I had a thought about dagger cleaving… maybe, i said maybe, if necrotic slash can either attack twice the same foe (like now) and attack 2 foes once?
(Necrotic Slash. Chain. Slash your foe twice.)
Like i said before, Axe #1 (range130) mêlée +cleave.
Wait a sec:
A quote from Jon Peters (Game Design Lead):
“Some big takeaways for the future. We want control builds and condition builds to have more of a place in high end PvE. We want all profession build diversity to continue to increase, which we will do through more trait and skill work. We want to continue to more clearly define the play styles of the professions. We want to make the combat in Guild Wars 2 better for every single person playing.”
When he previously said:
We brought down some of the raw DPS conditions that necromancer enjoys, while also maintaining their pressure and sustain elements.
https://forum-en.gw2archive.eu/forum/game/gw2/Dec-10th-Balance-Preview/first#post3133116
So he change his mind about bringing down raw DPS conditions?
Hi, I did’nt read all the posts but i think with few changes not all their changes are necessary. Here’s my thoughts about (possible) changes.
Mark of Blood. Removed 1 bleed in PvP only: is 1 stack that important?
Spite 15 – Death into Life. Increased conversion from 5% to 7%: nice little buff, usefull
Spite X – Chill of Death. Increased trigger threshold from 25% to 50%: another good buff, even at 25% it’s good.
Curses IV – Weakening Shroud. Increase recharge from 15 to 25: same cd as weakening shroud so i don’t mind.
Curses VIII – Banshee’s Wail. Increase cooldown reduction from 15% to 20%: isn’t already 20%?
Death 5 – Reanimator. Decreased cooldown from 30s to 15s: why don’t you just make the trait create a bone minion and until he’s dead the trait can’t proc again? no cd no problems.(he can regen ooc but can’t explose like others)
Death VIII – Reaper’s Protection. Decreased the cooldown from 90s to 60s: look nice especially in WvW, i will try it.
Death 25 – Deadly Strength. Increased conversion from 5% to 10%: another good buff in death.
Blood Magic 25 – Blood to Power. Decreased health threshold from 90% to 75%. Increase Power from 90 to 120: another buff the treshold is very nice but is 120 power worth it? Maybe.(signet of spite is 180)
Soul Reaping II. Vital Persistence. Increased reduction of life force drain from 25% to 50%: Ppl with ds build will like this one, a very huge buff that might be op, let’s see.
‘’We brought down some of the raw DPS conditions that necromancer enjoys, while also maintaining their pressure and sustain elements.’’
So for now there’s more buffs than nerfs even if they lower the condition damage dps. Some changes create more potential problems than just balancing what we have now. I have some ideas to increase sustains, it need work off course but maybe it worth taking a look?(it’s not a wishlist):
If we need more sustain why not make Ds Life transfer heal health bar and not life force?
Maybe putting together Dagger mastery+ Quickening thirst in the same (grand)master trait?(who take both?)
I think wail of doom(#4 warhorn) should fear, not daze.
Maybe rending claws from the axe can be a mêlee weapon (range 130) and cleave?
And finally what about scaling healing power with life stealing properly?
I hope to not be treated like a fool. It’s just personal thing i think might help the necro to be balanced.