I think it has to do with how it feels for certain play styles and situations. Like the reason I use Healing Signet is because it allows me to kite away from enemies around buildings/objects and sustain through condition damage when I need to get away from pressure. I can kite away for a moment, regen up some and then jump back in to the fight. The downside is that if I’m getting bursted in plain sight, the signet isn’t going to do much. Healing Surge would be more effective there for that spike heal.
I’m still digging the Greatsword and Longbow in PvE and PvP. I still use Soldiers gear as well for PvE , along with zerker trinkets and for WvW I run Magi armor with Rabid weapons.
You are right, I agree with you. That very concept just wouldn’t play very well. Instead of granting hard endurance points, what if Vigorous Stances was changed to grant Vigor on critical hits instead of only stances?
So, what would you guys think of a trait that granted warriors endurance on critical hits, and it was stuck into the Discipline trait line? Nothing insanely overpowered like gaining half of your endurance on a critical hit, but working it into the warrior somehow that feels really good.
Master Trait – Disciplined Strikes: Restore endurance on critical hits based on your adrenaline level. 2 Second Internal cooldown to proc. Endurance gained 1, 3, 5
Master Trait – Disciplined Strikes: Gain 8 seconds of Vigor on a critical hit. Cooldown 15 seconds. Replaces Vigorous Stances.
I feel like this would give warriors an option to pull off of Building Momentum and add some build diversity overall. There are a bunch of ways you could change numbers, but would this feel like a good concept or a waste of a trait slot?
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Really liking the ideas for the proposed changes to the PvP rewards system, especially making gold the universal currency in PvP as well. I think it would go a good ways to make people consider jumping into this mode without feeling like they are losing out by not doing dungeons, farming ect in PvE. The only thing I’m bummed about, like some others, is the removing of the finishers. They’re one of the reasons I looked forward to jumping into PvP, and are a sick aesthetic reward for the time played in there. Please reconsider keeping those as a reward to be earned somehow!
I’m liking your version of Arcing Slice, although I think the KD may be a bit too much along with everything else (Whirl finisher and granting Fury).
I think changing it to a multiple hit attack is a good move. I would say leave the the Fury duration dependent on adrenaline levels, and just make Arcing Slice a multi-target skill instead of being only single target.
I’m kinda in the same vein as others with what should be changed on the Greatsword. I feel it’s an excellent weapon as it is, and the only thing that I feel is missing is some form of CC within the Greatsword itself. Some type of interrupt. I feel like the damage is great, it is just lacking on some way to control the actions of your foes. It would probably be pretty hard, though, to put some hard control onto the GS without it either A ) Being overpowered or B ) Feeling way to clunky.
I’ve been pretty sure that I’d agree with others about changing Arcing Slice for a while, but the fury from it has become a huge part of my set up recently, especially in WvW, since I run stances and warbanner at the moment. Without any other consistent sources of Fury, from myself at least, it pops right into place like a nice compliment. I like that Arcing Slices allows for those options, so if the skill would be changed I’d hope it would be in a way that allows Fury to stay on that skill, and not just for my own selfish reasons either. :P
I’ll echo what others are saying and say that this is so awesome, thanks for allowing us to get involved!
I’m digging the warrior changes personally, but I’m ever so curious as to how you guys feel about Greatsword for warrior in it’s current state? Is it in a place where you are comfortably happy with how it plays? Hundred Blades and Arcing Slice are usually pretty big skills that come up in discussions when the topic of refining the Greatsword for warrior comes up, and previous posts from dev’s have hinted that you guys have looked at these skills. Are there any current plans or skill changes in progress for GS on Warrior?
If anything underperforming classes need a lot of work and buffing to be on par with the Warrior.
This is very true and I agree- other classes need some work done..
I also agree with this. I do think that Healing Signet could be shaved on the amount it feels for also, just a little bit.
I witnessed a particularly annoying issue tonight in WvW – Mesmers are dying by gates and doors in towers and keeps and their zerg is ressing them through the other side and then porting them in. I don’t know how long this has existed but it’s pretty pathetic resorting to this kind of exploiting. We’ve had our keep recapped twice now on HoD because of it.
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The description for Furious now reads “Adrenaline: 1” on critical hits. Is this an intended change or a bug? Before it was 2 Adrenaline for critical hits.
As for arcing slide..like i said mny times its looks like a finish off move, we actually got a final thrust with extra dmg under 50% hp, maybe we can make arcing slide working the same way? Its goes in line with “Adrenaline fuels their offensive power—the longer warriors stay in a fight, the more dangerous they become”
Not to sound like I’m condemning your ideas at all but I feel like more* damage isn’t something the GS needs. I personally want more utility out of the skills if anything. Arcing Slice always looks like a prime candidate for change in these discussions to add that extra something special to the weapon.
That is why a Block on the Autoattack?
I mean more utility like interrupts or knockdowns. A block would be nice on auto attack though not sure how that would feel until we could play with it in-game.
Putting a knockdown/stun on Arcing Slice would add a lot of utility. Maybe something like:
Arcing Slice: Strike your foe gaining Fury and knocking down moving foes. 1/2 cast time.
Hundred Blades as a burst: Deliver 3 rapid strikes to your foes and gain Hundred Blades (similar to Signet of Might activation) For a short time all of your Greatsword attack skills strike twice.
Arcing Slice as a regular skill: Strike your foe, stunning them and gaining fury for 4 seconds. 15s recharge traited.
Edit* I share Jubas sentiment about Hundred Blades and adrenaline. I’ll be honest with the fact that the thought of any of the skills being changed around scares the heck out of me.
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As for arcing slide..like i said mny times its looks like a finish off move, we actually got a final thrust with extra dmg under 50% hp, maybe we can make arcing slide working the same way? Its goes in line with “Adrenaline fuels their offensive power—the longer warriors stay in a fight, the more dangerous they become”
Not to sound like I’m condemning your ideas at all but I feel like more* damage isn’t something the GS needs. I personally want more utility out of the skills if anything. Arcing Slice always looks like a prime candidate for change in these discussions to add that extra something special to the weapon.
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I like the ideas you’ve listed. Honestly I’ve been feeling like Greatsword has kind of fallen down a bit with the recent changes. Hammer and mace are beasting it up with all the stuns, sword dishes out bleeds, I just don’t feel like there’s much that makes GS unique other than " It does damage " and the movement, which is still incredible but in fights I just keep wishing I had something a little more to control the fight. I think interrupts/stuns have proven to be a key in making Warrior’s unique so I wouldn’t mind seeing something like that as a burst skill for GS.
Voted Healing Surge for all 3 here. I do switch out to Healing Signet for heavy condi areas in PvE a lot of times but Healing Surge is the primary one I slot.
So for a few days now Guild Wars 2 has been freezing up on me. I’ve never had this issue at all before. I don’t get any crash error, no message to submit anything, the game just hard locks and I have to close it with task manager. I asked in map chat in game if anyone else was having this issue and several others chimed in that they were also crashing consistently. It seems to happen most for me right after using a skill or when entering a golem in wvw, oddly enough. Is there any word on this issue?
I can throw out the one I use.
30 Arms – Deep Cuts, Forceful Greatsword, Furious
20 Defense- Dogged March, Cleansing Ire
20 Discipline- Warrior’s Sprint, Signet Mastery
For the heal I mainly use Healing Surge and I swap to Healing Signet in heavy condition areas.
Utilities – For Great Justice, Signet of Stamina, Dolyak Signet/One of the Banners, Signet of Rage.
Armor/Weapons- Full Soldiers or Berserker depending on your playstyle, Full zerker accessories. Sigil of Force on GS and Sigil of Energy on Longbow.
I don’t think I’d like for Fast Hands to move to Adept. That pressure needs to be there for where it’s at in the trait tree, otherwise it’s a no brainer and every single warrior would have access to it in nearly every build. At that level you may as well make it inherent to the profession but something would need to be changed to compensate. Some builds would become very strong without that pressure of timing your weapon swaps well I think. I like it where it’s at.
So in light of some posts made by Chaplan on the sPvP forums, they got me thinking about how can the Greatsword be improved? CAN it be improved much more? Some do not like the rooting effect of Hundred Blades, and some have built their playstyle around the high risk/high reward of it. I’m a little biased in that my main go to weapon is the GS in every piece of content I play. Dungeons, WvW, PvP I use GS.
I can’t really think of anything that feels fundamentally wrong with the GS. I enjoy the high risk of rooting yourself at a level 48 fractal to get off HB then Whirlwind out at just the right time to avoid being 1 shot. The playstyle of it really appeals to me. For PvP I admit I rarely land the full HB chain without any other skills to set it up, but it’s also good to know that I can basically fish a dodge out of the person on the receiving end most times.
Lately with the Cleansing Ire trait I’ve been using my Arcing Slice more and more to cleanse off harsh condition stacks in WvW instead of always saving my burst for Longbow. The fury from Arcing Slice is certainly useful, maybe realized to me even more so now because of that new trait. So what effect would switching Hundred Blades and Arcing Slice have? Honestly the thought of this scared me at first. In reality though, You wouldn’t have to rely on another multi-hit weapon to spend adrenaline anymore If you’re blinded, assuming Hundred Blades stays multi-hit as a Burst skill. If the root effect was removed, more consistent hits could mean more potential damage than before. However removing the root would take away the high risk/high reward feeling which I personally enjoy. Moving Arcing Slice to Skill #2 would still keep the essence of having access to Fury within the GS, and you’d have it available even if you’re Burst isn’t up.
This also means that a big chunk of adrenaline will be missing as Hundred Blades feeds a LOT of adrenaline back for the Greatsword. Limiting HB to only how much adrenaline you can accumulate might have a big impact on damage as well.
I also have to admit that I feel Greatsword has fallen into the shadow of some other weapons that were updated recently for Warrior. Maybe that’s just them becoming more in line with the Greatsword though.
Would Hundred Blades work as a burst skill? Any thoughts about Arcing Slice?
Having ranged is a great idea so you aren’t stuck with having to sit there getting smashed or kited. Maximum damage is really going to come from how you play more than what your build is and you have to find the build that compliments your playstyle. One of my favorite traits is Furious, I’d recommend starting your build with 30 points into Arms (nice GS/Spear trait is in that line too) and go from there. Make sure you give yourself room to switch useful traits in and out for tough situations for PvE. The Grandmaster traits for the Strength and Discipline lines also could go nicely into some good builds.
I have to agree this dungeon is freaking awesome. It’s the first dungeon besides Arah that’s made me switch my utilities around to deal with everything that’s thrown at you. Excellent stuff.
The Cleansing Ire trait is really going to shine with Longbow and Sword Burst skills especially. It’s difficult to land Bursts and activate Cleansing Ire if all you’re going to run is melee weapons. Having no ranged capability, Or at least one mobility weapon gimps you really hard, it will not matter how much sustain or healing you have.
If Cleansing Ire removed conditions before the Burst skill landed There would be no counter play against the trait at all Earthshaker would land no matter how good a necro places their wells. That isn’t balanced at all. Flurry and Combustive Shot are excellent burst skills for this trait because of the multiple chances to get a hit off, and Combustive Shot will cleanse no matter what. Perhaps if the other bursts we have available were spread out onto multiple hits it would be better in general for this trait, but I don’t want to see these forums after Eviscerate is changed to multiple, lower damage hits.
Warhorn daze. Fear. There would still be plenty of counters. I know this and I don’t even play necro.
And while those are on recharge he needs those chills/blinds/cripples/bleeds, which if Cleansing Ire removed before bursts would mean nothing basically. Over time the warrior would always win in that scenario. Sword almost guarantee’s the cleanse and Longbow bursts do guarantee it. It’s insane to want ES and Eviscerate to always land without fear of those conditions having a chance at countering them.*
The Cleansing Ire trait is really going to shine with Longbow and Sword Burst skills especially. It’s difficult to land Bursts and activate Cleansing Ire if all you’re going to run is melee weapons. Having no ranged capability, Or at least one mobility weapon gimps you really hard, it will not matter how much sustain or healing you have.
If Cleansing Ire removed conditions before the Burst skill landed There would be no counter play against the trait at all Earthshaker would land no matter how good a necro places their wells. That isn’t balanced at all. Flurry and Combustive Shot are excellent burst skills for this trait because of the multiple chances to get a hit off, and Combustive Shot will cleanse no matter what. Perhaps if the other bursts we have available were spread out onto multiple hits it would be better in general for this trait, but I don’t want to see these forums after Eviscerate is changed to multiple, lower damage hits.
… Guardians do not have nearly the movement you can achieve with …
Guardians with low mobility are urban legends. Try a greatsword / Sword&Focus build with a couple of Meditation skills and “Save yourselfs” or “Retreat”, and stop your none sense about guardian having no mobility, if you want to build around mobility with a Guardian it is totaly possible. The only hik comes from the fact Guardian needs a target to move around, wich isn’t a problem in WvW with all ennemies NPCs lurking around.
I didn’t say they didn’t have any just they do not have as much as a Warrior.
Your video card drivers appear to be from march there’s been a couple drivers released since then so you might want to try updating those and see if that fixes it. The screeching sound has happened to me before as well mostly at very intense times in WvW and in big events. Haven’t seen that in months though.
Link for drivers: http://sites.amd.com/us/game/downloads/Pages/radeon_win7-64.aspx
The developers said so themselves.
If the warrior needs to CC someone before they can damage them, then something is wrong with the class.
Fake/or Leaked Patch Notes
- Nerfed Damage a Ton.
- Nerfed Crowd Control a Ton.
Mind=Blown…
I was watching that very stream. Some weapons very much need CC to deal damage and to me Sword felt like one of them. There wasn’t much going for it other than condition damage and getting across the map*. That cripple is not a small addition I don’t think it will feel like that while playing and the way they’ve adjusted Final Thrust makes me think sword is going to feel a lot better.
The damage changes make sense to me because there will be a lot more swiftness and mobility thrown around, with the addition of condition cleansing outside of utility skills/runes.
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I don’t really see the point in comparing Guardians to Warriors so much. Guardians do not have nearly the movement you can achieve with a Warrior. Yes you can certainly feel when a Guardian is there they have a very strong presence. However I don’t think increasing a Warriors heal or giving them access to certain boons that they can’t currently access will seal a unique spot on teams for them. Not ONLY those things. I think these unconfirmed changes are steps toward that unique role.
Btw there are ranged weapons in the game if you need to get off the leg specialist crutch so bad you think the class is worthless without it.
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Soldiers gear and weapons, Ruby orbs, Berserker Accessories. For traits 0/30/20/0/20 Greatsword/Longbow. Sigil of Force on GS, Energy on Longbow. Healing Surge, For Great Justice, Signet of Stamina, Endure Pain/Banner of Defense in groups.
So one of the main drawbacks I feel when using a hammer is the lack of mobility. Using Earthshaker as a movement skill helps with movement some but I think it just feels to slow in the heat of battle. There really isn’t any get away/I need to head for a retreat move. With a control weapon I don’t think blazing around like you can with a Greatsword is a good idea, it should feel heavy hitting and very -This area is under my control-.
Staggering Blow seems to me like a perfect place to throw in some movement something like Staggering Blow: Whirl in a target’s direction, dealing 100 damage (or something low but at least some damage so it can still crit) and dazing foes along your path. Daze: 1/4 second and can achieve it on 3 targets. Range: 360-480, depending on if you’re traited. Recharge 25 seconds traited.
This would tie into some other traits as well as give the ability to interrupt and control things at key times if you use it well. Thoughts?
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I agree the cut scene was freaking great. I’m thoroughly interested in how this story pans out. Excellent stuff Arenanet!
That would feel way to strong to have Fast Hands without traiting up into it. Rather than boosting things like this to where you don’t have to even think to play a warrior in PvP or decide on your build, I think Anet has the right idea on what they need to do. Dogged March is an example. It’s an excellent trait that compliments PvP builds = It doesn’t define them entirely. It doesn’t change the warrior completely. It doesn’t force you into a certain playstyle to be effective. Yet it is very effective when combined with everything else.
I’m not denying that things could use changing, A lot of our weapons, traits and utilities could use changing to make them more useful and competitive. I just don’t agree with things like this that will effect every single warrior out there.
To be honest, the last crop of buffs the Warrior received didn’t actually change anything. Although subjective, the broad consensus still places Warriors at the very bottom of the heap in PvP.
“A step in the right direction” is all well and good, but not when there are ninety-nine more steps to take before we become truly competitive. I see little point in having a variety of play-styles available to Warriors when none of them are particularly good… so for this reason I wouldn’t be adverse to changes that do somewhat “force” us into one specific play-style or build-type. Right now Warriors are defined overall by how bad we are in PvP so if we move from this to being defined by one or two changes or new class mechanics that we all run with, so be it. (For a time at least.)
It just seems like it’s the majority that thinks they are bad overall because the other majority that is happy with the warrior is severely outspoken and probably they don’t want to waste their time in this forum trying to say otherwise about the warrior being bad.
The warrior doesn’t feel broken to me, not in a sense that requires a total rework of its mechanics. A new trait that did 9k damage a second and healed for 9k HP still wouldn’t make a Hammer that much more appealing to use over say a Greatsword. A trait or utility skill that complimented the hammer, or better yet every weapon that I’m going to use, would be way better. Some of the traits we have are very narrow in what they do. +50% Crit chance against stunned foes is nice but most of our stuns have a narrow window and there’s a lot of pressure for everything to line up just right. Deep Cuts will effect every weapon I use under water, above water, All my utilities that do damage 100% of the time with no special requirement. If I apply a bleed, it will last 50% longer. Same with Dogged March, there isn’t any special requirement for it to trigger save the regen. It’s those traits that narrow in that start crippling things because they only function in certain circumstances. And when you do choose to trait into them it doesn’t feel as great as other things we have available. I feel the same about Utilities. Dolyak Signet and Balanced Stance. In PvP it would be silly for me to choose Dolyak Signet in it’s current state. Balanced Stance does stability better in every way under pressure, and it breaks stun. As one of the devs said it’s an incredibly thin line for warriors to become overpowered by just the smallest change. If those new traits we got are any indication I think it’s going to get better by a lot.
That would feel way to strong to have Fast Hands without traiting up into it. Rather than boosting things like this to where you don’t have to even think to play a warrior in PvP or decide on your build, I think Anet has the right idea on what they need to do. Dogged March is an example. It’s an excellent trait that compliments PvP builds = It doesn’t define them entirely. It doesn’t change the warrior completely. It doesn’t force you into a certain playstyle to be effective. Yet it is very effective when combined with everything else.
I’m not denying that things could use changing, A lot of our weapons, traits and utilities could use changing to make them more useful and competitive. I just don’t agree with things like this that will effect every single warrior out there.
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I think your best bet would be to overclock your CPU if you have good cooling and I’d go ahead and push for the GPU upgrade. I would also check some of the finer settings in the Catalyst Control Center and set an exclusive profile for Gw2.exe to see if you can squeeze more performance out with different settings. Turning off Reflections in-game seems to be another really good thing to do to net FPS especially in Lion’s Arch.
I usually run 30 Arms, 20 Defense and 20 Discipline with Greatsword/Longbow. Traits in Arms are Deep Cuts, Forceful Greatsword, Furious. Defense traits are Dogged Marched and Last Stand. Discipline is Signet Mastery and Heightened Focus. Utilities are For Great Justice, Signet of Stamina and Banner of Defense.
I agree with your points on these skills a lot. Changing Throw Bolas to a pull mechanic would totally make me consider it along side some other skills like Bull’s Charge. As a pull in PvP it would be really fun to use! When it lands it’s nice and the immobilize is great but I find it more useful in PvE than in PvP. A pull is really strong though so I’d probably toss something in there to make you think about using it like putting the other 2 utility skills on recharge for 5 seconds if it connects.
The Stomp ability already feels very powerful to me so I feel the recharge is good, adding the stun breaker would give another option to Balanced Stance which is awesome having a choice. Do you choose more defense against control effects or do you slot something more offensive. I’d like to see something thrown in for underwater on the Physicals as well to make it more appealing if they are traited into.
Berserker’s Stance removing a condition would add a lot of play to that skill. If it were to remove conditions I would surely take it if I was running hammer or mace. I might limit the conditions removed to Blind and Cripple so other classes still have some play against it. Another interesting functionality I think would be cool is to have Berserker’s Stance make your next 3 attacks apply a random condition to a foe. Sort of the way Drunken Blow worked in Guild Wars 1. Although removing conditions for sure might be more useful.
Banners I don’t play much with in PvP the stat bonuses are good but as you pointed out other skills outshine them utility wise. Having an extra class mechanic button would take a little getting used to and I might be a little lazy for liking having just a single profession mechanic skill button :P I do like the idea of carrying them around though it’d certainly make them more considerable. It’s hard to fit something like a physical object that you place down and that stays there into fast paced combat like gw2’s.
I really like these ideas you have.
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If you have a Phenom II x4 965 I think the best thing you could probably do is overclock if you have a decent CPU cooler. Your motherboard supports AM3 CPU’s and most of the newest processors from AMD run on AM3+ sockets. There are a few 6 core processors in the Phenom II line but I don’t think it would net much of an improvement over the quad core. AMD Phenom II X6 1055T and AMD Phenom II X6 1090T Black Edition are the 6 core ones if you want to check them out. Overclocking will certainly yield a better experience if you haven’t already.
What do you use in place of, Shake It Off for Bull’s Charge? Mending? Which runes?
Thank you for putting that up there by the way!
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So this is the build I run for PvP and sometimes in WvW (With Soldiers gear) figured I’d share it.
Gear: Berserker Ammy, Sigil of Force on Greatsword/Spear, Sigil of Energy on Longbow/Speargun, all Runes of Melandru don’t forget one on waterbreather.
Traits
-15 Strength: Berserkers Power
-30 Arms: Deep Cuts, Forceful Greatsword, Furious
-10 Defence: Dogged March
-15 Discipline: Signet Mastery
Utilities: Healing Surge, Bull’s Charge, Balanced Stance, Endure Pain
Key points of this build are High mobility, fairly good control on single targets, a lot of dodging when needed, and aoe damage. Fan of Fire and Pin Down will give some nice condition damage to compliment and Combustive Shot hurts if enemies stand in it ( So put it on point/at choke points when you can). Combustive Shot is fairly important for restoring your endurance as you never need a target for it, just slap it on the ground and bam free dodge. This accented with the Sigil of Energy/Whirlwind Attack should give fairly good sustain if you dodge important attacks.
The FPS issue near crab toss is caused by reflections. Set it to Terrain and Sky only and you should get better FPS.
Hello I’m having an issue with my personal router. So I have a router that I’m using as a gateway to split the internet signal from my ISP’s router out to more than 1 PC. This had worked fine for the longest time. Recently there were issues with my net/TV so a tech came out and exchanged their router with a new identical one. Everything seemed back to normal – Until I tried logging into GW2. I got a message saying my IP had changed and that I needed to authenticate this new IP to log in. My personal router is now for some reason assigning a dynamic IP address to every pc (It’s the same IP address though for each pc) and the only way I can actually use my ISP’s IP now is to plug straight into their router.
I’ve tried resetting both routers and I reset to factory default on my own router but no luck. My personal router still picks up a 209.xxx as the IP address instead of my IP’s 71.xxx address. Any Ideas on why this is occuring? I’ve never done anything special settings wise before just plugged straight into my personal router and it picked up the correct IP. Thanks in advance!
Edit: Nevermind fixed. Thanks!
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It’s good to vent but a solution that works for staying away from people like that is just don’t play with them. Some people take this game way to seriously and you have to forgive them for being the way some of them are.
Glad you made a thread on this as I was going to suggest that you do. While I’m no designer some of these would feel pretty clean to me while playing a warrior. I would go so far as to hope that maybe if they add this element to burst skills in I wouldn’t mind them cutting back on other things if need be to make this balanced – Although some of them feel a little toooo special xD But I love the idea of Burst Skills being complimented like this in some form. It’s a very interesting idea I think
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If I were aid the warrior, I’d add to all the burst skills a special boost depending on the Grandmaster traits you pick (would make it tough to choose which) and flavored to their trait tree:
Strength tree – Grandmaster Trait: Berserker’s Burst (replaces Berserker’s Might)
Activate Berserker Stance upon gaining 5 stacks of might. Powers up Burst skills. Makes burst skills more condition centric to apply pressure.
Sword Burst = Malign Flurry Adds a 600 range buff to you and 5 allies that improves condition duration by 25% for 15sec
Greatsword Burst = Bloody Slice For every boon on the target, apply 5 stacks of bleeding.
Mace Burst = Skull Crush For every condition on the target, apply an extra second of stun (max of 3 extra seconds)Arms Tree – Grandmaster Trait: Furious Burst (replaces Furious)
Critical hits grant extra adrenaline. Intensifies Burst Skills.
Focuses on attacking more and faster to deal extra hits.
Sword Burst = Intense Flurry Strike an additional 2 times and stack 2 more bleeds on your foes.
Greatsword Burst = Flashing Arc Slice 2x faster than Arcing Slice and will always crit.
Mace Burst = Grazing Skull Crack If the target is not stunned, instantly get back 5 strikes of adrenaline and Grazing Skull Crack recharges in 3 seconds.Defense Tree – Grandmaster Trait: Spiked Soldier (replaces Spiked Armor)
Gain 5sec of Retaliation upon receiving a critical hit. Fortifies Burst Skills.
This makes burst skills more defensive in nature.
Sword Burst = Meditative Flurry Take 50% less damage while channeling this skill.
Greatsword Burst = Sweeping Arc Slice Blocks attacks for 1 1/2 sec.
Mace = Punishing Skull Blow Removes 1 condition per adrenaline bar.Tactics Tree – Doesn’t get one :P
Discipline Tree – Grandmaster Trait: Adrenaline Bursts (replaces Adrenal Reserves)
Burst skills cost less. Breaks the limits of Burst Skills.
Focuses on improving the utility of burst skills.
Sword Burst = Expert Flurry Reflects projectiles for 2 seconds.
Greatsword Burst = Expert Tower Slice Steal a boon from the target for each bar of adrenaline.
Mace Burst = Expert Skull Crush Target receives special bump on the head. Target randomly receives bleeding(x2), blind, confuse(x2), daze every 3 seconds for 6 seconds.Just examples. I’d imagine with the Defense Tree using Axe Burst, it’d become an evade or grant Vigor per target hit with Hammer to help you be more defensive by exploiting bursts. While in the discipline line, abilities warrior normally doesn’t have like extra conditions, boon stripping and more mobility (longer leaps) would be its theme…you get the idea.
I also really love your idea as well it adds a very big amount of depth to the burst mechanic. Very interesting
Splitting skills and mechanics would be very time consuming and just not worth the effort and resources in my opinion. It would be very confusing to new players as well and I don’t really think it is needed. As pointed out soloing is quite a bit slower than if you were to do it with a group of players along side so the only real difference is bragging rights. If Warriors could solo dungeons in 10 minutes then yes I would agree something should be changed, but really nothing comes out of it other than bragging rights. The warrior next door running with friends will probably have run all paths in that dungeon for the day and be finished before the solo warrior gets through his first run.
It seems like in every one of these threads there is always someone bashing the profession they sink so many hours into. It begs the question of why not just drop warrior if you think it is in such a bad state?
I mean my goodness yeah I realize people that enjoy warrior and are kicking kitten with them probably won’t be wasting their time on a forum filled with negativity and whining but come on. This is the Warrior forum, not the sulk and lets moan about everything we don’t like corner.
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Yeah I think the DLA update definitely made the dungeons more challenging. Which I like because let’s be honest – before you could blow through the dungeons with a half decent team. Since the update I see more people rushing to res players asap because they know it’s just more efficient to do so now. I think the lvl 80 elitist mentality is a side effect and isn’t really something you can fix within the game besides getting yourself to level 80 or finding a nice guild that doesn’t mind running with lower levels. I love where the dungeons sit now difficulty wise, it feels like they are where they were intended to be.
I think it would come down to how you have your traits spread. I run PTV armor as well If I were to run Knights it would probably be more if I were to be speccing into Strength to fill that Power gap and if I was trying to spec into more of a critty build, and vise versa with Soldiers I probably wouldn’t specc into Strength with it. I’m with you on Zerker – I would run this set only with an organized team of players I can trust to have my back in wvw.
Since you are running a defensive hammer build (I assume you are specced into Defense for that bad kitten hammer trait) I’d say that Soldiers probably compliments your build nicely.
Runes of the Soldier: sacrifice a bit of DPS for tankiness and condition removal
RuneMy problem with rage/strength is the wiki states the 6th doesn’t work, and haven’t been brave enough to try it. If it DOES, those would be serious considerations. With eagle you lose power and crit damage for a sliver more precision and 5% for below 50%… I consider that a big loss on trash for a 2.5% DPS gain (actually less, as that’s not counting the power/crit damage loss) on bosses/champions.
So really for glass cannon warriors, I only really consider Divinity, Soldier and Ruby Orbs. Would be nice if someone confirmed the 6 rune for Strength/Rage, as that would be the difference of those being a good option or not.
Yeah I didn’t remember the perks from runes of rage and strength, I agree that those would probably be a better choice overall if runes were to be chosen over Ruby Orbs. The Precision bonus would be more for if you are specifically trying to spec into a crit heavy build. As phantom and others pointed out Ruby Orbs seem to be the way to go if you aren’t trying to get specific.
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Have you thought about Superior Rune of the Eagle? 6/6 Bonus with +5% vs foes with less than 50% health is quite a nice bonus to have consistently in my opinion.
The problem is not your gear it’s an aggro issue.
I run full p/t/v as well with 30 in defense and toughness runeset. In dungeons everything focus’s me. The amount of toughness you have is the main indicator on who has aggro. Other things play a part as well, but its mostly how much toughness that determines it. The higher your toughness, the more aggro you will have. So you are not getting 2 shotted, you are just getting hit by EVERYTHING simultaneously.
If you wanna test it for yourself…go into a dungeon with people with less toughness. At any trash mobs or boss or whatever, stand at range and have your friends initiate and go into melee range. The mobs/boss will switch focus to you. AOE will still hit the others, but main focus on attacks will be on the person with the most toughness.
I understand why A-net did this, as the person with the most toughness can handle the incoming damage the best, but it does get annoying at times when EVERYTHING is hitting you. It’s especially annoying in wvw when fighting an invader and even tho everyone is using aoe and hitting nearby mobs, the mobs decidely trot over to you to harass you instead.
I actually find this to be the case as well, especially if if I’m the only melee in the party. Having a second person up front does help a lot but usually any ranged enemies still stack on me IF I’m the one getting stacked. Sometimes its someone else always getting stacked. I’d have to agree that it is probably not your build or armor being inefficient : )