Showing Posts For Wispy.8679:
Yes, disconnecting or changing professions will count as desertion, and give that player dishonor. They will also be scored on the ladder as if they had a full loss, meaning as if their team had scored 0 points.
I’ve been noticing since the last patch that disconnecting mid match will also not count as a win to your record and you also get no post match rewards, and you’re saying that it will now also give dishonour?
I’m sorry but that is incredibly harsh. I played a courtyard game a couple days ago, dc’d mid match but reconnected. Team still won and I still scored personal points. It got counted as a loss, and I recieved no post-game rewards and now I will also get dishonoured for something completely out of my control? Was the first and only dc that day, had no way of knowing it would happen so it’s not like I just decide to not queue when internet is feeling sluggish.
This isn’t even taking into account the dishonour you get for simply not accepting the queue pop (Which is utterly ridiculous and should never be implemented). Due to the new system you’re already forced to sit in HoM, and now you can’t even afk for the 10-15minutes the queue may take to pop???
I’m all for harsher punishments for leavers/AFKers but this is not the way to go about it. Think of it like harsh DRM systems like uPlay, do you honestly think punishing/making life harder for the vast majority of innocent players is worth it in order to catch the relatively fewer number of leavers/AFKers? Harsh DRM makes people pirate games, harsh dishonour systems will make people stop pvping.
The problem as I see it is the cost in Laurels to craft said Items.
Ummm, no laurels are required to craft Ascended armor or weapons.
The recipes cost 5 laurels for each piece of armor/weapon.
Team arena at perhaps the time of day with the lowest population, not sure what you expected but 10-20mins in queue is normal.
Given that Automated Response will be changed from a condition immunity to -50% condi duration when below 33% health, will Diamond Skin for elementalists be seeing a similar change to something like -50% condition duration while above 75% health?
I guess it comes down to whether or not the nerf to automated response was purely because of the decap engineer spec or if you felt that the trait was bad design and if you do believe the latter why not change Diamond Skin as well? I have my own opinion on passive condition immunity but I’d rather keep this as unbiased as possible and would like a simple answer.
Ele burst is so telegraphed and predictable
telegraphed and predictable
I really do hope you are not talking about scepter ele for this, dagger and staff yes, scepter instant cast burst combined with fresh air resetting cooldowns…no.
Just a weekend bonus. Glory bonus will remain until the 18th.
I’m guessing he’s referring to mesmers using portals to instantly repair destroyed trebs. It’s been in the game since release so I guess it is safe to say the devs are aware and fine with it.
Crit change is not being included in spvp. It is a pve and wvw only change.
On crit sigils effects are being changed to 100% chance to proc on crit.
This is a very scary change and if not done right has massive implications. For those who did not watch the stream or don’t know of the proposed changes:
-Previously, If your sigil had a cooldown, it was previously shared with all other sigil cooldowns. To remedy this, we are changing the functionality of it, so each sigil itself has its own cooldown (i.e. you can Sigil of Battle and Sigil of Energy together now but you can’t stack 2x Sigil of Battles together)
-On crit sigils are changed to 100% chance.
In order to introduce this there is going to need to be a massive shaving of sigil effectiveness across the board and I’ll list a couple of examples why:
1. Thieves (or any class but thieves especially) using Sigil of Fire and Sigil of Air. Both of these will proc 100% on the first backstab, leading to an even easier time of being able to 1 shot people from stealth without any counterplay outside of dodges or aegis which many classes don’t have access to.
2. Energy combined with Geomancy/Hydromancy/Battle especially for classes like elementalists and engineers with access to many weapon swaps. Not even accounting for the extra amounts of damage the sigils will do, at least other classes unless running identical weapon sets would have to give up something to weapon swap but eles and engies could spam it as soon as it is off cooldown for no negative side effect.
That’s just a couple examples of how game-breaking the sigil change could be without proper adjustments to the current sigil effects. I’ll also assume someone will probably point out that the nerf to crit damage makes up for the damage bonus the sigils will provide, keep in mind the crit damage change will not be included in Spvp, it is only for pve and wvw.
I honestly don’t think that just because some people were confused about how sigils worked is enough of a reason to introduce such a heavy power creep to the game.
From the blog post:
UPDATE: Due to overwhelming player response, we have decided to keep ranks in PvP. We will be looking at rebalancing later tiers to make them more achievable. Because we will be keeping the rank system, at this time we are no longer planning to move rank finishers to ladders, create alternate rank finishers, or award special legacy titles. Thank you to all the players who provided their feedback and came out in favor of keeping ranks.
So what happened the other two times?
Frankly, suck it up and deal with the 1 day dishonor. You ruin the match for 9 other people even when you dc.
I’m guessing you weren’t online earlier when the server wide crashes were happening, that or you didn’t really read his post. It wasn’t occurring to just these people and there wasn’t 9 other people even online in the match for the game to be ruined.
https://forum-en.gw2archive.eu/forum/support/bugs/MASSIVE-Server-Crash
https://forum-en.gw2archive.eu/forum/support/tech/Server-crashed-again-again
https://forum-en.gw2archive.eu/forum/support/tech/Server-wide-Disconnect-While-in-tPvP etc etc
The dc’s don’t account entirely for the dishonour buff, two dcs mid match won’t trigger it, so they would have had to have left games before, but still I don’t like seeing people getting locked out when they didn’t fully deserve it.
There should be an AFK kick if you don’t leave the base within 30 seconds of start or spawn in my opinion.
Sure, maybe in hotjoin this might be ok. But for any other format how would kicking a person help your team in any way? I’m a huge advocate of a ‘Ready’ button before a game’s start, sure it would mean slightly longer queues but would reduce the amount of 4v5s.
The box will give you a full set of armor, either light, medium or heavy depending on which box you buy. It is a pvp armor only, and like all pvp armor it is for aethetic purposes only.
In the future Anet have said considering sharing gear between pvp and pve, meaning it may eventually be usable in PvE as well, but that is not set in stone.
Yea I understand how the reset worked, I just find it funny that a guy could be in the top 10 in a game with only 31 games played and less than a 30% win ratio. This isn’t meant to insult the guy or anything, just only in gw2 would this happen.
So, just take a look at the guy ranked 9th on NA solo queue atm (picture below). Now I know the gw2 leaderboards has had its flaws, but this one will have a special place in my heart. Kudos to you Vitro, teach me your ways.
There use to be Paid tournaments which rewarded either 180 or 120 gems if you placed first or second (https://www.guildwars2.com/en/news/structured-pvp-iceberg/). I don’t remember exactly when the gem rewards were removed but paid tournaments were removed in the February 26th patch.
Personally I’d be all for some minor rewards for those on the leaderboard, but I might be slightly biased :P But when you consider that the QPs were given rewards and that system was even worse, I don’t see why not this current leaderboard.
On a more serious note, ‘sync queueing’ and all that really isn’t that big of a factor in the current system. Matchmaking has problems yes, but the most important thing affecting the leaderboards atm is how the decay system currently works.
It comes to a point where not playing rewards you more than playing. Simply not play for a couple weeks and then play one match and win or lose you’ll regain or even surpass your old ranking. The win rate required to simply maintain a high leaderboard ranking is absurd let alone actually gaining rank. If the matchmaking is fixed, and you start getting matched against equally strong teams you just won’t be able to maintain a 75% minimum win rate if you wish to stay at the top of the leaderboards. What this patch will do, if anything, is increase the appeal of playing just a few games and getting a good ranking, and then abusing the decay system to stay there. Until the decay system, or the way you receive mmr from matches are changed, the leaderboards will not be working competently.
So a mesmer portal inside a fully upgraded Wildcreek that hasn’t had any openings for hours. Seems legit Darkhaven.
So it has been requested many times that the aegis graphic be removed entirely but that was never implemented so I thought there could be a compromise.
Make the aegis graphic appear only in-combat. Removing it is for purely aesthetic reasons but I have no idea why it is constantly on even out on combat, specifically for guardians, as it ruins many shields. It isn’t a very important graphic, even in pvp not once have I been glad I noticed a tiny blue shield and recognised it as aegis in such a heavy spell effect game as gw2 I always use the buff bar for recognition.
This change would make almost no difference to combat gameplay but would make a huge difference to all the people who have complained about it since launch.
I just came here for the pics.
I’ve been lied to….
Don’t play for a month, come back and lose a game and you’re front page of the leaderboards, hoorah!
Elementalists get evasive arcana. reckless dodge should be changed to something like that evasive arcana that heals 2k + .8 x healing power, does around 5k damage, and does some condishuns like blind or chill. keep it where its at on the trait line (either 5 or 15 i don’t remember) so all warriers can have
Not sure if trolling or if you simply have a complete disregard for game balance.
I can picture it now, running double energy sigils, building momentum and warhorn 5. Winning teamfights purely by spamming dodge roll with insane sustain and abuse of extreme amounts of evade frames. And because that wasn’t OP enough lets add on some condis for that extra ‘fk skill’ factor.
you have to work harder at your language.
I’m gonna give you the benefit of the doubt and say English isn’t your first language (otherwise lol at the irony of your post). I think you mistake the purpose of the video, its not to show that we can defend its a keep, outnumbered or not, it was showing that defending a keep should include pvp and actual teamwork rather than mass building arrowcarts and hiding inside all day. I’m not exactly sure what you consider a large guild group and arrow carts, we were far outnumbered.
All of the servers can defend a keep at the moment, it is far from hard and was not meant as a way of insulting you or the guilds you posted, doesn’t seem like you belong to any of them though so you shouldn’t really talk on their behalf.
http://wiki.guildwars2.com/wiki/Juvenile_Jungle_Stalker
http://wiki.guildwars2.com/wiki/Juvenile_Brown_Bear
You can get both pretty early, Jungle stalker earliest place would be in Caledon Forest (the 1-15 sylvari zone) and the brown bear can be found in the 15-25 human zone (kessex hills), Wayfarer Foothills (1-15 norn zone) or you can travel into World v World, go to Eternal battlegrounds and head to Speldan Clearcut but that can be dangerous travelling there.
Both are pretty easy to get early in the game, just comes to personal preferance.
To be honest what this patch has done has completely changed the ideology of attacking objectives in WvW. It has simply become either try and ninja around the map and run away as soon as spotted and then try to treb or cata it down while also trying to destroy any counter seige they build inside. Yay seige wars :/
I see a lot of people in this thread saying that you can’t just ignore the arrow carts on the wall and that you first have to destroy them before attacking. This is true, but every tower/keep/castle has uncounterable seige placements; in other words they cannot be destroyed. An example would be Briar, place some arrowcarts in and below the lord room and you are set for life.
I guess some people like playing like ninjas and then seiging up for hours on end, and I’m not going to tell them they are wrong in enjoying that playstyle. But if you think it will have any impact on the meta, ie zerging, it won’t. it’ll just take less people to defend an objective, 2-3 ACs will force them into long range seige and waste hours of their time. And with this a lot less open field fights (why fight when you can just stay in tower and easily defend), and a whole population who have played WvW will be left wanting.
He already did, next time just ignore these pointless threads.
Already a thread about this.
For sustained dps power is usually better. If this is pve you’re talking about, spikes aren’t needed so you’re better with sustained dps.
I’m not sure you understand the difference between crit damage and spike damage. Not related at all. It’s more a question of will the increase in crit damage be larger that what he would lose in opportunity cost of 60 power.
I am confused on how he plans to replace crit damage with power. Every ascended acc that provides crit damage has power in the stats as well. Assuming he is going for damage, the only other option is power/prec/condition damage or power/prec/toughness if he aims for more sustain. Comparing those stats with the loss of crit damage seems like a better comparison to make.
But if that was a purely hypothetical example, nevermid that. Power damage scales linearly whereas crit damage is determind from:
Expected damage = Base damage * (((0.50 + Critical Damage / 100) * (Critical Chance / 100)) + 1)
Taking into account that critical hits have a base damage multiplier of 150% to the base damage of the attack. Critical damage is added to the damage multiplier as a percentage.
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Send in the bear. Pretty good.
I don’t understand why Anet feels like proc chance was ever an issue with Spirits as long as there is an internal cooldown. There is no purpose behind having both these limitations on spirits which to be honest don’t even provide very useful buffs.
Internal cooldown has always been the issue for me concerning spirits.
You know its directly linked. A part of SFR guilds leaved because they were a guild based serv and the free transfert was a problem in their orga yep. We admit it. But the second reason is not me and my work on VS, the second reason only belong to their choices, your choices, your own acts, the way you treated new players and your decisions to stop instead of keeping fighting even if things are difficult. Thats the difference between some of you and us.
Firstly I’m not on SFR so I’m not even going to touch on what they did and their reasons for it (which is why I said it was irrelevant). I was merely pointing out why people were angry with you, or more specifically, a person from Vizunah (not you specifically) suggesting a Guild vs Guild system. Just because you don’t see it that way, or that you feel people shouldn’t feel that way doesn’t matter, it will still happen.
You would have avoided all of this if you simply posted this in a separate thread rather than this one where the majority of guilds have already left as, myself and others have already explained,
What you do now is
“ok we roflstomp them with our coverage, let’s support gvg”
That is disrespecting your enemy (“they can’t beat us even when we waste spots in zone gvg-ing”), disrespecting your people that still want to wvw and not true to your ideals.
I’m not the one blaming you for any of this, and I would love to see a more organised GvG environment but i don’t think it is possible anyway as I said in the latter half of my first post which I’m not sure if you read. But if you really wanted to have kept this idea separate from all the guild drama then you would have made a separate thread in the first place. I still believe you should make a new thread about it, would like to see input from guilds from all servers and regions, you never know, someone might suggest a viable idea and it could improve GvG for everyone in the future.
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We all know about how Visunah conventionally plays, using numbers or time zone to its advantage
Kindly read the whole sentence next time, I said there was nothing wrong with that and as Visunah is a majority of pug server who are just playing according to whatever the timezone they live in, it is hardly their fault.
Making me responsible of the leave of your guilds is totally crazy. Wemil explained things very well, and putting all the fault on free transfer and me is just too easy. I talked about GvG here because i thought we are all adults and can separate subjects.
Wemil basically said SFR guilds refused to cooperate with pugs and then went on to compliment visunah a few times. Not sure how any of that has anything to do with what I said. It sounds better for you, and he is mostly correct with what he said and I wish him luck with rebuilding the SFR community but here you are getting insulted about something I said and then you tell everyone else to not be insulted by something you are saying? I am confused.
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This GvG issue is getting a little out of control so I’m going to try to objectively explain why members from some of the more prominent gvg guilds are annoyed by the idea.
We all know about how Visunah conventionally plays, using numbers or time zone to its advantage and these are legitimate tactics to win a WvW matchup and personally from a WvW point of view I have no problem with it. For enjoyment however, it is quite depressing to play against most of the time, especially seeing how there is no real benefit to winning a matchup but that might come from my love of open field fights. I’m not saying visunah is the only server that does this, its actually very common in the NA tiers and some EU servers.
The problem stems from the fact that in the recent weeks/months tier 1 EU has seen probably the strongest WvW guild prescence it has ever seen in a tier and possibly ever will. A few GvGs happened between Deso and SFR guilds and I think WL was the only visu guild to partake in a GvG. The free transfers started the downfall and the recent resurgence of visunah population (influenced heavily by Troma) helped push a few more guilds away, and that is an important point. People are viewing Visunah, as a server, as a direct cause of people leaving this tier. And now we reach the present where Troma is proposing a more structured environment for organising GvGs after he and/or his server have both indirectly and directly caused the majority of guilds who are willing to GvG to leave.
Firstly, Troma should never have posted the idea in this thread cause it can be seen as quite insulting. If it is meant as a system for all guilds across all servers to organise GvGs then make a new thread for it. It probably still would have received angry replies but probably less.
Secondly, and possibly more importantly, publically announced GvGs are a bad idea and Empyre already covered most of the reasons why. Causes more lag, higher chances of pug interventions etc. Maybe a system where guild leaders announce they are willing to GvG or a system allowing guild leaders to get in contact with one another about a GvG could be useful but that’s about it. I would love to see leaderboards and a proper infrastructure for GvGs in place, from Anet or Troma or whoever was able to implement it, but in the current WvW environment without private arenas for them to take place I don’t think it is possible.
TLDR – Guilds left, one of the causes for them leaving tries to introduce more GvGs, people mad.
sfr taking a break(it seems the PUG groups are doing lots better than the organized guilds – With a lot less moaning)
Just excuse in case they finish 3rd, they’ve got a new one every week.
Why are Deso hating so much SFR I’ll never know. I had great respect for you guys that vanishes with every day that goes by. Our commanders are taking a great deal of time to teach our pugs the mechanics of WvW and from what I’ve seen so far they are doing a great job.
The whole time we were 1st Deso hold firm 3rd in T1, then all this shananigans with the free transfer happened and you guys decided “Why not use the situation to kick them while they are down” and you started to prioritize us over Viz. Looking at the mos millenium score today though your buddy’s Viz might end up taking you down to T2.
The funniest thing happened last night though. In EB our commander was opening VS walls and doors left and right and since we want to get to T2 he was leaving Deso to cap them.
On one of the towers we catapulted the wall down and just as the commander was pulling out here comes the Deso zerg. He moved out, but the pugs didnt follow. Unorganized and with no fear whatsoever 20 pugs charged on Deso zerg, whiped them clear off and then took the towerI was rofl with our commander.
Well if one person on a server, who isn’t even an active commander, makes a snide remark then the entire server shares the same view right?
Right?
because regardless of what you guys say i’m not changing it, it WORKS.
Aka, no matter what anyone else says the build is amazing and works great. Constructive criticism or comments in general need not apply. Quite a lot of the people who have responded have been around the ranger class for a while now and offer good strong points but you dismiss them as dumb and naive. I’m all for trying out new builds and theorycrafting, but creating a build that can do with a lot of improvement and calling it good, when it really isn’t, shouldn’t be something to adamantly defend.
Just because a build can work in a certain situation doesn’t mean it is good, any class on any build can do that, the trick is trying to improve them to their best potential possible and frankly a ranger with low cc, low damage, low survivability and no condi removal is far from ideal.
What i -can- do is stand at 1200 away and out DPS the person standing on the point and -then- take it, i assault/harass points.
This build is designed to fill the Ranged Harassment role, not the point capture and brawl in melee range like an idiot ontop of the clearly booby trapped point role.
This is very much one of those "I’ll believe it when I see it’ builds, on paper I just don’t see how it would work in a real fight against a competant opponent. No opponent is jsut going to sit politely on a point while you stand at range and pepper them down, with the amount of of gap closers, stability and glass thieves present in the current meta, very slowly harrassing someone down from range with only 2 damage conditions before they close in just doesn’t seem viable.
Seeing how the trap ranger example was already made I’ll try and provide a scenario to explain. Say you see a trap ranger on a point which they have traps on, you start to engage the trap ranger can just turn, sword #2, then turn and sword #2 again and suddenly he has closed the gap instantly and you are ‘brawling in melee range like an idiot’ already. Sure you can knockback with LB on a long cooldown, but that is not taking into account the immobolizes that trap rangers usually run on pet/trap/elite and with your only condi cleanse being your heal skill you can be overwhelmed very fast. I still have no idea how you would handle fighting a condi mesmer on this build other than by sitting on a heal spring which then just opens you up to shatter combos.
Honestly this class feels like it can only work when you have an ally tanking the damage/aggro of your opponents while you stay far away and slowly damage them with sharpening stone and 1 sec of burning every 10 seconds. If you wanted to do that role you’d have much better success with a necro or staff ele or even some beastmaster ranger specs.
Guardian, SFR borderland, arah camp or whatever it’s called
You had just finished killing the last guard when I arrived. Was a pretty nice fight, especially for a drunk player! Many /laughs to you!
ohhh yea I remember now, well played mate.
Who said I’m proud of that? It’s simply payback /dance time on every single dead deso I encounter! Very srs bsnss. That being said yeah you do have a ranger, a trap specced one too.
Yea that was probably me.. I go on my ranger whenever I’m drunk and feel like derping >.< I must have wp’d before you /laugh though, who were you in game?
Quickening Zephyr prevents healing while active. You still get the DoT heal as that comes from the aoe field the spring creates. If you use other healing skills such as Heal As One while quickening zephyr is active you will not receive any heal at all.
Most people who do wvw roaming make videos rather than stream for the large downtime between fights but here are a couple links.
Team Riot – http://teamriot.org/streams/ They don’t really stream anymore but the past vids and their youtube accounts still have good content.
[AD] guild – https://www.youtube.com/user/RaggokOozo/videos?view=0 Don’t think these guys have a stream setup, but good small force gameplay.
B Sty – http://www.youtube.com/user/YouGotOwnedTT/videos Similar to [AD].
Some more duel orientated vids:
Targaryen – http://www.youtube.com/user/StrawHatPC
Xsorus – http://www.youtube.com/xsorus Good ranger roamer.
Turkish Krul – http://www.youtube.com/channel/UCnRxcbIhjX0QIq56gRMU7zQ/videos?view=0&flow=grid Ranger beastmaster gameplay.
Yishis – http://www.youtube.com/user/bemeric1/videos?flow=grid&view=0 Very talented roaming thief.
These are just a couple off the top of my head, I’m sure there are still active wvw streamers that focus on roaming and duels but I don’t really keep up with it anymore.
Gives 3% vulnerability for each enemy hit, to each enemy hit, with Leap. Which means if you hit 3 enemies it will give 15vul to all of them
You mean 9vul to all?
I’ve seen some of your guides around for a while now, always helpful info for guardians. Thanks for putting them together and for focusing on a wide variation of builds rather than just one or two.
As for the WvW streams, are you looking for good micro work (duels and roaming) or good macro (zerg busting guilds like VoTF and RG)? I can link you some via pm if you are interested.
Ranger
•The ranger class combines its own innate abilities with the skills of their pets. We’ve balanced the class around the idea that you always have a pet with you to aid in any fight.
But if you insist on the discussion, as I said before, you can use the search function as every possible suggestion, critique, positive or negative of making pets an optional playstyle, and every method of employing such a mechanic has already been stated, I don’t understand why you feel it necessary to make a new thread to bring up a discussion that has already been completely discussed? Either post the suggestions in one of the threads already made on the subject or even in https://forum-en.gw2archive.eu/forum/professions/ranger/Robert-Hrouda-on-pets-in-dungeons/page/10#post1602217 which has dev attention at the moment.
I’ve lost count of how many of these threads have been made, if you’re going to make such a long post use the search function beforehand to avoid reiterating what has been asked countless times before. A lot of people don’t like pets, a lot of people do like pets, and Anet balances the profession around permanently having an active pet. They will not be made optional anytime soon, if ever.
what this about quickness and shortbow being bugged?
If you want the full story and the math behind it read through these two posts:
https://forum-en.gw2archive.eu/forum/professions/ranger/Ranger-SB-Nerf-Not-40-milliseconds/first
https://forum-en.gw2archive.eu/forum/professions/ranger/New-Patch-Big-shortbow-downgrade/first#post370768
The basic version is, they increased the cast time on the shortbow 1 skill by 40ms, originally stated to be an animation fix but later revealed to be an intended nerf. When doing this they did not account for how this would affect quickness and left the 40ms increase in while under the affects of quickness. There’s a lot of math on it in those two threads but basically quickness while spamming 1 skill on shortbow is 25% less effective than it was pre-patch.
Just thought I should clarify this; the 85% damage increase only applies to Path of Scars if you did not trait Off Hand Training.
Well, I tried it out on patch day – the damage on tooltip went up (by 85%) compared to pre-patch and was not reduced when selecting either axe/offhand-specific trait. Damage on mobs was identical traited/untraited too, i.e. no nerf. Has this changed since?
No, that was what I was trying to explain. If you had Off Hand Training traited pre-patch it would have been doing the same damage as it would be doing now. If you did not have it traited it would have been doing less pre-patch but now they do the same, a change I assume was to reduce the impact of the trait and also to make the description correct for it.
i use offhand axe. path of scars got a buff and it’s now our best “burst”. the axe 5 is mostly useless in wvwv and okay in pve
Just thought I should clarify this; the 85% damage increase only applies to Path of Scars if you did not trait Off Hand Training, which you should trait if you are using off hand axe if not purely for the cooldown reduction. I’m not sure whether the tooltip of the trait is wrong or path of scars when untraited was nerfed and they forgot to update the tooltips but now the skill, traited or untraited, does the same damage.
Basically it wasn’t a buff at all.
They have made it very clear to us how we, as players, should be feeling and not how we actually feel. Be happy fighting (relatively) similar skilled players without knowing how good you are in relation to everyone else, whether you are improving or getting worse and just enjoying spvp for the enjoyment of the game rather than any actual progression, because similar to pve and wvw that should be enough according to how we are supposed to feel and act. Who needs a competitive environment, every consecutive patch just solidifies this as a casual game both in the eyes of the players and the development team itself. Which is a shame because I genuinely enjoy the combat of the game, just not everything else.