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Interesting community reactions

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Posted by: The Revenant.4970

The Revenant.4970

objectively there is absolutely NO reason to feel unhappy about this wardrobe thing, it only brings good things:

-Gem store skins are now bought once and you get them for all your characters
-You no longer destroy a set of armor/weapons to change your looks
-Skins no longer use up your inventory/bank space

Regarding “charges” we already have charges, they are called transmutation crystals and it would be stupid to think Anet would get rid of such a source of revenue, and thats actually good for us, if they keep getting money we’ll get better content, also by making gem store skins accountbound it actually makes them a bit less profitable, but transmutation is still profitable, so we might start getting some new in-game skins for a change

all in all I’d say this wardrobe thing is all goods and no bads, people should feel happiness or indifference, but never unhappiness… its not logical

Exactly.

Interesting community reactions

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Posted by: The Revenant.4970

The Revenant.4970

but this is not going to increase the desirability of transmutation stones (in your example it has the exact same value it had before to you) and its not going to increase the desirability of any armor that isnt the best right now.

yeah people will use stones to put the expensive hard to get gear on their other charachters, and then it will just sit there for months at a time. And they wont be trying to make that volcanus once they have dawn, because they can only use one anyhow.

It DOES increase the value of transmutation stones. I will be much more likely to use them because there are some skins I want on multiple characters that I would not have pursued the multiple source skins for. I’d also use pre 80 stones at times to cover up some lowbie looking armors. Before, I wouldn’t have wasted the stone/skin to do so.

We also get plenty of stones through dailies and BLCs. I have spent zero dollars on stones and I will continue to spend zero dollars on stones. The changes only benefit me and everyone else. The only people it does lightly scorn are the people throwing the fits over mixing town clothes, but frankly, they can get over it.

Wardrobe specifics not posted?

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Posted by: The Revenant.4970

The Revenant.4970

I’m assuming it won’t be retro active, so any skins you might have worn but no longer own, would not be unlocked for you.

I’m assuming the PvP locker is staying seperate from the PvE locker.

Wardrobe < level 80?

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Posted by: The Revenant.4970

The Revenant.4970

If you want to play ‘dress-up’ then use the transmutation stones like you have been….

How is this a problem? Good grief.

Interesting community reactions

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Posted by: The Revenant.4970

The Revenant.4970

I think what people seem to be misunderstanding from the complaints to this system is that Anet is monetizing the wrong thing for their consumers. It’s great you’re unlocking all these awesome skins, but it’s too bad you can’t use them without paying Gems, or paying an increasing amount of gold to convert into Gems.

You realize that nothing has changed from the system, except now your non-80 xmute stones will count towards level 80 gear (albeit at a 3-to-1), right? Other than that, what has changed about xmute stones other than being called charges?

And for the record, if you can convert in-game gold you’ve farmed into gems to purchase xmute charges, then it is not a requirement to purchase anything. You can get all of the xmute stones/charges and anything else you want on the gem store just by playing the game without additional purchases just like your precious Diablo III. I do hope you realize this. Please god realize this. Otherwise you fail at GW2.

exactly the point, nothing has changed and the old system had everyone sitting on transmutation stones, and people never changing their gear, and choosing only one look per charachter, which is very bad for a game that wants horizontal progression through cosmetics.
there is no horizontal progression or vertical progression with this system.

I will definitely be applying certain skins onto multiple characters, of which I couldn’t do before without having multiple source skins.
….and when they come out with some new, cool looking stuff, then i’ll buy it and apply it as desired.

It’s a system just like DCUO’s except with the transmutation stone requirement (which isn’t much) and I loved it in that. It’s like you guys are actually afraid of having more options at your disposal. In DCUO, it WAS exciting to get a new skin. DCUO’s skin unlocks weren’t even account wide, so what ANet is doing is pretty great.

and why can’t people choose one look for their character and ‘sit on it’? It is their character…and only they know what they want it to look like. I know what I want my character to be like from the creation, once I obtain that…why should I have to change it?

Refund on Existing Outfits

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Posted by: The Revenant.4970

The Revenant.4970

Refunds were given when they altered at least 1 skin in the past.
Flame Kissed Armor

I have purchased multiple sets of armor in the current system (Magitech armor for PvP and a second set for PvE). I am eager to find out how this will be resolved.

Crosses Fingers

Nothing would be different for you. Those sets of armors would still be piece by piece. Now those armors will be available to all of your characters…

Interesting community reactions

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Posted by: The Revenant.4970

The Revenant.4970

I really can’t believe all the people that want the wardrobe to be free. Really so you get the skin once and can use it when ever you want free of charge? How do you think this game is paid for? You do not pay monthly, you do not have to pay for the April 15th patch. Really I think you just want a game you log into, gets updated when ever you want but then you also get every single thing in the game. Just for the heads up the people that do the updating would like to get paid for the work they do.

Just do some thinking before screaming greedy company.

Or..perhaps you should do some research on games outside of GW2?

I’ve said in another topic that there are plenty of Free to Play games that offer a Wardrobe system like GW2 without charging free players a dime to use it outside of in-game currency.

Why is it okay for GW2, than, to do something like this? Why do they get a free pass? People are upset because this is a system that is free in nearly every other game out there, including Free to Play titles.

Hell, Diablo 3’s expansion launched with a system that’s almost identical to GW2’s, and it doesn’t cost anything other than in-game gold to use. Remind me again why GW2 feels it’s okay to charge people for a feature that should be free?

Because they charge for other things. Every game has a different approach for monetization. This is the route GW2 took. Nothing is changing here.

And…somehow that makes it okay? I’m not really following what you’re saying.

Diablo 3 charges nothing now outside of the price for entry, and it’s doing just fine. Enmasse and Tera charge, quite literally, only for cosmetics or EXP boosts. You can buy really fancy looking weapon skins and armor skins, not unlike the system GW2 already has, yet it costs nothing in game for you to transmog armor that’s available to you in game.

It’s fine that Anet wants to make money off the Gemstore, there’s nothing wrong with that. What is wrong, however, is charging for a feature many people desire to use.

Anet could just as easily make a profit by selling purely cosmetic skins, character boosts, bank and inventory slot expansions, and the like, things that aren’t going to really make or break a persons’ enjoyment of the game, instead of locking something like the Wardrobe system behind a pay gate.

I think what people seem to be misunderstanding from the complaints to this system is that Anet is monetizing the wrong thing for their consumers. It’s great you’re unlocking all these awesome skins, but it’s too bad you can’t use them without paying Gems, or paying an increasing amount of gold to convert into Gems.

Remember that GW2 was supposed to be a game that wasn’t going to have features locked behind the Gem Store, and was going to simply offer cosmetic and character boosts through it. How quickly that’s changed.

I’m starting to worry people on these forums, and in game, would defend Anet if they started charging Living Story updates through the Gem Store as well.

The transmutation requirement is no different than it was from Day 1. You aren’t meant to change your looks on a whim every day. You find what you like and you go with it. The game naturally gives you enough stones to do that without ever having to purchase them. I have like 90 <80 lvl stones and 30 lvl 80 stones just sitting in my bank.

You’d have an argument, maybe, if they didn’t GIVE you the stones for free, all the kitten time.

Interesting community reactions

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Posted by: The Revenant.4970

The Revenant.4970

To answer your question OP. It’s simple Mob Mentality.

People are sheep brained and are easily influenced by internet posts. You see it everywhere, not just here.

They actually did a study on it and it found that internet comments HEAVILY influenced opinion, now matter how kitten-poor they were.

So I tried Wildstar and I missed playing GW2

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Posted by: The Revenant.4970

The Revenant.4970

Do people actually not realize you can get ascended gear from drops?

So I tried Wildstar and I missed playing GW2

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Posted by: The Revenant.4970

The Revenant.4970

Face it. The GW2 model doesn’t work. It results in shallow, zergy combat with very little build diversity. Trains in both PvE and WvW with cosplay in the LA chat room.

Every single MMO devolves into people using the exact same builds they took off of forums/webpages (surprise! most of them are zerg builds!)

So I tried Wildstar and I missed playing GW2

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Posted by: The Revenant.4970

The Revenant.4970

Moderator: should this post be moved/deleted for being off topic?

Moderator: Revyn doesn’t like what he sees here. Remove this post at once!

FYI – the topic was the differences/comparisons b/w Wildstar and GW2. It’s stayed fairly on course.

So I tried Wildstar and I missed playing GW2

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The Revenant.4970

After reading all these posts, I’m actually thinking of trying Wildstar.

Honestly GW2 has grown stale. It feels even more that way in the LS gaps. I also miss the trinity, or at least the teamwork that resulted from the trinty.

The excitement of the “feature pack” shows how desperate the community has become. I see nothing in the features the increases the longevity of the game. You could argue those features should have been there from the start. Having a new build is not going to make me play for 2 more months.

You shouldn’t be playing any single game solely for years on end to begin with. Take a break, if you come back you come back. There are hundreds of games worth experiencing. That doesn’t make Guild Wars 2 any less of a product though.

Guild Wars books: opinions needed

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The Revenant.4970

Haven’t read the books, but you can get a lot of the lore from the guild wars wiki. Especially character lore.

This game has surprising great lore behind it that doesn’t necessarily get conveyed well through the game.

So I tried Wildstar and I missed playing GW2

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Posted by: The Revenant.4970

The Revenant.4970

Well, my defense of grammar was just thrown out the window with "Brah"s and "dope"s.

(edited by The Revenant.4970)

So I tried Wildstar and I missed playing GW2

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Posted by: The Revenant.4970

The Revenant.4970

Well, ignoring all the “NUH GW2 JUST GRIND GAME GEM SHOP GAME GAME” or the “HERE’S MY LIST OF WHEI DIS GAUME BUTTER:” above me, i’ll just list my simple opinion.

To everyone’s credit, the grammar has not been that atrocious in this thread, so you’re not going to get by with using that to strengthen your ‘simple opinion’.

While I agree with your opinion, your tactic there at the beginning ticked me off.

So I tried Wildstar and I missed playing GW2

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Posted by: The Revenant.4970

The Revenant.4970

I dont like Wildstar at all,in fact that game has everything i hate about MMO games…ugly cartoonish animation,terrible skill casting animations,weird looking ugly race’s ,futuristic setting.Besides all of this it doesnt offer anything new.I don t know why whould any1 play that game,i wont touch it even if it goes Free To Play,better play EQ next.And i agree that GW2 is far more superior then WildStar.Only problem that GW2 have is lack of permanent content,lack of exploring this beautifull world.Rest of the reasons people are complaining makes no sense and are just simple raging on the forum.

The fact that when you log in today the game is almost identical to how it was released over a year ago is raging?

We have different definitions of rage apparently.

People are upset because they want the game to do well – Not to fail.

“Rage” posts on the forums are good because it means at least people are still playing. The forums going quiet are the next step and that’s something you don’t want because that means people are quitting.

Your problem is, that you’re choosing to ignore the changes. That, or your memory is kitten poor, because there are PLENTY there.
Rage posts are obnoxious, unreasonable drivel that rarely improve the product.

You truly don’t want me to link the permanent changes to this game vs any other game on the market in a years time – do you?

The bottom line is GW2 failed in the content department.

If it hadn’t the forum would not be filled with posts such as this.

Do it. Then I can point out everything you willingly left out because you’re desperate to prove yourself.

You do realize you are arguing with me about what permanent changes gw2 made to this game since launch right?

And you also realize you want me to compare all permanent changes in gw2 since launch to any AAA title I want and see who comes out on top .

I am just making sure to clarify this before making you look like a fool.

P.S. I will use Anets own patch notes so nothing will be left out.

Have at it ya jabbering wocky.

So I tried Wildstar and I missed playing GW2

in Guild Wars 2 Discussion

Posted by: The Revenant.4970

The Revenant.4970

I dont like Wildstar at all,in fact that game has everything i hate about MMO games…ugly cartoonish animation,terrible skill casting animations,weird looking ugly race’s ,futuristic setting.Besides all of this it doesnt offer anything new.I don t know why whould any1 play that game,i wont touch it even if it goes Free To Play,better play EQ next.And i agree that GW2 is far more superior then WildStar.Only problem that GW2 have is lack of permanent content,lack of exploring this beautifull world.Rest of the reasons people are complaining makes no sense and are just simple raging on the forum.

The fact that when you log in today the game is almost identical to how it was released over a year ago is raging?

We have different definitions of rage apparently.

People are upset because they want the game to do well – Not to fail.

“Rage” posts on the forums are good because it means at least people are still playing. The forums going quiet are the next step and that’s something you don’t want because that means people are quitting.

Your problem is, that you’re choosing to ignore the changes. That, or your memory is kitten poor, because there are PLENTY there.
Rage posts are obnoxious, unreasonable drivel that rarely improve the product.

You truly don’t want me to link the permanent changes to this game vs any other game on the market in a years time – do you?

The bottom line is GW2 failed in the content department.

If it hadn’t the forum would not be filled with posts such as this.

Do it. Then I can point out everything you willingly left out because you’re desperate to prove yourself.

So I tried Wildstar and I missed playing GW2

in Guild Wars 2 Discussion

Posted by: The Revenant.4970

The Revenant.4970

I dont like Wildstar at all,in fact that game has everything i hate about MMO games…ugly cartoonish animation,terrible skill casting animations,weird looking ugly race’s ,futuristic setting.Besides all of this it doesnt offer anything new.I don t know why whould any1 play that game,i wont touch it even if it goes Free To Play,better play EQ next.And i agree that GW2 is far more superior then WildStar.Only problem that GW2 have is lack of permanent content,lack of exploring this beautifull world.Rest of the reasons people are complaining makes no sense and are just simple raging on the forum.

The fact that when you log in today the game is almost identical to how it was released over a year ago is raging?

We have different definitions of rage apparently.

People are upset because they want the game to do well – Not to fail.

“Rage” posts on the forums are good because it means at least people are still playing. The forums going quiet are the next step and that’s something you don’t want because that means people are quitting.

Your problem is, that you’re choosing to ignore the changes. That, or your memory is kitten poor, because there are PLENTY there.
Rage posts are obnoxious, unreasonable drivel that rarely improve the product.

Ferocity: A Failed "Solution"

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Posted by: The Revenant.4970

The Revenant.4970

I guess when you start playing a different MMO?

Yes, but I want to do that in this game. Trinity is the answer that can save gw2.

Trinity is never the answer. Never.

Gw2 was advertised to have a soft trinity.
Control,Damage,Support but any class could play them. The truth is that if you spec for anything else than damage you are just a handicap to the group.

That’s BS. Player skill goes a long way in to being ‘useful’. I’m rarely a full dmg spec’d character and I ‘contribute’ to the group splendidly.

Just because some kittens, who think they are awesome, say that they only allow zerkers in to their groups doesn’t mean that only zerkers are viable.

I’ve been in those ‘exclusive’ clubs before…and newsflash, a lot of the people in them utterly lack playing skills.

Ferocity: A Failed "Solution"

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Posted by: The Revenant.4970

The Revenant.4970

The numbers were provided by Anet in the post on critical damage. They even showed the impact on a set of runes.

https://www.guildwars2.com/en/news/learn-about-critical-damage-changes/

15 points of ferocity to 1 percent critical damage is the working ratio.

But yet….that means absolutely nothing when you don’t know how all the traits and other changes are going to work together.

So I tried Wildstar and I missed playing GW2

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Posted by: The Revenant.4970

The Revenant.4970

@Skitz

1. I never really understood this idea of an endgame. You’re basically saying that 90% of the game should just be forgotten about after a certain point of progression when there’s a defined ‘endgame’.

The endgame for me in GW1 is just doing whatever I want, like how I played Skyrim.

2. Not requiring co-ordination really doesn’t mean it’s faceroll. Vindictus required next to zero co-ordination but it’s one of the most challenging games I’ve played, in a fair way (ie no IWTBTG stuff). And there are plenty of co ordination in the game anyways if you want to do it, and sometimes it’s even nessecary.

3. I want to point out your last sentence. ‘who cares?’. Not trying to be rude but if you don’t care, you clearly won’t find any. Also, so what if it’s a MMO? Why dues that mean it can’t have an exploration element to it? Especially it’s a living world to explore as opposed to a console game’s ‘dead’ world.

These guys are going to complain about anything. It’s what drives them. Makes them feel useful. Yea, most of the time they are absolutely wrong, but at least it’s actually a VAST minority of the players who play the game. One week they are complaining that something is too hard, the next week everything is too easy. They complain about only having two weeks to do stuff when 90% of the living story content was available for 4 week periods or more. They say the game lacks diversity in combat, but yet they don’t want their zerker builds touched because that’s all they play across the board. They implore that they need a fat, juicy carrot on a stick in front of them at all times, but yet they can’t ever see said carrot when it’s there.

You will find very little sense in this forum.

(edited by The Revenant.4970)

Ferocity: A Failed "Solution"

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Posted by: The Revenant.4970

The Revenant.4970

This seems to keep getting derailed into discussions of full berserker setups. The whole point, which has been detailed very neatly and mathematically by DeceiverX and others, is that full berserker is not hit as hard as other gear setups with the switch to ferocity. Thus, the change to ferocity has fundamentally “failed” already in that it doesn’t do what it was designed to do. It makes berserker actually more attractive by crippling other builds worse, relatively speaking. That fosters less build diversity, not more.

Mathematically?

No one even has the full details. Math is factual….there are little facts here.

So I tried Wildstar and I missed playing GW2

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Posted by: The Revenant.4970

The Revenant.4970

GW2 is just a casual grindy game with no proper endgame or challanges.

Pretty much. You forgot to mention the cash shop though, where you can buy skins that should’ve been obtainable in game, and cosplay in the LA chat room with your friends.

WoW is a hard-core grindy game with forceable endgame, no combat, no exploration and mounts etc. to purchase even-though it is pay to play.

Wow is less grindy then GW2 currently.

In Wow I gear a character in fully tiered current raid gear in less then half the time it would take me to craft one ascended set. Wow as it stands right now is the most casual friendly game on the market.

Oh you can get the top tier gear real fast you say? Ohh woooowwww. 3 months from now you’ll have to do it again. 3 months later? again. 3 months after that? Again.

It’s obvious you like Wow. So play WoW.

So I tried Wildstar and I missed playing GW2

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Posted by: The Revenant.4970

The Revenant.4970

GW2 combat WvW 20 or more players- ff 2:47-
http://www.youtube.com/watch?v=LvJIDKR_tx4

WS combat 20 or more players- ff 1:05-
http://www.youtube.com/watch?v=pK65BUhNwPs&feature=youtu.be

This 2 videos prove that large scale battles only sound good on paper, in reality they’re just terrible in video games.

I wouldn’t say they are terrible. They can be very fun diversions, but as far as competition for finding ‘the best’ players, it’s gibberish.

Ferocity: A Failed "Solution"

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The Revenant.4970

I don’t believe ferocity is a ‘failed’ solution. Not by any means. It is also not the complete solution either. All ferocity does is normalize the critical damage stat, bringing it more into line with the existing stats. This is how it should have been to begin with crit damage, rather than a hard %.

Does this solve the issues at hand? Not at all, but it’s a start down the correct path. I don’t recall whether it was Karl or Roy, think it was Karl though, that stated back when we first heard about the ferocity change that this was just the first step in a list of things they need to do to fix combat. They had to start somewhere, this is where they started. They have also stated that Berserker gear would still be the best dps gear.

By bringing down the overall damage, they can now start trying to balance out the desire to roll straight dps vs the desire to roll support or control. They stated flat out that right now the ‘best way’ to support your team is to simply keep pumping the damage; however, they want to change that. They want to make the other roles as desirable to promote variety in play. Without bringing down the overall damage, they wouldn’t necessarily be able to do this (in an effective manner).

So, it’s a decent first step, but that’s all it is… a first step. They’ve started making adjustments to make more skills ‘supporty.’ They’ve started adjusting runes and sigils. They’ve started opening up traits. We still have a long way to go yet. We need some more variety in skills. Healing power, toughness, etc need to be looked at and adjusted to mean something. Foes need an AI upgrade and skill bar upgrades. Obviously these things will require more than just the involvement of the skills and balance team. Let’s give them some time and see what happens.

Don’t you go bringing reason into here! Are you mad?! People’s gotta take out their real-world aggression on this game!

So I tried Wildstar and I missed playing GW2

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Posted by: The Revenant.4970

The Revenant.4970

GW2 is just a casual grindy game with no proper endgame or challanges.

Pretty much. You forgot to mention the cash shop though, where you can buy skins that should’ve been obtainable in game, and cosplay in the LA chat room with your friends.

So first you’ll moan and groan that the content is too hard. Then you’ll moan and groan that there is no proper endgame (despite fractals, dungeons, WvW, PvP, Living Story) and claim there are no ‘challanges’

It’s challenges btw.

So I tried Wildstar and I missed playing GW2

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The Revenant.4970

Art-style can easily make a game good…

I don’t know wth you play video games for if you can’t appreciate the multiple facets of them. If you want only a story, read a book. If you want only graphics, watch a movie. If you want only a competition, play a sport.

Ferocity: A Failed "Solution"

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The Revenant.4970

Seems like a lot of people are simply afraid of having their weaknesses exposed if they won’t be able to go full zerker 100% of the time.

It’s silly to be expected to go full zerker for anything and everything.

and tbh…this is simply a mentality problem. I see this across the board for all ARPGs and MMOs. Everyone is obsessed with seeing the big flashy numbers. They want to hit hard and have the excuse of being a ‘glass cannon’ when they die.

My thought exactly – people are more and more obsessed with min-maxing. Soon the best solution will be to take the gear out of the equasion leaving it blank of stats.

But as someone stated before – it’s the fault of the game/mob design. If you scrap the idea of the class-related roles, but put a general DPS-favorite mechanics (mash his HP pool as fast as possible), it’s something not right. And it will end in DPS meta, since unlike game mechs, obsession is out of the devs reach.

Had the same gimmicks in WoW. It’s the people who are always looking for the easiest A to B paths and exploits. The best game designers in the world are always going to have trouble with that crap. I don’t get it, I’ve always leaned towards making well-rounded characters that can deal damage and survive (that’s where true dps comes in since you do ZERO dmg dead). I’ve always done perfectly fine, even well, in all of these games. People act like Zerker is the only viable option….but it’s not.

So I tried Wildstar and I missed playing GW2

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The Revenant.4970

In terms of grinding? I’ve felt GW2 have been more of a grind to me than WoW was when I played it.

I disagree 100%, WoW was nothing but grinding, whether it was PVE or PVP.

I think your tolerance of grinding, as with most of us, has diminished with age. GW2 is definitely not more of a grind than WoW though.

Ferocity: A Failed "Solution"

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The Revenant.4970

Seems like a lot of people are simply afraid of having their weaknesses exposed if they won’t be able to go full zerker 100% of the time.

It’s silly to be expected to go full zerker for anything and everything.

and tbh…this is simply a mentality problem. I see this across the board for all ARPGs and MMOs. Everyone is obsessed with seeing the big flashy numbers. They want to hit hard and have the excuse of being a ‘glass cannon’ when they die.

(edited by The Revenant.4970)

Sigil Changes are a possible nerf?

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Posted by: The Revenant.4970

The Revenant.4970

Being able to keep the stacks after swapping out the weapon is gimmicky. I’m glad they are removing that.

Never do anything like 6 Minutes again

in Battle for Lion’s Arch - Aftermath

Posted by: The Revenant.4970

The Revenant.4970

The most glaring problem with your analogies is that teq & wurm aren’t temporary content. There are plenty of others that I won’t be going into because it’s frankly irrelevant to the topic at hand.

I’m taking your desperate attempts to change the subject with your false analogies & sleep/night/headpatting nonsense as acknowledgement that you’ve lost the argument. I won’t stoop to your level or get sucked in by your baiting. Good day.

Those provide you with actual rewards, through titles.

Seriously people…you’re missing out on 10 whole achievement points with this Knights deal….10 ACHIEVEMENT POINTS.

Do 2 dailies…and BAM….it’s like it never happened.

Never do anything like 6 Minutes again

in Battle for Lion’s Arch - Aftermath

Posted by: The Revenant.4970

The Revenant.4970

The problem with this event’s dependence on body counts is that Anet doesn’t seem to have a good grasp on how many people are actually doing these events at once. If they did, the event would have worked on most worlds and in most overflows.

The scaling system needs better tuning or implementation. That would fix a lot of this server jumping/guesting BS.

Never do anything like 6 Minutes again

in Battle for Lion’s Arch - Aftermath

Posted by: The Revenant.4970

The Revenant.4970

[…]

Bahahaha….pleeeeeeaaaassse.

And evil makes their point.
[/quote]

Yes…for I am Legion…I am many!

Better watch out OCDers!

Never do anything like 6 Minutes again

in Battle for Lion’s Arch - Aftermath

Posted by: The Revenant.4970

The Revenant.4970

[…]

You get achievement points for doing dailies and there are literally hundreds of other achievements to obtain….you are never going to get 100% completion on achievements in this game.
Missing 10 achievement points isn’t going to harm a thing.

That is false. For example someone with certain forms of OCD will feel real physical pain on the prospect of knowing they will never be able to complete something they could have completed.

For them, any excuse you try to make up will feel like a hurtful gloat. A literally hurtful gloat.

Bahahaha….pleeeeeeaaaassse.

Never do anything like 6 Minutes again

in Battle for Lion’s Arch - Aftermath

Posted by: The Revenant.4970

The Revenant.4970

[…]

Wait…there was a title attached to that achievement? What was the title?

GW1 player. Title and achievement were the same thing back then. Mindslip, but still applies. Achievement or title, if it’s too based on luck, it should not be temporary.

you are never going to get 100% completion on achievements in this game.

Oh, come on! I bet there’s thousands of players already that have finished all the achievements except for the infinite ones.

Play the game for fun and not to be OCD.

Never do anything like 6 Minutes again

in Battle for Lion’s Arch - Aftermath

Posted by: The Revenant.4970

The Revenant.4970

[…]

Wait…there was a title attached to that achievement? What was the title?

GW1 player. Title and achievement were the same thing back then. Mindslip, but still applies. Achievement or title, if it’s too based on luck, it should not be temporary.

You get achievement points for doing dailies and there are literally hundreds of other achievements to obtain….you are never going to get 100% completion on achievements in this game.
Missing 10 achievement points isn’t going to harm a thing.

Polished Content?

in Battle for Lion’s Arch - Aftermath

Posted by: The Revenant.4970

The Revenant.4970

Moderator is being overzealous and deleting comments and giving infractions for frivolous things.

I expect better judgment from you ANet. Losing respect quickly.

(edited by The Revenant.4970)

Never do anything like 6 Minutes again

in Battle for Lion’s Arch - Aftermath

Posted by: The Revenant.4970

The Revenant.4970

Luck-based titles should NEVER be temporary.

And no one can claim this one isn’t a luck based title, because from being lucky enough to fall into an overflow with enough people properly geared with adequate builds, trying to attempt it, to being lucky enough not to disconnect, luck was the greatest factor involved in getting that achievement.

Now, if a way had been added to create a private overflow a guild can take control off, choosing who can be in there, then a guild with 3 commanders could hand pick people, make sure there’s no leechers and no people going around with a level 1 character and fine gear, and that everyone knows what to do, and then skill would override luck.

But there was no such thing. So luck overrode skill, making it a temporary luck title.

And temporary luck titles should not exist.

Wait…there was a title attached to that achievement? What was the title?

Never do anything like 6 Minutes again

in Battle for Lion’s Arch - Aftermath

Posted by: The Revenant.4970

The Revenant.4970

You’ve succeeded in making me angry, ArenaNet. I’ve been attempting to get Six Minutes to Knightfall the entire two weeks that this Living Story entry has been going. I’ve never seen a single map get it. This is likely because I can’t usually get on at prime times, but regardless, a timed achievement like this should not rely on a map’s worth of players.

I repeat, a timed achievement should never rely on the coordination of a full map’s worth of players for completion.

If you continue doing this stupidity you will have players, like me, who will try repeatedly and consistently to achieve it and are cheated out of it through no fault of their own.

Is your life really going to be that incomplete without that achievement? If so, I got some bad news for ya buddy, there’s hundreds more where that came from.

My advice? Move on…you’re missing out on nothing.

Kindof dangerous to have nothing for 10days

in Battle for Lion’s Arch - Aftermath

Posted by: The Revenant.4970

The Revenant.4970

World of Warcraft will have nothing to do for almost a year before their expansion releases.

Exactly. Some of these people…..good lord.

Polished Content?

in Battle for Lion’s Arch - Aftermath

Posted by: The Revenant.4970

The Revenant.4970

No one in the history of ever has enjoyed or remembers how they enjoyed a game because of how hard it kicked their kitten .

Maybe if content and achievements were less challenging and/or a pain in the rear to do we wouldn’t need to hide in the corner or afk-leech for their rewards.

Demon Souls and Dark Souls says hello. Most old school games say hello.

I think the problem lies with people having decidedly less grit then their predecessors. They’re also so dependent on others in real life that they don’t understand the concept of doing things on your own anymore or understand the satisfaction of completing a hard task by one’s self.

Is our feedback getting through?

in Battle for Lion’s Arch - Aftermath

Posted by: The Revenant.4970

The Revenant.4970

I’ve seen ‘too much’ advice taken from the forums honestly. People complain about this and that so they change it or add it and then those people complain about the opposite. Anet is probably best off just sticking to their vision. They are the artists after all.

Shielded building near White Crane Terrace

in Battle for Lion’s Arch - Aftermath

Posted by: The Revenant.4970

The Revenant.4970

Who’s the jerk hiding in the building near White Crane Terrace. It has some kind of force-field up, protecting it from everything. That guy could be using that field to escort people out of LA!

wtb: new voice over files

in Black Lion Trading Co

Posted by: The Revenant.4970

The Revenant.4970

This is my thoughts on what they could do for this (pasted from another post)

I think “Personality Packs” would be great. I get pretty in-depth making my characters. I kinda make-up back-stories and everything. Everything from their look to their name is cohesive, in my mind at least. Sadly, I have no control over the most important thing of all, in a game that shows my character interacting with others with voice-work, PERSONALITY! I know there’s the built in dignity, ferocity, and charm aspect, but I would like to choice a personality from the character creation onset. I would want a personality pack to provide a full blown personality option for any kind of character. This would include both mannerisms in dialogue, stylized dialogue, and a fitting voice.
For example: I made my male Asura engineer to be kinda kooky looking and his name is Tinker Gizmo. I envision him as a engineering genius in a cooky, unstable, twitchy sort of way. So I would love an option like “Crazy Personality” where his eyes would kinda go buggy and twitchy when talking and he would go off-tangents in discussion and his voice would sound well….like a cooky asura’s would (versus regal like they sound now). I also want a true “Ferocious” personality where my character actually shows anger, yells, and almost pushes the boundaries of “good”. I made my female Sylvari elementalist named Ignacia Bloom. I envisioned her to be basically ‘consumed’ by fire and very hot tempered, but the dialogue prompts and scenes just don’t convey that in any way. While I don’t mind the voice for the female Sylvari in this particular case, I just want her Personality to be different.
Another aspect that can be changed depending on the personality you’ve given your character, outside of voice and talking style, could be the emotes. If a character has a “Crazy/Maniacal” personality then they could have a goofy/maniacal /laugh /threaten, /dance, etc.
I know this would be quite a bit of work with both voice-overs and animations, but it would be something I’d spend money on very quickly to make my character that much more ‘unique’ to me.

Edit* – oh and another thing I thought of that could be ‘improved’ through a personality pack could be new idle standing animations. The animations your character does after standing still for so long. There’s lots of stuff you can do there to ‘show off’ your character’s personality in a way that OTHER people see too!

Edit 2* – To clarify, this would be a feature that would be available at character creation, so it would work for any future characters you make. There could also be a one-time-use pack, like a make-over kit, to apply to an existing character. The account wide one would be quite a bit more expensive of course.

(edited by The Revenant.4970)

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: The Revenant.4970

The Revenant.4970

I think “Personality Packs” would be great. I get pretty in-depth making my characters. I kinda make-up back-stories and everything. Everything from their look to their name is cohesive, in my mind at least. Sadly, I have no control over the most important thing of all, in a game that shows my character interacting with others with voice-work, PERSONALITY! I know there’s the built in dignity, ferocity, and charm aspect, but I would like to choice a personality from the character creation onset. I would want a personality pack to provide a full blown personality option for any kind of character. This would include both mannerisms in dialogue, stylized dialogue, and a fitting voice.
For example: I made my male Asura engineer to be kinda kooky looking and his name is Tinker Gizmo. I envision him as a engineering genius in a cooky, unstable, twitchy sort of way. So I would love an option like “Crazy Personality” where his eyes would kinda go buggy and twitchy when talking and he would go off-tangents in discussion and his voice would sound well….like a cooky asura’s would (versus regal like they sound now). I also want a true “Ferocious” personality where my character actually shows anger, yells, and almost pushes the boundaries of “good”. I made my female Sylvari elementalist named Ignacia Bloom. I envisioned her to be basically ‘consumed’ by fire and very hot tempered, but the dialogue prompts and scenes just don’t convey that in any way. While I don’t mind the voice for the female Sylvari in this particular case, I just want her Personality to be different.
Another aspect that can be changed depending on the personality you’ve given your character, outside of voice and talking style, could be the emotes. If a character has a “Crazy/Maniacal” personality then they could have a goofy/maniacal /laugh /threaten, /dance, etc.
I know this would be quite a bit of work with both voice-overs and animations, but it would be something I’d spend money on very quickly to make my character that much more ‘unique’ to me.

Edit* – oh and another thing I thought of that could be ‘improved’ through a personality pack could be new idle standing animations. The animations your character does after standing still for so long. There’s lots of stuff you can do there to ‘show off’ your character’s personality in a way that OTHER people see too!

Edit 2* – This would be a feature that would be available at character creation, so it would work for any future characters you make. There could also be a one-time-use pack, like a make-over kit, to apply to an existing character. The account wide one would be quite a bit more expensive of course.

(edited by The Revenant.4970)