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Just a test of the emergency broadcast system, this is only a test
I’m pretty sure “Under New Management” refers to the fact that the JP takes place in what was supposed to be the Consortium’s resort proper, which is now overrun with karka and native wildlife. If you talk to the NPCs, they tend to try to euphemistically describe everything going wrong to make it sound much better (one talks up their “state-of-the-art maritime transportation system” or similar as a roundabout way to tell you the asura gate is broken so you’ll have to take the boat).
Their blatant obsession with profit-making was what got them into trouble with the karka in the first place, which is why the names are a joke on money. Most golems have “codes” like that: a golem belonging to the Terranexic krewe, which focuses on earth-based research, is named RCK-7550 (“rock”), and SCRAP-BOT is treated like an acronym even though…that’s exactly what they are. It’s a corny joke.
I know I’m being a killjoy and not having a sense of humor about wacky conspiracy theories, but some people are going to take this seriously and freak out unnecessarily. If you look all over the game you could probably read similar “hints” that something is terribly wrong at ArenaNet into the dorky, obvious, yet oddly charming puns and references that are everywhere. I’m disappointed in the Ascended armor and worried about where things are going, too, but strapping on the ol’ tinfoil is only likely to make it worse.
And an awesome summary of what’s likely happening @ ArenaNet, with a rather fantastical wrapper applied. [common technique for writers — draw from real life]
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So, were this true… What help can we give them?
I thought exactly the same.
Reference my first post, it is the only active path a client has, if we win we’ll be fully compensated.
@ op, agreed,
See sig below, and to support ArenaNet’s true vision we all must do the same, being the only way a client can support the ‘true’ vision. If ArenaNet’s integrity is restored, we will be compensated.
Constructive advice? Find a hungry law firm and start a Class Action lawsuit.
I love a good conspiracy theory, and kudos to ArenaNet for being so cleaver if true. Though the final stage of any peaceful revolution is noncooperation, as fans and clients we can only do so much [see my sig]; ArenaNet, the path to repair is in your hands now. You know what you must do.
I suspect that if this thread is locked or deleted then…
Support ArenaNet’s true vision, follow me to the ‘promised’ land: delete to support the only path for Guild Wars II.
/wink
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To those saying they want to hit ANet in their wallets:
https://en.support.guildwars2.com/app/answers/detail/a_id/9053/kw/refund
I have already filed my ticket.
Yeah, I also pre-purchased, have spent a few hundred in in total buying mostly inventory space for characters I just deleted.
Best i can do in protest is log on, dance in my undies while taking up space in LA and WvW, talk politics and crack really bad jokes about ‘stat-ism’ the progressive scourge that has invaded tyria… basically drive other players mental.
Though if I RP it just right, it ought to be loads of fun.
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My primary interest in GW2 was WvW; getting to max level/gear quickly then spending most of my time in WvW.
Things have changed. We now have a tough path to max stats – a stat treadmill in GW2 – we now have an incompatible system for casual pvp.
What if WvW used a system similar to sPvP for stats?
With slight differences being skins of equipped gear stays visible, all elite skills allowed. Players would simply choose stats upon entering [or default to sPvP builds]. Gear grind would not affect WvW.
What are your thoughts?
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My feedback is in my sig,
But if it is not clear: patch tore the fabric of guildwars core philosophy in two. A vision at odds with itself is now manifesting in the most peculiar way.
“Chasing two rabbits means you’ll end up with neither”, unless you have a shotgun and know how to use it.
If you want to repair damage, email me directly, for sound suggestions; but not unlike the “progress manifold” outlined a few years back on gw2 wiki suggestions.
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All cars have wheels and tires, but they’re not all Ferrari and Porsche.
Guess you never played gw1. A much finer wine comparatively speaking.
I have. I was referring to people comparing GW2 and WoW. I said GW2 is nothing like either GW1 or WoW.
then confused your reference is, look to the title of this thread, then extrapolate why the question was asked. The answer you will seek is in my first post. Though tail-chase you will, now and upon the human hamster wheel.
All cars have wheels and tires, but they’re not all Ferrari and Porsche.
Guess you never played gw1. A much finer wine comparatively speaking.
Incredible concept, and likely easier than you think as an alternative server type.
But a pipe dream all the same. The lead designer of GW2 is WoW’s biggest fan, you’d have to hand him a mop and bucket and order him to clean up this current mess.
How is GW2 even remotely similar to WoW, please, explain? If it was I’d be all over it! WoW with no monthly sub? Oh, please, yes.
GW2 is nothing like it.
80 levels, stat grind, gated content throughout, carrots over access, no horizontal progress, human hamster wheel… all these things at the core of both games, fannum, I’m looking at you (–_–)
… yes, “WoW with no monthly sub”
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Incredible concept, and likely easier than you think as an alternative server type.
But a pipe dream all the same. The lead designer of GW2 is WoW’s biggest fan, you’d have to hand him a mop and bucket and order him to clean up this current mess.
I was actually going to buy several copies as a way to invite family and friends for the holidays, but alas things have changed and I’m looking for an alternate.
/uninstall If I wanted to play a hamster wheel gear treadmill game I would of bought that instead of GW2. ANET you fail and pulled a Funcom GG
Yeh, we’ve been funcomed by arena net no less, though still admire the ‘sexiness’ of AoC. Lots of granny undies in GW2. Maybe they’ll c-can Morrison and fix pvp…. yeah, right. Fatalities, combat and world environment still exceed GW2.
Well I’m glad some people finally coming to understand the concerns we all had about the power creep.
I’ve been clubbing ArenaNet over the head for years regarding the transforming of GW franchise into WoW II.
Talk to lead designer eric fannum as driving force behind WoW-ification. Being an ex-WoW developer it kind makes sense. Beyond WoWing up GW2, he did lead a pretty awesome team.
Infusions have stats. LOL.
I didn’t mouth off about it because I had no way to know prior but this doesn’t surprise me at all. So now the grindiest of the grinders will have the best WvW gear. Isn’t that great. Que incoming pvp only stat to reduce the effectiveness of PvE gear in WvW creating yet another problem. A-Net, you all are a bunch of fools for doing this.
yeah, I was going to spend most of my time in WvW, but this addition to the game is throwing the venue out of balance.
I’m really glad I deleted my characters a few days ago, a sense of relief that I will not be returning for some time if ever, now I just need to figure out a way to get perma banned with a bang!
mods, any help here would be appreciated.
edit; you know that’s a good idea, if the WvW venue used the same sPvP gear system, I’d kiss ArenaNet’s feetsesss. Have both original GW1 and WoW II side by side, genius.
… add open world PvP servers while you’re at it. though still thinking how best to get the biggest perma ban ever.
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Everyone should just boycott all gem buying, and anything to do with gems. This is a F2P game, the revenue from key purchasing is only trickling now, it is mainly the shop. If you cut this away they will have to answer to the share holders/execs as to why the profits were down. Then it will be clear they actually have to listen. .
now that is genius, play the heck out of the game without spending a dime. maybe I’ll withdraw my support ticket, self-perma-ban request.
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Hopefully support will close my account without me having to go to the trouble of actually getting myself banned for some infraction.
yeah, I opened a ticket a few days back asking to be permanently banned, lol, not as easy as you’d think. Now I’m having fun watching the ‘twighlight zone’ effect: what we wanted to be true and what is true now collide.
progress simply means they will be invalidating your time invested, both in getting items and other in-game wealth, welcome to hamsterville.
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Can we just have someone from A-NET “clarify” why we are seeing stat increases? The most recent official post was very vague & tip toed around the issue which left more questions than answers.
my two cents,
I have watched as ArenaNet’s philosophy slowly change over the years. First word came that we’d be getting WoW’s 80 levels, then announced we’d be getting a robust system where players would play numbers rather than challenges – robust stats progress [wow]. Jeff Strain and James Phinney, who spearheaded the horizontal hub system EoTN and other gw1 innovations, left the company. Current lead designer, a former WoW developer, seemed very proud about the many aspects that were turning GW1 into WoW II.
It is a hard call in truth, EoTN, Hardmode, gw1 generally, had just scratch the surface of an entirely new concept for the MMO genre, horizontal progress as ‘entertaining content’ – access – rather than the human hamster on stat crack, spinning the hamster wheel – gating by stats.
Now that ArenaNet has moved so much closer to WoW, the company has realized they’ve created a ‘half measure’ an incomplete product that is neither WoW or GW1, a hybridization, though less hybrid and more a corruption; a collision of two incompatible systems.
ArenaNet has to now make a choice as players sense the fabric is flawed, both wow players and old gw1 players. The game is beautiful, but it lacks a true soul. What should that soul be? Well, we have lost two of the best designers for the original GW1 structure, so my educated guess is that ArenaNet, to regain financial ground, needs to move to the WoW model, as current ‘lead’ development embraces WoW model most of all.
It will make a beautiful WoW II, but as you can see from my sig I choose to take my business elsewhere; already tried WoW, and GW2, not much difference between the two when you add the unattainable end game carrots [stats].
I was actually enjoying the game [gw2], have collected lot of small suggestions with larger relevance, a good sign I am invested. But now there is little ArenaNet can do to repair the lost faith in their integrity.
My business advice to ArenaNet, fulfill your destiny, make the ‘easy’ choice go for WoW II, build a complete tier system for the stat hungry. Though it may be the soulless choice in the end, the profits may improve a bit
@ op, no fear, just disappointment in a design philosophy that built a franchise and is now being completely abandoned.
I have watched as ArenaNet’s philosophy slowly change over the years. First word came that we’d be getting WoW’s 80 levels, then announced we’d be getting a robust system where players would play numbers rather than challenges – robust stats progress. Jeff Strain, James Phinney, who spearheaded the horizontal hub system EoTN left the company. Current lead designer, a former WoW developer, seemed very proud about the many aspects that were turning GW1 into WoW II.
It is a hard call in truth, EoTN, Hardmode, gw1 generally, had just scratch the surface of an entirely new concept for the MMO genre, horizontal progress as ‘entertaining content’ – access – rather than the human hamster on stat crack, spinning the hamster wheel – gating by stats.
Now that ArenaNet has moved so much closer to WoW, the company has realized they’ve created a ‘half measure’ an incomplete product that is neither WoW or GW1, a hybridization, though less hybrid more a corruption; a collision of two incompatible systems.
ArenaNet has to now make a choice as players sense the fabric is flawed, both wow players and old gw1 players. The game is beautiful, but it lacks a true soul. What should that soul be? Well, we have lost two of the best designers for the original GW1 structure, so my educated guess is that ArenaNet, to regain financial ground, needs to move to the WoW model, as current ‘lead’ development embraces WoW model most of all.
It will make a beautiful WoW II, but as you can see from my sig I choose to take my business elsewhere; already tried WoW, and GW2, not much difference between the two when you add the unattainable end game carrots [stats].
Was actually enjoying the game [gw2], have collected lot of small suggestions with larger relevance, a good sign I am invested. But now there is little ArenaNet can do to repair the lost faith in their integrity.
My business advice to ArenaNet, fulfill your destiny, make the ‘easy’ choice go for WoW II, build a complete tier system for the stat hungry. Though it may be the soulless choice in the end, the profits may improve a bit.
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PvP will remain unaffected to ensure our intended PvP balance going forward.
Problem is, PvP will be effected. No, not sPvP if that’s what you are saying….since it has it’s own seperate gear sets. The problem is Wv3!!
Can you honestly say that masses of players with BiS Ascended items along with a buffed legendary weapon that does more dmg than exotics will not effect Wv3 in a very very large way? This gear becomes mandatory to play. It will break Wv3 and make it a pure gear check which is not cool.
I feel for WvW players, now the gear grind has begun.
Our goal is not to create a gear treadmill. Our goal is to ensure we have a proper progression for players from exotic up to legendary without a massive jump in reward between the two. We will slowly add the remaining ascended gear items and legendary items in future updates to allow people time to acquire them as we add exciting new content that deserves exciting rewards. We will not be adding a new tier of gear every 3 months that we expect everyone to chase after and then get the next set and so on.
Chris Whiteside – Studio Design Director
correct me if I’m wrong, but aren’t exotic and legendary same stats?
What is your goal again? Change the stats of legendary? and then create a tier in between??
Please do not lie to us, or act as if you are not going back on your word.
What a pity, it was a good game for a time. One of the best. At least i got my money’s worth and fond memories along with it, and for that i cant really complain.
Yeah, really was a beautiful product, shame the core always rots from the inside out. Better for some in the long run, those who know that such dweeb bate, at it’s core, is the road to nowhere.
I remember when Age of Conan did the same thing… Funcom lost most of their player base within a few months, it was the end of open world PvP.
Likely the end of WvW.
by far the worst idea, I’m out. ArenaNet check my account, you’ll notice that I have deleted all my characters, bye.
lol… you havnt.. you will continue play as usual while your rage has calm down..
now deleted. eight characters in all,
good luck.
game uninstalled.
I sure hope your not as impulsive in real life and think twice before doing things. Can be dangerous… Just a heads up….
I stand by my word in life, always have always will. I expect as much from others. ArenaNet has broken their promise to many GW1 fans, in fact it was the biggest promise made, “no grind”.
There is no integrity at ArenaNet, sorry but when Phinney and Strain left ArenaNet, it was obviously for good reason, men of principle don’t fair well when fundamental promises are broken.
…just the way I live my life, you break a fundamental promise, your integrity is compromised. No point to continuing such a relationship. ArenaNet just went from favorite game company to worst.
I have better things to do in life than grind for numbers. A delusional pastime to say the least.
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by far the worst idea, I’m out. ArenaNet check my account, you’ll notice that I have deleted all my characters, bye.
lol… you havnt.. you will continue play as usual while your rage has calm down..
now deleted. eight characters in all,
good luck.
game uninstalled.
by far the worst idea, I’m out. ArenaNet check my account, you’ll notice that I have deleted all my characters, bye.
Swords are best way to get players together, particularly enemies. No swords means more player vs door; there is regular pve for that. Get rid of swords and more players will be PvEing in WvW, and that’s goofy.
Also, it appears being in a group also improves your odds. So group up and see if that helps.
Would be far better if badges didn’t drop on ground, but dropped into inventory. The game requires lots of movement, current loot system sub optimal in light of this.
What’s a badge of honor? Particularly for someone who forgets to loot and group for loot bonus….
Leveled a character to 80 in wvw and have about a dozen badges to show for it, you guys can have my badges… lol.
[Yeah, laughin at meself and the obvious irrelevance of loot]
@Wolfend
….sue me.
You are playing the part of sore loser very well… it’s just a game. You’ll make a comeback, when you and your server are on your game. In the meantime how bout some mo whine with that dr cheeze.
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@Wolfend…
Then report, as we do when we see crazyness from other other servers we fight up against. Bots, multi-boxers, sploits….deal with it, don’t let it keep going on. At least we’re manning up enough to report our own players that act out of context…can you do the same?
Not seen a real exploit on kain yet [in wvw, but will always report if i do], honestly, have seen [reported] it on dr. Alt-F4, legendary defender zone, 12k kill shot, downed state insta-rez; none of these you claim as exploit are exploit; cheeze perhaps, but not exploit. You can’t change rules when you are losing, or fish for excuses.
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@Chaster Sharpshooter.3640 and Wolfend.5287
why is Kain hiding at spawn?
brother, ya are bein farmed: ‘l2p’ or get out.
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@Wolfend
Winning or Losing, it doesn’t matter. Employing ‘tactics’ that create a ‘not as intended’ use, is still an abuse. While there are many that would not do such things, there are many others that would. Or to put it blatently…it only takes a few idiots to mess it up for everyone else. We’ll all be ‘punished’ by the few….take the removal of the orbs as a perfect example.
Problem can’t be exclusive to kain can it, as being on kain I’ve seen just the opposite, particularly dr multi-boxing on numerous occasions.
@ ktith, My guess, ‘bad habits die hard’. Winning is really a relative place, most temporary in wvw. Perhaps many on kain don’t see it as winning until match is over. But should the losing team be allowed a pass on these cheezy tactics? Any less than a winning team?
right …
count as an exploit? (screen shot 3)
The proverbial: ‘Learn to Play’ comes to mind. [You become a ‘legendary defender’ if your opponent is too simple too grasp the fundamentals of the protected areas. Very similar to standing on the cliff below their own safezone … the only tactic left to dr when we come a knockin.]
Question? Is Alt+F4 an exploit? Similar to DR logging when being chased down? Or jumping to death? <<<== [all too common] I’ve personally never used either, but have seen/heard both. Both deny the likely victor a potential token, both seem rather cheezy. Exploit or cheeze?
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Yeah, eli [vapor] and war [vengeance] both have an inta-rezz, mine is usually available [due to timing] at near zero hp. And i pop up start running for a safe place to ‘expire’.
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@ warrior question, yes 12k kill shot not uncommon on a fully buffed warrior, against full debuffed opponent when critical hit. Easy to find answer on Utube and forums, bad form whining about the butt hurt you received last night against a well organized Kain-Train, it was a bad night for DR: trust me, no one was exploiting, you were simply outmaneuvered and unorganized, of which kain was not.
… and for much of night we did have good wvw buffs active.
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https://forum-en.gw2archive.eu/forum/game/suggestions/Multi-Boxing/first#post464016
See above post by ArenaNet regarding multi- boxing, it is an exploit. ArenaNet needs to make an official announcement in a high profile location regarding this exploit as there are still too many players under the impression that it is acceptable.
Multi-boxing is a scourge. Particularly in WvW.
Not had too much problem with thieves myself, unless I ignore them. Only real problem is when there are two or more thieves multi-boxing, then there is definitely an unfair advantage. Multi-boxing is when one player controls more than one character. Allowing a single player to control their own gank squad. Each server needs to start policing their own in this regard.
When a player controls two thieves at a time that is twice the hit points and twice the damage, now up the number and multiply…
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Holy caps, wish I’d been there for that run. Nice work, ranger Neal.
They’ll back-stab one another in the end. Read history.
Forgive my ignorance but could you not have 2 servers, one in eu and us, combining to make a single ‘world’?
It’s not something I know much about is servers.
Your average ping would be about 400, being the other side of the world, unless you have laser beams bouncing of satellites. 400 ping is the upper region of acceptable latency. Below 200 is ideal. Though aussies do rather well on us servers … maybe they’re using lasers…
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Latency might be an issue, a ping over 200 would become disadvantageous to many, might even slow rendering issues further, particularly when split seconds count. Game client should use generic models in heavy encounter as default, until client can load appropriate enemy skins/models, to help with inevitable latency issues.
@ roqoco, yeah I’d made a suggestion a few years back that described how players could endlessly progress’ as in endlessly level, and optionally without levels if you decided to turn off the ui option. Very similar to dynamic scaling currently in gw2, but instead the ui did not create the appearance of down-scaling.
It could be added as an alternate to current ui as levels in gw2 are as arbitrary as the arbitrary numbers that scale all over the place. Levels do nothing more than throttle content, no longer providing a traditional everquest path.
Levels are a very strange illusory convention that seems hard to shed in modern mmos.
Fortunately, WvW does just that, so in a sense level-free progress ‘is’ in the game. And, in my opinion, WvW is by far the best aspect of GW2.
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I’ve always enjoyed around 90 – 110 degrees for 3rd person fighting games while zoomed in close to character, but may be an apples n’ oranges issue for gw2. Particularly as the camera is always getting muddled up in close quarters combat.
Zoom slider not the same thing, more a ‘distant cousin’.
@ Roqoco, You’d change armor as you level crafting and character as is; and as items dynamically scale, you’d have the option to go back to earlier ‘skins’ without using the transmute stone work-around. Transmute stones are simply a band aid for what character levels break.
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Yep, I’ve fallen into the path of least resistance; ignore crafting until max character level, then level crafting and world exploration as end-game, but to each there own.
I never seem to have the mats etc from just playing the game from one point to another to keep crafted gear ‘at level’. And much easier to buy what you want at AH. I’m not fond of farming mats, particularly if there is no other reason to be in an area.
Crafting seems more like a ‘pass-through’ mechanic to final character development @ 80, would rather have the game/crafting items remain valid for all levels, as I’d suggested several years ago at gw2/wiki. Similar to dynamically scaling character, crafted items should have a scaling aspect.
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