Showing Posts For ThePaladin.2140:
Ok I’ve compiled this short task list for the performance team. I know it looks oversimplified but this is what is badly needed.
1. CPU – GPU utilization balancing – For a more graphically intensive game, it sure looks like the GPU is underutilized and the CPU is over utilized and badly at that. Which brings us to number 2.
2. CPU core usage balancing – I keep seeing 1 or 2 CPU cores reaching 60-80% utilization max even if I’m currently running an 8 core system with 8 more cores hyperthreaded. We need to utilize more of the processing cores.
3. 64-bit Client – 32 bit has a memory limit as we all know. Those who have 64 bit Systems need to be able to take advantage of that extra memory umpf.
4. Nvidia Drivers – I have yet to see nvidia drivers recommended for GW2. I know AMD is their “partner” but there’s no reason to alienate the competition who clearly still play the game. I run every single beta and WHQL driver since 306 iteration but ALL of them and I mean ALL of them crash the game after a couple of minutes of playing then recovers for continues play.
5. Windows 8 support – Clearly the client still has issues with the new OS that need to be addressed. Specifically the crashes that happens with certain hardware combinations. It will be easy enough to include crash log reports so you have data to see which combo does what.
These are just the ones on top of my head. I know these are oversimplified as stated but hey, one can’t enjoy the game if one can’t play it properly.
I can summarize this thread in 2 sentences. “I am entitled. You must give me the GIFT I want or I will throw tantrums.”
Jesus. It’s a gift! The entitlement here is oozing out of my screen. I was raised to just say “thank you” when given a gift. It’s a gift! You don’t complain about a gift unless you’re a douchbag.
I guess we could start calling him.. claw of JorLAG badum tssss
I don’t know but this thread yells: I am not noticed or complimented enough in having completed a Legendary. Make them notice me! Make them!
You’ve already completed it! That should give you enough sense of accomplishment for yourself. You don’t need the entire population to kneel and be in awe of your farming skillz.
@code yeah system does indeed restart or at times start artifacting. I guess I’ll need to replace my cards with something that has a little more umpf thats compatible with gw2. Still Anet should really sit down with amd and nvidia.
If so shouldn’t it also really heat up when I play bf3 on max with 64 players on really large maps, not to mention crysis 3 on ultra? It only really heats up with gw2. Then I go into driver has stopped then reinitializes. Only happens in gw2 as well
Reading the posts above it might be driver problems. I have twin 570s and I’ve read soomewhere that some nvidia hardware dont mesh well with gw2. The devs should really sit down with the nvidia people.
+1 I’m running an i7 clocked at 4.0Ghz with 2 gtx 570s on sli and they overheat? Wth. I played Crysis 3 and Far Cry 3 all maxed out and stayed at 45-60fps cruising at a stable 50deg. cent.
I suggest we keep bumping this til the devs pay attention.
Could be your case setup, or cooling problem. SLI in a case where two cards are but inches apart can bring in a lot of heat. My 2x 450’s would get to 70c+ when playing Aion, it would start juting higher if I ran 2.. Granted my room temp is pretty high. So I switched to 650 and now it is fine. I literally could not fit my finger between the two cards, so sometimes it is just design that hampers you. I can run AIon and GW2 at the same time now with no problem. I can also run Aion x2 with no problem, although it is a very greedy game PC wise, and money wise… but that’s for a different forum. Liquid cooling is great but case structure and ambient temp are very important factors. As well as cleaning and storage of course.
(edited by ThePaladin.2140)
+1 I’m running an i7 clocked at 4.0Ghz with 2 gtx 570s on sli and they overheat? Wth. I played Crysis 3 and Far Cry 3 all maxed out and stayed at 45-60fps cruising at a stable 50deg. cent.
I suggest we keep bumping this til the devs pay attention.
Ooohhh gold betting! That would be awesome. Also to further stabi,ize the overwhelming gold influx into the economy, they could make it so the “house” gets a cut on the betting haha.
give it time guys!
Complaint is alright as long as worded and comes across eloquent and well thought out. By a small stretch a complaint could become constructive criticism. However if a complaint comes across as snarky, rude and oozing with sarcasm, it hardly serves any purpose than to spread negativity which is neither constructive nor valuable. In an ever evolving game such as MMOs community feedback is highly sought after. After all, you need the “user” to tell you how best they want to enjoy your work. However we also need to keep in mind that feedback needs to be clear and precise, this way logic and common sense will win out and the devs will give in.
Let’s take these two examples.
Complaint 1: WVW sucks I cant run 10 meters without dying from something I didnt see!This is the worst game ever! This game will die really soon.
complaint 2: I have been having a hard time playing wvw as I cannot see what’s killing me. Just went out of the keep and I saw something pop and disappear and I’m dead. Is this a bug?
Now if you’re part of Anet’s CM team, which one would you take to the devs? You’d probably say “I paid for this game, I can complain anyway I want.” Guess what, you already got what you paid for and more. They gave you what they advertised and you paid for it. Their obligation stops there when you look at it through the eyes of commerce. Paying for the game does not make you automatically LoRD and MASTER of Anet and their teams. You can badmouth all you want as is your right, freedom of speech and all, but don’t say you can badmouth cuz you paid for it. Two different things.
If you want to complain. Go ahead. Just be specific and be nice.
(edited by ThePaladin.2140)
I’ve never played WoW, so I have no idea what half the things on that list are :P
The only thing I dislike about Guild Wars 2, is ArenaNets way of being overly precocious about everything they add to the game, to such an extend that a lot of what they add, almost has no impact on the game. WvW skills is a good example of this.
I think they’re just trying to reserve the bigger changes to the expansion packs. Cuz if they gave us everything, how else are they going to make some moolah. They are a business after all. Let’s not forget that developers need to eat too. We keep saying that they’re greedy, and they’re evil for wanting money. Let me ask this, don’t YOU want money in your personal life too? Does that make you evil? They’re a business, that’s that.
Actually if you can look for your old WoW box, the first release, you’ll see housing specified in features haha
To those who keep complaining about bugs, balance and content.
How long has the game been out? Months. If Anet wants to be competitive, and I know they do, they’ll keep refining, adding, fixing. This is how MMOs are done. You can’t expect it to be perfect a few months out of the gate. Heck, we haven’t even seen the first true expansion yet. Give it time and enjoy what’s there now. If you’re burnt out, take a break and come back later. Trust me, it will get better in time. Don’t believe me? This was WoW: take time to read through the entire list and you’ll find game breaking bugs, etc.
http://www.mmo-champion.com/threads/726876-Some-things-you-didn-t-know-about-WoW
Lol WoW also promised housing wwwaaaaaayyyy back in their old box release. 8 years later? Lol
I didn’t say emotes people. I said DANCE STEPS. You want to do gangnam? buy it! Wana do the macarena, buy it! I do agree we need more basic emotes but I won’t say no to paying for new dances.
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Sell “dance steps catalogue” on the gem store. Basically makes you dance some other dance or you can select which dance you can do. Thousands of dances out there, pick the most popular ones, motion cap, script them in, voila! cash.
Oh yeah. A norn thief named “where do i hide” would be awesome.
A dark skinned asura with an afro named “busta caps” made me rofl.
I think the problem here is frequency and little reward. Something you do over and over becomes less epic and even so if you get a rare you’ll probably just salvage or toss into themystic toilet. With this in mind, here’s my suggestion.
1. Make dragon spawns once a week or once in two weeks.
2. Before they spawn, tie it to the lore. E.g. order of whispers have discovered intel that kralkatoric will send his minion etc etc. Announce this by sending mass mail to everyone. Give place and time.
3. Pre events should be tense, repair cannons, arm lasers, distribute weapons to npcs. Hide yo kids, hide yo wives. Have an npc give a pep talk (a different one each week or two weeks).
4. Give these dragons the ability to pick players up and throw them as well as knock a bunch of them in the air.
5. Remove “safe spots” everybody is in danger within a certain radius. Ranged attacks do not work outside that radius.
6. Give exotics away and a very small chance to get precursors.
7. Create post dragon kill events so people linger around like revive dead npcs, put out fires, heal the land, repopulate the freakin forest, etc.
8. Improve culling handling and make sure the server can handle an entire population fighting a single epic dragon.
9. Baske in the praise of the masses.
DO IT!
I’m planning on running dungeons with my wife an engineer thats traited to get 6 stacks of might when using a flamethrower. With empowering on, she’s dishing out a lot of freaking damage not even counting the condition ones. So this build might still enhance our synergy. So now I’m torn between grabbing zerk or just running magi. Problem is I can seem to find ascended magi gear.
Thanks Pukknub. What if I split my trinks, magi rings and knight accessory.. hmm
Wont zerks lower my defences? I’m running the traditional ah build so I’m used to soaking up a lot of damage. Staff number 4 heals me a whole bunch acting as a second number 6.
Anybody want to chime in?
As the title says. What do you guys think of Magi trinkets (precision/healpower/vitality) on a knights armor set with soldier runes? Been thinking about this idea of higher heal power and crits keeping you up as you whack away with Altruistic healing on and empowering might. The crits should compensate for the lack of power a bit. Should be running 0/15/30/20/5. Your thoughts fellow guardians? I want to see your opinions first before I purchase the expensive gear.
Awww man. I’m in cursed shore right now and I pop a shout… 5 seconds later after some moonwalking and other characters teleporting around me, it activates.
…No, it’s not my ISP. It’s happening a lot in cursed shore and WvW where populations are packed in. Surprisingly, I haven’t been bumped to any overflow. Could any of the ANet people shed some light on this one?
I’ve been trying to gather up some materials for my wife’s Huntsman crafting recently and I have noticed that bots have returned and they are becoming more blatant in our server Blackgate. They usually pop out on iron ore nodes flopping around like a fish out of water and disappear just as quickly. I have had the good fortune of reporting some of them but the others are just too quick to report.
Might I ask if Arena net will address this new batch of botters? If yes, when? They’re getting quite annoying. I hope it’s sooner than later as botters have been proven to destroy online economies.
Any thoughts on these suggestions or better suggestions?
I have had more than a decade of experience playing MMORPGs and have critically reviewed loads of them. Professionally I have been impressed by some of them but I have only personally played a handful.
this confused me… how have you ‘critically reviewed loads of them’ if you have ‘only personally played a handful’?
- also; i would like to see some incentive to actually getting back out and exploring; but i think itd be best if laurels where left where they are now and something new implemented instead
Sorry let me clear that up. I did play all of them but I personally stayed and played, for my own leisure, a handful.
@RikShaw
Agreed. Point here is choice but not to the point that people don’t see more of the game. There still should be some point of restraint so that players get encouraged to explore.
I think there should be limits on the number of times you run 1 event that way people are discouraged from running the same events over and over.
I do agree that Karma should have been what laurels are now. They need to simplify things and yet try and encourage people to explore hence the limited reward per event suggestion on Laurels. This could also be applied to karma rewards.
@PetricaKerempuh
I understand that but this won’t take away from your dungeon experience. Since you’re already doing the dungeons and can get gear out of them especially if you’re doing fractals.
We could take this laurel rewards farther in fact if we provide laurels for dungeon completes as well. That way everybody gets a piece no matter how they play.
Again, it’s an interesting idea. But you’d have to change the way dynamic events work a bit too. What you’d have is what you have in orr. People tagging a couple of events, running off to the next event, tagging some stuff, without waiting for the event to conclude and tagging that.
I don’t just want bodies in the world. I want players. If you do this, you’ll end up with people running around farming, but not necessarily playing.
It’s really not a bad idea. But it would have to be implemented in a way that would punish people from hitting and running, which is what many do now. I think the best way to encourage more people to play in the world, is to have longer and more involved things to do in the world.
Quest chains that aren’t dynamic event chains. Stuff like they did in Halloween, when everyone was out trying to get the books from Mad King Thorn’s biography. That got players into the world.
But it didn’t get farmers into the world. It got the people into the world who enjoyed open world content.
That I didn’t take into account and I fully agree. I suggest that if you’re not within the vicinity of the event as it completes, no reward for you. Thanks for the heads up.
An interesting idea, but it would feel too artificial for me. Right now, I can do the dailies pretty much anywhere. I’m in any zone, I can dodge. I can kill X number of things. Most zones (with the exception of Orr) have the kill types I’d need. Most zones have some water creatures, even if I’m just killing fish.
I am where I am, not running around after imaginary rewards. Even now people are complaining about seeing dailies on their screen and having to go out of their way to finish them. Imagine what they’d say if we had to zone hope for those tokens.
The other side is now, everyone gets tokens at the same rate. Token are, in part, there to allow more casual players who don’t have as much time to be relatively competitive, in as much as that’s possible.
By doing this, those who have more time will get more laurels and the difference between casual players and those who can spend all day playing will be increased.
But the laurals are only one possible solution to the in world stuff anyway. I’m interested to see what these guild events do, since they’re supposed to be happening in world as well. It might help.
I’ve taken into account that there will be players out there who will foam in the mouth to get these laurels pronto and that’s why I’m suggesting that we set a weekly limit. By playing casually, you can hit that weekly limit just exploring and doing events if you play often enough, thus putting everyone at equal footing, if that’s a big concern. If you don’t hit the weekly limit, you still have some laurels just by playing and doing events, sooner or later you’ll get your gear.
All this, by the way, will support ArenaNet’s play the way you choose philosophy. In fact, if this goes well enough, they can start handing out laurels for crafting, exploring, pvp, completing dungeons etc. So no matter how you choose to play, you get your rewards. I haven’t done the numbers, I’ll let Anet do that haha.
Hello! First let me introduce myself, I am David, currently serving as editor-in-chief of a gaming web magazine here in the Philippines. I have had more than a decade of experience playing MMORPGs and have critically reviewed loads of them. Professionally I have been impressed by some of them but I have only personally played a handful. Guild Wars 2 is part of that handful and for that I thank ArenaNet for a truly masterful job. The game is exemplary in its execution but still has some problems (what game doesn’t?). I especially commend ArenaNet’s goal to keep us players running around in this beautifully crafted world. However, and if I may say so, the new Laurels and the dailies won’t push much of us out into the world as much as they may think. And this is why I write this post.
On to my suggestion. Instead of making Laurels a reward for dailies, I suggest you make them rewards for events. I propose we increase the number of Laurels required per ascended item and start rewarding laurels for each event one participates in. “But David, won’t that make people grind events instead?”, and you’d be right to say so. That’s why I also propose that when you complete 5 or 10 events (spitballing the number here) in one map, you are no longer rewarded laurels and you have to explore a new map and do events there. This may be a good way to keep people moving from one map to another. In addition, to prevent people from gaining their ascended gear in one weekend, I propose that we impose a limit on the number of laurels gained in a week and once you have earned your laurels on a certain map within that week, you cannot gain any more laurels until the next week from that said map.
In summary here are my suggestions:
1. Remove daily laurel rewards (dailies are boring if I might say so).
2. Make events reward laurels.
3. Increase the number of laurels required per item from the merchant.
4. Only 5-10 laurels per map per week. Laurel limits per map is reset after weekly maintenance.
5. Set a limit on the number of laurels gained per week.
This in my humble opinion will keep people going around maps all over Tyria in the hopes of getting more laurels and hit that weekly cap.
Comments? Suggestions? Violent reactions?
Thank you.
Hello! Been following this thread for a while and I’ve already started on my guardian and he’s at 80. Currently wearing full knights with 6 soldier runes running 0/5/30/30/5 gunning Altruistic Healing and Empowering might.
Haven’t tested him in WvW in earnest yet and I was informed that I will be better served by a greatsword with my build rather than the hammer. I was also told that I won’t heal enough to keep myself up using AH and empowering might. Might I ask what your comments on these statements are?
Also as a follow up question, what accessories, rings and amulet do I use and how do I gem them? Thank you