Showing Posts For Zodian.6597:

s/d thief. Infiltrator's strike bugged.

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Posted by: Zodian.6597

Zodian.6597

haha oh thank god, I thought you were going to mention the bug where you can disable the inf return proc and just blink around the map.

Neglekt

AE makes this game skill less and pointless.

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Posted by: Zodian.6597

Zodian.6597

Just to clarify; AE = Area Effect (AOE)?

Neglekt

The state of Pistol Thief

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Posted by: Zodian.6597

Zodian.6597

what about P/P? imba unload thiefs bros trolololol

Neglekt

Ranks are too slow to acquire

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Posted by: Zodian.6597

Zodian.6597

You’re telling me sister.

Neglekt

Incremental balance question

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Posted by: Zodian.6597

Zodian.6597

Dude, no offense, but you are telling everyone that Necro is in good shape and only ‘cuz you can play it good in NA doesnt mean it is so. Necro have a ton of issues as well as Warrior (easy to avoid and have issues with condition cleaning). Ofcource if you playng just to kill some time it doesnt matter, but if you want to go bit higher then that you deffenetly are wrong. So plz stop telling everyone this @#%^ about that every class is balanced ,’cuz dev will note it and never change the broken classes.

Wasn’t EU just laughing at NA for playing trap ranger last month?

Neglekt

Incremental balance question

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Posted by: Zodian.6597

Zodian.6597

Damage was never an issue per say for warrior. If anything Destruction of the empowered serves to pigeon hole you most so then benefit, but i need more testing. I just curious what to do. I have tested other classes and there are some face roll ones out there. As in it is easy to become competitive with it in like a day.
Almost switched to guardian. It made me lol at how much simpler it was to play for maximum team benefit

Keep testing for new warrior builds man, hopefully you’ll find something that works for you. I remember a few months back when I was reading these forums and people were ranking engineer as even less viable than warrior. Little did they know that Five Gauge was silently testing his new engi build that would later come to be known as the 100 nades build -a build that required a nerf so hard the devs had to redesign Kit Refinement.

Neglekt

Is it safe to return to sPvP in GW2 yet?

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Posted by: Zodian.6597

Zodian.6597

The casual infrastructure still needs a lot of work, if you’re going to play solo or with at least 3 other people I’d say your safe to come back. Custom games make hotjoining a lot less zergy (filter to 5v5 only), and the new rated games are good if you have a team to play with (solo queue = queue into premades and loose).

It rely comes down to who you hope to play with, if you have RL friends like me and just want to get drunk and queue together all night for funzies, then i’d suggest checking out Neverwinter (lvl10-19 pvp bracket, after that = pay to win with mounts). If you’ve got a few mins and wanna solo queue or if you’ve got 5 friends and wanna climb the ladder then this is a fine time to return.

Neglekt

(edited by Zodian.6597)

Incremental balance question

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Posted by: Zodian.6597

Zodian.6597

I can’t say what higher level people do, since you guys have high MMR and so actually need to play the meta more. With the people I get matched up against (even when in a higher level group), I don’t have any issue running Necro, even with a power/minion hybrid. Even when I do occasionally pick up Warrior, I can have some fun, but I am far from good enough to know if Warrior has the build diversity and viability that Necros have in low to upper middle level of play.

Frankly, I’d just say do whatever is fun for you. This game is about having fun, and if the Warrior as a class isn’t in a place where you can enjoy it right now, then it might be time to mess around on another class (or in hotjoins, where everything is viable), and wait till Warrior becomes viable.

Well said, frankly I very much enjoy going ham in hotjoins from time to time on my mega troll double axe +axe shield evis warrior build. And I do quiet well for myself in tourney games from time to time solo queuing d/d power necro (old khalifa build) even post quickness nerf.

Neglekt

Incremental balance question

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Posted by: Zodian.6597

Zodian.6597

K pop is probably one of the top warrior players in the game (at least top 5) ^^
And I think people should always be branching out and trying to get comfortable on multiple classes, it’s funner and makes you more valuable on a team!

I wouldn’t give up on warrior, but maybe try and pick up Mesmer -to me the playstyle is somewhat similar (inb4 kids argue), you have some dmg mitigation with f4 and sword 1 (which substitutes for shield block on warrior), you burst is built up and displayed in a very visual way (adrenaline – clones). What mesmer lacks is swiftness (maybe 9-13s more downtime), but it is made up for with clever portal plays + imba elites.

PS: I think necros are fine, they have less raw dps, but can be just as useful to an organized team as trap ranger (aoe cleanse + wells/plague form aoe blind spam on point).

Neglekt

(edited by Zodian.6597)

The Casual Conundrum (game design)

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Posted by: Zodian.6597

Zodian.6597

Queing has always been a catastrophe in the game.
The moment they released SPvP servers, they were kittened.

They should have just had a ‘que now button’ with possibly a ‘competitive/not’ toggle.
That would have solved like a dozen problems and kept the hemorrhaging PvP population a lil bit more stopped up.

Well on release, no one knew what “free tournaments” were, they sounded like a “ranked” games and so everyone just played hotjoins (what sounded like the only casual option), which was just total chaos. During beta, everyone thought hotjoins were just there because the proper queue system had not been implemented yet. It’s about time they’ve implemented a proper casual queue for PvP in GW2. -at this point it wouldn’t rely affect any queue times, since no one is playing tournament games for fear of rating loss, and custom game queues are self sustained.

Neglekt

The Casual Conundrum (game design)

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Posted by: Zodian.6597

Zodian.6597

Custom Arenas = good for casual solo queue/competitive playerbase
Tournament Queue = good for competitive playerbase

There is nowhere for casual friends to PvP together in GW2. Most custom games still use auto balance, and even then it’s hard to get on the same team at the beginning of a match. What GW2 desperately needs is a casual group queue, it had one on release (frees), but many people never figured out it was even there. With all the tournaments and livestreaming coming this summer, many casual players will be drawn back into trying the game again. But there won’t be that casual queue system that they require.

Can one of the devs please go talk to a producer about just copy/pasting the current tournament queue and removing the public ladder from it? -that’s all we rely need to facilitate casual growth. Who cares if customs die off for a bit, we only need them for tournaments and modded game types anyways.

PS: while your at it, go ahead and beta test the random map generator on the casual tourney queue, two birds with one stone!

Neglekt

Wouldn't it be nice if we could level up

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Posted by: Zodian.6597

Zodian.6597

what if they just removed rank and built a PvP crafting system where people can use glory to purchase free tourney chests (to salvage for basic mats) + all of the different tokens through a vendor, then lvl up light armor/heavy/medium/weapon crafting and be able to create the stuff that they actually wanted to wear rather than pure RNG and grind. They could even make a pvp auction house for people to buy/sell the gear skins for glory even -for those who don’t want to participate in crafting at all. Just my two cents on this matter I suppose.

I don’t get it.

You do know this is already a thing, right?

The current “crafting system” in pvp is more or less just an RNG fest. What I’m talking about is an actual progression-based crafting system similar to PVE but just with PvP skins. -like lvl1-100 light armor crafting can create light armor gear skins up to the r20 chest rewards with 100% certainty for each result. They could make the skins created tradeable and set up a mini-auction house for mats/skins that worked with glory as a form of currency.

I guess you could say that it’s being done, but the current design of PvP crafting is rely shallow in depth.

Neglekt

Wouldn't it be nice if we could level up

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Posted by: Zodian.6597

Zodian.6597

what if they just removed rank and built a PvP crafting system where people can use glory to purchase free tourney chests (to salvage for basic mats) + all of the different tokens through a vendor, then lvl up light armor/heavy/medium/weapon crafting and be able to create the stuff that they actually wanted to wear rather than pure RNG and grind. They could even make a pvp auction house for people to buy/sell the gear skins for glory even -for those who don’t want to participate in crafting at all. Just my two cents on this matter I suppose.

Neglekt

GW2Esports [LFG] - Do you need a team?

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Posted by: Zodian.6597

Zodian.6597

Neglekt

Team composition

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Posted by: Zodian.6597

Zodian.6597

4 shatter mesmers and a retal guard, 5 mid in beginning aoe 1 shot with 4 shatters, leave guard mid and mesmers portal zerg together. #1 strat, I have it patented so if anyone steals I’ll sue.

Neglekt

Former rank 1 GvG GW1 talks GW2 competitive

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Posted by: Zodian.6597

Zodian.6597

I think we can expect some pretty great things to happen for the GW2 Esports scene this summer, it’s not just about players competing right now, there’s already a sort of race between community members and smaller scale organisations to see who can rely capture the viewer demographic and set themselves up to do the whole “esports” thing long term.

The community funded/smaller scale tournies are great right now, and I think contrary to what Bas stated, everyone interested in helping the game get off its feet should be trying to set these up. Smaller scale tournies are going to give the shoutcasters and players alike more practice and slowly build up a viewerbase for the bigger tournaments that will come this summer.

What it is ultimately going to come down to is who can throw the tournies with the biggest prize pools, and there are only 2 organisations interested in GW2 esports right now that are negotiating with large scale companies (not going to name who) for sponsored tournies. Ijs, the first people to throw a 10k, 20k, 30k tourney this summer are going to be the ones that rely turn this game into an accepted esport.

There’s like 10 different groups trying to set up leagues and ladders and competitive sites ect, I think mist league will ultimately be the dominant site for this. But we rely won’t know till October or so. If you’re interested in setting up a league or community stream or something like that, it would be better to get in touch with a group that’s already doing it, as it will create a stronger product and a stronger scene in the long run.

-the OP was talking about a sort of community stream, I believe scarjarbinx/gasmask/grouch were talking about something similar awhile ago. Hit them up and see what they’ve got before starting a whole new project. Pretty sure their’s was going to be on the Anet twitch channel (kind of like HighRez smite stream).

Neglekt

Esports

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Posted by: Zodian.6597

Zodian.6597

Everyone compares every single game to LoL in reference to esports. The only games that we should be comparing LoL with are MOBAs. I remember just a few years back when the LoL forums looked exactly like the negative posts in this thread.
“LoL will never be as competitive as HoN” -most moba players in 2009.

The pacing of casting is different in every game, not every single minute action has to be narrated, in GW2 it’s almost enough to just say things like “And there’s a 3v1 at mid now, bob evades the thief burst but he gets downed anyways” or “blue teams guardian is doing a great job staying up, red is rely trying to focus him down”. You can be much more general with it and still let people know what is going on.

Ultimately, reaching esports doesn’t depend on game design at all rely. Rather the studio’s and or outside organization’s ability to facilitate economical incentives towards playing the game on a competitive level. You think Riot got LoL to where it is today because of game design? lmao They didn’t even have a real spectator mode till like last year, still don’t have replays, and their game is essentially a re-skinned version of every other moba out there. LoL is where it is today because Riot (and later other companies like Intel) threw insane amounts of cash into sponsoring and hosting tournaments.

Cash incentives = dedicated players = #1 marketing tool, which results in more casual players, which = $$$$$, reinvest portion of the money made off of casual players back into cash incentives and you get LoL’s business model in a nutshell.

TLDR: Game design has little to do with LoL’s success, every moba was pretty much the same game re-skinned 4 years ago (dota, HoN, LoL), hell that’s all HoN and LoL were created for in the first place; to give warcraft players a real game server to play a dota mod re-skin on. To say that we need to replicate every one of Riot’s game design decisions for every game we hope to be esports is just stupid. What are we publishers?

Neglekt

Will Immortal Rangers ever be nerfed?

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Posted by: Zodian.6597

Zodian.6597

Pet leash is just rely strong right now, you can leash it from side point to mid, to kill treb on khylo, It’s like having an extra player roaming around on your team. When the ranger engages, all he has to do is swap out pets and he’ll have it right back by his side, this means there is 0 risk to pet leashing.

Pet swap should spawn the new pet at current pet location, not at ranger. This would nerf their ability to be effective on bunkering back point + force the ranger to make weighted decisions on when to leash pet (rather than just all the time). Although it would nerf the ability of the ranger’s 1v1, it would facilitate some pretty crazy plays with global pet micro, which would be very interesting to see in competitive play.

If BM ranger is still too strong on backpoint after this change, they could begin to tone down vigor and after that maybe regen. The problem with ranger is that it has pretty much unlimited access to evades to counter burst, and strong passive regen (and condi clear depending on build) to deal with conditions.

Sorry but you write is completely wrong. At first the pet isn’t a additional player. The KI is not really good and you just cant target another player and beeing 100% sure that your pet is targeting another or just doing some kitten. And this has nothing to do with Player skill.

If the pet would spawn at the opponents location, with full life, this would results in even greater qq threads because you cannot get away from the pet and for example birds can burst you for 12k+ within a second. That would not be a nerd its a buff.
Also even if it would be a nerf it would affect ALL builds. So not a good point to start balancing BM rangers.

Also vigor is necessary for other builds – not good to start balancing here, too. You really have to look what are the traits which make the BM unique and since most of the traits in BM are just bullkitten its the nature magic traitline which has to be addressed. Long regeneration uptime comes from Natures bounty (33% is really long) and either should be reduced or edited as a masters trait. Changing Dwayna runes or Forge runes would affect other classes and should be considered. Altough the utilties are different from other builds…so these are the things def should look into and not pet mechanics. Also a trapper or some strange power build pet can chase you around the map…However these builds are not considered to be “OP”.

TBH it’s dodges which keep ranger up so long, regen isn’t rely even that strong, they can just stack so much other things like signet/spirit elite on top of it that give non-regen HoT’s so it seems stronger than it rely is.

I rely hope they end up just nerfing vigor duration across the board though, dodging should be meaningful/well timed to be used effectively, not a random button to spam and mitigate all direct damage. Random dodges should be punished, not rewarded.

The pet roam thing was just something I was thinking about though. And most pets die before they can rely get any dps out, birds attack speed is slowest out of all pets am i wrong,? easy to time with evade. So you could easily burst down the 2nd pet before swap is off CD, when it dies it would slowly walk back to the ranger like it normally does. And yeah it would require some micro + AI tweaks. It was just an idea I got while reading this thread.

Neglekt

New spvp map?

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Posted by: Zodian.6597

Zodian.6597

At least there is no water lol

Neglekt

Will Immortal Rangers ever be nerfed?

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Posted by: Zodian.6597

Zodian.6597

Pet leash is just rely strong right now, you can leash it from side point to mid, to kill treb on khylo, It’s like having an extra player roaming around on your team. When the ranger engages, all he has to do is swap out pets and he’ll have it right back by his side, this means there is 0 risk to pet leashing.

Pet swap should spawn the new pet at current pet location, not at ranger. This would nerf their ability to be effective on bunkering back point + force the ranger to make weighted decisions on when to leash pet (rather than just all the time). Although it would nerf the ability of the ranger’s 1v1, it would facilitate some pretty crazy plays with global pet micro, which would be very interesting to see in competitive play.

If BM ranger is still too strong on backpoint after this change, they could begin to tone down vigor and after that maybe regen. The problem with ranger is that it has pretty much unlimited access to evades to counter burst, and strong passive regen (and condi clear depending on build) to deal with conditions.

Neglekt

About Gap Closers:

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Posted by: Zodian.6597

Zodian.6597

Gap closers are there to balance the advantage of ranged over melee. Warrior deserves more gap closers IMO, either that or more condi clears to deal with how badly they get kited right now (maybe make signet of stamina instant cast and bring CD down to 25s, or swap out passive burst damage on Discipline trait line for -condi duration).

They nerfed RLT on ele pretty hard, but they might need to bring the CD up to flat 40s in PvP (even if it hits someone, maybe 30). Overall, a ranged class archetype should never have more access to gap closers than a melee class archetype. The fact that many classes can simply spam gap closers for roaming should testify to their abundance in GW2, there’s nothing wrong with this abundance, but it must be distributed fairly between melee and ranged builds.

Neglekt

Neglekt Unchained; warrior mini montage

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Posted by: Zodian.6597

Zodian.6597

I had a day off and found the Django soundtrack on my hard driver, one thing lead to another and well…
http://www.youtube.com/watch?v=GCmzKT6bXII&feature=youtu.be

What do you guys think? Would you like to see more of these? -featuring other classes of course. The production value is pretty simple so I can knock these bad boys out in like 2 hours or so. If you’d like me to compile some of your clips into a montage vid send them to neglektgw2@gmail.com

Oh and happy mothers day, I dedicate this one to my mom! -Even though she hates that I spend all my time on this stuff haha.

Neglekt

ETA on playable queue system?

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Posted by: Zodian.6597

Zodian.6597

I’m not saying that forcing people to play in teams for ranked play is a bad thing, allowing stragglers/newer players to enter this queue w/o a full team expecting to be matched fairly is just flat out bad design.

Even with custom games, PvP lacks a casual-friendly option for people to rely just play together. I’d like to be able to throw GW2 LAN parties for example, and just pug it up with my RL friends all night, but there isn’t a casual outlet that encourages this type of play.

Custom games are great, but they still operate on the same level as hotjoins in terms of casual play. The casual player-base IS the livestream viewer-base, they don’t want to have to spend 1/2 their energy trying to coordinate getting on the same team as their friends, especially if they have a chance of failing at it.

Tldr; Custom games will not facilitate a casual player base in their current state, nor will tournament games. Casuals = long term viewers, 0 long term viewers = low community morale/will to play. Long term viewers also = best PvP marketing outlet.

funny that questions like this don’t make it in to the SOTG.

PS: you need an editor, yo.

We have an editor and chief, but the site isn’t “technically” launched yet (notice the lack of content for other games lol). When the site goes up for real we’re going to be putting up 10+ articles per day and our full staff will jump on board so every article is professional and consistent in quality. I chose to begin my work covering GW2 in January because I wanted to secure it’s place on the site as an eSports title and because I wanted to promote the games PvP.

Neglekt

ETA on playable queue system?

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Posted by: Zodian.6597

Zodian.6597

I commend the devs on getting spectator mode and custom games into the game, we’re going to be able to do a lot to promote the competitive side of the game with these tools. But there is still a problem with player retention.

Is there an ETA you can give us (I know you guys hate deadlines, so just something like during, before, or after summer) on when we can expect the solo/premade queues to be separated as with their respective leader boards? -I’m confident that some mid level tournaments will bring a few players back, but the game is still… well incomplete in terms of development, and those players that return are likely to just end up quitting again in frustration with this sloppy ladder queue, among other things.

I guess I would just like to know the intentions of the studio (mainly the producers) during these coming summer months (which will be very important months for PvP mind you). Will you guys be cracking down on resource allocation to reform sPvP progression, team/solo queue + ladders, and improving things that will boost the scene like spectator mode (keybinds!!!!!)? Or can we expect more irreverent PvE mini-expansions to hog up all of the studio’s time just to bring back 1-200 players for a few days? -I don’t mean to be harsh, but those were a terrible waste of the studio’s time and I hope the producers now realize that (again no offense intended, I just want to make sure that we are getting on track here).

-If we could get a producer to answer on here that would be great, I think we all rely just need to know where the game’s PvP is heading before we throw our own resources into promoting it as a community and as outside organizations this summer.

Neglekt
lead content contributor for Dota 2 and Guild Wars 2 at esportsgaming.net

Neglekt

(edited by Zodian.6597)

Korean Teams

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Posted by: Zodian.6597

Zodian.6597

I can’t say. real prize is a thing but game play is another thing. I longly talked with Pyo(danjang) and he’s agreed that game is unbalanced,…we don’t like gameplay that much. Then I can’t tell u if we come back as Im not entire EvIL manager.

didn’t you guys have a gaming house? https://www.youtube.com/watch?v=TJZSX5OPuHM
I remember watching that vid back in October, it was just after the LoL s2 championships where the Azubu LoL team took like 2nd. Very inspiring stuff, do you guys still maintain your sponsorship with Azubu?
I know the skill level of your team started to slip after a few months of only PvEing. The game’s balance isn’t perfect, but it’s nothing “game breaking” by any means. I think the community would rely like to have you guys back.

Neglekt

dear wonderful awesome anet and mods

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Posted by: Zodian.6597

Zodian.6597

try using free camera in the options tab, this will let you keep the camera view of your left click while moving around, and will bring you back to normal with the right click. Hope that helps!

Neglekt

Requirements for Esport

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Posted by: Zodian.6597

Zodian.6597

There isn’t rely a “secret design formula” out that makes a game eSports, what you list are things that make many RTS and MOBA games successful in the esports scene, but something as simple as 3v3 PvP arenas completely contradicts everything you list.

Truthfully it’s view-ability, promotion, and money that turn a game into an esport, the studio that creates the game has the responsibility of promoting it as a competitive title by hosting extravagant tournaments to attract viewers even outside of the gamer demographic (S2 LoL championships were being showcased in sports bars for example, simply because people can’t just ignore 5m prize pool for any type of competition).

The key to successfully building an esports title is simply budgeting more cash towards tournaments and marketing than development; people would call runescape an esport if Jagex hosted their own league, paid for player housing/LANs ect… Don’t get me wrong, it’s good to have dynamic/evolving pvp gameplay, but it rely just comes down to how much the studio and or outside organizations are willing to budget for tournament prize pools (most people thought league was an utter joke of a game before Riot threw a 100k tourney at dreamhack a few years back).

Neglekt

anyone here is not 80 yet?

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Posted by: Zodian.6597

Zodian.6597

I think I got to lvl60 on an Ele after a bunch of people quit post Feb patch, the dynamic events and solo PvE is fun, but IMO it’s a modular feature. Gw2 is marketed as a competitive PvP title, and so this is where most of our focus goes (as should most of the dev’s imo).

Before release, most people expected this game’s dev studio to operate like it was LoL with pve “tacked on” to provide filler content and anchor the game into the “mmorpg” genre. You can imagine why the game’s concurrent user ratings dropped by 80% in the first month, once people realized that PvE would be the main focus of the studio.

We’re slowly climbing back as a community to bring PvP to where it had the potential (and expectation) to be at launch (esports). The game’s golden goose is it’s ability to compete in the world of esports titles, not it’s dynamic pve (although I will say they’ve done huge things for the genre with their PvE). It bewilders me why they would even touch PvE content production at this point, it’s an antiquated and foolish business model (trying to keep games alive with pve content expansion). Plus since the endgame is primarily wvw (more pvp), content expansions do nothing to promote the longevity of a thriving playerbase at all rely. This whole living story BS only manages to capture the attention of the minority PvE’rs for brief periods of time at nearly the largest allocation of dev time and studio resources. It’s just a poor business and design model on the producer’s part.
-no offence to any producers that may read these forums, just my two cents.

Neglekt

Meta Differences between EU and NA?

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Posted by: Zodian.6597

Zodian.6597

The main difference IMO enlies in backpoint class favorites and the way the 2 scenes play the ele class. EU seems to prefer s/d bunker ele -or s/d offensive with 2 arcane skills, where you very rarely see this on NA. On NA nearly every single ele runs d/d aurashare build with 3 cantrips (i’d say at least 95%).

For home point bunker EU seems to gravitate towards mesmer as the “go to” pick, whereas NA tends to lean towards trap or bm ranger. -but neither is completely unheard of for both scenes (IDL on EU has the ranger Battosai that sometimes takes home point, and on NA many teams used to run Mesmer home -jbuo, cute, tp NA, ect…)

I wouldn’t say one scene is more or less of anything than the other, but EU is much more established right now and as a result their meta is a bit tighter mechanic-wise.

Oh and I’ve never rely heard of an EU team running warrior (accept NN kind of?) -but that may just be because their streams are so hard to catch for us NA guys.

Neglekt

(edited by Zodian.6597)

Warrior Eviscerate

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Posted by: Zodian.6597

Zodian.6597

Someone should test this build and let me know how it goes, I’ve been having some success with it, but I’d like to know how it works for others.
http://intothemists.com/calc/?build=-s777w;0VK-N0d4BL-60;9;4J-99T49;20;00;059ARN-6C;1qNYCqNYC6Bd (gw2 forums suck with ITM, copy and paste if bad link)

I’ve learned that soldiers is pretty much essential for an evis build, the damage trade off for zerkers isn’t worth getting 3 shot over, and knights damage dips a bit too low without providing that much more survivability (only against condis rely).

The monk runes give you an added aegis to go with your elite, this helps to give you the opener in 1v1s. Intelligence sigils let you negate crit chance.

I chose axe off hand over mace after a lot of testing. Since the build uses axe as a double mainhand, you become bottleknecked by OH cooldowns, the axe 5 works as a “filler skill” -being that it’s channeled for 3.5 seconds, this adds to the overall fluidity of your dps output and adrenaline generation. Axe 4 gives you a bit of fury (in a build with 8% crit chance) and can hit for decent damage sometimes as well. Overall, axe OH over mace because mace will bottleneck your constant DPS and bogg down the your pacing of combat. -This is a personal preference though, you’re welcome to try mace if you’d like (plus I suck at landing tremors lol).

Utilities: Bolas because you have no gap closer, signet of stamina because condis are imba, greater justice for the fury and might (which outlasts the cooldown so it’s pretty much passive). I was using endure pain over signet of stamina for awhile, but I died way too much to condis.

If you happen to try it let me know how it works out, It’s loads of fun and pretty easy to get the hang of if you’re just starting out on warrior.

Your traits do not really enhance your build here. You have cripple on immob but 1 source of cripple. Movement break immob but only shield bash and evis for movement.
Off hand axe I tried maybe first week and it just doesn’t cut it for dps or survivability.
Considering fast swaps, I suggest using non shared weapons.
Reckless dodge will consume your crit swap.
Without critical chance, Eviscerate is a wet napkin from my experience, 3k is not a show stopper.
The runes you chose I do not understand what the role is in the build? Mending and healing power don’t really scale all that much.

No offense, just my two cents

Thanks for your input K pop! -I haven’t had an issue with reckless dodge yet, but that’s definitely something to keep in mind.
I chose monk runes for the aegis proc on elite activation (30s aegis) + boon duration to get a tad bit more out of greater justice and sig of rage. The aegis is there to counter potential imobs/burst openers when roaming between points (block a bunker guards hammer 3 while approaching point for example), I suppose you could go with rock dog or something more offensive here, but I felt like the build needed a bit more survivability when I chose these runes.

I tried non-shared weps for a bit today, it sort of punishes you for staying in your axe set though as you need to swap back to x+shield and wait another 4s to get the crit proc for evis -which is on an 8s CD, if you look at the timing on wep swap; x+shield -> axe+x – evis (wep swap now on 4 sec CD, evis now on 8s cd) you can see that in order to achieve an eviscerate every 8s you must consciously limit yourself to 4 seconds in your axe main-hand set. So if you’re only spending 4 seconds in Axe at a time, the cooldowns of your other wep set start to bog you down (since shield already anchors you at a 25s and 30s cd) and you’ll find yourself getting kited and spamming auto attack.

Which brings me to the trait choice of imob on cripple, yes it only has 1 source of cripple, but that is on a 10 second CD, and featured in both wep sets, so it’s going to be up pretty much whenever you get chilled or crippled.

I appreciate your feedback, you definitely have MUCH more experience than me with this class. I just put this build together after the patch and have been having a great time playing it

PS: I heard hman’s running something new, any idea what that might be?

Neglekt

(edited by Zodian.6597)

Warrior Eviscerate

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Posted by: Zodian.6597

Zodian.6597

Someone should test this build and let me know how it goes, I’ve been having some success with it, but I’d like to know how it works for others.
http://intothemists.com/calc/?build=-s777w;0VK-N0d4BL-60;9;4J-99T49;20;00;059ARN-6C;1qNYCqNYC6Bd (gw2 forums suck with ITM, copy and paste if bad link)

I’ve learned that soldiers is pretty much essential for an evis build, the damage trade off for zerkers isn’t worth getting 3 shot over, and knights damage dips a bit too low without providing that much more survivability (only against condis rely).

The monk runes give you an added aegis to go with your elite, this helps to give you the opener in 1v1s. Intelligence sigils let you negate crit chance.

I chose axe off hand over mace after a lot of testing. Since the build uses axe as a double mainhand, you become bottleknecked by OH cooldowns, the axe 5 works as a “filler skill” -being that it’s channeled for 3.5 seconds, this adds to the overall fluidity of your dps output and adrenaline generation. Axe 4 gives you a bit of fury (in a build with 8% crit chance) and can hit for decent damage sometimes as well. Overall, axe OH over mace because mace will bottleneck your constant DPS and bogg down the your pacing of combat. -This is a personal preference though, you’re welcome to try mace if you’d like (plus I suck at landing tremors lol).

Utilities: Bolas because you have no gap closer, signet of stamina because condis are imba, greater justice for the fury and might (which outlasts the cooldown so it’s pretty much passive). I was using endure pain over signet of stamina for awhile, but I died way too much to condis.

If you happen to try it let me know how it works out, It’s loads of fun and pretty easy to get the hang of if you’re just starting out on warrior.

Neglekt

Veteran of the Arena?

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Posted by: Zodian.6597

Zodian.6597

It was the old ladder system we had before we got a real MMR based leaderboard. You got 1 point for winning the 1st round of a paid tournament, 2 for winning 2nd, and 3 for winning the final match.

It was more biased towards # of games played rather than skill, you could just ring for a different team that was playing every night (most teams would play every other night or less) and just rack up the points. So you can imagine some peoples frustration when they were informed that all of the time they had spent racking up these QPs was just wasted, these titles are “compensation” for their efforts.

Hman was on a team that dominated the NA QP ladder (Team Cute) for a few months, many believe him to be one of the strongest warrior players in the game, or at least on NA.

Neglekt

eSports Gaming Guide vid w/ Helseth (Mesmer)

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Posted by: Zodian.6597

Zodian.6597

Hey Neglekt. High quality vid as always.

Any chance of a DPS or even a Hybrid but DPS orientated Guardian vid?

Probably rare but something like Kaypuds build, or another top level player out there rolling DPS Guardian.

I’ve wanted to do a DPS guardian guide with a certain NA player for awhile, it’s the sword/focus + scepter/torch build (similar to old oppa dps guard build). I’ve just yet to get around to recording with him, I can be rely flaky sometimes lol (plus I tend to agree to help everyone with their projects, a ton of tournaments lately, so I can get sidetracked by those a bit).

I’m hoping to do ele or thief next, I have a few EU players in mind that I’m going to try and get for those ones. After that, my hope is that someone will have found a stable warrior build that we can put out there.

To answer your question though, DPS guard is something that you can expect to see in the near future, but the next vid will probably be for Ele. Thanks for watching!

Neglekt

Quit WoW and now I came back to GW2

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Posted by: Zodian.6597

Zodian.6597

Which classes/specs did you play in WoW? d/d aurashare Ele might be a good fit for you. here’s a build – http://intothemists.com/calc/?build=-k33;2B2-V0z47N-Z0;9;59-TT;10;328B45ALo0;3Ewk2Ewk24BZ
if it gives you “bad link”, just copy and paste the text into browser.

Neglekt

eSports Gaming Guide vid w/ Helseth (Mesmer)

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Posted by: Zodian.6597

Zodian.6597

Hello everyone
We’re happy to bring you the 6th installment of our GW2 build/guide series -available now on the eSports Gaming youtube channel. This is the 1st one we’ve done for the Mesmer class, so let us know what you think!
This episode features Helseth (EU) from team curse and goes over the Shatter build/playstyle for Mesmer. The video covers Trait choices, Utility skills, Runes/Sigils, and general playstyle/rotations -with a few tips/tricks thrown in for good measure (as always).
If you’ve been wanting to learn how to play Mesmer, this is your chance!

eSports Gaming Mesmer Shatter Build/Guide ft. Helseth

Be sure to let us know who you’d like to see on the show next, as well as which classes/builds you want to learn!

Neglekt

Spectators shouldnt be able to see builds

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Posted by: Zodian.6597

Zodian.6597

Sometimes we have to remind ourselves that we are in fact playing Guild Wars and not Build Wars.

Neglekt

Rangers - New fotm

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Posted by: Zodian.6597

Zodian.6597

Welcome to NA meta, anyone now interested in picking up ranger should check out this IMBA guide video
Cheers!
shameless self promotion swag

Neglekt

Idea to improve Solo Q / Voipless play

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Posted by: Zodian.6597

Zodian.6597

For this patch: drawing on the minimap is working.

When playing, you now your teammate’s profession icons (you don’t just see a green dot, you would see a Warrior, or Ele, or Thief, etc.).

Yay!

Neglekt

I'm back, and I want to cast.

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Posted by: Zodian.6597

Zodian.6597

What are you talking about ? No one makes youtube videos which get over 2k views right now…
-:

hmmm… http://www.youtube.com/tvesportsgaming

and to Blu, I may have something for you. You can hit me up in game or get my Skype from Grouch, I’ll try to email you later tonight.

What is that channel lol It has 200 subs and less than 1k views per day( No offence) . You just proved my point lol.

the channel has been active for less than 2 months w/o any form of SEO or promotion + we’ve taken down the vids on builds that get nerfed (like our 100 nades build that netted around 20k views in under 3 weeks). We’re hoping to net more subs after the site is polished a bit more and officially released, we already have interviews lined up with some LoL teams like CLG and TSM so hopefully we can draw from that game’s viewer base as well in the near future. (SC2, Smite, Dota all down the pipeline).

Neglekt

I'm back, and I want to cast.

in PvP

Posted by: Zodian.6597

Zodian.6597

[/quote]

Smite has under 1mil players and gets over 10x the views on every media outlet than GW2 with half the promotion.

[/quote]

Yeah and that can be attributed to their community getting into contact with HiRez and starting a 24/7 livestream through the HiRez twitch.tv channel (something we’ve been trying to get setup with Anet for the past 4 months). The community stream is generally the only smite stream that gets over 1k views. -Could you imagine if we got a community stream going and anet sent out a promo email to every registered GW2 account, even if just 1% of that pool of people tuned in that would be roughly 30,000 people.
We can get the stream views, don’t worry about that. The reason we haven’t yet is because the game is not ready, and we don’t want to put an unfinished game in the limelight.

Neglekt

I'm back, and I want to cast.

in PvP

Posted by: Zodian.6597

Zodian.6597

What are you talking about ? No one makes youtube videos which get over 2k views right now…
-:

hmmm… http://www.youtube.com/tvesportsgaming

and to Blu, I may have something for you. You can hit me up in game or get my Skype from Grouch, I’ll try to email you later tonight.

Neglekt

iron flintlock

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Posted by: Zodian.6597

Zodian.6597

I believe its a super crit from paid token + sliver.

Neglekt

Community Run E-Sports League

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Posted by: Zodian.6597

Zodian.6597

I think I have a solid idea….Is there a way the community can organise say 5 different custom server maps….each cycling through the tpvp maps….and each custom server is representative of a league like LoL…aka bronze silver gold plat and diamond.

And you can only go up once you have promo’d etc. I dont even know if this is doable…just trying to think of pw restrictions….how joining servers would even work…..now that i think about it i dont think that’d work like at all….you’d need like…100 servers for each bronze silver etc…..kitten…..god kitten

I like the idea, but it’s really dependant on exactly how many matches can be rolling at 1 time per server (I’m assuming only 1). If we can have 5+ matches per server then it’s definitely something the community would be able to organize.

Then there’s the ratings system itself; I wouldn’t expect someone to sit around and spectate every single game to tally up w/l of every person or team, so we’d have to figure out a way to implement an external daemon or mafia script of some sorts to keep track of all that (which might get us banned haha), or ask anet to include a history tab for each server listing the wins and losses of each player.

Either way, I love the idea, there just isn’t enough information out there on the details of the modular features for custom games yet to determine if it would even be possible.

Neglekt

Community Run E-Sports League

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Posted by: Zodian.6597

Zodian.6597

Funny you should mention…

Neglekt

how big is the pvp dev team?

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Posted by: Zodian.6597

Zodian.6597

In most game development studios, you have 3 main departments (or “teams”); design, art, and programming. What we perceive as the “PvP dev team” is actually just members of the design team that focus on PvP.
Now, these people may have some great ideas for PvP, but that’s all they will ever be until it get’s approved by a producer (acting “manager” of all departments). If the producer’s wanted to devote time/energy from each department to PvP, then things we need would get into the game much faster, but they’ve seemed to allocate more resources towards pve mini-content expansions rather than basic PvP features.
They can’t please everyone :/

Neglekt

New vid up eSports Gaming w/ Ovi (Ranger)

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Posted by: Zodian.6597

Zodian.6597

Good discussion guys!

Neglekt

The Ideal SPvP System

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Posted by: Zodian.6597

Zodian.6597

How could this work with changing classes pre-game? -i like the idea (maybe only in team queue?), I just don’t see how it could work in solo queue where your thrown into teams without some of the needed roles filled.

Other than that, I love everything about this post, and even the league system in general. Great work!

I did mention that within the 2 minute grace-time, it should be okay to swap classes but whichever one you’re on when the tournament starts will get locked to that specific tourney to avoid the class swa kitten ue.

okay cool, yeah and queue’s need (and are likely going) to be split for this to rely mean anything imo, right now it’s just premade >.
And the rank thing would be okay, maybe rank 10 (that’s like 20 hours or so of playing right?), rank 30 is too steep, hell I’ve been playing casually since launch and I’m only rank 36 haha. It’s worth noting that there are definitely r20’s sticking it to r50’s right now in the ladder queue.

Neglekt

New vid up eSports Gaming w/ Ostrich Eggs

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Posted by: Zodian.6597

Zodian.6597

Don’t follow Moldran’s steps with the warrior. “Hi everybody, look at my very cool frenzy bull’s charge cleave warrior video~~! It’s so goot. No counters teehee!”

Patch notes:
Warrior now receives 50% increased damage while in frenzy.
Frenzy no longer increases critical damage.
Cooldown on Hundred Blades has been increased.
Discipline trait line increases burst damage by 3%, down from 30%.
Sigil of Doom effect changed: no longer increases damage of next attack.
Eviscerate damage reduced by 50%.

Quickness now only increases attack speed by 50%, down from 100%
Frenzy has been increased in duration, to make killing warriors even more brain-dead easy.

I have a separate series planned to address this and much more (spoiler alert: “GW2 Counterplay”). Right now I’m just waiting on a few things to get sorted out with some other top secret projects I’m working on. Stay tuned, and thanks for watching!

Neglekt

New vid up eSports Gaming w/ Ostrich Eggs

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Posted by: Zodian.6597

Zodian.6597

i want cruuk’s movie plz~~

i guess hes using 10/30/30/0/0 D+P/SB signet thief

thats a really good build for pro thieves(i guess).

it’s funny you mention this, Cruuk was one of the first people I got to record with for this series, but the video ended up coming out at a lower quality than I wanted the series to be held to (it was like my first video so I was really still testing the waters, the format was a bit different). Plus his build is kind of out there so I wasn’t sure how well it would be received, especially on EU where most people have no idea who Cruuk is.
Here’s the build (http://intothemists.com/calc/?build=-cFR3R;0RwkZ0O5FOkd0;9;59TT;22;034A18B;1IR-66;1V-17V-175BD -copy and paste into browser) he was running at the time, I do believe he now plays the build you mentioned (signet backstab), which is much more mainstream I suppose.
I offer everyone a chance to redo the videos if either party is unhappy with how they turn out (I have at least 5 just sitting on my hard drive right now lol), perhaps I will hit him up again!

Neglekt

New vid up eSports Gaming w/ Ovi (Ranger)

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Posted by: Zodian.6597

Zodian.6597

Hello everyone
I’m happy to bring you the 5th installment of our GW2 build/guide series -available now on the eSports Gaming youtube channel. This is the 1st one we’ve done for the Ranger class, so let us know what you think!
This episode features Ovi (NA) and goes over the Beastmaster build/playstyle for Ranger. The video covers Trait choices, Utility skills, Runes/Sigils, and general playstyle/rotations -with a few tips/tricks thrown in for good measure (as always).
If you’ve been wanting to learn how to play BM Ranger, this is your chance!

eSports Gaming Ranger BM Build/Guide ft. Ovi
Be sure to let us know who you’d like to see on the show next, as well as which classes/builds you want to learn!

we realize that ranger may not be as popular at the moment in some regions, but we urge players to try it before writing it off completely. Also, Ovi was reluctant to share his main BM build for fear of having it nerfed, this is simply the “general” BM build that most people are running at the moment.

Neglekt