Showing Posts For They.9516:

[Trait] descriptions need to get improved

in Suggestions

Posted by: They.9516

They.9516

yeah well thieves get a trait that grants vigor upon healing, but signet of malice doesn’t proc it

Transmution stone - bring sPvp items to the rest of the game

in Suggestions

Posted by: They.9516

They.9516

The purpose of pvp is to fight other players for fun, skins are a reward and have no effect on pve or pvp at all. You’re arguing that it shouldn’t be allowed because pve players will have to do twice as much work when pvp players would have to do twice as much work to get pve gear, that seems like a pretty kittening even trade to me.

In GW1 pvp players could unlock all pve skins, and if you had collectors edition or any bonus items you could also unlock several pvp-only weapon skins on pve characters. It’s been done before, there is no reason to not allow it other than QQing elitism that some pve kid is wearing YOUR armor set or vice versa.

Cross Transmute Armor Types

in Suggestions

Posted by: They.9516

They.9516

As the title says, I’d like the ability to put heavy armor skins on light armor, medium, and vice versa. Light armor skins were well made in my opinions, and most of the heavy sets have tons of flair which is what I personally go for.

Unfortunately, I picked a thief, and ALL of the medium armor sets are extremely bland or just don’t work properly (See CoF Pauldrons zzz). Considering you can see someones class when you target them I don’t see any reason for this not to work, I shouldn’t have to pick my class based on what armor I want. Guild Wars 1 has a great balance of plain, sexy, and flair armors for each profession, I’d like to see either a return to those roots or a transmutation stone in BLTP that allows cross armor transmutation!

Don’t like dungeons? Hard? Group with me.

in Fractals, Dungeons & Raids

Posted by: They.9516

They.9516

I love this game, and I hate people badmouthing Anet or dungeons because they haven’t adapted to it yet or even tried anything team coordinated. It’s really ruining alot for the community as eventually Anet might resort to making everything easier, when it’s just the players not understanding that failing is a part of succeeding. They’re not used to having to learn the hard way, and I can imagine that’s frustrating.

While I appreciate what you’re doing, the threads QQing about difficulty are the minority, whereas the threads complaining about the autistic DR system are abundant mostly because they spewed non-sense about “playing how YOU want to play” and then screwed power traders, farmers, and speed clearers over. A TON of players moved over from GW1 and have been gutted repeatedly by the new content designers. I don’t have problems with dungeons personally, I do have an issue with kittened rewards and punishing people for repeating the same dungeon. (Account binding tokens was a good move though, so kudos)

Don’t like dungeons? Hard? Group with me.

in Fractals, Dungeons & Raids

Posted by: They.9516

They.9516

[quote=291551;Inci.7560:]

OK,let's both be realistic for a second:

in Guild Wars 2 Discussion

Posted by: They.9516

They.9516

/clap
ignore dusk, he likes to think he’s the president of tyria and dictates what others opinions are.

Reward varied DE participation

in Guild Wars 2 Discussion

Posted by: They.9516

They.9516

I don’t think the problem is karma bro, people are trying to farm GOLD, for exotic gear, dye, crafting, legendaries, repairs, waypoints, gems (see the pattern here). Karma is used for poorly statted (not going to comment on the skins) exotic gear, food ingredients, and salvage kits. In fact, the only “good” thing you get from karma is obsidian shards. I know you’re all cool and you never want 20 slot bags, sexy dye, or sick looking armor with good stats, but some of us like to actually play the game how we WANT to play, the same way we were playing before DR was put into place.

tl;dr your idea isn’t bad, but I think exp and gold rewards should also scale up

Patch Broke Karma Boosters

in Dynamic Events

Posted by: They.9516

They.9516

Last game they made they kitten up skill balancing and accidentaly created an entire new play style (solo-farming + speedclears). Once GW2 came close to fruitition they completely destroyed (“fixed”) it so they people would get used to being screwed over by the time GW2 dropped. My advice is take a week/month break and come back to see how it’s doing then.

Being efficient in dungeons means less reward?

in Fractals, Dungeons & Raids

Posted by: They.9516

They.9516

Guys the DR only kicks in for those that are running 10-15 minute dungeon clears, honestly the only way one can do that is using exploits or abusing their skills to bypass unwanted content. My guild ran AC twice last night back to back different paths and got the full amount of tokens at the end of each. We were efficient and cleared both dungeons in about 30 minutes each, the first was a little faster than that even. So if you are hitting all the content and not running the same path over and over, the DR really shouldn’t affect you. Now I do understand that there is a bug that might not make this true for everyone but I think what we encountered is the expected result.

Me and my guild can clear SE explorable path 1 in about 15 minutes without skipping mobs, using organized tactics, utilizing combo fields, or using full exotic (non of us have even 50% exotic gear). I totally see your point, the dungeons are totally not kitten and were totally designed around this DR system, it couldn’t have been throw together in a day and implemented without any testing. Putting the bug aside you’re all beingkitten the QQers and the white knight defenders. I don’t have fun in dungeons, does that mean they’re broken? No. I get kitten drops from doing one dungeon in an entire week (6tokens 2s), does that mean DR is broken? Yes. Should DR be put into place at all? No. Most of the content designers were not around during GW1, and honestly this game has just about jackkitten to do with GW1, they just recycled characters and used it as back story. It’s a really poorly put together mmo that was rushed, the “Vision” is there but it’s nowhere near complete. Hopefully in a few months everything gets sorted out, but until then stop kittening at people that are venting honest to god complaints because it just makes you look like an uppity kitten.

Arah rushing ? authorised or not ??

in Fractals, Dungeons & Raids

Posted by: They.9516

They.9516

I do hope that Arena Net live up to their earlier promise of punishing those who exploit the game to the fullest extent possible. I took my time exploring the game world and found the journey to be incredibly captivating. I still haven’t even seen every zone yet!

Though I’m reluctant to enter dungeons. I want some of the gear pieces that are available from the various tokens earned within, though I feel indirectly punished for being a honest player when I see people in full dungeon attire (some of whom even brag about cheating to get it).

How would you even know that those players earned that gear legitimately, running the least or non exploitable/buggy parts of a dungeon? Simple fact is you cant, you are just judging people to judge people.

He specifically said “(some of whom even brag about cheating to get it).”. hypocrite!

What team do we need to go in with?

in Fractals, Dungeons & Raids

Posted by: They.9516

They.9516

Izzy’s holy trinity, 5 guardians. Every class Izzy plays gets uber buffs (See:Dervish) and classes he doesn’t like get nerfs (See:Paragon).

Forum Suggestion: Dungeon Tactics Section

in Fractals, Dungeons & Raids

Posted by: They.9516

They.9516

We need a section where players can help other players out with certain bosses or even class based tips on how to accomplish certain feats in dungeons.

Dungeons are teamplay based live with it :)

in Fractals, Dungeons & Raids

Posted by: They.9516

They.9516

@dalendria,
So arenanet only made their game for casual gamers? I’m prettykittengood at dark souls, one of the hardest games out at the moment, and these dungeons are awful. There is no point of using a dodge system if it is literally impossible to dodge every attack the boss throws at you, in Terra dodging had a cooldown but bosses would turn towards you well before they attacked so you knew you had to gtfo, in dark souls there were tells (even though there are some awful moments in that game) for each bosses attacks so you know you need to either block or dodge. Now, there are some bosses that aren’t that bad, like the end boss of SE explorable path 1, others like the fire golem stack 2 minutes of burning on you and are impossible to kite longterm.

I am a level 80 thief with full exotic and 20 acrobatics, and I am the 99%.

It's not that I am bored @ 80, the grind is just crazy

in Guild Wars 2 Discussion

Posted by: They.9516

They.9516

@ZuderGambeous

I got to 400 armorsmithing with no grind, just by using mats I earned on the eay to 80. And then, of course, you could sell those for some quite reasonable gold as well.

By the time you are level 80, odds are that you have some 40k karma as well, which should allow you to get an exotic piece.

And again 100 dungeon runs for a set is bull. You don’t need that many.

60 for the armor set, 20 for two weapons. That’s 80 dungeon runs for a full set of gear.

Stowable Siege Weapons

in Suggestions

Posted by: They.9516

They.9516

There should be a mystic forge recipe that allows players to create “PvE” siege weapons to be used in dungeons or dynamic events end game. Since siege items can’t be moved and it would cost a decent chunk of change it wouldn’t be unbalanced, plus it would make the DE’s in orr far more interesting (and true to lore, it IS a battleground!)

How GW2 could've been good

in Guild Wars 2 Discussion

Posted by: They.9516

They.9516

  • PvP balance is all over the place right now (although this will hopefully get fixed)

If you think there’s a balance issue with any profession, post about it in the sub-forum of the profession in question. Izzy checks them religiously to look for suggestions for PvP balancing.

  • 15 dollars a month. Sorry ANet, but if you want to consistently dish out manageable updates, you need the income (and many, including myself, are more than willing to pay)

No, they don’t. WoW cost $200 million dollars to maintain, including server upkeep and development costs, between 2004 and 2008. They made over $440 million from box sales alone during that time. That $15 a month that you have given Blizzard over the years and will continue to give them is literally free money to them that does nothing but line the pockets of their executives and shareholders. None of that money is necessary to cover the cost of developing new content.

  • Use the trinity – your system looks good on paper, but it’s a disaster in practice (anyone that’s done exploration mode dungeons can attest to this)

No it’s not. You’re just bad.

  • Dying is not a game mechanic – dying should be a bad thing. You should not be allowed to come back to finish a boss fight after you died.

Dying is irrelevant, because if you’re not bad, it doesn’t happen.

  • Underwater exploration is fun, but underwater combat is stupid (no, really, it is). Blizzard’s blunder with Vashj’ir should’ve taught you this.

Most players are having no trouble with underwater content. If you are, that’s your fault, not the game’s.

  • You need end-game progression. You really do. However, I do realize that a lack of end-game is a consequence of not paying 15 dollars a month.

Not only is that last point completely false, but the first is something any informed consumer walked into the game with intent to avoid.

In short, you bought GW2 thinking it would be WoW, completely ignoring everything ANet said about the game for the past three years. Next time, be an informed consumer; just because you didn’t bother to do your homework doesn’t mean the game will fail. To the contrary, actually; GW2 has consistently had over three times as many players than WoW since launch.

GW2 will not fail just because it’s not WoW. Actually, the fact that it’s not WoW will ultimately be the reason it sees success, as it has already.

Water combat iskitten if you aren’t an engineer with a grenade kit. It’s slow and tedious, this is coming from a lvl 80 thief that has permanent invulnerability frames with a spear. Not enough spammable AoE to take on groups, and even killing single targets is a chore, I’d rather just run away from them.

Improve the loot tables of boss mobs

in Suggestions

Posted by: They.9516

They.9516

Yeah, everything has an “even” loot table, the only things that vary are rare materials that drop off of certain mobs, kind of disappointing when you spend half an hour doing a super hard jumping puzzle to get two blue items. :\

Playable Race: Tengu

in Suggestions

Posted by: They.9516

They.9516

For those of you not experienced in the “original” land of tyria, the tengu are a race of humanoid birds that live on nearly every continent and almost every ecosystem. They were pivotal in the “Factions” storyline, they were also common enemies in “Prophecies” with a few varying clans. They SHOULD have been a playable race, they were one of the first sentient races, they came long before Eye of the North was released, before any hints at asura or norn were given. Why weren’t they added? Can we expect more playable races in expansions? Why do you guys hate birds so much?

Suggestion: Death Recap

in Fractals, Dungeons & Raids

Posted by: They.9516

They.9516

I think adding the death recap used in pvp to dungeons would allow players to see what exactly is killing them and enable them to counter it a bit easier. For those that don’t pvp, it shows every point of damage you took, who dealt the damage, what skill did the damage, etc, etc.

The red circles that show ranged attacks don’t always appear or get blocked out by other effects, would let players know “Ok this attack kills me instantly, save my dodge for that.” without having to die 50 times before they figure it out, after emptying their wallet on repair bills.