Showing Posts For Zagerus.8675:

[sPvP]Arcing slice

in Warrior

Posted by: Zagerus.8675

Zagerus.8675

The Fury allows you to run other utilities instead of being forced into running FGJ or SoR to get Fury with a GS. I don’t think I need to justify how useful AS is by how bad I fail at PvP. I mean I run Soldier gear in PvE so that should tell you something right there. I just don’t see the need for the skill to change – It’s a skill that you have to time well and consciously think about landing. Why is that a bad thing?

I am curious did you see [sPvP] in the title?

Even in pve though, what do you run as your elite? you run Rampage? I mean both of our useful elites give us Fury. Not to mention we gain fury through other means as well.

I use Warbanner as my elite, and yes I did see the sPvP in the title. I highly doubt that the skill would see a different version for each area of the game. I’m still not convinced that the skill needs a rework, I just see the changes boiling down to making it easier to do something that shouldn’t be so easy to do. It’s the same argument that gets brought up against Hundred Blades being a root skill.

Yes, they will move out of HB, so automatically you have a skill that somewhat controls movement which is helpful on capture points. If they dodge out of it that’s even better. But that isn’t looked at and it makes the skill seem like it sucks.

[sPvP]Arcing slice

in Warrior

Posted by: Zagerus.8675

Zagerus.8675

I’m not sure that I see the basis as to why Arcing Slice seems so useless that it needs a total rework. If all it did was damage then I could see it being lackluster but it gives us access to a really good boon. It shines in that regard as a utility skill. I don’t know what else you could do before it starts becoming imbalanced as a single skill, I mean, It would be an AoE hitting multiple targets and granting access to a powerful boon inside the weapon skills themselves on at most a 10 second recharge. On a regular skill that could have it’s recharged pushed past 10 seconds that would make more sense.

I would have to question if you even play warrior in PvP. It does less damage than an auto attack chain because it is slow and hits 1 target. The fury is not needed because warrior has other sources and all other burst skills are superior to it so the warrior would rather use adrenaline on them. I play gs warrior a lot and pretty much the only time I use it is if I want to process cleansing ire immediately and I can’t weapon swap

The Fury allows you to run other utilities instead of being forced into running FGJ or SoR to get Fury with a GS. I don’t think I need to justify how useful AS is by how bad I fail at PvP. I mean I run Soldier gear in PvE so that should tell you something right there. I just don’t see the need for the skill to change – It’s a skill that you have to time well and consciously think about landing. Why is that a bad thing?

[sPvP]Arcing slice

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Posted by: Zagerus.8675

Zagerus.8675

I’m not sure that I see the basis as to why Arcing Slice seems so useless that it needs a total rework. If all it did was damage then I could see it being lackluster but it gives us access to a really good boon. It shines in that regard as a utility skill. I don’t know what else you could do before it starts becoming imbalanced as a single skill, I mean, It would be an AoE hitting multiple targets and granting access to a powerful boon inside the weapon skills themselves on at most a 10 second recharge. On a regular skill that could have it’s recharged pushed past 10 seconds that would make more sense.

[sPvP]Arcing slice

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Posted by: Zagerus.8675

Zagerus.8675

I find the fury that AS gives to be very useful. Not really sure if it would be considered balanced as an AoE skill. More damage =/= a better skill.

need sPvP build

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Posted by: Zagerus.8675

Zagerus.8675

I’ll go ahead and toss in the build I run in sPvP too.
http://gw2skills.net/editor/?fJAQJARTjMdUFabImhQHagqABdlANUeMYyNfA-TpRBwAbuAAH3fAzhAQzRAgcZAAPAAA
I’ve been using that Hydromancy/Doom sigil combo in PvE now as well, it’s a really strong sigil set.

Condi Counter

in Warrior

Posted by: Zagerus.8675

Zagerus.8675

The best advice I could give is to try and remove the blind with your auto-attack/multi hit skills before you use long cool-down skills. If you go all melee it could be an incredibly important tactic for you to weave behind and around your opponents, especially when you sense that they are getting ready to pour their condi’s on you. Skills that need a target to activate go on a 3 second cool-down when their target is behind them right? Use that to your advantage all day long.

Game Updates: Wardrobe, Transmutation, Outfits

in Guild Wars 2 Discussion

Posted by: Zagerus.8675

Zagerus.8675

I’m totally digging the patch, but I am missing how when you transmuted an item it took up the name of the skin you were applying. Trivial, but I really do miss it. Also, in regards to town clothes I do miss how we could dye them and customize them. The rest of the wardrobe is starting to feel clean, organized and much more efficient compared to pre-patch though.

Best Two-Handed Sigil Combinations?

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Zagerus.8675

Outside of PvP I’ve decided on using Force+ Accuracy. I tried on-swap sigils and I didn’t feel like they were complimenting what I wanted to do in PvE. That +7% crit chance is nice nice.

Edit: Harper I think it’ll come down to what you want to do, do you want +5% damage to all of your physical attacks, or do you want to do more single target damage on perhaps a boss or Elite/Veteran? That is what I would be asking myself if I were deciding. It would be cool to know how much DPS that sigil adds over a fight too, it seems like it would be a pretty sweet sigil to use.

(edited by Zagerus.8675)

PvE: Burst skills worth using?

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Zagerus.8675

I totally think burst skills are worth using. In PvE they all have different uses, like Eviscerate could help tearing down an Elite or Veteran that much faster. The Fury from Greatsword’s burst is excellent if you aren’t running any utilities that give Fury. I run stances so it fits great. If you wanted to run Signets it could find it’s way in there if you don’t want to run Signet of Rage.

I’m not saying it’s wrong or that it isn’t logical in PvE right now, but it seems like most of the time the general idea for playing the warrior is to do as much damage as possible and anything that has incredible utility use seems to suck. I think the issue has to do with how dumbed down stacking every single fight in the game is making the combat feel.

In a dungeon run where mobs dodged and kited, just in our skill pool alone the skills would make more sense to use. The Immobilize on Flurry could be used to keep foes in AoE’s or to get them off of the tail of one of your buddies. You wouldn’t use it on the Spider Queen in AC right now because, well, you’re already stacked and that doesn’t make any sense. I’m not against using LoS, but in my opinion it’s so prevalent in the game right now that it’s dumbing down the combat too much compared to other formats. I think the utility of a great number of skills falls out of light in PvE because of this.

Warrior leveling

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Posted by: Zagerus.8675

Zagerus.8675

Don’t forget your Rice Balls for lower leveling http://wiki.guildwars2.com/wiki/Rice_Ball and also Sigils of Speed http://wiki.guildwars2.com/wiki/Sigil_of_Speed.

effect sounds missing

in Account & Technical Support

Posted by: Zagerus.8675

Zagerus.8675

Is it every sound effect that is missing like even nearby sound effects or is it only your characters sound effects like weapon hits and footsteps?

Phalanx Strength

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Zagerus.8675

They said in the Ready-Up that this trait will share any might that you grant yourself and that it includes might from Forceful Greatsword*. Not sure about FGJ though but it’d make sense if it granted 6 stacks.

(edited by Zagerus.8675)

What's your 3rd option

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Posted by: Zagerus.8675

Zagerus.8675

Hm if you took away my Greatsword and Longbow… After several minutes of distressed sobbing I would probably pick up a rifle. Of course the piercing trait too! I’m goin’ out blazin in this cruel, cruel world, pow!

Warrior build against the grain pt. 2

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Zagerus.8675

On second thought, this is silly. Good luck with the build pdavis!

(edited by Zagerus.8675)

Warrior build against the grain pt. 2

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Posted by: Zagerus.8675

Zagerus.8675

I agree, it makes sense that a fully geared out/conned out zerk warrior would still do the most raw DPS. It’s just a matter of what the group consists of in my opinion. In a group setting with reflects, regen, protection everywhere you don’t really have to worry. I notice it like no other when that stuff is missing though I spend most of my time trying to avoid damage at 20% health using range if I’m wearing zerker.

I consider myself fairly decent at the profession so I don’t think it’s a L2P issue, it’s just that all the boons cover me from plink/condi damage that hurts zerker over time. It leaves me wishing that for this particular group, with no guardian and possibly a few people who have never ran the dungeon before that I had my Soldier’s on for that extra sustain. Kick them because it’ll be a slower? Screw that, that mentality can be thrown in the garbage.

PVE Idea (Necro skill)

in Profession Balance

Posted by: Zagerus.8675

Zagerus.8675

That would be wicked man. I love the profession group traits and this fits with Necro.

Warrior build against the grain pt. 2

in Warrior

Posted by: Zagerus.8675

Zagerus.8675

Here’s something I threw together using Valk armor, I love the fact that you are trying to build around that set and you inspired me.

http://gw2skills.net/editor/?vIAQNAnXTnMdQpg2GCmhAdIGAQK+qKlC8cL9ANyMD-zQCBoiCi0HQEBgUBA5mFRjtwpIasKmYKYJVHTQGA-e

I think the fact that you chose Axe/Axe is nice too* because you have access to fury outside of utility skills. It’s the same reason I love it on the Greatsword burst skill.

(edited by Zagerus.8675)

[PvX] Movement Skills + New Condi: Exhaustion

in Profession Balance

Posted by: Zagerus.8675

Zagerus.8675

It’s called cripple and chill.

That’s true, but apparently those are not enough to slow down players in WvW with all the condi mitigation, and movement skills on Warrior have become a keen subject on that issue. I just don’t think a hard increase on recharge is the way to go when the issue lies with a combination of movement skills being used together.

Come to think about it though, chill + the 50% increase from this would provide hilariously long cool downs.

Well that is something that the development team should address for balance of the game. Maybe remove -condi duration food. But I don’t think that would fix the issue. Instead Anet should look at dogged march and the tier that it is in.

Honestly that would be the logical route to take, reduce the +/- on condi duration and look at traits because the whole concept of adding a new condi that keys in on specific stuff is just messy and clunky. I’m just scared of Movement skills getting their recharges nerfed as a simple fix (I’m married to Greatsword and it gives me what I need.)

[PvX] Movement Skills + New Condi: Exhaustion

in Profession Balance

Posted by: Zagerus.8675

Zagerus.8675

It’s called cripple and chill.

That’s true, but apparently those are not enough to slow down players in WvW with all the condi mitigation, and movement skills on Warrior have become a keen subject on that issue. I just don’t think a hard increase on recharge is the way to go when the issue lies with a combination of movement skills being used together.

Come to think about it though, chill + the 50% increase from this would provide hilariously long cool downs.

(edited by Zagerus.8675)

[PvX] Movement Skills + New Condi: Exhaustion

in Profession Balance

Posted by: Zagerus.8675

Zagerus.8675

So, Movement skills across all professions are the subject of a lot of topics on these forums, and Warriors are receiving a lot of heat for being able to bounce in and out of combat with such untamed agility.

So I was thinking what if a condition was implemented that affected movement skills?

Exhaustion would be a condition that triggers if you use a movement skill while you are in combat and are under a certain percentage of health, and it would stack in duration.

Exhaustion: Any movement skill that you use in combat while under 25% health triggers 2 seconds of Exhaustion. While under the effects of Exhaustion, the recharge of all movement skills is increased by 50%. While under the effects of Exhaustion, movement skills are 50% less effective.

Rush above 25% Health: 1,200 units
Rush below 25% Health and used right after another movement skill: 600 units

I think this would preserve out of combat movement skills and keep that solid, and also allow multiple movement skills to require some conscious use in combat and provide more incentive to commit to the fight when it gets rough instead of running.

What do you guys think?

Edited*

(edited by Zagerus.8675)

My computer - What the heck?

in Account & Technical Support

Posted by: Zagerus.8675

Zagerus.8675

I’m not sure if shopping on newegg would be way expensive for you based on the shipping costs, but that is a great place to go for your parts. One of the biggest costs is going to be your OS – Windows 7 Home Premium 64-bit is about $100 right now on newegg, it may be cheaper elsewhere though. Just make that if you have to cut corners on hardware because of price, don’t do it on the CPU! Something to keep in mind too, based on what’s been said on the forums – getting a CPU with more than 4 cores gives less than expected performance.

I'm confused what weapon to use..@.@

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Zagerus.8675

I didn’t care much for Greatsword when I first started using it either for the same reasons you stated and I stuck with Sword/Axe for leveling. Like Pie Flavor said though, the utility of the GS is great – Movement Skills, Cripple that can be used to slow foes chasing your allies or slow them in aoes (which is also ranged, and multi-hit: awesome!) A dodge on Whirlwind Attack, Vulnerability, Fury from the Burst skill, just lots of perks you can work with. That’s not to say the other weapons don’t have their strong perks, just stating some of the reasons I think Greatsword is sick.

Download troubleshooting fail

in Account & Technical Support

Posted by: Zagerus.8675

Zagerus.8675

You can try downloading BattlePing from: http://www.battleping.com/setup.php and see if that allows you to download the game more efficiently. You have to create an account (No email verification needed, it’s very quick), copy-paste in the activation code you get from the post register screen along with entering your credentials you just registered with, and then select and connect to a server that is near you.

BP does disconnect every 20 minutes but the Guild Wars 2 launcher should pick back up where it left off when you reconnect.

Dungeon Issues Need to be Addressed.

in Fractals, Dungeons & Raids

Posted by: Zagerus.8675

Zagerus.8675

I agree with you OP, it is dull as heck to stand in a corner and blow through mobs in every single dungeon. On the other hand, I feel like LoSing is one of the best tactics in the game. I think we just have to give them time to rework things and flesh it all out so that there is a balance between tactically LoSing rather than using it on every single fight. The community has evolved and become way more keen on how the game works as a whole, and I think Arenanet sees that the game needs to evolve to match that. You can see it in various places in the Aetherblade path of TA, and a lot of the new Living Story content.

Bow nerfs

in Warrior

Posted by: Zagerus.8675

Zagerus.8675

Kind of bummed about the changes too but it’s all good, we have all those sick sigil changes incoming!

Trait Suggestion: Fast Healer

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Zagerus.8675

Currently I feel like Cleansing Ire is one of the strongest traits in the game, so I was thinking that Fast Healer could be given additional functionality to possibly carve out some new build options in different trait lines. So maybe something like:

Fast Healer: Poison, Bleeding, and Confusion duration on you is reduced by 33% while you are above 90%* health.

If Fast Healer moved to Grandmaster tier – Fast Healer: You are unaffected by Poison, Bleeding, and Confusion while you are above 90%* health.

What do you guys think? Silly idea? Yes!

Edit: Come to think about it, putting this effect on a non-slotted trait is redundant because it could really screw up synergy with things like the warhorn trait. Scratch that.

(edited by Zagerus.8675)

COX ISP Connection Issue (STARTED TODAY)

in Account & Technical Support

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Zagerus.8675

Having the same issue here too. I get logged in for a moment and then it boots me out.

Warrior Needs slight toning down

in Warrior

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Zagerus.8675

What change would you suggest to make mobility balanced?

I don’t really care much for the argument that Heavies should move slow in battle for the sake of it. Rangers shouldn’t get Invisibility from a Longbow if that literal concept applies. You can’t balance what a profession is capable of doing based off of what another profession is capable of (I.e. Eles get their mobility nerfed so Warriors should too) it doesn’t make much sense.

Lots of people have said it before but if a Warrior is running to get away that is good for you, right? In combat though that Rush to get in range is helpful, or to get better positioning on the battlefield. We don’t have shadowsteps or teles to do that.

(edited by Zagerus.8675)

So, How much is your Crit Damage lowered by?

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Zagerus.8675

Keep in mind that they said 10% overall DPS, so unless you are running a 100% Crit chance build, generally I think that it will still apply that the overall DPS is going to come down by 10% ish. So if you hit for 2k, 2,000 * 1.75 = 3500, whereas before the system change 2,000 * 1.94 = 3,880. That’s a difference of 380 damage, so 380/3,880 = 9.7%.

I think between the sigil and rune changes it’ll be more about refining your gear overall rather than trying to max certain keen stats, at least I hope it feels that way when we start building. That preview of the Eagle rune we got to see increased all raw damage by 6% vs. foes under 50% health which I think would be pretty sweet for bleeding edge DPSers.

Best four on swap sigils?

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Zagerus.8675

I just messed around with Sigil of Doom in PvP and it seemed to be putting a lot of pressure on people. I think Hydromancy is going to be pretty sick too.

So, How much is your Crit Damage lowered by?

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Zagerus.8675

If I did the math right the max critical damage bonus we will be able to get from trinkets is 25%, down from 44%. So instead of having 194% crit damage (excluding any other sources) it’ll drop to 175% from trinkets and accessories. From the trinkets change mine will drop from 64% to 45%* bonus, assuming ferocity in the Discipline line still scales like the other lines do.

(edited by Zagerus.8675)

Dual-Wield Agility

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Zagerus.8675

Obviously, some of these new traits may end up helping older builds, but lets at least wait until we see a full list of trait changes.

I agree with you, it has to be tagged on that they are doing a very good practice of not just shoveling a new really powerful trait into our trait lines to the point of " Yeah man, that is about the most efficient trait you can use when dual-wielding." The game is super sensitive to things like that and they may just ramp up the 10% increase once they see how it plays out. I like the concept of the trait itself and the line they positioned it in.

Dual-Wield Agility

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Zagerus.8675

I agree with everything this above poster said. What he says it true. I personally just took one look at the trait and knew this. Maybe others need to do the math to or take notes here. But Its clear as day to me from the get go.

A mod infracted on one of my posts in here already so I am done here. But atleast I know someone is reading the stuff I say even if its people that don’t matter. Those people dont read or listen to me anyways.

It’s probably the way you present yourself that makes people dismiss the things you say so easily; you dismiss them just as easily, or don’t even acknowledge what they are saying in the conversation.

I can see why this trait would seem insignificant, but it could* add more play to off-hand weapons. They only have one perk specific to them and it’s in the Power Line, and it only increases damage. Why add another damage increase trait for off-hands? This trait may be that extra something they need to become that much more viable.

Dual-Wield Agility

in Warrior

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Zagerus.8675

You know I see the same stuff in this thread as I did before they changed some other things with Warrior (i.e. Healing Signet). Honestly it is not logical to assume that this trait is going to be useless before you’ve played with it. These little changes have proven to have HUGE impacts for Warrior’s across the board.

What Happened to Arcing Slice?

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Always like reading your suggestions Burr. I like the idea of making Arcing Slice a ranged attack, although it would take some getting used too. Arcing Slice right now to me feels great with the Fury it gives so I’d hope that would stay in there somehow. On another note, call me insane, but I feel the same about AS as I do about HB – there’s sort of a magic in landing it at the right time and it’s like yeah man, nice timing on that one.

Best build? for Pvt armor

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Zagerus.8675

Here is what I use currently: http://gw2skills.net/editor/?vIAQJARTjMdUFabImhQHaABp4LqizjkgJIPlC8YDB-zwBBofDRj+IaUBBJ1sIaslhFRjVXDT5iIqmUALKMC-e

I’m interested to see how steeply they change the crit damage on zerker trinkets with the big upcoming patch, just have to wait and see. Btw Spongebob is awesome~

(edited by Zagerus.8675)

PVT still the "go to" set?

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Zagerus.8675

We could go back and forth about all of the different scenario’s and how conditions affect DPS, but it really over-simplifies the deepness of this game when you only focus on doing the absolute most bleeding edge DPS you possibly can. This is fine when you have an organized group and you know you will probably never die because your 4 other party members are completely geared out and throwing boons on you left and right.

When you don’t have that fully geared out party with constant regen, aegis, vigor ect., that 2k* Vitality becomes handy, that extra toughness built into your gear becomes handy. 2k* Vitality onto a 20k health pool is a 10% difference than if you didn’t have it.

In WvW when you go up against another fully conned/guard leeched out team, you are making it that much more effective for your teammates if the enemy decides to jump on you first. If they decide not to, you have sustained DPS. If you have condi’s too (I.e. Longbow) you have a nice dynamic going on for your damage that isn’t affected to much by any one thing. Add in the variety of Consumables available to you and the viability of non-zerker sets shines through even more.

For me personally, I would neither want a full team of zerkers nor a full team of any other set. If i could choose a team to leave from that WP in WvW with they would have a mix of everything.

I agree with what was said above about power being a keen stat in all of it, and you definitely feel it when it’s not there. I digress though, and I’ll fall back into the idea that you play whatever feels good and fun too you, rather than trying to say this set is better and what not.. that hasn’t gotten me anywhere good at least lol.

(edited by Zagerus.8675)

**Spoilers** Fantastic End to the Living Story.

in Battle for Lion’s Arch - Aftermath

Posted by: Zagerus.8675

Zagerus.8675

Totally agree that was absolutely fantastic!! Anet is upping their game on every level, and making us up ours to defend Tyria. Thank you!

Massive CPU usage in PVE Doing Nothing (Pics)

in Account & Technical Support

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Zagerus.8675

Since you think it is a virus I would go download Combofix: http://www.bleepingcomputer.com/download/combofix/dl/12/ It is a very strong virus/malware cleaner that’s always removed every virus I’ve ever gotten. You may want to run it a second time to make sure that it gets everything. Make sure you turn all anti-virus software completely off before you start the scan too.

Suggesting Reformat of Burst skills

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Zagerus.8675

I agree that is a pretty sick idea dude. Love the last one on longbow hahaha

PVT still the "go to" set?

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Zagerus.8675

It could be argued that the more you rely on raw damage the more you are affected by condi’s like weakness and cripple, especially if you have no ranged weapons.
Pen/Paper stat-ing does show big numbers, but it still has to be taken into account that once in a while someone will pop up that doesn’t just run around in circles, use 3 skills and then die. Raw damage would destroy someone doing that for sure.

I think that is where the miss-conception about armor sets comes up. Anything would kill someone who wastes their dodges inappropriately, even this pre-historic shout build I never see any warrior running anymore, which by the way I am aware of how awesome full on support warriors are. The OP already said what gear he has chosen, but I cringe when I see pen-paper stat-ing as validation that a certain gear set is better than another. Edit: * I should rephrase that I cringe even more at the fact that this guy was asking for advice on gear, and then his thread turns into an argument full of bashing when he simply wanted to see what people thought about various armors. I enjoy absorbing different ideas that everyone throws around in these threads because it helps me become better at the profession. The negativity is seriously off-putting when it comes up though. Sheesh.

(edited by Zagerus.8675)

Set decide

in Warrior

Posted by: Zagerus.8675

Zagerus.8675

From my experience zerker is good to use if you know you have organized buddies that you are running with, and Soldier’s is good for everything else. Some people still swear by zerker, but take into account that in an upcoming patch Healing Signet will be healing for 8% less overall, in addition to the changes coming to critical damage.

I try to gear around how I’m traiting because I like running balanced builds. Like if I’m jumping into a set of Knight’s, I’m going invest a good bit of my trait points into the Strength trait line for the power and condi duration, and probably throw some vitality/power trinkets on somewhere. If I’m going Soldier’s I’ll be jumping heavy into the Arms trait line and equipping + precision trinkets since Soldier’s doesn’t have any of those bonuses.

Just throwing it out even though you might know it already these sigils are awesome http://wiki.guildwars2.com/wiki/Superior_Sigil_of_Energy, http://wiki.guildwars2.com/wiki/Superior_Sigil_of_Force

I have a $3,000 dollar PC-Crashing In WvW

in Account & Technical Support

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Zagerus.8675

Judging by the last bits of the report it seems like the game is having trouble loading various models for skills and skill effects. The first thing I would do is check your hard drive for any bad sectors. You can find the disk diagnostic utility at: http://support.wd.com/product/download.asp?level1=6&lang=en

I’m not sure which version you have so you’ll have to check whether it’s WD Black or WD Green ect. Try a long scan and see if it finds any problems. If that checks out good I would move all your screenshots of GW2 to a folder on your desktop and then uninstall the game, defrag your hard drive, and then reinstall the game again.

(edited by Zagerus.8675)

Very cool...

in Battle for Lion’s Arch - Aftermath

Posted by: Zagerus.8675

Zagerus.8675

I agree, the cut scene blew my socks off. Awesome update!

WvW - Three Likes & Three Hates

in WvW

Posted by: Zagerus.8675

Zagerus.8675

Likes:

1) – Small scale combat and events, rogue groups, and roaming. Objectives that require communication with others in the map are great.
2) – Jump in/Set down play style. I like that I can jump in for a little bit, capture some camps or a tower, and then hop out and do something else while still contributing some. It would be awesome to see more objectives/events that provide this.
3) – PvE content seeping into WvW. At first I didn’t care for this, but it’s really awesome. I think if you guys expanded on this, like the idea that has been tossed out of world bosses attacking objectives in WvW at random, it would be incredible and add luck and even more dynamics to the matches.

Dislikes:
1) – Not the first to say this but steam rolling things with a zerg/getting steamrolled by zergs. I think the sweet spot for large scale battles would be 20-30. If you guys can ever devise a way to spread the zergs out without making fellow world allies clash, that would be super awesome.
2) – While it’s not THAT big of an issue, and it affects newer players more than anyone else, I think it’s hard to figure out what any of our allies are doing on the map especially if there aren’t any commanders present. I have to guess if that’s enemy forces or my allies hitting that tower if I’m not nearby. Also, I spend a good amount of time pulling up the map to see what objectives belong to who. Not something I really dislike, just a minor quality of life quirk. Also also, it would be awesome to see the health status of gates and walls via the map. What I’m saying is the Asura should totally develop a highly sophisticated reversion of the current WvW map, and make it so that it can be transparently visible while running so that we don’t accidentally run off of cliffs anymore while examining objectives on the current map, AND have it display Gate/wall health along with Hot spots that indicate ally forces. It’s only a matter of time.. right?
3) – Perplexity Engineers! That confusion ugh it’s strong. Oh well that’s pretty much it for my dislikes.

Stances and how I would change them

in Warrior

Posted by: Zagerus.8675

Zagerus.8675

While I like your ideas, I don’t agree with making stances cancel each other out. In that case it’s automatically better to run signets or other utilities that can be used when they are needed without any sort of drawback mechanic from the skill itself. If I need stability and quickness from Frenzy to get that clutch res off, well I’m better off taking Dolyak Signet instead of Balanced Stance in that scenario. It just messes with synergy and bars off useful utility combos for us if they cancel each other out.

Warrior balancing (what i think, no QQ post)

in Warrior

Posted by: Zagerus.8675

Zagerus.8675

I could get behind the Healing Signet changes, AND a buff to our other healing skills in some form. I can feel that Healing Signet allows for a lot of freedom in fights compared to the other heals (I’ve been alternating between Signet and Healing Surge in all formats), like if you make a mistake with Healing Surge it is not very forgiving at keen moments. I feel like a lot of it is because there are a lot of chances for Surge to get messed with compared to Signet. Like for instance if you get poisoned mid cast on Healing Surge. And you had to stop attacking/dodging to cast it. Healing Signet never needed to be touched for it’s passive effect, and that’s huge in instances where you had to dodge to avoid that really powerful attack, but it would have nailed you if you wanted to get Healing Surge off. That might seem small but I think that is another reason Healing Signet just feels better in combat, you don’t have to stop what you are doing to get healed.

I would be into adding some lingering effects to Healing Surge (or any of our other heals really) after activation because I feel that is where the sustain is coming from in regards to healing skills. Whether that’s Regen or Vigor (Both? : D) or something allowing for more sustain without making it ridiculous, just something to spread the healing out while allowing warriors the chance for more tactical maneuvering to negate damage rather than relying on a single power heal to pull through confusion, poison ect.

As for the stances, I agree that something should be changed there too. Maybe increase the recharge of all stances, and make it so that the stances trait reduces the cooldown to put more pressure on which trait/stance combos to use?

Nerf mobility

in Warrior

Posted by: Zagerus.8675

Zagerus.8675

Edit*: You know I’m not even going to spend another minute on here trying to justify or change someones opinion or whatever, especially today. Just please look deeper into the game before you suggest nerfing movement skills on the warrior.

(edited by Zagerus.8675)

Nerf mobility

in Warrior

Posted by: Zagerus.8675

Zagerus.8675

Healing signet is not the issue here. The skill is fine. It’s been talked over a million times.

I don’t want Healing Signet to be changed, but if anything needs to be changed at all I feel it is that. It is hugely debatable, and it should be debated Harper. 80% of the warriors I see in every aspect of the game are running Healing Signet and I personally run Healing Signet. All I’m saying is that if there is any issue with the warrior that needs a nerf, it’s Healing Signet, not mobility skills.

Nerf mobility

in Warrior

Posted by: Zagerus.8675

Zagerus.8675

I would change Healing Signet before changing any weapons skills. It doesn’t make sense to start changing skills that have been in the game for almost a year because of a skill that was recently changed, which in turn gives warriors some really good play at high levels. It’s frustrating to see so many posts in the warrior forums screaming nerf nerf nerf. It seems like now that the warrior cannot just be pushed over, everything else needs to be cut back to compensate. We need that mobility, we can’t sit there in one spot soaking up all kinds of damage like other classes have the abilities to do. If we could, sure, mobility could be toned down.

On GS, we need to be able to Rush consistently to close on an ele that just teleported, or a necro that immobilized/feared/chilled us. We need to be able to Rush away when we’re getting smashed with poison and a million bleeds and degening to the point where 5 Healing Signet’s wouldn’t save us. Just like Thieves when they SR/stealth and regen to reset the fight. I think a big problem is convention – A lot of times, if someone beats you it’s probably because either A) They are using a really intricate and efficient build for that format or B ) You didn’t play well enough. You know if I’m going to stand for a year on a cap point in Necro wells/marks, and then I run to the Necro forum complaining about how OP Wells/Staff is, then it’s not a balance problem. Wait a few patches too, other classes will surely be getting buffs just as the warriors did.