u need to go a little more tanky yes, unless u have 2-3 guardians.
If u look at my channel informations, u can find my last ascended build, that will fit ur case too
bumping it back if someone missed it
weak damage? 2-8 is a scale where D/D damage shines, his aoe burst can change fights, I think you should look around some vids :P
If u talk about zergs, I agree with you.
If u talk about roaming, solo or small/medium scale, there is no D/D build without 10 air I can remember :P
And 30 water is popular for cleanses more then for aura share, low radius and not enough auras to share
(edited by Xunleashed.5271)
When conditions will be, somehow, nerfed… 30 water will be less powerful and 10 earth with elemental shielding will be the way for D/D, I already tested it and it’s very strong if u master magnetic grasp, it’s close-to-perma protection.
Btw, because it takes magnetic grasp usage in fire field to be full effective, this build will be harder to play
U should also consider that going from 60% to 75% boon duration is at a very very low price, only 2 runes, what can u do that is better then 15% boon duration with 2 runes?
Considerering that u already have on 2 monks/waters and 2 travelers, what can u do? 2 divinities? 2 melandru? Easy match for 15% more boon duration
I didn’t understand u were talking about that specific build sry.
I tried to explain a different point of view on the dd builds and I think that trying his one on the field could help him to understand why some choices are done by “experts”.
Getting new exotics is easy :P
I consider myself a pro at D/D, and I will definitely say that D/D build won’t get you anywhere. It will be great in duels vs power classes, especially burst characters.
But there aren’t only power classes in roaming. Both spvp and WvW.
dude, u cannot be serious
To Xunleashed.: Thanks for all the info…can’t tell you how much help you giving us casual elementalist players. I’m now working on the second version of this build In which I’ll try to take another step in the direction of more damage and less healing power (but still keeping some healing power).
Keeping healing power is important, never leave it. And sry for those trolls posting about sPvP that have nothing to compare with a WvW (both small and large scale) build and style
@Xunleashed How can you maintain 20 stacks of might in a classic D/D build?
Or do you go Fire traits with might on cantrips and fire spells?(maybe + Arcane Blast)
75% boon duration:
sigil of battle 35 seconds 3 stacks (9 internal cd), total of 9 stacks always up from that
fire attunement 1 stack 26 seconds, atleast 2 stacks from it
blasts on fire field, this can go from 1 blast (evasive arcana only) to 3 blasts (+ earthquake, churning earth), this can be another 9 stacks.
Rest comes from fire aura that u can get with magnetic grasp leap.
As u can see from my vids, stacking might is an important part for the boon build, I don’t mind wasting an earthquake or something for that
Not that bad, but I’m working on increasing it with ascended armor for future, ascended armor with defensive infusions opens new options, probably cavalier legs
Nice video, bountiful power really shines here! We all know we can’t sit in the thick and bang it out anymore but instead of quitting the class you adapted, watching you move in and out of combat was impressive. You made an even better move when you teamed up with that guard though, your complimentary builds and communication made for a exciting video. The only low I had was when I was reminded of how the current meta requires ridiculous amounts of cleanses. I do however appreciate your rebellious spirit in playing the old d/d meta build, everyone knows how hard Anet worked this December to open up build diversity for the eles, and your all like new dog old tricks.
When I finally get some free time I’d like try out the build but I have a feeling your making it look really good.
Another d/d build I was looking at is 0/0/20/20/30. Prolly not as good for your duo, but rock solid and ether renewal are a strong combo, stone splinters is more consistent then bountiful power and not to mention stone flesh gives you nice return on toughness, letting you mix in some more offensive gear . The biggest downside to this build is having to run signet of air or traveler runes for that movement speed being melee. You’d have to either choose traveler runes with a loss of 30% boon duration and an extra utility slot, or vice versa. The earth line could also potentially free up the armor of earth utility slot with Earth’s embrace and rock solid, letting you bring some more variation into the build, perhaps arcane spells or cleansing flame. kitten sorry this is so long got a mechanical keyboard for Christmas and typing has never been so much fun. Anyways, Nice Video!
Cleanse is the problem, u really need it, water line is still the most solid trait line. It gives u heals, cleanses, boosts up 2 useful stats, and gives u damage too (boutiful power that is a good 5%+).
Arcana is arcana… No need to expain that.
When the day will come and we will not be forced on all those cleanses, new builds will shine up for DD
I’m joining the conversation too if u don’t mind
D/D Ele damage is something not easy to learn, as it comes 80% from the player and 20% from the gear.
D/D “classic” damage comes from combos, fury and might stacking, fury stacking is easy, might stacking is not easy, I can stay over 20 stacks of might self and when u have 20 stacks of might u get the boost.
More.. Burning speed, Firegrab and Churning Earth are our strongest spells, all of them are hard to land but super rewarding. Master them, master might stacking and u get the damage.
What I suggest to every ele that wants to play as dd is to start with a defensive build with high toughness and healing and focus on learning our complicated damage mechanics. This is how I started too, decreasing defensive stats for offensive over time.
I don’t think condition is the way to go, but u can give it a try why not.
The secret of the dd is mastering his offensive spells, master burning speed first, churning earth for group fights, master lightning flash for both offensive and defensive play, master ur firegrab, always blast on ur fire field.
Also, maximize ur equip slots to get as more stats as possible: not every slot of our inventory is good balanced, get critical damage where u get the most (accessories in general), use celestials if u can. We have low base stats so we need to get the max we can.
Hope it helps some casual ele over there
Staff balanced/support will be ok in a small team, if u have someone else doing damage, u can bring strong cc, heals, and some dps.
Staff “berserk” is ok only in big groups, where good positioning is key to stay alive and ur aoe damage is not easy to avoid.
I tried arcane shield, in big fights it explodes instantly, I tried run with arcane wave too, but nothing compares those 10 seconds of stability and protection when u burst ur enemies, if u fail that burst u must start kiting and wait for a new moment
Very nice video and gameplay from both of you! I was seriously surprised to see you perform that well with that low armor number against multiple targets focusing fire on you even if they were very noobish players. That’s how skillful players do it! Like Ozii I also loved the split between you and your partner on the video.
I looked at the video again its like perma protection party. I only see a few moments where there is no protection up between him and the guardian very effective combo.
Ah nice observation. I didn’t pay attention to that. That would surely help. I like the very good sync both of them had except for the last minute or so of the video. Xun went chasing someone to down him while leaving his partner behind tanking 3-4 enemies by himself. I found that part funny.
I didn’t leave my partener, we are on comm obviously, he said “don’t care I can handle them”, so I decided that I wanted that warrior dead :P. Btw, thanks for replies.
About SoR: I used it for most fights then I switched it for ER. Dunno why but I still love ether renewal most, SoR gives me strong healing without stopping other skills, but when I get focused (for example when we have 2 or 3 of the same guild in the mix), ether helps me most.
So I had to choose: best healing over time or best healing when focused/kiting.
I think I will keep ether renewal on
Morning guys, finally back after a while with something new:
It’s a duo wvw roaming as d/d, with camera swapped between me and my guardian m8 to show both points of view.
Build is my classic D/D, with new soothing wave trait
My armor is not that high because our setup has good defenses, but I will pump it up a little with ascended armor, maybe switching celestial legs for cavaliers.
Didn’t have time to test new builds and stuff yet
Hope you enjoy!
(edited by Xunleashed.5271)
duo roaming ele/guard vid this matchup
http://www.youtube.com/watch?v=a_-fhvZaHRE
It’s clear that ANET developers don’t actually play their game in a real scenario.
In guild wars 2, there is no pure healer, so every player has to care of (atleast 75% of) his survivability.
Some profession has mechanics to survive, some other are helped by high base stats,
some other are helped by the itemization status too (condition builds).
Elementalist has no survive mechanic and lower base stats.
Elementalist survivability comes from healing spells, boons and utilities. Strongest healing spells come from traits (water and arcana), part of boons come from traits and something from utilities.
Add to this that healing spells are affected by stats.
So the conclution is that we are forced into some traits,
usually forced into defensive stats,
forced into some utilities, because we have utilities (example lightning flash) that give us a kind of “special mechanic” to make use, having nothing else “so special”, or maybe an armor of earth to get boons.
What they don’t understand is that giving us a “good” 30 points fire, earth, or moving something around in arcana or water will NEVER take us out of forced traits.
And…. COMEON…. What’s the meaning of the new 30 earth trait?? I’ts useless in a teamfight and op in a 1v1 vs a condition. it’s just stupid
classic dd 0 10 0 30 30 will be stronger, here some reason:
new Soothing Wave trait, combined with cleansing water (that has no internal cd in wvw), and maybe the fixed stop drop and roll, will add great regeneration uptime and strong passive condition removal (since most condition builds make us of critical strikes).
new healing skill is a blast finisher, if built properly with decent healing, an ele can sustain himself enough and make use of this new blast to increase his might stacks or on water fields for his team.
Some nerf to other classes (example warrior hammer nerf) makes dd stronger as hammer warriors are a pain for us.
S/D fresh air will be viable and stronger too, didn’t have time for full analisys now, maybe I will ad informations later
They implement build variety for other classes by powering up less used skills and less used traits. Sometimes changing the entire trait line.
They implement build variety for eles by nerfing most used skills, and changing only 1 trait every balance patch. They don’t touch arcana because they don’t know how to balance it, and they don’t fix traits like lingering elements because they want to drive of from arcana.
And more, they don’t play elementalist and they can’t get serious feedback from community because ele is complex and a part of the community doesn’t know how to properly play the class.
Result: no balance and slower progression of the class on the timeline
Standard stats (assuming u use power foods), but bad runes. D/D is boon based so getting boon duration runes is usually best choice. Boon duration combined with sigil of battle and might stacking boosts ur damage up. Check my channel for examples.
Wait wait wait, what does a tier 1 fight mean? Tier 1 is about skill? Are u really saying that? We just had Vizuna on our matchup and the only thing they were able to do is to stick to commanders and blob every border. You are lacking credibility man.
Man, I’m sorry to say that the problem in this case is not the class. U are missing core parts of a d/d play style:
U don’t hit ur combos, ele has hard combos and u need practice with them.
U don’t stack might, ele d/d dps comes up when u get 20 might stacks, and this is one reason why u go 75% boon duration. Sigil of Battle is a must. No might stacks = no damage.
About ur build, it’s totally wrong, this is not a dps build, u are not optimizing ur gear. Remove critical damage from armor and move it to jewelry, maybe get some celestial.
Those are the critical parts. Elementalist is way more complex in build, playstyle and combos. That’s why it’s hard to have a constructive balance talk about ele, ele has problems, but most of the QQ comes from players that don’t know the class
I suggest u to visit my channel, u will find different kind of d/d gameplay and builds, cya
(edited by Xunleashed.5271)
Some of these nerfs are sPvP only, what are u talking about? wvw or spvp?
In my opinion, about WvW, stupid nerfs are rtl and mist form nerfs. But the biggest things hurting ele are the buffs to other hard counters and the current meta as a consequence
(edited by Xunleashed.5271)
One thing I hate about sPvP: poor itemization. No way to balance my stats, the amulet-only stats system doesn’t allow me to do that
Hi guys, while praying for a decent balance patch I’m bringing some action. Just a mix of solo and small team fights.
builds:
0/10/0/30/30
http://gw2skills.net/editor/?fEAQJAoYhEmmbyR4gjDAkHm4SJiCPUeMTO2A-jkDBYjgojAkIAUBgJfFRjtMMsVXRr8KI6aYKXBSFTp2kD1aGxceQzCBIYMA-w
The RTL 40 seconds nerf is just stupid. A wrong design decision, why?
this nerf was intended to make ppl use rtl as an offensive gap closer and not only as escape/map traveling (sPvP) tool, but the way it works now is just stupid because, even if u use it as intended for the 20 seconds, u cannot be sure to don’t get the 40 seconds cd. The stupid thing is that it is random: u can get a blind, an aegis proc (block), miss, lag, stun, daze, immobilize, whatever. Every time I use rtl I have to cross my fingers and hope for the 20 seconds cd. This is just ridicolous, there cannot be so many random factors on one of the most important skills and one of the most representative skills of the class.
Change it to a fixed cd, 25 seconds is enough, maybe 30, but not random things pls.
Best way to use it now? Keep CTRL pressed and look for ambient creatures…. GG working as intended
While I salute your gameplay and thank you for the video, I am a bit disappointed as I expected some roaming and kiting action.
Sure you do an exceptional job, but I dont find this to be a representative roaming video, when you party with 3 guards and one cc warrior
. They will CC and buff everything into oblivion and generate a melee deathzone where you can catch some air if needed.
Show us the kite Xun, I know you do that most of the time and this is what we all love about WvW and eles. Dont sell your soul to the meleetrain :-P.
totally agree with you, just giving some variety
You asked for a critique.
I have seen videos like yours before by players in other games. I remember one where this caster took up to ten seconds to select a target while the rest of the team busily did the mass of the work. You show how vulnerable the d/d ele is by the way you repeatedly run in and out of combat. Your dps barely helps the team. Your play is sub-par. You should use ae cd skills to give lasting help to your team’s dps, but you went high power to get better heals. You consistently show the role the d/d ele is being forced into – the finisher. You spend time cleaning up the downs, which puts you too far away from your team to provide support. Your solo time cleaning up also weakens your team, since they cannot protect you, nor can you damage the immediate threat, nor are you visually aware. I can commend you on your build. Your play style should follow the same focus on self-sacrifice for team strength.
I hope you are trolling man…
@BlackBeard: we are not bad 1v1 (atleast I dont feel it, big problems are against heavy condition bunkers, but this is op and gonna be nerfed).
@BlackBeard: zephyr’s boon is needed unless u get ur fury up from ur party (shout warriors). The swap is not enough and u lose way too much damage losing ur fury buff
@LordPhantom: aura share is good I know. But I find that protection is needed to go on a melee ball (just for few seconds), and protection on aura is what helps me most on it.
A roaming weekend from BT, thanks all for good fights!
We also look for some GvG, 5v5 preferred!
Hi guys, I know these are hard times for ele. Just wanna show my new build and some D/D group play.
Earth Trait is switched depending on team composition, most important thing is to have protection always up to bring our melee aoe burst.
Earth V: highest protection duration (75% boon duration)
Earth III: less protection but stability
Earth VI: if u have too many guardians
Still good for wvw roaming. As long as u balance ur stats to not be fully bunker (have some damage)
(edited by Xunleashed.5271)
Cool if I can get ascended rings of my choice for free… My alts will be happy
Sorry, I missed that. What will happen to ascended mf rings that fractals dropped me many times and are stored in my bank waiting for something for months?
Thank you ^^
we just fail and fail over :S
I’ll let u know
event running on Gandara EU
Any EU server uncontested now?
Urrrrg what a timing for patch >.< Open house in Bay. Thank you TDA, BT and whoever else I missed for awesome fights in RoF BL, I had a lot of fun so far.
We were distracted for a bit tho ^^ this kill gave us so much joy
Thank you too for the fights, we didn’t have the numbers for a face off ^^. Cya next time
Xunleashed [BT]
pick up scepter/focus, run in circle away from the mob using only single target spells. With a decent dps build u should get it, pretty easy. Be careful with air auto attack to don’t kill any add on the line
I feel leeching to be more consistent and more “spike like”. Tested blood but I prefer leeching, works better when kiting too
How vital are the trinkets to the build? Do you think maybe celestial amulet and accessories, and cavalier or zerker rings, would work more or less the same?
Awesome video, I really want to try out this build for roaming, but dem ascendeds are tough to come by
U can do it, use only celestial amulet
My build has enough dps to kill a PVT, fighting 1v2 with 2 pvt is easy with this build, the problem is when u fight glass cannons, that can come out from nowhere bursting u down.
If u don’t kill a balanced enemy (not a full bunker) u have problems with ur combos.
I’m using enough condition removals, didn’t have too much trouble for now, but yes conditions are op atm
Today I’m showing some d/d solo action, I think it’s the best weapons set for solo.
I called this build “life stealer” for his high passive combat healing provided by:
- signet of restoration
- omnomberry pie
- sigil of leeching
Cleansing fire has been nerfed they said, but his main function (conditions removal) has been buffed with his cd reduced, that’s why I like it. On 32 seconds cd + cleansing water is a big help.
Btw, not my best footage, more a showcase of build tests. Will bring more D/D action in future.
next step will be D/D solo, something classic
Weak Spot is not “when attuned to air only”, that’s why u see it in other attunements.
About lingering elements, looks like it is bugged, there are some discussions around about it and it’s reported on wiki aswell. Too bad
lingering elements does’nt work on air +10% damage, that’s why I’m not using it.
Arcana 5 and 6 are too good to not have imo