Ever since the start of this game this has been a pretty rampant problem that I’m sure anyone who has experience in Tpvp not running with a full team knows too well. In this post I’m going to go over the two causes of unfair matchups due to numbers and try and propose some potential fixes. Yes this is a QQ post, whingers gonna whinge, flame on.
No-Shows
Basically this happens when someone queues up for a tourney, then logs off ending up with the match being a 4v5 etc. One of the major causes of this was queue times, with the new 1 map setup the numbers of leavers has reduced, but this isn’t the core problem. It all boils down to how teams are formed during queue – the roster system.
The Roster system is a flawed mechanic specifically designed for a team of 5. I have not checked post patch whether in solo queue as roster leader you still have the ability to kick people from roster and if you have the ability to leave without disbanding the entire roster so if someone could clarfiy for me it would be much appreciated, but the fact that a randomly assigned person from the roster had that ability was illogical to say the least. EDIT – Just checked and this is still the case :|
The matchmaking system as it currently stands will first judge your MMR, search for other people in queue and then match them together in a roster and only then will it search for other full rosters to compete against. I don’t understand why the roster is necessary, once the roster has been made a person can log off and it won’t kick them from the roster. What is wrong with finding 10 players with similar MMR, randomly assorting them between two teams at the start of the match. If you are running with a group, but not 5, why can you not simply create a roster, submit that, that goes into the 10 players assigned to the match but are kept together when being sorted into a team.
A potential fix for the No-show problem would be an afk check, similar to in League of Legends, it was impossible before due to having 8 teams and causing an already long queue to grow exponentially, but in these 1 round matchups which have more players in queue and shorter queue times it should solve a lot of these cases.
Leavers and AFKs
This has always existed in Tpvp but I’ve noticed this has become a very common phenoma especially post-patch and I believe it is because of the influx of people from hot join. In hot join, if you’re not playing well, the enemy team has a tough team comp or if something annoys you, people just leave the lobby and that’s perfectly understandable cause people can just rejoin mid match. In Tpvp, the root of the problem stems from the fact that there is no negative consequence to leaving or afking mid match.
There is no report system, there is no tracking of stats of how many times are person leaves or afks and it is not even against ToS so there is really no solid reason why a person should not do it at the moment. You’ll be playing mid match, suddenly realise you only have 4 on your roster and you might as well have a forfeit button unless you are a very solid group of players against bad opponents.
Please implement a system which causes players who quit mid-game to actually receive some negative impact, whether it be a temporary ban from queueing in Tpvp etc. Of course this needs to be monitored and have data collection set up so that it doesn’t happen after one or two incidents because disconnects do happen or real life events intervene, but there needs to be something to discourage it. Also, a reporting system for those who afk or leave would help, yes it could be abused by people who just think a person played bad and want to get back at them so of course it will need proper maintenance.
TLDR – The roster system is flawed and encourages unbalanced matchups and there is no negative consequences to leaving or afking a Tpvp match. Any comments, clarifications or opinions are welcome.
(edited by Wispy.8679)