating in the air for about 2 seconds before it vanishes.
Anyway, that’s about it. i hope this gets hotfixed soon, because it’s just a real shame that the legendary with the best effects (at least on your character) has to be bugged so much.
Also, please leave a note if you noticed the same bugs.
If arenanet sticks to this ‘’no expansion’’ bussiness model I think they will hurt themselves financially in the long run. Expansions aren’t just explosions of content (which we all love and enjoy) expansions are also awesome marketing material. If gw2 got an expansion that would be promoted on gaming sites and the game would bassically be saying ‘’Hey we’re still here and better than ever, come join in on the fun’’ and old players (who gave up on the game) would come back and get re introduced to it and maybe start loving it yet again.
I would love to see an expansion come out because i am crying to get those new zones and permanent dungeons in the game, a new race would be awesome aswell and btw; I have a bunch of friends that told me :‘’ No use playing now, I’ll come back when they shoot out an expansion’’. And they are not the only ones with this mentality.
I was looking forward to get permanent axes and sickles or maybe even a new set of armor so that i could throw my money at arenanet again. But instead we get a swim boost and crates of bad luck… Just, wtf?
There is no way i am any of that.
I just came here to say that yes, I (like pretty much everyone who has played factions) wants cantha back. That place is just amazing, the jade sea is an awesome concept, kaineng city and the surrounding ’’builidings’’ are freaking awesome, i love those dark forests just outside kaineng city (to the south) and the starting island is simply beautiful. It would be such a shame to miss out on having this again.
Also, the way that the music fits in with the environment is just something that people need to experience again.
Well, i’ve been playing GW2 since launch (made a 1month pause just when lost shores event popped up so fml), I really like this game, and I plan to stick with it for quite a few years to come but this update made me yawn just like all the other updates the last few months. The only update i actually liked and enjoyed is the ’’preview’’ option for the TP.
-New WvW abilities and banners, I could not care less about them. I like skilled based pvp which means 1v1 or 5v5 and stuff like that. 100vs100 just means 10fps and nobody matters (long story short, i really dissliked the idea of wvw even when it was announced a few years before release, so no new patches related to it exite me). The only WvW update that would make me interested in it is something to the lines of ’’we’re going to revamp wvw mechanichs so that they heavily favor 1man roaming instead of zergs’’.
-Spvp to me feels WAY too dissconnected from the rest of the game and i disslike it because of it. Spectator mode might increase my interest in it, but I doubt it.
-New story dungeon and that’s it… I’m probably gonna do it once, that’s gonna be like 40 minutes of content and then i’ll never go back. Also, as a cof farmer I’m not all that enthusiastic about MOAR FLAME LEGION! The gray and black themes with lava, fire and smoke stopped being interesting to me after the 300th cof run.
TL DR; when the update comes, i’ll do the story dungeon and then back to cof and orichalcum farming for a sunrise and bolt.
Thanks for reminding me. I was hacked over christmas. Lost EVERYTING. What could be sold was, what couldn’t be was destroyed. kitten Chinese hackers (confirmed Chinese btw). A week later I had my account back to me with my items restored and I was back in action.
Yah, great, they give you back ALL of your items but they won’t replace the ascended accessory that i bought by accident with the one i actually wanted. :/
Yeah, my fps also went a bit down the drain, use to have a 60 fps lock in metrica province, now it tends to drop to 30 or even 20. I even tried reinstalling windows and everything (emptied my disks and such) but not much if a improvement.
The fact that my mesmer doesn’t have a signet of speed that would give me a constant 25% speed boost is the only reason i am tempted to go back to my thief.
Having the speed boost is just way too much fun, i freaking love doing jumping puzzles and farming nodes on my thief, they’re just awesome at it.
Guild wars 2 a mediocre stereotypical mmorpg? What the hell are you talking about?
I’ve been playing tons of different mmrogps for the past 8 years of my life (wow, tera, gw1 warhammer online, aion just to name a few), some of them pay2play and some of them free2play. There must be at least a hundred mmrogps that I’ve tried and let me tell you one thing, Guild wars 2 might not be THE best mmorpg out there but without a freaking doubt it is the most original and revolutionary mmorpg out there.
I love how they’re at least trying to put something different into the mmorpg market, and it shows. The events are awesome (they do tend to feel like timed quests sometimes but they’re certainly a step in the right direction). I love the dungeons (even got dungeon master recently) i explored the entire world and it’s still fun to me. Can’t wait for the WvWvW improvement and sPvP tends to be a blast when you figure out which class suits you best.
Yeah, sure the game does have some bad things in it, not sure how i feel about ascended gear (don’t want the game to turn into a gear check ya know, not what i paid for). There’s no ingame LFG system, and if the person who started the dungeon DC’s or leaves the rest of the team has to start over again, why? Because cinematics wouldn’t make sense without them and oh no we wouldn’t want to kill the immersion xD.
But personally, the good things in the game far outweigh the bad, especially when i compare it to my previous mmo experiences.
And as for wow, I’ll be honest. It’s a good game and it’s still really enjoyable and will be for years to come, but let’s see how excited you’ll be when the words ‘’go and kill 15/0 boars’’ appear on the top right corner of your screen.
Well tbh, I don’t agree that it promotes violence but i do agree that it is stupid, uncreative, boring and unchallenging while also, something i do not want to fantasize about. Fantasy games are about living through a fantasy, kind of a simulator of what it would be like to be a character form a fantasy movie or book or something of that sort. It has nothing to do with killing defenseless, passive animals.
So pretty much, to sum it up, I don’t like killing: wolves, bears, cats, rabbits, racoons, rams, dolyaks and I avoid doing so unless it’s a part of an event.
But i do like killing: risen, sons of svanir, the nightmare court, bandits, corrupted creatures, dragons, ghosts and such.
So it would be better if we got a daily to kill 30 sons of svanir instead of critters. But then again, i disslike this because it’s going back to the ‘’go and kill’’ mentality of an mmo which is not what i signed up for when i bought gw2.