I’d like to share with you the set up I run on my warrior. I think it’s a fairly common build, maybe even been posted here already. I originally found it on GW2G and modified the traits a bit.
-Gear
PTV on all 6 pieces, Ruby orbs in for runes
Zerker for accessories
PTV on all weapons
Sigil of Strength on GS
Sigil of Force on Axe, Mace, Shield, Warhorn and Hammer
Sigil of Agony on Swords
Sigil of Flame on ranged weapons
-Traits
20 Arms: V, X
30 Defense: III, VIII, XI
20 Discipline: V, VI/VII
It depends on your weapons and the situation you’re in for which traits you slot. I personally run GS/Longbow for most situations with the traits above, and Axe/shield+Rifle for areas where Control is needed such as at the end of the AC dungeon where you defend Detha or the Knights groups in TA.
-Utilities
Mending, For Great Justice, Balanced Stance, Endure Pain, Signet of Rage
Again what you slot depends on the situation. If stability isn’t an issue Frenzy is a great switch for Balanced Stance. Frenzy ressing someone is always nice :P Not much to say about playing the build just switch weapons often with GS/Longbow. Chain your LB burst, drop Arcing Arrow in the field you should be feeding the damage caused by burning pretty nicely with the Might stacking.
You take things way to far out of context. You are the one assuming I am going by what has been said. Lore in fact plays a significant role in the way they designed each class, but even more so filling archetypes people like to play as. Don’t act like giving warriors hard access to Protection wouldn’t upset the delicate balance of PvP.
Lower defy pain cd to 20 second..
Warrior is now fixed
This is probably the best progress that’s been made in this thread besides the bickering and bashing. Give it a 20 second recharge, lower the damage reduction to 50% , and decrease movement speed by 33% for the duration.
I was considering Orr because it was in the context of what was being pointed out. If we are talking about Higher level Fractals Of COURSE it is going to be challenging to stay alive there. It does not get harder for no reason? Warriors are not magic wielders Protection doesn’t fit their archetype or role. They are a very physical profession, these are the designers own words. Should we give Thieves Protection too? Maybe that is what the designers want. Maybe they wish for Warriors to have running mates to reach full potential if you run DPS. Seriously a Skilled DPS Warrior with another teammate by their side would be a major reason I wouldn’t go near a cap point if I’m solo. I’ve never seen a designer say Hey, in sPvP and tPvP guys we would like every profession to be able to dismantle the battlefield on their own. It is a team gameplay type after all.. And about not running a Greatsword because everyone else is. Dude Screw that, What a terrible thing to do having your own setup based off of caring about what everyone else is doing.
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Actually I run dungeons all the time and I’m at level 31 fractals at the moment. I’ve stopped because the exploiting is a major put off to me. I bet you also assume I run serker gear which I don’t. I get face rolled if I don’t dodge properly only, not because I don’t have Protection.
I have absolutely no trouble with high level content at all. I don’t know where this thing about high level content being so hard and it being SO unsurvivable that they absolutely MUST have a boon to stay alive is coming from. Actually, I’m a little bummed when I head there because it is so easy to stay alive. This is suppose to be a level 80 zone and I can sustain a fight with 5 undead and never go below half health. I’m not bragging. This is the truth for anyone who is geared and plays skillfully and in a smart way and they know it. It is not an opinion.
If there is one thing that I cannot grasp, it is how this single boon is going to magically fix bad playing. So far you haven’t said anything that changes my mind about this.
The whole reason I made this post was to state why I think Warriors do not deserve access to Protection on their own. I resonate with the points others made about why we do not need it. I did not contradict myself when I talked about trinities and then synergy between professions they are not the same thing. In a trinity system professions are required in team composition to do specific things. When there is synergy like the system we play in with Guild Wars 2, you have very different ways of doing things like supporting the group. Necros do not give Protection like a Guardian can, but they have access to a lot of blinding if they wish to be supportive. They have very different ways of doing a common goal.
I also pointed out that positioning matters just as much as dodging. A dodge roll won’t save you if you are standing in AoE the entire time. If you are doing that Protection probably won’t save you anyway even if it lasted the entire match. I have not seen any reason as to how giving us hard access to this boon would be considered balanced. It’s like saying give Warriors a hard skill that increases damage by 33%, obviously that will get trashed and called imbalanced, but it is the same concept. Why is it not pondered about how seriously this would affect balance?
This probably should have been the first post instead of what I posted earlier. It was not my intention to come off as abrasive toward people suggesting this idea.
I think you are extremely misguided. You seem to be under the impression that warrior+protection is overpowered because warrior innately has the highest armour and HP, when it’s very clear to anyone who pvps or does high end content that high armour+HP does not nearly measure up to a straight 33% damage reduction or any of the other forms of active defense.
You also seem to be under the impression that classes like guardians and elementalists receive protection because they innately do not have the same armour or HP and receive access to the boon to “make up for it”. If that were the case, then they wouldn’t be /sharing/ this boon across the whole party. Nor would they also receive any of the other multitude of defensive abilities.
I think it would be imbalanced because it does not fit into the profession.
The whole reason I made this post was to state why I think Warriors do not deserve access to Protection on their own. I resonate with the points others made about why we do not need it. I did not contradict myself when I talked about trinities and then synergy between professions they are not the same thing. In a trinity system professions are required in team composition to do specific things. When there is synergy like the system we play in with Guild Wars 2, you have very different ways of doing things like supporting the group. Necros do not give Protection like a Guardian can, but they have access to a lot of blinding if they wish to be supportive. They have very different ways of doing a common goal.
I also pointed out that positioning matters just as much as dodging. A dodge roll won’t save you if you are standing in AoE the entire time. If you are doing that Protection probably won’t save you anyway even if it lasted the entire match. I have not seen any reason as to how giving us hard access to this boon would be considered balanced. It’s like saying give Warriors a hard skill that increases damage by 33%, obviously that will get trashed and called imbalanced, but it is the same concept. Why is it not pondered about how seriously this would affect balance?
This probably should have been the first post instead of what I posted earlier. It was not my intention to come off as abrasive toward people suggesting this idea.
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For stats in my opinion a balanced approach is a good choice. My personal opinion of numbers that feel balanced to me:
Attack: 3200+
Armor: 2800+
Critical chance: 30%+
Given the skills warriors have I find that similar numbers to these strike a balance in damage and survivability, leaning a little toward damage.
I’ve only noticed it trigger against stunned foes never on knockdowns
Combine protection with weakness, that’s effectively -83% damage with 1 skill and a boon
I don’t believe that’s how the math would work, as one is on the outgoing damage and one is on the incoming damage. A fine distinction but a distinction nonetheless. The math should not be additive.
For example, say the basic damage calculated coming from an enemy is 1000pts (and it’s not a ciritcal hit), the damage output with weakness applied would be 500. Then, if a player has Protection, that damage would be reduced by 33%. So, 500 * 33% is ~166. So, total reduction is about 666 which is a 66% reduction in damage, not 83%. Still a huge reduction in damage though.
This makes sense! Thanks.
Truthfully I do not know down to an exact number of how long a hammer on Guardian can keep protection up. Yes I do realize there is a 90 second cool down, if it had a 30 second cool down the difference between using it skillfully at the right time and just spamming it on recharge would never be noticed.
Alright so outside of a PvE Environment how strong is Protection? It would be even more of a disaster in PvP! Imagine trying to fight a Warrior that has access to -33% of your damage along with everything else they have. Then imagine trying to fight a Warrior along with one of his teammates. Certainly that wouldn’t make sense to have access to that much damage and that much damage mitigation all in one profession.
As you wish but you were the one coming to my thread assuming my logic is flawed and assuming that giving warriors access to Protection on their own isn’t. I’ve explain to the best of my knowledge why I believe Guardians have access to it I can’t say anymore. It appears you are firm in your believes that we should have it and that’s not something I’m going to spend time trying to change. I will however discuss philosophy on how to Protect in other ways. Honestly if you want a taste of that boon run 6 Superior Lyssa Runes and 30 Tactics, without consumables thats 6.5 seconds of protection + every other boon imaginable. Assuming you run Signet Mastery that would mean you gain 6.5 seconds of protection every 50* seconds.
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This is the only class I play. I’ve played in teams enough to see how important it is that those boons stay sacred to their original professions and I highly doubt my words would have any sway on Anets design decisions, for all I know we could get a new weapon in an expansion that grants Protection. I’m just saying things the way I perceive them and I personally don’t see any need for giving us access to it right now. It would be too powerful in my opinion. Combine protection with weakness, that’s effectively -83% damage with 1 skill and a boon and that’s before any other modifiers are taken into account. In team settings like Dungeons that’s important, In solo that should not be given access too.
You cannot forget the whole philosophy the combat system is designed around. While I may not be logical, the synergy and the importance of Support, Control, and dealing Damage being spread and handed out to each player IS logical. It makes more sense and it doesn’t get stale. Dependencies are important, but if you have a Trinity like system, everyone is forced into a certain role regardless of if they want to play that way. You are not dependent on Protection only, A Necromancer could dishing out Blinds left and right to negate damage instead. But one profession can not do everything. that is why I say giving us our own selfish access to Protection wouldn’t fit. A trait that granted Protection but -33% damage dealt while under the effects of it would seem like a fair compromise for granting us hard access to the boon, but how many people would slot that trait then.
It’s for that reason that you have synergy between classes and Guardians maintain their place as an incredibly good asset to any team. You can already play a pretty tanky Warrior by running all Knights armor/Jewelery. Guardians do not nearly have the health pool to sustain hit after hit without the Boons/condition removal they have. Protection fills in the gap. Providing us our own internal way to grant protection would pervert that synergy, as it would giving any other profession a way to give themselves Protection on a regular basis.
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Think about what I said though. Those professions that grant it (Guardian for example) are ment to play a supportive role. They deserve it because they are designed around that specific goal in mind.
The Warrior is designed around dealing damage and controlling it. You can be very supportive as a warrior, but not in the same way a Guardian can support allies. Not less effective support than a Guardian, just a different way of support than a Guardian.
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Recently I’ve seen a lot of posts about Warriors and being able to grant Protection to ourselves via our own means such as skills and traits within the profession itself. While I can see why Protection would be helpful, being able to apply it on our own would be ridiculous. We have a dodge bar for a reason! Dodging is probably the most important and effective tool that a Warrior (Or any profession really) has to negate damage. Don’t take the damage in the first place. I really don’t want the Warrior to turn into something where all I do is soak up the damage and sit in the front of 5 enemies pressing 1-5 until the fights over and I don’t understand why anyone would want that. That is not what makes the profession so magical.
When you combine -33% damage with all of the other ways we have to negate and control damage Defy Pain, Shield Stance, Stuns, Knockdowns/Knock backs, Weakness, Cripples the combat would not feel dynamic anymore. Skill would not decide whether a fight is survived anymore so much as a single boon. You cannot be lazy. Granting access to a hard Protection within the profession would not only allow but encourage laziness. Positioning wouldn’t matter as much. Leave Protection to professions that deserve it.
To me Tactics is one of those lines that has some really sick major traits, but drawbacks on the minor traits compared to other trait sets and for good reason. You have to consciously think about diversifying your build because the traits are good but aren’t so good that you’d instantly want to spec into them. Do you go for more supportive role for your team? Or more damage? At 25 Revivers Might is a compliment by itself but at 30 You gain access to very powerful support abilities. Do you commit those 10 extra points into Tactics or put it somewhere else? I personally like the fact that we have to ask these questions and not just spec into a trait line on a whim.
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If you get your Attack* up there (I run 3200ish) and throw in a decent crit chance which I myself would say 30-40% is decent as a base you should have pretty beefy hammer hits. Unsuspecting foe+ Merciless Hammer are nice things to trait in for even more damage. Hammer is one of my favorite weapons as well : )
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I’m going to have to agree here. Skipping and exploiting is becoming far to normal. Yes I practice it too, because I am forced too because as you say they run ahead and leave you. People can do what they want of course but the fact that so many cling to taking the easiest route means that they will never learn to do the harder and intended route better. It’s amazing how hard some people try to avoid things, so much to the point where it actually takes longer to avoid it than it would actually doing it. The last 4 Fractal groups I’ve been in reset on the first fractal if it’s anything other than the swamp or the foefire fractal. What is to be scared of? Those Fractals do not have to be painful if they are played through in a smart way. They can be efficiently completed if a brain is used.
It’s the same with skipping mobs. Sure maybe the loot is garbage by itself, is it to be expected that you get 10s a monster? You have to think, the loot is balanced around consumables as well. A level 35 going through AC for the first time will probably come out with less than 40s on their first run. I came out with like 12s after armor repairs. The Omnomberry bar buff can easily turn AC runs into at LEAST 1-2g per run IF you kill the boss’s+lesser stuff.
About monsters being leashed, I do not think it’s there to make it easy to skip so much as it’s needed for several reasons. One being pulling everything into 1 corner and nuking everything as fast as you can. Knowledge of fights would be useless.
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20-20-15-0-15 seems like it would be a pretty solid spec to me although I would run 30 Defense instead of 20 Strength for Endure Pain and put 25 into Arms for +10% damage against bleeding foes. Generally in dungeons someone usually has bleeding so it’s a nice combination, not to mention you having a chance to apply it yourself. Then it would be up to you to decide is Fast Hands worth it? In PvP it’s bad kitten for sure but in PvE I find myself naturally staying on a weapon set for more than 10 seconds most times. If you go 10 Discipline 20 Arms and put those 10 points into Tactics you lose fast hands but you gain access to Empowered (which is quite awesome in dungeon groups when paired with Signet of Rage) or if people in your group die a lot Inspiring Banners for your War Banner.
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Try using Signet of Stamina. The increased endurance regeneration combined with well timed evading with Whirlwind Attack as others suggested should give plenty of survivability. I know what you are saying about killing things too fast – it isn’t very gratifying. Plus it screws with loot dropping when you steam roll through everything. You could also spec 15 points into the Defense trait line when you reach level 45 and get the Adrenal Health trait it really helps with survivability.
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This sounds like the gamma of your desktop is overriding your in game gamma. I think when you go into windowed mode it defaults to using your desktops gamma setting instead of the in game setting.
as Apocrypha said it should run the game fine. In regards to the CPU bottlenecking, performance is something the devs have said they are constantly monitoring.
I suggest you check out this video http://www.gamasutra.com/view/news/180776/Video_Guild_Wars_2s_programming_tricks_revealed.php#.UMVbtXe3p5c if that interests you. It dives really deep into the tech behind the game they have some impressive tools for optimization.
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That card should do just fine it’s actually a pretty decent one! Before trying to reinstall I would check the settings in her audio software to see if her card is using 8 channel audio. This sounds exactly like what I experience when I tried to run the game in 8 channel/7.1 surround sound mode, which unfortunately is not supported yet ( I really hope they support this at some point because the game sounds amazing on 7.1 surround) On newegg is says that card supports 8 channel/7.1 surround so I am willing to bet that is the problem : )
My second GPU shows 0% usage in MSI Afterburner also with GW2 minimized with the first GPU hovering at 1-3% usage. It is very odd that one of your GPU’s is running at 99% while you are at the desktop. May I ask if this is everywhere in the game that you get 8 FPS or just places like Lion’s Arch? Skyrim is a DX9 game so that tells me that if crossfire works there it should work with GW2 for you.
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What kind of sound card does your wife’s machine have in it? Does the same thing happen for the audio in cut scenes?
I assume you have updated your video cards drivers already? Try going through the settings in your Catalyst Control Center and see if maybe something is conflicting with the game.
Also it is possible that you didn’t notice it as much in the BWE’s because there weren’t as many people online. The dip in frames happens to me too upon first entering a map and Alt-tabbing out of the game has the same effect.
If you haven’t already you could try using Supersampling in the in game options to put more load on your GPU’s and make sure that you don’t have any Nvidia settings ticked that would double over on what the games graphic settings already do. You’ve said you’ve been through the Nvidia settings already though so. The stuttering may also be magnified by the fact that you are using SLI (I use crossfire) and are getting microstutter on top of the normal in game stutter. Enabling Triple Buffering can help with this as microstutter if it is present is almost surely going to be noticeable when going below 30 FPS.
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This hasn’t happened to me when I loot, however if I’m moving and I try to pick up ground items like Banners/environment items ect it will trigger this. A person I was doing Fractals of the Mists with had this happen to them while they were trying to pick up the Celestial Hammer while moving and unfortunately he went off the edge instead.
What world are you playing on and is it an EU or US world? http://www.speedtest.net/ You could try running this test several times to see if maybe it is a problem not with your internet but on the way to Arenanet’s servers.
Have you checked to see if your computer meets the minimum required specs? https://en.support.guildwars2.com/app/answers/detail/a_id/1119/session/L3RpbWUvMTM1MzcyNDU4MC9zaWQvNnpORlAxY2w%3D
Also do you have any antivirus programs running?
thank you to everyone at Arenanet for working so hard on all of this : )