Showing Posts For Zenith.6403:

Scholar Rune vs. Ruby Orb

in Players Helping Players

Posted by: Zenith.6403

Zenith.6403

I can give you exact damage that you’re going to gain if you give full decription of your stats (power, critical chance, critical damage) without any runes in place. Also name one skill you’re going to use.

Scholar Rune vs. Ruby Orb

in Players Helping Players

Posted by: Zenith.6403

Zenith.6403

Well let’s see here. Ruby orb times 6.
20 power x 6 = 120 power
2% crit damage x 6 = 12% crit damage
14 precision x 6 = 84 precision

Superior Rune of the Scholar times 6
25 power + 50 power + 90 power = 165 power
3% crit damage + 5% crit damage = 8% crit damage
10% damage while health is above 90%.

Are you perhaps missing something here? What is the skill or skills you’re comparing? What are your other stats?

Most Powerful Class

in Players Helping Players

Posted by: Zenith.6403

Zenith.6403

It you put all 8 classes in front of training dummies with 100,000 health each and have each of the classes deal damage to their own dummy the best way possible, there’s going to be a profession that kills their dummy the fastest. There’s nothing subjective about a game that deals with math. If you don’t know the answer which class deals most damage on spot, it doesn’t mean that there is no correct answer.

Can some1 look at this PIC and explain me wat is wvw

in WvW

Posted by: Zenith.6403

Zenith.6403

Looks like a perfectly balanced and exciting game that is going on. The third place team is making a comeback and the second ranked team is also catching up on the leader.

Can some1 look at this PIC and explain me wat is wvw

in WvW

Posted by: Zenith.6403

Zenith.6403

What about the picture?

I'd like to have Shader setting "off" in F11 options.

in Suggestions

Posted by: Zenith.6403

Zenith.6403

I’m a competitive player who is suffering from atrociously low framerates on crowded maps. The effects are cluttering the screen and causing slowdowns. I’d like to turn off all environmental effects altogether on performance options, but there’s only “low” setting for that. Same for all terrain foliage and clutter. It doesn’t add anything to the game for me.

Using the same dye twice?

in Players Helping Players

Posted by: Zenith.6403

Zenith.6403

You can’t use same dye on same character twice.

Range Philosphy

in Ranger

Posted by: Zenith.6403

Zenith.6403

Now,Why a profession called Ranger if all other professions have range weapons/skills?

http://dictionary.reference.com/browse/ranger

WvW - Gate repair is stopped after 10 supplies is used

in Bugs: Game, Forum, Website

Posted by: Zenith.6403

Zenith.6403

Guild Fortified Transported upgrade gives characters possibility to carry 15 supplies. However, when repairing gate there’s a stoppage after 10 supplies are used.

The upgrade also makes it so that characters are left with 1 supply after repairs they cannot use. I suggest changing it so that repair amount doesn’t have to be divisible by 2.

Does anyone else feel that making suggestions and reporting bugs is futile?

in Guild Wars 2 Discussion

Posted by: Zenith.6403

Zenith.6403

In case it doesn’t show up with this forum software the title question is: Does anyone else feel that making suggestions and reporting bugs is futile?

First of all, bugs: anything from spelling mistakes to major game-breaking invisible horde of enemies slaughtering your whole legion. Thousands of bugs are reported, but far less are actually solved. Or maybe they are solved but not documented anywhere. Considering how numerous these bugs are, I feel I should be spending half of my playing time typing description of every bug I come across.

Second of all, suggestions: for every well-thought, reasonable, doable suggestion with little drawbacks there’s two threads where the author wants to redesign the whole game to include dragon riding with lasers and massive power creep. These threads stay at the top with “me too” responses and lengthy explanations why exactly such suggestion is not feasible.

How to activate Map Completion star

in Players Helping Players

Posted by: Zenith.6403

Zenith.6403

You need 100% world completion for it, not just a map.

Profession weak points... help players maximize their usefulness in tough situations

in Players Helping Players

Posted by: Zenith.6403

Zenith.6403

Optimal for what? I have several builds I use. I have an optimal defensive one, optimal crit damage build, optimal AoE healing and cleansing build, optimal condition build, or optimal control build.

- But you can’t be optimal with a single armor and trait set. You either got attack damage, or condition damage or survival stats in that. Optimal can mean two things: (1) best for given situation (e.g. which profession takes down enemies at fastest rate possible?) (2) best given the current resources (e.g. I got gear with +power and +crit, which weapon is the most optimal to use?). The latter meaning is also heavily influenced by traits, which gives professions path where they excel.

[BUG] 10/7 patch - stuck on loading screens in spvp [Merged]

in Bugs: Game, Forum, Website

Posted by: Zenith.6403

Zenith.6403

I just got the bug after playing a long time at Borderlands. Why not just remove the whole feature of transporting players out of base with that screen?

PvP and WvW ReSpecing

in Players Helping Players

Posted by: Zenith.6403

Zenith.6403

Reallocation is only available in sPvP. It will reset to what it was in PvE once you go there. WvW and PvE share same traits.

Base stats list ?

in Players Helping Players

Posted by: Zenith.6403

Zenith.6403

All classes are identical on stats. Every stat starts at 24 on level 1 and ends in 916 on level 80. Customization comes from armor class, traits, weapon and slot skills and attributes you choose on armor.

[BUG] 10/7 patch - stuck on loading screens in spvp [Merged]

in Bugs: Game, Forum, Website

Posted by: Zenith.6403

Zenith.6403

When is this getting fixed? It has been reported multiple times and the bug has persisted for whole week now. Crashes are urgent bugs. Get to work Anet.

Creating a guild is tough

in Players Helping Players

Posted by: Zenith.6403

Zenith.6403

You have no defined purpose in having a guild. “Expand in all aspects of the game” – what does that mean? I get the impression that you’re a new player who just wanted to try out the guild feature and hopefully find someone to assist you in the game.

What is a guild? A guild could be made for chat between real life friends. It could be made for regular WvW raids, sPvP tournaments or Dungeon running for example.

NEW WVW BUG

in Bugs: Game, Forum, Website

Posted by: Zenith.6403

Zenith.6403

I can also confirm this, has happened twice now.

Queensdale heart quest "Aid the Beetletun farmers"

in Bugs: Game, Forum, Website

Posted by: Zenith.6403

Zenith.6403

Completing this particular heart quest is entirely dependant on status of the meta event in the area. When seraph are holding centaur lands there are no centaurs to kill and no captives to be freed.

"Revive" vs. "Rally"

in Guild Wars 2 Discussion

Posted by: Zenith.6403

Zenith.6403

I agree. There’s also some confusion about “range” and “radius”. The Ranger trait Off-Hand Training gives offhand skills “longer range”, but it doesn’t say if that longer range applies to Warhorn’s Call of the Wild. Wiki lists both Range and Radius.

I’d like Anet team to go over trait list of every profession and put in numbers explicitly. Information like “Thrown elixirs cause damage when they land” or “Deal damage when interrupting a foe” is without meaning unless the number is stated.

(edited by Zenith.6403)

Advice on graphics card performance

in Players Helping Players

Posted by: Zenith.6403

Zenith.6403

Your first problem has nothing to do with performance. The game marks you “in combat” for a short period of time after engagement and as a result you run slower.

Second problem: thieves have skills that grant them invisibility. You can try out characters in sPvP at Heart of Mists to get familiar with their mechanics. Keep one of your character slots free for this kind of testing.

There’s two kinds of performance. You can help some issues by upgrading your computer components. Always remember that the performance you see is determined by the slowest bottleneck.

The other kind of performance is the one that depends on how well the game is coded, how well the servers and network can handle load. It might be that the server is physically far away from your location, which gives delay in actions you see on your screen (also called latency or lag).

[BUG] 10/7 patch - stuck on loading screens in spvp [Merged]

in Bugs: Game, Forum, Website

Posted by: Zenith.6403

Zenith.6403

I was at Borderlands map, doing some shopping with NPC merchants there. When I finished, the game began to reload the map I was already in. This never stopped and I had to close the program.

I think the combat in this game feels very stale.

in Guild Wars 2 Discussion

Posted by: Zenith.6403

Zenith.6403

pray, what is an “interesting ability” in your eyes?

- Interesting abilities are those we had in the first Guild Wars:

  • Ritualist’s Spirit Weapons, Spirits, Item spells
  • Mesmer’s Diversion, Interrupts, Energy Burn, Migraine etc.
  • Necromancers hexes, blood enchantments, Malaise etc.
  • Ranger’s spirits and traps

Combat in the first Guild Wars had a lot of depth in it. You’d have to pay attention which enchantments you had and what order curses were applied. Skills could get interrupted with the intricate casting time system. When Ranger placed a spirit it became priority target, because it had strong impact on battlefield. Just compare how inconsequential GW2’s Ranger spirits are.

When you compare all this to Guild Wars 2’s system, this one’s a button masher. Your skills might apply poison or some damage or remove boon but it doesn’t create any meaningful decision point. Number of active skills is also a problem. It’s difficult to pay attention to 10 skills at one time. A popular game League of Legends has 4 skills per character and each of the skills has player skill dimension in them. Ten skills is too much and this is evidenced by Warriors and Thieves opting to run signet builds just for the passive bonuses they give.

Should GW2 have levels?

in Guild Wars 2 Discussion

Posted by: Zenith.6403

Zenith.6403

Levels are old relic from the past. It’s one way to implement the idea of having a character that becomes progressively better over time. Guild Wars 2, however, doesn’t have that idea of progression, but still retains leveling system. For me this seems like design mistake.

Why can’t progression come in player, who becomes more familiar with game mechanics and develops faster reaction time? If there was no way to get better character, developers would have to really sit down and figure out how to make a challenging game. Challenge today is simple arithmetics. You got low number – you must slay hordes of trivial enemies until you get bigger numbers. Once you get big numbers, a new batch of enemies turns trivial and you can start slaughtering them. This is exactly how Diablo 3 views challenge. Rest of the genre is following.

There’s no cake at the end. Controls don’t just suddenly turn fluid and challenge won’t just turn non-binary. Game that was designed badly from the beginning will stay bad and no patch is going to fix the fundamental flaw.

Edit: Good example of “fluid” or well designed challenge are jumping puzzles in this game. They are about making observations and understanding character movement. Completing them really feels you’re making progress as a player.

(edited by Zenith.6403)

Anyone know exactly how % intensity stacking works (bleeds)

in Players Helping Players

Posted by: Zenith.6403

Zenith.6403

Only full seconds on bleeding count since damage is dealt each second and thus only +% condition duration that hits breakpoint is effective. Intensity stacking means that every case of bleeding is their own instance and they do not interact with each other in any way. I’m not sure what happens if you hit with bleeding attack when those instances are capped at 25.

There are upgrade components that correctly apply their duration bonuses, but these bonuses do not show up on skill tooltip.

(edited by Zenith.6403)

Sigil of BloodLust and Perception at the same time

in Players Helping Players

Posted by: Zenith.6403

Zenith.6403

What you have tested and verified for yourself is the truth of the matter.

Regular restarts please

in Bugs: Game, Forum, Website

Posted by: Zenith.6403

Zenith.6403

This is not a feedback forum. Read sticky.

Runes that increase bleeding duration do not show up on skill tooltip.

in Bugs: Game, Forum, Website

Posted by: Zenith.6403

Zenith.6403

Ranger skill Crossfire has 3 second Bleeding duration by default.
I’m using the following runes in Heart of Mists:
x2 Superior Rune of Krait (2) +15% Bleeding duration
x2 Superior Rune of the Centaur (2) +15% Bleeding duration
x2 Superior Rune of the Afflicted (2) +15% Bleeding duration

Skill shows up as 3 seconds of Bleeding
When attacking target golem Bleeding ticks 4 times.

Invisible enemies?

in WvW

Posted by: Zenith.6403

Zenith.6403

How am I supposed to defend keeps when a whole throng of enemies can move past a nearby road without my knowledge? I can’t see enemies on map (M key) either, even if they are visible to friendly forces. How is this game mode supposed to be played? As a big guild group moving from place to place? The solo experience is quite binary: you either get crushed mercilessly or manage to move along with guild group, enjoying the free mass invisibility bonus.

Character select screen - room for 8 characters

in Suggestions

Posted by: Zenith.6403

Zenith.6403

I bought my third character slot, which now allows me to create one character of each profession. I’m happy, but there’s just one small thing I’d like to see. Character select screen now has clunky arrows to scroll through available characters. It looked like there was room for one more without the need to scroll when I had 7 slots. Reducing size of scroll arrows would allow full roster in all its glory to be displayed at once. I would like to see this become a possibility.

Berserker upgrade

in Players Helping Players

Posted by: Zenith.6403

Zenith.6403

Superior Rune of Mesmer x6:
25+50+90 = 165 Power
15+35= 50 Precision
+33% Daze Duration

Ruby Orb x6
20*6= 120 Power
14*6= 84 Precision
2%*6= 12% Critical Damage

Do potions give XP for all enemies?

in Players Helping Players

Posted by: Zenith.6403

Zenith.6403

It works for all enemies. There’s two types of consumables that can be active at the same time. One has apple icon and the other has wrench icon. Wiki isn’t very clear in making this distinction.

Best way to get low level gear?

in Players Helping Players

Posted by: Zenith.6403

Zenith.6403

Trading post is a cheap source of low level gear. You might also want to keep up your crafting profession levels – I suppose it will pay off at endgame. By level 50 price of green trading post armor with popular modifiers is 20-50 silver. PvP gear is only for PvP and given for free in Heart of Mists.

Can't get 100% of other races' starter areas

in Players Helping Players

Posted by: Zenith.6403

Zenith.6403

Scouts only appear on the map when you have not done/found the hearts they tell you about.

- Not true. They still remain behind and congratulate you for helping with their quest after you finish it.

Best place to farm/grind karma?

in Players Helping Players

Posted by: Zenith.6403

Zenith.6403

Escorting supply caravans in WvW has no reward.

Bleeding damage calculation

in Players Helping Players

Posted by: Zenith.6403

Zenith.6403

I tested and it indeed works on ticks.
I had problems increasing bleeding duration with runes. I tried this set:
x2 Superior Rune of Krait (1) +28 Condition Damage (2) +15% Bleed Duration
x2 Superior Rune of the Centaur (1) +25 Power (2) + 15% Bleed Duration
x2 Superior Rune of the Afflicted (1) +28 Condition Damage (2) +15% Bleed Duration

My testing skill here was Entangle, which has 8 seconds of Bleeding
http://wiki.guildwars2.com/wiki/Entangle

Results: no change in tooltip with those runes equipped. It stays at 8 seconds.
Equipping Shortbow with +10% bleed duration works correctly adding +10% duration.

Bleeding damage calculation

in Players Helping Players

Posted by: Zenith.6403

Zenith.6403

That’s a good and plausible explanation. Tooltip displays correct value and fractions do not matter, even if they are listed. I’ll do some more testing to verify that it really works like that. It’s important information for determining breakpoints.

Thank you.

Bleeding damage calculation

in Players Helping Players

Posted by: Zenith.6403

Zenith.6403

Wiki has the following formula for bleeding damage:
2.5 + 0.5 * Level + 0.05 * Condition Damage= per stack per second
http://wiki.guildwars2.com/wiki/Bleeding

My Ranger has 1154 condition damage with PvP equipment
(6x Superior Rune of Undead, PvP Carrion Amulet, PvP Shortbow, no traits)
Let’s see damage for Crossfire’s bleeding, which has unmodified duration of 3 seconds
2.5 + 0.5 * 80 + 0.05 * 1154 = 100.2
100.2 * 3 seconds = 301 damage (this is how bleeding damage is also listed)
Can we say here that listed bleeding damage is the total damage done for duration of bleeding?

Let’s add a sigil to that shortbow which increases bleeding duration by 10%. It changed Crossfire’s bleeding duration to 3¼. But what happens to damage?
100.2 * 3.25 (listed value) = 325.65 (it still lists bleeding damage as 301, how come?)

Change/Remove Downed State in PvP/WvW

in Suggestions

Posted by: Zenith.6403

Zenith.6403

There are several variables here to consider:
a) How much effort it takes to bring a character to downed state?
b) How much effort it takes to defeat a downed character?
c) How much effort it takes to bring up a downed character?
d) How much effort it takes to bring up a defeated character?

From my experiences with WvW, A and B are about equal. If there’s backup from allies, it’s very difficult to defeat downed characters. On the other hand resurrecting a defeated character takes so much time that it’s mostly not worth bothering if there are enemies to fight. I’m not sure if there are factors like Healing Power that have effect on resurrection speed.

The good point about current system is that there’s a certain feeling of permanence with defeat. When you defeat a character, it feels like meaningful gain. The bad experience in current system is in playing with smaller group against larger force. The larger force can bring up downed characters faster than you can damage them, so it feels futile to try to gain something in such a battle.

Character Slots

in Players Helping Players

Posted by: Zenith.6403

Zenith.6403

Definitely enough if you just want 1 of each profession. I don’t know how many is maximum, but I’ve heard this number being somewhere from 50 to 500 slots.

How do I stop queue for WvW?

in Bugs: Game, Forum, Website

Posted by: Zenith.6403

Zenith.6403

Question is in title.

edit: wrong forum, should be in players helping players subsection

(edited by Zenith.6403)

What to spend ny Gems Ingame?

in Players Helping Players

Posted by: Zenith.6403

Zenith.6403

Bank Slots? Inventory Slots? Char slots?

- If you’d ask me, I would buy character slots (up to eight), then bank slots and finally inventory slots. But you’re not me, I don’t know if you prefer having one or two complete characters at the time, or if you’re constantly making new characters. How much of the loot you prefer to keep in storage is another question only you can answer.

Why make so many items soulbound instead of account-bound?

in Suggestions

Posted by: Zenith.6403

Zenith.6403

I bought a set of tailoring recipes from Dynamic Event karma vendor. I was playing a Ranger and I thought I could give these recipes to my light-armor character, who has tailoring profession. Turns out I couldn’t, because those recipes are soulbound on acquire.

I don’t understand the need for this. If the purpose is meant to prevent trading these items to other players, then account-bound limitation is in order. I have my bank full of items that are “soulbound to another character”, for example Blueprints for WvW siege weapons and Giant Pearls. If I play WvW with multiple characters I’m going to have several stacks of Giant Pearls on my bank and I have to figure out which of the Blueprints belong to which character (the game doesn’t tell you).

So my suggestion is this: make general purpose items such as crafting recipes and event items account-bound instead of soulbound. Update tooltips to tell which character soulbound items are bound to.

How does weapon skills dmg exacly work?

in Players Helping Players

Posted by: Zenith.6403

Zenith.6403

I’m saying power sigil’s +5% damage doesn’t show up on skill tooltip. I don’t know if it works or not.

How does weapon skills dmg exacly work?

in Players Helping Players

Posted by: Zenith.6403

Zenith.6403

Findings: (Done with level 80 Human Ranger)
Base stats with no equipment or traits
Strength, Precision, Toughness, Vitality = 916
Critical Chance 4%
Health = 13965 (I took away WvW bonus to get this number)

Skill stats with PvP Longbow equipped (Attack = 1996) (this is base for my comparisons)
Long Range Shot 176, 229, 317 (second value is always 130% of first value and third 180% of first. I calculate based on first value)
Rapid Fire 1320 (x10) á 132
Hunter’s Shot 141
Point Blank Shot 282
Barrage 1692 (x12) á 141

Changing Precision doesn’t change listed skill damage. Using Longbow with +5% damage sigil doesn’t change listed skill damage.

Skill stats with Longbow + Amulet with Celestial jewel (Attack = 2341)
Long Range Shot 243, 316, 437 (67 damage for 345 attack)
Rapid Fire 1820 (x10), á 182 (50 damage for 345 attack)
Hunter’s Shot 194 (53 damage for 345 attack)
Point Blank Shot 388 (106 damage for 345 attack)
Barrage 2328 (x12) á 194 (53 damage for345 attack)

Skill stats with Longbow + Amulet with Cleric’s jewel (Attack = 2640)
Long Range Shot 300, 390, 541 (124 damage for 644 attack)
Rapid Fire 2250 (x10) á 225 (93 damage for 664 attack)
Hunter’s Shot 240 (99 damage for 664 attack)
Point Blank Shot 481 (199 damage for 664 attack)
Barrage 2880 (x12) á 240 (99 damage for 664 attack)

Skill stats with Longbow + Amulet with Soldier’s jewel (Attack = 2919)
Long Range Shot 354, 460, 637 (178 damage for 923 attack)
Rapid Fire 2660 (x10) á 266 (134 damage for 923 attack)
Hunter’s Shot 283 (142 damage for 923 attack)
Point Blank Shot 566 (284 damage for 923 attack)
Barrage 3396 (x12) á 283 (142 damage for 923 attack)

Formulas:
Long Range Shot 0.19 Damage per Attack
Rapid Fire 0.14 Damage per Attack
Hunter’s Shot 0.15 Damage per Attack
Point Blank Shot 0.30 Damage per Attack
Barrage 0.15 Damage per Attack

How does weapon skills dmg exacly work?

in Players Helping Players

Posted by: Zenith.6403

Zenith.6403

This question is easy to find answer for with PvP equipment. In Heart of Mists, there’s a vendor that gives all max damage PvP equipment for free. Every stat normally on armor is combined in amulet. There’s different amulets for different power levels. From here we should be able to find if there’s some formula like Damage = Base + 0.8*Power. I’ll go gather some data.

What does the quaggan weather node do in WvW?

in Players Helping Players

Posted by: Zenith.6403

Zenith.6403

In WvW map Borderlands, there’s a big lake in the center with three quaggan camps. When you bring some pearls to villagers, you gain their allegiance. I’ve been befriending them a couple of times, but I haven’t seen how they benefit my team.

How does downleveling work?

in Players Helping Players

Posted by: Zenith.6403

Zenith.6403

Health and armor values of my data are incorrect, I realized too late that there are server-wide bonuses given by World vs. World that affect them.

How does downleveling work?

in Players Helping Players

Posted by: Zenith.6403

Zenith.6403

Fildydarie, it sounds like you know what you’re talking about. I took some data from my character at different scaled levels. Is this helpful for determining the formula?

items and traits give 77 power, 100 armor and 176 attack without scaling

Level 13 character, adjustment to level 5 (no items):
40(80) power, 40(80) precision, 40(80) toughness, 40(80) vitality
40(80) attack, 4%(4%) critical chance, 40(80) armor, 490(1034) health

Level 13 character, adjustment to level 7 (no items):
48(80) power, 48(80) precision, 48(80) toughness, 48(80) vitality
48(80) attack, 4%(4%) critical chance, 48(80) armor, 606(1034) health

Level 13 character, adjustment to level 8 (no items):
52(80) power, 52(80) precision, 52(80) toughness, 52(80) vitality
52(80) attack, 4%(4%) critical chance, 52(80) armor, 664(1034) health

Level 13 character, adjustment to level 11 (no items): +17 power from traits
68(80) power, 68(80) precision, 68(80) toughness, 68(80) vitality
68(80) attack, 4%(4%) critical chance, 68(80) armor, 878(1034) health

Level 13 character, adjustment to level 5 (with items):
79(157) power, 40(80) precision, 40(80) toughness, 40(80) vitality
226(333) attack, 4%(4%) critical chance, 117(180) armor, 490(1034) health (+39 power, +77 armor, +147 attack)

Level 13 character, adjustment to level 7 (with items):
94(157) power, 48(80) precision, 48(80) toughness, 48(80) vitality
245(333) attack, 4%(4%) critical chance, 128(80) armor, 606(1034) health (+46 power, +80 armor, +151 attack)

Level 13 character, adjustment to level 8 (with items):
102(157) power, 52(80) precision, 52(80) toughness, 52(80) vitality
255(333) attack, 4%(4%) critical chance, 136(180) armor, 664(1034) health (+50 power, +84 armor, +153 attack)

Level 13 character, adjustment to level 11 (with items):
133(157) power, 68(80) precision, 68(80) toughness, 68(80) vitality
297(333) attack, 4%(4%) critical chance, 160(180) armor, 878(1034) health (+65 power, +92 armor, +164 attack)

Help me pick a Scholar Class!

in Players Helping Players

Posted by: Zenith.6403

Zenith.6403

I think you’ll have more fun with the game if you just pick the class that you feel is most fun, rather than following someone else’s suggestions.