Showing Posts For Verificus.4320:

Healing & Toughness vs Vitality vs Damage

in Elementalist

Posted by: Verificus.4320

Verificus.4320

Thats why I find the gearing so hard. I mostly roam with a group of guildies.. 3-5 ppl max. Aside from that I solo take camps and stuff and play by myself.. Only join the zergs when I need badges/karma etc. I wanna be able to kill both the super defensive character and kill the thief. I definitely don’t wanna hit like a wet noodle. However I also don’t want to constantly be living on the edge where I instantly die because of no defensive stats. I want a balance of sorts.. Enough dps to be able to outdamage said guardian’s cc/regen/heals and enough EHP to be able to survive thief’s burst and kill him. It would be much easier if there was simply a chart that showed all popular damage skills and how they affect different levels of EHP. Then one could simply choose how far to take EHP to be able to survive x amount of burst of y and z classes. I realize that viewing all these things in vacuum is bad and pvp is so variable in pretty much everything that math is no longer exact science however what is the purpose of math at all if not to view it in a vacuum. The DPS calculations for ele speedclearing meta are done in a similar way. What happens to those calculations when x might/fury is not up x amount of the time or if that warrior is not there, the vuln is not there and other players aren’t using zerk. Sometimes using math makes no sense because of the variables but still its needed for a general starting point.

Healing & Toughness vs Vitality vs Damage

in Elementalist

Posted by: Verificus.4320

Verificus.4320

Thanks for that, your google link is inaccessible though, mind rechecking?

Healing & Toughness vs Vitality vs Damage

in Elementalist

Posted by: Verificus.4320

Verificus.4320

For D/D roaming, what do you guys feel is more effective? Also explain why, preferably with some solid math. I’ve been looking long and hard for guides/streamers/tubers from people who know what they are talking about and it’s hard to find. Either the ’pro’s’ don’t seem to be very community focused or maybe it’s because gw2 is still a young game. I’m used to games where math plays a role in stat allocation and where the better players have done the math to produce more or less ‘meta’ builds. For PvE this has certainly been done in this game but not for WvW as far as I’m aware.

I’m looking at healing power and toughness vs vitality vs going berzerker gear and forgoing on defensive stats all together.

The way I see it, elementalist have better scaling for healing than other classes and also have a good amount of heals at their disposal (especially if you play d/d or staff), healing power is therefor a better stat for us than for other classes. Healing power allows you to reset fights better, play out attrition fights better and limit condition pressure. It would also force your opponent into a more aggressive playstyle as they would need multiple CC and use all damage cooldowns to be able to burst you down. Toughness works better with healing power than vitality, essentially making healing power stronger. Armor rating needs to be doubled to reduce damage by 50% however there is also a myriad of ways to add gain protection as an ele. When you take smaller hits healing up the full becomes easier as opposed to high health, making your heals weak and leaving you with little defense against burst damage.

Vitality on the other hand provides better protection against condition damage. Conditions are very prevalent, especially when you play in small groups and engage into 1vX situations. That said, the ele has many ways to build into increased condition removal. However some classes can keep on reapplying strong conditions, eventually leaving ele without conditions. Due to my relatively limited wvw experience I am not entirely sure how prevelant this is. In some situations I wonder why I even brought condition removal to the table whereas in other fights it allowed me to win the fight.

Then there is just going straight up damage. Maybe it is my lack of skill, but I refuse to believe there are really high ranked players/pro’s/<insert arbritary term for good players that run full zerker and still succeed. Granted ele’s have many tools, high vigor uptime, many sources of protection and CC, wouldn’t a good player simply avoid your burst and proceed to instagib you?

A balance has to be found ofcourse and I’ve read numerous claims of at least 30% crit chance to have 50 with good fury uptime. How useful is that crit chance if one has low crit damage? Or low power? Increasing the crit damage and power would require a large sacrifice on vitality/healing power/toughness (whatever one uses for passive mitigation) to a point where I wonder what the use is of having say 500 extra vitality and 300 extra toughness. If doubling ones armor reduces damage by 50% than adding the 300 toughness would only reduce damage by approximately 10%. This also makes the extra 5000 health rather negligble. While for ele it means a 50% increase in HP, reality is a thief instead of one shotting you now needs to do a single extra heartseeker to take you out (not exact math ofcourse). This leads me to believe that the dmg vs defense pans out to be you have to choose either or and cannot really balance the two. Either you go full damage instead of balance because balance takes huge chunks of dps away while not really rewarding you with much more survivability or you go full defense having low damage where trying to find extra ways to increase damage sacrifices defense so much it becomes more or less useless.

I’m leaning more towards defense now because you can at least build for high power as it’s relatively easy to reach 3k attack while maintaining high toughness/healing/vit.

How much toughness/vitality/healing power etc do you guys go for.

For reference: ele has 1836 base armor and would require 3672 armor to gain 50% damage reduction. Getting to 2718 would result into 25% damage reduction and around 3k armor to emulate having permanent protection up.
An ele also needs a 1000 vitality to reach 20k health, something that can only be done by going heavy in water and having vitality as a stat on most gear slots. Finally cleansing wave’s heal is 1302 base and has a 1.0 co-efficient which as far as I know means 1000 healing power makes it a 2.3k heal.

I know this is a huge wall of text but this is primarily aimed at players who like this sort of min-maxing and theorycrafting. I hope to see some solid answers and insights. Preferably backed up by math and based on real high skill level wvw experience.

Post your spinal blades 'look'

in Battle for Lion’s Arch - Aftermath

Posted by: Verificus.4320

Verificus.4320

Show me the creativity.. I’m currently still working on getting the final version of the backpiece. Post your character’s new look with the introduction of this awesome backpiece.

Trickster elementalist

in Elementalist

Posted by: Verificus.4320

Verificus.4320

Anyone ever pull off a good look with Trickster?
I’m liking the chest piece alot but can’t really find any pants that work well with it..

Achiement points

in Battle for Lion’s Arch - Aftermath

Posted by: Verificus.4320

Verificus.4320

Anyone here who is already 15/15??

Im 12/15 atm and was wondering what kind of rewards are in those 100 scarlet bags (because its a different name than “Alliance Supply Bags” Primarily wonder if they contain anything good as opposed to the normal bags you loot..

Daily ls achievement

in Battle for Lion’s Arch - Aftermath

Posted by: Verificus.4320

Verificus.4320

I’ve just did a defend the dolyak event and got silver.. do I need gold to get it to count for daily?

Daily ls achievement

in Battle for Lion’s Arch - Aftermath

Posted by: Verificus.4320

Verificus.4320

I’ve done many cycles so far but have no idea what in the hell ‘Rally point defense’ is..
So haven’t been able to complete daily so far.

Scepters

in Elementalist

Posted by: Verificus.4320

Verificus.4320

To all people not using the legendary scepter: What are you using?

I’ve tried many scepters in preview but I can’t seem to find any that I like. Mainly becuz I roll a human female Elementalist and most of the scepters just don’t fit her look..

Off-hand and main-hand need to match too. For instance, I love the Anomoly skin for the focus but it doesn’t fit with many scepters.

If you are a scepter user and feel you’ve gotten your whole scepter/offhand look matched with your armor look, post a picture here or simply tell me what you are using so I can preview it.

Airship passes

in Guild Wars 2 Discussion

Posted by: Verificus.4320

Verificus.4320

So I looted one of these. However when I go to the gemstore I see there is two kinds. A 2-week variant and a permanent variant. The 2-week one has it displayed in brackets behind its name. The thing is, my looted airpass doesn’t say this however also does not have the golden picture variant of the permanent pass. So which type did I loot?

On Ascended Gear

in Guild Wars 2 Discussion

Posted by: Verificus.4320

Verificus.4320

Who keep convincing themselves ascended gear is ‘optional’ and not required for high level play, be that pve or wvw. They keep ringing their: It’s only a 5% stat difference… it doesn’t matter.

Even if that were true any smart and sane individual could deduce that a difference of 5% is more than it may seem. 5% is actually alot. I’ve done the math and it turns out its more.

A warrior with berserker gear, assuming no traits spent, food used or any buffs what so ever has the following stats with full berserker gear and scholar runes:

2083 Power
1614 Precision
69% CD

Same warrior with ascended gear, scholar runes and stat infusions:

2238 7,4%
1661 2,9%
79% CD 14,5%

That’s a 7,4% boost in power, a 2,9% boost in precision and 14,5% boost in crit damage.
Ofcourse someone else can prolly do the math on this and conclude this averages around a 5% boost in total dps output, however the claim most people make is that it’s a 5% STAT boost, which as you can see is not true.

Now to the part about it not mattering. Imagine this: You are in full exotic and get hit by a player for 10k dmg and you have 20.5k health. You can take two of those hits and survive with 500 hp and possibly win the fight. Now said player receives his 5% dmg boost through ascended gear and procedes to kill you in two hits.

Ascended gear + stats DO matter.. they make all the difference in the world. Ofcourse if you are bad ascended gear isn’t going to save you but assuming two equally skilled people the ascended player will come out on top, 100% guarantee.

This is not a bash or hate towards ascended gear, it’s a bash/hate towards people insisting ascended gear is optional and not required for high level play. If you are the type of person that cares about being optimal then not being in ascended gear simply makes you sub optimal.

So tell me

in Battle for Lion’s Arch - Aftermath

Posted by: Verificus.4320

Verificus.4320

What time does the patch hit lol.. is it tonight at 0.01 am? (assuming EU)

Need some inspiration

in Charr

Posted by: Verificus.4320

Verificus.4320

I’ve been hard pressed finding a good looking armor set for my Charr Engineer..
I tried skimming through the sticky but out of the few that looked half decent most of them neglected to mention what skins they were using.

Do you guys have any tips for must-have medium armor pieces? I really don’t wanna copy and create my own look but looking for fitting charr medium armor pieces is like looking for a needle in a haystack. I have pretty much access to any gear wether it be dungeons/crafted/drops/gemstore as long as its not gw1 stuff or something that is no longer obtainable..

Please help a sad charr out! Oh and btw i am female so my limbs are not as robust as the standard male sizes. As an example: I tried magitech armor and it looks nice however the shoulders are quite big (which i dont mind) and the gloves too. Making the arm between the gloves and shoulders look really skinny.

I either want a really buff look (without my skinny limbs being the ‘off’ part of the look) or I want the gunslinger look. I also tried t3 cultural chest to make try and create the latter. My problem with that chest is that it shows part of the chest fur, which I don’t like. I do however like that there is no trenchcoat. I’d only ever wear trenchcoats that have a tailslot or something else to prevent tail clipping.

I hope this is enough info, if not ask me.