There are two possible reasons for this:
1. Item is soulbound/accountbound.
2. Item is located inside a safe box/invisible bag in your inventory.
Your offer is still there. It’s just that only the lowest 20 prices are shown in the item details. As soon as all the cheaper items are bought, yours will be there and buyable.
Hint: you can easily verify this by looking at the number of offers in the main listing after filtering (>400) and the number of offers shown in the item details (~35).
(edited by WaxWorm.8574)
Subject is already being discussed here:
https://forum-en.gw2archive.eu/forum/support/bugs/Possible-Jug-of-liquid-karma-bug
As a workaround until it’s fixed, you could put something bank-able like a mini-pet into a safe-box or invisible bag. So you wouldn’t have to delete an item when you encounter the problem but could temporarily bank the pet to get a free space.
No official response yet. Whether here nor in the german forum or ingame. Since it’s not a show-stopper, I guess it will take some time, until they’ll investigate and fix it. But it’d be nice to know if they at least took note of it yet.
(edited by WaxWorm.8574)
listing fee = 5% = 1.7G
shown profit = listing price -10% sale fee = 30.60 G
real profit: listing price – 5% listing fee – 10% sale fee = 28.9 G
And: yes, they could have made it way more understandable!
There it is (in case, it was somewhere else back in November):
http://img706.imageshack.us/img706/6469/gw023se.jpg
And Behellagh is right: you will have to try several times to open “Items I’ve sold” or “Items I’ve bought” until it works.
By the way… why did you post in in the bug-forum?
Also: since with the other types of boosts it’s way more complicated to test out, we shouldn’t ignore the possibility that this bug affects other types of boosts as well (magic find, experience, crafting and so on, maybe even the “normal” buff food effects?)
(edited by WaxWorm.8574)
Ok, this is kinda strange. After i took note of this thread I tried it out myself with drops of liquid karma in the following order:
working as expected
not working as expected
Main char (lvl80):
1. no boost: 400 (expected: 400)
2. 15% karmic infusion: 400 (expected: 460)
3. 5% buff food: 400 karma (expected: 420)
4. 15% karmic infusion + 5% buff food: 400 (expected: 480)
Then I logged to another char (lvl4), where I knew I had a 50% boost and a 10% banner-boost on:
5. 50%-boost + 10% banner: 640 karma (expected: 640)
Then I logged back to my main, and tried again:
6. 5% buff food: 420 (expected: 420)
7. 15% karmic infusion + 5% buff food: 420 (expected: 480)
8. 50% boost + 5% buff food: 420 (expected: 620)
9. 50% boost + non-karmic buff food: 420 (expected: 600)
10. 50% boost + 10% banner + non-karmic buff food: 420 (expected: 640)
Then I restarted the game and logged back on to my main:
11: 50% boost + 10% banner + non-karmic buff food: 640 (expected: 640)
12: 15% karmic infusion + 50% boost + 10% banner + non-karmic buff food: 640 (expected: 700)
13: 50% boost + 10% banner + 5% buff food: 640 (expected: 660)
Then I restarted the game again and logged back on to my main:
14: 50% boost + 10% banner + 5% buff food: 660 (expected: 660)
15: 15% karmic infusion + 50% boost + 10% banner + 5% buff food: 660 (expected: 720)
Then I went to character select and just logged right back on to my main:
16: 15% karmic infusion + 50% boost + 10% banner + 5% buff food: 720 (expected: 720)
So, since there is no real pattern, which combination of karma boosts is working and every single karma boost I tried has worked at least in one of the combinations, I would guess, that only karma boosts that were already activated when logging on to that char will work, no new ones in that session. The new ones will however work as soon as you relog on to that char.
(edited by WaxWorm.8574)
You never were able to see your own star. It’s no bug, it has always been like that.
Well it’s not only the kits used. It’s a loss of about 50% in profit. When salvaging several hundreds that makes a lot of gold. Nonetheless it won’t be possible or at least way too complicated to individually compensate that, so let’s take it like (gentle)men. Whoever is able to salvage several hundreds or thousands per day should be able to regain that profit in short time
By the way, just to confirm:
1587 ectos / 1800 rares (~0.88) with master’s kit after the fix. Thanks, John!
Back to work… ^^
(edited by WaxWorm.8574)
After every single patch… this discussion…
There are plenty of things guaranteed on this forum
-Ecto nerf speculation after a patch
-Threads asking ‘y u no release patch notes beforehand?’ on patch day
-Threads complaining about ‘patch time not appropriate for their time zone’ on patch day
-‘RNG/gambling is bad’ threadsNot to forget:
- people with absolutely no statistically relevant data to prove their assumptions telling other people to provide sample sizes >1000
Seriously… why should I spend even more gold on salvaging rares, when it is already obvious, that there has been a significant negative change? Why don’t you salvage some 100 rares yourself to prove your assumption that there hasn’t been a change?
I’m not being mean but 100 isn’t even close to a statistically valid sample (~1000 is a bare minimum, and 2000+ is ideal). RNG really can just be that bad sometimes, especially since it’s not ‘truly’ random and discrepancies can creep in due to the server clock.
While the overall possibility of a change can’t be completely ruled out, it wouldn’t make any sense for it to be directly linked to a jump in TP prices. Luxury goods like ectos don’t move fast enough for the hike to be caused by a supply run. It’s either hoarding or a bank panic (or both).
But you did notice, that I was talking about “some 100”? And you did notice that at that point, we already had a cumulated sample size of more than 1000 with all the reported data here all pointing towards a reduced ratio of ~0.5? And you did notice that since then the data just got more and more?
You have got absolutely no idea how many tens of thousands of ectos there were being “produced” by salvaging, being sold on the TP and being used by crafting on a normal day. But right now, as long as most people are still salvaging, the “production” is nearly halved through the reduced ratio. And people can’t be salvaging much more rares than before since there hasn’t been a 100% increase of the rare drop rate, right?
And everyone who noticed the reduction by themselves and/or took notice of this thread pretty surely has stopped salvaging. And those are mostly the ones, that were salvaging thousands of rares per day before that, because they’re the ones noticing it first. And they are the ones, who’d lose the most gold when continuing to salvage.
So the supply is reduced even more. Maybe to a third of the supply before the patch. And there is no good reason, why the demand should be much lower, so of course this is a very good explanation for a rising price of ectos.
What many people here, including you, seem to ignore, is the fact that we don’t use the rising ecto price as an argument for a reduced ratio. The collected salvaging data is enough of an argument to say that most probably there has been a reduction.
Could everyone please get back to the original subject? You remember? Thanks!
Looks like a lot of players who lack knowledge about statistics. […]
Somehow reminds me of the guy driving down the highway complaining about all the wrong way drivers he meets…
@Erasculio: obviously they are smart enough to notice, that this time there are a lot more players with relevant sample sizes showing a significant decrease of the ecto-rate. If you had taken a closer look, you could have noticed that difference between the regular patch-whining and this thread.
Let’s wait and see how disappointed you really are, when they acknowledge this bug.
@Conncept: just to stay correct: the OP salvaged 166 items. He bought them with 5000 CoF-tokens.
(edited by WaxWorm.8574)
Just to make things clear: the issues, we posted about in this thread, have just started with the patch on tuesday. On tuesday, before the patch, I salvaged >1000 rares and had the regular 0.9-ratio just like all the months before. Then, directly after the patch, I salvaged another 300 and got the ~0.5-ratio.
You did not read very well, since it’s only 2-3 people talking about dungeon-token-rares. Others, including myself, explicitly stated, that they used dropped rares and/or bought them from the TP.
So: no, that is not the case.
It gets better and better. Now my post from some hours ago containing my salvaging-data got deleted “since it quotes a deleted one”.
So here again:
I salvaged 300 lvl80 rares from TP with master’s kits after the patch and got 156 ectos out of it which averages to 0.52. Before the patch I never had a single pack of 100 rares yielding less than 60 ectos and I literally salvaged several tens of thousands of rares over the past months with an average of 0.9 ectos per rare.
Also I think, since we now have an official statement, that it’s not intended to be like that, which leaves no other conclusion than it being a bug, we should move the discussion to the according thread in the bug-forum:
https://forum-en.gw2archive.eu/forum/support/bugs/Possible-Ecto-Bug-5-28-13
(edited by WaxWorm.8574)
Ok, the first official statement is here:
https://forum-en.gw2archive.eu/forum/game/gw2/Changes-to-ecto-salvage-from-rares/page/3#post2115818
Changes to important things like salvage rates would be listed in the update notes if they have changed. If it’s not in the update notes, then no changes have been made by the development team.
So it must be a bug. Hopefully, they’ll look into this as soon as possible since ectos are probably one of the most important items considering market stability and liability.
Sold 2250 COF Marks yesterday for 75 helms for salvage. Ended up with 68 Ectos.
Before or after the patch? Which kit was used?
You got ~0.9 ectos from rares of lvl68+ using the master’s kit. So the dungeon-token-rares of lvl70 also yielded ectos at that rate. Until yesterday that is…
@Doomknight: he/she doesn’t share any actual experience in salvaging ectos with us. That is the problem!
Again, Vol… what is your sample size since the patch? With which data can you prove, that there hasn’t been a change?
After every single patch… this discussion…
There are plenty of things guaranteed on this forum
-Ecto nerf speculation after a patch
-Threads asking ‘y u no release patch notes beforehand?’ on patch day
-Threads complaining about ‘patch time not appropriate for their time zone’ on patch day
-‘RNG/gambling is bad’ threads
Not to forget:
- people with absolutely no statistically relevant data to prove their assumptions telling other people to provide sample sizes >1000
Seriously… why should I spend even more gold on salvaging rares, when it is already obvious, that there has been a significant negative change? Why don’t you salvage some 100 rares yourself to prove your assumption that there hasn’t been a change?
I can confirm a drastic change in ecto-rate. Got 156 ectos out of 300 rares after the patch, so an average of ~0.5 / rare with the master’s kit. Until yesterdays patch it has always been ~0.9 / rare with the master’s kit. Would love to get an official confirmation if it’s a bug or intended to be like that.
(edited by WaxWorm.8574)
[…]
This is nothing new by the way. They do this all the time.
At least not in the last 4-5 months. The 0.9-rate with the master’s salvage kit has been stable at least since I started salvaging greater amounts of rares per day some months ago until yesterday. And: yes, I had relevant sample sizes almost every day!
(edited by WaxWorm.8574)
I actually don’t think it is relevant, since my rares come from the TP. So no dungeon-token-rares in my “small” sample of 300.
And please stop posting your samples as long as your sample size is below 100 or at least mention the exact sample size. It really is of no help if you tell us that you got less ectos from dungeon-token-rares than from dropped rares, if you just salvaged 5 of each or so. In case of statistic samples, size DOES matter!
(edited by WaxWorm.8574)