(edited by Unholey.3264)
Forgive me if there’s another thread already dedicated solely to this topic. I’ve only seen it hinted at in one of the ranger forum sub-threads.
Anyway, the topic title says it all. Are there any plans to give pets AR in this month’s update or somewhere further down the line? In the pet management tab [K], they have agony resistance listed as if it were a stat they could have. However, it remains at 0 regardless of how much the ranger controlling them has.
I think giving them AR equal to that of the ranger is a pretty reasonable thing to do. Any official feedback on this?
Thanks!
Email address as Display Name (client-side issue)
in Account & Technical Support
Posted by: Unholey.3264
I was just about to make a thread on this as well. It seems new to me. Or at least I’ve never noticed it before. Figured it was caused my one of the recent updates. My guildies say they can’t see it, so it’s just me, as the guy above said.
First off, I want to say thanks for updating a few of the more underwhelming legendaries! I’ve had Frenzy for about a month now and have been hoping for an update to it. It currently maintains the fish it had before, swimming around the weapon and myself, to an extent. After reading the patch notes I went to see what had changed. Now, upon attacking (or just using a skill in general, I suppose, to wield it), an “explosion” occurs which envelopes you in an aura similar to how Sunrise and the Bifrost do. Into this aura swim a noticeably greater number of fish than before at a faster pace, giving the look of a “feeding frenzy” around you. The particles the aura is comprised of follow you while swimming, giving you a more noticeable trail. I guess it would be the equivalent to the updated footsteps on land.
Anyway, that’s what it’s like now. My question is, how often is this aura-like effect supposed to happen? As is, it seems quite random; sometimes triggering when I attack, other times not. And, if it does trigger, sometimes disappearing while swimming or treading water even if I’m still holding the gun. I’ve tested it in and out of combat and the randomness of the effect seems the same in either case.
Has anyone else noticed this? I know there aren’t many of us with it, but it couldn’t hurt to ask. I’ll be updating the current image I have of it on the wiki when I can snag a decent screenshot of the effect.
Thanks!