Withdraw and roll for ini should both work like regular dodge rolls. But that might give anet some extra work, so it’ll never happen because uncaring and understaffed together takes a dump on QOL design changes.
I really don’t think the extra work is their motivation. Anyway, saying it should work differently doesn’t really help. I’d rather just make the most out of what we have.
Hi all!
As most people here probably know, withdrawing forward is a very useful skill. However, others players often say you just press “about face” key and then roll. This flips the camera around, and thats a bit inconvenient most of the times. Therefore i also have to bind the “free camera” button, and press that before I press the about face key. Then I hit withdraw.
So the only way it works for me is pressing 3 buttons at once. My left hand only has 5 fingers, and I also need my fingers at other keys. i would also rather not waste 2 important keys just for withdraw forward. These 2 extra keys are otherwise quite useless to be honest. So far I have been alright with it, but I feel there should be a more efficient way.
I have heard people say instead of pressing “free camera” you hit your mouse 1 or something. Didn’t work for me yet.
So how do you guys optimize rolling forward?
Seriously guys, GuildWars2 is a masterpiece in the making, and close to being finished. I am sure many of you already see how great this game is, but sometimes when you read these forums all you see is unintelligent complaint. Whenever people get some emotional frustration of some kind thats related to GW2, they just go dump it here somewhere so its out of their mind. It’s normal, it’s what people do. But with so many people doing that at some point it gets hard to make out what is really going on here.
The work ArenaNet has shown here is nothing short of brilliant, and I feel the latest patch has proven how determined Anet is to make further improvements. Sure there have been a bunch of problems along the way, but you always deal with it and facing trouble is just a necessary phase of getting better. Heads up to you guys! Keep up the good work!
You could have been a LOT more concise with your huge post. The gist isn’t bad, although I don’t like the way you frame it.
Introducing a League system sounds like a cool idea. Maybe next time just explain how that League system could potentially work, instead of making the reader try so hard to figure out what you are trying to say.
I tried pretty hard to find matches to watch, but all I get is dead livestreams. Someone must have uploaded Tournament of Legends matches surely. Where do we watch them?
@Pyroatheist:
I agree that Necromancers are in general not as hard to take out as engineers. Sometimes they are quite easy actually, as they can never burst me down and they slowly die to bleeds. I like to run Arcane Thievery, which always helps me against necros.
However, sometimes they seem almost immortal. I dont know much about necros, but the ones I have trouble with use staff for tons of marks on the capture point and pretty much ignore all else. They can afford it, as they just wont die. These necros dont even try to kill me, they just chill on the capture point. You’d think an enemy so lazy is just a sitting duck, but this duck is bullet proof. So is there any plan to kill it or do I find myself another target?
What neurophen and yunalesca say makes sense to me, with a shatter build I would have more chance. But even then I would often need back up.
(edited by Zero.6592)
Forcing people to join the losing team is nonsense.
Playing poorly at the start should NEVER be a good strategy.
Just assign people to a random team unless the game hasnt started yet.
Yep, annoying the enemy as much as possible is definitely something i enjoy :p
I will try your recommended strategy, thanks.
@Zepidel: What you are essentially saying is that if I end up in a situation like that, all I can do is run and go do something else. I already pointed out that this is an option, but I just want to know if there is a way to kill them and keep the point on my own (so without team coordination).
Edit: after your edit your post is a lot more useful, thanks.
(edited by Zero.6592)
Recently I have been running a PU/condition build. I definitely prefer all the one-handed weapons over the two-handed ones, and ended up with Sword / Pistol and Scepter / Torch. With power builds clones can’t really deal damage by themselves, but with Sigil of Earth and high condition damage they can actually cause some hurt. I really liked that idea, and it has worked well for me.
I tried a power based shatter build before, but so far spending my clones and phantasms this way hasnt been doing me much good. One of the things I like about playing as a Mesmer is getting the opponent confused about what is going on via stealth, and acting like my clones. Without clones I feel a bit naked, and become vulnerable. But I don’t mind giving a shatter build another try if thats what will help me deal with anything I face.
Hi all. I love playing as a Mesmer, and it seems as if most 1v1 fights are easy to win and hard to lose. But whenever I meet a decap Engineer or Necromancer, they just force me out of the point and I end up wasting loads of time trying to take them out. Often this fails, forcing me to leave. Anyone else has the same problem?
Are there any effective ways for a Mesmer to deal with them?
Not like any Portal using Mesmer would ever forget, but yet I wanted to remind everyone how awesome it would be if the Portal had a range indicator.