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Newbie to WvW!

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Posted by: Torsailr.8456

Torsailr.8456

You’re welcome to join CODE in Crystal Desert. CODE is a NA guild so time issues might pop up for you. But CD is a popular and friendly server that has a lot of activity in WvW during what’s probably your prime time (late at night for me.)

HELP i hate being in Que I wanna transfer

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Posted by: Torsailr.8456

Torsailr.8456

Come to Crystal Desert. CODE and SOV are both awesome guilds that will take you in and do WvW. The only thing we require is you have fun.

HoD Does Not Want You: Seriously

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Torsailr.8456

Seriously, come to CD. We’ve got some awesome commanders in WvW (not me, I’m a loot bag). With our commanders if we had half the numbers HOD now has we’d dominate our tier. We’re a low drama, high fun server.

Legendary Nothing

in Guild Wars 2 Discussion

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Torsailr.8456

Getting 1st in the PVP tournament is harder than grinding for your materials, doing a bit of WvW and even playing the MF for a precursor.

Agreed.

More Siege Types

in WvW

Posted by: Torsailr.8456

Torsailr.8456

I thought of ladders. I just couldn’t see a good counter to it so that it wouldn’t be game breaking.

“Mobile Cannon… (aka. Siege Turtle from GW1)”

Isn’t that what golems are?

Legendary Nothing

in Guild Wars 2 Discussion

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Torsailr.8456

RNG invalidates all efforts. As long as RNG is the only way of making a new precursor it will never be an ultimate achievement. If they wanted legendaries to be an ultimate achievement then they should make it quest/event driven that is extremely hard to do but guarantees you a precursor at the end of it.

When RNG makes it so that a person who has been playing 1 day has the same chance as someone who has been here since beta of getting a precursor there is no ultimate achievement or measure of effort. Its luck. RNG. No amount of effort on your part will ever change it. No amount of skill will ever change it. No amount of dull farming will ever change it. That is the nature of RNG. No guarantees, just luck.

There was never any ultimate achievement for legendaries. There was never any effort through increasing skill to get it. RNG invalidates all of that. It takes no skill to farm gold, or karma or anything necessary to get precursor.

More Siege Types

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Posted by: Torsailr.8456

Torsailr.8456

Have the devs ever considered more siege types for the game? Right now it seems like all the siege is for breaking doors/walls. While we do have some variety in that with golems it still feels limiting. I want siege that enables more tactics and variety of play.

My suggestions:
1. Gliders. We have airships and helicopters in the LS, why can’t we have personal gliders in WvW? Launch from a cliff or lords tower nearby and fly at low altitude to another keep then drop down inside. I see them flying low enough to be hit with 1200 range weapons and not being able to attack because your hands are tied up flying would be the balance for bypassing some defenses. An arrow cart or ballista should destroy the glider.

2. Grapple hook guns. For keeps like the NE tower or Hills where part of it is guarded by an unscalable cliff. Give the gun a 3000 range so it can reach high places but still might take some creative landing to scale cliffs and make it so knockbacks can push you off the rope and make you fall. New traps could cut ropes. Also make the gun consumable instead of permanent, maybe 10 shots per blueprint?

3. Asuran Hover Packs. These would let players float at twice jumping height. They’d have a countdown of 30 tics, each second of float would use 1 tic similar to how elementalist Icebows work on use. The purpose would be to lift players high enough to attack guards on the wall, but not so high that they can easily get on the wall. Ballistas could knock the person from the air and destroy the pack. AC could remove tics per hit.

4. Bombs. Yes this is a destroy wall thing. Ever seen Lord of the Rings: The Twin Towers? Battle for Helms Deep? Create a big bomb that a person has to carry at walking speed to the wall. If the bomb blows up early it attacks allies with a massive AOE burst that will likely kill anyone within 1200. If placed at a wall/door it destroys the wall and any enemies within 1200. A lot of risk, but a lot of reward for trying it too.

5. Aerial Bombardment. This siege creates a target that when used will call an airstrike from an airship. I’m thinking of a barrage of 3-6 strikes similar to Scarlets laser attack during the LA events. It gives some damage, some knockback, maybe a stun on a critical hit. I don’t see this as an auto win for a side but something that would provide an interesting element to a fight. Maybe harass a zerg or hinder some tower defenders/attackers. Maybe towers/keeps could get a protective dome buff similar to reinforced walls that would reduce the effectiveness of this attack?

I don’t want new siege to be an auto win for a side or nerfs or insane buffs. I want new ways to play that introduce new tactics and skills.

Thoughts? Good? Bad? Go hide in a cave and get off the internet?

Strider’s Defense & Why Its Bad Design 4 PvP

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Torsailr.8456

I have to admit when I read the title I thought this was just a nerf begging rant. This is actually a very solid, well thought out idea. I like it. But I see no reason for this to be PVP only. This is how it should be across the board.

Crystal Desert- Interested?

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Torsailr.8456

*Prices and availability may change. Transfers must first choose a low self populated map. Then start raid and continue to defeat opponents up to twice in numbers. Then watch outmanned pop as que zerg runs you over. Rinse. Repeat.

OMG, you should have seen what was going on in HOD BL last night for a few hours. A couple of us were bored in CODE so we decided to go troll HOD for a bit. There was only 4 or 5 of us so we couldn’t effectively take a tower so we raided their camps for a bit. We took out the southern camps a couple times then snuck up and capped their fully upgraded north and NE camps. Then we went back and flipped the south camps some more. After a bit of this they had a 20 man zerg trying to camp our spawn point. They even built several superior ACs to try and kill us. The 5 of us kept taking their bags for over a half hour while CD took Stonemist in EBG and flipped back some of CDBL.

And of course, because we were outnumbered and next to our WP we could be back in the fight in seconds where they had to repair and run across the map. I think we died once for every 5-10 we killed. I can’t believe their commanders actually let 5 of us tie up a chunk of their zerg like that.

All I can really say is thanks for the bags HOD. It was fun.

Guess the feature thread!

in Guild Wars 2 Discussion

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Torsailr.8456

Facilitating Friendly Play:
Better party system functions and expanded commander tag functions for pve and wvw.

Dev Blog: Changes to Traits

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Torsailr.8456

For those that keep bringing up cost; they said in the live blog that you’d buy traits from the same vendors you currently get your manuals from and they’ll cost gold and skill points.

Dev livestream: Ready Up: Mar 21 @ 12pm – New Traits & Map

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Torsailr.8456

There were some interesting changes…but unless there’s another map in the works or another game mode coming, it’s really disappointing to hear that the only option for something other than Conquest of WvW will be something for custom arenas only and is just a pure deathmatch map.

The game modes and map design in GW1 was really masterful, but it seems like the multi-objective design has really gotten left behind.

Yes it’s the only map coming out now, but I got the impression this was a test case for more maps to come. Maybe after a few weeks of testing/tweaking they’ll put out some more.

Crystal Desert- Interested?

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Torsailr.8456

Come join us in CD. CODE often runs with SOV in WvW. Scolias has gotten pretty good at helping us collect Chili Bags from KoME.

And if you aren’t interested in WvW we also run world boss trains, guild missions, and our guild leader likes to give away gold. CD has something for everyone.

Tournament of Legends

in PvP

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Torsailr.8456

To be fair, Anet hands out legendaries to “undeserving” people through RNG all the time. But undeserving should really be unearning through perseverance because that’s all RNG is. I can literally make a new toon, grab a few cheap items on the way to the Mystic Forge and get a Legendary. The chance is small, but that is how it works. That is undeserving of a legendary.

In contrast the PVP winners will be a group of people that have worked their kitten off over several months/years to be very skilled players. This is the exact opposite of unearned or undeserving.

Personally I hate PVP and I’ll never do it for reasons I’m not going to explain, but I’ll never say the winners of this PVP tournament haven’t earned it. If you win, kudos.

Luck isn't on my side.

in Guild Wars 2 Discussion

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Torsailr.8456

I feel your pain OP. I’ve got around 150% MF and I still get lots of white drops and mostly blue/green drops. I’ll go 3-4 weeks without seeing an exotic drop and outside of world boss chests I’m lucky to get 1 rare a week. Either MF is borken or RNG hates me.

Either way it kinda ruins the feel of the game knowing no matter how hard I work the rewards will rarely equal the work because of RNG. I had a lot of hope for the MF change but I my drops haven’t gotten any better since then.

Queens Gaunlet returning?

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Torsailr.8456

When it ended the devs said it would come back. No eta for it though.

custom titles

in Guild Wars 2 Discussion

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Torsailr.8456

No, in game titles like Golden, Yakslapper, Been there done that, Sunbringer, etc.

custom titles

in Guild Wars 2 Discussion

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Torsailr.8456

Has anyone considered allowing guilds to create customized titles for members? Perhaps in the same manner as buffs?

Purchase the ability for 50,000 influence and 50 merits, then each individual title for 5000 influence and 5 merits. Thereafter the guild could assign that title to whoever they want or however many they want in the guild.

QA could be handled in the same manner as names.

Dev Blog: Changes to Traits

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Torsailr.8456

How will the new trait system affect the Scrolls of Knowledge? Will they still only give you 1 sp or will they give you the full 5 point step?

And similarly, the Rare Scrolls that give you 5 sp, will they give you 2 full steps or 5 steps?

By step I mean from 0 to minor or minor to major, etc.

Will that be covered in the live blog tomorrow?

Scroll of Knowledge grants a single Skill Point, not a Trait Point.

…duh, I’m an idiot….thats what I get for posting without coffee…

Dev Blog: Changes to Traits

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Torsailr.8456

deleted for abusing the privilege to be stupid.

(edited by Torsailr.8456)

Most active PvE server with free transfer?

in Guild Wars 2 Discussion

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Torsailr.8456

Crystal Desert WBT seems to run pretty late into the night.

Dev Blog: Changes to Traits

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Torsailr.8456

I have a couple questions if the devs would be kind enough to answer.

1. Currently we can put lower level traits in a higher level slot such as adept traits in the master slot or master in grandmaster, but we can’t put grandmaster in master slots. I’ve noticed several times that traits that would benefit me are all stacked at the higher tiers while the lower tiers don’t have what I want. Can we start putting higher level traits in the next tier down? Grandmaster in master and master in adept? I think this issue will become even more pronounced with additional grandmaster traits.

2. Are additional adept and master tier traits being worked on? I love that we’re getting additional Grandmaster traits, but I think not doing additional adept and master traits really hinders any potential new builds.

3. Has any consideration been given to changing, or allowing players to change the minor traits? Some fit my play style, others seem counter to it and some I would rather forsake than use. I think a little variance in the minor traits could go a long way.

As a whole I think the changes mentioned are good and I’m looking forward to them. I have concerns about some of it but I need to wait and play with it before I decide what to think about those. And thank you for the work.

Player made guild missions / fun & games

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Torsailr.8456

My guild has been running the standard guild missions every week for commendations/merits/etc for a while now. We’ve had some fun with them but after a while they get a bit…old. Recently we started making some of our own games to play after our weekly guild missions and it’s been a lot of fun, things seem new and interesting again.

I don’t know if the Devs have talked about this or not, but I’d like to pose an idea.

How about a mechanic that would let guilds create and activate custom made guild missions? Doing something as simple as a hide and seek where the hider gets some camouflage ability to hide with like turning off their name tag, or being able to make your least favorite guild officer into a bounty for you to hunt?

While some new types of games would be nice, at least expanding on existing missions so they’re customizable would be great. Is this in the realm of possibility for the devs? Anyone know if this has been talked about before?

Thanks for reading.

I need some friends :(

in Players Helping Players

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Torsailr.8456

Switch to Crystal Desert, we’re probably going to have free transfers on the 18th. My guild CODE is always doing group events and having fun. You won’t have a problem finding people to do stuff with in our guild.

How to continue Orr's story.

in Living World

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Torsailr.8456

I haven’t seen the interview where Colin talks about advancing the timeline. Can someone link it please?

In some ways the Devs have created their own nightmare here. GW2 is supposed to be a living, evolving story that constantly updates and changes. But at the same time they’re creating a situation where a large part of our characters lives are frozen at the beginning of the story. I see and understand why this happened and I can’t really fault them for making those decisions either.

That said, I think the solution is fairly simple. Well simple in concept, difficult and expensive in execution. Just advance the beginning story for new characters and advance the state of Orr.

Here’s an outline of what I would do. First, create the next generation of heroes in the personal story. Their story should focus less on the reunification of Destiny’s Edge and the formation of the pact and more on building/expanding the pact and preparing for the assault on the next dragon (use Kralk as an example.) Their story could revolve around locating Kralk, learning how to fight Kralk, then training other races to beat him. It would culminate with a large scale assault and, hopefully, destruction of the dragon.

Second, start the clean up of Orr. In the personal story it was mentioned that Zhaitan has ossuaries (sp?) that created Risen for him. Some were killed in the story, but not likely all of them. Their continued existence is hindering the healing Trehearn started and keeps the numbers of Risen high. As the living story advances, create some events for players to destroy the ossuaries. As a side mechanic, create a system to govern the population of Risen in Orr. As the ossuaries are destroyed, lower the population and respawn rate until it’s relatively minimal.

Concurrent with this, create a more official/permanent Pact HQ than Fort Trinity. Also, create an Order/Pact research system similar to how the Guilds work. The goal being to create new weapons/magic/tech designed specifically to take down one of the other dragons. Characters will be able to earn influence for the Orders and even help vote on what the next research item should be (simple majority wins?)

Third, reclaim Orr. After the Risen are weakened and now that they won’t replenish themselves as easily, have the pact start creating more bases in Orr with the goal of having “safe” zones that are “Risen Free”. (If you’ve read World War Z, kinda like that.) In the safe zones normal mobs will start spawning and become much like any other map. Orr was once a beautiful land the races should work together to help make it so again and reclaim it from Zhaitans influence. Repair the cities and temples. Invite the gods back maybe? Defend it from one of the other dragons minions? Maybe Ascalon’s ghosts want to move in? Zhaitan’s death left a power void in Orr, I’m sure something wants to move in. New events can be created to bring in supplies, rebuild temples, fight branded creatures, etc.

I think this creates a framework to fix the timeline issue and advance the story with the dragons. It also does it in such a way to be modular and reusable after the second dragon is killed and it’s flexible enough that it could easily take 2-3 years to finish with Orr at a reasonable rate. The concept meshes well with what Anet has already stated for their release schedule and how they’re building their events teams. It also has the benefit of giving existing players more reasons to create new characters and replay the stories. The downside is the likely considerable cost in recreating new starting content every 2-3 years or so.

Anyway, just my thoughts. Apologies for the length.