This would be so broken if you add 20% additional crit chance. That’s like 40% crit with fury.
Exactly. Where’s the harm? You sound like fury itself is broken (I’m technically only adding another exclusive fury to our kit). Necromancers already have 100% with 0 precision without fury. I know my ideas sound crazy but it seems like you guyz never compared anything to other classes in the entire life.
Not only that, but it would still ignore our DPS in PvE since we are already at 100% in our DPS build. Plus it would be as a compensation for loosing opening strikes from Fury.
I like Wondrouswalls idea about Empathic Bond. I once thought of having it changed into something like “Rabid” that transfers conditions back to enemies on hit/crit but that would just copy paste minion mancer. I like Empathic Bond’s version more for it’s theme.
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You only get Fury on weapon swap in you trait into Skirmishing, and you only get Fury on pet swap once every 30 seconds, and only if you’ve traited into Clarion Bond.
IMO it wouldn’t actually ‘kill’ Remorseless at all, so saying it doesn’t work isn’t really accurate, it would work just fine.
There would still be plenty of reason to trait Remorseless for the other Trait-based sources of Fury (e.g. Wilderness Knowledge, Two-Handed Training) which are more accessible sources of Fury anyway.
That said, I hadn’t considered those traits, which would make it a slightly superflous upgrade.
The only viable way to play remorseless was to go MM/SK/BM.
… As far as I know.
It’s not like your idea would hurt anyone …
… But it’s design feels wrong. It’s exactly the one that says “We buffed builds that no one played (outside of hotjoin and open world) while we ignored everything else that was important.”
But if we polished your idea a bit, by changing remorseless in one go – that would make sense. Something like:
- ~Remorseless: Gain 20% additional crit chance from Fury. Opening Strikes deal 30% more damage and can no longer be blocked.
(no longer procs on fury)
And you could keep weapon swaps, pet swaps , pet F2 and what not as you suggested. Having Remorseless on Fury procs feels uncontrollable(group)/underpowered(solo) anyway. The idea feels out of logic in the 1st place
(If you increase your Crit Chance by 20% – you never needed those 20% because your next attack will crit – wasting the 20% you gained).
One way or another, these are already suggestions that most likely wouldn’t pass even the 1st round of approval at a development section of the company. Too much work and no logical explanation behind it.
Opening Strike
Instead of merging Alpha Training into OS (As suggested in the linked threrad), I think that OS and Alpha training should be slightly improved in line with what they currently do.
e.g.
Opening Strike – Cause Vulnerability with your first strike when entering combat, or swapping weapons (dodge too??).
Alpha Training – Regain Opening Strike when swapping pets (and also on F2??). Pets also have Opening Strike
This doesn’t work.
Why? Because remorseless build already provides everything you suggested as a rework. So you’d literally kill every and any reason to pick remorseless in the 1st place.
(You get Fury when swapping weapons; You get Fury when swapping pets from Clarion Bond).
And while the one on dodge sounds very reasonable – I don’t think that would promote any out of game-play. Because it’s counter-productive to Steady Focus from the very same traitline.
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Well, HERE is always a decent start. Fits more into the “tweaks” bit of the thread, at least.
Is it okay to fuse your ideas here on one thread?
The more attention we get the better.
Always leave the link to the original thread, though.
I’d personally throw a complete rewamp of Marksmanship minors.
They are completely useless in combat (require a grandmaster one to function there), and bring very little contribution overall… Fully buffed – Rangers are already on a 100% crit chance in PvE.
That change has been proposed a lot of times.
1) You and your pet have opening strikes (5 vuln on hit); 10 sec ICD; out of combat
2) Your opening strikes always critically hit
3) You and your pet gain opening strikes whenever you receive Fury
~Remorseless: Your opening Strikes no longer have an Internal Cooldown; Your opening Strikes deal 30% more damage.
Something like that. Since you mentioned underpowered ones, these are not to be overlooked.
Anyways, to address some other valid points – I believe Steady Focus should not only affect our pet, but should work at more than just 1% range of our endurance bar.
I’d like to see it buffed to something like
~ You and your pet deal 1% more damage for every 10% of your Endurance.
(0% for 0 endurance, 5% for Half Endurance and 10% for Full Endurance respectively)
Reasoning: Our version of +10% damage trait is massively underpowered in comparison to other classes. Warriors can just dodge into their rotation to proc the damage to keep a practical 100% uptime. Once we dodge (and we have to) there’s no way we can get back to that bonus instantly. We are penalized unlike other classes.
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I still think that I do not want to blow my quickness for a newly spawned pet (and if I do I might him up with 25 with WHaO anyway – so that argument on newly spawned pet becomes useless, CDs are the same). I want to hit it off at it’s prime, which is usually it’s F2 (Tiger, Bristle, Jaguar, Drake…) and for that I want to have it at 25 mighted occasion. And if it’s a utility like Wolf, Smokescale or w/e I want to pressure at exactly that moment.
The only aspect I can really rely to is that ANet will make a horrible design of it and code it horribly – that I can agree is an extremely solid point on why not to change anything at all.
But with all due respect. Is here anyone who thinks the current form of Zephyr’s Speed is a worthy Grandmaster Tier trait?
(Edit: @Borya – you keep ignoring the fact that you could Swap + F2 your pet – which most of us do anyway – for the same effect, but you could proc it to gain Personal quickness without sacrificing buffs on your pet)
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I think he meant is when you actually swap pets, so if you have a boosted boon infused pet 1, when you swap to pet 2, pet 2 will start with 0 buffs vs The current Zephyr grants 2 boons to pet 2 when you swap and not with 0. I think that’s what he meant.
But why would he want to swap pets as a beast-master, in the first place…?
He could just as well swap pets + F2 for the very same result – thus having the boons after swapping. His statement has no logic if what you say is the case.
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~I’ll add my personal candidate for Zephyr’s Speed. I don’t think you want to strip your pet of all the fury, quickness and might just to get that pitiful 3 second quickness and some random 3 might.
How about moving it to F2 ? Wouldn’t that feel a bazillion times better and more rewarding?Such a weird logic. The actual ZS actually help you to reapply boons on the new pet, to begin a new rotation. With your change, you strip all the boons AND get nothing on pet swapping unless you use Clarion Bond. Plus i don’t want a radius on this trait, and you seems to forgot that pets have very differents CD on their F2. The pitiful 3 sec of quickness when swapping pet is primary made to buff you rather than your pet and proc the boon to land a Rapide Fire as an example. Swapping pet while the one you actually use have a lots of boon, to land a burst with ZS is a strategic choice. You have an active trait 100 % on control that you want to move in a radius with the F2 and all the pets issues we all know ?
You are kinda off-track, here. With F2 proposal not only you’d make pets F2 more appealing (Drakes, Bristle, other pets…) but you wouldn’t have to sacrifice any buff from pet at all.
Go through it again.
I’m talking about Companion’s Might …
Oops sorry, maybe you are right. Maybe we should buff the base might duration tho?
Dude what about the other ideas i posted? no comment?
I believe he meant you replaced might with pet heals. That is a DPS loss for PvE since you usually don’t take both BM and NM. You always take spotter.
Tragic PositiveMy question is …
… Why hound over Wolf? To proc taunt on CD? Is it worth the trade for the chain-CC?Yeah the cooldown is lower. But also the fire trap + Bonfire will be your main source of damage. You want to keep the enemy in those fields (Fear will put them out of it). Therefore Immobilize on a shorter cooldown than the Fear of the wolf is more worth it in my opinion. Also the stability spam of warriors/engi’s puts the wolf in kinda bad position.
Yea, now that you mention it, it makes perfect sense. It forces people to use their cooldowns regardless.
I can still imagine you suffer when a 20sec Resistance Berserker comes to join your party but that’s just methinks.
Thanks for sharing the build. Looks like having a potential.
I completely agree with you here, UnitedChaos.
But I hope you understand me that we do NOT want rangers killing their own team with this skill (imagine reflecting LB #4 back with this – you killed your own team). There’s way too much passive reflects that people do not even care to pay attention to (like almost every class now has) and I do not like the idea of having shinies till our main problems are looked into.
This is a wonderful suggestion for a skill we want. Not the one we need.
Too much coding
Still doesn’t solve our reflect problems
It doesn’t have anything in common with it’s former effect
You already made it sound useful…
We all know it’s not going to happen.
Thanks Eggyokeo, I was hoping someone would go for Forge rune.
It has amazing synergy with our PvP setup, especially for this game-play. I was a great fan of it myself.
My question is …
… Why hound over Wolf? To proc taunt on CD? Is it worth the trade for the chain-CC?
If you’re in Offensive mode during CA, shouldn’t you start 2,3 for the area retaliation? Or is area ret, not what it use to be.
nice advice about the 5/cancel…does it also give slow and cripple? or is that at the end of the heal?
That does help, but in group content the chances are that another field has already been placed long before your seed – thus no retal given and you wasted a second doing nothing.
It does apply slow and cripple ever since the initial cast. It procs root at the end. It doesn’t heal. It deals damage.
Check your idea on LoYF. You tilted at the description after presenting your bounce change.
~I like Most Dangerous game change. That is something we really need.
~Invigorating Bond should get 600 range at the utmost minimum. You can’t control the position of your pet. Both 300 and 360 are a laugh.
~Predator’s Instinct would still stay a disappointment with the change you proposed. It needs something more. Cripple doesn’t help in PvE and it poofs away in PvP in no time at all. By presenting “Apply cripple to your enemy and Super Speed to you and your pet for 3 seconds when you hit an enemy below 50%HP; 15 sec ICD” This would catch my attention as a utility trait.
~I’ll add my personal candidate for Zephyr’s Speed. I don’t think you want to strip your pet of all the fury, quickness and might just to get that pitiful 3 second quickness and some random 3 might.
How about moving it to F2 ? Wouldn’t that feel a bazillion times better and more rewarding?
While we’re on the topic of shouts, results, and these runes: Sic ‘Em! should be modified to work like Warrior’s “On My Mark!” shout whenever the rune update goes live.
No target required to activate the shout and apply the buff to the pet. When a target is selected during activation the reveal is applied like the vulnerability for “On My Mark!”
This sounds like a nice idea. +1
You should be fine with the build mentioned.
My advice would be getting a Magi / Cleric / Zealot Staff with Sigil of Transferance, get yourself some Delicious Rice Ball food and equip your armor with Runes of the Monk.
So you’ll be having +30% healing excluded to druid when needed. If your team needs healing – you just swap Heal for Healing Spring and Trait for Traps (perma AoE regen to fill CAF on CD everytime).
Using CAF #4 on Quickdraw is just enough healing you need. Even in berserker.
Mixed bag on how to feel about the response. Good that it will be looked into, but there’s some jadedness because it “seems reasonable” for the devs to have a rune bonus apply to Ranger shouts as it does on all other professions.
Lol I’m glad somebody said it. I stopped myself from posting a pretty sarcastic reply.
I don’t mind their wording. Results are all that matters.
We don’t attend forums to save the world or to become better people. We come here to discuss, share and learn.
Nobody’s perfect at their job. Give them some breathing to fix their former faults. That way the company can grow.
Plus, he came with the best of intentions. And you have to know that.
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what about the pets we already have?
Everybody gave up on those.
Karka.
Because they will attach to it’s target and stay useful even on the move.
Just a weird design.
Don’t think too much around it. It’s not as bad for open world tagging now, though.
If you go Viper, Rampager or Sinister stats (both Power, Preci and Condi) Axe is quite good for open world. Easy access to might stacks and it’s power damage can exceed sword’s since it got stealth-nerfed.
The design doesn’t fit the competitive scene. It just so happens to be our only weapon that deals condition damage to compliment Quick Draw torch rotation.
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Hi all, I just returned to the game after many years of being gone. What is the best way to get gear for this build so I can get started? (I have purchased HoT and have a level 80 ranger)
I think you are still able to get Rabid armor through Dungeon tokens.
If not, I believe you can get a set of exotic equipment for a few gold from Trading Post. So you technically want to grind money from fractals, dungeons and trains…
If you’re thinking of ascended Vipers’, then your best option is to get exotic insignia and inscription from HoT maps (Tarir if I remember right), a set of cheap ascended armor of any choice (rampager/cleric) and then change the stats of the equipment in Mystic Forge.
While this is true, just because you are taking a ton of damage over time does not mean you are necessarily in danger of dying when running a cleric build.
You don’t have to remind me. I had a great use of Cleric equipment throughout all game modes. But each one was situational.
I refrain from giving advice that can’t be applied to everyday situation. Cleric helps you survive but doesn’t help you “do stuff” you came for. You roam around to kill stuff and get your rewards. Cleric is a choice for only a very specific part of that environment.
But the thing is that Cleric would waste more time and make you rusty than going berserker if you are solo-roaming. Cleric is definitely something as a go-to option for content that requires babysitting. But it’s neither the most efficient nor the fastest way to do things. The only things it makes faster are situations where people are incompetent. And it’s okay to be incompetent. None of us was born skilled. But that’s just how things work.
this is just a post to cry about things you do not like or you think ranger/druid are bad at.there are plenty of youtube videos of rangers doing fantastic in WvW
And we all know that’s solely thanks to the class they play, not because of their own personal skill and vast outplaying by awareness. Plus none of that are highlights while fails are left out. [/s]
Yes – even I can tell this thread is mostly made a “cry” one. But for a bloody good reason. Having a profession with the same healing as we do but with much better pattern that can be used in real mobile combat, whilst also having 4x our damage is not okay (hello ele)
And that’s something you can’t ever compare with “I saw a guy doing fine”.
That was a guy doing fine. Not the class we are all addressing here.
It’s like saying that nuclear bomb is not as deadly as people think because you can go out there and stab people with pencils.
Efficiency, my brother in arms. Efficiency.
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Smokescale and bristleback were pretty reliable in terms of actual combat. Smokescale could deal fairly high amounts of reliable damage in the right build (I used my old ranger build to get it to hit for 14k+ before its nerf. And with its built in tracking that was enough to deal at least 5-6k even on tanky/evade spammy targets.
Well, yea, people used to get permaquickness by abusing the tonic in combat with Zephyr’s Speed, too. Until they nerfed it.
No point in saying what you could do in the past when you can’t do it today.
You naturally could have made the pet deal 14K nuke once every 20 sec… If you went for 25 mighted build with Sick’Em – which made you specifically invest a lot into that specific pet.
Which is the same scenario as DPS specced ele that will blow 5 people if specced into it. And he’d still have 2 ways to survive (invulnerability).
Smokescale has 1 reliable nuke.
Bristle – okay, they made him reliable with last patch at a cost of 40% of it’s burst.
But none of the pets are reliable since you can’t make them stay alive and even Smokescale has troubles tracking it’s target. The thing is that’s 2 out of like 40 pets that are useful – and they are ceasing to be.
Its why there have been suggestions to make one of the core specs an “elite” spec for base ranger. Something that only rangers could take that druids lose access to. Like the beast mastery line so that anet has something they can use to balance our damage and our sustain independently.
I’d be all for that if Anet did something as ballsy. Every class having that 5th traitline be an e-spec and give the profession something so core specs aren’t left in the dust. I’d take that over another e-spec power-creep infested traitline in the next xpac anyday.
This wouldn’t have to be the case.
If we had things adjusted and our pets could benefit from all our buffs, that would have been just enough. (PvE wise)
I mean, let’s think about pet’s having all buffs from the ranger baseline and none from traits and such.
I also think that LoYF is a potential DPS increase. If we moved the damage and condi duration to 15% and made it proc on evades, not just dodges – this would be a nice way to promote damage increase in place of utility (which Quick Draw provides)
Beast Mastery’s Loud Whistle makes no sense with the HP restriction. If we made it passive, we’d suddenly have a pet with permanent quickness, 25 might, 10% from loud Whistle, 10% from Steady Focus, 10% crit when flanking, 150 preci from Spotter, 10%(15) from LoYF, Frost Spirit, banners and auras (150 power and fero), potentially 5% damage from sigil and another 7% from rune and potentially 10% from the glyph and 15% from GotL from another ranger.
And yes – our pets misses out on all of this in PvE environment.
Would that be OP in PvP? Impossible. Currently our biggest problem we have is that we can abuse might through WHaO and Fortifying Bond, other buffs are not available in PvP anyway. So if WHaO didn’t share buffs but pets had ours all the time – it would have solved absolutely everything. Except that silly fact that pets wouldn’t have hit moving targets regardless.
The moral of the story is that by sacrificing our free 25 mighted pet we could get pets with increased damage from everything we have specced into and built around. So by going offensive your pet would hurt more, but defensive it would hurt less. Stats wouldn’t affect it so this would only be a question of traitlines and utilization that – you’d have to sacrifice.
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Druid sustain is already strong if they gave us reliable damage too it would be OP. Our pets were nerfed because we had too much reliable damage relevant to our sustain and control.
We might have been playing a different game, the two of us.
Pets were many things but reliable damage was not one.
Buffing the core Ranger and nerfing druid would be fine by me.
But there hasn’t been a single buff, yet. Nerfs and Nerfs only. If we are talking about S&R that was still inferior to other classes saves – we got hammered again because we can’t have nice things.
If we have too much damage for our survival, I don’t want to know what do you think of elementalists and revenants. I don’t believe those are mistakes of the matrix. I think every class contributes with it’s presence and has a footing in the game.
Except the Rangers. We are there just because people feel more powerful when we are around. And that’s about it.
You could have been correct about our survival if we weren’t the game’s easiest class to be focused down. And you can’t prove me wrong about this point.
For a Reason I just loved Bark Skin ranger. (diamond skin ele variation to Direct damage)
Having Thief “bursting” me around for 700 crits was just so satisfying to watch. Not to mention all the condi cleanse it offers.
http://gw2skills.net/editor/?vNAQJATWnEqA9CilsAusAUtglMBDemmTHqOHuEQjrJZFAOAl8s0A-TZBFAB9XGAgnAwCHCgY2fQgLAAA
That was the last build I played.
If that’s already meta then I’m sorry, I haven’t checked that site for a while but I haven’t seen many players run it, if anyone at all. Then again, it was a nice few weeks ago.
Hopefully ANet realizes how one-sided this buff-bot class has been and does the exact opposite with the next elite spec
2 patches in a row we got a damage nerf. One was on our main DPS weapon (sword) and second on our most used pets.
I wouldn’t bet my shoes on your statement.
They might be aware but their only reply is technically “We don’t know”. For all those years, only 2 matters have been addressed and that’s sword mechanic which was a stealth-nerf and shouts that were nerfed afterwards (They still have no idea that Ally’s Aid has a completely different cooldown than the actual ability, but don’t tell them).
The only thing I know is that I won’t risk my next elite spec. I had a great time here but that’s just how things go. Actions have consequences.
Talking about Zergs or small-party roaming?
Mainly small scale/solo
Then your most common uses would be what Fluff already said. Using 1 and 2 is a waste. Those are useful only in zergs where you don’t want to be in front line but still want that healing in order to contribute for loot.
If you are not running full glass, 3>5>3 has cool synergy with Verdant Etching. It would deal some nice spike, Slow enemies and root them simultaneously.
It’s usually worth the root. You’ll have to learn when it’s too risky, but it’s one of the best disrupting combinations we have.
Talking about Zergs or small-party roaming?
NEVER use hyperbole on the internet.
haha so true!
Just want to be as accurate as possible
Hey, that’s my role here! >.>
A golden advice :
The longer your target lives – the more damage you take. And that graph is steeper than damage negated by stats.
Tank stats without damage will actually only make your days more difficult. If you don’t intend to make people kill stuff for you while you comfortably run around tagging loot, that is.
If you don’t intend to support people with heals and buffs – you should definitely go for at least condition damage stat. Like apothecary (Healing, Toughness, Condi) or something of that matter. If you die in 3 hits instead of 1 and your damage is so low that you take 25 hits instead of 5 in berserker mode – your experience as a solo roamer will only become a nightmare.
The 1st thing to keep in mind that Rangers have 2nd worst personal DPS across all the board, even in full meta DPS setup.
And that DPS is roughly (or below) 40% of an elementalist’s perfect (immobile and stuff) on a single target. In AoE it falls off even more. By trying to squeeze your personal DPS – you have to ignore CAF completely since that mode stops your DPS – and that way you shorten 4 other people of 15% of DPS… Which might very likely be those elementalists that far surpass yours.
Which means it doesn’t really matter if you go for personal or support DPS.
You see, the thing is that you won’t really know what works best until you try it yourself. If you pug and you find most of yours groups dying (with you included because of that) – cleric all the way.
If you get matched with good people – berserker healer will very likely do and will make your run faster by around 30 seconds. People never wanted rangers because of their personal DPS anyway.
The worst part about “How to druid properly” is that you have to be a slave and adapt to every single situation differently. And that sucks a bit since that is something you didn’t want to hear, neither did it help you.
I haven’t had a single day ever since HoT where I kept the same build. I always changed it according to situation 2-3 times a day. So I keep a completely full equipment of berserker, Cleric, Viper/Sinister, and most weapons I keep double of Berserker/Zealot or Viper stats. Because that’s the correct way to druid. To change your build and equipment depending on every single party differently – since each composition and party individually needs something different.
Each suggestion of every single one of people here is correct. And that’s the problem.
It wasn’t even for balancing purposes. It was because people were using those traps more “like grenades”. It wasn’t enough trap-like for anet.
I actually didn’t like throwing them myself.
But I never would have realized that our compensation would be cripple to make it feel like a trap.
Currently, the only well-designed trap we have is Spike Trap. And even that one has way too long cooldown for it’s effects. Ice trap was the one to thematically have the knock-down if you ask me, and other traps should have got a different mechanic.
Well, Predator’s Instinct has been our worst-designed trait that no one ever used in our entire GW2 existence, even before HoT … and it hasn’t been touched ever since. It’s hard to think about having our main issues addressed when we already mentioned them so many times and our voices are nowhere to be heard.
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@Fluffball
I was mostly talking about fact that if someone took WS – he had to sacrifice either Nature Magic that included that cleanse on dodge or BM that improves shouts (CD red) and you sacrificed your mobility and fast ticket to CAF – which is yet another reduction on condition cleanse.
You have enough cleanse with BM+NM setup and Soldier runes, but you lose some of that condi clear if you take up WS – for which you have to decide whether you’ll take a very powerful condi clear or a laughable trait that is a parody for a Grandmaster tier.
That was my main point.
@Fluffball
Without a proper way to fight Confusion, Burning, Torment and Bleeding – it’s more than just difficult to rely on shouts.
Glyph cleanse make you stationary that usually results in more damage taken than avoided.
If you take 4 shouts and 1 traited glyph, that’s 5 condi cleansed for using every single utility you have, heal included (I never use shouts for condi cleanse. I use them at strategic situations – so having cleanse on it is a bonus, not a feature to rely on). For 5 conditions cleansed by blowing all 5 of the utilities.
That’s even less conditions cleansed than using Lyssa runes (you can cleanse the roulette 1 condi more frequently, tho).
Naturally, if we are talking about the veteran players that would have won the game by playing a Devourer NPC – they will find a way to work around it – but it doesn’t mean that setup brings an advantage. Poison master doesn’t give you anything in particular. We have no poison pressure since Rangers have by no means the condi bomb of other classes. It’s impossible without traps – and traps take away all the utility.
That’s one more of the reasons why Ranger needs the love. Axe having stack poison would be too OP since that would make a permanent 33% healing uncleansable debuff. Torment sounds 100 times realistic.
Poison on Axe 1 might be nicer now that poison stacks and would give a little more incentive to use the trait ‘Poison Master’
No one’s really gonna use poison master in PvP if he isn’t brain-dead or doesn’t care about winning, at all.
In this season with so much conditions flying around and with our condi cleanse being at 0K instead of being OK – poison master is not viable.
Anyways, any suggestions are nice. If they lead to improved ranger, I’m all aboard.
Are you asking a question, or trying to show a build?
There are ways to get torment even as a ranger through sigils and runes.
That doesn’t mean ranger shouldn’t get torment on axe 1.
But to address the main issue – Ranger needs a lot of time to attend. Either a huge buff to overall core game-play, or simply a redesign in which – applying torment with axe might very likely be the answer.
Apparently that’s not the case. I don’t think anyones surprised anymore, we’ve heard on numerous occasions this game consists of spaghetti code. Perhaps shouts across professions are labeled as “shout” across all professions except for rangers, where they are labeled as “Shout” or “shouts” or whatever.
Anet really needs to step up their game on two major things – bug fixing and class balancing (yeah right, we’ve posting/crying/shouting about these things since release…)
I can second the bolded part.
HoT pets (except Tiger – which is understandable for already being in the vanilla pet family) never had their auto-attacks classified as auto-attacks which lead them to ignore BM trait Companion’s Might.
There’s a lot of evidence for what you say to be true across their bug tracking.
They do need to fix their classes. Very quickly. While ANet has had the friendliest community in the whole gaming industry, they also have one of the most unsatisfied audience as well.
I understand that it’s difficult to drastically change classes according to balance now, when they designed the whole game around feelings (where no DPS meters existed and everyone could do everything) … But they had to expect this when they announced competitive environment.
Funny. Reaper shouts work with these runes. And they don’t affect ANY friendly targets whatsoever. So that kind of throws your idea out the window a bit. And yes their heal skill does too. So does there elite skill :O. The rune is supposed to proc on shout use. REGARDLESS of the shout. The only thing thats interfering is the base mechanics behind a rangers shouts. Which only affects 2 targets directly.
Edit: It is likely when reaper shouts were made they were made with the runes based on shouts in mind. Where as judging from how ranger shouts originally functioned they were a bit more haphazard in there making.
Wow, is this true?
I don’t really play Necros. I was merely using the terminology from runes and it logically lead me to that conclusion. If what you are saying is true (which I believe it is) then ANet are just as bad at this kind of their job as we always claimed them to be.
I’m sorry for my misinformation.
Druid is a emergency heal for your self it’s no where near the quality of others
it’s a joke and why i quit my ranger and started a reaper since they just plain SUCK
I quit playing after their last patch, but saying that doesn’t help someone who wants to play the druid in any way.
If you can’t use CAF to help others then you were probably just using it wrong. CAF also boosts DPS of other people by 15% by 2 button presses (entering the form and using #4).
Your statements are hardly objective.
Number 6 is a heal – so in case you are talking about We Heal as One – it’s working as intended.
Only shouts that are supposed to cleanse your allies in addition to you and your pet are S&R, Protect Me and Guard.
WHaO,SotP,Sick’Em – these are not a subject for AoE cleanse.
Additionally – Sick’Em has no reason why it should cleanse the Ranger, either.
You might consider Sigil of Energy.
I don’t know your play-style, but having more dodges is always a thing to consider. It can mathematically negate more damage than stealing health from your enemies… Or might end up completely useless. You know. The chances.
3 years our Axe was clunky.
It got responsive only a few weeks ago.
Does signet of the wild affect af regen?
It does.
Since your question has already been explained I might as well offer some alternatives in case you’ll need them.
I had a good use of Lyssa runes before I stopped playing.
With the recent condi clear nerf, that (up to) 5 condi > boon convert will come in handy. It doesn’t improve your CAF regen, but is a decent choice for a bunker rune if you get other means to regen and building Astral Bar. It saved my life a few times back in the day.
